Other rule: Do not remove a line if it has been added less than 5 turns ago.unname4798 wrote: November 23rd, 2024, 8:10 am 1. You can add, change, remove one line.
2. Post cool patterns (that work in the rule)
Starting ruletable:Code: Select all
#R collab2 ! @RULE collab2 @TABLE n_states:3 neighborhood:Moore symmetries:permute var a={0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var I=a a,b,c,d,e,f,g,h,I,0
Pass the Ruletable
- hotcrystal0
- Posts: 4659
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Pass the Ruletable
103 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- unname4798
- Posts: 2569
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Pass the Ruletable
Only I can change the rules.hotcrystal0 wrote: November 23rd, 2024, 8:39 am ...
Other rule: Do not remove a line if it has been added less than 5 turn ago.
Re: Pass the Ruletable
Code: Select all
x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
- unname4798
- Posts: 2569
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Pass the Ruletable
Block gone!pifricted wrote: November 23rd, 2024, 8:50 am A block:Code: Select all
x = 2, y = 2, rule = collab2 2A$2A! @RULE collab2 @TABLE n_states:3 neighborhood:Moore symmetries:permute var a={0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var I=a 1,1,1,1,0,0,0,0,0,1 a,b,c,d,e,f,g,h,I,0
Code: Select all
x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,0,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
- hotcrystal0
- Posts: 4659
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Pass the Ruletable
Code: Select all
x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,0,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0103 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- unname4798
- Posts: 2569
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Pass the Ruletable
Back to the good old permute:hotcrystal0 wrote: November 23rd, 2024, 9:12 am Rotate4Reflect!!!Now you can change 3 lines every turn.Code: Select all
x = 2, y = 2, rule = collab2 2A$2A! @RULE collab2 @TABLE n_states:3 neighborhood:Moore symmetries:rotate4reflect var a={0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var I=a 0,1,1,0,0,0,0,0,0,2 1,1,1,1,0,0,0,0,0,1 a,b,c,d,e,f,g,h,I,0
Code: Select all
x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,0,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
You can only change 1 line every turn.
Code: Select all
x = 2, y = 2, rule = collab2
2A$2A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
1,1,1,1,2,2,2,2,a,1
0,1,1,0,0,0,0,0,0,2
1,1,1,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,I,0
Re: Pass the Ruletable
111
000 = 1
000
Code: Select all
x = 2, y = 2, rule = collab2
2A$2A!
# [[ PASTE RANDCELLS 64 64 128 -32 ]]
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pirficted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
a,b,c,d,e,f,g,h,I,0R2INT's Rule Collection
Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
- unname4798
- Posts: 2569
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Pass the Ruletable
R2INT wrote: November 23rd, 2024, 10:46 am B(3)(0) = 1
111
000 = 1
000
B3 is required to make a good rule. I also added a random soup on the right to test the rule dynamics. As you can see, they are currently boring. That might change once we have enough transitions. . .Code: Select all
x = 2, y = 2, rule = collab2 2A$2A! # [[ PASTE RANDCELLS 64 64 128 -32 ]] @RULE collab2 @TABLE n_states:3 neighborhood:Moore symmetries:permute var a={0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var I=a 1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3 0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2 1,1,1,1,0,0,0,0,0,1 # Added by pirficted on turn 1 0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4 a,b,c,d,e,f,g,h,I,0
Code: Select all
x = 192, y = 64, rule = collab2
131.2B2A.B3.2B.B.BAB2.A.A.A5.A3.3B.B2.A.2B2.B3A.A3.3A$132.A.2B2.BABA.
3A2BA2.4B.A3.A.AB3.4A2.B.B2.4BAB3.A2.2B$128.B.B7.A2.2B.A.B.AB3.A3B2AB
.BA.A3.2BA5.A.AB3.BA.BABAB$133.2A2.A2.B4.A.B5.A2.2B3A4.B.B.A.AB2.2A.B
.ABAB2.B2.A$131.A.A.2AB3.B2.B3.2B6.AB3.B2.A2.2BAB12.BA4BA.B$130.A.BA2.
A4.BA2.B2.B.B.B3.A3.2B3.2B.2B.B.A.AB3.A2.B2.B3.BA$128.A2.2BA.2BABAB4.
B2.B3.A6.2B.2AB.A3.B2.A.A2.B.A2.B3.B.B.A$128.3B2.B.A.2B2.4B.A.AB2.2B.
2A.BA.2A.B.B2.AB2.2A2.AB.B8.A.A$129.2BA2.B.BA2.A.BABA2.B4.2A.BA3.B2.A
.A.A.B.AB.2AB.A.ABAB3.2B2A$128.B.A.B.2A4.B2.AB2A2B.2B5.A.B.B2.4B3.3B2.
A.B.B.A.2A3.A2B$128.2B.A3.BA.B.B.A3.3A10.A3.2B.3A3B3ABAB.B.AB.A2.2BA$
129.A.BA4.2AB3A2BABA.B.ABA.B.2B2.AB.B.A3.A2.B2.B2.A.A.B.BA3.BA$129.AB
.A.B2.2A.B3.2A3.A.2A2BA4.B2.B5.2B.B.A7.BA2.2AB$131.B5.2B.B.B4.B.BAB2A
.2A.AB2A2B3.A.2A.2B6.A.A2.B.B$130.A8.2A2B.B.B2AB.A2.B.BA3.A2B6.A4.4A2B
6.BA$129.B.B2.A2B3.3A2B.A2.2B.2BA2BAB.B4.3B.A2BAB.2B.A2B.BAB.A2B$128.
