Pass the Ruletable

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
User avatar
hotcrystal0
Posts: 4659
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Pass the Ruletable

Post by hotcrystal0 »

Starting ruletable:
unname4798 wrote: November 23rd, 2024, 8:10 am 1. You can add, change, remove one line.
2. Post cool patterns (that work in the rule)
Starting ruletable:

Code: Select all

#R collab2
!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
a,b,c,d,e,f,g,h,I,0
Other rule: Do not remove a line if it has been added less than 5 turns ago.
Last edited by hotcrystal0 on November 23rd, 2024, 11:06 am, edited 1 time in total.
INT-hacked Lightcone when?
103 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
unname4798
Posts: 2569
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Pass the Ruletable

Post by unname4798 »

hotcrystal0 wrote: November 23rd, 2024, 8:39 am ...
Other rule: Do not remove a line if it has been added less than 5 turn ago.
Only I can change the rules.
User avatar
pifricted
Posts: 1140
Joined: May 25th, 2024, 10:26 am
Location: Click here to set your location

Re: Pass the Ruletable

Post by pifricted »

A block:

Code: Select all

x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
...is enjoying his teenage time.
User avatar
unname4798
Posts: 2569
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Pass the Ruletable

Post by unname4798 »

pifricted wrote: November 23rd, 2024, 8:50 am A block:

Code: Select all

x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
Block gone!

Code: Select all

x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,0,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
User avatar
hotcrystal0
Posts: 4659
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Pass the Ruletable

Post by hotcrystal0 »

Rotate4Reflect!!!

Code: Select all

x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,0,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
Now you can change 3 lines every turn.
INT-hacked Lightcone when?
103 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
unname4798
Posts: 2569
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Pass the Ruletable

Post by unname4798 »

hotcrystal0 wrote: November 23rd, 2024, 9:12 am Rotate4Reflect!!!

Code: Select all

x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,0,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
Now you can change 3 lines every turn.
Back to the good old permute:

Code: Select all

x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,0,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
Again, only I can change rules
You can only change 1 line every turn.

Code: Select all

x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
1,1,1,1,2,2,2,2,a,1
0,1,1,0,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
Reincarnated block as a p2 oscillator.
User avatar
R2INT
Posts: 835
Joined: July 2nd, 2024, 7:42 pm

Re: Pass the Ruletable

Post by R2INT »

B(3)(0) = 1

111
000 = 1
000

Code: Select all

x = 2, y = 2, rule = collab2
2A$2A!
# [[ PASTE RANDCELLS 64 64 128 -32 ]]
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pirficted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
a,b,c,d,e,f,g,h,I,0
B3 is required to make a good rule. I also added a random soup on the right to test the rule dynamics. As you can see, they are currently boring. That might change once we have enough transitions. . .
Range-2 INT
R2INT's Rule Collection

Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
User avatar
unname4798
Posts: 2569
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Pass the Ruletable

Post by unname4798 »

R2INT wrote: November 23rd, 2024, 10:46 am B(3)(0) = 1

111
000 = 1
000

Code: Select all

x = 2, y = 2, rule = collab2
2A$2A!
# [[ PASTE RANDCELLS 64 64 128 -32 ]]
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pirficted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
a,b,c,d,e,f,g,h,I,0
B3 is required to make a good rule. I also added a random soup on the right to test the rule dynamics. As you can see, they are currently boring. That might change once we have enough transitions. . .

