Challenges
- tommyaweosme
- Posts: 1581
- Joined: January 15th, 2024, 9:37 am
Re: Challenges
make a pattern that doesnt trigger b1c and isnt a void
ive been waiting for one for a long time
i dont think its possible
ive been waiting for one for a long time
i dont think its possible
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Challenges
Assuming the usual topology "infinite square tiling", every two-state pattern with nonzero finite population has a (nonempty) bounding box. Take the topmost row of the bounding box of the pattern. Find the leftmost bit in that row. The cell to the left and above of that bit is a dead cell with exactly one alive neighbour which is a diagonal neighbour. That means the pattern necessarily queries the B1c condition.tommyaweosme wrote: July 3rd, 2024, 4:46 pm make a pattern that doesnt trigger b1c and isnt a void
ive been waiting for one for a long time
i dont think its possible
One way around the impossibility is to change the topology. Here is a finite-population still life in B1c/S23, with the caveat that the topology is an infinite cylinder 7 cells high:
Code: Select all
x = 8, y = 7, rule = B1c/S23:T0,7
o3bobo$bo3bobo$obo2bobo$obobobo$bobo3bo$o3bobo$bobo3bo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: Challenges
probably the hardest challenge i've ever concieved
construct a blockic
a) glider eater
b) reflector
c) structure, that when hit by gliders coming from at least 4 different spots, becomes 4 different (non-glider) spaceships without leaving behind junk (think dogun sagaqr, but instead of time adjustments, it's different spots)
construct a blockic
a) glider eater
b) reflector
c) structure, that when hit by gliders coming from at least 4 different spots, becomes 4 different (non-glider) spaceships without leaving behind junk (think dogun sagaqr, but instead of time adjustments, it's different spots)
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Challenges
Unless someone discovers more Blockic conduits soon, this challenge looks like it should be easier than the other two. Let the four spaceships be LWSS, MWSS, HWSS and the loafer, engineer one-glider seeds for each, and add additional one-time splitters and one-time turners so that when one of four one-glider seeds is triggered the other three are cleanly destroyed.d/dx wrote: July 9th, 2024, 12:44 pm c) structure, that when hit by gliders coming from at least 4 different spots, becomes 4 different (non-glider) spaceships without leaving behind junk (think dogun sagaqr, but instead of time adjustments, it's different spots)
