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confocaloid
Posts: 6697
Joined: February 8th, 2022, 3:15 pm
Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by confocaloid »

small discover:
I think a prime's square minus two is never divisible by 19, 37 or 61,
where 19, 37, 61 are prime numbers and populations of the still-lives shown below.

Can anyone prove or disprove this?

Code: Select all

x = 22, y = 22, rule = B3456/S346H
13b5o$13b6o$13b7o$13b8o$13b9o$14b8o$15b7o$16b6o$17b5o$6b4o$6b5o$6b6o$
6b7o$7b6o$8b5o$9b4o2$3o$4o$5o$b4o$2b3o!
#C [[ GRID THEME MCell ]]
LuveelVoom wrote: February 20th, 2025, 9:48 pm
tommyaweosme wrote: February 20th, 2025, 9:35 pm BIG DISCOVER!!!!!

A PRIMES SQUARE MINUS TWO IS A PRIME!!!!!!!! (tommyaweosmes conjecture)

TRY TO DISPROVE IT!!!!!!!
11^2=121
121-2=119
119=7*17
tommyaweosme wrote: February 20th, 2025, 9:51 pm oh.

maybe 11 is the only exception?(tommyaweosmes conjecture v2)

17^2)-2)/41=7

maybe if the digits add to an even number then it doesnt count?(tommyaweosmes conjecture v3)

23 also doesnt follow this rule

augh i give up
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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unname4798
Posts: 2569
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

tommyaweosme wrote: May 18th, 2024, 8:44 pm i found some generic brand knock-offs of conways game of life

tronways game of love:

Code: Select all

x = 64, y = 64, rule = R1,C2,S2-3,B2,NW101000101
2o8bo3bo2bob2ob2ob3ob2o2bo4b4obo2b4o4bobo2b2o$3ob3ob3o3bo2b5obo2b2obo
3b5ob2obobobobo3bo3b2o2bo2bo$bo2bo2bo4b4obob2ob3obob2obob2o2bob4ob2o2b
obob2obob2obobo$2bob2o2bob2o6b3o4bobo6bobo4b2o2b10obo2b2o2bo$3bo3b2ob
2o3b2o2b2obo2b2obob8obob4ob4o3b4ob3ob2o$bo5b2o3b3ob2o5b2o3b3o2bobo5b4o
bo3b4o2b2o3b3o$2b3obo2b7ob4ob4o2bo2b4o2b4o6bo2b2obob2o2b2o2bo$obo9bob
o4bobo4b3ob2obo4b5obob2o4bob2obob2o$o7b3obo2bo4b4o2bo2bo5b2o3bo3bobo3b
4o2bo2bob2o$ob5o2bobobo2b2o5bob7o6b4obobobo2bo2bobobobo2bo$6o2b2obo2b
9o5bo2bo3b2o3bob2o8bo2bo2bo3bo$3ob2obobob4obob2obob2ob2o5bobo2b2obo2b
2o2bobobob2obobo2b2o$2o2bob3o2b4o5bob3o6bo4bob4o2bo3b2o2b7ob4o$b2obob
4ob5obo2bob5ob4obob3ob2obobob4ob2obobob3o2bo$o11b2obobo3bobo2bob3ob2o
2bobo2b2ob2obob2o3b3o3b3o$4o4bo3bo2b2o2b3ob2o5b5obob3o4b2o2b4obo2bob3o
$o2bob2o2bob2ob4o3b9ob5o3bob5ob2obo2bo4b2ob2o$bo3bobo2b3ob6ob2o2b6ob2o
