Board And Card Games

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MathAndCode
Posts: 5269
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Re: Board And Card Games

Post by MathAndCode »

Schiaparelliorbust wrote: January 5th, 2021, 11:46 amSounds good, though there should be a few islands. Where is the supercontinent centered? I say equator and stretching north-south for a variety of climates.
I think that including both hemispheres will be redundant.
I am tentatively considering myself back.
Schiaparelliorbust
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Re: Board And Card Games

Post by Schiaparelliorbust »

BokaBB wrote: January 5th, 2021, 11:33 am Both the native and conquering player have a degree of control. We shall estabish who controls what.
In the case of genocides one can simply migrate. Also,genocides should be very,very costly,progressively more as the technology level rises(because I think players amass resources and have more with technology and time). Conquered people should slowly assimilate,altrough I don't know how exactly.
How to make civilizations begin on the river coasts?Also,what resources and/or money should exist?
Have a good day!

BokaBB
Can you please explain to me what exactly you're controlling? Otherwise stuff starts to not make sense. And in a genocide you can't simply migrate. That's unrealistic. Civilizations can also start on just coasts in general and can cultivate native domesticable plants and animals. Resources should have their real-life use. Will there be real countries or will we be creating countries as we go along? I prefer the latter.
MathAndCode wrote: January 5th, 2021, 12:02 pm I think that including both hemispheres will be redundant.
Ok then, it will be centered on the southern hemisphere's temperate zone.
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Board And Card Games
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BokaBB
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Re: Board And Card Games

Post by BokaBB »

Schiaparelliorbust wrote: January 5th, 2021, 12:12 pm
BokaBB wrote: January 5th, 2021, 11:33 am Both the native and conquering player have a degree of control. We shall estabish who controls what.
In the case of genocides one can simply migrate. Also,genocides should be very,very costly,progressively more as the technology level rises(because I think players amass resources and have more with technology and time). Conquered people should slowly assimilate,altrough I don't know how exactly.
How to make civilizations begin on the river coasts?Also,what resources and/or money should exist?
Have a good day!

BokaBB
Can you please explain to me what exactly you're controlling? Otherwise stuff starts to not make sense. And in a genocide you can't simply migrate. That's unrealistic. Civilizations can also start on just coasts in general and can cultivate native domesticable plants and animals. Resources should have their real-life use. Will there be real countries or will we be creating countries as we go along? I prefer the latter.
MathAndCode wrote: January 5th, 2021, 12:02 pm I think that including both hemispheres will be redundant.
Ok then, it will be centered on the southern hemisphere's temperate zone.
Maybe genocides shouldn't exist?
Have a good day!

BokaBB
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I'd love to befriend anybody who's interested.
Have a good day!

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Schiaparelliorbust
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Re: Board And Card Games

Post by Schiaparelliorbust »

BokaBB wrote: January 6th, 2021, 3:24 pm Maybe genocides shouldn't exist?
Have a good day!

BokaBB
I mean, if you want this game to be realistic, you also have to allow plausible things to happen. What exactly are you controlling?
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Board And Card Games
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BokaBB
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Re: Board And Card Games

Post by BokaBB »

Schiaparelliorbust wrote: January 6th, 2021, 4:04 pm
BokaBB wrote: January 6th, 2021, 3:24 pm Maybe genocides shouldn't exist?
Have a good day!

BokaBB
I mean, if you want this game to be realistic, you also have to allow plausible things to happen. What exactly are you controlling?
It MUST be realistic. Maybe we should make all genocides leave some people or be super-duper-ultra costly?
You are controlling your people and everyone you conquered. How exactly I will need help.
Have a good day!

BokaBB
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Re: Board And Card Games

Post by BokaBB »

Please see the game called Unciv. It has a lot of similarities with my game.
Have a good day!

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Re: Board And Card Games

Post by BokaBB »

BokaBB wrote: January 13th, 2021, 10:22 am Please see the game called Unciv. It has a lot of similarities with my game.
Have a good day!

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Re: Board And Card Games

Post by BokaBB »

The Weather Farmer is a board game set in the near future. It is about farmers who garden,but also fight each other by many weapons like changing weather, attacking, stealing resources etc. in order to be dominant farmers in the neighbouring area.
Does it sounds like a good game?
Let's make it!
Have a good day!

BokaBB
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Re: Board And Card Games

Post by BokaBB »

BokaBB wrote: January 29th, 2021, 1:18 pm The Weather Farmer is a board game set in the near future. It is about farmers who garden,but also fight each other by many weapons like changing weather, attacking, stealing resources etc. in order to be dominant farmers in the neighbouring area.
Does it sounds like a good game?
Let's make it!
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

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ColorfulGabrielsp138
Posts: 288
Joined: March 29th, 2021, 5:45 am

Re: Board And Card Games

Post by ColorfulGabrielsp138 »

Will there be a CA-themed version of Wits and Wаgers?

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x = 21, y = 21, rule = LifeColorful
11.E$10.3E$10.E.2E$13.E4$2.2B$.2B$2B$.2B15.2D$19.2D$18.2D$17.2D4$7.C$
7.2C.C$8.3C$9.C!
I have reduced the glider cost of quadratic growth to eight and probably to seven. Looking for conduits...
User avatar
Alexander Yu
Posts: 118
Joined: July 13th, 2021, 5:34 pm

Re: Board And Card Games

Post by Alexander Yu »

imaginary card game idea
https://scratch.mit.edu/projects/374308928/
press space to proceed
and it is still in progress
hi.
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dl-rs
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Re: Board And Card Games

Post by dl-rs »

BokaBB wrote: January 29th, 2021, 1:18 pm The Weather Farmer is a board game set in the near future. It is about farmers who garden,but also fight each other by many weapons like changing weather, attacking, stealing resources etc. in order to be dominant farmers in the neighbouring area.
Does it sounds like a good game?
Let's make it!
Have a good day!

BokaBB
That's great!

I'm just a medium school student, and I've made a similar version of it last term. There were lots of farmers.

By the way, I've made my own game.
Since I'me a GOL lover, this game is related to GOL. I call it "THE OBLIQUE ERA".
There are many oblique ships: knight wise, camel wise, giraffe wise, ...
of course there are also ortho and diag ships.
The ships go in directions like: (3,1) means the camel.
Roaming OCA randomly.

Code: Select all

x = 23, y = 11, rule = B2n3-jknr4ky5-eqry6ik7c8/S234cktwz5ai6-ci7c
2bo2b3o2bo7bo2bo$b2ob5ob2o6b2ob2o$2bo2b3o2bo7bo2bo4$10b2o$b3o5bobo$2o
b2o4b3o$b3o5bobo$10b2o!
Citation needed
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Re: Board And Card Games

Post by Citation needed »

These are from a board game called "Patchwork".
Domino: Cost 2, Move 1
Blinker: Cost 2, Move 2
Pre-block: Cost 1, Move 3
Pre-block: Cost 3, Move 1
Straight tetromino: Cost 3, Move 3, Bonus 1
Block: Cost 6, Move 5, Bonus 2
T-tetromino: Cost 2, Move 2
Tail: Cost 4, Move 2, Bonus 1
Tail: Cost 4, Move 6, Bonus 2
Stairstep tetromino: Cost 3, Move 2, Bonus 1
Stairstep tetromino: Cost 7, Move 6, Bonus 3
O-pentomino: Cost 7, Move 1, Bonus 1
P-pentomino: Cost 2, Move 2
Q-pentomino: Cost 10, Move 3, Bonus 2
S-pentomino: Cost 2, Move 3, Bonus 1
T-pentomino: Cost 5, Move 5, Bonus 2
U-pentomino: Cost 1, Move 2
W-pentomino: Cost 10, Move 4, Bonus 3
X-pentomino: Cost 5, Move 4, Bonus 2
Y-pentomino: Cost 3, Move 4, Bonus 1
Toad: Cost 4, Move 2
Pre-grin hexomino (xp0_6f): Cost 7, Move 4, Bonus 2
Flexible hexomino (xp0_3f): Cost 10, Move 5, Bonus 3
Quaver (xp0_176): Cost 8, Move 6, Bonus 3
Tall T-hexomino (xp0_1f1): Cost 7, Move 2, Bonus 2
Tau-hexomino (xp0_2f2): Cost 0, Move 3, Bonus 1
Table: Cost 1, Move 5, Bonus 1
Common pi parent (xp0_275): Cost 3, Move 6, Bonus 2
Slanted Ell (xp0_2f4): Cost 2, Move 1
Z-hexomino: Cost 1, Move 2
Ell-heptomino (xp0_4v4): Cost 1, Move 4, Bonus 1
H-spark (xp0_575): Cost 2, Bonus 3
Unsupported worker bee (xp0_6f6): Cost 5, Move 3, Bonus 1
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tommyaweosme
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Re: Board And Card Games

