HTH's thread

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hth3
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HTH's thread

Post by hth3 »

A thread for my discoveries which probably already exist or are not very notable
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Re: HTH's thread

Post by hth3 »

Loaf puffer

Code: Select all

x = 17, y = 18, rule = B3/S23
13b3o$4b4o4b5o$3b6o2b2ob3o$2b2ob4o3b2o$3b2o3$3b2o$bo6bo$o8bo$o8bo$9o3$
4b4o$3b6o$2b2ob4o$3b2o!
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Re: HTH's thread

Post by d/dx »

Hello and welcome new user! Congratulations on instantly making a sandbox thread (a thing which many newbies fail to do).
my shtuffs

xkcd.com/626/


DieciFseis when?

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Re: HTH's thread

Post by hotdogPi »

d/dx wrote: February 16th, 2025, 8:22 am Hello and welcome new user! Congratulations on instantly making a sandbox thread (a thing which many newbies fail to do).
Not a new user. This is HerscheltheHerschel.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

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Re: HTH's thread

Post by b-engine »

hotdogPi wrote: February 16th, 2025, 9:15 am Not a new user. This is HerscheltheHerschel.
HerscheltheHerschel joined the forums in 2023 - "hth" is the abbreviation of the name.
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hth3
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Re: HTH's thread

Post by hth3 »

Edgeshooting? teardrop synthesis

Code: Select all

x = 13, y = 11, rule = B3/S23
2bo$obo4bo$b2o4bobo$7b2o2$3b2o$2bobo$4bo$10b3o$10bo$11bo!
Two blocks:

Code: Select all

x = 14, y = 9, rule = B3/S23
2bo$obo4bo$b2o4bobo$7b2o$11b3o$11bo$3b2o7bo$2bobo$4bo!
This thing:

Code: Select all

x = 10, y = 10, rule = B3/S23
obo$b2o4bo$bo5bobo$7b2o3$8b2o$3bo3b2o$3b2o4bo$2bobo!
Four blocks:

Code: Select all

x = 10, y = 16, rule = B3/S23
4bo$3bo$3b3o3$obo$b2o4bo$bo5bobo$7b2o4$8b2o$3bo3b2o$3b2o4bo$2bobo!
Temp long ship:

Code: Select all

x = 19, y = 17, rule = B3/S23
15bo$14bo$14b3o3$2bobo$3b2o4bo$3bo5bobo$9b2o6bo$16bo$o15b3o$b2o$2o8b2o
$5bo3b2o$5b2o4bo5bo$4bobo9b2o$16bobo!
4G 1G:

Code: Select all

x = 12, y = 17, rule = LifeHistory
.A$2.A$3A$6.A$4.2A$5.2A2$.A$2.2A$.2A6.2A$9.A.A$9.A3$.3A$3.A$2.A!
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Re: HTH's thread

Post by hth3 »

MWSS and HWSS dragging block absorber:

Code: Select all

x = 15, y = 18, rule = B3/S23
8bo$6bo3bo$bo3bo$obo2bo4bo$bo3b5o2$10b2o$b2o7b2o$b2o$11b2o$9bo4bo$4bo
3bo$3bobo2bo5bo$4bo3b6o3$4b2o$4b2o!
This thing:

Code: Select all

x = 11, y = 10, rule = B3/S23
6b2o$6bo$8bo$7b2o2$7b2o$b3o2bobo$bobo3bo$2obo4b3o$10bo!
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Re: HTH's thread

Post by hth3 »

This 3g to 1g thing found when experimenting with collisions between puffer ash and spaceships:

Code: Select all

x = 64, y = 35, rule = B3/S23
3o25b3o$22bo$13b2o6bobo8bo$12bo2bo5bo2bo7bo$2b2o9b2o7b2o8bo$2b2o2$25b
3o$25bo$26bo10$37b2o$36b2o$38bo11$61b3o$61bo$62bo!
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Re: HTH's thread

Post by unname4798 »

2 blocks and a glider in,
2 blocks and a glider out:

Code: Select all

x = 8, y = 11, rule = B3/S23
2b2o$2b2o6$5b3o$5bo$2o4bo$2o!
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Re: HTH's thread

Post by hth3 »

First person to destroy this still life in less than 10 gliders gets a prize of 20 water molecules and 45 air molecules, and first person to destroy this still life in less than 4 gliders (if possible) gets a prize of 40 water molecules and 90 air molecules.

