non99toxic wrote: May 17th, 2025, 11:19 am
Don't fuses destroy the objects consumed? I mean, this does when producing gliders, but it leaves behind a blinker for every two it consumes on a pure blinker path with no gliders creation.
Welcome to the forums! Yes, fuses generally destroy the objects consumed -- unless they're
reburnable fuses, but those are rare.
A
clean fuse leaves only empty space behind, but a
dirty fuse leaves some kind of junk behind -- usually not junk that anyone can find any particular use for, unless the fuse is a
twice-burnable fuse (those are also somewhat rare).
There are so extraordinarily many dirty fuses that it's hard to even figure out how to organize them.
This "Fuse thread" is an attempt at collecting fuses. It tends to collect posts mostly from relative newcomers to the topic. Eventually people tend to realize that it would be easy to find many thousands of "interesting fuses" -- too many to post one at a time.
Usually if a fuse needs to be designed that puts out gliders in a certain way, it can be based on
one-time turners and
splitter, along the lines of
this example from this thread.
Here's another
fuse link that shows the potential for engineering clean fuses to do whatever they need to do -- follow a dragon curve, in this case.
Tangential question
EDIT: What software are you using to simulate Conway's Life patterns and produce those GIFs? It takes a fair amount of work to extract patterns from animated GIFs, so it works better around here to post patterns in RLE format, like this:
Code:
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x = 109, y = 21, rule = B3/S23
22bo23bo23bo23bo$22bo23bo23bo23bo$22bo23bo23bo23bo2$22bo23bo23bo23bo$
22bo23bo23bo23bo$22bo23bo23bo23bo3$bo$3o3b3ob3o3b3ob3o7b3ob3o3b3ob3o7b
3ob3o3b3ob3o7b3ob3o3b3ob3o7b3ob3o$bo3$22bo23bo23bo23bo$22bo23bo23bo23b
o$22bo23bo23bo23bo2$22bo23bo23bo23bo$22bo23bo23bo23bo$22bo23bo23bo23b
o!
RLE can be copied out of LifeViewer or Golly or other common Life programs by selecting an area and choosing Copy or Ctrl+C.
Hit the "quote" button to reply to this message (without necessarily sending anything) and you'll see what the code for these embedded LifeViewers looks like. You can even make animations that run automatically when someone opens them, like
Code:
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#C [[ AUTOSTART PAUSE 2 T 299 PAUSE 2 LOOP 300 ]]
x = 109, y = 21, rule = B3/S23
22bo23bo23bo23bo$22bo23bo23bo23bo$22bo23bo23bo23bo2$22bo23bo23bo23bo$
22bo23bo23bo23bo$22bo23bo23bo23bo3$bo$3o3b3ob3o3b3ob3o7b3ob3o3b3ob3o7b
3ob3o3b3ob3o7b3ob3o3b3ob3o7b3ob3o$bo3$22bo23bo23bo23bo$22bo23bo23bo23b
o$22bo23bo23bo23bo2$22bo23bo23bo23bo$22bo23bo23bo23bo$22bo23bo23bo23b
o!