Post by tommyaweosme »

HP: amount of HP the card has
AT: however much damage the card can do in a turn
SPECIAL ATTACK: can only be used one a round
base cgol card.png
base cgol card.png (6.69 KiB) Viewed 978 times
glider cgol card.png
glider cgol card.png (14.61 KiB) Viewed 978 times
beehive cgol card.png
beehive cgol card.png (17.5 KiB) Viewed 978 times
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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unname4798
Posts: 2535
Joined: July 15th, 2023, 10:27 am
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Re: Board And Card Games

Post by unname4798 »

Block

Code: Select all

2o$2o!
[[ THUMBNAIL THEME 6 THUMBSIZE 4 VIEWONLY NOSOURCE ]]
HP: 50
AT: 5
MOVES
(none)
MOVES WITH COOLDOWN
(none)
SPECIAL MOVES
Block
Reduces the AT of opponent by 100% for 2 of their turns and deactivates enemy's MOVES WITH COOLDOWN and SPECIAL MOVES for the rest of the round.
Citation needed
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Re: Board And Card Games

Post by Citation needed »

ColorfulGalaxy got a new page on "XDI8AHO" wiki about a card game.

Please also read the cross-post below.

Grace 77 from Explain XKCD wrote:== Dive into the Exciting World of Uno Online! ==

hotdogPi: This was previously an advertisement for Uno Online. While Uno is on topic, the text advertising the specific software felt really spammy, and it was probably quoted from the app description itself, so I removed it.
hotdogPi
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Re: Board And Card Games

Post by hotdogPi »

I would make one rule change for digital versions of Uno.

Under the current rules, if you play a Wild Draw 4 card while you have a card with matching color in your hand (or even if you don't), the player who would be required to draw four can challenge you. If you played it "illegally", you have to draw the four instead. If the challenge was wrong, they have to draw six cards instead of four, although they still got to see your hand. (I can't remember if your hand is revealed to all players or only the one.)

This "challenge" rule really feels like a kludge. For online versions, I would propose that the game would simply prevent you from illegally playing a Wild Draw 4, and the concept of challenges would be removed.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
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Re: Board And Card Games

Post by Citation needed »

islptng wrote:May 6th, 2025, 4:57 am
ColorfulGalaxy made this rule, which was inspired by "NoTimeAtAll". The signal moves diagonally whenever possible (not orthogonally as in "NoTimeAtAll"). If the signal is unable to move diagonally, it tries to move orthogonally. The rule is used for a board game called "Tsuro".

The pattern below shows a possible set of starting moves (3 moves).

Code: Select all

x = 100, y = 100, rule = TsuroBoardGame
5.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.
A.A$.5A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.5A$.
2A14.2A14.2A14.2A14.2A14.2A14.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A96.
2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A94.2A$.2A94.2A$.A96.A$.
A96.A$2A96.2A2$2A96.2A2$2A96.2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.
A$.2A94.2A$.2A94.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A96.2A$2A96.2A2$
2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A94.2A$.2A94.2A$.A96.A$.A96.A$2A96.2A
2$2A96.2A2$2A96.2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A94.2A$.
2A94.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A96.2A$2A96.2A2$2A96.2A2$2A96.
2A$.A96.A$.A96.A$.2A94.2A$.2A94.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A
96.2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A14.2A14.2A14.2A14.2A
14.2A14.2A$.5A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A
.A.5A$5.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A
.A.2A.A.A!

[[ RLE dragon 4A.A.2A.A.4A$A14.A$A14.A$A14.A2$A14.A2$A14.A$A14.A2$A14.A2$A14.A$A14.A$A14.A$4A.A.2A.A.4A! ]]
[[ RLE t444 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$4.A2.2A2.A$4A.2A2.2A.4A$5.2A2.2A$A3.A2.2A2.A3.A$A3.A2.2A2.A3.A$5.2A2.2A$4A.2A2.2A.4A$4.2A4.2A$A5.A2.A5.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t711 4A.A.2A.A.4A$A4.A4.A4.A$A3.A6.A3.A$A2.A8.A2.A$2.A10.A$2A12.2A2$A14.A$A14.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A6.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t133 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A2.6A2.A$A2.2A6.2A2.A$A2.2A6.2A2.A$2.A2.A4.A2.A$2A4.A2.A4.2A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t151 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$16A2$A14.A$A14.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A6.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t134 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$10A4.2A$10.A2.A$A10.2A2.A$A10.2A2.A$10.A2.A$7A2.A4.2A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t262 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$7A2.7A2$A14.A$A14.A2$7A2.7A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t413 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A4.A6.A2.A$6.A6.A$2A5.A6.2A$2.A2.A2.2A$A2.2A.3A.A4.A$A2.2A2.2A2.A3.A$2.A2.A3.A2.A$2A3.A4.A2.3A$5.A4.A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t244 4A.A.2A.A.4A$A4.A4.A4.A$A5.3A2.A3.A$A8.2A4.A$9.2A$6A2.A2.5A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$5A2.A2.6A$5.2A$A4.2A8.A$A3.A2.3A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t142 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A4.10A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A4.A2.7A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t123 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A2.6A2.A$A2.2A6.2A2.A$A2.2A6.2A2.A$2.A2.A4.A2.A$2A3.A4.A3.2A$5.A4.A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t141 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A4.10A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A3.A8.2A$5.A7.A$A4.A6.A2.A$A4.A5.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t424 4A.A.2A.A.4A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$5.A4.A2.A$2A3.A5.2A.2A$2.A3.A2.A.2A$A.A4.2A.A2.A.A$A.A2.A.2A4.A.A$3.2A.A2.A3.A$2A.2A5.A3.2A$2.A2.A4.A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t234 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$4A2.A2.7A$4.A2.A$A4.A.2A6.A$A5.3A6.A$6.A2.A$2A5.A2.6A$2.A5.A$A2.A5.A5.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t445 4A.A.2A.A.4A$A4.A4.A4.A$A3.A2.2A2.A3.A$A4.2A2.2A4.A$3.3A4.3A$3A.2A4.2A.3A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$3A.2A4.2A.3A$3.3A4.3A$A4.2A2.2A4.A$A3.A2.2A2.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t313 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A4.A2.A$8.A4.A$2A7.A4.2A$2.A7.A$A2.A7.A3.A$A3.A7.A2.A$5.A7.A$2A4.A7.2A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t334 4A.A.2A.A.4A$A4.A4.A4.A$A4.A4.A4.A$A4.A5.A3.A$5.A4.2A.A$2A3.A4.3A.2A$2.A3.A2.A2.A$A2.A3.2A4.A.A$A2.A3.2A4.A.A$3.A2.A2.A2.A$2A2.2A4.3A.2A$2.A.2A4.2A.A$A2.A2.A4.A3.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t251 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$2A4.A2.7A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A3.A8.2A$5.A7.A$A4.A6.A2.A$A4.A5.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t335 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A5.A3.A4.A$4.3A.A.3A$4A.3A.3A.3A$5.A5.A$A5.A3.A4.A$A6.A2.2A3.A$8.4A$2A9.2A.2A$2.A7.A2.A$A2.A6.A4.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t124 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$10A4.2A$10.A2.A$A10.2A2.A$A10.2A2.A$10.A2.A$2A8.A3.2A$2.A7.A$A2.A6.A4.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t144 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$6A4.6A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$6A4.6A2$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t153 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$16A2$A14.A$A14.A2$16A2$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t535 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A3.A5.A4.A$2.A.3A.A.3A$2A.3A.A.3A.3A$5.A5.A$A3.A5.A4.A$A4.A5.A3.A$4.A5.A$3A.3A.A.3A.2A$3.3A.A.3A.A$A4.A5.A3.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t223 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A2.A4.A$8.A.3A$2A7.3A.3A$2.A8.A$A2.A6.A4.A$A3.A6.A3.A$5.A6.A$2A4.A6.3A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t113 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A7.A2.A$5.A7.A$2A4.A7.2A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t112 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$3A11.2A$3.A9.A$A3.A7.A2.A$A4.A6.A2.A$4.A8.A$3A.3A7.2A$3.3A.A$A4.A2.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t243 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.3A2.A2.A$10.2A$6A4.2A.3A$6.A2.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$3A.2A4.2A.3A$3.3A4.3A$A4.2A2.2A4.A$A3.A2.2A2.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t233 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A4.A4.A4.A$2.A3.A.A.3A$2A.A3.A.3A.3A$4.A6.A$A3.A5.A4.A$A4.A5.A3.A$4.A5.A$3A.3A.A.3A.2A$3.3A.A.3A.A$A4.A5.A3.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t152 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$16A2$A14.A$A14.A2$7A2.7A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t261 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$7A2.7A2$A14.A$A14.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A6.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t222 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A2.A4.A$8.A.3A$2A7.3A.3A$2.A8.A$A2.A6.A4.A$A3.A6.A3.A$5.A6.A$2A.3A.A5.3A$2.A.3A.A$A3.A4.A5.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t111 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A2.A8.A2.A$2.A10.A$2A12.2A2$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t353 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$2A4.A2.A4.2A$2.A2.A4.A2.A$A2.2A6.2A2.A$A2.2A6.2A2.A$2.A2.A4.A2.A$2A4.A2.A4.2A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t414 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A4.A2.A$8.A4.A$6A3.A4.2A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$2A4.A3.6A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t344 4A.A.2A.A.4A$A4.A4.A4.A$A5.A3.A4.A$A6.A2.A4.A$8.A2.A$2A7.2A3.2A$2.A2.2A2.2A2.A$A2.2A2.2A2.2A2.A$A2.2A2.2A2.2A2.A$2.A2.2A2.2A2.A$2A3.2A7.2A$4.A2.A$A4.A2.A6.A$A4.A3.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t252 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$2A4.A2.7A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A4.A2.7A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]

