b-snapshots

For discussion of other cellular automata.
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
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Re: b-rules

Post by b-engine »

Over-unity:

Code: Select all

x = 11, y = 11, rule = Phox
8.3B$8.BAB7$2B$BA$2B!

@RULE Phox
@TABLE 
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1


a,a1,a2,a3,a4,a5,a6,a7,a8,0
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: b-rules

Post by b-engine »

I think I had seen such dynamics in some 2-state rules:

Code: Select all

x = 0, y = 0, rule = Phox
!
[[ RANDOMIZE ]]

@RULE Phox
@TABLE 
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,0,2,2,2,0,0,0,2,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1


a,a1,a2,a3,a4,a5,a6,a7,a8,0
EDIT:
Box "catalyst" and "transparent" box:

Code: Select all

x = 15, y = 16, rule = Phox
5.B$4.BA$5.B8.B$13.BA$12.B.B$12.B.B$13.BA$14.B2$11.3B$11.2BA$12.2B2$3B
$2BA$3B!

@RULE Phox
@TABLE 
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,0,2,2,2,0,0,0,2,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1


a,a1,a2,a3,a4,a5,a6,a7,a8,0
User avatar
hotcrystal0
Posts: 4568
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: b-rules

Post by hotcrystal0 »

Can you add "flesh" to Phox?
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: b-rules

Post by b-engine »

hotcrystal0 wrote: March 3rd, 2025, 7:16 pm Can you add "flesh" to Phox?
"Flesh" was a fault of the workings of Stopbox (indestructible dots). I won't implement fleshes into Phox as this would render dots indestructible, which I don't want.

EDIT:
Explosive?

Code: Select all

x = 7, y = 1, rule = Phox
A5.A!

@RULE Phox
@TABLE 
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,0,2,2,2,0,0,0,2,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1


a,a1,a2,a3,a4,a5,a6,a7,a8,0
This implies that most D symmetries won't be APGsearchable.
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: b-rules

Post by b-engine »

Now boxes move dots (and split into more boxes) instead of destroying them:

Code: Select all

x = 15, y = 6, rule = Phox
2B$BA$2B$12.3B$12.BAB$12.3B!

@RULE Phox
@TABLE 
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,0,2,2,2,0,0,0,2,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
User avatar
unname4798
Posts: 2527
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: b-rules

Post by unname4798 »

b-engine wrote: March 4th, 2025, 8:05 am Now boxes move dots (and split into more boxes) instead of destroying them:

Code: Select all

x = 15, y = 6, rule = Phox
2B$BA$2B$12.3B$12.BAB$12.3B!

@RULE Phox
@TABLE 
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,0,2,2,2,0,0,0,2,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
Dot now doesn't move when splitting boxes:
(Also added domino)

Code: Select all

x = 15, y = 6, rule = PhotonBox-UnnameTest-202503041353
2B$BA$2B$12.3B$12.BAB$12.3B!
@RULE PhotonBox-UnnameTest-202503041353
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,0,2,2,2,0,0,0,2,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,2,0,0,0,0,0,0,0,2
2,0,1,0,0,2,1,2,0,2
2,2,2,0,0,2,1,2,0,2
2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-rules

Post by b-engine »

Restored the original splitter:

Code: Select all

x = 15, y = 3, rule = Phox
2B10.3B$BA10.BAB$2B10.3B!

@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
User avatar
CARuler
Posts: 1347
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: b-rules

Post by CARuler »

Breeder?

