lifeviewer bug

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R2INT
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Re: lifeviewer bug

Post by R2INT »

rowett wrote: March 29th, 2025, 3:27 pm [...]
The var q1={0,2,4,5} contains an illegal state. There are only 5 states n_states: 5 which are 0 to 4.
Would it be possible to make LifeViewer throw an error if that happens?
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b-engine
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Re: lifeviewer bug

Post by b-engine »

LifeViewer throws an error if an invalid ruletable is provided, all because of "Unsupported rule name" despite the error actually being in ruletable. Could you make LifeViewer throw an accurate error?

Code: Select all

#R name
! 
[[ RANDOMIZE ]]
@RULE name
@TABLE 
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,3,0,0,0,0,0,0,0,1
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dvgrn
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Re: lifeviewer bug

Post by dvgrn »

Has TRACKLOOP stopped working, as of build 1299 or thereabouts?

All of the crawlers in the crawler article seem to be crawling right off of their tracks this morning.
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Re: lifeviewer bug

Post by rowett »

dvgrn wrote: March 30th, 2025, 7:59 am Has TRACKLOOP stopped working, as of build 1299 or thereabouts?
Fixed in build 1300, thanks.
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Re: lifeviewer bug

Post by WhiteHawk »

LifeHistory history cells are not "grabbable" anymore in the sense that when autoselect is chosen, the select box shrinks to the live/alternate cells, making it hard to measure bounding boxes.
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

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rowett
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Re: lifeviewer bug

Post by rowett »

b-engine wrote: March 30th, 2025, 7:39 am LifeViewer throws an error if an invalid ruletable is provided, all because of "Unsupported rule name" despite the error actually being in ruletable. Could you make LifeViewer throw an accurate error?
Yes in build 1301, thanks.
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Re: lifeviewer bug

Post by rowett »

confocaloid wrote: March 27th, 2025, 6:10 am At some point recently, LifeViewer selections began working in an unexpected way.
WhiteHawk wrote: March 31st, 2025, 3:26 am LifeHistory history cells are not "grabbable" anymore in the sense that when autoselect is chosen, the select box shrinks to the live/alternate cells, making it hard to measure bounding boxes.
Fixed in build 1302, thanks.
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Re: lifeviewer bug

Post by WhiteHawk »

rowett wrote: March 31st, 2025, 6:27 am
confocaloid wrote: March 27th, 2025, 6:10 am At some point recently, LifeViewer selections began working in an unexpected way.
WhiteHawk wrote: March 31st, 2025, 3:26 am LifeHistory history cells are not "grabbable" anymore in the sense that when autoselect is chosen, the select box shrinks to the live/alternate cells, making it hard to measure bounding boxes.
Fixed in build 1302, thanks.
When will it be implemented? Still having trouble grabbing history cells
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

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rowett
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Re: lifeviewer bug

Post by rowett »

WhiteHawk wrote: March 31st, 2025, 7:02 am When will it be implemented? Still having trouble grabbing history cells
It's already deployed. It can take up to 4 hours to appear.
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Re: lifeviewer bug

Post by confocaloid »

rowett wrote: March 31st, 2025, 6:27 am
confocaloid wrote: March 27th, 2025, 6:10 am At some point recently, LifeViewer selections began working in an unexpected way.
[...]
Fixed in build 1302, thanks.
In build 1302:

In the next example, "Select All" still works in an unexpected way (it selects a 28-by-28 region, while it should select a 30-by-30 region instead):

Code: Select all

#C [[ HARDRESET STARTFROM 105 ]]
x = 27, y = 26, rule = LifeHistory
.A$2.A$3A19$25.2A$25.2A2$14.2A$14.2A!
Likewise without "STARTFROM 105", by manually evolving to generation 105 and then doing "Select All":

Code: Select all

#C [[ STOP 105 ]]
x = 27, y = 26, rule = LifeHistory
.A$2.A$3A19$25.2A$25.2A2$14.2A$14.2A!
Likewise, in the next example, doing this sequence of actions also works incorrectly:
  • Manually change to [R]History (Alt+H).
  • Evolve to generation 105.
  • Select All (Ctrl+A).