#C Game Log (Log Your Game Here)

[[ PASTEMODE 3 PASTET 1 PASTE C! 0 39 ]]
[[ PASTEMODE 3 PASTET 3 PASTE D! 0 60 ]]
[[ PASTEMODE 3 PASTET 5 PASTE E! 0 23 ]]
[[ PASTEMODE 3 PASTET 7 PASTE t335 2 49 RCCW ]]
[[ PASTEMODE 3 PASTET 17 PASTE t153 2 50 ]]
[[ PASTEMODE 3 PASTET 30 PASTE t261 2 18 ]]

#C Game Log end


@RULE TsuroBoardGame
INSPIRED BY NTAA
@TABLE
n_states:11
neighborhood:Moore
symmetries:rotate4reflect
var a0={0,1,2,3,4,5,6,7,8,9,10}
var a1=a0
var a2=a0
var a3=a0
var a4=a0
var a5=a0
var a6=a0
var a7=a0
var a8=a0
var h0={3,4,5,6,7,8,9,10}
var h1=h0
var b0={0,1,2,3}
var b1=b0
var c0={0,1,2}
var c1=c0
var c2=c0
var c3=c0
var c4=c0
var c5=c0
var c6=c0
var c7=c0
var d0={0,2,3,4,5,6,7,8,9,10}
var d1=d0
var d2=d0
var d3=d0
var d4=d0
var d5=d0
var d6=d0
var d7=d0
var d8=d0
1,a0,2,a1,a2,a3,a4,a5,a6,1
1,a0,1,a1,0,a3,1,a4,h0,h0
1,a0,1,a1,1,a2,a3,a4,a5,1
1,a0,1,a1,a2,a3,1,a4,a5,1
1,a0,4,a1,4,a2,a3,a4,a5,3
1,a0,4,a1,a2,a3,4,a4,a5,3
1,a0,3,a1,b0,a2,b1,a3,h0,h0
1,a0,3,a1,b0,a2,h0,a3,b1,h0
1,c1,0,0,0,h0,0,0,0,h0
1,c1,0,0,h0,0,0,0,0,h0
1,0,c1,0,0,h0,0,0,0,h0
1,a0,c0,a1,c1,a2,c2,a3,h0,h0
h0,d0,0,0,0,0,0,0,0,h0 # for Tsuro board game
h0,1,0,0,0,h0,0,0,0,h0
h0,1,0,0,h0,0,0,0,0,h0
h0,0,1,0,0,h0,0,0,0,h0
h0,a0,d0,a1,d1,a2,d2,a3,d3,2
h0,d0,d1,d2,d3,d4,d5,d6,d7,2
2,c0,0,0,0,h0,0,0,0,2
2,c0,0,0,h0,0,0,0,0,2
2,0,c0,0,0,h0,0,0,0,2
2,a0,c0,a1,c1,a2,c2,a3,c3,1
2,c0,c1,c2,c3,c4,c5,c6,c7,1
@NAMES
0 BACKGROUND
1 WIRE
2 TAIL
3 HEAD 1
4 HEAD 2
5 HEAD 3
6 HEAD 4
7 HEAD 5
8 HEAD 6
9 HEAD 7
10 HEAD 8
@COLORS
0 0 0 0
1 51 51 102
2 153 153 153
3 204 51 51
4 51 204 51
5 51 51 204
6 204 204 51
7 204 51 204
8 51 204 204
9 204 204 204
10 255 255 255
Citation needed
Posts: 698
Joined: April 1st, 2021, 1:03 am

Re: Board And Card Games

Post by Citation needed »

A few more possible moves are shown below.

Code: Select all

x = 100, y = 100, rule = TsuroBoardGame
5.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.
A.A$.5A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.5A$.
2A14.2A14.2A14.2A14.2A14.2A14.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A96.
2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A94.2A$.2A94.2A$.A96.A$.
A96.A$2A96.2A2$2A96.2A2$2A96.2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.
A$.2A94.2A$.2A94.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A96.2A$2A96.2A2$
2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A94.2A$.2A94.2A$.A96.A$.A96.A$2A96.2A
2$2A96.2A2$2A96.2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A94.2A$.
2A94.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A96.2A$2A96.2A2$2A96.2A2$2A96.
2A$.A96.A$.A96.A$.2A94.2A$.2A94.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A
96.2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A14.2A14.2A14.2A14.2A
14.2A14.2A$.5A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A
.A.5A$5.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A
.A.2A.A.A!