Code: Select all

x = 192, y = 64, rule = collab2
131.2B2A.B3.2B.B.BAB2.A.A.A5.A3.3B.B2.A.2B2.B3A.A3.3A$132.A.2B2.BABA.
3A2BA2.4B.A3.A.AB3.4A2.B.B2.4BAB3.A2.2B$128.B.B7.A2.2B.A.B.AB3.A3B2AB
.BA.A3.2BA5.A.AB3.BA.BABAB$133.2A2.A2.B4.A.B5.A2.2B3A4.B.B.A.AB2.2A.B
.ABAB2.B2.A$131.A.A.2AB3.B2.B3.2B6.AB3.B2.A2.2BAB12.BA4BA.B$130.A.BA2.
A4.BA2.B2.B.B.B3.A3.2B3.2B.2B.B.A.AB3.A2.B2.B3.BA$128.A2.2BA.2BABAB4.
B2.B3.A6.2B.2AB.A3.B2.A.A2.B.A2.B3.B.B.A$128.3B2.B.A.2B2.4B.A.AB2.2B.
2A.BA.2A.B.B2.AB2.2A2.AB.B8.A.A$129.2BA2.B.BA2.A.BABA2.B4.2A.BA3.B2.A
.A.A.B.AB.2AB.A.ABAB3.2B2A$128.B.A.B.2A4.B2.AB2A2B.2B5.A.B.B2.4B3.3B2.
A.B.B.A.2A3.A2B$128.2B.A3.BA.B.B.A3.3A10.A3.2B.3A3B3ABAB.B.AB.A2.2BA$
129.A.BA4.2AB3A2BABA.B.ABA.B.2B2.AB.B.A3.A2.B2.B2.A.A.B.BA3.BA$129.AB
.A.B2.2A.B3.2A3.A.2A2BA4.B2.B5.2B.B.A7.BA2.2AB$131.B5.2B.B.B4.B.BAB2A
.2A.AB2A2B3.A.2A.2B6.A.A2.B.B$130.A8.2A2B.B.B2AB.A2.B.BA3.A2B6.A4.4A2B
6.BA$129.B.B2.A2B3.3A2B.A2.2B.2BA2BAB.B4.3B.A2BAB.2B.A2B.BAB.A2B$128.
B4AB.BA.B5.B3.A.2A2.ABAB.B2ABAB.3A.2BABA6.B.A$128.2A2.B2A3.BA.ABA3.B.
A.2BA2.ABAB2.2B.B.3B6.2B2.2A.B2.BA3.B$129.A.AB.A2.B.B4.B2.A.B2.BABA3.
A.2AB.2B2.2BA8.A5.4B.A$130.B.B2A2.B.A.AB.B.3A.BA.B5.2A2.2ABA2.BA4.A.B
2.A.BA2B$131.BA.B2.A5.A6.B3.A.AB.B.A3.B.B3A.B.BA.B3.2AB.A.2B3A$128.2A
B.2A2B2.BA.B.A2.B.B2.AB.B2.A2.B2.2A.B3.2B.B.B5.AB.B2AB$128.B2.2A.A.B.
B.2A3.2A.A.B.B.A.B.AB4.AB3.ABA3.B.B3A3.B.A2.2A$129.2A.2A.2AB3.BAB3.B2.
A.2A3.2B2.A.AB2.BAB3.AB7.2B4.B.A$129.B2.AB.3A3.A.2A.B.B2.B.B.A.A.2B3.
A.A.AB.B.B.BA3.AB.A3BA.B$128.B.A2.2BA2.ABA2.B.A2.B3.2AB.BA5.2B2.A.2B3.
A3B3A3.B.2ABAB$128.4A.AB2A2.B2.3AB.B.2A.BA5B.B.B4.B.2B.BA.2A4.A.BABA.
2A$128.2B8.A6.AB4.B2.B.3A11.B3.2B9.2B3.2A$129.3BA.B.B.AB.2BA4.2B.A.B2.
B2A.2AB2.B2A2.2A2.3B5.2A.AB.B.2A$131.B3A2.A4.A.A3.B.A2.ABAB2.A4.B.3A.
B.3A.AB.B3.B2.B.B2.A$129.2A.A2B2.2A.BA.ABA.A.AB5.A2.BA.AB2A.B2.A3.B3.
B.A2B2.BA.A.A$130.B.A5.A2BA.B.A4.AB5.2BA2BA.A2B2.A2.AB.A.2A4.A.B$2A126.
A2.B3ABABA.AB3.A3BA2.BAB.A3.A.3B2.2A3.AB2.A2B3.ABA.B2A2.B$2A129.AB4.A
3.2B5.2A3B.A3.B.2A2B2.A.A.A4.AB.B.BA.2B2.AB$128.A.A.BA2.A5.BA.B.BABA.
B2AB2.B3.BABA6.A3.2A2.A.B.A.B3.AB$131.2A.A3B.AB2.B.B4A5.AB.3B.A.2B2AB
.2A3.BA4.A8.A$129.B.A2B.4BAB.B.B.A.B3A2.AB.A.B2.B.A.A.B.A2.2B2.B.B.AB
.4B.B.A$128.2B.BA2.A.AB2.3A.2B2.2B2A.B3.2B.2B4.2AB.A2.2AB3.3A2.2A2B.2A
$132.A2B.2ABA2.A.ABA.BA4.B2.B.2B.AB3.B3.2A2.AB2ABA2.B4.BA$131.B5.B.A5.
ABA.ABA.BAB3.B.BA.B.A2.B3.BA2.A2B2.2A.2B2.BA$129.A.B4.AB3.B.A6.A.BA.A
.3B.A2.B3.BA2.BA.4A2B5.2A2.BA$128.2A.B2A.B.B.B3.A2B2.B2.B.A2.B3.AB.2B
.2B.A6.A3B.AB2AB.2ABA$128.B2.B2A.B2.B.B4.A.B4.4A.A.A.A.2AB2.B4A.2A2.A
.B.2A6.B$128.A.B3A2.A2.AB4.2B2.2AB2.2AB.2B3.A3.AB.AB3.2B4.2B2A.AB.A.B
$129.A2.A2.A.A.A2.AB.B3.B2.BA4.B3.2B3.B3.2A.ABAB.AB.3B6.B$129.B8.A2.B
2A2.B.AB.2B2.2B2.A.A.BA5.B2.BAB3.B.2B2.3A3.B$128.B.BABA5.B3.A6.BA.A2B
A2B2A.A2.2B.A3BA2B2.A4.B3.AB3.B$128.A.AB5.A.2B2.B.B.BA.2B.BA.BA2.2B2.
3A.2B3.B.2B.B2.2A2.2B.2B2A$131.B2A2.A2.BA2.AB2.A4.A2.3A.BA2BAB8.3A.A2.
2A.A4.4A$133.A4.2B2.A2.A3.B2.B.2A4.B2.2AB.A.B.A.3B.2A6.AB2.B$128.B2A2.
BA.B.AB.B2A.BAB.2BAB2.B.A2.B4.3A6.AB.3B.B.AB.2ABAB$128.A.A2.B4.3AB3.2B
3.B5.A.2B.B2.A2B4A.BAB2A5.B7.AB$129.4A2.A2BA3.B2.A2.BA2.A.B2.4AB.B2.A
.A2.A2B3.B3.AB2.B.B.A$129.A2.ABAB.2A2.B.B2.A.2B3.2B4.2ABA2.B3.2B2.2B.
B.B.B.ABA2.A.ABA$128.A2B.B3.A.A7.3A2B.2B.B3.BAB.B.BA.A.3AB2A.BA2.A.A.
2B2.B$128.A.B2.A2.B.AB3.A.A.BA.BA4.BA.B.2B3.B2.B2.A3.B.B2.B2.B.2AB.A$
128.A5.A.B4.2BA3.A2BABA.4A2.2B.B2.A2B3.AB.B3.2B3.BAB3.AB$129.B3.AB.2A
B.BAB.B.2ABA4.A.B2A2.AB.A2B.2B.2B2.2B2.BA.BA3.BA.B$131.4A2.B.B.AB2.2B
.BA.A4.B4.AB2A2.BA3.3AB2.2B3.2A3.B3A$129.BA.A3B4.B5.B4.B2.2BA2.ABA7.B
.B5.BA2BAB2.2B.ABAB$129.B.A.2B.ABABA.2B.BA.A.A2BA.2A.4A2.B2ABA2.BAB3.
4B.A2.B.A.B.A$128.B2.B.BAB.2BA3.B.ABA2.A3.A.2B2.BA.B.2B2.A.B2.A4.A.B.
B5.A.B$130.BA4.A3.A2.A2.B.2A2.ABAB.2A2B.A2.3A2.B2A.A2B3AB3.A5.A$131.2B
2A2.BA.2B2.B2.AB6.2A.A6.AB2.2B2.B.2A2.A2.BA.2BA.ABA!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
a,b,c,d,e,f,g,h,I,0
Now we have NATURAL OSCILLATORS!
User avatar
hotcrystal0
Posts: 4659
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Pass the Ruletable

Post by hotcrystal0 »

Rotate4Reflect again. Isotropic rules are fun!

Code: Select all

x = 8, y = 8, rule = collab2
3.B3AB$.B.A.B$4.BA$B5.2A$.2BA.2A$.2A3.B$ABAB2.B$B3.AB!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
a,b,c,d,e,f,g,h,I,0
INT-hacked Lightcone when?
103 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
unname4798
Posts: 2569
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Pass the Ruletable

Post by unname4798 »

hotcrystal0 wrote: November 23rd, 2024, 11:10 am Rotate4Reflect again. Isotropic rules are fun!