Code: Select all

x = 318, y = 279, rule = Phox
13.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$13.3B5.BAB2.3B
2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$13.3B5.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B2.3B11.BAB2.3B2.3B$21.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.
3B2.3B$17.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$17.3B5.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$17.3B5.3B2.3B11.BAB
2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$25.3B11.BAB2.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B2.3B$21.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB
$21.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$21.3B5.3B2.
3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$29.3B11.BAB2.3B2.3B11.BA
B2.3B2.3B11.BAB2.3B2.3B$2.BAB20.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB
2.3B2.3B11.BAB$2.3B20.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.B
AB2.3B$2.3B20.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$33.
3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$29.BAB10.BAB2.3B2.3B11.B
AB2.3B2.3B11.BAB2.3B2.3B11.BAB$29.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB
2.3B2.3B11.BAB2.3B$29.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B
2.3B$37.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$10.BAB20.BAB10.B
AB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$10.3B20.3B5.BAB2.3B2.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$10.3B20.3B5.3B2.3B11.BAB2.3B2.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B$41.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B
2.3B$37.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$4.BAB30.3B
5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$4.3B30.3B5.3B2.3B
11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$4.3B38.3B11.BAB2.3B2.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B$18.BAB20.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.
BAB2.3B2.3B11.BAB$18.3B20.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B$18.3B20.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.
3B$49.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$45.BAB10.BAB2.3B2.
3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$12.BAB30.3B5.BAB2.3B2.3B11.BAB2.
3B2.3B11.BAB2.3B2.3B11.BAB2.3B$12.3B30.3B5.3B2.3B11.BAB2.3B2.3B11.BAB
2.3B2.3B11.BAB2.3B2.3B$12.3B38.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.
3B2.3B$26.BAB20.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$26.
3B20.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$10.BAB13.3B
20.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$10.3B44.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$10.3B40.BAB10.BAB2.3B2.3B11.B
AB2.3B2.3B11.BAB2.3B2.3B11.BAB$20.BAB30.3B5.BAB2.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B2.3B11.BAB2.3B$20.3B30.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.
3B11.BAB2.3B2.3B$4.BAB13.3B38.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B
2.3B$4.3B27.BAB20.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB
$4.3B27.3B20.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$34.
3B20.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$65.3B11.BAB
2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$9.BAB49.BAB10.BAB2.3B2.3B11.BAB2.
3B2.3B11.BAB2.3B2.3B11.BAB$9.3B16.BAB30.3B5.BAB2.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B2.3B11.BAB2.3B$9.3B16.3B30.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.
3B2.3B11.BAB2.3B2.3B$28.3B38.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B
2.3B$B41.BAB20.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$B41.
3B20.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$B25.BAB13.
3B20.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$26.3B44.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$26.3B40.BAB10.BAB2.3B2.3B11.B
AB2.3B2.3B11.BAB2.3B2.3B11.BAB$36.BAB30.3B5.BAB2.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B2.3B11.BAB2.3B$36.3B30.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.
3B11.BAB2.3B2.3B$20.BAB13.3B38.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.
3B2.3B$20.3B27.BAB20.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.
BAB$20.3B27.3B20.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B
$50.3B20.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$81.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$25.BAB49.BAB10.BAB2.3B2.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$25.3B16.BAB30.3B5.BAB2.3B2.3B11.BAB2.
3B2.3B11.BAB2.3B2.3B11.BAB2.3B$14.BAB8.3B16.3B30.3B5.3B2.3B11.BAB2.3B
2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$14.3B27.3B38.3B11.BAB2.3B2.3B11.BAB2.
3B2.3B11.BAB2.3B2.3B$14.3B41.BAB20.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.
BAB2.3B2.3B11.BAB$58.3B20.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B$42.BAB13.3B20.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB
2.3B2.3B$42.3B44.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$42.3B40.
BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$52.BAB30.3B5.BAB2.
3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$52.3B30.3B5.3B2.3B11.BAB
2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$36.BAB13.3B38.3B11.BAB2.3B2.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B$36.3B27.BAB20.BAB10.BAB2.3B2.3B11.BAB2.3B2.
3B11.BAB2.3B2.3B11.BAB$36.3B27.3B20.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.B
AB2.3B2.3B11.BAB2.3B$66.3B20.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.
BAB2.3B2.3B$12.BAB82.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$12.
3B26.BAB49.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$12.3B26.
3B16.BAB30.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$2.BA
B36.3B16.3B30.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$2.
3B55.3B38.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$2.3B25.BAB41.B
AB20.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$30.3B41.3B20.
3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$30.3B25.BAB13.3B
20.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$58.3B44.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$58.3B40.BAB10.BAB2.3B2.3B11.B
AB2.3B2.3B11.BAB2.3B2.3B11.BAB$68.BAB30.3B5.BAB2.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B2.3B11.BAB2.3B$68.3B30.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.
3B11.BAB2.3B2.3B$52.BAB13.3B38.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.
3B2.3B$26.BAB23.3B27.BAB20.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.
3B11.BAB$26.3B23.3B27.3B20.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B$26.3B53.3B20.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.
3B2.3B$113.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$57.BAB49.BAB10.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$57.3B16.BAB30.3B5.BAB2.
3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$46.BAB8.3B16.3B30.3B5.3B
2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$46.3B27.3B38.3B11.BAB2.
3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$14.BAB29.3B41.BAB20.BAB10.BAB2.3B2.
3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$14.3B73.3B20.3B5.BAB2.3B2.3B11.B
AB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$14.3B57.BAB13.3B20.3B5.3B2.3B11.BA
B2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$74.3B44.3B11.BAB2.3B2.3B11.BAB2.
3B2.3B11.BAB2.3B2.3B$74.3B40.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B
2.3B11.BAB$84.BAB30.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB
2.3B$84.3B30.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$68.
BAB13.3B38.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$68.3B27.BAB20.
BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$68.3B27.3B20.3B5.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$98.3B20.3B5.3B2.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$2.BAB39.BAB82.3B11.BAB2.3B2.3B
