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Rakatus
Posts: 15
Joined: March 15th, 2025, 11:08 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by Rakatus »

Look at this:
FP_2025-03-16-11.jpg
FP_2025-03-16-11.jpg (6.29 KiB) Viewed 1122 times
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

Rakatus wrote: March 16th, 2025, 3:28 pm Look at this: FP_2025-03-16-11.jpg
where is the hole inbetween the legs?
why is the head incorrectly scaled?
so many questions
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

gun in my low-quality stickyoriginally this was "crappy sticky" but i decided that sounds too gross rip-off "photon" (originally made as a test)

Code: Select all

x = 7, y = 7, rule = photon
4.C$.D$2.BA.D2$D5.C$4.D$.C!
@RULE photon
@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
#BASIC PHOTON
0 1,0,0,0,0,0,0,0 1
1 2,0,0,0,0,0,0,0 2
2 1,0,0,0,0,0,0,0 0
#COLLISION
0 1,0,0,0,1,0,0,0 1
0 0,2,1,2,0,0,0,0 1
#DOT -> FOUR PHOTONS
1 a1,a2,a3,a4,a5,a6,a7,a8 2
#EATER
3 a1,a2,a3,a4,a5,a6,a7,a8 3
0 1,0,0,0,3,0,0,0 1
0 0,2,1,2,0,0,3,0 1
#SPLITTER
4 a1,a2,a3,a4,a5,a6,a7,a8 4
0 1,0,0,0,4,0,0,0 1
0 0,4,1,2,0,0,0,0 1
#KILL ELSE
a a1,a2,a3,a4,a5,a6,a7,a8 0
@COLORS
0 64 64 64
1 255 0 255
2 0 255 255
3 255 0 0
4 255 255 0
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

this pattern changes an entire quadrant

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x = 66, y = 87, rule = B3/S23
27b3o11b3o$26bo3bo9bo3bo$25b2o4bo7bo4b2o$24bobob2ob2o5b2ob2obobo$23b2o
bo4bob2ob2obo4bob2o$22bo4bo3bo2bobo2bo3bo4bo$34bobo$22b2o7b2obobob2o7b
2o$34bobo$28b3o9b3o$28bo3bo9bo$28bobo4b3o$34bo2bo4b2o$37bo$33bo3bo$33b
o3bo$37bo$34bobo4$21b2o$5bobo13bobo$4bo2bo13bo$3b2o$2bo$b4o42bo$o4bo40b
obo$o2bo5b3o33bo3bo$o2bo5bo36b3o$bo7bobo$2b4obo36b2o3b2o$3bo3bo2bo31b
o3bobo3bo$4bo9b2o25b2o3bobo3b2o$4b5o3bo4bo22bo5bobo5bo$11bo29bob2obob
ob2obo$4b5o2bo5bo$4bo6b6o$3bo3bo$2b4obo$bo7bo$o2bo5bo23bo$o2bo5b2obo19b
obo$o4bo6bo18bo3bo$b4o27b3o$2bo$3b2o25b2o3b2o$4bo2bo20bo3bobo3bo$5bob
o19b2o3bobo3b2o$26bo5bobo5bo$27bob2obobob2obo18bo$57bobo$56bo3bo$57b3o
2$55b2o3b2o$53bo3bobo3bo$52b2o3bobo3b2o$51bo5bobo5bo$52bob2obobob2obo
3$23bo$22bobo$21bo3bo$22b3o19bo$43bobo$20b2o3b2o15bo3bo$18bo3bobo3bo14b
3o$17b2o3bobo3b2o$16bo5bobo5bo10b2o3b2o$17bob2obobob2obo9bo3bobo3bo$38b
2o3bobo3b2o$37bo5bobo5bo$38bob2obobob2obo3$9bo$8bobo$7bo3bo$8b3o2$6b2o
3b2o$4bo3bobo3bo$3b2o3bobo3b2o$2bo5bobo5bo$3bob2obobob2obo!
by extension, this pattern changes the whole map except for a "cool" zone