3bo5bo2bo2b2o2bo3bo2bo2bo$3bo3bobo4bo3b2o3b2o2b2obo8bobo2bo2bobo4bobo
3bo2bo$ob4ob5obo2bo2bo2bob3o2bob2ob2o4bob2ob5ob4obo2b2o2bo$o3bo5bo5bo
bo5b2obobobobob2o3b2obo5bo5bo2b3o2bo$2bo2bo6b5ob3o4bob2o2bobo2b4ob2ob
o5b2obo8bo$b3o3bob3obo3bo3b2o2b2o8bob2o2bo2b2ob3obob4obob4o$2b2o2bob2o
2bo2b3ob4o3b2obobo2b4obobo2b4obob3obobo$6o2b3o2bo2bob3obo3bo4b3o2b2ob
ob3ob5ob8o4bo$b2o3bob5obo3bobo2b2o3b2ob2o3bob4obo3b2ob2obobob5o$bobob
3obobobo4b2o2bob2o2b4obo2b3ob7ob2o2b3o2b2o2b2o$3b5obo4b3obo3bo2bobo4b
3o2b2o3bo6b2ob2o2bo2bo$b2ob7obo5bo3b2obobo2bo2bobo4bo2bo3b3ob2ob3ob2o
b3o$bobobob2o2bob3o2b2obob2o2b3obo4bo3b5o2b4o2bobob2ob2obo$b2o5bobobo
2b3o5b3o5bo2b2o4b2o2b4ob2ob2o2b2o3bobo$bob3ob4obobo4b3ob2o2bob2ob3obo
b4o2b2o2bobobob2o2bo2b3o$2b2o2b2ob2o2bo4bob2o2bo3bobo2b2o5bo4bo2b2ob3o
bo4b4o$2o6b4obob4obobobo3b7obo2bo7b5obo2bob2obo$3bo2bobobobobob2obob2o
2b5ob2ob2ob2o2b2o2bob9o2bobo$3b4o2b3obo2bo2bob5o2bobo4bo3b5o5b2o3bo2b
o5bo$bobo4bo2b3o2b9ob3ob2obo4b2o2bobo2b3ob2ob5ob2obo$o2bo3bo2bobob3o3b
2obob2o2b2ob3o7b2obob2o2bob2o2bo$bobobobo2b2o3b2o2bobo6bo2bobob3ob2o4b
o7b3ob2o3bo$bo5b2ob2obob4o3b4ob2obobo2bo2b4obob10o2b4o$2bob3o2b2o5bo2b
2o2bo4b2ob5ob2o2b2obo5bobob2o2bo3bo$o5bob5o3b3obo2b8obob3o2bob2o2bobo
2b2o2b4o3b2o$bobob2o2bo3bo3bobo2bobob4ob2ob7ob2o2bo5b4obob2o$o2bo4b3o
b2o2b5o2b3o2b2ob5obobo2bobob5o2b2ob3obob2o$ob2o3b2obo2b2o3b5o2b2o2bo6b
obo2b2o2b2o3b2o5bobobo$3b4o3bobobobob3ob2o3b6ob2obob2ob2o2bo2b3o4bobo
b2obo$ob5obo5b3o3bo5bo2bo2b3o3bo4b2o2bobobobob2o2bo3bo$10o2b2ob2ob3o2b
o7bobo7bo3bob2o2b2o5b2ob2o$2obo3bobo4bo2b2obo2b3o2b2ob2o3b3o2b3o2b3o4b
ob3ob5o$bob2o3b2o3bobobob2o4bo2bob5ob2o2bob3o2bobob2o2b5o2bo$obo2bob2o
2bob4obobobo4bobo5b2o2bob3obob2o2bo2bo2b2obo2bo$o2b3o4bo2bo2bob2obobo
2bobob2o3b3obobo4bob2ob6o2b2ob2o$3obo3bob3o2b8ob2obob5ob5o2b2ob2o3bo3b
3o2bob3o$2bob2o3b2obob5o2bob2o2bob4o3bo2bo2b6obo2bo3b3ob2o$2bob2ob2ob
2ob3obob2o3bob2obobob7ob3ob8o5b4o$2o3b3o4b2o2b2obo3b2o4bobo2bo4b2obob
2o3b4ob4o2b4o$o3bob2obobo5bo2b2o2b2ob3ob2o2bo2bobob2o3bo2b4ob3o3bobo$
obo3bobo2bob5obo2bob2o2bobo2b2o2bobo3bo2b3o5b3o2b2o$2bo2bobo2b2obo4bo
b2obo2bobo2b5ob2ob2o4b2ob3obo2bobo2b3o$2ob2obob7o2bobo4b4o2b2obobob3o
bo2bobo2bob3ob2ob2o2b2o$2ob3ob3o2bobo3b3obob5o4bo2b2obo3b3obo2bobobo4b
o2b2o$ob3obo2b4ob2o2bo3b7ob2obob2ob2o2b3o2b2o2b4ob2o$3b8ob2obobo3bo2b
4ob4obo4bob4obo5bobobo2b2ob2o$obobo2b7ob2o3b3o2b2ob3o2b2obob4obobobo3b
3o3b2o3b2o!
[[ RANDOMIZE ]]
the gnome of like