B4AB.BA.B5.B3.A.2A2.ABAB.B2ABAB.3A.2BABA6.B.A$128.2A2.B2A3.BA.ABA3.B.
A.2BA2.ABAB2.2B.B.3B6.2B2.2A.B2.BA3.B$129.A.AB.A2.B.B4.B2.A.B2.BABA3.
A.2AB.2B2.2BA8.A5.4B.A$130.B.B2A2.B.A.AB.B.3A.BA.B5.2A2.2ABA2.BA4.A.B
2.A.BA2B$131.BA.B2.A5.A6.B3.A.AB.B.A3.B.B3A.B.BA.B3.2AB.A.2B3A$128.2A
B.2A2B2.BA.B.A2.B.B2.AB.B2.A2.B2.2A.B3.2B.B.B5.AB.B2AB$128.B2.2A.A.B.
B.2A3.2A.A.B.B.A.B.AB4.AB3.ABA3.B.B3A3.B.A2.2A$129.2A.2A.2AB3.BAB3.B2.
A.2A3.2B2.A.AB2.BAB3.AB7.2B4.B.A$129.B2.AB.3A3.A.2A.B.B2.B.B.A.A.2B3.
A.A.AB.B.B.BA3.AB.A3BA.B$128.B.A2.2BA2.ABA2.B.A2.B3.2AB.BA5.2B2.A.2B3.
A3B3A3.B.2ABAB$128.4A.AB2A2.B2.3AB.B.2A.BA5B.B.B4.B.2B.BA.2A4.A.BABA.
2A$128.2B8.A6.AB4.B2.B.3A11.B3.2B9.2B3.2A$129.3BA.B.B.AB.2BA4.2B.A.B2.
B2A.2AB2.B2A2.2A2.3B5.2A.AB.B.2A$131.B3A2.A4.A.A3.B.A2.ABAB2.A4.B.3A.
B.3A.AB.B3.B2.B.B2.A$129.2A.A2B2.2A.BA.ABA.A.AB5.A2.BA.AB2A.B2.A3.B3.
B.A2B2.BA.A.A$130.B.A5.A2BA.B.A4.AB5.2BA2BA.A2B2.A2.AB.A.2A4.A.B$2A126.
A2.B3ABABA.AB3.A3BA2.BAB.A3.A.3B2.2A3.AB2.A2B3.ABA.B2A2.B$2A129.AB4.A
3.2B5.2A3B.A3.B.2A2B2.A.A.A4.AB.B.BA.2B2.AB$128.A.A.BA2.A5.BA.B.BABA.
B2AB2.B3.BABA6.A3.2A2.A.B.A.B3.AB$131.2A.A3B.AB2.B.B4A5.AB.3B.A.2B2AB
.2A3.BA4.A8.A$129.B.A2B.4BAB.B.B.A.B3A2.AB.A.B2.B.A.A.B.A2.2B2.B.B.AB
.4B.B.A$128.2B.BA2.A.AB2.3A.2B2.2B2A.B3.2B.2B4.2AB.A2.2AB3.3A2.2A2B.2A
$132.A2B.2ABA2.A.ABA.BA4.B2.B.2B.AB3.B3.2A2.AB2ABA2.B4.BA$131.B5.B.A5.
ABA.ABA.BAB3.B.BA.B.A2.B3.BA2.A2B2.2A.2B2.BA$129.A.B4.AB3.B.A6.A.BA.A
.3B.A2.B3.BA2.BA.4A2B5.2A2.BA$128.2A.B2A.B.B.B3.A2B2.B2.B.A2.B3.AB.2B
.2B.A6.A3B.AB2AB.2ABA$128.B2.B2A.B2.B.B4.A.B4.4A.A.A.A.2AB2.B4A.2A2.A
.B.2A6.B$128.A.B3A2.A2.AB4.2B2.2AB2.2AB.2B3.A3.AB.AB3.2B4.2B2A.AB.A.B
$129.A2.A2.A.A.A2.AB.B3.B2.BA4.B3.2B3.B3.2A.ABAB.AB.3B6.B$129.B8.A2.B
2A2.B.AB.2B2.2B2.A.A.BA5.B2.BAB3.B.2B2.3A3.B$128.B.BABA5.B3.A6.BA.A2B
A2B2A.A2.2B.A3BA2B2.A4.B3.AB3.B$128.A.AB5.A.2B2.B.B.BA.2B.BA.BA2.2B2.
3A.2B3.B.2B.B2.2A2.2B.2B2A$131.B2A2.A2.BA2.AB2.A4.A2.3A.BA2BAB8.3A.A2.
2A.A4.4A$133.A4.2B2.A2.A3.B2.B.2A4.B2.2AB.A.B.A.3B.2A6.AB2.B$128.B2A2.
BA.B.AB.B2A.BAB.2BAB2.B.A2.B4.3A6.AB.3B.B.AB.2ABAB$128.A.A2.B4.3AB3.2B
3.B5.A.2B.B2.A2B4A.BAB2A5.B7.AB$129.4A2.A2BA3.B2.A2.BA2.A.B2.4AB.B2.A
.A2.A2B3.B3.AB2.B.B.A$129.A2.ABAB.2A2.B.B2.A.2B3.2B4.2ABA2.B3.2B2.2B.