11.BAB2.3B2.3B11.BAB2.3B2.3B$2.3B39.3B26.BAB49.BAB10.BAB2.3B2.3B11.BA
B2.3B2.3B11.BAB2.3B2.3B11.BAB$2.3B39.3B26.3B16.BAB30.3B5.BAB2.3B2.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$34.BAB36.3B16.3B30.3B5.3B2.3B11.B
AB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$34.3B55.3B38.3B11.BAB2.3B2.3B11.
BAB2.3B2.3B11.BAB2.3B2.3B$34.3B25.BAB41.BAB20.BAB10.BAB2.3B2.3B11.BAB
2.3B2.3B11.BAB2.3B2.3B11.BAB$62.3B41.3B20.3B5.BAB2.3B2.3B11.BAB2.3B2.
3B11.BAB2.3B2.3B11.BAB2.3B$62.3B25.BAB13.3B20.3B5.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B2.3B11.BAB2.3B2.3B$90.3B44.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.
BAB2.3B2.3B$90.3B40.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.B
AB$100.BAB30.3B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$BA
B98.B31.3B5.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$3B81.BAB
54.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$3B55.BAB23.2B28.BAB20.
BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$23.3B8.3B8.3B10.3B
54.B21.B.B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$23.A2B8.
BAB8.2BA2.3B5.3B5.3B13.3B13.3B5.3B3.B2.A29.3B2.3B11.BAB2.3B2.3B11.BAB
2.3B2.3B11.BAB2.3B2.3B$19.A5.B5.BA.3B8.3B2.BAB13.BAB13.BAB13.BAB5.BAB
3.ABA.AB.2B5.3B5.2B.B.B5.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B
$31.2A17.3B13.3B13.3B4.BAB6.3B5.3B3.B2.A3.2B5.A2B5.AB3.B2.A11.BAB2.3B
2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB$23.BA6.BAB55.3B23.B3.2B5.3B5.2B
2.B10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$24.B53.BA2BA2.
B3.3B22.BAB27.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$21.
B12.BAB41.2B2.B2.AB20.3B34.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.
3B2.3B$17.BA2.2A12.2B9.BAB17.3B17.B16.B.B17.A20.3B11.BAB2.3B2.3B11.BA
B2.3B2.3B11.BAB2.3B2.3B11.BAB$17.2B3.B12.AB9.3B.3B.3B9.2BA6.2B.B5.A19.
B48.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$25.3B2.A15.3B.A
2B.ABA9.3B6.AB.B5.B16.3BA43.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.
BAB2.3B2.3B71.3B$14.2B.B4.B.A.2B2.A9.3B7.3B.3B18.2B.B25.B4.2B.2B22.3B
9.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B76.2BA$14.AB.B3.AB.
A.2B2.A9.2BA40.B15.BAB3.B.2B4.A22.2BA9.3B11.BAB2.3B2.3B11.BAB2.3B2.3B
11.BAB2.3B2.3B11.BAB67.3B$14.2B.B.B3.BA6.B3.B4.3B17.B.B15.2B3.B15.3B8.
B.2B22.3B18.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B9.3B$32.
BAB39.3B.BA2BAB15.3B13.BAB3.BAB5.BAB20.BAB2.3B2.3B11.BAB2.3B2.3B11.BA
B2.3B2.3B11.BAB2.3B2.3B9.2BA2.3B$4.3B3.3B15.2B7.2B35.2BA31.3B5.B5.B5.
B3.B20.B17.BAB3.B17.BAB3.B17.BAB3.B20.3B2.2BA$4.2BA3.2BA.3B11.AB7.BA7.
3B5.3B.2B14.3B2.2B2.B12.2B.3B.3B2.BAB11.A11.3B5.3B5.B2.A3.B8.BAB.B3.A
2.A3.B8.BAB.B3.A2.A3.B8.BAB.B3.A2.A3.B8.BAB.B8.3B$4.3B3.3B.BAB2.3B6.2B
7.2B7.BAB5.2BA.2B2.B16.AB3.B11.2B.BAB.2BA28.A2B5.A2B5.ABA4.B4.A3.3A.A
3.ABA4.B4.A3.3A.A3.ABA4.B4.A3.3A.A3.ABA4.B4.A3.3A.A3.A$14.3B29.3B5.3B
.BAB18.2B.B13.2B.3B.3B5.B10.A3.B3.3B.3B5.3B5.B6.B8.BAB.B3.A2.A3.B8.BA
B.B3.A2.A3.B8.BAB.B3.A2.A3.B8.BAB.B57.3B8.3B$111.AB9.B3.ABA.ABA38.BAB
3.B17.BAB3.B17.BAB3.B20.3B51.2BA3.3B2.2BA$15.BAB.BAB39.BA2.B16.3B2.BA
B9.3B9.B9.BAB2.B2.A2.B24.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B
2.3B9.2BA51.3B3.2BA2.3B$15.3B.3B26.3B2.3B4.B4.B16.BAB2.3B2.A6.3B14.B3.
B8.B27.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B9.3B57.3B$15.
3B.3B26.ABA2.2BA4.A4.B21.3B9.BAB17.BA7.BAB6.BAB18.BAB.BAB2.3B2.3B11.B
AB2.3B2.3B11.BAB2.3B2.3B11.BAB$32.3B13.3B2.3B4.B59.B.B2.2B10.3B18.A8.
BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$28.A3.3B26.BAB38.BAB17.A2.BA10.
3B18.B13.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$32.BAB32.2B33.3B12.B
3.2B2.2B35.B2.A11.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$7.3B13.3B13.3B13.
3B13.3B7.3B3.3B2.2B.2B5.3B12.A3.A40.B5.3B11.BAB2.3B2.3B11.BAB2.3B2.3B
11.BAB$.A5.BAB13.B15.BAB13.BAB8.BAB2.BAB7.A2B3.BAB2.AB.BA20.B3.B46.3B
2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$7.3B13.B15.3B9.BAB.3B13.3B7.3B3.3B2.
2B.2B63.B.B5.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B2.3B$51.3B12.BAB49.3A
41.B10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB2.3B$19.3B7.AB20.3B64.BAB24.BAB
9.B2.2B3.BAB10.BAB2.3B2.3B11.BAB2.3B2.3B11.BAB48.3B$6.B2.2B8.A2B7.2B27.
BAB6.2B27.2B47.3B13.A2.B5.A12.BAB2.3B2.3B11.BAB2.3B2.3B57.2BA$6.A2.BA
8.3B6.3B28.B32.3B.2B47.3B9.2B.2B2.A11.B11.BAB2.3B2.3B11.BAB2.3B2.3B52.
3B$6.B2.2B48.A32.BAB.2B16.3B47.B11.B16.BAB2.3B2.3B11.BAB2.3B$47.3B37.
B26.2BA7.BAB38.BAB8.B7.3B11.BAB2.3B2.3B11.BAB$2.B.4B27.3B9.3B.3B26.BA
B4.2BA20.2B2.3B7.3B62.3B11.BAB2.3B2.3B$5.4B26.BAB9.BAB.BAB7.A18.3B4.3B
10.BAB7.BA12.3B60.B.3B2.3B11.BAB2.3B2.3B$2B3.BA2B7.BAB16.3B13.3B2.3A21.
3B17.3B7.2B8.BAB38.3B20.A2.B.BAB2.3B2.3B11.BAB2.3B$3B.5B7.3A.3B5.3B2.
B4.A17.BAB31.BAB27.2B31.BAB5.3B20.3B4.BA.BAB2.3B2.3B11.BAB$BAB13.BAB.
A2B5.BAB.B3.B53.3B60.3B5.BAB15.BAB5.B3.3A5.BAB2.3B2.3B$5.3B12.3B5.3B.
A3.A53.3B10.3B12.3B36.3B19.3B3.3A3.BAB10.BAB2.3B2.3B$5.BAB24.B3.B65.B
2.A12.BAB14.A14.2B5.3B19.3B3.BAB21.BAB2.3B27.3B$8.3B4.3B15.BAB15.3B51.
B12.3B29.AB5.BAB29.3B5.B4.B11.BAB27.2BA$8.A2B4.BAB33.3B50.B45.2B11.3B
5.3B.3B.3B7.A2B5.A4.B2.3B36.3B$8.3B4.3B11.BAB19.BAB17.B2.BAB7.3B18.B14.
2B41.BAB5.BAB.A2B.BAB7.3B5.B2.B.B2.3B2.3B$29.3A14.3B17.3B.B3.2B8.A2B2.
6B5.B4.B6.B.B5.BAB38.B.3B5.3B.3B.3B19.BAB.BAB2.3B12.3B$23.3B3.BAB14.A
2B17.2BA.A3.BA2.B5.3B2.AB2ABA2.2B.B4.B.3B5.B13.3B28.BA39.A8.BAB12.2BA
$23.BAB20.3B17.3B.B5.ABA10.6B2.2BA7.A2B5.A8.BAB2.ABA27.3B17.3B19.B23.
3B$6.3B14.3B3.A41.B3.A2.B18.3B7.3B5.B8.3ABA.2B16.3B28.3B26.A43.3B$6.2B
A6.3B57.B36.B.B9.BAB2A19.3B7.A20.BAB20.A49.2BA$6.3B6.3B56.BAB50.BAB18.
BAB15.A71.3B4.3B4.3B$15.BAB78.3B24.3B28.A52.3B28.2BA4.2BA$23.3B14.3B48.
3B2.A2B24.2BA4.3B24.3B6.3B38.2BA19.3B6.3B4.3B4.3B$23.3B14.3B13.3B20.3B
9.3B2.3B21.A2.3B4.2BA24.3B6.2BA38.3B19.2BA20.2BA$23.BAB14.BAB13.2BA20.
2BA9.BAB36.3B24.BAB6.3B60.3B20.3B$17.3B36.3B20.3B37.3B27.3B19.3B19.3B
96.3B$17.3B99.3B27.3B19.3B19.3B96.2BA$17.BAB44.3B52.BAB27.BAB19.BAB9.
3B7.BAB96.3B$64.3B78.3B35.2BA$64.BAB78.BAB22.3B10.3B47.3B48.3B$82.3B64.
3B18.2BA60.2BA48.2BA$82.3B64.3B18.3B60.3B48.3B$82.BAB64.BAB47.3B17.3B
$103.3B35.3B41.3B11.2BA17.2BA$58.3B42.3B3.3B20.3B6.3B41.3B11.3B17.3B19.
3B$58.3B42.BAB3.3B20.3B2.3B.BAB41.BAB53.2BA$15.3B40.BAB48.BAB20.BAB2.
3B34.3B64.3B23.3B$15.3B119.BAB34.2BA90.2BA$15.BAB6.3B48.3B63.3B30.3B90.
3B$24.3B48.3B63.3B$24.BAB48.BAB63.BAB144.3B$.3B99.3B27.3B41.3B28.3B77.
2BA$.3B99.3B27.3B41.3B28.2BA36.3B33.3B2.3B$.BAB44.3B52.BAB23.3B.BAB41.
BAB28.3B36.2BA33.2BA$19.3B26.3B78.3B115.3B33.3B$19.3B26.BAB78.BAB$19.
BAB44.3B64.3B$66.3B64.3B$66.BAB64.BAB$87.3B35.3B41.3B$42.3B42.3B3.3B20.
3B6.3B41.3B$42.3B42.BAB3.3B20.3B2.3B.BAB41.BAB$42.BAB48.BAB20.BAB2.3B
$121.BAB$8.3B48.3B63.3B$8.3B48.3B63.3B$8.BAB48.BAB63.BAB$87.3B27.3B41.
3B$87.3B27.3B41.3B$32.3B52.BAB23.3B.BAB41.BAB$32.3B78.3B$32.BAB78.BAB
$50.3B64.3B$50.3B64.3B$50.BAB64.BAB$71.3B35.3B41.3B$26.3B42.3B3.3B20.
3B6.3B41.3B$26.3B42.BAB3.3B20.3B2.3B.BAB41.BAB$26.BAB48.BAB20.BAB2.3B
$105.BAB$43.3B63.3B$43.3B63.3B$43.BAB63.BAB$71.3B27.3B41.3B$71.3B27.3B
41.3B$16.3B52.BAB23.3B.BAB41.BAB$16.3B78.3B$16.BAB78.BAB$34.3B64.3B$34.
3B64.3B$34.BAB64.BAB$55.3B35.3B41.3B$10.3B42.3B3.3B20.3B6.3B41.3B$10.
3B42.BAB3.3B20.3B2.3B.BAB41.BAB$10.BAB48.BAB20.BAB2.3B$89.BAB$27.3B63.
3B$27.3B63.3B$27.BAB63.BAB$55.3B27.3B41.3B$55.3B27.3B41.3B$3B52.BAB23.
3B.BAB41.BAB$3B78.3B$BAB78.BAB$18.3B64.3B$18.3B64.3B$18.BAB64.BAB$39.
3B35.3B41.3B$39.3B3.3B20.3B6.3B41.3B$39.BAB3.3B20.3B2.3B.BAB41.BAB$45.
BAB20.BAB2.3B$73.BAB$11.3B63.3B$11.3B63.3B$11.BAB63.BAB$39.3B27.3B41.
3B$39.3B27.3B41.3B$39.BAB23.3B.BAB41.BAB$65.3B$65.BAB$2.3B64.3B$2.3B64.
3B$2.BAB64.BAB$23.3B35.3B41.3B$23.3B3.3B20.3B6.3B41.3B$23.BAB3.3B20.3B
2.3B.BAB41.BAB$29.BAB20.BAB2.3B$57.BAB$61.3B$61.3B$61.BAB$23.3B27.3B41.
3B$23.3B27.3B41.3B$23.BAB23.3B.BAB41.BAB$49.3B!
@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
Edit:
unname4798 wrote: March 4th, 2025, 9:49 am
b-engine wrote: March 4th, 2025, 8:05 am Now boxes move dots (and split into more boxes) instead of destroying them:

Code: Select all

x = 15, y = 6, rule = Phox
2B$BA$2B$12.3B$12.BAB$12.3B!

@RULE Phox
@TABLE 
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,0,2,2,2,0,0,0,2,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
Dot now doesn't move when splitting boxes:
(Also added domino)

Code: Select all

x = 15, y = 6, rule = PhotonBox-UnnameTest-202503041353
2B$BA$2B$12.3B$12.BAB$12.3B!
@RULE PhotonBox-UnnameTest-202503041353
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,0,2,2,2,0,0,0,2,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,2,0,0,0,0,0,0,0,2
2,0,1,0,0,2,1,2,0,2
2,2,2,0,0,2,1,2,0,2
2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0

Code: Select all

x = 60, y = 63, rule = PhotonBox-UnnameTest-202503041353
17$54.3B$54.2BA$54.3B$46.3B$46.2BA$46.3B$38.3B$38.2BA$31.B6.3B$33.B$33.
A3$31.3B$31.3B$31.BAB3$27.3B$27.3B$27.BAB3$26.3B$26.3B$26.BAB3$22.3B$
22.3B$22.BAB3$21.3B$21.3B$21.BAB3$17.3B$17.3B$17.BAB3$16.3B$16.3B$16.
BAB!
@RULE PhotonBox-UnnameTest-202503041353
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,0,2,2,2,0,0,0,2,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,2,0,0,0,0,0,0,0,2
2,0,1,0,0,2,1,2,0,2
2,2,2,0,0,2,1,2,0,2
2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
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mostly inactive
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b-engine
Posts: 3762
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Re: b-rules

Post by b-engine »

Shifting a dot:

Code: Select all

x = 15, y = 4, rule = Phox
2B$BA10.3B$2B10.BAB$12.3B!