[[ RLE dragon 4A.A.2A.A.4A$A14.A$A14.A$A14.A2$A14.A2$A14.A$A14.A2$A14.A2$A14.A$A14.A$A14.A$4A.A.2A.A.4A! ]]
[[ RLE t444 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$4.A2.2A2.A$4A.2A2.2A.4A$5.2A2.2A$A3.A2.2A2.A3.A$A3.A2.2A2.A3.A$5.2A2.2A$4A.2A2.2A.4A$4.2A4.2A$A5.A2.A5.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t711 4A.A.2A.A.4A$A4.A4.A4.A$A3.A6.A3.A$A2.A8.A2.A$2.A10.A$2A12.2A2$A14.A$A14.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A6.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t133 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A2.6A2.A$A2.2A6.2A2.A$A2.2A6.2A2.A$2.A2.A4.A2.A$2A4.A2.A4.2A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t151 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$16A2$A14.A$A14.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A6.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t134 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$10A4.2A$10.A2.A$A10.2A2.A$A10.2A2.A$10.A2.A$7A2.A4.2A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t262 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$7A2.7A2$A14.A$A14.A2$7A2.7A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t413 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A4.A6.A2.A$6.A6.A$2A5.A6.2A$2.A2.A2.2A$A2.2A.3A.A4.A$A2.2A2.2A2.A3.A$2.A2.A3.A2.A$2A3.A4.A2.3A$5.A4.A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t244 4A.A.2A.A.4A$A4.A4.A4.A$A5.3A2.A3.A$A8.2A4.A$9.2A$6A2.A2.5A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$5A2.A2.6A$5.2A$A4.2A8.A$A3.A2.3A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t142 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A4.10A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A4.A2.7A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t123 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A2.6A2.A$A2.2A6.2A2.A$A2.2A6.2A2.A$2.A2.A4.A2.A$2A3.A4.A3.2A$5.A4.A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t141 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A4.10A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A3.A8.2A$5.A7.A$A4.A6.A2.A$A4.A5.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t424 4A.A.2A.A.4A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$5.A4.A2.A$2A3.A5.2A.2A$2.A3.A2.A.2A$A.A4.2A.A2.A.A$A.A2.A.2A4.A.A$3.2A.A2.A3.A$2A.2A5.A3.2A$2.A2.A4.A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t234 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$4A2.A2.7A$4.A2.A$A4.A.2A6.A$A5.3A6.A$6.A2.A$2A5.A2.6A$2.A5.A$A2.A5.A5.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t445 4A.A.2A.A.4A$A4.A4.A4.A$A3.A2.2A2.A3.A$A4.2A2.2A4.A$3.3A4.3A$3A.2A4.2A.3A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$3A.2A4.2A.3A$3.3A4.3A$A4.2A2.2A4.A$A3.A2.2A2.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t313 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A4.A2.A$8.A4.A$2A7.A4.2A$2.A7.A$A2.A7.A3.A$A3.A7.A2.A$5.A7.A$2A4.A7.2A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t334 4A.A.2A.A.4A$A4.A4.A4.A$A4.A4.A4.A$A4.A5.A3.A$5.A4.2A.A$2A3.A4.3A.2A$2.A3.A2.A2.A$A2.A3.2A4.A.A$A2.A3.2A4.A.A$3.A2.A2.A2.A$2A2.2A4.3A.2A$2.A.2A4.2A.A$A2.A2.A4.A3.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t251 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$2A4.A2.7A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A3.A8.2A$5.A7.A$A4.A6.A2.A$A4.A5.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t335 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A5.A3.A4.A$4.3A.A.3A$4A.3A.3A.3A$5.A5.A$A5.A3.A4.A$A6.A2.2A3.A$8.4A$2A9.2A.2A$2.A7.A2.A$A2.A6.A4.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t124 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$10A4.2A$10.A2.A$A10.2A2.A$A10.2A2.A$10.A2.A$2A8.A3.2A$2.A7.A$A2.A6.A4.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t144 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$6A4.6A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$6A4.6A2$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t153 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$16A2$A14.A$A14.A2$16A2$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t535 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A3.A5.A4.A$2.A.3A.A.3A$2A.3A.A.3A.3A$5.A5.A$A3.A5.A4.A$A4.A5.A3.A$4.A5.A$3A.3A.A.3A.2A$3.3A.A.3A.A$A4.A5.A3.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t223 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A2.A4.A$8.A.3A$2A7.3A.3A$2.A8.A$A2.A6.A4.A$A3.A6.A3.A$5.A6.A$2A4.A6.3A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t113 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A7.A2.A$5.A7.A$2A4.A7.2A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t112 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$3A11.2A$3.A9.A$A3.A7.A2.A$A4.A6.A2.A$4.A8.A$3A.3A7.2A$3.3A.A$A4.A2.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t243 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.3A2.A2.A$10.2A$6A4.2A.3A$6.A2.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$3A.2A4.2A.3A$3.3A4.3A$A4.2A2.2A4.A$A3.A2.2A2.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t233 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A4.A4.A4.A$2.A3.A.A.3A$2A.A3.A.3A.3A$4.A6.A$A3.A5.A4.A$A4.A5.A3.A$4.A5.A$3A.3A.A.3A.2A$3.3A.A.3A.A$A4.A5.A3.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t152 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$16A2$A14.A$A14.A2$7A2.7A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t261 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$7A2.7A2$A14.A$A14.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A6.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t222 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A2.A4.A$8.A.3A$2A7.3A.3A$2.A8.A$A2.A6.A4.A$A3.A6.A3.A$5.A6.A$2A.3A.A5.3A$2.A.3A.A$A3.A4.A5.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t111 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A2.A8.A2.A$2.A10.A$2A12.2A2$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t353 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$2A4.A2.A4.2A$2.A2.A4.A2.A$A2.2A6.2A2.A$A2.2A6.2A2.A$2.A2.A4.A2.A$2A4.A2.A4.2A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t414 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A4.A2.A$8.A4.A$6A3.A4.2A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$2A4.A3.6A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t344 4A.A.2A.A.4A$A4.A4.A4.A$A5.A3.A4.A$A6.A2.A4.A$8.A2.A$2A7.2A3.2A$2.A2.2A2.2A2.A$A2.2A2.2A2.2A2.A$A2.2A2.2A2.2A2.A$2.A2.2A2.2A2.A$2A3.2A7.2A$4.A2.A$A4.A2.A6.A$A4.A3.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t252 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$2A4.A2.7A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A4.A2.7A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]

#C Game Log (Log Your Game Here)

[[ PASTEMODE 3 PASTET 1 PASTE C 0 39 ]]
[[ PASTEMODE 3 PASTET 3 PASTE D 0 60 ]]
[[ PASTEMODE 3 PASTET 5 PASTE E 0 23 ]]
[[ PASTEMODE 3 PASTET 7 PASTE F 87 0 ]]
[[ PASTEMODE 3 PASTET 9 PASTE G 44 0 ]]
[[ PASTEMODE 3 PASTET 11 PASTE H 99 44 ]]
[[ PASTEMODE 3 PASTET 13 PASTE I 99 23 ]]
[[ PASTEMODE 3 PASTET 15 PASTE J 76 0 ]]
[[ PASTEMODE 3 PASTET 17 PASTE t335 2 49 RCCW ]]
[[ PASTEMODE 3 PASTET 27 PASTE t153 2 50  ]]
[[ PASTEMODE 3 PASTET 37 PASTE t261 2 18  ]]
[[ PASTEMODE 3 PASTET 47 PASTE t334 97 17 FLIP ]]
[[ PASTEMODE 3 PASTET 57 PASTE t233 34 17 RCCW ]]
[[ PASTEMODE 3 PASTET 67 PASTE t243 82 34  ]]
[[ PASTEMODE 3 PASTET 77 PASTE t152 82 18  ]]
[[ PASTEMODE 3 PASTET 87 PASTE t234 66 17 RCCW ]]
[[ PASTEMODE 3 PASTET 97 PASTE t413 33 49 FLIP ]]
[[ PASTEMODE 3 PASTET 107 PASTE t123 18 50  ]]
[[ PASTEMODE 3 PASTET 117 PASTE t251 2 2  ]]
[[ PASTEMODE 3 PASTET 127 PASTE t142 65 17 FLIP ]]
[[ PASTEMODE 3 PASTET 157 PASTE t151 49 18 RCW ]]
[[ PASTEMODE 3 PASTET 174 PASTE t344 81 34 RCW ]]
[[ PASTEMODE 3 PASTET 192 PASTE t252 81 33 FLIP ]]
[[ PASTEMODE 3 PASTET 232 PASTE t133 97 50 RCW ]]
[[ PASTEMODE 3 PASTET 242 PASTE t244 34 34  ]]
[[ PASTEMODE 3 PASTET 252 PASTE t111 34 50  ]]
[[ PASTEMODE 3 PASTET 262 PASTE t141 33 2 RCW ]]
[[ PASTEMODE 3 PASTET 290 PASTE t444 18 18  ]]
[[ PASTEMODE 3 PASTET 300 PASTE t222 50 34  ]]

