Traffic light challenge

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wwei23

Traffic light challenge

Post by wwei23 »

In regular Life, the T-tetromino evolves into a traffic light, and the blinkers are four cells away from the center.

Code: Select all

x = 3, y = 2, rule = Life
bo$3o!
But here, they are five cells away from the center.

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x = 3, y = 2, rule = B34e/S234e
bo$3o!
And here, they are eleven cells away from the center.

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x = 3, y = 2, rule = B34a5e/S234eitw
bo$3o!
But we can do better. Here, they are seventeen cells away from the center.

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x = 3, y = 2, rule = B3-y4ce5i6n/S235a6k
bo$3o!
Can you do better?
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Moosey
Posts: 4314
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Re: Traffic light challenge

Post by Moosey »

This is trivial for rule tables; you can just make some extra states that fly really far out at c/2 only to be caught by photons sent out after a very long time
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
wwei23

Re: Traffic light challenge

Post by wwei23 »

What about for 2-state isotropic rules?
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EvinZL
Posts: 1069
Joined: November 8th, 2018, 4:15 pm
Location: here

Re: Traffic light challenge

Post by EvinZL »

22 cells

Code: Select all

x = 3, y = 2, rule = B34y8/S23-kq5y
3o$bo!
Last edited by EvinZL on September 19th, 2020, 3:15 pm, edited 1 time in total.
wwei23

Re: Traffic light challenge

Post by wwei23 »

EvinZL wrote: September 19th, 2020, 3:13 pm

Code: Select all

x = 3, y = 2, rule = B34y8/S23-kq5y
3o$bo!
22 cells! How did you find that?
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EvinZL
Posts: 1069
Joined: November 8th, 2018, 4:15 pm
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Re: Traffic light challenge

Post by EvinZL »

Just hunting random rules where TL is a failed replicator
It also has a 21c/71 puffer

Code: Select all

x = 5, y = 3, rule = B34y8/S23-kq5y
5o$2bo$b3o!
Last edited by EvinZL on September 19th, 2020, 3:18 pm, edited 1 time in total.
wwei23

Re: Traffic light challenge

Post by wwei23 »

EvinZL wrote: September 19th, 2020, 3:16 pm Just hunting random rules where TL is a failed replicator
Please let me know if you find one where the T-tetromino becomes this. I've tried to no avail!

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x = 11, y = 11, rule = Life
3bo3bo$2bobobobo$bo2bobo2bo$o3bobo3bo$b3o3b3o2$b3o3b3o$o3bobo3bo$bo2bo
bo2bo$2bobobobo$3bo3bo!
EDIT: 11 generations deep

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x = 5, y = 5, rule = B3-cjny4ktyz5ackn/S23-kqr4w5ay6acn7e8
b3o$o3bo$obobo$o3bo$b3o!
Edit 2: 11 generations deep again

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x = 5, y = 5, rule = B3-cjny4kyz5ackn6n/S23-kqr4w5aey6acn7e8
b3o$obobo$2ob2o$obobo$b3o!
Edit 3:

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x = 9, y = 9, rule = B3-cjny4ktyz5ackn/S23-kqr4w5ay6acn7e8
4bo$4bo$2bobobo$4bo$4ob4o$4bo$2bobobo$4bo$4bo!
Edit 4: 12 generations deep!

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x = 7, y = 7, rule = B2n3-cjny4ktyz5ackn/S23-kqr4w5ay6acn7e8
2b3o2$o2bo2bo$obobobo$o2bo2bo2$2b3o!
Edit 5: 13 generations deep!

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x = 7, y = 7, rule = B2n3-cjny4ktyz5ackn/S23-kqr4w5aey6acn7e8
3bo$2b3o$bobobo$3ob3o$bobobo$2b3o$3bo!
Edit 6: 14 generations deep!

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x = 5, y = 5, rule = B2n3-cjny4ktyz5ackn/S23-kqr4w5aey6acn7e8
b3o$o3bo$o3bo$o3bo$b3o!
Edit 7: 15 generations deep!

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x = 7, y = 7, rule = B2n3-cjny4ktyz5ackn/S23-kqr4w5aey6acn7e8
3bo$bobobo$3bo$7o$3bo$bobobo$3bo!
Edit 8: 15 generations deep! (This either is going to lead to a successfully-found rule or to a huge disappointment. Hopefully the first one.)

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x = 7, y = 7, rule = B2n3-cjn4ktyz5ackn/S23-kqr4w5aey6acn7e8
3bo$bo3bo$2bobo$o5bo$2bobo$bo3bo$3bo!
16 actually (somehow managed to miss the "submit" button :P)

Code: Select all

x = 5, y = 5, rule = B2n3-cjn4ktyz5ackn/S23-kqr4w5aey6acn7e8
b3o$5o$2ob2o$5o$b3o!
Edit 9: 17, please let this work...

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x = 5, y = 5, rule = B2n3-cjn4ktyz5ackn/S23-kqr4w5aey6acn7e8
2bo$b3o$2ob2o$b3o$2bo!
Edit 10: 18, feeling really nervous and on-edge now...

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x = 5, y = 5, rule = B2n3-cjn4ktyz5ackn/S23-kqr4w5aey6acn7e8
2bo$bobo$o3bo$bobo$2bo!
Edit 11: 19, even more nervous now...

Code: Select all

x = 3, y = 3, rule = B2n3-cjn4ktyz5ackn/S23-kqr4w5aey6acn7e8
3o$obo$3o!
Edit 12: 20 generations deep, please work out...

Code: Select all

x = 3, y = 5, rule = B2n3-cn4ktyz5ackn/S23-kqr4w5aey6acn7e8
bo$bo$obo$bo$bo!
Edit 13: 21 deep, feeling a little bad about this.

Code: Select all

x = 3, y = 4, rule = B2n3-cn4ktyz5ackn/S23-kqr4w5aey6acn7e8
bo$obo2$3o!
Edit 14: I did it! Adding B5y will cause the megawolf to have another small predecessor, but at the cost of making it explosive.

Code: Select all

x = 3, y = 42, rule = B2n3-cn4ktyz5ackn/S23-kqr4tw5aey6acn7e8
3o$2o$b2o18$bo$3o$obo$bo16$bo$bo$3o!
Edit 15: While looking for alternative pathways that could come from the T-tetromino, Nature showed me their own way of making megawolves. Lack of B3j means that Life's T-tetromino parent and grandparent don't work, but lack of B3j also allows this to work instead.

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x = 4, y = 2, rule = B3-jn4ktyz5acekn6n/S23-kqr4entw5aey6an8
3bo$3o!
MathAndCode
Posts: 5269
Joined: August 31st, 2020, 5:58 pm

Re: Traffic light challenge

Post by MathAndCode »

This isn't exactly what the original post meant, but two synchronized bakery predecessors with the correct spacing yield an expanded traffic light (with the blinkers centered seven cells from the center) in ConwayLife.

Code: Select all

x = 9, y = 10, rule = B3/S23
2bo$3bo$bo2bo$3o$bo2$6b3o2$5b3o$6bo!
Is this the maximum spacing obtainable from a reasonably common-ish (including non-engineered) reaction in ConwayLife?
I am tentatively considering myself back.
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