Re: Challenges
find an eater for this:
Code: Select all
x = 103, y = 103, rule = B3/S23
53bo$3bo4bo7bobo2bobo5bo3bo4bo4bobo6bo4bobo5bo8bo3bobo10bo$2bo5bobo5b
2o3b2o4b2o4bobo2bobo2b2o7b3o2b2o6bobo5bo4b2o3bo5b2o$2b3o3b2o7bo4bo5b2o
3b2o3b2o4bo3bo9bo6b2o6b3o3bo3bobo4b2o7bo$12bobo33bobo32b2o14bobo$12b2o
9bo19bo4b2o11bo31bo5b2o$13bo8bo13bobo3bo16b2o4bo11bobo13bobo$4bo17b3o
5bo5b2o4b3o10bo4b2o2bo12b2o8bo5b2o$3bo25bo7bo17bobo6b3o2bobo6bo4bo2bo
11bo$3b3o10bo12b3o23b2o12b2o10b2o3b3o9bobo$11bo4bobo28bobo20bo11b2o10b
o3b2o$10bo5b2o19bobo2bo4b2o18bo9bobo13bo$10b3o11bo12b2o3bobo3bo9bo6b2o
10b2o14b3o$2bobo17b2o5bobo6bo3b2o9bo2b2o8b2o6bo3bo6bo$2b2o10bobo6b2o4b
2o20b2o4b2o13b2o10bo$3bo6bo3b2o14bo3bobo8bo6b2o7bo11b2o9b3o11bo$9bo5bo
3bobo12b2o9bobo13bobo2bo27bo2bo$9b3o7b2o14bo9b2o14b2o3bobo12bo10b2o3b
3o$obo17bo19bo10bo14b2o8bobo2bobo4bo4b2o$2o22bobo13bobo6b2o19bo5b2o3b
2o5bobo$bo22b2o5bo8b2o8b2o6bo11bobo4bo10b2o$6bo7bobo8bo5bobo10bo13bobo
5bo3b2o13bo$5bo8b2o15b2o11bobo11b2o4b2o17b2o$obo2b3o7bo5bobo11bo8b2o
19b2o17b2o13bobo$2o19b2o6bo5bobo10bo23bo26b2o$bo20bo4b2o6b2o11bobo2bo
18bobo18bo6bo$6bo9bo11b2o10bobo5b2o3bobo3bobo10b2o6bo4bo7bobo$4b2o5bo
4bobo6bo14b2o11b2o4b2o8bo9bo5bobo5b2o$5b2o4bobo2b2o5b2o8bo7bo4bo13bo7b
o10b3o3b2o$2bo8b2o11b2o5b2o11b2o22b3o4bo14bo$2o17bobo10b2o6bo4b2o4bobo
20bo15bobo$b2o4bo11b2o6bo11bo11b2o7bo13b3o8bo4b2o7bo$7bobo2bobo5bo6bob
o9b3o10bo7bobo22bobo10bo$7b2o3b2o13b2o17bo13b2o9bo9bo3b2o11b3o$13bo4bo
27bobo8bo9bo3bobo5b2o$5bo10b2o17bo10b2o3bo3b2o8b2o4b2o7b2o10bo$4bo7bo
4b2o6bobo6bo16bobo2b2o8b2o18bo5bobo$4b3o4bo13b2o7b3o7bo6b2o25bo5b2o6b
2o5bo$11b3o12bo16bo15bo12bo3b2o7b2o11bo$43b3o3bo4bo4bobo10bobo2b2o11bo
7b3o$18bo3bobo7bo15bo5bobo2b2o5bo5b2o15bo$9bo6b2o4b2o3bo4bobo5bo7b3o3b
2o8b2o20bo2b3o3bo$8bo8b2o4bo3bobo2b2o5bo25b2o17b2o8bo6bo$bo6b3o16b2o
10b3o28bobo4bo7b2o7b3o2b2o$bobo17bo48b2o3b2o13bo9b2o$b2o16b2o29bo9bo
10bo4b2o11bo$20b2o10bobo5bo5bo3bobo7bobo26b3o$9bo5bobo6bo7b2o5bo4b2o4b
2o8b2o12bo4bobo18bo$4bo2b2o6b2o7bobo6bo5b3o3b2o7bo17b2o5b2o19bobo$2b2o
4b2o6bo7b2o28bobo10bo5b2o5bo8bo10b2o$3b2o14bo9bo24b2o4bo6bobo13bo4bo6b
obo$19bobo7bobo8bo18bo7b2o14bobo2b3o4b2o$8bo10b2o3bo4b2o7b2o9bobo7b3o
12bo8b2o11bo$obo4bo16bobo8bo3b2o8b2o21b2o4bo14bo$2o5b3o5bobo6b2o7b2o
15bo4bo11bo5b2o3bobo6bo3b2o5bo$bo13b2o3bo13b2o9bo9bobo9bobo8b2o6bo5b2o
4bobo$16bo3bobo20b2o10b2o5bo4b2o17b3o9b2o$10bo9b2o3bo18b2o16bobo8bo9bo
$2bo7bobo12bobo7bo26b2o8bo8b2o$2bobo5b2o4bobo6b2o3bo4bobo34b3o7b2o6bo
6bo$2b2o12b2o12bobo2b2o14bo7bo8bo19b2o7bobo$6bo10bo4bo7b2o7bo11bobo4bo