Code: Select all

x = 17, y = 20, rule = B3/S23
2o13b2o$o3bo7bo3bo$b4o7b4o2$3b2o7b2o$4b3o3b3o$2bo4bobo4bo$2b5o3b5o2$2b
2ob2o3b2ob2o$2b2ob2o3b2ob2o2$2b5o3b5o$2bo4bobo4bo$4b3o3b3o$3b2o7b2o2$
b4o7b4o$o3bo7bo3bo$2o13b2o!
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Re: HTH's thread

Post by unname4798 »

hth3 wrote: February 18th, 2025, 12:55 pm First person to destroy this still life in less than 10 gliders gets a prize of 20 water molecules and 45 air molecules, and first person to destroy this still life in less than 4 gliders (if possible) gets a prize of 40 water molecules and 90 air molecules.

Code: Select all

x = 17, y = 20, rule = B3/S23
2o13b2o$o3bo7bo3bo$b4o7b4o2$3b2o7b2o$4b3o3b3o$2bo4bobo4bo$2b5o3b5o2$2b
2ob2o3b2ob2o$2b2ob2o3b2ob2o2$2b5o3b5o$2bo4bobo4bo$4b3o3b3o$3b2o7b2o2$
b4o7b4o$o3bo7bo3bo$2o13b2o!

Code: Select all

x = 17, y = 20, rule = В3/S23
2o13b2o$o3bo7bo3bo$b4o7b4o2$3b2o7b2o$4b3o3b3o$2bo4bobo4bo$2b5o3b5o2$2b
2ob2o3b2ob2o$2b2ob2o3b2ob2o2$2b5o3b5o$2bo4bobo4bo$4b3o3b3o$3b2o7b2o2$
b4o7b4o$o3bo7bo3bo$2o13b2o!



















































@RULE В3/S23
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
1,a,b,c,d,e,f,g,h,2
@COLORS
1 0 255 255
2 0 0 255
@NAMES
0 dead
1 alive
2 dead
First person to destroy this still life in 0 gliders gets a water bottle and an air supply.
I will get the prize!
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Re: HTH's thread

Post by hth3 »

unname4798 wrote: February 18th, 2025, 1:00 pm
hth3 wrote: February 18th, 2025, 12:55 pm First person to destroy this still life in less than 10 gliders gets a prize of 20 water molecules and 45 air molecules, and first person to destroy this still life in less than 4 gliders (if possible) gets a prize of 40 water molecules and 90 air molecules.

Code: Select all

x = 17, y = 20, rule = B3/S23
2o13b2o$o3bo7bo3bo$b4o7b4o2$3b2o7b2o$4b3o3b3o$2bo4bobo4bo$2b5o3b5o2$2b
2ob2o3b2ob2o$2b2ob2o3b2ob2o2$2b5o3b5o$2bo4bobo4bo$4b3o3b3o$3b2o7b2o2$
b4o7b4o$o3bo7bo3bo$2o13b2o!

Code: Select all

@RULE В3/S23
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
1,a,b,c,d,e,f,g,h,2
@COLORS
1 0 255 255
2 0 0 255
@NAMES
0 dead
1 alive
2 dead
That's cheating.
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Re: HTH's thread

Post by unname4798 »

hth3 wrote: February 18th, 2025, 12:55 pm First person to destroy this still life in less than 10 gliders gets a prize of 20 water molecules and 45 air molecules, and first person to destroy this still life in less than 4 gliders (if possible) gets a prize of 40 water molecules and 90 air molecules.

Code: Select all

x = 17, y = 20, rule = B3/S23
2o13b2o$o3bo7bo3bo$b4o7b4o2$3b2o7b2o$4b3o3b3o$2bo4bobo4bo$2b5o3b5o2$2b
2ob2o3b2ob2o$2b2ob2o3b2ob2o2$2b5o3b5o$2bo4bobo4bo$4b3o3b3o$3b2o7b2o2$
b4o7b4o$o3bo7bo3bo$2o13b2o!
Nah, the prize is not significant enough.
First person to say "cheating" in this thread dies.
HTH3 died.
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Restart
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Re: HTH's thread

Post by hth3 »

This thing:

Code: Select all

x = 14, y = 10, rule = B3/S23
5bo$6bo$4b3o3$12b2o$11b2o$3o3b2o5bo$2bo2bobo$bo5bo!
One glider (the one which turns into a boat) makes the difference between chaotic and calm collision:

Code: Select all

x = 14, y = 10, rule = B3/S23
5bo6bo$6bo3b2o$4b3o4b2o3$12b2o$11b2o$3o3b2o5bo$2bo2bobo$bo5bo!
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Re: HTH's thread

Post by R2INT »

hth3 wrote: February 18th, 2025, 12:55 pm First person to destroy this still life in less than 10 gliders gets a prize of 20 water molecules and 45 air molecules, and first person to destroy this still life in less than 4 gliders (if possible) gets a prize of 40 water molecules and 90 air molecules.