Code: Select all

x = 64, y = 64, rule = B3/S234|B34/S3
2o8bo3bo2bob2ob2ob3ob2o2bo4b4obo2b4o4bobo2b2o$3ob3ob3o3bo2b5obo2b2obo
3b5ob2obobobobo3bo3b2o2bo2bo$bo2bo2bo4b4obob2ob3obob2obob2o2bob4ob2o2b
obob2obob2obobo$2bob2o2bob2o6b3o4bobo6bobo4b2o2b10obo2b2o2bo$3bo3b2ob
2o3b2o2b2obo2b2obob8obob4ob4o3b4ob3ob2o$bo5b2o3b3ob2o5b2o3b3o2bobo5b4o
bo3b4o2b2o3b3o$2b3obo2b7ob4ob4o2bo2b4o2b4o6bo2b2obob2o2b2o2bo$obo9bob
o4bobo4b3ob2obo4b5obob2o4bob2obob2o$o7b3obo2bo4b4o2bo2bo5b2o3bo3bobo3b
4o2bo2bob2o$ob5o2bobobo2b2o5bob7o6b4obobobo2bo2bobobobo2bo$6o2b2obo2b
9o5bo2bo3b2o3bob2o8bo2bo2bo3bo$3ob2obobob4obob2obob2ob2o5bobo2b2obo2b
2o2bobobob2obobo2b2o$2o2bob3o2b4o5bob3o6bo4bob4o2bo3b2o2b7ob4o$b2obob
4ob5obo2bob5ob4obob3ob2obobob4ob2obobob3o2bo$o11b2obobo3bobo2bob3ob2o
2bobo2b2ob2obob2o3b3o3b3o$4o4bo3bo2b2o2b3ob2o5b5obob3o4b2o2b4obo2bob3o
$o2bob2o2bob2ob4o3b9ob5o3bob5ob2obo2bo4b2ob2o$bo3bobo2b3ob6ob2o2b6ob2o
3bo5bo2bo2b2o2bo3bo2bo2bo$3bo3bobo4bo3b2o3b2o2b2obo8bobo2bo2bobo4bobo
3bo2bo$ob4ob5obo2bo2bo2bob3o2bob2ob2o4bob2ob5ob4obo2b2o2bo$o3bo5bo5bo
bo5b2obobobobob2o3b2obo5bo5bo2b3o2bo$2bo2bo6b5ob3o4bob2o2bobo2b4ob2ob
o5b2obo8bo$b3o3bob3obo3bo3b2o2b2o8bob2o2bo2b2ob3obob4obob4o$2b2o2bob2o
2bo2b3ob4o3b2obobo2b4obobo2b4obob3obobo$6o2b3o2bo2bob3obo3bo4b3o2b2ob
ob3ob5ob8o4bo$b2o3bob5obo3bobo2b2o3b2ob2o3bob4obo3b2ob2obobob5o$bobob
3obobobo4b2o2bob2o2b4obo2b3ob7ob2o2b3o2b2o2b2o$3b5obo4b3obo3bo2bobo4b
3o2b2o3bo6b2ob2o2bo2bo$b2ob7obo5bo3b2obobo2bo2bobo4bo2bo3b3ob2ob3ob2o
b3o$bobobob2o2bob3o2b2obob2o2b3obo4bo3b5o2b4o2bobob2ob2obo$b2o5bobobo
2b3o5b3o5bo2b2o4b2o2b4ob2ob2o2b2o3bobo$bob3ob4obobo4b3ob2o2bob2ob3obo
b4o2b2o2bobobob2o2bo2b3o$2b2o2b2ob2o2bo4bob2o2bo3bobo2b2o5bo4bo2b2ob3o
bo4b4o$2o6b4obob4obobobo3b7obo2bo7b5obo2bob2obo$3bo2bobobobobob2obob2o
2b5ob2ob2ob2o2b2o2bob9o2bobo$3b4o2b3obo2bo2bob5o2bobo4bo3b5o5b2o3bo2b
o5bo$bobo4bo2b3o2b9ob3ob2obo4b2o2bobo2b3ob2ob5ob2obo$o2bo3bo2bobob3o3b
2obob2o2b2ob3o7b2obob2o2bob2o2bo$bobobobo2b2o3b2o2bobo6bo2bobob3ob2o4b
o7b3ob2o3bo$bo5b2ob2obob4o3b4ob2obobo2bo2b4obob10o2b4o$2bob3o2b2o5bo2b
2o2bo4b2ob5ob2o2b2obo5bobob2o2bo3bo$o5bob5o3b3obo2b8obob3o2bob2o2bobo
2b2o2b4o3b2o$bobob2o2bo3bo3bobo2bobob4ob2ob7ob2o2bo5b4obob2o$o2bo4b3o
b2o2b5o2b3o2b2ob5obobo2bobob5o2b2ob3obob2o$ob2o3b2obo2b2o3b5o2b2o2bo6b
obo2b2o2b2o3b2o5bobobo$3b4o3bobobobob3ob2o3b6ob2obob2ob2o2bo2b3o4bobo
b2obo$ob5obo5b3o3bo5bo2bo2b3o3bo4b2o2bobobobob2o2bo3bo$10o2b2ob2ob3o2b
o7bobo7bo3bob2o2b2o5b2ob2o$2obo3bobo4bo2b2obo2b3o2b2ob2o3b3o2b3o2b3o4b
ob3ob5o$bob2o3b2o3bobobob2o4bo2bob5ob2o2bob3o2bobob2o2b5o2bo$obo2bob2o
2bob4obobobo4bobo5b2o2bob3obob2o2bo2bo2b2obo2bo$o2b3o4bo2bo2bob2obobo
2bobob2o3b3obobo4bob2ob6o2b2ob2o$3obo3bob3o2b8ob2obob5ob5o2b2ob2o3bo3b
3o2bob3o$2bob2o3b2obob5o2bob2o2bob4o3bo2bo2b6obo2bo3b3ob2o$2bob2ob2ob
2ob3obob2o3bob2obobob7ob3ob8o5b4o$2o3b3o4b2o2b2obo3b2o4bobo2bo4b2obob
2o3b4ob4o2b4o$o3bob2obobo5bo2b2o2b2ob3ob2o2bo2bobob2o3bo2b4ob3o3bobo$
obo3bobo2bob5obo2bob2o2bobo2b2o2bobo3bo2b3o5b3o2b2o$2bo2bobo2b2obo4bo
b2obo2bobo2b5ob2ob2o4b2ob3obo2bobo2b3o$2ob2obob7o2bobo4b4o2b2obobob3o
bo2bobo2bob3ob2ob2o2b2o$2ob3ob3o2bobo3b3obob5o4bo2b2obo3b3obo2bobobo4b
o2b2o$ob3obo2b4ob2o2bo3b7ob2obob2ob2o2b3o2b2o2b4ob2o$3b8ob2obobo3bo2b
4ob4obo4bob4obo5bobobo2b2ob2o$obobo2b7ob2o3b3o2b2ob3o2b2obob4obobobo3b
3o3b2o3b2o!
[[ RANDOMIZE ]]
they even slightly-changed familiar fours!

Code: Select all

x = 4, y = 4, rule = B3/S234|B34/S3
bo$o$o2bo$b3o!
but the knock-off that stirs me up the most...