Code: Select all

#C [[ STOP 105 ]]
x = 27, y = 26, rule = B3/S23
bo$2bo$3o19$25b2o$25b2o2$14b2o$14b2o!
Additionally, doing "Ctrl+S" to save the evolved pattern incorrectly trims history cells when saving. I think it should save all nonzero cells, the same way how "Select All" should select all nonzero cells, and the same way how Golly selects and saves patterns.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
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Re: lifeviewer bug

Post by WhiteHawk »

rowett wrote: March 31st, 2025, 8:20 am It's already deployed. It can take up to 4 hours to appear.
I see it now. Now how would it be fixed on Catagolue?
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

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Re: lifeviewer bug

Post by rowett »

confocaloid wrote: March 31st, 2025, 12:52 pm In the next example, "Select All" still works in an unexpected way (it selects a 28-by-28 region, while it should select a 30-by-30 region instead)
Fixed in build 1303, I hope. Thanks.
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Re: lifeviewer bug

Post by rowett »

WhiteHawk wrote: March 31st, 2025, 4:23 pm I see it now. Now how would it be fixed on Catagolue?
Catagolue updates itself on a different schedule. I guess once every 24 hours but I don't know for sure.
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Re: lifeviewer bug

Post by islptng »

The moderatorcamelship disappeared at (273,99) at about gen 750, and it has no population.
islptng wrote: April 1st, 2025, 10:25 pm

Code: Select all

x = 38, y = 29, rule = B3/S23
19bo2$14bobobob2o5bo$13bobo6b2o3bo$11b2o2b2o2b4o$8bo2b3o5bo4bo4b3o$3bo
bo2b3o4b2o3bob5obo2bo$3b2o4bo8b2obobo4b2ob2o$4bo13b3o10b2o$o14bo4bo5bo
3bo3b2o$14bobo4bo4bo3bobo$o13bo6b2o3bo8bo$5bo9b2obo3bo3b3obo2b4o$4b2o
6bo5bo2b5ob4o2b2ob2o$4bobo11bob2o7bo5b2o$12bo4bo3bo4bobo$17bo2b2o4bobo
$9b4obob2o2bob2o3bo$11b5o5b2o$11bo3b3o6bo4b3o$12b3o2b2o3b5obo2bo$12b3o
6bobo4b2ob2o$13b2o3b3o10b2o$15b2o3bo5bo3bo3b2o$15bo4b2o4bo3bobo$15bo3b
4o3bo8bo$18bo3bo3b3obo2b4o$21b5ob4o2b2ob2o$27bobo5b2o!
[[ PASTET 1 PASTEMODE XOR PASTE 16b2o$11b2o5b2o$19b2o$10bo2bo4b2o7bo$5bo4bobob2o2bo2bo4b3o$o4bobo2b2o
b3o3bo2bob2o$obo2b2o7bo2b2obobob3o$2o14b3o7bo2b2o$27bob2o$10b2o2bo2bo
bo2b3o3bo2b2o$11bobobob3o2b2o2bobobob2o$b2o7b2o5bo3bo5bo2bo3bo$bobo14b
5o4bo2bo3bo$bo17b5o3bo3b4o$6b2o4bo2b2o8b2o$6bobo7b2o5bobo$6bo4bob2o2b
ob2o3bo$11bo6b2o7bo$11b2ob2o2bo2bo4b3o$14b2o3bo2bob2o$14bo2b2obobob3o
$12bo3b3o7bo2b2o$10b2o15bob2o$11bobo5bo2b3o3bo2b2o$12bo3bo2bo2b2o2bob
obob2o$16bo4bo5bo2bo3bo$18b5o4bo2bo3bo$19b3ob2ob2o3b4o! 3 1 STARTFROM 1 THEME Mono ]]
When viewed in scale <0, it disappears.
At generation 2, no cells are shown alive, but the population shows "5".

Please tell me how the moderatorcamelship works in LifeViewer, seriously.
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Re: LifeViewer bug on mobile devices

Post by b-engine »

b-engine wrote: March 7th, 2025, 6:05 pm
I'm once again asking.

This bug makes me unable to modify cells in any way, not even tapping works. Reloading mostly won't fix the bug.
(Is this caused by problem of caching?)

Please assign a high priority to this bug, even if you don't observe it.
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Re: LifeViewer bug on mobile devices

Post by rowett »

b-engine wrote: April 6th, 2025, 8:28 am I'm once again asking.