B.B.B.ABA2.A.ABA$128.A2B.B3.A.A7.3A2B.2B.B3.BAB.B.BA.A.3AB2A.BA2.A.A.
2B2.B$128.A.B2.A2.B.AB3.A.A.BA.BA4.BA.B.2B3.B2.B2.A3.B.B2.B2.B.2AB.A$
128.A5.A.B4.2BA3.A2BABA.4A2.2B.B2.A2B3.AB.B3.2B3.BAB3.AB$129.B3.AB.2A
B.BAB.B.2ABA4.A.B2A2.AB.A2B.2B.2B2.2B2.BA.BA3.BA.B$131.4A2.B.B.AB2.2B
.BA.A4.B4.AB2A2.BA3.3AB2.2B3.2A3.B3A$129.BA.A3B4.B5.B4.B2.2BA2.ABA7.B
.B5.BA2BAB2.2B.ABAB$129.B.A.2B.ABABA.2B.BA.A.A2BA.2A.4A2.B2ABA2.BAB3.
4B.A2.B.A.B.A$128.B2.B.BAB.2BA3.B.ABA2.A3.A.2B2.BA.B.2B2.A.B2.A4.A.B.
B5.A.B$130.BA4.A3.A2.A2.B.2A2.ABAB.2A2B.A2.3A2.B2A.A2B3AB3.A5.A$131.2B
2A2.BA.2B2.B2.AB6.2A.A6.AB2.2B2.B.2A2.A2.BA.2BA.ABA!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
a,b,c,d,e,f,g,h,I,0
- hotcrystal0
- Posts: 4659
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Pass the Ruletable
Code: Select all
x = 8, y = 8, rule = collab2
3.B3AB$.B.A.B$4.BA$B5.2A$.2BA.2A$.2A3.B$ABAB2.B$B3.AB!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
a,b,c,d,e,f,g,h,I,0
103 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- unname4798
- Posts: 2569
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Pass the Ruletable
hotcrystal0 wrote: November 23rd, 2024, 11:10 am Rotate4Reflect again. Isotropic rules are fun!Code: Select all
x = 192, y = 64, rule = collab2 131.2B2A.B3.2B.B.BAB2.A.A.A5.A3.3B.B2.A.2B2.B3A.A3.3A$132.A.2B2.BABA. 3A2BA2.4B.A3.A.AB3.4A2.B.B2.4BAB3.A2.2B$128.B.B7.A2.2B.A.B.AB3.A3B2AB .BA.A3.2BA5.A.AB3.BA.BABAB$133.2A2.A2.B4.A.B5.A2.2B3A4.B.B.A.AB2.2A.B .ABAB2.B2.A$131.A.A.2AB3.B2.B3.2B6.AB3.B2.A2.2BAB12.BA4BA.B$130.A.BA2. A4.BA2.B2.B.B.B3.A3.2B3.2B.2B.B.A.AB3.A2.B2.B3.BA$128.A2.2BA.2BABAB4. B2.B3.A6.2B.2AB.A3.B2.A.A2.B.A2.B3.B.B.A$128.3B2.B.A.2B2.4B.A.AB2.2B. 2A.BA.2A.B.B2.AB2.2A2.AB.B8.A.A$129.2BA2.B.BA2.A.BABA2.B4.2A.BA3.B2.A .A.A.B.AB.2AB.A.ABAB3.2B2A$128.B.A.B.2A4.B2.AB2A2B.2B5.A.B.B2.4B3.3B2. A.B.B.A.2A3.A2B$128.2B.A3.BA.B.B.A3.3A10.A3.2B.3A3B3ABAB.B.AB.A2.2BA$ 129.A.BA4.2AB3A2BABA.B.ABA.B.2B2.AB.B.A3.A2.B2.B2.A.A.B.BA3.BA$129.AB .A.B2.2A.B3.2A3.A.2A2BA4.B2.B5.2B.B.A7.BA2.2AB$131.B5.2B.B.B4.B.BAB2A .2A.AB2A2B3.A.2A.2B6.A.A2.B.B$130.A8.2A2B.B.B2AB.A2.B.BA3.A2B6.A4.4A2B 6.BA$129.B.B2.A2B3.3A2B.A2.2B.2BA2BAB.B4.3B.A2BAB.2B.A2B.BAB.A2B$128. B4AB.BA.B5.B3.A.2A2.ABAB.B2ABAB.3A.2BABA6.B.A$128.2A2.B2A3.BA.ABA3.B. A.2BA2.ABAB2.2B.B.3B6.2B2.2A.B2.BA3.B$129.A.AB.A2.B.B4.B2.A.B2.BABA3. A.2AB.2B2.2BA8.A5.4B.A$130.B.B2A2.B.A.AB.B.3A.BA.B5.2A2.2ABA2.BA4.A.B 2.A.BA2B$131.BA.B2.A5.A6.B3.A.AB.B.A3.B.B3A.B.BA.B3.2AB.A.2B3A$128.2A B.2A2B2.BA.B.A2.B.B2.AB.B2.A2.B2.2A.B3.2B.B.B5.AB.B2AB$128.B2.2A.A.B. B.2A3.2A.A.B.B.A.B.AB4.AB3.ABA3.B.B3A3.B.A2.2A$129.2A.2A.2AB3.BAB3.B2. A.2A3.2B2.A.AB2.BAB3.AB7.2B4.B.A$129.B2.AB.3A3.A.2A.B.B2.B.B.A.A.2B3. A.A.AB.B.B.BA3.AB.A3BA.B$128.B.A2.2BA2.ABA2.B.A2.B3.2AB.BA5.2B2.A.2B3. A3B3A3.B.2ABAB$128.4A.AB2A2.B2.3AB.B.2A.BA5B.B.B4.B.2B.BA.2A4.A.BABA. 