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CARuler
Posts: 1348 Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper
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by CARuler » May 10th, 2025, 6:51 pm
adding b7e for a methuselah (hopefully someone can turn that into a gun)
Code:
Select all
x = 23, y = 32, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-i3-akry4ceiqtyz67
2bo$b3o$2obo11$19b3o$20b3o$21bo2$21bo11$16b2o$15bo$17b2o$16b2o!
edit:
the pi lol
Code:
Select all
x = 3, y = 3, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-i3-akry4ceiqtyz67
bo$3o$obo!
LWSSONHWSSONLWSS
Posts: 409 Joined: July 20th, 2024, 9:51 am
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by LWSSONHWSSONLWSS » May 10th, 2025, 7:20 pm
-S2n for an p34 oscillator
Code:
Select all
x = 5, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-in3-akry4ceiqtyz67
b3o$obobo$2ob2o$obobo$b3o!
Please click this okay?
R2INT
Posts: 811 Joined: July 2nd, 2024, 7:42 pm
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by R2INT » May 10th, 2025, 7:29 pm
LWSSONHWSSONLWSS wrote: May 10th, 2025, 7:20 pm
-S2n for an p34 oscillator
Code:
Select all
x = 5, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-in3-akry4ceiqtyz67
b3o$obobo$2ob2o$obobo$b3o!
2c/16
Code:
Select all
x = 4, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-in3-akry4ceiqtyz67
2bo$2o$2obo$2o$2bo!
hotcrystal0
Posts: 4573 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
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by hotcrystal0 » May 10th, 2025, 9:25 pm
+S8, feeling great. This adds a P70:
Code: Select all
#C from left to right: P70, c/2o, c/2o, 2c/16o, 2c/20o
x = 50, y = 11, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-in3-akry4ceiqtyz678
4b3o$3b5o$4b3o12b3o5b3o7bobo7b2o$bo2b3o2bo10bo5bobobo6b3o5b2ob2o$11o15b
o3bo7bo6b4o$11o9bo4b2obob2o5b3o6b2obo$11o$bo2b3o2bo$4b3o$3b5o$4b3o!
135 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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by b-engine » May 12th, 2025, 1:18 am
Adding S2n to convert 2c/16 into 12c/68:
Code: Select all
x = 52, y = 4, rule = B2k3-ejkr4ceijkrz5cjnqy6cen7e8/S2-i3-akry4ceiqtyz678
3o5b3o16bobo18b2o$bo5bobobo15b3o17b2ob2o$7bo3bo16bo19b4o$bo4b2obob2o14b
3o17bob2o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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by b-engine » May 20th, 2025, 3:43 am
Adding B6i to turn the 12c/68 into a p22 oscillator:
Code: Select all
x = 52, y = 4, rule = B2k3-ejkr4ceijkrz5cjnqy6-ak7e8/S2-i3-akry4ceiqtyz678
3o5b3o16bobo18b2o$bo5bobobo15b3o17b2ob2o$7bo3bo16bo19b4o$bo4b2obob2o14b
3o17bob2o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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by b-engine » June 7th, 2025, 8:31 am
Removing B6e to tame the rule:
Code: Select all
#R B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akry4ceiqtyz678
!
[[ RANDOMIZE ]]
EDIT: I could randomly grab a rule from this thread, modify it, and post it in Miscellaneous Discoveries in OCA. This is really a treasure site.
EDIT 2:
F for fake p3 beacon:
Code: Select all
x = 3, y = 4, rule = B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akry4ceiqtyz678
3o$o$2o$o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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by b-engine » December 31st, 2025, 11:30 pm
Took away S6a for this sparky 8c/16 ship:
Code: Select all
x = 4, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akry4ceityz6-a78
b2o$o2bo$ob2o$o2bo$b2o!
Edit: another 14c/28 ship:
Code: Select all
x = 4, y = 5, rule = B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akry4ceityz6-a78
bo$3o$b3o$3o$bo!
OCAfan55
Posts: 112 Joined: October 26th, 2025, 4:07 pm
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by OCAfan55 » January 1st, 2026, 4:02 pm
Adding S3y for a P32
Code:
Select all
x = 3, y = 3, rule = B2k3-ejkr4ceijkrz5cjnqy6cin7e8/S2-i3-akr4ceityz6-a78
3o$obo$3o!
Code:
Select all
x = 13, y = 13, rule = B34ij5e6kn/S23-kn4nqtyz5j6a
$3bo$3bo$b3o6$10bo$9bobo$10bo!
I love unexpected catalysts