b-snapshots

For discussion of other cellular automata.
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b-engine
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Re: b-rules

Post by b-engine »

b-engine wrote: November 28th, 2024, 5:52 pm We have splitters now, but this isn't always good:

Code: Select all

x = 20, y = 20, rule = R2INT-b-test
.A$2.A15.A$19.A$8.A$6.A2.A$8.A12$A$.A15.A$18.A!
I send this to my rule thread, for further development without cluttering that thread.



Meanwhile, I removed rakes and added alternating checkerboard spacefiller:

Code: Select all

x = 20, y = 20, rule = R2INT-b-test
.A$2.A15.A$19.A$8.A$6.A2.A$8.A12$A$.A15.A$18.A!
 
@RULE R2INT-b-test
@COLORS
0 255 255 0 0 255
1 255 255 255
@NAMES
0 dead
1 alive
@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2,3,4}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a

0,1,0,0,0,0,0,0,0,3
0,0,1,0,0,0,0,0,0,4
0,1,0,0,1,0,0,0,0,3
1,a,a1,a2,a3,a4,a5,a6,a7,2

3,4,0,2,0,4,0,0,0,1
0,4,0,4,a,2,0,2,3,1
0,0,4,0,4,0,0,0,0,1
0,3,a,0,a,3,0,0,0,1
0,4,a,2,2,0,0,0,0,1
0,0,4,0,3,4,4,0,0,1
0,4,3,2,0,2,3,0,0,1
0,0,3,2,3,0,3,2,3,1
4,4,3,3,2,3,0,0,0,1
0,0,4,3,4,0,4,3,4,1
0,4,4,4,3,2,0,2,3,1
0,2,2,2,0,4,0,4,3,1
3,2,3,3,2,3,0,4,3,1
0,2,0,2,0,2,3,0,0,1
0,a,0,a,0,2,0,2,0,1

a,a1,a2,a3,a4,a5,a6,a7,a8,0
 
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hotcrystal0
Posts: 4584
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Location: wherever you think I am

Re: b-rules

Post by hotcrystal0 »

About CataProp3, can you add a way for state 1 to make state 2 and vice versa? Maybe B6n/S6n will do.
129 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: b-rules

Post by unname4798 »

hotcrystal0 wrote: November 29th, 2024, 10:51 am About CataProp3, can you add a way for state 1 to make state 2 and vice versa? Maybe B6n/S6n will do.
Yes, and it's easy:

Code: Select all

#C [[ RANDOMIZE ]]
#R CataProp3-hotcrystal0-request-unnameTest-2411291533
!
@RULE CataProp3-hotcrystal0-request-unnameTest-2411291533
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,1,1,1,0,2
0,2,2,2,0,2,2,2,0,1
1,1,1,1,0,1,1,1,0,2
2,2,2,2,0,2,2,2,0,1
0,1,0,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,0,1,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,1,0,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,0,1,1,0,1
0,1,1,0,1,1,1,0,1,1
0,2,0,2,0,0,0,0,0,2
0,2,0,0,0,2,0,0,0,2
0,0,2,0,2,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
0,2,2,0,0,0,0,0,2,2
0,2,0,2,0,0,2,0,0,2
0,0,2,0,2,0,2,0,0,2
0,2,2,0,0,2,2,0,0,2
0,2,0,2,0,2,0,2,0,2
0,2,2,2,0,2,2,0,0,2
0,2,2,0,2,2,0,2,0,2
0,2,2,2,2,0,2,2,0,2
0,2,2,0,2,2,2,0,2,2
0,0,2,0,1,0,1,0,0,1
0,0,1,0,2,0,2,0,0,2
0,1,0,1,0,0,2,0,0,1
0,2,0,2,0,0,1,0,0,2
0,0,2,2,1,0,0,0,0,1
0,0,1,1,2,0,0,0,0,2
0,0,2,0,1,1,0,0,0,1
0,0,1,0,2,2,0,0,0,2
0,1,0,2,2,0,0,0,0,1
0,2,0,1,1,0,0,0,0,2
0,2,0,1,1,1,1,1,0,1
0,1,0,2,2,2,2,2,0,2
0,1,2,2,0,0,0,0,0,1
0,2,1,1,0,0,0,0,0,2
0,0,1,2,1,0,0,0,0,2
0,0,2,1,2,0,0,0,0,1
0,0,1,1,0,0,2,0,0,2
0,0,2,2,0,0,1,0,0,1
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,1,1,1,0,0,0,1
2,2,0,0,0,0,0,0,0,2
2,0,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,0,2,0,2,0,0,2
2,2,2,0,2,2,0,0,0,2
2,2,2,2,2,2,0,0,0,2
2,2,0,0,1,0,1,0,0,2
1,1,0,0,2,0,2,0,0,1
2,0,0,0,0,a,0,0,1,2
1,0,0,0,0,a,0,0,2,1
2,0,1,2,1,0,0,0,0,2
1,0,2,1,2,0,0,0,0,1
1,2,0,0,0,0,0,0,0,1
2,1,0,0,0,0,0,0,0,2
2,2,1,0,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,1
2,1,0,2,0,0,0,0,0,2
1,2,0,1,0,0,0,0,0,1
1,2,2,2,0,0,0,0,0,1
2,1,1,1,0,0,0,0,0,2
1,2,0,0,0,2,0,0,0,1
2,1,0,0,0,1,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 0 0
2 0 255 255
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b-engine
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Re: b-rules