seagull

Code: Select all

x = 64, y = 64, rule = B3/S23|B/S0123-ck45678
2o2b2o3b4o3b2ob2o3b4ob2ob3o3b5o2b3ob3o4b3o2b2o$2b2o2bo2bob4ob2obob2o2b
o2b2obobo2bob3o2bob3ob4obo2bob2ob2o$o2b5o5b2o2bo2bo2bobobob2o2b7obo2b
o3bobobobo2bobob2o$bob8ob4ob2ob3ob4obo2bob3ob3obob3obo2b2obo2b2o2b3o$
3o2bob2o2b3o2bobo2b2obobob2obo5bob3o2b2ob5o2bobobo3bo$4b2o3b2o6b2obo2b
2ob2obo2bo5bo5bo2b2o7bo3b4o$ob2ob5o2bob2o3b2o3bob10ob3o2b4obobo2b5ob2o
2bo$o4bo2b3ob5o2b2o5b2obobo4b3ob5obo3b3o3b6obo$ob2ob5o2b2o4bo2b2ob2ob
2ob4o2bo3bo2bo5bob2obob2obo2b2o$b2ob2ob4obo2bo2bobo3b2obobobo3b2obobo
2bo2bobob2o3b2ob2obo$2b4o2bo4b5o6bob3ob5o3bo4b5o2bob2obo2b2o3bo$o4bo3b
3o2b4o3bobo2bo2bob2o4bo4bo2b3obo3bob3obob3o$2o2b2o2b2o2bobob2o5bo3b3o
b3o2b2obob4o3b4o2b3obobo2bo$2bo3bo5bo5b3obobobobo2bob4obobobob2o3b2ob
o4b3obobo$2bo4b3o2bo3bo2b12o4b3ob2ob3o3b2ob2o2b2ob2ob2o$3obob2obobob2o
b3o2b6o2b2o2b2ob2obo2b2obo2bo3b2obob2ob3o$bo7b2ob3ob7obo6b7ob2o3bo2b4o
4b3obob2o$2b2ob2o2bo3bo2b3o3bo3bo4bob2o2b3o2bob3o2b2o2b2o4bo3bo$o2b4o
3bobo3bob4ob5o2b3o5bo6bobob2ob5o5b2o$bo6bo4bo3b7o2b3ob3obo2bo2bob7o4b
ob2o2b2o2bo$o2bo2b5o2b3obo12bobo2b3ob4o5bo2b2obobo2bo2bo$2b4o4bo3b2ob
2o5bob3o2bobob2o2b3o3b2o2bo2bo2bobo4bo$2obo2b2o3bobob3ob2obo2b3o2b4ob
obo2bob2obo4b2ob2obo4bo$o2b9ob12o2b2o2bobo3b2ob4o2b4ob2obo3bo2bobo$2o
bob3o2bo2b2obobo2bobobo2b3o5bo2b3o2b5o5b4o3b3o$2bobo3bob2ob2o3bob6obo
2bo5bo2bobo2b2ob3obobob4o2b2o$b7o2bobo2bob2ob2o3bo3b2o2b2o3b3obo3bobo
bob2ob2o3b2o$2bobo2b3o2bob2o2bob5o3bo2b3obobo3b2ob3ob6obob2o4bo$bo3bo
bo7b5o2b2obobo3bobo2bobo3bob2ob4o4bob3o2b2o$2ob2ob3o5b3o2bob2o4b2ob2o
bo3b3obo2bobo2bobo2b3o4b2o$ob3obobo3b2o2b5ob2obob4obo2bob3o3b2o2b5o2b
ob2o3b3o$b2o3b2o4bobobobo2bob2obo3b4o3b3o3b2ob3o4bob2o3bobo$2o3b2obo6b
ob3obo3bo2bo2bob3ob3obob4ob3o4bo2b6o$bobo2bob2o2bobob2ob6o2bo4b5o5bo3b
3o2b3obob2o2b2o$2bob4obobo4bo2bo2b4o2b3ob2o2b2obo3bobo3b2o2bob3ob2obo
$4o2bo2b2o4bobob2ob3o2bo7bo3bobobobobo2b2obob2o5bo$2ob6ob3ob2obobob2o
b2o4bob3obob2ob3ob2obo2bo3bobobob3o$2bobob6o3b2o2bobo2bo5b3obobob3o2b
2o3b4o3b3ob4o$2ob2ob4o4bo2bo2bob2o2b4ob2obo4b2o2b3ob3o3b2o4bob3o$bo4b
o3b2o6bob3ob4ob3o2bob4o7b2o4b4o2b2ob2o$bo5bob2o2b7obob5o5b5ob5o7b3o2b
3obobo$b3o2bo3b5o4b2obo3bob2ob4obobobo2b2o3bo2bo4bob3o$bo4b2o5b3o2bo2b
2o3b4o7b4o2b3ob3o5bo2bobobo$2b3ob2o2bo6b3obob2ob3o2bob4ob4o2bobo3bo4b
2o4b2o$b2o2b2o2bob2obo2b3obob3ob3o2bo2b2ob3ob4o2bo2b4o2bob2ob2o$bob3o
4b3obobobo2bo2bob2o3bo11b2o4b2ob2o2b2o$4obobob2ob2o6b3o2bo2bobobobo2b
4o4bobo4bob7obo$b2ob2o4bobo2bobobo2b2o3bo2b2obob4o2b4obo5bo2bo4b4o$b4o
b2o2bo4bo2b4o3bobo2bobob3obo2b3o3b4o2bobo2bo4bo$4b3obo2b6obo3b2ob3o2b
2o3bobob4o2b2obob3obob3o2bo$bob3ob2obobob4o3bobobob2o2b4obo2b4ob4o4bo
b4o4b2o$b2o3bobobo3b3o2b3o2bob2obo6bo2b3ob2ob2o7bob2obobo$o6b7o2b2o6b
3obobo3bobo3b2o4bo4b4o3bo2bobo$b2o3bo11bob5o2bo2b3o4b4obo2b4obo3b8obo
$6obobo2bo5bo2bobo2b2ob2ob2o4bob3obob4obo2b2obo2bobo$5bo3b2obo3b5o3bo
2b3o2b2o3bo6bob3o3bob3obo2b3o$o2b2ob2o3b3obo2bo3bo6b2obobo2bo2bobobob
o3bob3o2b2obob2o$2o3b3obobobo5bob2ob2o2bob2o3b2ob3obobob2ob6o2bo2b3o$
o2b2ob3ob3ob2ob2o2bo2bo2bobo2b6obobob5obo3bobob3ob3o$o2bo3bo6bob3ob2o
b2ob2o5b2ob2ob2o2b3o7bo2b3o3b2o$2obobobobobo3b2obo2b3obo3b2obobo3bob3o
3b2o3bobob2o2bo3bo$5bo4bob3ob2ob4o6b2ob2obob4ob3o12b3o2bo$bobobo2b2o3b
o3bo4bob2ob4obobo4bobobob3ob3obob5obobo$3b2ob7obo8bob4o5bob2o3b3obobo
2bo5b2ob3obo!
[[ RANDOMIZE ]]
this is SO CLEARLY trying to trip up people. voice controls, which are getting more popular these days, get this instead of cgol, it costs more than the original, and it doesnt have half the features as the original! DISGUSTING! >:p
seagun:

Code: Select all

#R B23/S3|B/S23
!
[[ RANDOMIZE ]]
gerways gen of lime:

Code: Select all

#R R2,C2,S2-3,B3,NW1101100000000000000011011
!
[[ RANDOMIZE ]]
canger's way of lies:

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#R B3/S0123678|B/S2345678
!
[[ RANDOMIZE ]]
lonways game of cife:

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#R B2ik3-i/S1c23|B2ik3-a/S1c23
!
[[ RANDOMIZE ]]
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

a funni reaction i found while studying backrakes:

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x = 11, y = 33, rule = B3/S23
6b2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o3$6b
2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o$2o$b
2o$o!
there is a 0.001% chance that this will be turned into an actual reflector
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

replicoscillators on a torus. is life replicomniperiodic on a torus?
missing periods:
p3
p7
p8
p9
p10
p13
p15
p17-23
p25
p27
p29
p31-p55
p57-p59
p61-p115
p117-p123
p125-p161
p163-251
p253-460
p462+
the collection of replicoscillators on a torus of every period found
p1:

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#R life:T2,1
o!
p2:

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#R life:T4,1
2o!
p4:

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#R life:T8,1
obo!
p5:

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#R life:T11,1
4o!
p6:

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#R life:T8,1
2o!
p11:

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#R life:T11,1
o2b2o!
p12:

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#R life:T16,1
o4bo!
p14:

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#R life:T16,1
2o!
p16:

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#R life:T45,1
o!
p24:

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#R life:T20,1
o4bo!
p26:

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#R life:T17,1
ob2o!
p28:

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#R life:T27,1
o2bo!
p30:

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#R life:T27,1
4o!
p56:

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#R life:T53,1
o!
p60:

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#R life:T59,1
o!
p116:

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#R life:T41,1
o!
p124

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#R life:T43,1
o!
p162

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#R life:T49,1
o!
p252

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#R life:T51,1
o!
p461:

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#R life:T57,1
o!
Last edited by tommyaweosme on May 3rd, 2025, 11:04 am, edited 4 times in total.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by confocaloid »

tommyaweosme wrote: February 27th, 2025, 6:37 pm a funni reaction i found while studying backrakes:

Code: Select all

x = 11, y = 33, rule = B3/S23
6b2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o3$6b
2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o3$6b2ob2o$6b2ob2o$2o$b
2o$o!
there is a 0.001% chance that this will be turned into an actual reflector
Sparks from the dirty one-time turner reaction can be used to accidentally make a pentadecathlon:

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x = 17, y = 19, rule = B3/S23
obo$b2o$bo4$3b2o2b2o2b2o2b2o$3b2o2b2o2b2o2b2o2$3b2o2b2o2b2o2b2o$3b2o2b
2o2b2o2b2o4$6b2o4b2o$6b2o4b2o2$6b2o4b2o$6b2o4b2o!
It should be possible to make an actual stable glider reflector out of this, in basically the same way how the "fite reaction" can be made into a stable glider reflector. However, the resulting engineered device is going to be even more of a ridiculous contraption than that, due to the need to rebuild "four biblocks + whatever else has to be spent to trigger the rebuild process" instead of merely "boat + biblock".
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

log of my hrot r5 discoveries in various r5 rules:

awesome p4 oscillator

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x = 14, y = 11, rule = R5,C2,S20-60,B50-60
3ob5o$9o$b4o2b3o$b3o4b3o$b3o5b5o$b3o5b3o$2b3o3b4o$3b3ob5o$5b7o$7b4o$8b
2o!
this rabbit still life is literally the only alive thing to come out of a soup lol

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x = 18, y = 16, rule = R5,C2,S25-50,B45-55
3$7b2o$6b3o$5b3o$4bob5o$5b7o$6b7o$6b7o$5bo2b6o$7b3o2bo$8bob2o$10bo!
it looks so accurate! >:D

the soup in question i lost :(

unrelated edit: this is an emulation of sakas interesting rule from this quote.
Saka wrote: September 14th, 2020, 12:38 am 1. I don't know what your definition of interesting is, but in a one-state automaton, nothing can ever change. However, purple is an interesting color, so if you change the cell's colors to purple it'll be interesting enough for you.

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#R sakas-interesting-rule
!
@RULE sakas-interesting-rule

@TABLE
n_states:2
neighborhood:vonNeumann
symmetries:rotate4reflect
0,0,0,0,0,0

@COLORS
0 128 0 255
1 128 0 255
edit: another unrelated to the original post edit but related to the last edit's quote's original topic's
SquishyBoi wrote: September 14th, 2020, 6:20 pm 22. a cellular automata that can apgsearch itself - as in a cellular automata that is capable of making soups within it. but then that'll require randomness and oh god we're back at square one
we can just have a constructible "red cell" that turns into either an on cell or and off cell in the next generation with a 50% chance of each. im sure someone can figure out how to use that right?

oh, and a "blue cell" that has a 33% chance of turning into a red, on, or off cell each.

and a "green cell" which has a 20% chance of turning into any type of cell. but these two are just extras, we really only need on, off, and the red cell to be able to apgsearch (oh, and the yellow cell, which can be programmed to access the internet through the CA configuration).
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

j. +block=pond reaction

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x = 33, y = 40, rule = B3/S23
12$11b2o$11b2o7$12b4o$13bo$13bo$11bobobo$12bo!
is it known?
Last edited by tommyaweosme on March 2nd, 2025, 11:01 am, edited 1 time in total.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by confocaloid »

tommyaweosme wrote: March 1st, 2025, 4:46 pm j+block=pond reaction

Code: Select all

x = 33, y = 40, rule = B3/S23
12$11b2o$11b2o7$12b4o$13bo$13bo$11bobobo$12bo!
is it known?
Where the 10-bit "J-looking" object comes from? Is there a simple reaction that produces it?

I checked the octohash database, the octo3g database, and the octo3obj database. There were zero matches for either the shown generation of that object (generation 0) or the last generation equivalent to evolving it and the block separately (generation 17). That means it isn't very common, and probably there is no easy cheap way to construct it.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by b-engine »

confocaloid wrote: March 2nd, 2025, 12:38 am Where the 10-bit "J-looking" object comes from? Is there a simple reaction that produces it?
It's jaydot. He probably thought that "J" was already intuitive enough, but not.
Last edited by b-engine on March 2nd, 2025, 1:10 am, edited 1 time in total.
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by confocaloid »

b-engine wrote: March 2nd, 2025, 12:50 am
confocaloid wrote: March 2nd, 2025, 12:38 am Where the 10-bit "J-looking" object comes from? Is there a simple reaction that produces it?
It's jaydot. He probably thought that "J" was already intuitive enough.
That wasn't obvious and I didn't immediately recognize it.

According to the wiki, "J" may refer to either blonk-tie, J-heptomino or J-tetromino.

