hibiscus wrote: October 16th, 2024, 1:51 pm
Strictly volatile p20
Code:
Select all
x = 15, y = 15, rule = B2ein3cijr4jy6i/S23-ky4citwyz
3b2o2bo2b2o$2b3obobob3o$bo11bo$2o11b2o$2o11b2o2$bo11bo$o13bo$bo11bo2$
2o11b2o$2o11b2o$bo11bo$2b3obobob3o$3b2o2bo2b2o!
two p15's
Code:
Select all
x = 28, y = 8, rule = B2ein3cijr4jy6i/S23-ky4citwyz
bo14bobo$b2o13b4o6bo$19b2o3b3o$4o13b3o3b2o$o2b2o12bo6b4o$3bo21bobo$bob
2o$2o!
dang, i don't remember seeing ANY of those in the apgsearch censuses.
oh, wait. that's because people started searching more. thank you!
EDIT: oh, nevermind. i'm guessing you found the oscillators via nbsearch2a?
hibiscus wrote: October 16th, 2024, 1:51 pm
p65 and p79 oscillators created by the p16 gun getting rephased
Code:
Select all
x = 27, y = 27, rule = B2ein3cijr4jy6i/S23-ky4citwyz
8bo$8b2o$9b2o$10bo$13bo$14bo$14bo2$2o$b2o$2b2o8b3o$12bobo$10b3ob3o3b2o
$4bo5bo5bo5bo$5b2o3b3ob3o$12bobo$12b3o8b2o$24b2o$25b2o2$12bo$12bo$13bo
$16bo$16b2o$17b2o$18bo!
Code:
Select all
x = 27, y = 27, rule = B2ein3cijr4jy6i/S23-ky4citwyz
8b2o$9b2o$10b2o$13b2o$14bo2$13bo$12bobo$o11bobo$2o$b2o$2bo10bo$7b2o3b
3o3b2o2b2o$3bo2bo4b2ob2o4bo2bo$3b2o2b2o3b3o3b2o$13bo10bo$24b2o$25b2o$
12bobo11bo$12bobo$13bo2$12bo$12b2o$15b2o$16b2o$17b2o!
i should've thought of doing that, lol. still hoping for reflectors to make adjustable oscillators from a certain starting period onward. that way, we can prove omniperiodicity!
R2INT wrote: October 16th, 2024, 4:46 pm
G+G:
Code:
Select all
x = 405, y = 129, rule = B2ein3cijr4jy6i/S23-ky4citwyz
180bo2bo26bo2bo25bo2bo26bo2bo26bo2bo27bo2bo25bo2bo26bo2bo$o9bo30bo8bo
27bo8bo93b2o28b2o27b2o28b2o28b2o29b2o27b2o28b2o$bo7bo32bo7b2o27bo6bo$
bo7bo32bo7b2o27bo6bo$o9bo30bo8bo27bo8bo$188bo30bo29bo30bo30bo31bo29bo
30bo$187bo30bo29bo30bo30bo31bo29bo30bo$187bo30bo29bo30bo30bo31bo29bo30b
o$188bo30bo29bo30bo30bo31bo29bo30bo16$o40bo36bo$bo8bo31bo7bo28bo7bo$b
o7bo32bo7b2o27bo6bo$o8bo31bo8b2o26bo7bo$10bo39bo36bo3$180bo2bo26bo2bo
25bo2bo26bo2bo26bo2bo27bo2bo25bo2bo26bo2bo$181b2o28b2o27b2o28b2o28b2o
29b2o27b2o28b2o4$187bo30bo29bo30bo30bo31bo29bo30bo$187b2o29b2o28b2o29b
2o29b2o30b2o28b2o29b2o$187b2o29b2o28b2o29b2o29b2o30b2o28b2o29b2o$187b
o30bo29bo30bo30bo31bo29bo30bo8$o40bo36bo$bo40bo36bo$bo8bo31bo7bo28bo7b
o$o8bo31bo8b2o26bo7bo$9bo40b2o34bo$10bo39bo36bo18$o40bo36bo$bo40bo36b
o$bo40bo36bo$o9bo30bo8bo27bo8bo$9bo40b2o34bo$9bo40b2o34bo$10bo39bo36b
o18$o40bo36bo$bo40bo36bo$bo40bo36bo$o40bo36bo$10bo39bo36bo$9bo40b2o34b
o$9bo40b2o34bo$10bo39bo36bo19$o40bo$bo40bo$bo40bo$o40bo2$10bo39bo$9bo
40b2o$9bo40b2o$10bo39bo!
nice! by the way, the grin is the least common of the spaceships of the rule. maybe someone could enumerate all 2U or 2P collisions as they're more common?
Chai wrote: October 22nd, 2024, 3:36 pm
Also, I think this rule is really interesting! I'll probably do more with it in the near future.
thanks!