2A$128.2B8.A6.AB4.B2.B.3A11.B3.2B9.2B3.2A$129.3BA.B.B.AB.2BA4.2B.A.B2. B2A.2AB2.B2A2.2A2.3B5.2A.AB.B.2A$131.B3A2.A4.A.A3.B.A2.ABAB2.A4.B.3A. B.3A.AB.B3.B2.B.B2.A$129.2A.A2B2.2A.BA.ABA.A.AB5.A2.BA.AB2A.B2.A3.B3. B.A2B2.BA.A.A$130.B.A5.A2BA.B.A4.AB5.2BA2BA.A2B2.A2.AB.A.2A4.A.B$2A126. A2.B3ABABA.AB3.A3BA2.BAB.A3.A.3B2.2A3.AB2.A2B3.ABA.B2A2.B$2A129.AB4.A 3.2B5.2A3B.A3.B.2A2B2.A.A.A4.AB.B.BA.2B2.AB$128.A.A.BA2.A5.BA.B.BABA. B2AB2.B3.BABA6.A3.2A2.A.B.A.B3.AB$131.2A.A3B.AB2.B.B4A5.AB.3B.A.2B2AB .2A3.BA4.A8.A$129.B.A2B.4BAB.B.B.A.B3A2.AB.A.B2.B.A.A.B.A2.2B2.B.B.AB .4B.B.A$128.2B.BA2.A.AB2.3A.2B2.2B2A.B3.2B.2B4.2AB.A2.2AB3.3A2.2A2B.2A $132.A2B.2ABA2.A.ABA.BA4.B2.B.2B.AB3.B3.2A2.AB2ABA2.B4.BA$131.B5.B.A5. ABA.ABA.BAB3.B.BA.B.A2.B3.BA2.A2B2.2A.2B2.BA$129.A.B4.AB3.B.A6.A.BA.A .3B.A2.B3.BA2.BA.4A2B5.2A2.BA$128.2A.B2A.B.B.B3.A2B2.B2.B.A2.B3.AB.2B .2B.A6.A3B.AB2AB.2ABA$128.B2.B2A.B2.B.B4.A.B4.4A.A.A.A.2AB2.B4A.2A2.A .B.2A6.B$128.A.B3A2.A2.AB4.2B2.2AB2.2AB.2B3.A3.AB.AB3.2B4.2B2A.AB.A.B $129.A2.A2.A.A.A2.AB.B3.B2.BA4.B3.2B3.B3.2A.ABAB.AB.3B6.B$129.B8.A2.B 2A2.B.AB.2B2.2B2.A.A.BA5.B2.BAB3.B.2B2.3A3.B$128.B.BABA5.B3.A6.BA.A2B A2B2A.A2.2B.A3BA2B2.A4.B3.AB3.B$128.A.AB5.A.2B2.B.B.BA.2B.BA.BA2.2B2. 3A.2B3.B.2B.B2.2A2.2B.2B2A$131.B2A2.A2.BA2.AB2.A4.A2.3A.BA2BAB8.3A.A2. 2A.A4.4A$133.A4.2B2.A2.A3.B2.B.2A4.B2.2AB.A.B.A.3B.2A6.AB2.B$128.B2A2. BA.B.AB.B2A.BAB.2BAB2.B.A2.B4.3A6.AB.3B.B.AB.2ABAB$128.A.A2.B4.3AB3.2B 3.B5.A.2B.B2.A2B4A.BAB2A5.B7.AB$129.4A2.A2BA3.B2.A2.BA2.A.B2.4AB.B2.A .A2.A2B3.B3.AB2.B.B.A$129.A2.ABAB.2A2.B.B2.A.2B3.2B4.2ABA2.B3.2B2.2B. B.B.B.ABA2.A.ABA$128.A2B.B3.A.A7.3A2B.2B.B3.BAB.B.BA.A.3AB2A.BA2.A.A. 2B2.B$128.A.B2.A2.B.AB3.A.A.BA.BA4.BA.B.2B3.B2.B2.A3.B.B2.B2.B.2AB.A$ 128.A5.A.B4.2BA3.A2BABA.4A2.2B.B2.A2B3.AB.B3.2B3.BAB3.AB$129.B3.AB.2A B.BAB.B.2ABA4.A.B2A2.AB.A2B.2B.2B2.2B2.BA.BA3.BA.B$131.4A2.B.B.AB2.2B .BA.A4.B4.AB2A2.BA3.3AB2.2B3.2A3.B3A$129.BA.A3B4.B5.B4.B2.2BA2.ABA7.B .B5.BA2BAB2.2B.ABAB$129.B.A.2B.ABABA.2B.BA.A.A2BA.2A.4A2.B2ABA2.BAB3. 4B.A2.B.A.B.A$128.B2.B.BAB.2BA3.B.ABA2.A3.A.2B2.BA.B.2B2.A.B2.A4.A.B. B5.A.B$130.BA4.A3.A2.A2.B.2A2.ABAB.2A2B.A2.3A2.B2A.A2B3AB3.A5.A$131.2B 2A2.BA.2B2.B2.AB6.2A.A6.AB2.2B2.B.2A2.A2.BA.2BA.ABA! @RULE collab2 @TABLE n_states:3 neighborhood:Moore symmetries:rotate4reflect var a={0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var I=a 0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5 1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3 0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2 1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1 0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4 a,b,c,d,e,f,g,h,I,0
Code: Select all
x = 192, y = 64, rule = collab2
131.2B2A.B3.2B.B.BAB2.A.A.A5.A3.3B.B2.A.2B2.B3A.A3.3A$132.A.2B2.BABA.
