1x1:
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#R B/S0
o!
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#R B/S1e
2o!
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#R B2e/S
o$bo!
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#R B/S0
o!
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#R B/S1e
2o!
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#R B2e/S
o$bo!
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x = 2, y = 2, rule = MAPADC9vyIA/f8AAH//AAD//wCA//+AAP//AID/fwAA//8AAH//AAB//wAA//8AAP//AAD//4AA//8AAP//AAD//w
o$bo!Only INT is supported.muzik wrote: February 25th, 2025, 12:09 pm 2x2:Code: Select all
x = 2, y = 2, rule = MAPADC9vyIA/f8AAH//AAD//wCA//+AAP//AID/fwAA//8AAH//AAB//wAA//8AAP//AAD//4AA//8AAP//AAD//w o$bo!
No adjustable oscillators!wwei47 wrote: February 25th, 2025, 12:44 pm I'd like to point to some known results. First, we have "glass tile oscillators" collected in a thread by confocaloid. viewtopic.php?f=11&t=6792
confocaloid points out that margolus oscillators are an infinite series of these oscillators. As a result, we have lower bounds for all bounding boxes, since margolus oscillators fit in squares, which fit in rectangles. However, since we aren't required to use the *entire* bounding box, a simple replicator shuttle can grow with the *longer* side length of a rectangle, instead of the shorter one, to which margolus oscillators are constrained.
These adjustable oscillators are only intended to be lower bounds. I heavily doubt that most of them are optimal, but I just want something to fill up the table for now. But if you insist:
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x = 3, y = 1, rule = B2i/S01
obo!
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x = 3, y = 14, rule = B2e3jry4t5i7e/S012aci3ijr4aci5ey7e
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo!
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x = 1, y = 14, rule = Ampere_counter
C$A$A$A$A$A$A$A$A$A$A$A$A$A!
@RULE Ampere_counter
A 4-state 1D CA emulating the binary counter oscillators in B2e3jry4t5i7e/S012aci3ijr4aci5ey7e of the form o$(2n)o$o! for n>=2.
@TABLE
n_states:4
neighborhood:Moore
symmetries:none
#00x->0
0, 0, 0,1,0, 0,0,0,0, 1#010->1
0, 0, 0,1,1, 0,0,0,0, 1#011->1
0, 0, 1,1,0, 0,0,0,0, 1
0, 0, 0,1,2, 0,0,0,0, 3#012->3
0, 0, 2,1,0, 0,0,0,0, 3
0, 0, 0,1,3, 0,0,0,0, 1#013->1
0, 0, 3,1,0, 0,0,0,0, 1
0, 0, 0,2,0, 0,0,0,0, 2#020->2
0, 0, 0,2,1, 0,0,0,0, 2#021->2
0, 0, 1,2,0, 0,0,0,0, 2
0, 0, 0,2,2, 0,0,0,0, 2#022->2
0, 0, 2,2,0, 0,0,0,0, 2
0, 0, 0,2,3, 0,0,0,0, 3#023->3
0, 0, 3,2,0, 0,0,0,0, 3
0, 0, 0,3,0, 0,0,0,0, 3#030->3
0, 0, 0,3,1, 0,0,0,0, 2#031->2
0, 0, 1,3,0, 0,0,0,0, 2
0, 0, 0,3,2, 0,0,0,0, 1#032->1
0, 0, 2,3,0, 0,0,0,0, 1
#033->0
0, 0, 1,0,1, 0,0,0,0, 0#101->0
0, 0, 1,0,2, 0,0,0,0, 1#102->1
0, 0, 2,0,1, 0,0,0,0, 1
0, 0, 1,0,3, 0,0,0,0, 1#103->1
0, 0, 3,0,1, 0,0,0,0, 1
0, 0, 1,1,1, 0,0,0,0, 1#111->1
0, 0, 1,1,2, 0,0,0,0, 2#112->2