7b2o21b2o6b2o$6bobo13bobo14bobo2bobo4b2o5b3o6b2o24bo$6b2o5bobo6b2o15b
2o3b2o29bo6bo10bobo$13b2o30bo8bo20bobo2b2o6bo4b2o$4bo9bo5bo12bo14bo5bo
bo3bo8bo5b2o4b2o4bo10bobo$3bo14b2o7bo3b2o6bo8bobo3b2o2b2o9bobo15b3o8b
2o$3b3o13b2o4b2o5b2o3b2o4bo4b2o9b2o4bo3b2o28bo$11bo4bo9b2o10b2o3bobo6b
o11bo15bo10bo$9b2o3b2o27b2o6bo12b3o8bobo2bobo7bo$10b2o3b2o12bobo3bo15b
3o16bobo2b2o3b2o8b3o5bobo$23bobo3b2o3bo13bo11bo9b2o4bo21b2o$3bobo13bo
3b2o5bo3b3o3bo5b2o11bo11bo27bo$3b2o3bo4bo4bo5bo14bo7b2o10b3o26bo$4bo3b
obo2bobo2b3o8bo9b3o12bobo12bo16b2o5bo$8b2o3b2o13bo25b2o11b2o9bo8b2o4bo
bo$22bobo3b3o12bo11bo3bo8b2o8bobo12b2o4bobo$2bo13bo5b2o10bobo6bobo12bo
4bobo12b2o19b2o$2o7bobo4bobo4bo10b2o7b2o13b3o2b2o9bo11bo13bo$b2o6b2o5b
2o11bo5bo15bo12bo4bo4bobo8bo10bo$10bo16b2o9bobo9bo18bobo2b2o3bo5b3o7bo
$7bo6bo7bobo3b2o8b2o10b3o12bo3b2o8bobo8bo4b3o$bo3b2o6bo8b2o15bo5bo18bo
14b2o9bobo$bobo2b2o5b3o7bo12bo8bobo9bo6b3o23b2o$b2o26bo4b2o9b2o8b2o13b
o27bo$10bo17bo6b2o12bo6b2o11bo13bo12b2o$10bobo3bo6bo4b3o18bobo17b3o2bo
bo4b2o5bo8b2o$obo2bobo2b2o2b2o6bo21bo4b2o23b2o6b2o3bo4bobo$2o3b2o8b2o
5b3o19bobo6bobo8bo10bo11b3o2b2o$bo4bo32bobo2b2o7b2o7b2o5bo9bo13bo5bo$
20bo5bo12b2o7bo5bo8b2o3bo9bo5bo14bobo$14bo4bo6bobo4bobo4bo7bobo17b3o7b
3o3bobo4bo3bo3b2o$bo12bobo2b3o4b2o5b2o8bobo2b2o4bo6bo11bo10b2o3b2o3bo$
o7bobo3b2o18bo8b2o8bo5b2o12bobo14b2o2b3o$3o5b2o34bo8b3o4b2o3bo7b2o24bo
$9bo13bo4bo10bobo5bobo14bo21bo12bobo$16bobo4bobo2bobo3bobo2b2o6b2o15b
3o19bobo10b2o$5bo10b2o5b2o3b2o4b2o4bo7bo20bobo3bo5bo4b2o7bo$obo2bobo9b
o17bo33b2o3bo6bobo11bobo$2o3b2o39bo6bo5bobo8bo3b3o4b2o12b2o$bo7bo5bo3b
o5bo5bobo3bo6b2o5b2o6b2o3bo25bo8bo$9bobob2o4bobob2o6b2o4bobo5b2o5b2o6b
o3bobo21b2o9bobo$9b2o3b2o3b2o3b2o6bo4b2o25b2o23b2o8b2o!
- tommyaweosme
- Posts: 1581
- Joined: January 15th, 2024, 9:37 am
Re: Challenges
challenge: find memberlist.php?mode=viewprofile&u=1
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!- unname4798
- Posts: 2535
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Challenges
This is impossible if you don't ask the administrator the first ever member.tommyaweosme wrote: September 19th, 2024, 7:20 pm challenge: find memberlist.php?mode=viewprofile&u=1
- tommyaweosme
- Posts: 1581
- Joined: January 15th, 2024, 9:37 am
Re: Challenges
Code: Select all
x = 153, y = 156, rule = B3/S23Investigator
103.A$53.A4.A7.A.A2.A.A5.A3.A4.A4.A.A6.A4.A.A5.A8.A3.A.A10.A$52.A5.A.
A5.2A3.2A4.2A4.A.A2.A.A2.2A7.3A2.2A6.A.A5.A4.2A3.A5.2A$52.3A3.2A7.A4.
A5.2A3.2A3.2A4.A3.A9.A6.2A6.3A3.A3.A.A4.2A7.A$62.A.A33.A.A32.2A14.A.A
$62.2A9.A19.A4.2A11.A31.A5.2A$63.A8.A13.A.A3.A16.2A4.A11.A.A13.A.A$54.