@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
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b-engine
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Re: b-rules

Post by b-engine »

Removed common rakes:

Code: Select all

x = 0, y = 0, rule = Phox
!
[[ RANDOMIZE ]]

@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
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unname4798
Posts: 2527
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Location: Near ConwayLife servers

Re: b-rules

Post by unname4798 »

Code: Select all

x = 15, y = 6, rule = PhotonicSB-UnnameTest-202503051418
2B$BA$2B$12.3B$12.BAB$12.3B!
@RULE PhotonicSB-UnnameTest-202503051418
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,2,1,0,0,0,2,0,0,2
0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,0,2,2,2,0,0,0,2,1

1,1,0,0,0,1,0,0,0,1
1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,0,0,2,1,2,0,0,2,2
2,2,0,0,0,0,0,0,0,2
2,0,1,0,0,2,1,2,0,2
2,2,2,0,0,2,1,2,0,2
2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
A couple of changes to remove rakes.
User avatar
b-engine
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Re: b-rules

Post by b-engine »

Failed W110 machine:

Code: Select all

x = 50, y = 25, rule = BUniv2
50A$A48.A$A33.7A8.A$A33.A5.F4.I2A.A$A33.2A4.I4AF.A.A$A34.A4.F6.A.A$A33.
2A4.A3.F3A.A$A33.A5.2A.AI4.A$A33.A6.A.A5.A$19ACB21A.A5.A$33.A3.A3.A.A
5.A$33.A3.A.3A.A5.A$33.A3.A.A3.A5.A$33.A3.A.3A.A5.A$33.2A.2A3.A.A5.A$
34.A.A.4A.A5.A$34.A.A.A4.A5.A$34.FGF.4A.A5.A$35.A5.A.2AF3.A$34.2A5.A3.
K4A$34.A2.3A.A.2AF$34.A.IA.FGF.A$34.2AF3.A2.4A$40.3A3.A$42.5A!
 
 

@RULE BUniv2
@TABLE 
n_states:20
neighborhood:vonNeumann
symmetries:permute
var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
var a1=a
var a2=a
var a3=a
var a4=a



1,2,a,a1,a2,2
2,a,a1,a2,a3,3
3,a,a1,a2,a3,1

6,5,a,a1,a2,5
6,2,a,a1,a2,5
5,a,a1,a2,a3,4
4,a,a1,a2,a3,6


7,4,4,1,a,8
8,a,a1,a2,a3,7
1,8,a,a1,a2,2

7,4,4,1,a,8
8,a,a1,a2,a3,7
1,8,a,a1,a2,2

9,4,1,a,a1,10
10,a,a1,a2,a3,9
1,10,a,a1,a2,2

11,4,6,1,0,12
12,a,a1,a2,a3,11
1,12,a,a1,a2,2

13,6,6,1,0,14
14,a,a1,a2,a3,13
1,14,a,a1,a2,2

1,4,4,1,1,2
1,5,a,a1,a2,2

@NAMES
1 Blue off
2 Blue on
3 Blue cooldown
4 Red cooldown
5 Red on
6 Red off
7 AND off
8 AND on
9 OR off
0 OR on
11 XOR off
12 XOR on
13 NOT off
14 NOT on

@COLORS
1 0 0 255
2 128 128 255
3 64 64 128
4 255 0 0
5 255 128 128
6 128 0 0
7 0 128 0
8 0 255 0
9 128 128 0
10 255 255 0
11 128 0 128
12 255 0 255
13 128 64 64
14 255 128 128
15 0 192 255
16 0 255 192
17 192 255 0
18 255 192 0
EDIT:
Complete:

Code: Select all

x = 50, y = 23, rule = BUniv2
50A$A48.A$A33.7A8.A$A33.A5.F4.I2A.A$A33.2A4.I4AF.A.A$A34.A4.F6.A.A$A33.
2A4.A3.F3A.A$A33.A5.2A.AI4.A$A33.A6.A.A5.A$19ACB21A.A5.A$23.A19.A5.A$
23.A5.3A11.A5.A$23.A5.A.A7.3A.A5.A$23.5A.A.A.4AF.A.A.A5.A$23.A3.A.A.A
.A3.G2A.A.A5.A$23.A3.3A.A.A2.AF3.A.A5.A$23.A7.3A2.A4.A.A5.A$23.8A5.2A
3.A.A5.A$23.A6.3AF3.IF2.A.2AF3.A$23.A9.G2A2.A2.A3.K4A$23.A6.3AF.4A2.A
.2AF$23.8A10.A.A$41.3A!

@RULE BUniv2
@TABLE 
n_states:20
neighborhood:vonNeumann
symmetries:permute
var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
var a1=a
var a2=a
var a3=a
var a4=a



1,2,a,a1,a2,2
2,a,a1,a2,a3,3
3,a,a1,a2,a3,1

6,5,a,a1,a2,5
6,2,a,a1,a2,5
5,a,a1,a2,a3,4
4,a,a1,a2,a3,6


7,4,4,1,a,8
8,a,a1,a2,a3,7
1,8,a,a1,a2,2

7,4,4,1,a,8
8,a,a1,a2,a3,7
1,8,a,a1,a2,2

9,4,1,a,a1,10
10,a,a1,a2,a3,9
1,10,a,a1,a2,2

11,4,6,1,0,12
12,a,a1,a2,a3,11
1,12,a,a1,a2,2

13,6,6,1,0,14
14,a,a1,a2,a3,13
1,14,a,a1,a2,2

1,4,4,1,1,2
1,5,a,a1,a2,2

@NAMES
1 Blue off
2 Blue on
3 Blue cooldown
4 Red cooldown
5 Red on
6 Red off
7 AND off
8 AND on
9 OR off
0 OR on
11 XOR off
12 XOR on
13 NOT off
14 NOT on

@COLORS
1 0 0 255
2 128 128 255
3 64 64 128
4 255 0 0
5 255 128 128
6 128 0 0
7 0 128 0
8 0 255 0
9 128 128 0
10 255 255 0
11 128 0 128
12 255 0 255
13 128 64 64
14 255 128 128
15 0 192 255
16 0 255 192
17 192 255 0
18 255 192 0
 
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b-engine
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Re: b-rules

Post by b-engine »

Super reduction:

Code: Select all

x = 40, y = 14, rule = BUniv2
40A$A38.A$A.3A.3A.3A.3A.3A.3ACB3AFI2AFIAF.A$A.A.A.A.A.A.A.A.A.A.A.A4.
A.A2.I4.I.A$A.A.A.A.A.A.A.A.A.A.A.A4.A.3AF2.IFA.A$A.A.A.A.A.A.A.A.A.A
.A.A4.A7.A3.A$A.A.A.A.A.A.A.A.A.A.A.A4.AFI4A.F.3A$A.A.A.A.A.A.A.A.A.A
.A.A4.A5.F.K2A$A.A.A.A.A.A.A.A.A.A.A.A4.5A.GAF$A.A.A.A.A.A.A.A.A.A.A.
A4.F3.F.F$A.A.A.A.A.A.A.A.A.A.A.A4.I3.G2A$A.A.A.A.A.A.A.A.A.A.A.A4.AF
IAF$A.A.A.A.A.A.A.A.A.A.A.A$3A.3A.3A.3A.3A.3A!