Post by b-engine »

hotcrystal0 wrote: November 29th, 2024, 10:51 am About CataProp3, can you add a way for state 1 to make state 2 and vice versa? Maybe B6n/S6n will do.
CataProp 3 is a hybrid rule, and has a property that swapping the 2 on states doesn't affect the behavior of the pattern. I decide to not accept the suggestion.
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unname4798
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Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: b-rules

Post by unname4798 »

b-engine wrote: November 30th, 2024, 3:53 am CataProp 3 is a hybrid rule, and has a property that swapping the 2 on states doesn't affect the behavior of the pattern. I decide to not accept the suggestion.
I don't care about the above property. I am not using it in my fork of CataProp 3.
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confocaloid
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Re: b-rules

Post by confocaloid »

unname4798 wrote: November 30th, 2024, 4:02 am
b-engine wrote: November 30th, 2024, 3:53 am CataProp 3 is a hybrid rule, and has a property that swapping the 2 on states doesn't affect the behavior of the pattern. I decide to not accept the suggestion.
I don't care about the above property. I am not using it in my fork of CataProp 3.
If it's your fork (--> a separate project), then how about putting it and the related discussion in for example your sandbox thread, instead of someone else's thread?
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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unname4798
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Re: b-rules

Post by unname4798 »

confocaloid wrote: November 30th, 2024, 4:10 am If it's your fork, then how about putting it and the related discussion in for example your sandbox thread, instead of someone else's thread?
Hotcrystal0 made their own fork of CataProp 3 on this thread.
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b-engine
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Re: CataProp 3 (a.k.a CataPropProp)

Post by b-engine »

"CataProp" will lose its meaning if there's no catalyst state, so I think I'll add an extra state:

Code: Select all

#C The catalyst is a dot that I attempted to make to splits Ts, but in future I'll add wires too
x = 14, y = 3, rule = CataPropProp
A5.B$2A4.2B4.C$A5.B!

@RULE CataPropProp
@TABLE

n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2,3}
var a1=a
var a2 =a
var a3=a
var a4 =a
var a5=a
var a6=a
var a7=a
var a8=a
var b={0,1,2}
var b1=b
var b2=b
var b3=b
var b4=b
var b5=b

0,1,0,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,0,1,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,1,0,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,0,1,1,0,1
0,1,1,0,1,1,1,0,1,1

0,2,0,2,0,0,0,0,0,2
0,2,0,0,0,2,0,0,0,2
0,0,2,0,2,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
0,2,2,0,0,0,0,0,2,2
0,2,0,2,0,0,2,0,0,2
0,0,2,0,2,0,2,0,0,2
0,2,2,0,0,2,2,0,0,2
0,2,0,2,0,2,0,2,0,2
0,2,2,2,0,2,2,0,0,2
0,2,2,0,2,2,0,2,0,2
0,2,2,2,2,0,2,2,0,2
0,2,2,0,2,2,2,0,2,2