Please assign a high priority to this bug, even if you don't observe it.
Threre's nothing else I can do at the moment. I can't reproduce it. I guessed at a fix and it didn't help.

Perhaps if someone else has the same problem we'll get more data.
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Re: LifeViewer bug on mobile devices

Post by b-engine »

rowett wrote: April 6th, 2025, 8:34 am There's nothing else I can do at the moment. I can't reproduce it. I guessed at a fix and it didn't help.
Well, whatever are the specifications of the device you used to try reproduce this?

This had happened in two devices, one running Android 14, and the other Android 9.
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Re: LifeViewer bug on mobile devices

Post by rowett »

b-engine wrote: April 6th, 2025, 8:37 am This had happened in two devices, one running Android 14, and the other Android 9.
What do your two devices have in common?

Also try build 1305.
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Re: LifeViewer bug on mobile devices

Post by b-engine »

rowett wrote: April 6th, 2025, 9:23 am What do your two devices have in common?
They are both mobile phones and have touchscreen. Results are obtained in Chrome - any version could reproduce this.
rowett wrote: April 6th, 2025, 9:23 am Also try build 1305.
It's still build 1304 on my device, and there's no obvious way to hard refresh.
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Re: LifeViewer bug on mobile devices

Post by rowett »

b-engine wrote: April 6th, 2025, 9:53 am They are both mobile phones and have touchscreen. Results are obtained in Chrome - any version could reproduce this.
What make are both devices? It's something specific to your devices since no one else has reported this specific issue.
b-engine wrote: April 6th, 2025, 9:53 am It's still build 1304 on my device, and there's no obvious way to hard refresh.
On Android devices there's typically a Clear Browsing Data option in Chrome settings.
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Re: LifeViewer bug on mobile devices

Post by b-engine »

rowett wrote: April 6th, 2025, 10:06 am What make are both devices? It's something specific to your devices since no one else has reported this specific issue.
They're from different brands, therefore it's not a brand specific issue.
rowett wrote: April 6th, 2025, 10:06 am On Android devices there's typically a Clear Browsing Data option in Chrome settings.
I cleared the browsing data, but the build remains as 1304.
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Re: LifeViewer bug on mobile devices

Post by rowett »

b-engine wrote: April 6th, 2025, 10:11 am They're from different brands, therefore it's not a brand specific issue.
Which brands are they? The more information you can give me the more likely we are to find a solution.
rowett wrote: April 6th, 2025, 10:06 am I cleared the browsing data, but the build remains as 1304.
It can take up to 4 hours for new builds to appear on the forums. Try doing the same on the LifeViewer home page.
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Re: lifeviewer bug

Post by R2INT »

I also seem to get bugs on my touch device. On https://lazyslug.com/lifeviewer, after using the touch screen on it, LifeViewer no longer registers keyboard shortcuts.
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Re: LifeViewer bug on mobile devices

Post by b-engine »

rowett wrote: April 6th, 2025, 10:28 am It can take up to 4 hours for new builds to appear on the forums. Try doing the same on the LifeViewer home page.
This bug would never occur in LifeViewer homepage or ConwayLife homepage. The only known occurrences happen in the forums or LifeWiki.
rowett wrote: April 6th, 2025, 10:28 am Which brands are they? The more information you can give me the more likely we are to find a solution.
b-engine wrote: April 9th, 2024, 10:27 am Realme C55
Google Chrome version 123.0.6312.99
b-engine wrote: December 7th, 2024, 7:05 am 1. Currently using Huawei P10+ (Is this old enough?)
2. Presumably Android 7.1
3. Chrome 131.0.6778.104
EDIT:
If you go to settings and click Rand All, there's a chance that some buttons in Settings > Display (mostly Shaders and Render Quality) would show despite the settings closed. If not, repeat the process. Reproducible using any devices.
Those buttons could work, surprisingly.
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Re: lifeviewer bug

Post by rowett »

R2INT wrote: April 6th, 2025, 3:01 pm I also seem to get bugs on my touch device. On https://lazyslug.com/lifeviewer, after using the touch screen on it, LifeViewer no longer registers keyboard shortcuts.
Which device and browser are you using?
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