#C Game Log end


@RULE TsuroBoardGame
INSPIRED BY NTAA
@TABLE
n_states:11
neighborhood:Moore
symmetries:rotate4reflect
var a0={0,1,2,3,4,5,6,7,8,9,10}
var a1=a0
var a2=a0
var a3=a0
var a4=a0
var a5=a0
var a6=a0
var a7=a0
var a8=a0
var h0={3,4,5,6,7,8,9,10}
var h1=h0
var b0={0,1,2,3}
var b1=b0
var c0={0,1,2}
var c1=c0
var c2=c0
var c3=c0
var c4=c0
var c5=c0
var c6=c0
var c7=c0
var d0={0,2,3,4,5,6,7,8,9,10}
var d1=d0
var d2=d0
var d3=d0
var d4=d0
var d5=d0
var d6=d0
var d7=d0
var d8=d0
1,a0,2,a1,a2,a3,a4,a5,a6,1
1,a0,1,a1,0,a3,1,a4,h0,h0
1,a0,1,a1,1,a2,a3,a4,a5,1
1,a0,1,a1,a2,a3,1,a4,a5,1
1,a0,4,a1,4,a2,a3,a4,a5,3
1,a0,4,a1,a2,a3,4,a4,a5,3
1,a0,3,a1,b0,a2,b1,a3,h0,h0
1,a0,3,a1,b0,a2,h0,a3,b1,h0
1,c1,0,0,0,h0,0,0,0,h0
1,c1,0,0,h0,0,0,0,0,h0
1,0,c1,0,0,h0,0,0,0,h0
1,a0,c0,a1,c1,a2,c2,a3,h0,h0
h0,d0,0,0,0,0,0,0,0,h0 # for Tsuro board game
h0,1,0,0,0,h0,0,0,0,h0
h0,1,0,0,h0,0,0,0,0,h0
h0,0,1,0,0,h0,0,0,0,h0
h0,a0,d0,a1,d1,a2,d2,a3,d3,2
h0,d0,d1,d2,d3,d4,d5,d6,d7,2
2,c0,0,0,0,h0,0,0,0,2
2,c0,0,0,h0,0,0,0,0,2
2,0,c0,0,0,h0,0,0,0,2
2,a0,c0,a1,c1,a2,c2,a3,c3,1
2,c0,c1,c2,c3,c4,c5,c6,c7,1
@NAMES
0 BACKGROUND
1 WIRE
2 TAIL
3 HEAD 1
4 HEAD 2
5 HEAD 3
6 HEAD 4
7 HEAD 5
8 HEAD 6
9 HEAD 7
10 HEAD 8
@COLORS
0 0 0 0
1 51 51 102
2 153 153 153
3 204 51 51
4 51 204 51
5 51 51 204
6 204 204 51
7 204 51 204
8 51 204 204
9 204 204 204
10 255 255 255
Citation needed
Posts: 698
Joined: April 1st, 2021, 1:03 am

Re: Board And Card Games

Post by Citation needed »

Here is the complete animation. Scroll down in the code to see the full log. To learn more about how to play the board game named "Tsuro", you are advised to search the web.

Code: Select all

x = 100, y = 100, rule = TsuroBoardGame
5.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.
A.A$.5A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.5A$.
2A14.2A14.2A14.2A14.2A14.2A14.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A96.
2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A94.2A$.2A94.2A$.A96.A$.
A96.A$2A96.2A2$2A96.2A2$2A96.2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.
A$.2A94.2A$.2A94.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A96.2A$2A96.2A2$
2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A94.2A$.2A94.2A$.A96.A$.A96.A$2A96.2A
2$2A96.2A2$2A96.2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A94.2A$.
2A94.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A96.2A$2A96.2A2$2A96.2A2$2A96.
2A$.A96.A$.A96.A$.2A94.2A$.2A94.2A$.A96.A$.A96.A$2A96.2A2$2A96.2A2$2A
96.2A$2A96.2A2$2A96.2A2$2A96.2A$.A96.A$.A96.A$.2A14.2A14.2A14.2A14.2A
14.2A14.2A$.5A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A.A.8A.A.2A
.A.5A$5.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A.A.2A.A.A6.A
.A.2A.A.A!

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[[ RLE t444 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$4.A2.2A2.A$4A.2A2.2A.4A$5.2A2.2A$A3.A2.2A2.A3.A$A3.A2.2A2.A3.A$5.2A2.2A$4A.2A2.2A.4A$4.2A4.2A$A5.A2.A5.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t711 4A.A.2A.A.4A$A4.A4.A4.A$A3.A6.A3.A$A2.A8.A2.A$2.A10.A$2A12.2A2$A14.A$A14.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A6.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t133 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A2.6A2.A$A2.2A6.2A2.A$A2.2A6.2A2.A$2.A2.A4.A2.A$2A4.A2.A4.2A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t151 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$16A2$A14.A$A14.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A6.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t134 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$10A4.2A$10.A2.A$A10.2A2.A$A10.2A2.A$10.A2.A$7A2.A4.2A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
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[[ RLE t244 4A.A.2A.A.4A$A4.A4.A4.A$A5.3A2.A3.A$A8.2A4.A$9.2A$6A2.A2.5A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$5A2.A2.6A$5.2A$A4.2A8.A$A3.A2.3A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
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[[ RLE t123 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A2.6A2.A$A2.2A6.2A2.A$A2.2A6.2A2.A$2.A2.A4.A2.A$2A3.A4.A3.2A$5.A4.A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t141 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A4.10A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A3.A8.2A$5.A7.A$A4.A6.A2.A$A4.A5.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t424 4A.A.2A.A.4A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$5.A4.A2.A$2A3.A5.2A.2A$2.A3.A2.A.2A$A.A4.2A.A2.A.A$A.A2.A.2A4.A.A$3.2A.A2.A3.A$2A.2A5.A3.2A$2.A2.A4.A$A4.A4.A4.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t234 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$4A2.A2.7A$4.A2.A$A4.A.2A6.A$A5.3A6.A$6.A2.A$2A5.A2.6A$2.A5.A$A2.A5.A5.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t445 4A.A.2A.A.4A$A4.A4.A4.A$A3.A2.2A2.A3.A$A4.2A2.2A4.A$3.3A4.3A$3A.2A4.2A.3A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$3A.2A4.2A.3A$3.3A4.3A$A4.2A2.2A4.A$A3.A2.2A2.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t313 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A4.A2.A$8.A4.A$2A7.A4.2A$2.A7.A$A2.A7.A3.A$A3.A7.A2.A$5.A7.A$2A4.A7.2A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t334 4A.A.2A.A.4A$A4.A4.A4.A$A4.A4.A4.A$A4.A5.A3.A$5.A4.2A.A$2A3.A4.3A.2A$2.A3.A2.A2.A$A2.A3.2A4.A.A$A2.A3.2A4.A.A$3.A2.A2.A2.A$2A2.2A4.3A.2A$2.A.2A4.2A.A$A2.A2.A4.A3.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t251 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$2A4.A2.7A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A3.A8.2A$5.A7.A$A4.A6.A2.A$A4.A5.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t335 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A5.A3.A4.A$4.3A.A.3A$4A.3A.3A.3A$5.A5.A$A5.A3.A4.A$A6.A2.2A3.A$8.4A$2A9.2A.2A$2.A7.A2.A$A2.A6.A4.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t124 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$10A4.2A$10.A2.A$A10.2A2.A$A10.2A2.A$10.A2.A$2A8.A3.2A$2.A7.A$A2.A6.A4.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t144 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$6A4.6A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$6A4.6A2$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t153 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$16A2$A14.A$A14.A2$16A2$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t535 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A3.A5.A4.A$2.A.3A.A.3A$2A.3A.A.3A.3A$5.A5.A$A3.A5.A4.A$A4.A5.A3.A$4.A5.A$3A.3A.A.3A.2A$3.3A.A.3A.A$A4.A5.A3.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t223 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A2.A4.A$8.A.3A$2A7.3A.3A$2.A8.A$A2.A6.A4.A$A3.A6.A3.A$5.A6.A$2A4.A6.3A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t113 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A7.A2.A$5.A7.A$2A4.A7.2A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t112 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$3A11.2A$3.A9.A$A3.A7.A2.A$A4.A6.A2.A$4.A8.A$3A.3A7.2A$3.3A.A$A4.A2.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t243 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.3A2.A2.A$10.2A$6A4.2A.3A$6.A2.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$3A.2A4.2A.3A$3.3A4.3A$A4.2A2.2A4.A$A3.A2.2A2.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t233 4A.A.2A.A.4A$A4.A4.A4.A$A4.A5.A3.A$A4.A4.A4.A$2.A3.A.A.3A$2A.A3.A.3A.3A$4.A6.A$A3.A5.A4.A$A4.A5.A3.A$4.A5.A$3A.3A.A.3A.2A$3.3A.A.3A.A$A4.A5.A3.A$A3.A5.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t152 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$16A2$A14.A$A14.A2$7A2.7A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t261 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$7A2.7A2$A14.A$A14.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A3.A6.A3.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t222 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A2.A4.A$8.A.3A$2A7.3A.3A$2.A8.A$A2.A6.A4.A$A3.A6.A3.A$5.A6.A$2A.3A.A5.3A$2.A.3A.A$A3.A4.A5.A$A4.A4.A4.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t111 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A2$2A12.2A$2.A10.A$A2.A8.A2.A$A2.A8.A2.A$2.A10.A$2A12.2A2$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t353 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$2A4.A2.A4.2A$2.A2.A4.A2.A$A2.2A6.2A2.A$A2.2A6.2A2.A$2.A2.A4.A2.A$2A4.A2.A4.2A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t414 4A.A.2A.A.4A$A4.A4.A4.A$A5.A4.A3.A$A6.A4.A2.A$8.A4.A$6A3.A4.2A$6.A2.A$A6.2A6.A$A6.2A6.A$6.A2.A$2A4.A3.6A$2.A4.A$A2.A4.A6.A$A3.A4.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t344 4A.A.2A.A.4A$A4.A4.A4.A$A5.A3.A4.A$A6.A2.A4.A$8.A2.A$2A7.2A3.2A$2.A2.2A2.2A2.A$A2.2A2.2A2.2A2.A$A2.2A2.2A2.2A2.A$2.A2.2A2.2A2.A$2A3.2A7.2A$4.A2.A$A4.A2.A6.A$A4.A3.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]
[[ RLE t252 4A.A.2A.A.4A$A4.A4.A4.A$A5.A2.A5.A$A6.2A6.A$7.2A$2A4.A2.7A$2.A2.A$A2.2A10.A$A2.2A10.A$2.A2.A$2A4.A2.7A$7.2A$A6.2A6.A$A5.A2.A5.A$A4.A4.A4.A$4A.A.2A.A.4A! ]]