A17.3A5.A5.2A4.3A10.A4.2A2.A12.2A8.A5.2A$53.A25.A7.A17.A.A6.3A2.A.A6.
A4.A2.A11.A$53.3A10.A12.3A23.2A12.2A10.2A3.3A9.A.A$61.A4.A.A28.A.A20.
A11.2A10.A3.2A$60.A5.2A19.A.A2.A4.2A18.A9.A.A13.A$60.3A11.A12.2A3.A.A
3.A9.A6.2A10.2A14.3A$52.A.A17.2A5.A.A6.A3.2A9.A2.2A8.2A6.A3.A6.A$52.2A
10.A.A6.2A4.2A20.2A4.2A13.2A10.A$53.A6.A3.2A14.A3.A.A8.A6.2A7.A11.2A9.
3A11.A$59.A5.A3.A.A12.2A9.A.A13.A.A2.A27.A2.A$59.3A7.2A14.A9.2A14.2A3.
A.A12.A10.2A3.3A$50.A.A17.A19.A10.A14.2A8.A.A2.A.A4.A4.2A$50.2A22.A.A
13.A.A6.2A19.A5.2A3.2A5.A.A$51.A22.2A5.A8.2A8.2A6.A11.A.A4.A10.2A$56.
A7.A.A8.A5.A.A10.A13.A.A5.A3.2A13.A$55.A8.2A15.2A11.A.A11.2A4.2A17.2A
$50.A.A2.3A7.A5.A.A11.A8.2A19.2A17.2A13.A.A$50.2A19.2A6.A5.A.A10.A23.
A26.2A$51.A20.A4.2A6.2A11.A.A2.A18.A.A18.A6.A$56.A9.A11.2A10.A.A5.2A3.
A.A3.A.A10.2A6.A4.A7.A.A$54.2A5.A4.A.A6.A14.2A11.2A4.2A8.A9.A5.A.A5.2A
$55.2A4.A.A2.2A5.2A8.A7.A4.A13.A7.A10.3A3.2A$52.A8.2A11.2A5.2A11.2A22.
3A4.A14.A$50.2A17.A.A10.2A6.A4.2A4.A.A20.A15.A.A$51.2A4.A11.2A6.A11.A
11.2A7.A13.3A8.A4.2A7.A$57.A.A2.A.A5.A6.A.A9.3A10.A7.A.A22.A.A10.A$57.
2A3.2A13.2A17.A13.2A9.A9.A3.2A11.3A$63.A4.A27.A.A8.A9.A3.A.A5.2A$55.A
10.2A17.A10.2A3.A3.2A8.2A4.2A7.2A10.A$54.A7.A4.2A6.A.A6.A16.A.A2.2A8.
2A18.A5.A.A$54.3A4.A13.2A7.3A7.A6.2A25.A5.2A6.2A5.A$61.3A12.A16.A15.A
12.A3.2A7.2A11.A$93.3A3.A4.A4.A.A10.A.A2.2A11.A7.3A$68.A3.A.A7.A15.A5.
A.A2.2A5.A5.2A15.A$59.A6.2A4.2A3.A4.A.A5.A7.3A3.2A8.2A20.A2.3A3.A$58.
A8.2A4.A3.A.A2.2A5.A25.2A17.2A8.A6.A$51.A6.3A16.2A10.3A28.A.A4.A7.2A7.
3A2.2A$51.A.A17.A48.2A3.2A13.A9.2A$51.2A16.2A29.A9.A10.A4.2A11.A$70.2A
10.A.A5.A5.A3.A.A7.A.A26.3A$59.A5.A.A6.A7.2A5.A4.2A4.2A8.2A12.A4.A.A18.