Code: Select all

x = 195, y = 109, rule = B3/S23
74b3o$74bo2bo$74bo23b3o$27b3o11b3o21b3o6bo23bo2bo$26bo3bo9bo3bo20bo2b
o5bo23bo23b3o26b3o11b3o$25b2o4bo7bo4b2o19bo8bo14b3o6bo23bo2bo24bo3bo9b
o3bo$24bobob2ob2o5b2ob2obobo9b3o6bo9bo13bo2bo5bo23bo26b2o4bo7bo4b2o$23b
2obo4bob2ob2obo4bob2o8bo2bo5bo23bo8bo14b3o6bo25bobob2ob2o5b2ob2obobo$
22bo4bo3bo2bobo2bo3bo4bo7bo8bo14b3o6bo9bo13bo2bo5bo24b2obo4bob2ob2obo
4bob2o$34bobo19bo9bo13bo2bo5bo23bo8bo14b3o6bo4bo3bo2bobo2bo3bo4bo$22b
2o7b2obobob2o7b2o7bo23bo8bo14b3o6bo9bo13bo2bo17bobo$34bobo19bo14b3o6b
o9bo13bo2bo5bo23bo8b2o7b2obobob2o7b2o$28b3o9b3o14bo13bo2bo5bo23bo8bo14b
3o6bo20bobo$28bo3bo9bo28bo8bo14b3o6bo9bo13bo2bo5bo14b3o9b3o$28bobo4b3o
24b3o6bo9bo13bo2bo5bo23bo8bo14bo9bo3bo$34bo2bo4b2o18bo2bo5bo23bo8bo14b
3o6bo9bo18b3o4bobo$37bo9b3o12bo8bo14b3o6bo9bo13bo2bo5bo22b2o4bo2bo$33b
o3bo9bo2bo11bo9bo13bo2bo5bo23bo8bo14b3o11bo$33bo3bo9bo14bo23bo8bo14b3o
6bo9bo13bo2bo10bo3bo$37bo9bo14bo14b3o6bo9bo13bo2bo5bo23bo13bo3bo$34bo
bo10bo15bo13bo2bo5bo23bo8bo14b3o6bo13bo$47bo6b3o20bo8bo14b3o6bo9bo13b
o2bo5bo14bobo$48bo5bo2bo19bo9bo13bo2bo5bo23bo8bo$54bo22bo23bo8bo14b3o
6bo9bo$21b3o30bo22bo23bo9bo13bo2bo5bo$5bobo13bo32bo23bo22bo23bo8bo36b
3o$4bo2bo14bo31bo46bo23bo9bo37bo13bobo$3b2o50bo46bo22bo46bo14bo2bo$2b
o122bo64b2o$b4o121bo65bo$o4bo184b4o$o2bo5b3o177bo4bo$o2bo5bo173b3o5bo
2bo$bo7bobo173bo5bo2bo$2b4obo175bobo7bo$3bo3bo2bo176bob4o$4bo9b2o168b
o2bo3bo$4b5o3bo4bo161b2o9bo$11bo165bo4bo3b5o$4b5o2bo5bo165bo$4bo6b6o35b
2o18b2o12b2o10b2o12b2o8b2o53bo5bo2b5o$3bo3bo43bo2bob2ob2ob2o7bo2bob2o
b2ob2obo2bo8bo2bob2ob2ob2obo2bo6bo2bo53b6o6bo$2b4obo43bo2bob2ob2ob2o7b
o2bob2ob2ob2obo2bo8bo2bob2ob2ob2obo2bo6bo2bo62bo3bo$bo7bo42b2o18b2o12b
2o10b2o12b2o8b2o63bob4o$o2bo5bo175bo7bo$o2bo5b2obo39b2o18b2o12b2o10b2o
12b2o8b2o61bo5bo2bo$o4bo6bo39b2o18b2o12b2o10b2o12b2o8b2o58bob2o5bo2bo
$b4o177bo6bo4bo$2bo49b2o18b2o12b2o10b2o12b2o8b2o66b4o$3b2o47b2o18b2o12b
2o10b2o12b2o8b2o68bo$4bo2bo182b2o$5bobo44b2o18b2o12b2o10b2o12b2o8b2o63b