Code: Select all

x = 192, y = 64, rule = collab2
131.2B2A.B3.2B.B.BAB2.A.A.A5.A3.3B.B2.A.2B2.B3A.A3.3A$132.A.2B2.BABA.
3A2BA2.4B.A3.A.AB3.4A2.B.B2.4BAB3.A2.2B$128.B.B7.A2.2B.A.B.AB3.A3B2AB
.BA.A3.2BA5.A.AB3.BA.BABAB$133.2A2.A2.B4.A.B5.A2.2B3A4.B.B.A.AB2.2A.B
.ABAB2.B2.A$131.A.A.2AB3.B2.B3.2B6.AB3.B2.A2.2BAB12.BA4BA.B$130.A.BA2.
A4.BA2.B2.B.B.B3.A3.2B3.2B.2B.B.A.AB3.A2.B2.B3.BA$128.A2.2BA.2BABAB4.
B2.B3.A6.2B.2AB.A3.B2.A.A2.B.A2.B3.B.B.A$128.3B2.B.A.2B2.4B.A.AB2.2B.
2A.BA.2A.B.B2.AB2.2A2.AB.B8.A.A$129.2BA2.B.BA2.A.BABA2.B4.2A.BA3.B2.A
.A.A.B.AB.2AB.A.ABAB3.2B2A$128.B.A.B.2A4.B2.AB2A2B.2B5.A.B.B2.4B3.3B2.
A.B.B.A.2A3.A2B$128.2B.A3.BA.B.B.A3.3A10.A3.2B.3A3B3ABAB.B.AB.A2.2BA$
129.A.BA4.2AB3A2BABA.B.ABA.B.2B2.AB.B.A3.A2.B2.B2.A.A.B.BA3.BA$129.AB
.A.B2.2A.B3.2A3.A.2A2BA4.B2.B5.2B.B.A7.BA2.2AB$131.B5.2B.B.B4.B.BAB2A
.2A.AB2A2B3.A.2A.2B6.A.A2.B.B$130.A8.2A2B.B.B2AB.A2.B.BA3.A2B6.A4.4A2B
6.BA$129.B.B2.A2B3.3A2B.A2.2B.2BA2BAB.B4.3B.A2BAB.2B.A2B.BAB.A2B$128.
B4AB.BA.B5.B3.A.2A2.ABAB.B2ABAB.3A.2BABA6.B.A$128.2A2.B2A3.BA.ABA3.B.
A.2BA2.ABAB2.2B.B.3B6.2B2.2A.B2.BA3.B$129.A.AB.A2.B.B4.B2.A.B2.BABA3.
A.2AB.2B2.2BA8.A5.4B.A$130.B.B2A2.B.A.AB.B.3A.BA.B5.2A2.2ABA2.BA4.A.B
2.A.BA2B$131.BA.B2.A5.A6.B3.A.AB.B.A3.B.B3A.B.BA.B3.2AB.A.2B3A$128.2A
B.2A2B2.BA.B.A2.B.B2.AB.B2.A2.B2.2A.B3.2B.B.B5.AB.B2AB$128.B2.2A.A.B.
B.2A3.2A.A.B.B.A.B.AB4.AB3.ABA3.B.B3A3.B.A2.2A$129.2A.2A.2AB3.BAB3.B2.
A.2A3.2B2.A.AB2.BAB3.AB7.2B4.B.A$129.B2.AB.3A3.A.2A.B.B2.B.B.A.A.2B3.
A.A.AB.B.B.BA3.AB.A3BA.B$128.B.A2.2BA2.ABA2.B.A2.B3.2AB.BA5.2B2.A.2B3.
A3B3A3.B.2ABAB$128.4A.AB2A2.B2.3AB.B.2A.BA5B.B.B4.B.2B.BA.2A4.A.BABA.
2A$128.2B8.A6.AB4.B2.B.3A11.B3.2B9.2B3.2A$129.3BA.B.B.AB.2BA4.2B.A.B2.
B2A.2AB2.B2A2.2A2.3B5.2A.AB.B.2A$131.B3A2.A4.A.A3.B.A2.ABAB2.A4.B.3A.
B.3A.AB.B3.B2.B.B2.A$129.2A.A2B2.2A.BA.ABA.A.AB5.A2.BA.AB2A.B2.A3.B3.
B.A2B2.BA.A.A$130.B.A5.A2BA.B.A4.AB5.2BA2BA.A2B2.A2.AB.A.2A4.A.B$2A126.
A2.B3ABABA.AB3.A3BA2.BAB.A3.A.3B2.2A3.AB2.A2B3.ABA.B2A2.B$2A129.AB4.A
3.2B5.2A3B.A3.B.2A2B2.A.A.A4.AB.B.BA.2B2.AB$128.A.A.BA2.A5.BA.B.BABA.
B2AB2.B3.BABA6.A3.2A2.A.B.A.B3.AB$131.2A.A3B.AB2.B.B4A5.AB.3B.A.2B2AB
.2A3.BA4.A8.A$129.B.A2B.4BAB.B.B.A.B3A2.AB.A.B2.B.A.A.B.A2.2B2.B.B.AB
.4B.B.A$128.2B.BA2.A.AB2.3A.2B2.2B2A.B3.2B.2B4.2AB.A2.2AB3.3A2.2A2B.2A
$132.A2B.2ABA2.A.ABA.BA4.B2.B.2B.AB3.B3.2A2.AB2ABA2.B4.BA$131.B5.B.A5.
ABA.ABA.BAB3.B.BA.B.A2.B3.BA2.A2B2.2A.2B2.BA$129.A.B4.AB3.B.A6.A.BA.A
.3B.A2.B3.BA2.BA.4A2B5.2A2.BA$128.2A.B2A.B.B.B3.A2B2.B2.B.A2.B3.AB.2B
.2B.A6.A3B.AB2AB.2ABA$128.B2.B2A.B2.B.B4.A.B4.4A.A.A.A.2AB2.B4A.2A2.A
.B.2A6.B$128.A.B3A2.A2.AB4.2B2.2AB2.2AB.2B3.A3.AB.AB3.2B4.2B2A.AB.A.B
$129.A2.A2.A.A.A2.AB.B3.B2.BA4.B3.2B3.B3.2A.ABAB.AB.3B6.B$129.B8.A2.B
2A2.B.AB.2B2.2B2.A.A.BA5.B2.BAB3.B.2B2.3A3.B$128.B.BABA5.B3.A6.BA.A2B
A2B2A.A2.2B.A3BA2B2.A4.B3.AB3.B$128.A.AB5.A.2B2.B.B.BA.2B.BA.BA2.2B2.
3A.2B3.B.2B.B2.2A2.2B.2B2A$131.B2A2.A2.BA2.AB2.A4.A2.3A.BA2BAB8.3A.A2.
2A.A4.4A$133.A4.2B2.A2.A3.B2.B.2A4.B2.2AB.A.B.A.3B.2A6.AB2.B$128.B2A2.
BA.B.AB.B2A.BAB.2BAB2.B.A2.B4.3A6.AB.3B.B.AB.2ABAB$128.A.A2.B4.3AB3.2B
3.B5.A.2B.B2.A2B4A.BAB2A5.B7.AB$129.4A2.A2BA3.B2.A2.BA2.A.B2.4AB.B2.A
.A2.A2B3.B3.AB2.B.B.A$129.A2.ABAB.2A2.B.B2.A.2B3.2B4.2ABA2.B3.2B2.2B.
B.B.B.ABA2.A.ABA$128.A2B.B3.A.A7.3A2B.2B.B3.BAB.B.BA.A.3AB2A.BA2.A.A.
2B2.B$128.A.B2.A2.B.AB3.A.A.BA.BA4.BA.B.2B3.B2.B2.A3.B.B2.B2.B.2AB.A$
128.A5.A.B4.2BA3.A2BABA.4A2.2B.B2.A2B3.AB.B3.2B3.BAB3.AB$129.B3.AB.2A
B.BAB.B.2ABA4.A.B2A2.AB.A2B.2B.2B2.2B2.BA.BA3.BA.B$131.4A2.B.B.AB2.2B
.BA.A4.B4.AB2A2.BA3.3AB2.2B3.2A3.B3A$129.BA.A3B4.B5.B4.B2.2BA2.ABA7.B
.B5.BA2BAB2.2B.ABAB$129.B.A.2B.ABABA.2B.BA.A.A2BA.2A.4A2.B2ABA2.BAB3.
4B.A2.B.A.B.A$128.B2.B.BAB.2BA3.B.ABA2.A3.A.2B2.BA.B.2B2.A.B2.A4.A.B.
B5.A.B$130.BA4.A3.A2.A2.B.2A2.ABAB.2A2B.A2.3A2.B2A.A2B3AB3.A5.A$131.2B
2A2.BA.2B2.B2.AB6.2A.A6.AB2.2B2.B.2A2.A2.BA.2BA.ABA!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
a,b,c,d,e,f,g,h,I,0