A$54.A2.2A6.2A7.A.A6.A5.3A3.2A7.A17.2A5.2A19.A.A$52.2A4.2A6.A7.2A28.A
.A10.A5.2A5.A8.A10.2A$53.2A14.A9.A24.2A4.A6.A.A13.A4.A6.A.A$69.A.A7.A
.A8.A18.A7.2A14.A.A2.3A4.2A$58.A10.2A3.A4.2A7.2A9.A.A7.3A12.A8.2A11.A
$50.A.A4.A16.A.A8.A3.2A8.2A21.2A4.A14.A$50.2A5.3A5.A.A6.2A7.2A15.A4.A
11.A5.2A3.A.A6.A3.2A5.A$51.A13.2A3.A13.2A9.A9.A.A9.A.A8.2A6.A5.2A4.A.
A$E65.A3.A.A20.2A10.2A5.A4.2A17.3A9.2A$.E58.A9.2A3.A18.2A16.A.A8.A9.A
$2.E49.A7.A.A12.A.A7.A26.2A8.A8.2A$3.E48.A.A5.2A4.A.A6.2A3.A4.A.A34.3A
7.2A6.A6.A$4.E47.2A12.2A12.A.A2.2A14.A7.A8.A19.2A7.A.A$5.E50.A10.A4.A
7.2A7.A11.A.A4.A7.2A21.2A6.2A$6.E49.A.A13.A.A14.A.A2.A.A4.2A5.3A6.2A24.
A$7.E48.2A5.A.A6.2A15.2A3.2A29.A6.A10.A.A$8.E54.2A30.A8.A20.A.A2.2A6.
A4.2A$9.E44.A9.A5.A12.A14.A5.A.A3.A8.A5.2A4.2A4.A10.A.A$10.E42.A14.2A
7.A3.2A6.A8.A.A3.2A2.2A9.A.A15.3A8.2A$11.E41.3A13.2A4.2A5.2A3.2A4.A4.
2A9.2A4.A3.2A28.A$12.E48.A4.A9.2A10.2A3.A.A6.A11.A15.A10.A$13.E45.2A3.
2A27.2A6.A12.3A8.A.A2.A.A7.A$14.E45.2A3.2A12.A.A3.A15.3A16.A.A2.2A3.2A
8.3A5.A.A$15.E57.A.A3.2A3.A13.A11.A9.2A4.A21.2A$16.E36.A.A13.A3.2A5.A
3.3A3.A5.2A11.A11.A27.A$17.E35.2A3.A4.A4.A5.A14.A7.2A10.3A26.A$18.E35.
A3.A.A2.A.A2.3A8.A9.3A12.A.A12.A16.2A5.A$19.E38.2A3.2A13.A25.2A11.2A9.
A8.2A4.A.A$20.E51.A.A3.3A12.A11.A3.A8.2A8.A.A12.2A4.A.A$21.E30.A13.A5.
2A10.A.A6.A.A12.A4.A.A12.2A19.2A$22.E27.2A7.A.A4.A.A4.A10.2A7.2A13.3A
2.2A9.A11.A13.A$23.E27.2A6.2A5.2A11.A5.A15.A12.A4.A4.A.A8.A10.A$24.E35.
A16.2A9.A.A9.A18.A.A2.2A3.A5.3A7.A$25.E31.A6.A7.A.A3.2A8.2A10.3A12.A3.
2A8.A.A8.A4.3A$26.E24.A3.2A6.A8.2A15.A5.A18.A14.2A9.A.A$27.E23.A.A2.2A
5.3A7.A12.A8.A.A9.A6.3A23.2A$28.E22.2A26.A4.2A9.2A8.2A13.A27.A$29.E30.
A17.A6.2A12.A6.2A11.A13.A12.2A$30.E29.A.A3.A6.A4.3A18.A.A17.3A2.A.A4.
2A5.A8.2A$31.E18.A.A2.A.A2.2A2.2A6.A21.A4.2A23.2A6.2A3.A4.A.A$32.E17.
2A3.2A8.2A5.3A19.A.A6.A.A8.A10.A11.3A2.2A$33.E17.A4.A32.A.A2.2A7.2A7.
2A5.A9.A13.A5.A$34.E35.A5.A12.2A7.A5.A8.2A3.A9.A5.A14.A.A$35.E28.A4.A
6.A.A4.A.A4.A7.A.A17.3A7.3A3.A.A4.A3.A3.2A$36.E14.A12.A.A2.3A4.2A5.2A
8.A.A2.2A4.A6.A11.A10.2A3.2A3.A$37.E12.A7.A.A3.2A18.A8.2A8.A5.2A12.A.