0,0,2,0,1,0,1,0,0,1
0,0,1,0,2,0,2,0,0,2
0,1,0,1,0,0,2,0,0,1
0,2,0,2,0,0,1,0,0,2
0,0,2,2,1,0,0,0,0,1
0,0,1,1,2,0,0,0,0,2
0,0,2,0,1,1,0,0,0,1
0,0,1,0,2,2,0,0,0,2
0,1,0,2,2,0,0,0,0,1
0,2,0,1,1,0,0,0,0,2
0,2,0,1,1,1,1,1,0,1
0,1,0,2,2,2,2,2,0,2
0,1,2,2,0,0,0,0,0,1
0,2,1,1,0,0,0,0,0,2
0,0,1,2,1,0,0,0,0,2
0,0,2,1,2,0,0,0,0,1
0,0,1,1,0,0,2,0,0,2
0,0,2,2,0,0,1,0,0,1


1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,1,1,1,0,0,0,1

2,2,0,0,0,0,0,0,0,2
2,0,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,0,2,0,2,0,0,2
2,2,2,0,2,2,0,0,0,2
2,2,2,2,2,2,0,0,0,2

2,2,0,0,1,0,1,0,0,2
1,1,0,0,2,0,2,0,0,1
2,0,0,0,0,a,0,0,1,2
1,0,0,0,0,a,0,0,2,1
2,0,1,2,1,0,0,0,0,2
1,0,2,1,2,0,0,0,0,1
1,2,0,0,0,0,0,0,0,1
2,1,0,0,0,0,0,0,0,2
2,2,1,0,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,1
2,1,0,2,0,0,0,0,0,2
1,2,0,1,0,0,0,0,0,1
1,2,2,2,0,0,0,0,0,1
2,1,1,1,0,0,0,0,0,2
1,2,0,0,0,2,0,0,0,1
2,1,0,0,0,1,0,0,0,2

3,b,b1,b2,b3,b4,b3,b2,b1,3
0,b,0,0,0,3,0,0,0,b
0,3,b,0,0,0,0,0,0,b
0,b,b,b,3,0,0,0,0,b
0,b,3,0,0,0,0,0,0,b
b,3,b,0,0,0,0,0,0,b
b,b,3,0,0,0,0,0,0,b

a,a1,a2,a3,a4,a5,a6,a7,a8,0

@COLORS
1 255 128 0
2 0 128 255
User avatar
unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: b-rules

Post by unname4798 »

unname4798 wrote: November 29th, 2024, 11:33 am
hotcrystal0 wrote: November 29th, 2024, 10:51 am About CataProp3, can you add a way for state 1 to make state 2 and vice versa? Maybe B6n/S6n will do.
Yes, and it's easy:

Code: Select all

#C [[ RANDOMIZE ]]
#R CataProp3-hotcrystal0-request-unnameTest-2411291533
!
@RULE CataProp3-hotcrystal0-request-unnameTest-2411291533
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,1,1,0,1,1,1,0,2
0,2,2,2,0,2,2,2,0,1
1,1,1,1,0,1,1,1,0,2
2,2,2,2,0,2,2,2,0,1
0,1,0,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,0,1,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,1,0,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,0,1,1,0,1
0,1,1,0,1,1,1,0,1,1
0,2,0,2,0,0,0,0,0,2
0,2,0,0,0,2,0,0,0,2
0,0,2,0,2,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
0,2,2,0,0,0,0,0,2,2
0,2,0,2,0,0,2,0,0,2
0,0,2,0,2,0,2,0,0,2
0,2,2,0,0,2,2,0,0,2
0,2,0,2,0,2,0,2,0,2
0,2,2,2,0,2,2,0,0,2
0,2,2,0,2,2,0,2,0,2
0,2,2,2,2,0,2,2,0,2
0,2,2,0,2,2,2,0,2,2
0,0,2,0,1,0,1,0,0,1
0,0,1,0,2,0,2,0,0,2
0,1,0,1,0,0,2,0,0,1
0,2,0,2,0,0,1,0,0,2
0,0,2,2,1,0,0,0,0,1
0,0,1,1,2,0,0,0,0,2
0,0,2,0,1,1,0,0,0,1
0,0,1,0,2,2,0,0,0,2
0,1,0,2,2,0,0,0,0,1
0,2,0,1,1,0,0,0,0,2
0,2,0,1,1,1,1,1,0,1
0,1,0,2,2,2,2,2,0,2
0,1,2,2,0,0,0,0,0,1
0,2,1,1,0,0,0,0,0,2
0,0,1,2,1,0,0,0,0,2
0,0,2,1,2,0,0,0,0,1
0,0,1,1,0,0,2,0,0,2
0,0,2,2,0,0,1,0,0,1
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,1,1,1,0,0,0,1
2,2,0,0,0,0,0,0,0,2
2,0,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,0,2,0,2,0,0,2
2,2,2,0,2,2,0,0,0,2
2,2,2,2,2,2,0,0,0,2
2,2,0,0,1,0,1,0,0,2
1,1,0,0,2,0,2,0,0,1
2,0,0,0,0,a,0,0,1,2
1,0,0,0,0,a,0,0,2,1
2,0,1,2,1,0,0,0,0,2
1,0,2,1,2,0,0,0,0,1
1,2,0,0,0,0,0,0,0,1
2,1,0,0,0,0,0,0,0,2
2,2,1,0,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,1
2,1,0,2,0,0,0,0,0,2
1,2,0,1,0,0,0,0,0,1
1,2,2,2,0,0,0,0,0,1
2,1,1,1,0,0,0,0,0,2
1,2,0,0,0,2,0,0,0,1
2,1,0,0,0,1,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 0 0
2 0 255 255
Added state 3 (catalyst).
Without it, the "Cata" part will lose meaning.

Code: Select all

# In this version, the catalyst dot eats Ts, a pair of dots reflects a T and converts a hybrid T.
x = 11, y = 24, rule = CataProp3-CatalystTest-unname4798-2411301016
2.B4.A2.C$B.B2.A.A$2.B4.A2$10.C$7.A$5.A.A$7.A$10.C$10.C$7.B$5.B.B$7.B
$10.C$10.C$7.B$5.B.A$7.B$10.C$10.C$7.A$5.A.B$7.A$10.C!
@RULE CataProp3-CatalystTest-unname4798-2411301016
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
1,1,0,0,3,0,1,0,0,0
2,2,0,0,3,0,2,0,0,0
0,0,3,0,1,1,1,0,0,1
0,0,3,0,2,2,2,0,0,2
0,1,1,1,0,1,1,1,0,2
0,2,2,2,0,2,2,2,0,1
1,1,1,1,0,1,1,1,0,2
2,2,2,2,0,2,2,2,0,1
0,1,0,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,0,1,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,1,0,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,0,1,1,0,1
0,1,1,0,1,1,1,0,1,1
0,2,0,2,0,0,0,0,0,2
0,2,0,0,0,2,0,0,0,2
0,0,2,0,2,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
0,2,2,0,0,0,0,0,2,2
0,2,0,2,0,0,2,0,0,2
0,0,2,0,2,0,2,0,0,2
0,2,2,0,0,2,2,0,0,2
0,2,0,2,0,2,0,2,0,2
0,2,2,2,0,2,2,0,0,2
0,2,2,0,2,2,0,2,0,2
0,2,2,2,2,0,2,2,0,2
0,2,2,0,2,2,2,0,2,2
0,0,2,0,1,0,1,0,0,1
0,0,1,0,2,0,2,0,0,2
0,1,0,1,0,0,2,0,0,1
0,2,0,2,0,0,1,0,0,2
0,0,2,2,1,0,0,0,0,1
0,0,1,1,2,0,0,0,0,2
0,0,2,0,1,1,0,0,0,1
0,0,1,0,2,2,0,0,0,2
0,1,0,2,2,0,0,0,0,1
0,2,0,1,1,0,0,0,0,2
0,2,0,1,1,1,1,1,0,1
0,1,0,2,2,2,2,2,0,2
0,1,2,2,0,0,0,0,0,1
0,2,1,1,0,0,0,0,0,2
0,0,1,2,1,0,0,0,0,2
0,0,2,1,2,0,0,0,0,1
0,0,1,1,0,0,2,0,0,2
0,0,2,2,0,0,1,0,0,1
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,1,1,1,0,0,0,1
2,2,0,0,0,0,0,0,0,2
2,0,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,0,2,0,2,0,0,2
2,2,2,0,2,2,0,0,0,2
2,2,2,2,2,2,0,0,0,2
2,2,0,0,1,0,1,0,0,2
1,1,0,0,2,0,2,0,0,1
2,0,0,0,0,a,0,0,1,2
1,0,0,0,0,a,0,0,2,1
2,0,1,2,1,0,0,0,0,2
1,0,2,1,2,0,0,0,0,1
1,2,0,0,0,0,0,0,0,1
2,1,0,0,0,0,0,0,0,2
2,2,1,0,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,1
2,1,0,2,0,0,0,0,0,2
1,2,0,1,0,0,0,0,0,1
1,2,2,2,0,0,0,0,0,1
2,1,1,1,0,0,0,0,0,2
1,2,0,0,0,2,0,0,0,1
2,1,0,0,0,1,0,0,0,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 0 0
2 0 255 0
3 0 0 255
User avatar
hotcrystal0
Posts: 4584
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: b-rules