EDIT II:
CARuler wrote: October 6th, 2024, 3:22 pm
2S -> 2 guns
Code:
Select all
x = 14, y = 6, rule = B2ein3cijr4jy6i/S23-ky4citwyz
o$bo$bo11bo$o11bo$12bo$13bo!
by the way, those are G (grin)'s, not S's. (idk what u thought s was)
EDIT III:
R2INT wrote: October 23rd, 2024, 10:31 am
U+U:
Code:
Select all
x = 564, y = 128, rule = B2ein3cijr4jy6i/S23-ky4citwyz
88b2o15b2o27b2o14b2o$2o15b2o27b2o15b2o24bo14bo30bo14bo$bo15bo29bo14b2o
24b2o15b2o27b2o14b2o$2o15b2o27b2o15b2o10$229b2o45b2o46b2o43b2o44b2o44b
2o46b2o51b2o$229bo46bo47bo44bo45bo45bo47bo52bo$229b2o45b2o46b2o43b2o44b
2o44b2o46b2o51b2o6$221b3o43b3o44b3o41b3o42b3o42b3o44b3o49b3o$221bobo43b
obo44bobo41bobo42bobo42bobo44bobo49bobo8$88b2o44b2o$2o44b2o41bo15b2o28b
o14b2o$bo15b2o28bo15b2o23b2o14bo29b2o14bo$2o15bo28b2o14b2o41b2o43b2o$
17b2o44b2o21$88b2o44b2o$2o44b2o41bo45bo$bo45bo40b2o15b2o27b2o14b2o$2o
15b2o27b2o15b2o39bo45bo$17bo44b2o41b2o43b2o77b2o45b2o46b2o43b2o44b2o44b
2o46b2o51b2o$17b2o44b2o163b2o45b2o46b2o43b2o44b2o44b2o46b2o51b2o$229b
2o45b2o46b2o43b2o44b2o44b2o46b2o51b2o6$221b3o43b3o44b3o41b3o42b3o42b3o
44b3o49b3o$221bobo43bobo44bobo41bobo42bobo42bobo44bobo49bobo17$88b2o44b
2o$2o44b2o41bo45bo$bo45bo40b2o44b2o$2o44b2o57b2o43b2o$17b2o44b2o39bo45b
o$17bo44b2o41b2o43b2o$17b2o44b2o12$231b2o45b2o46b2o43b2o44b2o44b2o46b
2o$230bo46bo47bo44bo45bo45bo47bo$231b2o45b2o46b2o43b2o44b2o44b2o46b2o
6$222b3o43b3o44b3o41b3o42b3o42b3o44b3o$222bobo43bobo44bobo41bobo42bob
o42bobo44bobo8$88b2o44b2o$2o44b2o41bo45bo$bo45bo40b2o44b2o$2o44b2o$105b
2o43b2o$17b2o44b2o39bo45bo$17bo44b2o41b2o43b2o$17b2o44b2o!
LOL THAT WAS QUICK
i'm guessing you use shipcolls?
EDIT IV:
hibiscus wrote: October 23rd, 2024, 10:40 am
Actually, while I'm here, here's a p19 from the same nbsearch run that I forgot to publish for some reason.
Code:
Select all
x = 15, y = 15, rule = B2ein3cijr4jy6i/S23-ky4citwyz
7b2o$8b2o2$7bo$6bobo$bo4bobo$2o2b2obob2o$o2bo2bobo2bo2bo$4b2obob2o2b2o
$6bobo4bo$6bobo$7bo2$5b2o$6b2o!
reduced:
Code: Select all
x = 15, y = 15, rule = B2ein3cijr4jy6i/S23-ky4citwyz
8bo$8b2o2$7bo$6bobo$bo4bobo$2o2b2obob2o$3bo2bobo2bo$4b2obob2o2b2o$6bo
bo4bo$6bobo$7bo2$5b2o$6bo!
agar and stabilisation:
Code: Select all
x = 37, y = 37, rule = B2ein3cijr4jy6i/S23-ky4citwyz
25bo$15bo9b2o$5bo9b2o$5b2o20bo$17bo8bobo$7bo8bobo7bobo4b2o$6bobo7bobo
5b2obob2o2bo$6bobo5b2obob2o2bo2bobo2bo$4b2obob2o2bo2bobo2bo2b2obob2o$
3bo2bobo2bo2b2obob2o5bobo$bo2b2obob2o5bobo7bobo$2o4bobo7bobo8bo$6bobo
8bo$7bo20bo$18bo8bobo$8bo8bobo7bobo4b2o$7bobo7bobo5b2obob2o2bo$2bo4bo
bo5b2obob2o2bo2bobo2bo$b2o2b2obob2o2bo2bobo2bo2b2obob2o$4bo2bobo2bo2b
2obob2o5bobo$5b2obob2o5bobo7bobo$7bobo7bobo8bo$7bobo8bo$8bo20bo$19bo8b
obo$9bo8bobo7bobo4b2o$8bobo7bobo5b2obob2o2bo$3bo4bobo5b2obob2o2bo2bob
o2bo$2b2o2b2obob2o2bo2bobo2bo2b2obob2o$5bo2bobo2bo2b2obob2o5bobo$6b2o
bob2o5bobo7bobo$8bobo7bobo8bo$8bobo8bo$9bo17b2o$17b2o8bo$7b2o8bo$8bo!
EDIT V: wow, this humongous post finally got some constructiveness!!! yay!!!
R2INT wrote: October 23rd, 2024, 10:31 am
EDIT: p4 ,p6
Code:
Select all
x = 18, y = 6, rule = B2ein3cijr4jy6i/S23-ky4citwyz
16b2o$bobo11b2o$b2obo$4bo10bo$2o10b2ob2o$bo11bo!
both are already known. even though it has barely any objects, be sure to check the Catagolue census!
xp4_230uq
xp6_gk08r2z1