o2bo$25bo26b2o18b2o12b2o10b2o12b2o8b2o50bo12bobo$24bo150bo$24bo5bo21b
2o18b2o12b2o10b2o12b2o8b2o45bo5bo$24b6o21bo2bob2ob2ob2o7bo2bob2ob2ob2o
bo2bo8bo2bob2ob2ob2obo2bo6bo2bob2ob2ob2o36b6o$51bo2bob2ob2ob2o7bo2bob
2ob2ob2obo2bo8bo2bob2ob2ob2obo2bo6bo2bob2ob2ob2o53bobo$5bobo44b2o18b2o
12b2o10b2o12b2o8b2o63bo2bo$4bo2bo182b2o$3b2o187bo$2bo187b4o$b4o177bo6b
o4bo$o4bo6bo169bob2o5bo2bo$o2bo5b2obo172bo5bo2bo$o2bo5bo175bo7bo$bo7b
o177bob4o$2b4obo179bo3bo$3bo3bo170b6o6bo$4bo6b6o160bo5bo2b5o$4b5o2bo5b
o165bo$11bo165bo4bo3b5o$4b5o3bo4bo161b2o9bo$4bo9b2o168bo2bo3bo$3bo3bo
2bo176bob4o$2b4obo175bobo7bo$bo7bobo173bo5bo2bo$o2bo5bo173b3o5bo2bo$o
2bo5b3o177bo4bo$o4bo184b4o$b4o121bo65bo$2bo122bo64b2o$3b2o50bo46bo22b
o46bo14bo2bo$4bo2bo14bo31bo46bo23bo9bo37bo13bobo$5bobo13bo32bo23bo22b
o23bo8bo36b3o$21b3o30bo22bo23bo9bo13bo2bo5bo$54bo22bo23bo8bo14b3o6bo9b
o$48bo5bo2bo19bo9bo13bo2bo5bo23bo8bo$47bo6b3o20bo8bo14b3o6bo9bo13bo2b
o5bo14bobo$34bobo10bo15bo13bo2bo5bo23bo8bo14b3o6bo13bo$37bo9bo14bo14b
3o6bo9bo13bo2bo5bo23bo13bo3bo$33bo3bo9bo14bo23bo8bo14b3o6bo9bo13bo2bo
10bo3bo$33bo3bo9bo2bo11bo9bo13bo2bo5bo23bo8bo14b3o11bo$37bo9b3o12bo8b
o14b3o6bo9bo13bo2bo5bo22b2o4bo2bo$34bo2bo4b2o18bo2bo5bo23bo8bo14b3o6b
o9bo18b3o4bobo$28bobo4b3o24b3o6bo9bo13bo2bo5bo23bo8bo14bo9bo3bo$28bo3b
o9bo28bo8bo14b3o6bo9bo13bo2bo5bo14b3o9b3o$28b3o9b3o14bo13bo2bo5bo23bo
8bo14b3o6bo20bobo$34bobo19bo14b3o6bo9bo13bo2bo5bo23bo8b2o7b2obobob2o7b
2o$22b2o7b2obobob2o7b2o7bo23bo8bo14b3o6bo9bo13bo2bo17bobo$34bobo19bo9b
o13bo2bo5bo23bo8bo14b3o6bo4bo3bo2bobo2bo3bo4bo$22bo4bo3bo2bobo2bo3bo4b
o7bo8bo14b3o6bo9bo13bo2bo5bo24b2obo4bob2ob2obo4bob2o$23b2obo4bob2ob2o
bo4bob2o8bo2bo5bo23bo8bo14b3o6bo25bobob2ob2o5b2ob2obobo$24bobob2ob2o5b
2ob2obobo9b3o6bo9bo13bo2bo5bo23bo26b2o4bo7bo4b2o$25b2o4bo7bo4b2o19bo8b
o14b3o6bo23bo2bo24bo3bo9bo3bo$26bo3bo9bo3bo20bo2bo5bo23bo23b3o26b3o11b
3o$27b3o11b3o21b3o6bo23bo2bo$74bo23b3o$74bo2bo$74b3o!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