A14.2A2.3A$38.E11.3A5.2A34.A8.3A4.2A3.A7.2A24.A$39.E19.A13.A4.A10.A.A
5.A.A14.A21.A12.A.A$40.E25.A.A4.A.A2.A.A3.A.A2.2A6.2A15.3A19.A.A10.2A
$41.E13.A10.2A5.2A3.2A4.2A4.A7.A20.A.A3.A5.A4.2A7.A$42.E7.A.A2.A.A9.A
17.A33.2A3.A6.A.A11.A.A$43.E6.2A3.2A39.A6.A5.A.A8.A3.3A4.2A12.2A$44.E
6.A7.A5.A3.A5.A5.A.A3.A6.2A5.2A6.2A3.A25.A8.A$45.E13.A.A.2A4.A.A.2A6.
2A4.A.A5.2A5.2A6.A3.A.A21.2A9.A.A$46.E12.2A3.2A3.2A3.2A6.A4.2A25.2A23.
2A8.2A$47.E$48.E$49.E$50.E$51.E$52.E$53.E$54.E$55.E$56.E$57.E$58.E$59.
E$60.E$61.E$62.E$63.E$64.E$65.E$66.E$67.E$68.E$69.E$70.E$71.E$72.E$73.
E$74.E$75.E$76.E$77.E$78.E$79.E$80.E$81.E$82.E$83.E$84.E$85.E$86.E$87.
E$88.E$89.E$90.E$91.E$92.E$93.E$94.E$95.E$96.E$97.E$98.E$99.E!
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Challenges
Ruletable based design idea implementation challenge
Choose some Life-like cellular automaton (e.g. CGoL, Seeds, Day & Night, ...)
Then create a multistate RuleLoader ruletable that would allow putting multiple different patterns in toroidal universes in a single stamp collection (as opposed to putting each toroidal pattern in a separate RLE).
For a concrete example, is there a sensible design via RuleLoader that would make it possible to put all patterns below in a single RLE, and display and evolve them all at once, "side-by-side"?
Choose some Life-like cellular automaton (e.g. CGoL, Seeds, Day & Night, ...)
Then create a multistate RuleLoader ruletable that would allow putting multiple different patterns in toroidal universes in a single stamp collection (as opposed to putting each toroidal pattern in a separate RLE).
For a concrete example, is there a sensible design via RuleLoader that would make it possible to put all patterns below in a single RLE, and display and evolve them all at once, "side-by-side"?
Code: Select all
#C p20, Seeds, 11-by-11 torus
x = 7, y = 7, rule = B2/S:T11,11
2bo$bo$o2$6bo$5bo$4bo!
Code: Select all
#C p78, Seeds, 14-by-14 torus
x = 9, y = 10, rule = B2/S:T14,14
2o$3b6o$2o5$7b2o$6o$7b2o!
Code: Select all
#C p418, Seeds, 14-by-14 torus
x = 9, y = 9, rule = B2/S:T14,14
3o3b3o6$bo5bo2$bo5bo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Small pattern that isn't a phase of a strict nontrivial oscillator in any 2-state isotropic CA with Moore neighbourhood?
In a different CA, the same pattern is a phase of a nontrivial p70 oscillator:b-engine wrote: October 9th, 2024, 4:54 am These seemly meaningless line segments are actually a single natural p35 oscillator:[...]Code: Select all
x = 12, y = 5, rule = B3ai4wyz/S1e2aik3eiy4i5e7e 2o2$7bo$7bo3bo$7bo3bo!
Code: Select all
x = 12, y = 5, rule = B3ai4ajnqrwz/S1e2aik3eiqy4iqz5jq7e
2o2$7bo$7bo3bo$7bo3bo!
Code: Select all
x = 12, y = 5, rule = B2i3aiy4ajwz5any6/S1e2aik3eiy4ikty5eqr6i78
2o2$7bo$7bo3bo$7bo3bo!
Code: Select all
x = 12, y = 5, rule = B3ai4aw5a6i/S1e2aik3-acjq4it7e
2o2$7bo$7bo3bo$7bo3bo!
This also holds with the added requirement that the oscillator must be a single strict object.