@RULE BUniv2
@TABLE 
n_states:20
neighborhood:vonNeumann
symmetries:permute
var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
var a1=a
var a2=a
var a3=a
var a4=a



1,2,a,a1,a2,2
2,a,a1,a2,a3,3
3,a,a1,a2,a3,1

6,5,a,a1,a2,5
6,2,a,a1,a2,5
5,a,a1,a2,a3,4
4,a,a1,a2,a3,6


7,4,4,1,a,8
8,a,a1,a2,a3,7
1,8,a,a1,a2,2

7,4,4,1,a,8
8,a,a1,a2,a3,7
1,8,a,a1,a2,2

9,4,1,a,a1,10
10,a,a1,a2,a3,9
1,10,a,a1,a2,2

11,4,6,1,0,12
12,a,a1,a2,a3,11
1,12,a,a1,a2,2

13,6,6,1,0,14
14,a,a1,a2,a3,13
1,14,a,a1,a2,2

1,4,4,1,1,2
1,5,a,a1,a2,2

@NAMES
1 Blue off
2 Blue on
3 Blue cooldown
4 Red cooldown
5 Red on
6 Red off
7 AND off
8 AND on
9 OR off
0 OR on
11 XOR off
12 XOR on
13 NOT off
14 NOT on

@COLORS
1 0 0 255
2 128 128 255
3 64 64 128
4 255 0 0
5 255 128 128
6 128 0 0
7 0 128 0
8 0 255 0
9 128 128 0
10 255 255 0
11 128 0 128
12 255 0 255
13 128 64 64
14 255 128 128
15 0 192 255
16 0 255 192
17 192 255 0
18 255 192 0
Literally made this in ICT class
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b-engine
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Location: Somewhere on where Earth At
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Re: b-rules

Post by b-engine »

Okay…I decide to not tamper the logical transitions or else the W110 machine wouldn't work.

Time for wire-side signals.

Code: Select all

x = 30, y = 2, rule = BUniv2
SR2.SQ2.SP2.SO$30A!


@RULE BUniv2
@TABLE 
n_states:20
neighborhood:vonNeumann
symmetries:permute
var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
var a1=a
var a2=a
var a3=a
var a4=a

1,2,a,a1,a2,2
2,a,a1,a2,a3,3
3,a,a1,a2,a3,1

6,5,a,a1,a2,5
6,2,a,a1,a2,5
5,a,a1,a2,a3,4
4,a,a1,a2,a3,6

7,4,4,1,a,8
8,a,a1,a2,a3,7
1,8,a,a1,a2,2

7,4,4,1,a,8
8,a,a1,a2,a3,7
1,8,a,a1,a2,2

9,4,1,a,a1,10
10,a,a1,a2,a3,9
1,10,a,a1,a2,2

11,4,6,1,0,12
12,a,a1,a2,a3,11
1,12,a,a1,a2,2

13,6,6,1,0,14
14,a,a1,a2,a3,13
1,14,a,a1,a2,2

1,4,4,1,1,2
1,5,a,a1,a2,2


# signals
var w = {1,2,3,4,5,6}
var s = {15,16,17,18}
var s1 = s

0,0,w,s,0,s
s,19,w,0,0,19
19,a,a1,a2,a3,0

@NAMES
1 Blue off
2 Blue on
3 Blue cooldown
4 Red cooldown
5 Red on
6 Red off
7 AND off
8 AND on
9 OR off
0 OR on
11 XOR off
12 XOR on
13 NOT off
14 NOT on

@COLORS
1 0 0 255
2 128 128 255
3 64 64 128
4 255 0 0
5 255 128 128
6 128 0 0
7 0 128 0
8 0 255 0
9 128 128 0
10 255 255 0
11 128 0 128
12 255 0 255
13 128 64 64
14 255 128 128
15 0 192 255
16 0 255 192
17 192 255 0
18 255 192 0
19 255 255 255
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b-engine
Posts: 3762
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Re: b-rules

Post by b-engine »

Actual construction:

Code: Select all

x = 30, y = 2, rule = BUniv2
.OS2.OR2.OQ2.OP$30A!


@RULE BUniv2
@TABLE 
n_states:20
neighborhood:vonNeumann
symmetries:permute
var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
var a1=a
var a2=a
var a3=a
var a4=a

1,2,a,a1,a2,2
2,a,a1,a2,a3,3
3,a,a1,a2,a3,1

6,5,a,a1,a2,5
6,2,a,a1,a2,5
5,a,a1,a2,a3,4
4,a,a1,a2,a3,6

7,4,4,1,a,8
8,a,a1,a2,a3,7
1,8,a,a1,a2,2

7,4,4,1,a,8
8,a,a1,a2,a3,7
1,8,a,a1,a2,2

9,4,1,a,a1,10
10,a,a1,a2,a3,9
1,10,a,a1,a2,2

11,4,6,1,0,12
12,a,a1,a2,a3,11
1,12,a,a1,a2,2

13,6,6,1,0,14
14,a,a1,a2,a3,13
1,14,a,a1,a2,2

1,4,4,1,1,2
1,5,a,a1,a2,2


# signals
var w = {1,2,3,4,5,6}
var s = {16,17,18,19}
var s1 = s

0,0,w,s,0,s
s,a,a1,a2,a3,15
15,15,w,0,0,w
15,a,a1,a2,a3,0


0,w,16,0,0,w
w,w,17,0,0,0
w,w,0,15,0,0

@NAMES
1 Blue off
2 Blue on
3 Blue cooldown
4 Red cooldown
5 Red on
6 Red off
7 AND off
8 AND on
9 OR off
10 OR on
11 XOR off
12 XOR on
13 NOT off
14 NOT on

@COLORS
1 0 0 255
2 128 128 255
3 64 64 128
4 255 0 0
5 255 128 128
6 128 0 0
7 0 128 0
8 0 255 0
9 128 128 0
10 255 255 0
11 128 0 128
12 255 0 255
13 128 64 64
14 255 128 128
15 255 255 255
16 0 192 255
17 192 255 0
18 255 24 0
19 0 255 192
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b-engine
Posts: 3762
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Re: b-rules

Post by b-engine »

Removed another rake:

Code: Select all

x = 0, y = 0, rule = Phox
!
[[ RANDOMIZE ]]