3A2BA2.4B.A3.A.AB3.4A2.B.B2.4BAB3.A2.2B$128.B.B7.A2.2B.A.B.AB3.A3B2AB
.BA.A3.2BA5.A.AB3.BA.BABAB$133.2A2.A2.B4.A.B5.A2.2B3A4.B.B.A.AB2.2A.B
.ABAB2.B2.A$131.A.A.2AB3.B2.B3.2B6.AB3.B2.A2.2BAB12.BA4BA.B$130.A.BA2.
A4.BA2.B2.B.B.B3.A3.2B3.2B.2B.B.A.AB3.A2.B2.B3.BA$128.A2.2BA.2BABAB4.
B2.B3.A6.2B.2AB.A3.B2.A.A2.B.A2.B3.B.B.A$128.3B2.B.A.2B2.4B.A.AB2.2B.
2A.BA.2A.B.B2.AB2.2A2.AB.B8.A.A$129.2BA2.B.BA2.A.BABA2.B4.2A.BA3.B2.A
.A.A.B.AB.2AB.A.ABAB3.2B2A$128.B.A.B.2A4.B2.AB2A2B.2B5.A.B.B2.4B3.3B2.
A.B.B.A.2A3.A2B$128.2B.A3.BA.B.B.A3.3A10.A3.2B.3A3B3ABAB.B.AB.A2.2BA$
129.A.BA4.2AB3A2BABA.B.ABA.B.2B2.AB.B.A3.A2.B2.B2.A.A.B.BA3.BA$129.AB
.A.B2.2A.B3.2A3.A.2A2BA4.B2.B5.2B.B.A7.BA2.2AB$131.B5.2B.B.B4.B.BAB2A
.2A.AB2A2B3.A.2A.2B6.A.A2.B.B$130.A8.2A2B.B.B2AB.A2.B.BA3.A2B6.A4.4A2B
6.BA$129.B.B2.A2B3.3A2B.A2.2B.2BA2BAB.B4.3B.A2BAB.2B.A2B.BAB.A2B$128.
B4AB.BA.B5.B3.A.2A2.ABAB.B2ABAB.3A.2BABA6.B.A$128.2A2.B2A3.BA.ABA3.B.
A.2BA2.ABAB2.2B.B.3B6.2B2.2A.B2.BA3.B$129.A.AB.A2.B.B4.B2.A.B2.BABA3.
A.2AB.2B2.2BA8.A5.4B.A$130.B.B2A2.B.A.AB.B.3A.BA.B5.2A2.2ABA2.BA4.A.B
2.A.BA2B$131.BA.B2.A5.A6.B3.A.AB.B.A3.B.B3A.B.BA.B3.2AB.A.2B3A$128.2A
B.2A2B2.BA.B.A2.B.B2.AB.B2.A2.B2.2A.B3.2B.B.B5.AB.B2AB$128.B2.2A.A.B.
B.2A3.2A.A.B.B.A.B.AB4.AB3.ABA3.B.B3A3.B.A2.2A$129.2A.2A.2AB3.BAB3.B2.
A.2A3.2B2.A.AB2.BAB3.AB7.2B4.B.A$129.B2.AB.3A3.A.2A.B.B2.B.B.A.A.2B3.
A.A.AB.B.B.BA3.AB.A3BA.B$128.B.A2.2BA2.ABA2.B.A2.B3.2AB.BA5.2B2.A.2B3.
A3B3A3.B.2ABAB$128.4A.AB2A2.B2.3AB.B.2A.BA5B.B.B4.B.2B.BA.2A4.A.BABA.
2A$128.2B8.A6.AB4.B2.B.3A11.B3.2B9.2B3.2A$129.3BA.B.B.AB.2BA4.2B.A.B2.
B2A.2AB2.B2A2.2A2.3B5.2A.AB.B.2A$131.B3A2.A4.A.A3.B.A2.ABAB2.A4.B.3A.
B.3A.AB.B3.B2.B.B2.A$129.2A.A2B2.2A.BA.ABA.A.AB5.A2.BA.AB2A.B2.A3.B3.
B.A2B2.BA.A.A$130.B.A5.A2BA.B.A4.AB5.2BA2BA.A2B2.A2.AB.A.2A4.A.B$2A126.
A2.B3ABABA.AB3.A3BA2.BAB.A3.A.3B2.2A3.AB2.A2B3.ABA.B2A2.B$2A129.AB4.A
3.2B5.2A3B.A3.B.2A2B2.A.A.A4.AB.B.BA.2B2.AB$128.A.A.BA2.A5.BA.B.BABA.