#C Game Log (Log Your Game Here)

[[ PASTEMODE 3 PASTET 1 PASTE C 0 39 ]]
[[ PASTEMODE 3 PASTET 3 PASTE D 0 60 ]]
[[ PASTEMODE 3 PASTET 5 PASTE E 0 23 ]]
[[ PASTEMODE 3 PASTET 7 PASTE F 87 0 ]]
[[ PASTEMODE 3 PASTET 9 PASTE G 44 0 ]]
[[ PASTEMODE 3 PASTET 11 PASTE H 99 44 ]]
[[ PASTEMODE 3 PASTET 13 PASTE I 99 23 ]]
[[ PASTEMODE 3 PASTET 15 PASTE J 76 0 ]]
[[ PASTEMODE 3 PASTET 17 PASTE t335 2 49 RCCW ]]
[[ PASTEMODE 3 PASTET 36 PASTE t153 2 50  ]]
[[ PASTEMODE 3 PASTET 54 PASTE t261 2 18  ]]
[[ PASTEMODE 3 PASTET 69 PASTE t334 97 17 FLIP ]]
[[ PASTEMODE 3 PASTET 87 PASTE t233 34 17 RCCW ]]
[[ PASTEMODE 3 PASTET 106 PASTE t243 82 34  ]]
[[ PASTEMODE 3 PASTET 125 PASTE t152 82 18  ]]
[[ PASTEMODE 3 PASTET 151 PASTE t234 66 17 RCCW ]]
[[ PASTEMODE 3 PASTET 169 PASTE t413 33 49 FLIP ]]
[[ PASTEMODE 3 PASTET 187 PASTE t123 18 50  ]]
[[ PASTEMODE 3 PASTET 206 PASTE t251 2 2  ]]
[[ PASTEMODE 3 PASTET 215 PASTE t142 65 17 FLIP ]]
[[ PASTEMODE 3 PASTET 247 PASTE t151 49 18 RCW ]]
[[ PASTEMODE 3 PASTET 265 PASTE t344 81 34 RCW ]]
[[ PASTEMODE 3 PASTET 284 PASTE t252 81 33 FLIP ]]
[[ PASTEMODE 3 PASTET 326 PASTE t133 97 50 RCW ]]
[[ PASTEMODE 3 PASTET 345 PASTE t244 34 34  ]]
[[ PASTEMODE 3 PASTET 364 PASTE t111 34 50  ]]
[[ PASTEMODE 3 PASTET 399 PASTE t141 33 2 RCW ]]
[[ PASTEMODE 3 PASTET 409 PASTE t444 18 18  ]]
[[ PASTEMODE 3 PASTET 454 PASTE t222 50 34  ]]
[[ PASTEMODE 3 PASTET 470 PASTE t262 81 50 RCW ]]
[[ PASTEMODE 3 PASTET 537 PASTE t445 97 66 RCW ]]
[[ PASTEMODE 3 PASTET 555 PASTE t353 50 50  ]]
[[ PASTEMODE 3 PASTET 643 PASTE t424 18 66  ]]
[[ PASTEMODE 3 PASTET 658 PASTE t414 50 18  ]]
[[ PASTEMODE 3 PASTET 797 PASTE t223 82 97 RCCW ]]
[[ PASTEMODE 3 PASTET 812 PASTE t113 50 81 RCCW ]]
[[ PASTEMODE 3 PASTET 847 PASTE t134 49 81 FLIP ]]
[[ PASTEMODE 3 PASTET 922 PASTE t124 81 97 FLIP ]]
[[ PASTEMODE 3 PASTET 941 PASTE t711 66 66  ]]
[[ PASTEMODE 3 PASTET 963 PASTE t112 17 81 FLIP ]]
[[ PASTEMODE 3 PASTET 1009 PASTE t144 50 82  ]]
[[ PASTEMODE 3 PASTET 1060 PASTE t313 34 82  ]]
[[ PASTEMODE 3 PASTET 1077 PASTE t535 2 114  ]]

[[ T 418 T 453 "PLAYER E DIES\nPLAYER G DIES" T 643 "PLAYER F DIES" T 796 "PLAYER I DIES" T 1075 "PLAYER H DIES" T 1200 "PLAYER C DIES\nPLAYER J DIES" T 1200 "" ]]

[[ LABELT 1078 1200 0 LABEL 49.5 49.5 4 "D WINS!" ]]