@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2
0,0,1,0,0,0,2,0,0,2

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
APGsearch would work slowly with this, mostly producing a single spaceship - but hey, it works.
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b-engine
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Re: b-rules

Post by b-engine »

A soup that generates a square root gun:

Code: Select all

x = 41, y = 42, rule = Phox
.B2.A.2B2ABA3.A2.B.3B4.3B6.B2A$4.B.B2.3AB2.B.B2A2.BA2.A3.A3.B.B.3A$.B
A2.B4.B2A2B7.B6.B.BA.AB.BA.B$4.ABA.B4.A2BA.2A3.B.A3.ABA.ABA.2B$A.B2.A
4.A3.B2.B.3A.A.2A.A3.A$2B.BA.B.BA.A.B.3A.2B2.2ABABABA.A.A2B.A$.3A.2B.
3BA.2A.B.2BA3.2A2.2A2.BA6.A$9.B.B2.A.2AB2.A3.A2B.A2.2A2.A$.AB.AB2.2AB
AB2.A2.AB.B.A.A2BA.BA.B.B3.2A$2.B.B3.A3.2A2.A2.B.2A2.A2.B.2A3.B2.3A$B
A4.A3B.4B3.3B3.B.A.B.2A.2A2BA2B$.B2.B3.B2A2.AB.2A2B2.BA2BA.A.A2B2.A2.
A$3.AB.3A2BA2.B2.A3.A2.A3.BABA.A.AB3.B$A2.BA6.AB.A2.B.B.2B.B.B.A.BA3.
6B$.B.A4.B2.A2BA.ABA2B.B3A.B.AB.B.B.A.B$.2A2B3.2A.B.A.2A.A2.A.A2.2B.A
B.B2.A.B.A$AB4.A2.B2.A2.2B2.B3.2BAB.ABA.B3A.2A.B$2B2.B3.A2.B.B4.BA.2B
.2B.B2.AB2ABA2.B$A3.A.BA3.2AB4.B.BA3.2A.BA.B.B.B2.AB$.BA2.3B3.A3BA3.2A
2B.BA.A3B3.4B$B3.A.B3.2A3B.A.BA.A2B3.B.A2.BA2B2.AB$B.B2.AB2.2A.A.B.2A
.2A.2B4.A.A.A3B2.B2A$A2.B.2BA5.2A2.BA2B.B.A2.AB.BA.A.ABA.A$.A3.A.B.A3.
2B2.2B2A3B2.3A2.A.4B2.BA$A.AB2.2BA.B3.B2A2B.2BAB2.2A.A2.2B.B$ABA2B.B5.
A3.B4.A.B.3A2.A2.AB2.B2.B$3.B2.2A3.B5.B2.2A6.2A.B4.B3AB$B4.B.A.BA2B.B
.A4.2A.B2.B2.2A2.BAB.2B$.4B.3B.A3.B.A2B3A.AB2.2B.B2.2B.B.B2A$.A.B6.B.
A.B.AB4.2B.A.A.A.A.A3.B2.B$2B.2A2.2B.3B2.B.4A4.ABA4B.A.B2.B.A$2.2A2B.
A.BA.A2.B2.AB2.2A.A.2A2BA2.BA.B.A$2BABA.B2.A2BA3.BA.A.AB.AB4.BA2.B.A$
2.B.B2.2AB.B3.2B2A3B.BA2.B.5B.B3.2A$2.B.BAB.B4.2B.BA2.B.B.2BAB7.A4.A$
2A2.2BA3.2BA2.A.A2.BA2.AB2AB.B.2B3A.2AB$8.BAB.A2BA4.B.BAB4.2BA2.B.B.A
.A$AB.3B4.B.3B.B2A2.BA2BA.A2.B7.A.B$2.B.B.2B.A.A4B.A3B3.A2BAB2.A.A2.3A
$3.BA4.2AB2.A3.B.BA.A.3A.B2.B2.AB.A2B$3B.B2.ABAB.A2.BAB2.B.B2.2B.2B2.
2AB.ABA.A$.B.BA.2B.BA.AB.A2.A5.AB.A.A2.A2B2.A.B!


@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2
0,0,1,0,0,0,2,0,0,2

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2
1,2,2,2,2,0,0,0,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
This is entirely violating the laws of physics - boxes constantly generate without external source, unless the dots contains lots of boxes.
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PiSpaceships
Posts: 218
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Re: b-rules

Post by PiSpaceships »

b-engine wrote: March 9th, 2025, 6:04 pm This is entirely violating the laws of physics - boxes constantly generate without external source, unless the dots contains lots of boxes.
It isn't a surprise when we consider that a splitter exists in Phox.
INACTIVE
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b-engine
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Re: b-rules

Post by b-engine »

I think that this is apgsearchable:

Code: Select all

#R Phox
!
[[ RANDOMIZE2 RANDHEIGHT 16 RANDWIDTH 16 ]]

@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2
0,0,1,0,0,0,2,0,0,2
0,0,2,1,2,2,2,0,0,2

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2
1,2,2,2,2,0,0,0,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
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LuveelVoom
Posts: 525
Joined: April 27th, 2022, 7:59 pm

Re: b-rules

Post by LuveelVoom »

b-engine wrote: March 10th, 2025, 6:32 pm I think that this is apgsearchable:

Code: Select all

#R Phox
!
[[ RANDOMIZE2 RANDHEIGHT 16 RANDWIDTH 16 ]]

@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2
0,0,1,0,0,0,2,0,0,2
0,0,2,1,2,2,2,0,0,2

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2
1,2,2,2,2,0,0,0,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
Probably (at least in C1), but why? I’ve made a bunch of random soups and the only objects I noticed were the photon, the box, and a larger p2 photon. Doesn’t seem very interesting as a naturalistic rule, more as an engineering rule.
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CARuler
Posts: 1347
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Re: b-rules

Post by CARuler »

b-engine wrote: March 10th, 2025, 6:32 pm I think that this is apgsearchable:

Code: Select all

#R Phox
!
[[ RANDOMIZE2 RANDHEIGHT 16 RANDWIDTH 16 ]]

@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2
0,0,1,0,0,0,2,0,0,2
0,0,2,1,2,2,2,0,0,2

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2
1,2,2,2,2,0,0,0,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0
Nope

Code: Select all

x = 2, y = 5, rule = Phox
!
[[ RANDOMIZE2 RANDHEIGHT 100 RANDWIDTH 100 ]]
@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2
0,0,1,0,0,0,2,0,0,2
0,0,2,1,2,2,2,0,0,2

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2
1,2,2,2,2,0,0,0,0,2

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2


a,a1,a2,a3,a4,a5,a6,a7,a8,0

likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-rules

Post by b-engine »

CARuler wrote: March 10th, 2025, 9:07 pm
Yes, the normal apgsearch soup size is 16 * 16.