On the other hand, as long as you are staying within the domain of two-state isotropic CA with Moore neighbourhood, there are only finitely many different CA where a given finite pattern is a phase of a nontrivial oscillator that is a single strict object.
This suggests some challenges/questions:
- Find a smallest possible pattern that isn't a phase of a single-strict-object nontrivial oscillator in any of the 2^102 two-state isotropic CA with Moore neighbourhood, measuring "smallest" by the population of the pattern.
- ... measuring by the MCPS.
- ... measuring by the bounding box area.
- Is there a finite pattern, such that there is precisely one two-state isotropic CA with Moore neighbourhood where the pattern is a phase of a single-strict-object nontrivial oscillator?
- Is there a finite pattern that is a phase of precisely one single-strict-object nontrivial oscillator (although that oscillator may or may not be endemic), as long as you are staying within the domain of two-state isotropic CA with Moore neighbourhood?
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
- hotcrystal0
- Posts: 4580
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Challenges
Try to simulate an isotropic rule on Scratch.
131 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- LuveelVoom
- Posts: 559
- Joined: April 27th, 2022, 7:59 pm
Re: Challenges
Create a pattern which can ensure that a block at the center remains intact after two gliders are fired at the pattern from any direction and position outside the bounding box of the pattern. It does not have to be able to survive multiple pairs, just any set of two gliders. This probably requires a sat solver.
OCA primer (WIP): User:LuveelVoom/A_Primer_On_OCA
My rules: https://conwaylife.com/forums/viewtopic.php?f=11&t=6843
Free compute: https://conwaylife.com/forums/viewtopic ... 77#p234677
Discord user: LuveelVoom
My rules: https://conwaylife.com/forums/viewtopic.php?f=11&t=6843
Free compute: https://conwaylife.com/forums/viewtopic ... 77#p234677
Discord user: LuveelVoom
- tommyaweosme
- Posts: 1581
- Joined: January 15th, 2024, 9:37 am
Re: Challenges
anisotropic rule on scratch? ok
ruletable featured below
Code: Select all
@RULE anisotropicruleonscratch
@TABLE
n_states:2
neighborhood:vonNeumann
symmetries:none
0, 0,0,0,1, 1
@COLORS
0 255, 255, 255
1 153, 102, 255here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Re: Challenges
IT IS NOT ISOTROPIC - "AN ISOTROPIC RULE" IS NOT "ANISOTROPIC RULE"!tommyaweosme wrote: December 30th, 2024, 9:08 pmanisotropic rule on scratch? ok
ruletable featured belowCode: Select all
@RULE anisotropicruleonscratch @TABLE n_states:2 neighborhood:vonNeumann symmetries:none 0, 0,0,0,1, 1 @COLORS 0 255, 255, 255 1 153, 102, 255
also, I'm planning to make a project that supports Hensel notation, and infinite grid (Most of the Scratch projects only have a finite grid and only some of then supports life-like rules other than B3/S23) (I prefer kitten4.code.game to original scratch)
EDIT:
I use pen, instead of clones. If I must use clones, remember, there is something called TurboWarp.Haycat2009 wrote: December 31st, 2024, 2:08 am You cannot - Scratch allows only 300 clones (aka cells) on screen at a time
Also I said, I use kitten4.code.game and it has no limit.
I planned to use tree instead of grid to store data. Again, I use kitten4.code.game and it has no limit.Haycat2009 wrote: December 31st, 2024, 2:08 am and even then there is a limit to the length of lists (aka arrays).
Last edited by islptng on December 31st, 2024, 2:24 am, edited 1 time in total.
My sandbox | All my engineered replicators | BsKngt | TNT
Asperger, ISTP, using a Dvorak keyboard.
I love my new school life.
Asperger, ISTP, using a Dvorak keyboard.
I love my new school life.
- b-engine
- Posts: 3762
- Joined: October 26th, 2023, 4:11 am
- Location: Somewhere on where Earth At
- Contact:
Re: Challenges
A possible implementation: make a list with each element storing a list of x position of all on cells in the axis. If the first element contains anything, insert an empty element into the first place, pushing other elements down by 1 place. To check the amount and position of its neighbors, a cell checks if the element it's in, and elements of 1 index up and down, contains cell at position of x-1 to x+1, which x is the position of the cell itself.