sprite paralyses pepsi

Code: Select all

x = 10, y = 15, rule = PepsiColaAndSprite
7.C$7.C.C$7.2C10$3A$2.A$.A!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

Code: Select all

#R CWandMentos
!
@RULE CWandMentos
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
0,1,2,0,0,0,0,0,0,2
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,1,2,2,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,2,0,0,0,0,0,0,1
1,2,2,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,2,0,0,0,0,0,1
1,1,2,2,0,0,0,0,0,1
1,2,2,2,0,0,0,0,0,1
1,a,b,c,d,e,f,g,h,0
2,1,a,b,c,d,e,f,g,0
Last edited by unname4798 on March 20th, 2025, 1:05 am, edited 3 times in total.
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

unname4798 wrote: March 19th, 2025, 8:31 am

Code: Select all

#R PepsiCola
!
@RULE PepsiCola
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
0,1,2,0,0,0,0,0,0,2
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,1,2,2,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,2,0,0,0,0,0,0,1
1,2,2,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,2,0,0,0,0,0,1
1,1,2,2,0,0,0,0,0,1
1,2,2,2,0,0,0,0,0,1
1,a,b,c,d,e,f,g,h,0
2,1,a,b,c,d,e,f,g,0
th is wrong with you. rename your rule so that people dont confuse your rule with PepsiAndCola pls
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

someone with a good computer should try to find a spaceship in this or any related rule with the same neighborhood

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#R R9,C2,S100-250,B190-250,NW1111111111111111111122222222222222222112333333333333333211234444444444444321123455555555555432112345666666666543211234567777777654321123456788888765432112345678999876543211234567890987654321123456789998765432112345678888876543211234567777777654321123456666666665432112345555555555543211234444444444444321123333333333333332112222222222222222211111111111111111111
!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
confocaloid
Posts: 6697
Joined: February 8th, 2022, 3:15 pm
Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by confocaloid »

tommyaweosme wrote: March 23rd, 2025, 1:19 pm someone with a good computer should try to find a spaceship in this or any related rule with the same neighborhood [...]
Guessing that the intent was to have weights from 1 to 9 (?), you would need to use two hexadecimal digits per neighbour, otherwise unfortunately it gets misinterpreted.

Code: Select all

x = 12, y = 11, rule = R9,C0,S370-800,B430-700,NW01010101010101010101010101010101010101010202020202020202020202020202020202010102030303030303030303030303030303020101020304040404040404040404040404030201010203040505050505050505050505040302010102030405060606060606060606050403020101020304050607070707070707060504030201010203040506070808080808070605040302010102030405060708090909080706050403020101020304050607080900090807060504030201010203040506070809090908070605040302010102030405060708080808080706050403020101020304050607070707070707060504030201010203040506060606060606060605040302010102030405050505050505050505050403020101020304040404040404040404040404030201010203030303030303030303030303030302010102020202020202020202020202020202020101010101010101010101010101010101010101
2b7o$b9o$b10o$11o$12o$11o$12o$b10o$2b10o$3b7o$5b5o!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

confocaloid wrote: March 23rd, 2025, 2:01 pm
tommyaweosme wrote: March 23rd, 2025, 1:19 pm someone with a good computer should try to find a spaceship in this or any related rule with the same neighborhood [...]
Guessing that the intent was to have weights from 1 to 9 (?), you would need to use two hexadecimal digits per neighbour, otherwise unfortunately it gets misinterpreted.

Code: Select all

x = 12, y = 11, rule = R9,C0,S370-800,B430-700,NW01010101010101010101010101010101010101010202020202020202020202020202020202010102030303030303030303030303030303020101020304040404040404040404040404030201010203040505050505050505050505040302010102030405060606060606060606050403020101020304050607070707070707060504030201010203040506070808080808070605040302010102030405060708090909080706050403020101020304050607080900090807060504030201010203040506070809090908070605040302010102030405060708080808080706050403020101020304050607070707070707060504030201010203040506060606060606060605040302010102030405050505050505050505050403020101020304040404040404040404040404030201010203030303030303030303030303030302010102020202020202020202020202020202020101010101010101010101010101010101010101
2b7o$b9o$b10o$11o$12o$11o$12o$b10o$2b10o$3b7o$5b5o!
i think the misinterpretation is a bug, but i was interested in the rule itself and not neccesarily the neighborhood.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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PiSpaceships
Posts: 218
Joined: January 17th, 2025, 12:20 pm