-

Removed more rakes and made photons more common:

Code: Select all

#R Phox
!
[[ RANDOMIZE2 RANDHEIGHT 16 RANDWIDTH 16 ]]

@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2
0,0,1,0,0,0,2,0,0,2
0,0,2,1,2,2,2,0,0,2
0,2,2,0,2,0,0,0,0,2

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2
1,2,2,2,2,0,0,0,0,2
1,0,2,0,2,2,2,0,0,1

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2
2,2,1,2,2,2,1,0,0,2
2,2,1,2,2,0,0,0,0,2
2,1,2,0,1,0,0,0,0,2
2,2,2,2,2,1,2,2,0,2
2,2,0,0,1,2,0,0,0,2
2,2,0,1,0,0,0,0,0,2
2,0,0,2,1,2,2,2,2,2
2,2,1,2,0,0,1,0,0,2
2,2,2,0,0,0,1,0,0,2

a,a1,a2,a3,a4,a5,a6,a7,a8,0
User avatar
hth3
Posts: 362
Joined: February 15th, 2025, 10:04 am
Location: The Sun

Re: b-rules

Post by hth3 »

Wickstretcher in StopboxINT:

Code: Select all

x = 3, y = 8, rule = B2cei3ejy4cejkqrw5-ai6-a7c/S1c2ae3eijnr4-acqt5cenry6-ae7e8
3o$obo$3o$3o$bo$3o$obo$bo!
Gun:

Code: Select all

x = 6, y = 5, rule = B2cei3ejy4cejkqrw5-ai6-a7c/S1c2ae3eijnr4-acqt5cenry6-ae7e8
3ob2o$ob3o$3obo$4bo$4b2o!
All of them are natural and were found by scribbling/soup search in LifeViewer.
Can't trust someone who misspells typset as typeset.
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b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-rules

Post by b-engine »

hth3 wrote: March 11th, 2025, 8:38 am
This is not the place for posting things in StopboxINT. The rule is by islptng, unrelated to me.

-

"Failed to detect periodic behavior!"

Code: Select all

#R Phox
!
[[ RANDOMIZE2 RANDHEIGHT 16 RANDWIDTH 16 ]]

@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2
0,0,1,0,0,0,2,0,0,2
0,0,2,1,2,2,2,0,0,2
0,2,2,0,2,0,0,0,0,2
0,2,2,2,2,0,0,0,0,2
0,0,2,2,2,0,1,2,1,2

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2
1,2,2,2,2,0,0,0,0,2
1,0,2,0,2,2,2,0,0,1

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2
2,2,1,2,2,2,1,0,0,2
2,2,1,2,2,0,0,0,0,2
2,1,2,0,1,0,0,0,0,2
2,2,2,2,2,1,2,2,0,2
2,2,0,0,1,2,0,0,0,2
2,2,0,1,0,0,0,0,0,2
2,0,0,2,1,2,2,2,2,2
2,2,1,2,0,0,1,0,0,2
2,2,2,0,0,0,1,0,0,2
2,2,2,0,0,2,2,0,0,2

a,a1,a2,a3,a4,a5,a6,a7,a8,0
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: b-rules

Post by b-engine »

Readded splitter:

Code: Select all

#R Phox
!
[[ RANDOMIZE2 RANDHEIGHT 16 RANDWIDTH 16 ]]

@RULE Phox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,0,1,0,0,0,0,0,0,2
0,1,0,0,0,0,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,2,2,2,2,2,0,0,1
0,2,2,0,1,2,0,0,0,1
0,0,2,1,2,0,0,0,0,1
0,0,2,2,1,0,0,0,0,2
0,1,0,1,0,1,0,1,0,1
0,0,0,0,2,1,0,1,2,2
0,2,1,0,1,2,0,0,0,1
0,2,2,2,2,0,2,0,0,1
0,2,2,0,2,1,2,0,0,1
0,0,1,0,2,2,a,0,0,1
0,1,0,0,2,2,2,0,0,2
0,0,1,0,0,0,2,0,0,2
0,0,2,1,2,2,2,0,0,2
0,2,2,0,2,0,0,0,0,2
0,2,2,2,2,0,0,0,0,2
0,0,2,2,2,0,1,2,1,2

1,0,0,0,0,0,0,0,0,1
1,2,2,2,2,2,2,2,2,1
1,2,2,2,2,2,0,0,0,2
1,2,0,0,0,2,0,0,0,2
1,1,2,2,2,1,2,2,2,2
1,2,2,0,2,2,0,0,0,2
1,2,0,2,0,2,0,0,0,2
1,2,0,0,2,2,0,0,0,2
1,0,1,0,1,0,0,2,0,2
1,2,2,2,2,0,0,0,0,2
1,0,2,0,2,2,2,0,0,1

2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,2,1,2,2,2,0,0,0,2
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
2,1,0,0,0,0,0,0,0,2
2,1,2,0,0,0,0,0,0,2
2,2,1,2,0,1,0,0,0,2
2,1,2,2,a,0,a,2,2,2
2,2,1,0,2,1,0,0,0,2
2,2,2,1,2,2,2,0,0,2
2,2,1,2,0,2,1,2,0,2
2,0,2,0,2,2,0,2,2,1
2,2,0,0,0,2,0,0,0,1
2,0,1,2,1,2,0,0,0,2
2,1,0,2,2,1,2,2,0,2
2,2,1,2,0,2,0,0,0,2
2,0,2,1,2,2,2,0,0,2
2,2,1,2,2,2,1,0,0,2
2,2,1,2,2,0,0,0,0,2
2,1,2,0,1,0,0,0,0,2
2,2,2,2,2,1,2,2,0,2
2,2,0,0,1,2,0,0,0,2
2,2,0,1,0,0,0,0,0,2
2,0,0,2,1,2,2,2,2,2
2,2,1,2,0,0,1,0,0,2
2,2,2,0,0,0,1,0,0,2
2,2,2,0,0,2,2,0,0,2
2,0,0,2,0,2,1,2,2,2
2,2,0,2,2,1,2,2,0,2

a,a1,a2,a3,a4,a5,a6,a7,a8,0
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