Code: Select all

x = 192, y = 64, rule = collab2
131.2B2A.B3.2B.B.BAB2.A.A.A5.A3.3B.B2.A.2B2.B3A.A3.3A$132.A.2B2.BABA.
3A2BA2.4B.A3.A.AB3.4A2.B.B2.4BAB3.A2.2B$128.B.B7.A2.2B.A.B.AB3.A3B2AB
.BA.A3.2BA5.A.AB3.BA.BABAB$133.2A2.A2.B4.A.B5.A2.2B3A4.B.B.A.AB2.2A.B
.ABAB2.B2.A$131.A.A.2AB3.B2.B3.2B6.AB3.B2.A2.2BAB12.BA4BA.B$130.A.BA2.
A4.BA2.B2.B.B.B3.A3.2B3.2B.2B.B.A.AB3.A2.B2.B3.BA$128.A2.2BA.2BABAB4.
B2.B3.A6.2B.2AB.A3.B2.A.A2.B.A2.B3.B.B.A$128.3B2.B.A.2B2.4B.A.AB2.2B.
2A.BA.2A.B.B2.AB2.2A2.AB.B8.A.A$129.2BA2.B.BA2.A.BABA2.B4.2A.BA3.B2.A
.A.A.B.AB.2AB.A.ABAB3.2B2A$128.B.A.B.2A4.B2.AB2A2B.2B5.A.B.B2.4B3.3B2.
A.B.B.A.2A3.A2B$128.2B.A3.BA.B.B.A3.3A10.A3.2B.3A3B3ABAB.B.AB.A2.2BA$
129.A.BA4.2AB3A2BABA.B.ABA.B.2B2.AB.B.A3.A2.B2.B2.A.A.B.BA3.BA$129.AB
.A.B2.2A.B3.2A3.A.2A2BA4.B2.B5.2B.B.A7.BA2.2AB$131.B5.2B.B.B4.B.BAB2A
.2A.AB2A2B3.A.2A.2B6.A.A2.B.B$130.A8.2A2B.B.B2AB.A2.B.BA3.A2B6.A4.4A2B
6.BA$129.B.B2.A2B3.3A2B.A2.2B.2BA2BAB.B4.3B.A2BAB.2B.A2B.BAB.A2B$128.
B4AB.BA.B5.B3.A.2A2.ABAB.B2ABAB.3A.2BABA6.B.A$128.2A2.B2A3.BA.ABA3.B.
A.2BA2.ABAB2.2B.B.3B6.2B2.2A.B2.BA3.B$129.A.AB.A2.B.B4.B2.A.B2.BABA3.
A.2AB.2B2.2BA8.A5.4B.A$130.B.B2A2.B.A.AB.B.3A.BA.B5.2A2.2ABA2.BA4.A.B
2.A.BA2B$131.BA.B2.A5.A6.B3.A.AB.B.A3.B.B3A.B.BA.B3.2AB.A.2B3A$128.2A
B.2A2B2.BA.B.A2.B.B2.AB.B2.A2.B2.2A.B3.2B.B.B5.AB.B2AB$128.B2.2A.A.B.
B.2A3.2A.A.B.B.A.B.AB4.AB3.ABA3.B.B3A3.B.A2.2A$129.2A.2A.2AB3.BAB3.B2.
A.2A3.2B2.A.AB2.BAB3.AB7.2B4.B.A$129.B2.AB.3A3.A.2A.B.B2.B.B.A.A.2B3.
A.A.AB.B.B.BA3.AB.A3BA.B$128.B.A2.2BA2.ABA2.B.A2.B3.2AB.BA5.2B2.A.2B3.
A3B3A3.B.2ABAB$128.4A.AB2A2.B2.3AB.B.2A.BA5B.B.B4.B.2B.BA.2A4.A.BABA.
2A$128.2B8.A6.AB4.B2.B.3A11.B3.2B9.2B3.2A$129.3BA.B.B.AB.2BA4.2B.A.B2.
B2A.2AB2.B2A2.2A2.3B5.2A.AB.B.2A$131.B3A2.A4.A.A3.B.A2.ABAB2.A4.B.3A.
B.3A.AB.B3.B2.B.B2.A$129.2A.A2B2.2A.BA.ABA.A.AB5.A2.BA.AB2A.B2.A3.B3.
B.A2B2.BA.A.A$130.B.A5.A2BA.B.A4.AB5.2BA2BA.A2B2.A2.AB.A.2A4.A.B$2A126.
A2.B3ABABA.AB3.A3BA2.BAB.A3.A.3B2.2A3.AB2.A2B3.ABA.B2A2.B$2A129.AB4.A
3.2B5.2A3B.A3.B.2A2B2.A.A.A4.AB.B.BA.2B2.AB$128.A.A.BA2.A5.BA.B.BABA.
B2AB2.B3.BABA6.A3.2A2.A.B.A.B3.AB$131.2A.A3B.AB2.B.B4A5.AB.3B.A.2B2AB
.2A3.BA4.A8.A$129.B.A2B.4BAB.B.B.A.B3A2.AB.A.B2.B.A.A.B.A2.2B2.B.B.AB
.4B.B.A$128.2B.BA2.A.AB2.3A.2B2.2B2A.B3.2B.2B4.2AB.A2.2AB3.3A2.2A2B.2A
$132.A2B.2ABA2.A.ABA.BA4.B2.B.2B.AB3.B3.2A2.AB2ABA2.B4.BA$131.B5.B.A5.
ABA.ABA.BAB3.B.BA.B.A2.B3.BA2.A2B2.2A.2B2.BA$129.A.B4.AB3.B.A6.A.BA.A
.3B.A2.B3.BA2.BA.4A2B5.2A2.BA$128.2A.B2A.B.B.B3.A2B2.B2.B.A2.B3.AB.2B
.2B.A6.A3B.AB2AB.2ABA$128.B2.B2A.B2.B.B4.A.B4.4A.A.A.A.2AB2.B4A.2A2.A
.B.2A6.B$128.A.B3A2.A2.AB4.2B2.2AB2.2AB.2B3.A3.AB.AB3.2B4.2B2A.AB.A.B
$129.A2.A2.A.A.A2.AB.B3.B2.BA4.B3.2B3.B3.2A.ABAB.AB.3B6.B$129.B8.A2.B
2A2.B.AB.2B2.2B2.A.A.BA5.B2.BAB3.B.2B2.3A3.B$128.B.BABA5.B3.A6.BA.A2B
A2B2A.A2.2B.A3BA2B2.A4.B3.AB3.B$128.A.AB5.A.2B2.B.B.BA.2B.BA.BA2.2B2.
3A.2B3.B.2B.B2.2A2.2B.2B2A$131.B2A2.A2.BA2.AB2.A4.A2.3A.BA2BAB8.3A.A2.
2A.A4.4A$133.A4.2B2.A2.A3.B2.B.2A4.B2.2AB.A.B.A.3B.2A6.AB2.B$128.B2A2.
BA.B.AB.B2A.BAB.2BAB2.B.A2.B4.3A6.AB.3B.B.AB.2ABAB$128.A.A2.B4.3AB3.2B
3.B5.A.2B.B2.A2B4A.BAB2A5.B7.AB$129.4A2.A2BA3.B2.A2.BA2.A.B2.4AB.B2.A
.A2.A2B3.B3.AB2.B.B.A$129.A2.ABAB.2A2.B.B2.A.2B3.2B4.2ABA2.B3.2B2.2B.
B.B.B.ABA2.A.ABA$128.A2B.B3.A.A7.3A2B.2B.B3.BAB.B.BA.A.3AB2A.BA2.A.A.
2B2.B$128.A.B2.A2.B.AB3.A.A.BA.BA4.BA.B.2B3.B2.B2.A3.B.B2.B2.B.2AB.A$
128.A5.A.B4.2BA3.A2BABA.4A2.2B.B2.A2B3.AB.B3.2B3.BAB3.AB$129.B3.AB.2A
B.BAB.B.2ABA4.A.B2A2.AB.A2B.2B.2B2.2B2.BA.BA3.BA.B$131.4A2.B.B.AB2.2B
.BA.A4.B4.AB2A2.BA3.3AB2.2B3.2A3.B3A$129.BA.A3B4.B5.B4.B2.2BA2.ABA7.B
.B5.BA2BAB2.2B.ABAB$129.B.A.2B.ABABA.2B.BA.A.A2BA.2A.4A2.B2ABA2.BAB3.
4B.A2.B.A.B.A$128.B2.B.BAB.2BA3.B.ABA2.A3.A.2B2.BA.B.2B2.A.B2.A4.A.B.
B5.A.B$130.BA4.A3.A2.A2.B.2A2.ABAB.2A2B.A2.3A2.B2A.A2B3AB3.A5.A$131.2B
2A2.BA.2B2.B2.AB6.2A.A6.AB2.2B2.B.2A2.A2.BA.2BA.ABA!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
2,1,1,1,2,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
a,b,c,d,e,f,g,h,I,0
WHAT DID I TELL YOU
DON'T CHANGE THE SYMMETRIES ANYMORE
symmetries is permanently set to permute
User avatar
hotcrystal0
Posts: 4659
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Pass the Ruletable