#C Game Log end


@RULE TsuroBoardGame
INSPIRED BY NTAA
@TABLE
n_states:11
neighborhood:Moore
symmetries:rotate4reflect
var a0={0,1,2,3,4,5,6,7,8,9,10}
var a1=a0
var a2=a0
var a3=a0
var a4=a0
var a5=a0
var a6=a0
var a7=a0
var a8=a0
var h0={3,4,5,6,7,8,9,10}
var h1=h0
var b0={0,1,2,3}
var b1=b0
var c0={0,1,2}
var c1=c0
var c2=c0
var c3=c0
var c4=c0
var c5=c0
var c6=c0
var c7=c0
var d0={0,2,3,4,5,6,7,8,9,10}
var d1=d0
var d2=d0
var d3=d0
var d4=d0
var d5=d0
var d6=d0
var d7=d0
var d8=d0
1,a0,2,a1,a2,a3,a4,a5,a6,1
1,a0,1,a1,0,a3,1,a4,h0,h0
1,a0,1,a1,1,a2,a3,a4,a5,1
1,a0,1,a1,a2,a3,1,a4,a5,1
1,a0,4,a1,4,a2,a3,a4,a5,3
1,a0,4,a1,a2,a3,4,a4,a5,3
1,a0,3,a1,b0,a2,b1,a3,h0,h0
1,a0,3,a1,b0,a2,h0,a3,b1,h0
1,c1,0,0,0,h0,0,0,0,h0
1,c1,0,0,h0,0,0,0,0,h0
1,0,c1,0,0,h0,0,0,0,h0
1,a0,c0,a1,c1,a2,c2,a3,h0,h0
h0,d0,0,0,0,0,0,0,0,h0 # for Tsuro board game
h0,1,0,0,0,h0,0,0,0,h0
h0,1,0,0,h0,0,0,0,0,h0
h0,0,1,0,0,h0,0,0,0,h0
h0,a0,d0,a1,d1,a2,d2,a3,d3,2
h0,d0,d1,d2,d3,d4,d5,d6,d7,2
2,c0,0,0,0,h0,0,0,0,2
2,c0,0,0,h0,0,0,0,0,2
2,0,c0,0,0,h0,0,0,0,2
2,a0,c0,a1,c1,a2,c2,a3,c3,1
2,c0,c1,c2,c3,c4,c5,c6,c7,1
@NAMES
0 BACKGROUND
1 WIRE
2 TAIL
3 HEAD 1
4 HEAD 2
5 HEAD 3
6 HEAD 4
7 HEAD 5
8 HEAD 6
9 HEAD 7
10 HEAD 8
@COLORS
0 0 0 0
1 51 51 102
2 153 153 153
3 204 51 51
4 51 204 51
5 51 51 204
6 204 204 51
7 204 51 204
8 51 204 204
9 204 204 204
10 255 255 255
Citation needed
Posts: 698
Joined: April 1st, 2021, 1:03 am

Re: Board And Card Games

Post by Citation needed »

This is a board game designed by Milton Bradley in 1860. It is called "Game of Life".

It has one counter for each player, the board shown below, and one dice with the following faces.
the dice wrote: Move 1 step horizontally.
Move 1 step vertically.
Move 1 step diagonally.
Move 1 or 2 steps horizontally.
Move 1 or 2 steps vertically.
Move 1 or 2 steps diagonally.
The players take turns rolling the dice and making moves. If you haven't placed your counter on the board yet, place it on the tub before moving. The dice works differently if you start your turn on the bi-loaf: "Move diagonally" moves you to the two boats, while other faces move you to the blinker (citation needed).

If you land on an active region (with the exception of the bi-loaf), move to its ash immediately. If you land on a pattern whose population is a multiple of 5, gain as many points as the number of live cells in the pattern. If a player lands on the fishhook, he/she loses immediately. If you land on the spark coil, miss a turn. If you land on a square occupied by another player (other than the bakery or the spark coil), move him/her into the bakery.

The first player to reach a score of 100 wins the game.

Code: Select all

#C "Game of Life"
x = 127, y = 127, rule = LifeHistory
15F.15F.15F.15F.15F.15F.15F.15F$F13.F.F13.F.F13.F.F13.F.F13.F.F13.F.F
13.F.F13.F$F13.F.F13.F.F13.F.F7.3B3.F.F13.F.F13.F.F13.F.F.2A.2A.A5.F$
F13.F.F13.F.F13.F.F5.5B3.F.F13.F.F13.F.F13.F.F.2A.A.2A5.F$F13.F.F13.F
.F13.F.F4.5B2A2.F.F13.F.F13.F.F13.F.F13.F$F13.F.F7.BA4.F.F13.F.F3.B.3B
A2BA.F.F13.F.F6.A6.F.F13.F.F13.F$F13.F.F4.B.BABA3.F.F13.F.F2.3B.3B2A2.
F.F13.F.F4.2A.2A4.F.F13.F.F.2A.2A.2A.2A.F$F13.F.F3.2A.B.2A3.F.F13.F.F
2.8B3.F.F13.F.F5.A.A5.F.F13.F.F2.A.A3.A.A2.F$F13.F.F3.ABAB.B4.F.F13.F
.F.6B.3B2.F.F13.F.F6.A6.F.F13.F.F.A3.A.A3.A.F$F13.F.F4.AB7.F.F13.F.F.
3BA3B.B3.F.F13.F.F13.F.F13.F.F.2A.2A.2A.2A.F$F13.F.F13.F.F13.F.F.2BAB
A3B4.F.F13.F.F13.F.F13.F.F2.A.A3.A.A2.F$F13.F.F13.F.F13.F.F3.ABA.B5.F
.F13.F.F13.F.F13.F.F2.A.A3.A.A2.F$F13.F.F13.F.F13.F.F4.A8.F.F13.F.F13.
F.F13.F.F.2A.2A.2A.2A.F$F13.F.F13.F.F13.F.F13.F.F13.F.F13.F.F13.F.F13.
F$15F.15F.15F.15F.15F.15F.15F.15F2$15F.15F.15F.15F.15F.15F.15F.15F$F13.
F.F13.F.F13.F.F13.F.F13.F.F13.F.F13.F.F13.F$F13.F.F13.F.F13.F.F13.F.F
13.F.F13.F.F13.F.F13.F$F13.F.F13.F.F13.F.F13.F.F13.F.F13.F.F13.F.F13.
F$F13.F.F13.F.F13.F.F13.F.F13.F.F13.F.F13.F.F13.F$F6.2A5.F.F13.F.F3.2A
3.2A3.F.F13.F.F13.F.F13.F.F13.F.F13.F$F6.A6.F.F13.F.F3.A.A.A.A3.F.F13.
F.F13.F.F13.F.F5.3A5.F.F13.F$F6.2A5.F.F13.F.F5.A.A5.F.F13.F.F4.4A5.F.
F13.F.F5.2A6.F.F13.F$F7.A5.F.F13.F.F4.2A.2A4.F.F13.F.F6.2A5.F.F13.F.F
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.15F.15F.15F.15F!
Solo variant wrote:The game can also be played solo, with one change to the rules: if you roll a "Move 1 or 2 steps diagonally" the second time in a row, move to the bakery instead.

Try to get to 100 points in as few turns as possible.
Citation needed
Posts: 698
Joined: April 1st, 2021, 1:03 am

Re: Board And Card Games

Post by Citation needed »

b-engine wrote: May 27th, 2025, 5:20 am This is a playable Reversi:

Code: Select all

!
(If you don't get it, this is literally playable but requires the player to manipulate the board as if it's physical)
CARuler wrote:
b-engine wrote: May 28th, 2025, 4:55 am Trying to implement Reversi:
Here is an "actually playable Reversi". Please fix any bugs you found. Please also read about the other board games that I mentioned above.

Code: Select all

x = 2, y = 2, rule = PlayableReversi
AB$BA!
@RULE PlayableReversi

Here is an implementation for the classical Reversi game.

Black uses state 3.
White uses state 4.

If you make an invalid move, LifeViewer will delete your piece and you will have to restart your turn.