Try INT Minesweeper
-
Haycat2009
- Posts: 1053
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
Re: Challenges
Let me do it - just be aware that the notation is going to be crazy.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- b-engine
- Posts: 3762
- Joined: October 26th, 2023, 4:11 am
- Location: Somewhere on where Earth At
- Contact:
Re: Challenges
Let me do it - just be aware that I won't implement displaying cells in first place. (EDlT) It could support anisotropic rules of any range, including range-1 isotropic rules as subset.Haycat2009 wrote: December 31st, 2024, 1:50 am Let me do it - just be aware that the notation is going to be crazy.
Try INT Minesweeper
-
Haycat2009
- Posts: 1053
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
Re: Challenges
[ DATA EXPUNGED ]
Last edited by Haycat2009 on December 31st, 2024, 2:47 am, edited 1 time in total.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
-
Haycat2009
- Posts: 1053
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
Re: Challenges
https://scratch.mit.edu/projects/1115489168/
Done+Dusted. Tell me if I made any mistakes - the rules have to be inserted transition by transition, which makes mistakes easy.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- b-engine
- Posts: 3762
- Joined: October 26th, 2023, 4:11 am
- Location: Somewhere on where Earth At
- Contact:
Re: Challenges
This is my last postin 2024, and I won't be active everuntil 2025. For that, I'll post the last CA simulator I makein 2024 - https://scratch.mit.edu/projects/1115503164/, but unfinished - will done that a year afterin 2025, of course.
Bye for now, everyone here. Quote my post, please. It's not that apparent. I'll be active later.
Bye for now, everyone here. Quote my post, please. It's not that apparent. I'll be active later.
Try INT Minesweeper
- CARuler
- Posts: 1350
- Joined: July 30th, 2024, 5:38 pm
- Location: A rule-verse in floor rule-verse of the CGOL skyscraper
Re: Challenges
a spaceship that changes slope (like a moving sqrt growth)
((this was originally posted on discord))
((this was originally posted on discord))
Last edited by CARuler on December 31st, 2024, 10:10 pm, edited 1 time in total.
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
- b-engine
- Posts: 3762
- Joined: October 26th, 2023, 4:11 am
- Location: Somewhere on where Earth At
- Contact:
Re: Challenges
CARuler wrote: December 31st, 2024, 2:50 pm a spaceship that changes slope (like a moving sqrt growth)
((this was originally posted on discord))
also, we will mourn b-engine moving off the forums![]()
Just kidding. Remove all size tags for truth.b-engine wrote: December 31st, 2024, 8:39 am This is my last post in 2024, and I won't be active ever until 2025. For that, I'll post the last CA simulator I make in 2024 - https://scratch.mit.edu/projects/1115503164/, but unfinished - will done that a year after in 2025, of course.
Bye for now, everyone here. Quote my post, please. It's not that apparent. I'll be active later.
-
Engineer a climber (either itself or make it into a spaceship).
Try INT Minesweeper
- b-engine
- Posts: 3762
- Joined: October 26th, 2023, 4:11 am
- Location: Somewhere on where Earth At
- Contact:
Re: Challenges
Make a metacell (in any rules, including engineered ones) that can only emulate isotropic rules (any range, any number of states).
Try INT Minesweeper
-
Haycat2009
- Posts: 1053
- Joined: April 26th, 2023, 5:47 am
- Location: Bahar Junction, Zumaland
Re: Challenges
Do Life-like rules count? If they do not, this task will be a lot harder as Life-like is a subset of isotopic.b-engine wrote: December 31st, 2024, 11:31 pm Make a metacell (in any rules, including engineered ones) that can only emulate isotropic rules (any range, any number of states).
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
- b-engine
- Posts: 3762
- Joined: October 26th, 2023, 4:11 am
- Location: Somewhere on where Earth At
- Contact:
Re: Challenges
No, even though it would be possible to emulate such rules in the finished metacell.Haycat2009 wrote: January 1st, 2025, 1:50 am Do Life-like rules count? If they do not, this task will be a lot harder as Life-like is a subset of isotopic.
Try INT Minesweeper