Re: the randominity of tommyaweosme's buried cavern tavern

Post by PiSpaceships »

b-engine wrote: May 31st, 2024, 10:43 pm
wwei47 wrote: May 31st, 2024, 10:18 pm What is SLS? Can you tell me more?
SLS is abbreviation of ScratchLifeSearch which is in pre-alpha development by me written using Scratch (technically a programming language because ScratchJR isn't). SLS is supposed to combine brute-force search (as in lifesrc) and soup search together. The end product will be converted into HTML file, which is widely multiplatform.
Where can I access it? (SLS, not Scratch)
INACTIVE
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b-engine
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Re: the randominity of tommyaweosme's buried cavern tavern

Post by b-engine »

PiSpaceships wrote: March 24th, 2025, 6:05 am Where can I access it? (SLS, not Scratch)
I haven't shared it yet, need to optimize the simulator.
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hth3
Posts: 362
Joined: February 15th, 2025, 10:04 am
Location: The Sun

Re: the randominity of tommyaweosme's buried cavern tavern

Post by hth3 »

b-engine wrote: May 31st, 2024, 10:43 pm
wwei47 wrote: May 31st, 2024, 10:18 pm What is SLS? Can you tell me more?
SLS is abbreviation of ScratchLifeSearch which is in pre-alpha development by me written using Scratch (technically a programming language because ScratchJR isn't). SLS is supposed to combine brute-force search (as in lifesrc) and soup search together. The end product will be converted into HTML file, which is widely multiplatform.
Will both a normal Scratch and a HTML version be available?
How can I contribute to it after it gets done? (maybe Codeberg?)
Can't trust someone who misspells typset as typeset.
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unname4798
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

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#R DoubleB3S23
!
[[ COLOR 1 #8000BF COLOR 3 WHITE COLOR 2 #00FF60 ]]
Compare your palette with my palette:

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#R DoubleB3S23
!
[[ COLOR 1 #FF00FF COLOR 3 WHITE COLOR 2 #00FFFF ]]
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b-engine
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Re: the randominity of tommyaweosme's buried cavern tavern

Post by b-engine »

hth3 wrote: March 24th, 2025, 9:39 am Will both a normal Scratch and a HTML version be available?
How can I contribute to it after it gets done? (maybe Codeberg?)
I would compile the HTML version after I release the Scratch version. I would also release the source code (project file) of ScratchLifeSrc.
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

unname4798 wrote: March 26th, 2025, 4:01 am

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#R DoubleB3S23
!
[[ COLOR 1 #8000BF COLOR 3 WHITE COLOR 2 #00FF60 ]]
Compare your palette with my palette:

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#R DoubleB3S23
!
[[ COLOR 1 #FF00FF COLOR 3 WHITE COLOR 2 #00FFFF ]]
its a wireworld palette
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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unname4798
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

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#R WireWorld
!
[[ COLOR 1 #8000BF COLOR 2 WHITE COLOR 3 #00FF60 ]]

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#R WireWorld
!
[[ COLOR 1 #FF00FF COLOR 2 WHITE COLOR 3 #00FFFF ]]
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

elemental community infinite alchemy server:

title: conway
password: conway

some combinations i made before it went public:
fire+air=energy
energy+earth=life
life+air=glider
earth+earth=big
air+air=small
big+glider=LWSS
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
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challenges

Post by tommyaweosme »

challenge 1: find any soup in catagolue that is a valid QR code
challenge 2: find any soup in catagolue that is a valid barcode
challenge 3: revealed later
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Re: challenges

Post by unname4798 »

tommyaweosme wrote: April 11th, 2025, 9:46 pm challenge 1: find any soup in catagolue that is a valid QR code
challenge 2: find any soup in catagolue that is a valid barcode
challenge 3: revealed later
About challenge 2:
The chance of finding a barcode as a C1 16x16 soup is 2^16/2^(16*16) or 1 in 2^240. It is almost impossible to find a C1 16x16 soup that is a barcode.
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Re: challenges

