1c2ce4i7e/2aei3i/3 (Avalanche)
I called this Generations rule Avalanche because when structures collide it looks like a crushing stone:
Code:
Select all
x = 64, y = 64, rule = 1c2ce4i7e/2aei3i/3
2.A.BA2.2ABA5.A.B.A.B2.B2.4A.AB.B.A2.A5.BA4.B.B.2AB2A$.3BA2B.A3.BA4.B
.4B4.A2B.B.ABA.B2.B.A.B.A.BA3.A.A3.AB$AB2.BA2.B2.B.A4.2AB.B.3B2A2BA2.
A.A2.AB.A9.B.3A.B.A2.B$.B.AB7.B.A3.BA.B2.B4.A2.B.A.A3.2B2.A.A5.AB2A.A
.A.B2A$BA.2B2.B.2B3.A3.B.3A2.BABA2.A3.2B2.BA.B2.AB.A.2BA2.B.BABA2.A$.
A.BAB2.A.2B.2BAB2.2BA.A.A.A.B4.B2.A2.B3.3A.B.B.B2.A.A2.2A$2.A3.A.2A2.
2B2.B5.2AB5.A3.2B.A.A3.A.A.BA2.BA.BA3.B2.2A$5.BA3.AB.B.4B.B2.B3.A.B.A
.3BABAB5.3AB4.B.A3.BA$3.A.2B2.AB2.A2.A.B.B.B.A6.A.B2ABA.B.3BAB.2B5.B3.
B.A.B$.AB.AB2AB.BA2.A3.B4.B.3B2.B2.B4.BA3.BA2.2A.A2B.BA.A.A.BA$2.2B3.
B.B2.A.A5.B.B.AB.B.A5.A3.A6.B.B.2BA3.A.B.A$BABABAB.A.2A2BA.B.BAB2.A3.
A.B2A4BA.A.A.AB2.A.A5B.B.AB2A.2B$A3.B3.2AB2AB2A2.A2.AB.BAB2A.2B4.A4B2.
A2B3.A2.BA2.B2AB4A$.A2.A.2B2.3AB2.B3.2A.B2.A2.ABA.A.B2.BA.A2.A4.B3.A.
A.2A$A.B2.B8.2B.A2.A.A2.A.A.A.A.2A3.B.BA.B.A.2B5.A.B.B.AB$2.2A.B5.A5.
2B.2BAB2A.A2.2A.B.B2.A.A.A.B2.A2B3.AB.B.BA2.B$A.2A.ABA5.BA.2B.A2.2B2.
A.A2.B.B4.2B3.2B.AB3.2BABA3.4AB$.AB7.A2.A.B2.B4.A3.2A2BA2.B.B.B.B4.2A
B.B.A2.2B.B4A$2.3B2.A.A3.B3.2ABA.AB2.A3.2B.B3A3.A2BA.B.2A2B3AB3ABAB2.
B$B.2AB2ABA3.AB.B2.2A3.A.B.AB2.B2.AB2.B2.B2.B.ABA.B2A.B.AB.AB.B$2.B2.
B2A.B2A.A2.B.2B.2A.A.3A.A3.2A.BA4.3B.A2.3B.A.2A.2A.B$A.2B3.A.B.B.2ABA
3B.A.A3.2B2.2A.3B2A2.A.ABAB.2A.B.A4.A2.2A$2AB.B.2A.3B2.B.ABA3B.A2B.A4.
A2.BA.3B.2BA2.2B2.A.3A3B2.2B$2.A.A2.A2.BA4.A4.B4.3B3.A2.B4.A7.A.A.ABA
.B3.B.AB$B.2A.B2.A6.B.BA.B.5B.A.A3.3B2.B4.B.B3.BA.A3.2A4.B$3.B.BA3.A.
B.B.B3.AB4.2B.A2.BA2B2.A.BA8.B.A2.B.2B3.AB$.BA.2BA4.A.2A.AB2.B.A4.B2.
2B4.A5.A.2A.2B.AB2A4.A.3AB$.B2.2A4.B6.B.B.B2.2A2.AB4.BA.ABA.A2.B3.B3.
B2.B3.2B.B$2A2.A2.BA.B5.2B4.AB3.A.A.A.BA3.A2BA3.B2.2A2.BA.ABA.B2.B$2.
B.B2.B3.3A3.AB.3B2.A3.2ABA.A3.A.B4.BA.A2.BA2.B3.A2.B$5.B.A3.B.3B3.BA.