Post by hotcrystal0 »

b-engine wrote: November 30th, 2024, 3:53 am CataProp 3 is a hybrid rule, and has a property that swapping the 2 on states doesn't affect the behavior of the pattern. I decide to not accept the suggestion.
No, I mean that state 1 can create state 2 by B6n or S6n, and state 2 can create state 1 by the same transitions.
129 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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b-engine
Posts: 3762
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Re: b-rules

Post by b-engine »

hotcrystal0 wrote: November 30th, 2024, 9:22 am No, I mean that state 1 can create state 2 by B6n or S6n, and state 2 can create state 1 by the same transitions.
I decide to make each state emulates a single INT rule, so such feature wouldn't be accepted, at least until I make it's successor.
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b-engine
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Re: b-rules

Post by b-engine »

Inspired by BusyBlocks, I decide to make a similar rule where the orthogonal boxes temporarily stop when obstructed:

Code: Select all

x = 26, y = 20, rule = Stopbox
23.3B$23.BAB14$3B$2BA$3B2$15.A!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,2,2,1,2,2,a,0,a1,1
0,2,1,2,0,0,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,a1,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1

a,a1,a2,a3,a4,a5,a6,a7,a8,0

EDIT:

UPDATE: Removed "long ships" and "biships":

Code: Select all

x = 26, y = 20, rule = Stopbox
23.3B$23.BAB14$3B$2BA$3B2$15.A!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
0,2,1,2,0,0,0,0,0,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1


a,a1,a2,a3,a4,a5,a6,a7,a8,0
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b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
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Re: Stopbox

Post by b-engine »

Added splitters:

Code: Select all

x = 10, y = 3, rule = Stopbox
3B4.3B$BA5.BAB$3B4.3B!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
0,2,1,2,0,0,0,0,0,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1

a,a1,a2,a3,a4,a5,a6,a7,a8,0
EDIT:
Oops, there are already splitters there. I made 2 reflectors with both variants:

Code: Select all

x = 53, y = 30, rule = Stopbox
3B$BA$3B$19.3B9.3B16.3B$19.BAB9.BA17.BAB$19.3B9.3B16.3B3$13.3B28.3B$13.
BAB28.BAB2$14.3B28.3B$14.BAB28.BAB$14.3B28.3B3$17.3B$17.BAB2$18.3B$18.
BAB$18.3B3$21.3B$21.BAB2$22.3B$22.BAB$22.3B!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
0,2,1,2,0,0,0,0,0,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1

a,a1,a2,a3,a4,a5,a6,a7,a8,0
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b-engine
Posts: 3762
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Re: Stopbox

Post by b-engine »

Unlike in the previous rules in CataProp series (Yes, Stopbox is CataProp4), there are no common over-unity reactions; however there's an OMOS discovered by accident:

Code: Select all

x = 20, y = 5, rule = Stopbox
17.3B$18.AB$3B14.3B$BA$3B!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
0,2,1,2,0,0,0,0,0,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1

a,a1,a2,a3,a4,a5,a6,a7,a8,0
There's also 2 types of signals; one is a normal one that's more common, and another one which is rare but can reflect and produce spaceships when hitting an end:

Code: Select all

#C Adjustable guns
x = 24, y = 139, rule = Stopbox
3B$2.A$24B$BA2BA2BA2BA2BA2BA2BA2BAB$24B3$3B$2.A$23B$BA2BA2BA2BA2BA2BA
2BABAB$23B3$3B$2.A$22B$BA2BA2BA2BA2BA2BABABAB$22B3$3B$2.A$21B$BA2BA2B
A2BA2BA2BA2BAB$21B3$3B$2.A$20B$BA2BA2BA2BA2BA2BABAB$20B3$3B$2.A$19B$B
A2BA2BA2BA2BABABAB$19B3$3B$2.A$18B$BA2BA2BA2BA2BA2BAB$18B3$3B$2.A$17B
$BA2BA2BA2BA2BABAB$17B4$3B$2.A$16B$BA2BA2BA2BABABAB$16B3$3B$2.A$15B$B
A2BA2BA2BA2BAB$15B3$3B$2.A$14B$BA2BA2BABA2BAB$14B3$3B$2.A$13B$BA2BA2B
ABABAB$13B3$3B$2.A$12B$BA2BA2BA2BAB$12B3$3B$2.A$11B$BA2BA2BABAB$11B3$
3B$2.A$10B$BA2BABABAB$10B3$3B$2.A$9B$BA2BA2BAB$9B3$3B$2.A$8B$BABA2BAB
$8B3$3B$2.A$7B$BABABAB$7B3$3B$2.A$6B$BA2BAB$6B3$3B$2.A$5B$BABAB$5B!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
0,2,1,2,0,0,0,0,0,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1

a,a1,a2,a3,a4,a5,a6,a7,a8,0
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: Pass the b-ruletable

Post by b-engine »

Code: Select all

x = 0, y = 0, rule = Stopbox
!
[[ RANDOMIZE ]]
@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
Now there are advancers that can advance a ship by 4 ticks:

Code: Select all

x = 31, y = 9, rule = Stopbox
11.A8.A$3B27.A$BA$3B3$3B27.A$BA$3B!
@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
EDIT:
Ugh.

Code: Select all

#C Adjustable shuttle gun
x = 41, y = 6, rule = Stopbox
3B$BA$3B$40.A2$10.A!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255

#C 果然,凡是有"点"的地方都有可能会出现一把"枪", 
前提是有"飞箱"轰炸

#C 顺带一提,"飞箱"就是那些飞船
EDIT 2: I forgot to say that those ships are called "boxes". The singular form, as you expect, is "box".
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: Stopbox

Post by b-engine »

Three dots, 1 splitter:

Code: Select all

x = 8, y = 13, rule = Stopbox
4.A3$3.A5$7.A2$3B$BA$3B!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
Forking Stopbox and turn boxes into strange replicator-like things:

Code: Select all

x = 0, y = 0, rule = StopboxFork1
! 
[[ RANDOMIZE ]] 
@RULE StopboxFork1
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,2,1,2,0,0,0,0,0,0
2,2,2,1,2,2,0,0,0,0
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
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Re: CataProp 4

Post by b-engine »

ANDNOT and NOR:

Code: Select all

x = 40, y = 60, rule = Stopbox
24.3B$24.BAB$23.B2.B$23.BAB$23.3B5$30.3B$30.BA.2B$30.2B.AB$32.3B$10.3B
24.3B$10.BA25.B$10.3B24.3B7$25.B.B$25.BAB$25.3B8$28.3B$28.BAB$28.B.B4$
22.3B$22.BAB$22.B.B8$2.3B3.9B$2B.AB3.BA2BA2BAB$BA.2B3.9B2.3B6.3B6.3B$
3B5.A10.BA7.BA7.B$8.3B8.3B6.3B6.3B3$30.3B$30.BAB$29.B2.B$29.BAB$29.3B
!
@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
We have both ANDNOT and NOR, W110 emulator is probably possible.
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b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: Stopbox fork

Post by b-engine »

Removed most puffers:

Code: Select all

x = 0, y = 0, rule = StopboxFork1
! 
[[ RANDOMIZE ]] 
@RULE StopboxFork1
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,0,1,2,2,2,0,0,0,1
0,a,2,1,2,2,a1,0,a2,1
0,0,2,2,a,2,1,0,0,1
2,2,2,2,1,0,0,0,0,1
2,2,1,2,0,0,0,0,0,0
2,2,2,1,2,2,0,0,0,0
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
6c/105 orthogonal ship:

Code: Select all

x = 5, y = 7, rule = StopboxFork1
2.B.B$2.BAB$2.3B2$BAB$B.B$B.B!

@RULE StopboxFork1
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,0,1,2,2,2,0,0,0,1
0,a,2,1,2,2,a1,0,a2,1
0,0,2,2,a,2,1,0,0,1
2,2,2,2,1,0,0,0,0,1
2,2,1,2,0,0,0,0,0,0
2,2,2,1,2,2,0,0,0,0
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
EDIT:
4c/87:

Code: Select all

x = 19, y = 3, rule = StopboxFork1
2B8.2B5.2B$A10.A5.A$2B8.2B5.2B!

@RULE StopboxFork1
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,0,1,2,2,2,0,0,0,1
0,a,2,1,2,2,a1,0,a2,1
0,0,2,2,a,2,1,0,0,1
2,2,2,2,1,0,0,0,0,1
2,2,1,2,0,0,0,0,0,0
2,2,2,1,2,2,0,0,0,0
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
EDIT 3:
The third ship discovered travels at speed of 14c/134 orthogonal, and the fourth at 4c/8:

Code: Select all

x = 51, y = 32, rule = StopboxFork1
9.3B$9.BAB$9.B.B8$40.BABA.ABAB$40.B.B3.B.B$41.2B3.2B$42.B3.B$11.BAB28.
B3.B$11.BAB$11.B.B4$11.B.B$11.BAB$11.BAB5$.B.B.B6.B2.B.3B.B.B13.B.B6.
B.3B$2B.B.B6.B.2B3.B.B.B13.B.B6.B.B.B$.B.3B.3B2.B2.B.3B.3B13.3B.3B.B2.
3B$.B3.B.B3.B3.B3.B3.B15.B.B3.B2.B.B$.B3.B.3B.B3.B.3B3.B15.B.3B.B2.3B!

@RULE StopboxFork1
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,0,1,2,2,2,0,0,0,1
0,a,2,1,2,2,a1,0,a2,1
0,0,2,2,a,2,1,0,0,1
2,2,2,2,1,0,0,0,0,1
2,2,1,2,0,0,0,0,0,0
2,2,2,1,2,2,0,0,0,0
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
ThrashBin
Posts: 67
Joined: September 18th, 2024, 11:22 am

Re: Stopbox fork

Post by ThrashBin »

b-engine wrote: December 5th, 2024, 9:14 am
Extremely smoky c/2 spaceship:

Code: Select all

x = 6, y = 6, rule = StopboxFork1
3.3B$4.2A$3.A2B$3B$A2B$3B!

@RULE StopboxFork1
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,0,1,2,2,2,0,0,0,1
0,a,2,1,2,2,a1,0,a2,1
0,0,2,2,a,2,1,0,0,1
2,2,2,2,1,0,0,0,0,1
2,2,1,2,0,0,0,0,0,0
2,2,2,1,2,2,0,0,0,0
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
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b-engine
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Re: Stopbox (or CataProp 4)

Post by b-engine »

Growing spaceship:

Code: Select all

#C The front is c/2o rake, while the back travels at 3c/26
x = 6, y = 29, rule = Stopbox
B.2BAB$BA4B$6B2$3.B.B$.B.BAB$.B.3B$.3B2$.3B$.3B$.BAB15$.3BAB$.5B$.BAB
AB!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
 
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Re: Fork of CataProp 4

Post by b-engine »

nbsearched for oscillators, and finally I got 49 periods:
OscResults (49).mc
Note: too large to been posted as RLE so I compressed it into macrocell
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Re: Stop口

Post by b-engine »

From this search I can confirm that for every periods from 2 to 42 there must be an oscillator.
OscResults (50).mc
nbsearch2a results
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Re: b-rules