Post by hotcrystal0 »

I hope I’m allowed to add new variables independently from lines…

Code: Select all

x = 6, y = 2, rule = collab2
6A$A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
a,b,c,d,e,f,g,h,I,0
Last edited by hotcrystal0 on November 23rd, 2024, 12:02 pm, edited 1 time in total.
INT-hacked Lightcone when?
103 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
unname4798
Posts: 2569
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Pass the Ruletable

Post by unname4798 »

hotcrystal0 wrote: November 23rd, 2024, 11:44 am I hope I’m allowed to add new variables independently from lines…
It is not allowed to add/change/remove more than one line every turn.
New variables are still allowed though.
User avatar
hotcrystal0
Posts: 4659
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Pass the Ruletable

Post by hotcrystal0 »

unname4798 wrote: November 23rd, 2024, 11:53 am
hotcrystal0 wrote: November 23rd, 2024, 11:44 am I hope I’m allowed to add new variables independently from lines…
It is not allowed to add/change/remove more than one line every turn.
Do variables count as lines? I don’t think it’s fair if they do.
INT-hacked Lightcone when?
103 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
unname4798
Posts: 2569
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Pass the Ruletable

Post by unname4798 »

hotcrystal0 wrote: November 23rd, 2024, 11:57 am
unname4798 wrote: November 23rd, 2024, 11:53 am
hotcrystal0 wrote: November 23rd, 2024, 11:44 am I hope I’m allowed to add new variables independently from lines…
It is not allowed to add/change/remove more than one line every turn.
Do variables count as lines? I don’t think it’s fair if they do.
They don't. You can add as many variables as possible.

Code: Select all

#R collab2
!
[[ RANDOMIZE ]]
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
a,b,c,d,e,f,g,h,I,0
Made the rule non-explosive.
User avatar
hotcrystal0
Posts: 4659
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Pass the Ruletable

Post by hotcrystal0 »

Added S2 for red, and also added colors:

Code: Select all

#R collab2
!
[[ RANDOMIZE ]]
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
a,b,c,d,e,f,g,h,I,0

@COLORS

1 255 0 0
2 255 255 255
INT-hacked Lightcone when?
103 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
unname4798
Posts: 2569
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Pass the Ruletable

Post by unname4798 »

hotcrystal0 wrote: November 23rd, 2024, 12:12 pm Added S2 for red, and also added colors:

Code: Select all

#R collab2
!
[[ RANDOMIZE ]]
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
a,b,c,d,e,f,g,h,I,0