Niemiec's pages give the following syntheses:

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#N 9jd.rle
#O Mark D. Niemiec's life synthesis database, Thu Feb 19 02:05:21 2015
x = 69, y = 45, rule = B3/S23
4bo39bo$3bo39bo$3b3o37b3o$$obo37bobo$boo38boo$bo21bxx16bo21bxx$22b3x
37b3x$$23bx25bo13bx$23bxxbby19boo14bxx$boo19bx5by12boo5boo12bx$obo5boo
30bobo25by$bbo4boo33bo24by$9bo16$bbo39bo$3bo39bo$b3o37b3o$$4bobo37bobo
$4boo38boo$5bo16bxx21bo16bxx$22b3x37b3x$$23bx25bo13bx$23bxxbby19boo14b
xx$boo19bx5by12boo5boo12bx$obo5boo30bobo25by$bbo4boo33bo24by$9bo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

THE GOLDEN RATIO IS EVERYWHERE!!!
literally how.png
literally how.png (60.71 KiB) Viewed 1307 times
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

12-cell infinite growth in indestructible crosses b3

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x = 5, y = 4, rule = indestructible crosses b3
3o$b3o$b4o$2b2o!
@RULE indestructible crosses b3

@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
#BIRTH
0,0,1,0,1,0,0,0,1,1 #3c
0,1,0,1,0,0,0,1,0,1 #3e
0,1,0,0,1,0,0,1,0,1 #3k
0,1,0,0,0,0,0,1,1,1 #3a
0,0,0,0,0,0,1,1,1,1 #3i
0,0,1,0,0,0,0,1,1,1 #3n
0,0,1,0,0,1,0,0,1,1 #3y
0,0,0,0,1,0,0,1,1,1 #3q
0,0,1,1,0,1,0,0,0,1 #3j
0,1,1,0,0,1,0,0,0,1 #3r
#SURVIVAL
1,0,0,0,0,0,1,1,1,1 #3i
1,1,0,1,0,1,0,1,0,1 #4e
1,0,0,0,0,1,1,1,1,1 #4a
1,0,0,0,1,0,1,1,1,1 #4n
1,1,1,0,0,1,0,0,1,1 #4t
1,1,0,1,0,1,1,1,0,1 #5c
1,0,1,0,1,1,1,0,1,1 #5e
1,0,1,1,1,1,1,0,0,1 #5a
1,1,1,1,1,1,0,0,0,1 #5i
1,1,0,1,1,1,1,0,0,1 #5n
1,1,0,0,1,0,1,1,1,1 #5j
1,0,0,1,1,0,1,1,1,1 #5r
1,1,0,1,1,1,1,1,0,1 #6c
1,0,1,1,1,1,1,0,1,1 #6e
1,0,1,1,0,1,1,1,1,1 #6k
1,0,1,1,1,1,1,1,0,1 #6a
1,0,1,1,1,0,1,1,1,1 #6i
1,1,1,1,0,1,1,1,0,1 #6n
1,1,1,1,1,1,1,1,0,1 #7c
1,0,1,1,1,1,1,1,1,1 #7e
1,1,1,1,1,1,1,1,1,1 #8
#ELSE
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
0 255 0 255
1 0 255 255
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

tommyaweosme wrote: March 5th, 2025, 9:56 pm 12-cell infinite growth in indestructible crosses b3

Code: Select all

x = 5, y = 4, rule = indestructible crosses b3
3o$b3o$b4o$2b2o!
@RULE indestructible crosses b3

@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
#BIRTH
0,0,1,0,1,0,0,0,1,1 #3c
0,1,0,1,0,0,0,1,0,1 #3e
0,1,0,0,1,0,0,1,0,1 #3k
0,1,0,0,0,0,0,1,1,1 #3a
0,0,0,0,0,0,1,1,1,1 #3i
0,0,1,0,0,0,0,1,1,1 #3n
0,0,1,0,0,1,0,0,1,1 #3y
0,0,0,0,1,0,0,1,1,1 #3q
0,0,1,1,0,1,0,0,0,1 #3j
0,1,1,0,0,1,0,0,0,1 #3r
#SURVIVAL
1,0,0,0,0,0,1,1,1,1 #3i
1,1,0,1,0,1,0,1,0,1 #4e
1,0,0,0,0,1,1,1,1,1 #4a
1,0,0,0,1,0,1,1,1,1 #4n
1,1,1,0,0,1,0,0,1,1 #4t
1,1,0,1,0,1,1,1,0,1 #5c
1,0,1,0,1,1,1,0,1,1 #5e
1,0,1,1,1,1,1,0,0,1 #5a
1,1,1,1,1,1,0,0,0,1 #5i
1,1,0,1,1,1,1,0,0,1 #5n
1,1,0,0,1,0,1,1,1,1 #5j
1,0,0,1,1,0,1,1,1,1 #5r
1,1,0,1,1,1,1,1,0,1 #6c
1,0,1,1,1,1,1,0,1,1 #6e
1,0,1,1,0,1,1,1,1,1 #6k
1,0,1,1,1,1,1,1,0,1 #6a
1,0,1,1,1,0,1,1,1,1 #6i
1,1,1,1,0,1,1,1,0,1 #6n
1,1,1,1,1,1,1,1,0,1 #7c
1,0,1,1,1,1,1,1,1,1 #7e
1,1,1,1,1,1,1,1,1,1 #8
#ELSE
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
0 255 0 255
1 0 255 255
B3/S3i4aent5-kqy678:

Code: Select all

#R B3/S3i4aent5-kqy678
!
[[ RANDOMIZE SHADER BASIC COLOR BACKGROUND #FF00FF ]]
OnlyCrossesSurvival

Code: Select all

#R R1,C2,S20-24,B3,7,11,15,NW151505151
!
[[ RANDOMIZE COLOR BACKGROUND #FF00FF COLOR ALIVERAMP #00FFFF COLOR DEAD #FF00FF COLOR DEADRAMP #FF00FF ]]
B2ce variant:

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#R R1,C2,S20-24,B2,10,NW151505151
!
[[ RANDOMIZE COLOR BACKGROUND #FF00FF COLOR ALIVERAMP #00FFFF COLOR DEAD #FF00FF COLOR DEADRAMP #FF00FF ]]
WIP combination of Indestructible Cross B3 and Phox:

Code: Select all

x = 6, y = 12, rule = PSBICB3-A01-UnnameTest-202503061313
3.3B$3.2BA$3.3B6$3A$.3A$.4A$2.2A!
@RULE PSBICB3-A01-UnnameTest-202503061313
A is Alpha.
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
#BIRTH
0,0,1,0,1,0,0,0,1,1 #3c
0,1,0,1,0,0,0,1,0,1 #3e
0,1,0,0,1,0,0,1,0,1 #3k
0,1,0,0,0,0,0,1,1,1 #3a
0,0,0,0,0,0,1,1,1,1 #3i
0,0,1,0,0,0,0,1,1,1 #3n
0,0,1,0,0,1,0,0,1,1 #3y
0,0,0,0,1,0,0,1,1,1 #3q
0,0,1,1,0,1,0,0,0,1 #3j
0,1,1,0,0,1,0,0,0,1 #3r
#SURVIVAL
1,0,0,0,0,0,1,1,1,1 #3i
1,1,0,1,0,1,0,1,0,1 #4e
1,0,0,0,0,1,1,1,1,1 #4a
1,0,0,0,1,0,1,1,1,1 #4n
1,1,1,0,0,1,0,0,1,1 #4t
1,1,0,1,0,1,1,1,0,1 #5c
1,0,1,0,1,1,1,0,1,1 #5e
1,0,1,1,1,1,1,0,0,1 #5a
1,1,1,1,1,1,0,0,0,1 #5i
1,1,0,1,1,1,1,0,0,1 #5n
1,1,0,0,1,0,1,1,1,1 #5j
1,0,0,1,1,0,1,1,1,1 #5r
1,1,0,1,1,1,1,1,0,1 #6c
1,0,1,1,1,1,1,0,1,1 #6e
1,0,1,1,0,1,1,1,1,1 #6k
1,0,1,1,1,1,1,1,0,1 #6a
1,0,1,1,1,0,1,1,1,1 #6i
1,1,1,1,0,1,1,1,0,1 #6n
1,1,1,1,1,1,1,1,0,1 #7c
1,0,1,1,1,1,1,1,1,1 #7e
1,1,1,1,1,1,1,1,1,1 #8
#AUX
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
1,2,2,2,2,2,0,0,0,2
2,2,1,2,2,2,0,0,0,2
2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
1,2,2,2,2,2,2,2,2,1
2,2,1,2,0,0,0,0,0,2
2,2,2,1,2,2,0,0,0,2
#ELSE
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
0 255 0 255
1 0 255 255
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

New version:

Code: Select all

x = 6, y = 12, rule = PSBICB3-A02-UnnameTest-202503061324
3.3B$3.2BA$3.3B6$3A$.3A$.4A$2.2A!
@RULE PSBICB3-A02-UnnameTest-202503061324
Alpha 02: added dots, a lightspeed spaceship and a toggle mechanism
A is Alpha.
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
#BIRTH
0,0,1,0,1,0,0,0,1,1 #3c
0,1,0,1,0,0,0,1,0,1 #3e
0,1,0,0,1,0,0,1,0,1 #3k
0,1,0,0,0,0,0,1,1,1 #3a
0,0,0,0,0,0,1,1,1,1 #3i
0,0,1,0,0,0,0,1,1,1 #3n
0,0,1,0,0,1,0,0,1,1 #3y
0,0,0,0,1,0,0,1,1,1 #3q
0,0,1,1,0,1,0,0,0,1 #3j
0,1,1,0,0,1,0,0,0,1 #3r
#SURVIVAL
1,0,0,0,0,0,1,1,1,1 #3i
1,1,0,1,0,1,0,1,0,1 #4e
1,0,0,0,0,1,1,1,1,1 #4a
1,0,0,0,1,0,1,1,1,1 #4n
1,1,1,0,0,1,0,0,1,1 #4t
1,1,0,1,0,1,1,1,0,1 #5c
1,0,1,0,1,1,1,0,1,1 #5e
1,0,1,1,1,1,1,0,0,1 #5a
1,1,1,1,1,1,0,0,0,1 #5i
1,1,0,1,1,1,1,0,0,1 #5n
1,1,0,0,1,0,1,1,1,1 #5j
1,0,0,1,1,0,1,1,1,1 #5r
1,1,0,1,1,1,1,1,0,1 #6c
1,0,1,1,1,1,1,0,1,1 #6e
1,0,1,1,0,1,1,1,1,1 #6k
1,0,1,1,1,1,1,1,0,1 #6a
1,0,1,1,1,0,1,1,1,1 #6i
1,1,1,1,0,1,1,1,0,1 #6n
1,1,1,1,1,1,1,1,0,1 #7c
1,0,1,1,1,1,1,1,1,1 #7e
1,1,1,1,1,1,1,1,1,1 #8
#AUX
0,0,2,1,2,0,0,0,0,1
0,2,1,0,0,0,0,0,0,2
1,2,2,2,2,2,0,0,0,2
2,2,1,2,2,2,0,0,0,2
2,1,2,2,0,0,0,0,0,2
2,1,2,2,2,2,2,2,2,2
2,0,0,0,0,0,0,0,0,2
0,0,2,1,2,0,2,1,2,1
0,0,0,1,0,0,2,1,2,1
0,0,2,0,2,0,0,0,0,1
0,0,2,0,0,0,2,0,0,2
#ELSE
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
0 0 0 0
1 0 255 255
2 255 0 0
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

6G synthesis of beehive with bend nine

Post by tommyaweosme »

Code: Select all

x = 47, y = 51, rule = B3/S23
11$37bo$35b2o$36b2o7$29bo$20bobo6bobo$21b2o6b2o$21bo8$13b2o16b3o$12bo
bo16bo$14bo17bo10$37b3o$37bo$38bo!
caption: 6G synthesis of beehive with bend nine
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

"p13" "gun"

Post by tommyaweosme »

would a "p13" "gun" be possible?

what i mean by that is every 13 generations, it puts the glider in the same state in the same place. i know that glider streams have a maximum of p14 so a p13 glider gun would most likely destroy itself, but is it constructible?
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
confocaloid
Posts: 6697
Joined: February 8th, 2022, 3:15 pm
Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: "p13" "gun"

Post by confocaloid »

tommyaweosme wrote: March 7th, 2025, 2:23 pm would a "p13" "gun" be possible?

what i mean by that is every 13 generations, it puts the glider in the same state in the same place. i know that glider streams have a maximum of p14 so a p13 glider gun would most likely destroy itself, but is it constructible?
Maybe a "capped 'p13 glider gun'" oscillator exists in CGoL, but I don't see any good way to discover it with current tools and methods.

