I think the results are more usable than my previous implementation, though I may be one of the few people who ever print them and try them out. Here's my printables page: https://www.printables.com/model/127740 ... ther-tiles
My previous effort can be found here: viewtopic.php?f=7&t=3884&p=182137#p181692 and that thread contains the ideas behind it.
The 6 tiles are shown below, along with some optional parts. The tiles have holes that fit layer by layer and force alternating position, as needed for a block CA. The optional parts are shown on the bottom row. In left to right order they are:
- A thin cover over the holes to make each layer less visually complex and more readable.
- A base tile that can hold the first layer together. The bumps are designed to fit in either hole.
- A cap for pushing resistant tiles without the bumps digging into your thumb. It's not strictly necessary but can help if you are doing a lot.
This picture illustrates five layers of tiles with a simulated background. The real tiles have covers on them. Following these images left to right and down to the final one on the bottom.
- Step 0 of the critter. It consists of the 4 triangles with dots against a background of 0 (semicircle).
- Step 1, after placing a layer on top. This inverts the background to 1 (dotted triangle). The critter cells are 4 semicircles without dots.
- Step 2, where we have returned to the 0 (semicircle) background. The critter again consists of 4 dotted triangles.
- Step 3. Again, the background is 1 (triangles) and the critter consists of four semicircles.
- Step 4. Finally, we have restored the shape of the original critter, against the same background, but it is displaced vertical by one tile position (two cells)
Here's a real photo of the tiles snapped together, this time without covers. I added the covers after really struggling to read what I was supposed to see here.