B2AB2.B3.BABA6.A3.2A2.A.B.A.B3.AB$131.2A.A3B.AB2.B.B4A5.AB.3B.A.2B2AB
.2A3.BA4.A8.A$129.B.A2B.4BAB.B.B.A.B3A2.AB.A.B2.B.A.A.B.A2.2B2.B.B.AB
.4B.B.A$128.2B.BA2.A.AB2.3A.2B2.2B2A.B3.2B.2B4.2AB.A2.2AB3.3A2.2A2B.2A
$132.A2B.2ABA2.A.ABA.BA4.B2.B.2B.AB3.B3.2A2.AB2ABA2.B4.BA$131.B5.B.A5.
ABA.ABA.BAB3.B.BA.B.A2.B3.BA2.A2B2.2A.2B2.BA$129.A.B4.AB3.B.A6.A.BA.A
.3B.A2.B3.BA2.BA.4A2B5.2A2.BA$128.2A.B2A.B.B.B3.A2B2.B2.B.A2.B3.AB.2B
.2B.A6.A3B.AB2AB.2ABA$128.B2.B2A.B2.B.B4.A.B4.4A.A.A.A.2AB2.B4A.2A2.A
.B.2A6.B$128.A.B3A2.A2.AB4.2B2.2AB2.2AB.2B3.A3.AB.AB3.2B4.2B2A.AB.A.B
$129.A2.A2.A.A.A2.AB.B3.B2.BA4.B3.2B3.B3.2A.ABAB.AB.3B6.B$129.B8.A2.B
2A2.B.AB.2B2.2B2.A.A.BA5.B2.BAB3.B.2B2.3A3.B$128.B.BABA5.B3.A6.BA.A2B
A2B2A.A2.2B.A3BA2B2.A4.B3.AB3.B$128.A.AB5.A.2B2.B.B.BA.2B.BA.BA2.2B2.
3A.2B3.B.2B.B2.2A2.2B.2B2A$131.B2A2.A2.BA2.AB2.A4.A2.3A.BA2BAB8.3A.A2.
2A.A4.4A$133.A4.2B2.A2.A3.B2.B.2A4.B2.2AB.A.B.A.3B.2A6.AB2.B$128.B2A2.
BA.B.AB.B2A.BAB.2BAB2.B.A2.B4.3A6.AB.3B.B.AB.2ABAB$128.A.A2.B4.3AB3.2B
3.B5.A.2B.B2.A2B4A.BAB2A5.B7.AB$129.4A2.A2BA3.B2.A2.BA2.A.B2.4AB.B2.A
.A2.A2B3.B3.AB2.B.B.A$129.A2.ABAB.2A2.B.B2.A.2B3.2B4.2ABA2.B3.2B2.2B.
B.B.B.ABA2.A.ABA$128.A2B.B3.A.A7.3A2B.2B.B3.BAB.B.BA.A.3AB2A.BA2.A.A.
2B2.B$128.A.B2.A2.B.AB3.A.A.BA.BA4.BA.B.2B3.B2.B2.A3.B.B2.B2.B.2AB.A$
128.A5.A.B4.2BA3.A2BABA.4A2.2B.B2.A2B3.AB.B3.2B3.BAB3.AB$129.B3.AB.2A
B.BAB.B.2ABA4.A.B2A2.AB.A2B.2B.2B2.2B2.BA.BA3.BA.B$131.4A2.B.B.AB2.2B
.BA.A4.B4.AB2A2.BA3.3AB2.2B3.2A3.B3A$129.BA.A3B4.B5.B4.B2.2BA2.ABA7.B
.B5.BA2BAB2.2B.ABAB$129.B.A.2B.ABABA.2B.BA.A.A2BA.2A.4A2.B2ABA2.BAB3.
4B.A2.B.A.B.A$128.B2.B.BAB.2BA3.B.ABA2.A3.A.2B2.BA.B.2B2.A.B2.A4.A.B.
B5.A.B$130.BA4.A3.A2.A2.B.2A2.ABAB.2A2B.A2.3A2.B2A.A2B3AB3.A5.A$131.2B
2A2.BA.2B2.B2.AB6.2A.A6.AB2.2B2.B.2A2.A2.BA.2BA.ABA!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
2,1,1,1,2,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
a,b,c,d,e,f,g,h,I,0
DON'T CHANGE THE SYMMETRIES ANYMORE
symmetries is permanently set to permute
- hotcrystal0
- Posts: 4659
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Pass the Ruletable
Code: Select all
x = 6, y = 2, rule = collab2
6A$A!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
a,b,c,d,e,f,g,h,I,0103 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- unname4798
- Posts: 2569
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Pass the Ruletable
It is not allowed to add/change/remove more than one line every turn.hotcrystal0 wrote: November 23rd, 2024, 11:44 am I hope I’m allowed to add new variables independently from lines…
New variables are still allowed though.
- hotcrystal0
- Posts: 4659
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Pass the Ruletable
Do variables count as lines? I don’t think it’s fair if they do.unname4798 wrote: November 23rd, 2024, 11:53 amIt is not allowed to add/change/remove more than one line every turn.hotcrystal0 wrote: November 23rd, 2024, 11:44 am I hope I’m allowed to add new variables independently from lines…
103 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- unname4798
- Posts: 2569
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Pass the Ruletable
They don't. You can add as many variables as possible.hotcrystal0 wrote: November 23rd, 2024, 11:57 amDo variables count as lines? I don’t think it’s fair if they do.unname4798 wrote: November 23rd, 2024, 11:53 amIt is not allowed to add/change/remove more than one line every turn.hotcrystal0 wrote: November 23rd, 2024, 11:44 am I hope I’m allowed to add new variables independently from lines…
Code: Select all
#R collab2
!