@COLORS

1 255 0 0
2 255 255 255

Code: Select all

x = 64, y = 64, rule = collab2
3.A3.5B2.ABA.A.2AB.B4.A.A.4A3.2B2.2AB.A2B.B.2A.3AB$B2AB.2BABAB.2A2.B.
2BA.3B.A2.2B.2B2.A.A2.BA.2AB4.A.B2.A.2B3.B$2B2.2B2.A.B2.A2.A3.A2B.B.A
B.BAB3.A4.B.BA2.2B2A2BAB2A.4A2.A$2.B3.B2.A.2ABA2.3A2BA.BABA.AB2.2ABA2B
2.A2B2.A.B2.B2A4.B2.AB$4.ABAB2.A2.B3.B.3AB.A.B.A.2A5.A.2AB.B.AB.B2.B4.
BA.B4A$B2.6B.B2.B.2ABA2.AB.2A3.A5.AB3.AB.2A.A2BAB.A.A2BAB4.B$BA2BA4.B
2.AB.A.ABA4.B4.A.B2.AB.B2AB2A2.A7.A.B.A3.A.B$4.B.A3B.A2.A2.A2B.A.A2BA
3BA.2B.B5.2A3.A3.BA.ABA.A2B2A$.B.AB.AB.B.AB.A.B.2A3.A5.B4.BA2.A2.A.A3.
2A3.B2.A.A3.ABA$.BA2.A2BA.A.B.A.A2B.B2.A.2ABAB3.A3.A2.3B.B2.BAB.B.A2.
AB.B2.B$2B.AB2.A.A3.A2BAB2.AB3.AB.BA.A.B2.B.A2B2.A.A.A.2AB.B3.A2.A$.B
A2.B.AB2.B.ABA2B.A2.2A5.B.A3.B.AB2.B2.AB2.BAB3.B4.B.B$.2BA5.A.A2.3A2B
3.B.A2.B2.B.BAB.B.B.A.2A.B.A4.2B.B.A$.3BA3.AB6.A2.A.AB.A.B.A.2AB.A.2A
2.B.2A.AB.BA.A4.B3.B2.B$4.A2.AB.2A3.AB2.A.ABA2.AB.B2.B2.BA.3B3.B2.B.B
.BAB2.A.2B$2.2A.B2A.A.BA3.BA.AB2.A2.B2A2B.2B.B.BAB.B4.A3B2.B2.B2.2A$A
.2B.A2B3.A.BA.3B2.B.B2.B.A.2B.BA.2B3.A2.A2.B.A2.A.A2B.B.2A2B$.AB3.AB2A
.AB3AB.2A.AB.BA.A3.A.B.BA.B.AB.2A2.B4.B.2ABA3.A$3.B.2AB.2AB.3A2.B2.A.
BAB.2A.B.B.AB2.A.2A3.2A2.AB.2A.B5.AB$B2.2A.AB.A.A5.2BA2.B6.B.A2.3B.A.
A.AB2.BA.B4.B3.B2.BA$2A2.2B.B2.2B3.3BA.B3.B2.B7.B.AB4.2B.A6.A2B.ABAB.
B$2AB4A2.A2.A.AB.B.A.B2.B2AB2.A.B.2B.A2B3.BA3.3B3.2A2B.B3.A$B2.2A2BA2.
B3.BA6.A2.A2.2B3.A.2A3.AB.2A2.2B4.2A.B3AB.A$.4B2.B.B.2ABA2B5.AB2A2BA.
BA.2B.ABA10.BA.ABAB2.B2.B.B$BA8.A.A.B.B.A.2AB.BA4.AB7.3AB4.B2.B4.B.B.
3B.B$7.5B.A.B.A.BABA2.BA3.2A2BA3.B3.B.AB.B2.B2.A3B5.A$B.B2AB4.B2.B.BA
2.ABA.B2.B2A2.B.AB3.BA.A2.BA5.BA.3A2.B3.B$B.A.B6.BABAB5.2B2.B.B.2A.A5.
2ABAB3.2B5.2B.2B3.2B$2.2A.A2.A3.A2B.3B.B2.BA.BA4.B.B3.BA2.B2.A.BA.2A.
2A.2A2.2B.A$BA.A2BA.B3.A4.B.B.BA5.2AB.B3.A.B.3A.A.2AB3.A.A.2B2.2B$.B4.
BAB.3B3.ABA.BA.2BA4.A.A2.2B2.A4.2A3.A2.AB2.3AB.B$A6.A2.2B3.BA5.2B.A2.
A2.BA.ABA3.A.2A3.B3.BA2.2A2.B.2BA$2.2A2B.3A2B2.B.B.BAB3.B.B2A2B7.2AB.
B4.BA6.2AB.2BA.A$.A4.A4.B4.B6.B4.B.BA2.2B2A2B.3B2.3BA.B.B4.BA.2BA$ABA
.2A.A2.A2.B3.B2A.2B2.B.A.2B.BABA2.B3.2B2.A.B.AB2.2A.A2.A.BA$4.B.B9.AB
2.B4.ABA2.A.A2B3.B3A.A.A.A2.2A2BAB4A.2A$B.2B2.A.BAB3.BABA.3A2.2A.A.A2.
2B.3BA.2BA.2A.A.B.2A.A.A.BA3.A$B.B6.A2.3AB.ABA.A2.2B2.AB.B.A3.B.ABA.B
2.2B2.A.2A.A.A.2A.B$A2.A.B.B2.2A2.A5.AB.B2.B.A.A3.A2.B.B.A.2A4.A.2ABA
B3.A.3B$5.B2.B.B2.B4.B.A2.2B2.A.B.4B.2A.4A.B.3B.2A.BAB2.B.A2B$BA3.2BA
.A4.B2A2.B.2A.2ABA2.B.A2.A.2B.2BA2.A2.2B.BA.2BA2.2BA.A$.AB5.BA6.A2.2A
.B2.B6.3B3.B.2BA2.B2.A2B2A3.A2.B$.2A.BA.4A.AB2A.B3.2B2.BA2.3BA.3B2.B2.
B.A.2A.3B2.ABA.A.B.B$.2B2A5.A.A5.A.A5.5B2.A2B.A4.B4.2AB.A2BA2.2B.AB$A
.B.AB11.A.2BA.2A.A2.B3.B.2A.B3.B2.B.B.A.A2.AB2.B3.BA$B.2AB3.AB6.B.BA2.
B.A2B2A.2BA.AB2.3B2.2A4.A5.BA3.B.2B$A.2B5.AB4.ABA2.A6.A.A.B.BA7.BA.A2.
2B3.BA3.3B.2A$2.A.B2A.A4.2BA.BA4.A2.ABA.BA2BA.AB.2A4.2B.A3.2AB3AB4.A$
A.A3.B2.A7.B3.AB2.B3.2BA.2A.A4.B.2AB.B4.A2B.B2.A.BAB$.AB.4B.A5.2B2.A.
B.A2.BA6.BAB2.B.3A.AB.2BABA.BAB4.2B$B.B.ABAB.2BA2.A.2A9.2A.B.A2.A.A.2A
BA.B6.A3.AB.B.2BA$A.A5.B2.2A2.2B.B.A7.B.AB.BAB.B2A.2A2.B.B2.AB2.B5.A.
2B$4.A2B7.4A.2AB3.A.B.A2.B2.A2B2A2.2B5.AB3.A.A3.BA.A$BABA.B3.2B2A2.A2.
ABA2.A7.2B.A2.AB2.B3.AB2.AB.B3.B2.AB2.B$2AB3ABA.A.3ABAB.B.AB.B.A2.B3.
B2.2B2AB2.2B.B4.AB2.B3.A.4B$.2B3.2AB3.2B.A.A.B2.B2.B4.ABA2.B2.B2.A3.B
A2.B.B.B.2AB.A2.A$3.BA.B5.B.B.A2.2BA3B.2A2.A4.A2.AB2.B3.B2A.2A3.A.A2.
2BA$.A.B4.BA.A2B3.B2.BA.2A.A.BA.2A5.2A.BAB.B2.3A.A.2B3.BA.A$.B.B2A2B2.
B5.2B2.B.B.B2A.B.2B.BA2B2AB2A.A2.A3.A.A7.B2.A$3.3A2B.BA2.B.A.4A.2B.B.
B2.A4.B4.B3.2BABA2BA3B5.3B$A.A.B2.B.2A2.2AB.A.BA3.B2.A2.B2AB3A.A.2B2.
BAB2.A6.B.2BA.B$4A2.BAB.B.B4.A.B2.B2A.2A.ABA.BABABAB2.A3B2.2BAB.BA.BA
4.A$A.B.A3.2BABAB3.B4.A3.B3.2A.BAB2AB.2A3.BA.A3B2.BAB.A2.BAB$.B5.3AB3.
3B.B.B.B2.B.B3.BAB2A2.A.B.A2.A2.BA.A6.BA.AB!
[[ RANDOMIZE ]]
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,2,2,2,2,0,0,0,0,1 # Added by unname4798 on turn 10
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
a,b,c,d,e,f,g,h,I,0
@COLORS
1 127 127 127
2 255 255 255
Changed colors and made the rule a bit more active.
User avatar
hotcrystal0
Posts: 4659
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Pass the Ruletable

Post by hotcrystal0 »

State 2 now has S5:

Code: Select all

#C [[ RANDOMIZE ]]
x = 0, y = 0, rule = collab2
!

@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,2,2,2,2,0,0,0,0,1 # Added by unname4798 on turn 10
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
2,2,2,2,2,2,0,0,0,2 # Added by hotcrystal0 on turn 11
a,b,c,d,e,f,g,h,I,0

@COLORS
1 255 0 0
2 255 255 255
INT-hacked Lightcone when?
103 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
unname4798
Posts: 2569
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Collab Ruletable/2

Post by unname4798 »

I made a new branch. Rules are the same as in the first branch.

Code: Select all

#R collab1
!
@RULE collab1
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
a,b,c,d,e,f,g,h,I,0
User avatar
confocaloid
Posts: 6697
Joined: February 8th, 2022, 3:15 pm
Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: Pass the Ruletable

Post by confocaloid »

Variable declarations definitely count as "lines", for any sensible definition of 'line'. (A .rule file is a plain text file, containing some lines.)
Likewise, things like "symmetries:permute", "n_states:3", etc. are lines too.