@TABLE
n_states:26
neighborhood:Moore
symmetries:none

var a={0,1,2,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
var aa={a,3,4}
var s={0,21,22,25}
var bf={1,23}
var wf={2,24}
var g={0,1,2,3,25}
var g1=g
var g2=g
var g3=g
var g4=g
var g5=g
var g6=g
var g7=g
var g8=g
var h={0,1,2,4,25}
var h1=h
var h2=h
var h3=h
var h4=h
var h5=h
var h6=h
var h7=h
var h8=h
var x={0,1,3,4,21,22,25}
var x1=x
var x2=x
var x3=x
var x4=x
var x5=x
var x6=x
var x7=x
var x8=x
var y={0,2,3,4,21,22,25}
var y1=y
var y2=y
var y3=y
var y4=y
var y5=y
var y6=y
var y7=y
var y8=y


1,a1,a2,a3,a4,4,a6,a7,a8,6
1,a1,a2,a3,a4,6,a6,a7,a8,6
2,a1,a2,a3,a4,3,a6,a7,a8,5
2,a1,a2,a3,a4,5,a6,a7,a8,5
1,a1,a2,a3,a4,a5,4,a7,a8,8
1,a1,a2,a3,a4,a5,8,a7,a8,8
2,a1,a2,a3,a4,a5,3,a7,a8,7
2,a1,a2,a3,a4,a5,7,a7,a8,7
1,a1,a2,a3,a4,a5,a6,4,a8,10
1,a1,a2,a3,a4,a5,a6,10,a8,10
2,a1,a2,a3,a4,a5,a6,3,a8,9
2,a1,a2,a3,a4,a5,a6,9,a8,9
1,a1,a2,a3,a4,a5,a6,a7,4,12
1,a1,a2,a3,a4,a5,a6,a7,12,12
2,a1,a2,a3,a4,a5,a6,a7,3,11
2,a1,a2,a3,a4,a5,a6,a7,11,11
1,4,a2,a3,a4,a5,a6,a7,a8,14
1,14,a2,a3,a4,a5,a6,a7,a8,14
2,3,a2,a3,a4,a5,a6,a7,a8,13
2,13,a2,a3,a4,a5,a6,a7,a8,13
1,a1,4,a3,a4,a5,a6,a7,a8,16
1,a1,16,a3,a4,a5,a6,a7,a8,16
2,a1,3,a3,a4,a5,a6,a7,a8,15
2,a1,15,a3,a4,a5,a6,a7,a8,15
1,a1,a2,4,a4,a5,a6,a7,a8,18
1,a1,a2,18,a4,a5,a6,a7,a8,18
2,a1,a2,3,a4,a5,a6,a7,a8,17
2,a1,a2,17,a4,a5,a6,a7,a8,17
1,a1,a2,a3,4,a5,a6,a7,a8,20
1,a1,a2,a3,20,a5,a6,a7,a8,20
2,a1,a2,a3,3,a5,a6,a7,a8,19
2,a1,a2,a3,19,a5,a6,a7,a8,19

5,bf,a2,a3,a4,aa,a6,a7,a8,23
5,s,a2,a3,a4,aa,a6,a7,a8,21
6,wf,a2,a3,a4,aa,a6,a7,a8,24
6,s,a2,a3,a4,aa,a6,a7,a8,22
7,a1,bf,a3,a4,a5,aa,a7,a8,23
7,a1,s,a3,a4,a5,aa,a7,a8,21
8,a1,wf,a3,a4,a5,aa,a7,a8,24
8,a1,s,a3,a4,a5,aa,a7,a8,22
9,a1,a2,bf,a4,a5,a6,aa,a8,23
9,a1,a2,s,a4,a5,a6,aa,a8,21
10,a1,a2,wf,a4,a5,a6,aa,a8,24
10,a1,a2,s,a4,a5,a6,aa,a8,22
11,a1,a2,a3,bf,a5,a6,a7,aa,23
11,a1,a2,a3,s,a5,a6,a7,aa,21
12,a1,a2,a3,wf,a5,a6,a7,aa,24
12,a1,a2,a3,s,a5,a6,a7,aa,22
13,aa,a2,a3,a4,bf,a6,a7,a8,23
13,aa,a2,a3,a4,s,a6,a7,a8,21
14,aa,a2,a3,a4,wf,a6,a7,a8,24
14,aa,a2,a3,a4,s,a6,a7,a8,22
15,a1,aa,a3,a4,a5,bf,a7,a8,23
15,a1,aa,a3,a4,a5,s,a7,a8,21
16,a1,aa,a3,a4,a5,wf,a7,a8,24
16,a1,aa,a3,a4,a5,s,a7,a8,22
17,a1,a2,aa,a4,a5,a6,bf,a8,23
17,a1,a2,aa,a4,a5,a6,s,a8,21
18,a1,a2,aa,a4,a5,a6,wf,a8,24
18,a1,a2,aa,a4,a5,a6,s,a8,22
19,a1,a2,a3,aa,a5,a6,a7,bf,23
19,a1,a2,a3,aa,a5,a6,a7,s,21
20,a1,a2,a3,aa,a5,a6,a7,wf,24
20,a1,a2,a3,aa,a5,a6,a7,s,22

21,3,g2,g3,g4,g5,g6,g7,g8,21
21,g1,3,g3,g4,g5,g6,g7,g8,21
21,g1,g2,3,g4,g5,g6,g7,g8,21
21,g1,g2,g3,3,g5,g6,g7,g8,21
21,g1,g2,g3,g4,3,g6,g7,g8,21
21,g1,g2,g3,g4,g5,3,g7,g8,21
21,g1,g2,g3,g4,g5,g6,3,g8,21
21,g1,g2,g3,g4,g5,g6,g7,3,21
21,a1,a2,a3,a4,a5,a6,a7,a8,2

22,4,h2,h3,h4,h5,h6,h7,h8,22
22,h1,4,h3,h4,h5,h6,h7,h8,22
22,h1,h2,4,h4,h5,h6,h7,h8,22
22,h1,h2,h3,4,h5,h6,h7,h8,22
22,h1,h2,h3,h4,4,h6,h7,h8,22
22,h1,h2,h3,h4,h5,4,h7,h8,22
22,h1,h2,h3,h4,h5,h6,4,h8,22
22,h1,h2,h3,h4,h5,h6,h7,4,22
22,a1,a2,a3,a4,a5,a6,a7,a8,1

23,a1,a2,a3,a4,a5,a6,a7,a8,1
24,a1,a2,a3,a4,a5,a6,a7,a8,2

3,23,a2,a3,a4,a5,a6,a7,a8,1
3,a1,23,a3,a4,a5,a6,a7,a8,1
3,a1,a2,23,a4,a5,a6,a7,a8,1
3,a1,a2,a3,23,a5,a6,a7,a8,1
3,a1,a2,a3,a4,23,a6,a7,a8,1
3,a1,a2,a3,a4,a5,23,a7,a8,1
3,a1,a2,a3,a4,a5,a6,23,a8,1
3,a1,a2,a3,a4,a5,a6,a7,23,1
3,x1,x2,x3,x4,x5,x6,x7,x8,0



4,24,a2,a3,a4,a5,a6,a7,a8,2
4,a1,24,a3,a4,a5,a6,a7,a8,2
4,a1,a2,24,a4,a5,a6,a7,a8,2
4,a1,a2,a3,24,a5,a6,a7,a8,2
4,a1,a2,a3,a4,24,a6,a7,a8,2
4,a1,a2,a3,a4,a5,24,a7,a8,2
4,a1,a2,a3,a4,a5,a6,24,a8,2
4,a1,a2,a3,a4,a5,a6,a7,24,2
4,y1,y2,y3,y4,y5,y6,y7,y8,0





@NAMES
0 BLANK
1 BLACK
2 WHITE
3 BLACK NEW
4 WHITE NEW
5 WHITE TO FLIP ↑
6 BLACK TO FLIP ↑
7 WHITE TO FLIP ↗
8 BLACK TO FLIP ↗
9 WHITE TO FLIP →
10 BLACK TO FLIP →
11 WHITE TO FLIP ↘
12 BLACK TO FLIP ↘
13 WHITE TO FLIP ↓
14 BLACK TO FLIP ↓
15 WHITE TO FLIP ↙
16 BLACK TO FLIP ↙
17 WHITE TO FLIP ←
18 BLACK TO FLIP ←
19 WHITE TO FLIP ↖
20 BLACK TO FLIP ↖
21 WHITE ESCAPE
22 BLACK ESCAPE
23 WHITE FLIPPED TO BLACK
24 BLACK FLIPPED TO WHITE
25 BORDER

@COLORS
0 0 136 0
1 0 0 0
2 255 255 255
3 51 51 51
4 204 204 204
21 204 0 204
22 51 0 51
23 0 51 51
24 0 204 204
25 153 153 153
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