Directly searching for a p13 (for example using Logic Life Search) is unlikely to find anything in reasonable time. The current limit of what can be found directly seems to be around p7 or p9.

The desired period (13) is prime, and in particular it is not divisible by either 2 or 4. That means it is impossible to use symmetry to reduce the problem to a search for only 1/2 or 1/4 of the desired period. See discussion viewtopic.php?p=176325#p176325 for more.

Here is a small "p12 glider gun" in another CA, found using Logic Life Search and symmetry (it rotates 90 degrees):
confocaloid wrote: January 24th, 2024, 7:17 pm [...]

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#C "p12 glider gun"
x = 10, y = 8, rule = B3aijny4aqwy5ckry6ae/S2aei3-k4qwz5r6aik
2bobo$b2ob3o$o2bo2bo$b3obo$3b3o$bobobobo$bobo4b2o$b2o4b2o!
[...]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

Citation needed wrote: March 7th, 2025, 5:58 am This pattern was reported to be growing in "lazyslug.com", but it just splits apart on the forums.

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x = 22, y = 4, rule = Gooey
BAA! BAAA BLACK SHEEP, HAVE YOU ANY WOOL?
YES SIR, YES SIR, THREE BAGS FULL.
ONE FOR THE MASTER AND ONE FOR THE DAME,
AND ONE FOR THE LITTLE BOY WHO LIVES DOWN THE LANE.
i added another photon (it was meant to be)

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x = 3, y = 1, rule = Gooey-anotherphotonitwasmeanttobe
BBA! BBBA BCALK SHHEP, VAHE YUO AYN WWOL?
SEY RIS, SEY RIS, THRRE GABS FUUL.
ENO ROF TEH MATSER ADN ENO FRO TEH MADE,
ADN ENO ROF TEH LIITLE YOB WOH VILES NOWD TEH NALE.
@RULE Gooey-anotherphotonitwasmeanttobe
3-state photon rule where all the action happens in state 2
RSBoi 2025-02-09

@COLORS
0 0 8 16
1 128 255 64
2 255 64 255

@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a

#90 Off
	#kill
		2 2,0,1,0,0,0,0,0 2
		1 2,2,0,0,0,0,0,0 2

#90 Sync
	#wait
		2 1,0,1,0,0,0,0,0 2
	#release
		2 1,2,1,2,0,0,0,0 0

#Eat
	#block
		0 2,0,1,1,0,0,0,0 0
		2 1,0,0,1,0,0,0,0 0

#Split
	#pop out
		1 1,0,2,0,1,0,0,0 1
		1 1,2,0,0,0,0,0,0 0
	#prepare
		1 2,0,1,0,2,0,0,0 0	
	#pop in
		2 2,0,0,1,0,0,0,0 0
		0 2,0,1,0,2,0,0,0 0
		0 1,0,2,2,0,0,0,0 1
#Push
	#prime
		0 0,1,0,0,2,1,0,0 1
	#dock
		0 0,1,0,2,0,0,0,h 1 #front
		0 1,0,1,1,2,0,0,0 2 #mid
		1 1,2,0,1,0,0,0,0 0 #back
		1 1,0,2,0,0,0,0,0 0 #tail
		2 1,1,0,0,0,0,0,0 2 #bottom
	#poof
		0 1,2,1,d,e,f,g,0 1 #move
		1 2,1,0,d,e,f,0,0 0 #remove
		0 2,2,0,0,0,0,0,0 0 #pair front
		0 2,2,0,0,0,0,0,1 0 #pair down
		2 2,2,1,0,0,0,0,0 0 #disappear front
		2 2,2,1,0,1,0,0,0 0 #disappear core
		2 2,1,2,0,0,0,0,0 0 #disappear bottom
#extra spaceship
2 2,0,0,0,0,0,0,0 2

#Bullets
0 2,1,c,d e,f,g,0 0
0 2,b,c,d,e,f,g,h 2
1 2,b,c,d,e,f,g,h 0
2 a,b,c,d,e,f,g,h 1
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

R -> beehive

Code: Select all

x = 3, y = 3, rule = b34r/s234j
b2o$2o$bo!
#C minrule: b3aeijn4r/s2-i3aijq4j
#C medrule: b34r/s234j
#C maxrule: b2in34-ajy5-y678/s0234-ar5-ij6-a78
yes, i did spend many minutes working out the precise minrule and maxrule.

in this case, "medrule" means the shortest rulestring which still keeps the reaction in tact.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
Rakatus
Posts: 15
Joined: March 15th, 2025, 11:08 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by Rakatus »

See this:

Code: Select all

#R B3/S2-e3
b2o$2o$bo!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

Rakatus wrote: March 15th, 2025, 12:31 pm See this:

Code: Select all

#R B3/S2-e3
b2o$2o$bo!
your predecessor is the 2x3, but my predecessor is the little skating guy
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
Rakatus
Posts: 15
Joined: March 15th, 2025, 11:08 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by Rakatus »

It doesn't look like a "little skating guy".
Another solution:

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#R B3-j/S1c23
b2o$2o$bo!
The fake glider:

Code: Select all

#R B3-j/S1c23
o$b2o$2o!
And a replicator:

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#R B3-j/S1c23
bo$o$bo!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

Rakatus wrote: March 16th, 2025, 9:04 am It doesn't look like a "little skating guy".
skating guy.png
skating guy.png (4.87 KiB) Viewed 770 times
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
Rakatus
Posts: 15
Joined: March 15th, 2025, 11:08 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by Rakatus »

Well, then this looks like a skating guy:

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#R B/S
bo$2o!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

Rakatus wrote: March 16th, 2025, 1:54 pm Well, then this looks like a skating guy:

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#R B/S
bo$2o!
no, it looks like a guy on a skateboard
there is a big difference.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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