Code: Select all

x = 17, y = 20, rule = B3/S23
2o13b2o$o3bo7bo3bo$b4o7b4o2$3b2o7b2o$4b3o3b3o$2bo4bobo4bo$2b5o3b5o2$2b
2ob2o3b2ob2o$2b2ob2o3b2ob2o2$2b5o3b5o$2bo4bobo4bo$4b3o3b3o$3b2o7b2o2$
b4o7b4o$o3bo7bo3bo$2o13b2o!
Here is the destruction in 3G:

Code: Select all

x = 67, y = 60, rule = B3/S23
66bo$64b2o$65b2o36$27b2o13b2o$27bo3bo7bo3bo$28b4o7b4o$21bo$22b2o6b2o7b
2o$21b2o8b3o3b3o$29bo4bobo4bo$29b5o3b5o2$29b2ob2o3b2ob2o$29b2ob2o3b2o
b2o2$29b5o3b5o$29bo4bobo4bo$31b3o3b3o$30b2o7b2o2$28b4o7b4o$27bo3bo7bo
3bo$2o25b2o13b2o$b2o$o!
Range-2 INT
R2INT's Rule Collection

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Re: HTH's thread

Post by hth3 »

Code: Select all

x = 43, y = 24, rule = B3/S23
3$23bo$21b2o$22b2o3$13bo5bo$13bobo2bo$7bo5b2o3b3o$8b2o$7b2o3$8b2o4b3o
$9b2o3bo$8bo6bo!
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Re: HTH's thread

Post by confocaloid »

R2INT wrote: February 19th, 2025, 4:50 pm
hth3 wrote: February 18th, 2025, 12:55 pm First person to destroy this still life in less than 10 gliders gets a prize of 20 water molecules and 45 air molecules, and first person to destroy this still life in less than 4 gliders (if possible) gets a prize of 40 water molecules and 90 air molecules. [...]
Here is the destruction in 3G: [...]
Two gliders, initial population = 106 bits, final population = zero air molecules:

Code: Select all

x = 45, y = 36, rule = B3/S23
bo41bo$2bo39bo$3o39b3o14$14b2o13b2o$14bo3bo7bo3bo$15b4o7b4o2$17b2o7b2o
$18b3o3b3o$16bo4bobo4bo$16b5o3b5o2$16b2ob2o3b2ob2o$16b2ob2o3b2ob2o2$
16b5o3b5o$16bo4bobo4bo$18b3o3b3o$17b2o7b2o2$15b4o7b4o$14bo3bo7bo3bo$
14b2o13b2o!
#C [[ GRID SHOWGENSTATS ]]
I'm pretty sure there is no one-glider destruction for this object.
However, there might be a "slow" two-glider destruction where the two gliders arrive one at a time and the collision settles before the next glider arrives (there is a straightforward way to check that, but I didn't).
Failing that, one could determine how many gliders are needed to clean the target "slowly", or how many "slow" gliders from the same direction are needed to clean the target "slowly" for each direction.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
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Re: HTH's thread

Post by hth3 »

Glider synthesis of gliderless methuselah:

Code: Select all

x = 20, y = 14, rule = B3/S23
2bo$obo$b2o$5b3o9b3o$7bo9bo$6bo11bo4$8b3o$10bo$9bo8b2o$17b2o$19bo!
This thing:

Code: Select all

x = 20, y = 15, rule = B3/S23
2bo$obo$b2o$5b3o9b3o$7bo9bo$6bo11bo4$8b3o$10bo$9bo$18b2o$17b2o$19bo!
Absolutely not overcomplicated synthesis of loaf:

Code: Select all

x = 20, y = 18, rule = B3/S23
2bo$obo$b2o$5b3o9b3o$7bo9bo$6bo11bo4$8b3o$10bo$9bo$18b2o$17b2o$19bo$10b
3o$12bo$11bo!
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Re: HTH's thread