However, neither of the following lines prescribes a rule:

Code: Select all

#R collab1
!
@RULE collab1
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
While each of the following lines does prescribe some specific rule (as long as all the variables are declared):

Code: Select all

0,2,2,2,2,0,0,0,0,1 # Added by unname4798 on turn 10
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
2,2,2,2,2,2,0,0,0,2 # Added by hotcrystal0 on turn 11
a,b,c,d,e,f,g,h,I,0
unname4798 wrote: November 23rd, 2024, 11:58 am
hotcrystal0 wrote: November 23rd, 2024, 11:57 am
unname4798 wrote: November 23rd, 2024, 11:53 am
It is not allowed to add/change/remove more than one line every turn.
Do variables count as lines? I don’t think it’s fair if they do.
They don't. You can add as many variables as possible.
[...]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
User avatar
hotcrystal0
Posts: 4659
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Collab Ruletable/2

Post by hotcrystal0 »

unname4798 wrote: November 23rd, 2024, 1:53 pm I made a new branch. Rules are the same as in the first branch.
Rotate4Reflect now:

Code: Select all

#C [[ RANDOMIZE ]]
#R collab1_1
!
@RULE collab1_1
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
a,b,c,d,e,f,g,h,I,0
Edit: Every turn, change the number at the end of the rule name by 1.
Edit 2: you can make 3 modifications every turn, instead of one because with multistate rules and rotate4reflect, it’s going to be pretty slow with just one modification every turn. Declaring variables does not count as a modification.
INT-hacked Lightcone when?
103 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
CARuler
Posts: 1351
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: Pass the Ruletable

Post by CARuler »

Code: Select all

x = 75, y = 29, rule = collab2
.2B3.B.3B2.AB.A.B3.A.B2.2A2B$B3.B.A3.B.B2.B.B.B4.B2.2A$3.A4.B5.A2.3BA
4.B.AB.A$.B3.AB.B.BAB.B.2BA.A.AB2.B4AB$3AB3A2.BAB.2B3A2BA.2AB.A.4B$BA
.B2ABAB2.B2.ABAB.2B2.BA2.A2.A$2B.A.B2.B3A.A.2A.A5.3B.BAB$.A4.2B.AB5.2A
B.2A2.2A3.A.A$B2AB.B.B2.A2B.4B3.2B2.2A.B$2B3.3BA2.2A3.B3.B.B2.A.A.A.A
$3.A.2BA2.A3BA.AB4.B2.B3.B.A$2.A3.2B2A2B2A.ABABA.A.B.A2.B.BA$.2BA4.A.
A.2B2A.A2.B.2AB3.A$.2A.A3.6B2.2BA.2B4A.BA2.B$AB.BA.A.2B2A.A3.A2.2A.B.
B2.3B$2.BAB.BA.2B2.AB3.2BAB2.2A2B.B.B$2AB2.A.B.3BA.A2.B.2B.BAB.2ABAB$
AB.2A3.BAB2.A2B.3B2.2AB2AB.BA$4.ABAB2A.A2BA.2A.A4.A.A.B$A.B.A2.B.2A.2A
.2B2.A.BA2B.A3.BA$2.3A2.B2.A2B.2B9.A5.A40.3A$ABA2.2A3.2B.A2.A6.A2.A.B
ABA$3.BA.AB6.A4.B.B2AB.BA3.A$2.A2.B.2A2B3AB5AB.AB6.A$2.A5.B4.BAB2.A2.
A2.B.3A$B.B.B.BAB.A4B.AB2.B2.B.4A.AB$2.A.2A.2ABABA6.A6.A.A.2B$2A.A3.A
2.BA2B2.BA5.A.BA2.B.B$.5B4.B.A3.6A.2A2B.B2.B!



@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,2,2,2,2,0,0,0,0,1 # Added by unname4798 on turn 10
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
2,2,2,2,2,2,0,0,0,2 # Added by hotcrystal0 on turn 11
1,0,2,1,2,0,2,1,2,1 # CARuler

a,b,c,d,e,f,g,h,I,0 #default
@COLORS
1 255 0 0
2 255 255 255
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
User avatar
Aleph
Moderator
Posts: 2313
Joined: February 18th, 2021, 11:18 am

Re: Pass the Ruletable

Post by Aleph »

Before doing any turns, I've decided to try and enumerate all 3-state isotropic neighborhoods.
3-state isotropic neighborhood enumeration:
0: 1 each (+1)
1c, 1e: 2 each (+4)
2a, 2k: 4 each (+8)
2c, 2e, 2i, 2n: 3 each (+12)

Code: Select all

x = 11, y = 1, rule = LifeSuper
UFU.UFW.WFW!
3a, 3c, 3e, 3i, 3k, 3y: 6 each (+36)

Code: Select all

x = 6, y = 10, rule = LifeSuper
2U2.2W$UF2.WF3$WU2.UW$UF2.WF3$2U2.2W$WF2.UF!
3j, 3n, 3q, 3r: 8 each (+32)
4c, 4e: 6 each (+12)

Code: Select all

x = 7, y = 11, rule = LifeSuper
.U3.W$UFU.WFW$.U3.W2$.W3.U$UFU.WFW$.U3.W2$.W3.W$UFW.UFU$.U3.W!
4i, 4w: 8 each (+16)

Code: Select all

x = 15, y = 6, rule = LifeSuper
U.U.W.W.U.W.U.W$UFU.WFW.UFW.WFU3$W.U.U.W.U.U.W.W$UFU.WFW.WFU.UFW!
4q, 4t: 12 each (+24)

Code: Select all

x = 23, y = 7, rule = LifeSuper
3U.3W.UWU.WUW.2UW.2WU$.F3.F3.F3.F3.F3.F$.U3.W3.W3.U3.W3.U2$3U.3W.W2U.
U2W.UWU.WUW$.F3.F3.F3.F3.F3.F$.W3.U3.U3.W3.U3.W!
4z: 10 each (+10)

Code: Select all

x = 15, y = 11, rule = LifeSuper
2U2.2W$.F3.F$.2U2.2W2$2U2.2W2.2U2.2W$.F3.F3.F3.F$.UW2.WU2.WU2.UW2$UW
2.WU2.2U2.UW$.F3.F3.F3.F$.WU2.UW2.2W2.UW!
4a, 4j, 4k, 4n, 4r, 4y: 16 each (+96)
5a, 5c, 5e, 5i, 5k, 5y: 20 each (+120)

Code: Select all

x = 23, y = 15, rule = LifeSuper
3U.3W$UF2.WF$U3.W2$3U.3W.3U.3W.W2U.U2W$UF2.WF2.WF2.UF2.UF2.WF$W3.U3.U
3.W3.U3.W2$3U.3W.W2U.U2W.W2U.U2W$WF2.UF2.UF2.WF2.WF2.UF$W3.U3.W3.U3.U
3.W2$UWU.WUW.UWU.WUW.2UW.2WU$UF2.WF2.WF2.UF2.UF2.WF$W3.U3.U3.W3.W3.U!
5j, 5n, 5q, 5r: 32 each (+128)
6i, 6n: 24 each (+48)