A.B2.A.A2B2.B2.3B5.B2.AB.2ABA2.A.2A2.B$3.2AB.AB2.B2.BAB.A.B.A.2B3.A3B
A3.B6.A5.3AB2.2B.AB2.A$4.2A.B.BA2.BA2.2AB2.BA.2A.A2.2B.B.B2.2A3.AB4.B
A.A.A.B.B.B$BA.2B3.A2BAB.B.AB.2AB2.AB4.A.BA2B2A4.ABA.B.2B2A.B2.2B.B3.
A$3.A3.A.B2.B4.BA3.AB2AB3.B2.AB4AB2.B3.AB2.2A5.B.BA$3.2A3BAB3ABA5.A.B
2.B5.B5A.B2.AB.2B.A.B.A2.B.B2.2B.B$.B4.2B4.2B2AB.B.A.A.2AB.B.B2.A.A3.
A2B4.BAB2.2A.A2BA2.B2A$A2BA2B.B2.A5.2A4.A4.B.2B6.B3.B4.2A2.AB4.B2.2A.
A$4.B2A.2A6.2A2.2AB2A.B.2B.2B.B4.3BABAB.BAB2.3B.B.2B.2A$.ABABA3.A.2A.
A2B.A3.B2.A4.3A3B.B3.BA2.AB2.2B.2A2B.B2.A.2B$2.B.4A.B5.2A.2A2.AB.A.AB
3.A3.A2.2A.6B.B2.BAB.2B2.2B$.B5.2A3.ABA2B3.B2.AB.2A.2A4.A.B2A4B.BA.A3B
2.A.A.B.2A$3.B.2B5.AB.A2.3A4.A.AB2.3B2A.A.2BA.2A2.A2.3B.B3.A.B2AB$AB.
2BA6.BA2.2B2A.2ABA.3B.3A.BA2B.A2.2BA.BAB.BA.AB2.2A2B.BA$B4.A4.A3.A2.A
B2.3A3.4A.B2A3.6ABA2.B2.BA.BA.A.B3.B$3A2.A2.A.A.BAB3.B2.A3.2A.A2.2B.B
2.2A.2A.BA.2A2.2A.A2B.B5.A$BA2B4.A2.2B2.B.A.BA.2B.A2.A4.A.AB2.ABA2.B.
2ABA2.B2A2.A5.B$BA2B2.B2.A2.A2.2B3.BA.B3.B.A.A.ABA.B2AB.A2B.B3.A.BABA
.2B.3A$A6.B4.B.A2B4.B2.BA2.2AB.2A2.2BA2B.A2.2A2B.AB3.A.BA$B2.2A3.BA2.
2A.BA5.B2A2BA2.2AB2.B2.B.B2.B2A2.2B.A.2B2AB4.BA$3BA.2A.A2.2A.A3.2A2.B
AB.A.A.B6.A3.ABA3.2B.A2.B2AB2.BA.2B$BA2B3.2A5.A9.B.A3.A8.B2.A.3BA.B.B
2.B.BA2.A$.A2.A2.2B2A2.B2.A2.B3.5A.BA2B2A3.AB2A.A2.A2B.4B3A3.A.A$4.2B
3.A.A2.4B5.2A2.2A.A2.2B3.4A3.A.A.A4.A.B3.B.B$B2.2A.A3.2B2.B.A2.B.2B.A
.B2.B2A2.2ABA.A.2BA.A.2ABA.A2.A2.A2B2.B$2.2A2.3A2.AB2.AB.B2.A.BAB.B.A
B2.4B.B.2B.3BA.BA2.B3AB2A.B2.A$3.AB.5A.AB.ABA.BA2BAB2A.B.A3BABA3.A.2A
5.A.A3.2B3.AB.A$2.A2.BA.A.A2.2B3.B.BA2BA3.B4.2A2.3B3.B2.2A2.B3.BA.BA3.
BA$A.ABA2.A6.A.B.A.2B.B3.B3.A.A3B.3AB.2BA.A.B2A.B.A.3AB.B$2.2B2.5A4.B
3.B2A.AB2.B.A2.A.A.B.A.A3.AB.B.A.A2B.A2.B2.A$.3ABABA2.A3.B2.A2.A.2A.B
2A2BA3B2.AB.3B.B2.B.2BA2B2.B.2A2B.AB$.3A.2BA.B2.A2B2.B.A4.AB3.2B.B2AB
.BA2.2A.BA.B2.B.B4.A4.A$B2.B.BA2BA.B.B.B.B.B2.B.B.3A.A2.B5.A2B.AB4.B.