Post by hth3 »

Code: Select all

x = 4, y = 10, rule = B3/S23
2o$2o3$3o$obo$3bo$3bo$obo$2o!
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Re: HTH's thread

Post by unname4798 »

hth3 wrote: February 23rd, 2025, 3:10 am Glider synthesis of gliderless methuselah:

Code: Select all

x = 20, y = 14, rule = B3/S23
2bo$obo$b2o$5b3o9b3o$7bo9bo$6bo11bo4$8b3o$10bo$9bo8b2o$17b2o$19bo!
...
Absolutely not overcomplicated synthesis of loaf:

Code: Select all

x = 20, y = 18, rule = B3/S23
2bo$obo$b2o$5b3o9b3o$7bo9bo$6bo11bo4$8b3o$10bo$9bo$18b2o$17b2o$19bo$10b
3o$12bo$11bo!
Moving a glider to the right makes a loaf:

Code: Select all

x = 21, y = 14, rule = B3/S23
2bo$obo$b2o$5b3o10b3o$7bo10bo$6bo12bo4$8b3o$10bo$9bo8b2o$17b2o$19bo!
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Re: HTH's thread

Post by hth3 »

4g 1g

Code: Select all

x = 16, y = 11, rule = B3/S23
7bo$5b2o$2bo3b2o$obo$b2o2$5b3o$5bo$6bo6b3o$13bo$14bo!
Two beehives one TL

Code: Select all

x = 16, y = 11, rule = B3/S23
7bo$5b2o$2bo3b2o5bo$obo9bo$b2o9b3o2$5b3o$5bo$6bo7b2o$13b2o$15bo!
Glider to loaf

Code: Select all

x = 16, y = 15, rule = B3/S23
7bo$5b2o$2bo3b2o5bo$obo8b2o$b2o9b2o2$5b3o$5bo$6bo7b2o$13b2o$15bo2$2b2o
$3b2o$2bo!
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Re: HTH's thread

Post by hth3 »

Diehard

Code: Select all

x = 9, y = 9, rule = B3/S23
2bo2bo$3b3o3$2o5b2o$o7bo$b3ob3o$3bobo$4bo!
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Re: HTH's thread

Post by hth3 »

Edgeshooting TL seed

Code: Select all

x = 11, y = 9, rule = B3/S23
obo5bo$b2o4bobo$bo6bobo$9bo4$4b2o$4b2o!
Another one

Code: Select all

x = 12, y = 9, rule = B3/S23
obo5bo$b2o4bobo$bo6bobo$10bo$10b2o3$4b2o$4b2o!
Edge shooting boat tie pi seed

Code: Select all

x = 11, y = 9, rule = B3/S23
obo5b2o$b2o4bo2bo$bo5bo2bo$8b2o4$4b2o$4b2o!
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Re: HTH's thread

Post by b-engine »

hth3 wrote: March 1st, 2025, 2:57 am Edge shooting boat tie pi seed

Code: Select all

x = 11, y = 9, rule = B3/S23
obo5b2o$b2o4bo2bo$bo5bo2bo$8b2o4$4b2o$4b2o!
2G boat tie spark coil seed:

Code: Select all

x = 29, y = 16, rule = B3/S23
16bo$14bobo$15b2o$obo$b2o$bo2$12b2o$11bo2bo$11bo2bo12b2o$12b2o13b2o4$
8b2o$8b2o!
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Re: HTH's thread

Post by hth3 »

b-engine wrote: March 1st, 2025, 5:18 am
hth3 wrote: March 1st, 2025, 2:57 am Edge shooting boat tie pi seed

Code: Select all

x = 11, y = 9, rule = B3/S23
obo5b2o$b2o4bo2bo$bo5bo2bo$8b2o4$4b2o$4b2o!
2G boat tie spark coil seed:

Code: Select all

x = 29, y = 16, rule = B3/S23
16bo$14bobo$15b2o$obo$b2o$bo2$12b2o$11bo2bo$11bo2bo12b2o$12b2o13b2o4$
8b2o$8b2o!
P2 mango with block on dock seed

Code: Select all

x = 21, y = 13, rule = B3/S23
obo$b2o$bo2$12b2o$11bo2bo$11bo2bo$12b2o$20bo$20bo$20bo$8b2o$8b2o!
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