Code: Select all

x = 23, y = 15, rule = LifeSuper
3U.3W.3U.3W.3U.3W$.F3.F3.F3.F3.F3.F$3U.3W.2UW.2WU.UWU.WUW2$3U.3W.3U.
3W.2UW.2WU$.F3.F3.F3.F3.F3.F$U2W.W2U.WUW.UWU.2UW.2WU2$2UW.2WU.2UW.2WU
.UWU.WUW$.F3.F3.F3.F3.F3.F$UWU.WUW.W2U.U2W.UWU.WUW2$3U.2UW.2UW.2WU.2U
W.UWU$.F3.F3.F3.F3.F3.F$3W.U2W.WUW.UWU.2WU.WUW!
6c, 6e: 40 each (+80)

Code: Select all

x = 47, y = 15, rule = LifeSuper
3U.3W.3U.3W.3U.3W.W2U.U2W.3U.3W$UF2.WF2.UF2.WF2.WF2.UF2.UF2.WF2.UF2.W
F$U.U.W.W.W.U.U.W.U.U.W.W.U.U.W.W.U.W.W.U2$2UW.2WU.UWU.WUW.U2W.W2U.W
2U.U2W.WUW$WF2.UF2.WF2.UF2.WF2.UF2.WF2.UF2.UF$W.W.U.U.W.W.U.U.W.U.U.W
.W.W.U.U.W.W2$UWU.WUW.UWU.WUW.UWU.2WU.2UW.2WU.2UW$WF2.WF2.UF2.WF2.UF
2.WF2.UF2.WF2.UF$U.U.U.W.W.U.W.U.U.W.U.W.W.U.W.U.U.W2$2UW.3U.2UW.2UW.
UWU.UWU.W2U.WUW.W2U.W2U.WUW.2WU$UF2.WF2.WF2.WF2.WF2.WF2.UF2.UF2.WF2.W
F2.WF2.WF$W.W.W.W.U.W.W.U.U.W.W.U.W.W.W.U.U.W.W.U.U.U.U.U!
6a, 6k: 64 each (+128)
7c, 7e: 72 each (+144)

Code: Select all

x = 31, y = 39, rule = LifeSuper
3U.3W$UFU.WFW$U.U.W.W2$WUW.UWU.U2W.W2U.3W.3U.3W.3U$WFW.UFU.WFW.UFU.UF
W.WFU.WFW.UFU$W.W.U.U.W.W.U.U.W.W.U.U.U.W.W.U2$2UW.2WU.WUW.UWU.WUW.UW
U.UWU.WUW$WFW.UFU.UFW.WFU.WFW.UFU.WFW.UFU$W.W.U.U.W.W.U.U.U.W.W.U.W.W
.U.U2$U2W.W2U.U2W.W2U.U2W.W2U.U2W.W2U$UFW.WFU.WFU.UFW.WFW.UFU.WFW.UFU
$W.W.U.U.W.W.U.U.U.W.W.U.W.U.U.W2$3W.3U.3W.3U.3W.3U.3W.3U$UFU.WFW.UFW
.WFU.UFW.WFU.WFW.UFU$W.W.U.U.U.W.W.U.W.U.U.W.U.U.W.W2$3U.3W.2UW.2WU.
2UW.2WU.2UW.2WU$WFW.UFU.UFW.WFU.WFU.UFW.WFW.UFU$W.W.U.U.W.W.U.U.W.W.U
.U.U.W.W.U2$2UW.2WU.WUW.UWU.WUW.UWU.WUW.UWU$WFW.UFU.UFU.WFW.UFW.WFU.U
FW.WFU$W.U.U.W.W.W.U.U.U.W.W.U.W.U.U.W2$WUW.UWU.UWU.WUW.UWU.WUW.U2W.W
2U$WFW.UFU.UFW.WFU.WFW.UFU.UFU.WFW$U.U.W.W.W.W.U.U.U.W.W.U.W.W.U.U2$U
2W.W2U.U2W.W2U.U2W.W2U.U2W.W2U$UFW.WFU.UFW.WFU.WFU.UFW.WFU.UFW$U.W.W.
U.W.U.U.W.U.W.W.U.W.U.U.W2$U2W.W2U.3W.3U.3W.3U$WFW.UFU.UFU.WFW.UFW.WF
U$U.U.W.W.U.W.W.U.U.U.W.W!
8: 51 each (+51)

Code: Select all

8 live neighbors is simply equivalent to the regular isotropic neighborhoods in 2-state rules.
There appear to be 940 neighborhoods total. Weirdly, each subtotal appears to be 5-smooth except for the case with 8 live neighbors.
EDIT: Corrected the final subtotal.
Edit 2: Applied the 1c+1e and 4q+4t corrections. Now I'm getting 950, which is still apparently four short of what I should be getting.
Last edited by Aleph on November 23rd, 2024, 7:39 pm, edited 1 time in total.
User avatar
R2INT
Posts: 835
Joined: July 2nd, 2024, 7:42 pm

Re: Pass the Ruletable

Post by R2INT »

wwei47 wrote: November 23rd, 2024, 7:10 pm . . .
There appear to be 940 neighborhoods total. Weirdly, each subtotal appears to be 5-smooth except for the case with 8 live neighbors.
EDIT: Corrected the final subtotal.
There are actually 954 total neighborhoods, according to the LifeWiki page.
Range-2 INT
R2INT's Rule Collection

Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
User avatar
confocaloid
Posts: 6697
Joined: February 8th, 2022, 3:15 pm
Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: Pass the Ruletable

Post by confocaloid »

wwei47 wrote: November 23rd, 2024, 7:10 pm Before doing any turns, I've decided to try and enumerate all 3-state isotropic neighborhoods. [...][...] There appear to be 940 neighborhoods total. [...]
I think that is incorrect. There should be 2862 (three-state isotropic range-1 Moore) conditions. That's 954 x 3, with 954 being the number of distinguishable possibilities just for the neighbour states ignoring the middle cell's current state.
confocaloid wrote: August 4th, 2022, 5:38 pm [...]
With three states, there are 3^9 = 19683 distinct 3x3 windows counting every rotation and reflection. If rotations and reflections of the same 3x3 window are considered equivalent, there are 2862 distinct 3x3 windows. I think 627 out of these 2862 cannot occur as a result of evolution according to the rules of Life (unless present at generation 0). Each of the remaining 2235 windows can occur as a result of evolution.
[...]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
User avatar
Aleph
Moderator
Posts: 2313
Joined: February 18th, 2021, 11:18 am

Re: Pass the Ruletable

Post by Aleph »

R2INT wrote: November 23rd, 2024, 7:17 pm
wwei47 wrote: November 23rd, 2024, 7:10 pm . . .
There appear to be 940 neighborhoods total. Weirdly, each subtotal appears to be 5-smooth except for the case with 8 live neighbors.
EDIT: Corrected the final subtotal.
There are actually 954 total neighborhoods, according to the LifeWiki page.
confocaloid wrote: November 23rd, 2024, 7:19 pm
wwei47 wrote: November 23rd, 2024, 7:10 pm Before doing any turns, I've decided to try and enumerate all 3-state isotropic neighborhoods. [...][...] There appear to be 940 neighborhoods total. [...]
I think that is incorrect. There should be 2862 (three-state isotropic range-1 Moore) conditions. That's 954 x 3, with 954 being the number of distinguishable possibilities just for the neighbour states ignoring the middle cell's current state.
Well, I realized that 1c+1e should add 4 to the sum instead of 2, but I'm still trying to figure out where the other 12 missing neighborhoods have gone.
EDIT: I found 8 more: 4q+4t should add 24 instead of 16.
Edit 2: Corrected the number of missing neighborhoods: It should have said 12 instead of 10.
Post Reply