ABAB4.BAB$.3B.B.ABA.ABA.A3.AB2.2B.5AB2.B2.B3.A4.AB.A2.2A.A.2B2.3B!
Some basic structures (spaceship, rake, gun and growing spaceship):
Code:
Select all
x = 31, y = 15, rule = 1c2ce4i7e/2aei3i/3
29.A$28.A.A$29.A9$8.3A$2B4.2BA.A2B$2A4.2A3.2A4.2BA$17.2A!
edit: a less active sibling 1 transition further that keeps the gun:
Code:
Select all
x=0, y=0, rule=1c2ce4i7e/2ae3i/3
! #C [[ RANDOMIZE ]]
big edit:
TGeometry
It's a 3-state hybric CA in which both colors are B2ce3ei/S1e2ac when alone but interesting things happen when they're together.
Code:
Select all
x=0, y=0, rule=TGeometry
! #C [[ RANDOMIZE RANDWIDTH 100 RANDHEIGHT 100 ]]
@RULE TGeometry
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={1,2}
#T
0 i,0,i,0,0,0,0,0 i #B2e
0 i,0,i,0,i,0,0,0 i #B3e
0 0,i,0,i,0,0,0,0 i #B2c
0 0,i,i,i,0,0,0,0 i #B3i
i i,i,0,0,0,0,0,0 i #S2a
i 0,i,0,i,0,0,0,0 i #S2c
i i,0,0,0,0,0,0,0 i #S1e
#Geometry
0 1,2,0,0,0,0,0,0 1
0 2,1,0,0,0,0,0,0 2
1 2,0,0,0,0,0,0,0 1
2 1,0,0,0,0,0,0,0 1
1 1,2,0,b,c,d,e,f 1
1 a,1,2,b,c,d,e,f 1
2 2,1,a,b,c,d,e,f 2
i a,b,c,d,e,f,g,h 0
Spaceships (c/2o T, c/1o Micro and unnamed photon):
Code:
Select all
x = 19, y = 6, rule = TGeometry
14.AB$.A4.AB6.A.B$A.A5.B4.A3.B$6.A7.A.B.B$5.2A9.B.B$5.A7.A2.2B!
Puffers (one normal and one growing):
Code:
Select all
x = 35, y = 20, rule = TGeometry
16.BA$15.B$14.B2.A$13.B.B.2A$12.B2.B2.A$11.B3.B$10.B$9.B.B2.B$8.B.B2.
B$7.B.2B$6.B2.B$5.B.3B$4.B.2B$3.B.B$2.B29.AB$.B4.B25.A.B$5.B27.2A$B3.
B26.A2$2.B14.A!
Rakes (siderake and backrake):
Code:
Select all
x = 32, y = 12, rule = TGeometry
AB.AB20.AB$A4.B19.A.B$.A.A2.B17.A3.B$2.A2.B.B17.A.B.B$8.B21.B$5.B.B.B
14.A4.B.B$8.B.B20.B$8.2B.B12.A2.B$9.B2.B11.A4.B$9.B3.B9.3A$10.3B$12.B
!
edit2: I found it in a soup:
Code:
Select all
x = 21, y = 19, rule = TGeometry
$3.AB$3.A.B11.BA$2.A3.B9.B.A$3.A.B.B7.B3.A$5.B2.B5.B.B.A$2.A2.B3.B3.B
2.B$6.B2.B3.B5.A$2.A$2.A5.B5.B$.3A.B7.B$6.B$16.B$2.A9.B$2.A10.B$2.A11.
B.B$.3A.B9.B$6.B!
edit3: a variant with less amount of growing structures:
Code:
Select all
#R TGeometryVariant
! #C [[ RANDOMIZE RANDWIDTH 100 RANDHEIGHT 100 ]]
@RULE TGeometryVariant
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={1,2}
#T
0 i,0,i,0,0,0,0,0 i #B2e
0 i,0,i,0,i,0,0,0 i #B3e
0 0,i,0,i,0,0,0,0 i #B2c
0 0,i,i,i,0,0,0,0 i #B3i
i i,i,0,0,0,0,0,0 i #S2a
i 0,i,0,i,0,0,0,0 i #S2c
i i,0,0,0,0,0,0,0 1 #S1e
#Geometry
0 1,2,0,0,0,0,0,0 1
0 2,1,0,0,0,0,0,0 2
1 2,0,0,0,0,0,0,0 1
2 1,0,0,0,0,0,0,0 1
1 1,2,0,b,c,d,e,f 1
1 a,1,2,b,c,d,e,f 1
2 2,1,a,b,c,d,e,f 2
i a,b,c,d,e,f,g,h 0