Post by tommyaweosme »

unname4798 wrote: April 12th, 2025, 1:07 am
tommyaweosme wrote: April 11th, 2025, 9:46 pm challenge 1: find any soup in catagolue that is a valid QR code
challenge 2: find any soup in catagolue that is a valid barcode
challenge 3: revealed later
About challenge 2:
The chance of finding a barcode as a C1 16x16 soup is 2^16/2^(16*16) or 1 in 2^240. It is almost impossible to find a C1 16x16 soup that is a barcode.
i never said C1.
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

funky rule i made whilst ping-flooding wikipedia

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x = 72, y = 34, rule = B35y6i/S23
53bo$52b4o$53bobo$53bobo$30bo9b2o10b3o$29b3o9b2o10bo$29bobo9bo9$38b3o
$17bo21b2o12bo$16bo23bo11b2o$14b3o21b3o10b2o$11b4o36bo5$2bo$b2o$o$69b
3o$69bo$69bo$29b3o35b3o$29bob2o34bo$29bo2bo34bo$29b4o!
i feel like theres some puffer in it or its one-transition-away variants but im not sure
Screenshot 2025-04-20 09.11.25.png
Screenshot 2025-04-20 09.11.25.png (217.34 KiB) Viewed 891 times
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by PiSpaceships »

[*]
tommyaweosme wrote: March 18th, 2025, 9:23 pm sprite paralyses pepsi

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x = 10, y = 15, rule = PepsiColaAndSprite
7.C$7.C.C$7.2C10$3A$2.A$.A!
Where's Mountain Dew?
INACTIVE
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

conversion of cgol to piano
bb - C
bo - D
ob - E
oo - F
to signify a $ in the middle, put an G after it
to signify a $ at the end, put an A after it
so a glider would be
DACFGF
the lwss would be
EDGCCFACDADFE

those sound kinda good, i guess i could vibe to those

converting music into cgol is a little trickier.
since the note B isnt use at all, we can just not use it.
G and As can pile up, so we only use the first one

now for our first song: mary had a little lamb
EDCDEEEDDDEFFEDCDEEEEDDEDC

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obbobbboobobobboboboobooooobbobbboobobobobboboobbobb!
a traffic light. not too exciting
well. since there is a width of 50 in this pattern, we can just splice them up by 7! sure it might not be the original song when you convert it back, but B is already weird like that.

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obbobbb$oobobob$boboboo$booooobb$obbboob$obobobb$oboobbo$bb!
a spark, huh?
even the inverse is more exciting with a traffic light.
maybe we spliced it wrong?

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obbobb$boobobo$bbobobo$obooooob$bobbboo$bobobob$boboobb$obb!
beehive.
yet again, the inverse is more exciting with a pi + tub = 2 gliders + block reaction.

well, if yall can find anything good from a song converting into cgol, let me know! :D
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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500TH POST SPECIAL

Post by tommyaweosme »

my awesome rule, dotsleeves b2/s0|b3/s023

my pattern collection full of puffers and rakes (will update)

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x = 61, y = 234, rule = B2/S0|B3/S023
21bo$20bo$20b2o2$25bo$26bo$14bo5bo5bo$7bo$6bo3bo$6b2o2$10bo36$22bo$18b
o$17bobo$17b2obobo5$17b2obobo$17bobo$18bo$22bo21$11bo$7bo$6bobo$6b2ob
obo41$44bo7b2obobo$40bo11bobo$39bobo11bo$39b2obobo12bo19$49bo$45bo$44b
obo$44b2obobo6$32b2obobo$32bobo$33bo$37bo9$42bo$38bo$37bobo$37b2obobo
6$21b2obobo$21bobo$22bo$26bo17$27bo$23bo$22bobo$22b2obobo6$2obobo32b2o
bobo$obo35bobo$bo37bo$5bo37bo20$55b2o2bo$55b3o2bo$54bo$54bobo$54bo$55b
3o2bo$55b2o2bo!
its called dotsleeves because dotlife, seeds, dotsleeves!
also, the main puffer is called a dotsleeve
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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