[[ RANDOMIZE ]]
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
a,b,c,d,e,f,g,h,I,0
- hotcrystal0
- Posts: 4659
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Pass the Ruletable
Code: Select all
#R collab2
!
[[ RANDOMIZE ]]
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
a,b,c,d,e,f,g,h,I,0
@COLORS
1 255 0 0
2 255 255 255
103 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- unname4798
- Posts: 2569
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Pass the Ruletable
hotcrystal0 wrote: November 23rd, 2024, 12:12 pm Added S2 for red, and also added colors:Code: Select all
#R collab2 ! [[ RANDOMIZE ]] @RULE collab2 @TABLE n_states:3 neighborhood:Moore symmetries:permute var a={0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a var I=a var j = {0,1} var j1 = j 0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8 2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6 0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5 1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3 0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2 1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1 0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4 2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7 1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9 a,b,c,d,e,f,g,h,I,0 @COLORS 1 255 0 0 2 255 255 255
Code: Select all
x = 64, y = 64, rule = collab2
3.A3.5B2.ABA.A.2AB.B4.A.A.4A3.2B2.2AB.A2B.B.2A.3AB$B2AB.2BABAB.2A2.B.
2BA.3B.A2.2B.2B2.A.A2.BA.2AB4.A.B2.A.2B3.B$2B2.2B2.A.B2.A2.A3.A2B.B.A
B.BAB3.A4.B.BA2.2B2A2BAB2A.4A2.A$2.B3.B2.A.2ABA2.3A2BA.BABA.AB2.2ABA2B
2.A2B2.A.B2.B2A4.B2.AB$4.ABAB2.A2.B3.B.3AB.A.B.A.2A5.A.2AB.B.AB.B2.B4.
BA.B4A$B2.6B.B2.B.2ABA2.AB.2A3.A5.AB3.AB.2A.A2BAB.A.A2BAB4.B$BA2BA4.B
2.AB.A.ABA4.B4.A.B2.AB.B2AB2A2.A7.A.B.A3.A.B$4.B.A3B.A2.A2.A2B.A.A2BA
3BA.2B.B5.2A3.A3.BA.ABA.A2B2A$.B.AB.AB.B.AB.A.B.2A3.A5.B4.BA2.A2.A.A3.
2A3.B2.A.A3.ABA$.BA2.A2BA.A.B.A.A2B.B2.A.2ABAB3.A3.A2.3B.B2.BAB.B.A2.
AB.B2.B$2B.AB2.A.A3.A2BAB2.AB3.AB.BA.A.B2.B.A2B2.A.A.A.2AB.B3.A2.A$.B
A2.B.AB2.B.ABA2B.A2.2A5.B.A3.B.AB2.B2.AB2.BAB3.B4.B.B$.2BA5.A.A2.3A2B
3.B.A2.B2.B.BAB.B.B.A.2A.B.A4.2B.B.A$.3BA3.AB6.A2.A.AB.A.B.A.2AB.A.2A
2.B.2A.AB.BA.A4.B3.B2.B$4.A2.AB.2A3.AB2.A.ABA2.AB.B2.B2.BA.3B3.B2.B.B
.BAB2.A.2B$2.2A.B2A.A.BA3.BA.AB2.A2.B2A2B.2B.B.BAB.B4.A3B2.B2.B2.2A$A
.2B.A2B3.A.BA.3B2.B.B2.B.A.2B.BA.2B3.A2.A2.B.A2.A.A2B.B.2A2B$.AB3.AB2A
.AB3AB.2A.AB.BA.A3.A.B.BA.B.AB.2A2.B4.B.2ABA3.A$3.B.2AB.2AB.3A2.B2.A.
BAB.2A.B.B.AB2.A.2A3.2A2.AB.2A.B5.AB$B2.2A.AB.A.A5.2BA2.B6.B.A2.3B.A.
A.AB2.BA.B4.B3.B2.BA$2A2.2B.B2.2B3.3BA.B3.B2.B7.B.AB4.2B.A6.A2B.ABAB.
B$2AB4A2.A2.A.AB.B.A.B2.B2AB2.A.B.2B.A2B3.BA3.3B3.2A2B.B3.A$B2.2A2BA2.
B3.BA6.A2.A2.2B3.A.2A3.AB.2A2.2B4.2A.B3AB.A$.4B2.B.B.2ABA2B5.AB2A2BA.
BA.2B.ABA10.BA.ABAB2.B2.B.B$BA8.A.A.B.B.A.2AB.BA4.AB7.3AB4.B2.B4.B.B.
3B.B$7.5B.A.B.A.BABA2.BA3.2A2BA3.B3.B.AB.B2.B2.A3B5.A$B.B2AB4.B2.B.BA
2.ABA.B2.B2A2.B.AB3.BA.A2.BA5.BA.3A2.B3.B$B.A.B6.BABAB5.2B2.B.B.2A.A5.
2ABAB3.2B5.2B.2B3.2B$2.2A.A2.A3.A2B.3B.B2.BA.BA4.B.B3.BA2.B2.A.BA.2A.
2A.2A2.2B.A$BA.A2BA.B3.A4.B.B.BA5.2AB.B3.A.B.3A.A.2AB3.A.A.2B2.2B$.B4.