Post by b-engine »

Another growing ship with backend traveling at 4c/28:

Code: Select all

x = 6, y = 17, rule = Stopbox
B.B$BAB$3B2$3.B.B$.BABAB$.B.3B$.BAB4$.3B$.3B$.BAB$3.BAB$3.3B$3.3B!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
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b-engine
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Re: Stopbox

Post by b-engine »

Some sort of AND gate, but the output lane overlaps with an input lane:

Code: Select all

x = 17, y = 17, rule = Stopbox
8.3B$8.BAB$8.B.B4$3B$BA$3B13.A$14.A5$11.A2$10.A!
 
@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
EDIT:
Finally true AND gate:

Code: Select all

x = 22, y = 20, rule = Stopbox
12.3B$12.BAB$12.B.B3$19.A$3B18.A$BA$3B9$15.A2$14.A!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
EDIT:
Better AND with shorter recovering time:

Code: Select all

x = 21, y = 19, rule = Stopbox
12.3B$12.BAB$12.B.B3$19.A$3B$BA18.A$3B9$15.A$13.A!

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
 
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b-engine
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Re: Stopbox - 2 boxes collisions

Post by b-engine »

Partial enumeration of 2B collisions:

Code: Select all

x = 63, y = 41, rule = Stopbox
9.3B2.B11.3B2.B11.3B2.B11.3B$9.BAB2.B11.BAB2.B11.BAB2.B11.BAB$9.B.B2.
B11.B.B2.B11.B.B2.B11.B.B$14.B16.B16.B$14.B16.B16.B$14.B16.B16.B$14.B
16.B16.B$14.B16.B16.B$14.B16.B16.B$14.B16.B16.B$14.B16.B16.B$14.B16.B
16.B$14.B16.B16.B$14.B16.B16.B2.3B$14.B16.B2.3B11.B2.2BA$14.B2.3B11.B
2.2BA11.B2.3B$3B11.B2.2BA11.B2.3B11.B$2BA11.B2.3B11.B16.B$3B11.B16.B16.
B$14.B16.B16.B$14.B16.B16.B$63B$14.B16.B16.B$14.B16.B16.B$14.B16.B16.
B$14.B16.B16.B$9.3B2.B11.3B2.B11.3B2.B11.3B$9.BAB2.B11.BAB2.B11.BAB2.
B11.BAB$9.B.B2.B11.B.B2.B11.B.B2.B11.B.B$14.B16.B16.B$14.B16.B16.B$14.
B16.B16.B$14.B16.B16.B$14.B16.B16.B$14.B16.B16.B$14.B16.B16.B2.3B$14.
B16.B2.3B11.B2.2BA$14.B2.3B11.B2.2BA11.B2.3B$3B11.B2.2BA11.B2.3B11.B$
2BA11.B2.3B11.B16.B$3B11.B16.B16.B!
 

@RULE Stopbox
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var a8=a
0,1,2,2,2,0,2,2,2,0
0,2,2,1,2,2,a,0,a1,1
2,1,2,2,2,1,0,0,0,1
a,2,1,0,0,0,a1,a2,a3,2
2,1,a1,a2,a3,a4,a5,a6,a7,2
2,a,1,a3,a4,a5,a6,a7,a8,2
1,0,2,2,2,0,2,2,2,2
1,2,2,2,2,2,a,0,0,1
1,2,2,2,2,2,2,2,2,1
1,0,2,2,2,2,2,2,2,2
0,1,0,0,0,0,0,0,0,2
0,0,1,0,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,1
0,0,2,0,0,2,2,0,0,1
0,2,0,2,0,0,2,0,0,1
1,2,2,0,2,2,a,0,a,1
0,1,2,2,2,a,2,2,2,2
0,2,1,0,1,2,0,0,0,2
0,1,2,2,a,0,0,0,a1,1
1,1,2,2,2,1,2,2,2,1
a,2,2,0,1,2,0,0,0,1
1,2,0,2,0,2,0,2,0,1
0,2,2,1,2,0,2,0,0,1
0,2,1,0,1,2,1,0,0,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 128 0
2 0 128 255
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