0, 0, 2,1,1, 0,0,0,0, 2
#113->0
0, 0, 1,2,1, 0,0,0,0, 2#121->2
#122->0
#123->0
0, 0, 1,3,1, 0,0,0,0, 2#131->2
0, 0, 1,3,2, 0,0,0,0, 3#132->3
0, 0, 2,3,1, 0,0,0,0, 3
0, 0, 1,3,3, 0,0,0,0, 2#133->2
0, 0, 3,3,1, 0,0,0,0, 2
#202->0
0, 0, 2,0,3, 0,0,0,0, 2#203->2
0, 0, 3,0,2, 0,0,0,0, 2
0, 0, 2,1,2, 0,0,0,0, 1#212->1
0, 0, 2,1,3, 0,0,0,0, 1#213->1
0, 0, 3,1,2, 0,0,0,0, 1
0, 0, 2,2,2, 0,0,0,0, 2#222->2
0, 0, 2,2,3, 0,0,0,0, 3#223->3
0, 0, 3,2,2, 0,0,0,0, 3
#232->0
0, 0, 2,3,3, 0,0,0,0, 1#233->1
0, 0, 3,3,2, 0,0,0,0, 1
#333->0
@COLORS
0 0 0 0
1 85 85 85
2 170 170 170
3 255 255 255
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x = 3, y = 2, rule = B2e3n4ar/S012a3an4r
o$b2o!
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x = 4, y = 2, rule = B2ek3ejr4ai/S012ai3aeijr4a
2b2o$obo!
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x = 5, y = 2, rule = B2ik3ar4ar/S012aci3ajn4ir5i
o2bo$obobo!
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x = 6, y = 2, rule = B2ek3aenr4r5i/S012ei3aijn4r5i
bo$o2bobo!
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x = 7, y = 2, rule = B2e3ajr4air5i/S012cei3aenr4a5i
bo$obobobo!
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x = 8, y = 2, rule = B2ei3aejr4a5i/S12aci3aenr4a5i
3o4bo$4b2obo!
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x = 9, y = 2, rule = B2e3ejr4r/S012aik3aeinr4ai5i
ob2o4bo$2b5o!
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x = 10, y = 2, rule = B2eik3aejn4ar5i/S012eik3a4ai5i
obo3b2obo$bobob2obo!
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x = 3, y = 3, rule = B2ei4aijknr5jnq/S012-en3ajnr4i5ij6ak
bo$o$b2o!
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x = 5, y = 1, rule = B012aci3i7e8/S6i
3obo!
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x = 3, y = 4, rule = B/S012345678History
CBA3$C2B!
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x = 3, y = 4, rule = B/S012345678History
2CA3$2CB!
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x = 23, y = 10, rule = B2i/S01History
7.3A.A2BA.A3$7.D8.D$4.D.D10.D.D$4.2D12.2D$4.3D10.3D3$3A.A15.A.A!
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x = 5, y = 5, rule = B2i/S01
4o4$5o!
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x = 12, y = 5, rule = B2i/S01History
4.2CDC4$3A.2CDC.3A!
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x = 9, y = 5, rule = B2i/S01History
2.CDEDC4$2ACDEDC2A!
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x = 13, y = 7, rule = B2i/S01
obo3$ob3obo3$ob3ob3ob3o!
vilc wrote: February 26th, 2025, 5:56 am [...] 3x3 : p72[...]Code: Select all
x = 3, y = 3, rule = B2ei4aijknr5jnq/S012-en3ajnr4i5ij6ak bo$o$b2o!
H. H. P. M. P. Cole wrote: September 30th, 2023, 4:18 pm [...] Here's a 3x3 p72 found with EPE I would love to call 'Panconfigurational' though it is far from that:
I'm pretty sure there's no more higher periods. [...]Code: Select all
x = 3, y = 3, rule = B2ei3er4aijny5inqr/S012ak3ajnr4i5ijn6a 3o2$2bo!