[GAME] Building CA from the Ground Up

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R2INT
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Joined: July 2nd, 2024, 7:42 pm

Re: [GAME] Building CA from the Ground Up

Post by R2INT »

Banananananan wrote: February 18th, 2025, 10:59 pm Midnight, Day 5
Later on Day 6

After investigating the image for a little but, it appears that the CA is 2-dimensional and uses the neighborhood shown here:

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  . 
 .O.
  . 
where . is a cell inside O's neighborhood. It looks like that the image is of a CA where a cell is born if it has 1 vN neighbor. Here are the first few generations:

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O

.O.
O.O
.O.

..O..
.....
O...O
.....
..O..

...O...
..O.O..
.O.O.O.
O.O.O.O
.O.O.O.
..O.O..
...O...
Range-2 INT
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H. H. P. M. P. Cole
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Re: [GAME] Building CA from the Ground Up

Post by H. H. P. M. P. Cole »

Even later on Day 6
I take cross-sections of the image.

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    o
   o.o
  o...o
 o.o.o.o
Wait... isn't that a 1D CA? Let me check my rule chart...

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100 = 000 001 010 011 100 101 110 111
       0   1   0   0   1   0   0   0 = 72
This new 2-dimensional CA seems to be emulating rule 72 in 2 dimensions!
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Banananananan
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Re: [GAME] Building CA from the Ground Up

Post by Banananananan »

Day 7
Found another note.
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:oops:
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unname4798
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Re: [GAME] Building CA from the Ground Up

Post by unname4798 »

B1/S/NWFF
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R2INT
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Re: [GAME] Building CA from the Ground Up

Post by R2INT »

Banananananan wrote: March 11th, 2025, 7:03 pm Day 7
Found another note.
Cool! Looks like another 2-dimensional neighborhood:

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...
.O.
...
An explosion:

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rule:b1s0
O
Generation 1
OOO
OOO
OOO
Generation 2
O...O
.....
.....
.....
O...o
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b-engine
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Re: [GAME] Building CA from the Ground Up

Post by b-engine »

Day 8

I just found that all cellular automata could have logic of some sort; proven simply because all such functions have conditions, and conditions bring logics, logics bring computations.
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