BAB.3B3.ABA.BA.2BA4.A.A2.2B2.A4.2A3.A2.AB2.3AB.B$A6.A2.2B3.BA5.2B.A2.
A2.BA.ABA3.A.2A3.B3.BA2.2A2.B.2BA$2.2A2B.3A2B2.B.B.BAB3.B.B2A2B7.2AB.
B4.BA6.2AB.2BA.A$.A4.A4.B4.B6.B4.B.BA2.2B2A2B.3B2.3BA.B.B4.BA.2BA$ABA
.2A.A2.A2.B3.B2A.2B2.B.A.2B.BABA2.B3.2B2.A.B.AB2.2A.A2.A.BA$4.B.B9.AB
2.B4.ABA2.A.A2B3.B3A.A.A.A2.2A2BAB4A.2A$B.2B2.A.BAB3.BABA.3A2.2A.A.A2.
2B.3BA.2BA.2A.A.B.2A.A.A.BA3.A$B.B6.A2.3AB.ABA.A2.2B2.AB.B.A3.B.ABA.B
2.2B2.A.2A.A.A.2A.B$A2.A.B.B2.2A2.A5.AB.B2.B.A.A3.A2.B.B.A.2A4.A.2ABA
B3.A.3B$5.B2.B.B2.B4.B.A2.2B2.A.B.4B.2A.4A.B.3B.2A.BAB2.B.A2B$BA3.2BA
.A4.B2A2.B.2A.2ABA2.B.A2.A.2B.2BA2.A2.2B.BA.2BA2.2BA.A$.AB5.BA6.A2.2A
.B2.B6.3B3.B.2BA2.B2.A2B2A3.A2.B$.2A.BA.4A.AB2A.B3.2B2.BA2.3BA.3B2.B2.
B.A.2A.3B2.ABA.A.B.B$.2B2A5.A.A5.A.A5.5B2.A2B.A4.B4.2AB.A2BA2.2B.AB$A
.B.AB11.A.2BA.2A.A2.B3.B.2A.B3.B2.B.B.A.A2.AB2.B3.BA$B.2AB3.AB6.B.BA2.
B.A2B2A.2BA.AB2.3B2.2A4.A5.BA3.B.2B$A.2B5.AB4.ABA2.A6.A.A.B.BA7.BA.A2.
2B3.BA3.3B.2A$2.A.B2A.A4.2BA.BA4.A2.ABA.BA2BA.AB.2A4.2B.A3.2AB3AB4.A$
A.A3.B2.A7.B3.AB2.B3.2BA.2A.A4.B.2AB.B4.A2B.B2.A.BAB$.AB.4B.A5.2B2.A.
B.A2.BA6.BAB2.B.3A.AB.2BABA.BAB4.2B$B.B.ABAB.2BA2.A.2A9.2A.B.A2.A.A.2A
BA.B6.A3.AB.B.2BA$A.A5.B2.2A2.2B.B.A7.B.AB.BAB.B2A.2A2.B.B2.AB2.B5.A.
2B$4.A2B7.4A.2AB3.A.B.A2.B2.A2B2A2.2B5.AB3.A.A3.BA.A$BABA.B3.2B2A2.A2.
ABA2.A7.2B.A2.AB2.B3.AB2.AB.B3.B2.AB2.B$2AB3ABA.A.3ABAB.B.AB.B.A2.B3.
B2.2B2AB2.2B.B4.AB2.B3.A.4B$.2B3.2AB3.2B.A.A.B2.B2.B4.ABA2.B2.B2.A3.B
A2.B.B.B.2AB.A2.A$3.BA.B5.B.B.A2.2BA3B.2A2.A4.A2.AB2.B3.B2A.2A3.A.A2.
2BA$.A.B4.BA.A2B3.B2.BA.2A.A.BA.2A5.2A.BAB.B2.3A.A.2B3.BA.A$.B.B2A2B2.
B5.2B2.B.B.B2A.B.2B.BA2B2AB2A.A2.A3.A.A7.B2.A$3.3A2B.BA2.B.A.4A.2B.B.
B2.A4.B4.B3.2BABA2BA3B5.3B$A.A.B2.B.2A2.2AB.A.BA3.B2.A2.B2AB3A.A.2B2.
BAB2.A6.B.2BA.B$4A2.BAB.B.B4.A.B2.B2A.2A.ABA.BABABAB2.A3B2.2BAB.BA.BA
4.A$A.B.A3.2BABAB3.B4.A3.B3.2A.BAB2AB.2A3.BA.A3B2.BAB.A2.BAB$.B5.3AB3.
3B.B.B.B2.B.B3.BAB2A2.A.B.A2.A2.BA.A6.BA.AB!
[[ RANDOMIZE ]]
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,2,2,2,2,0,0,0,0,1 # Added by unname4798 on turn 10
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
a,b,c,d,e,f,g,h,I,0
@COLORS
1 127 127 127
2 255 255 255
- hotcrystal0
- Posts: 4659
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Pass the Ruletable
Code: Select all
#C [[ RANDOMIZE ]]
x = 0, y = 0, rule = collab2
!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,2,2,2,2,0,0,0,0,1 # Added by unname4798 on turn 10
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
2,2,2,2,2,2,0,0,0,2 # Added by hotcrystal0 on turn 11
a,b,c,d,e,f,g,h,I,0
@COLORS
1 255 0 0
2 255 255 255103 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- unname4798
- Posts: 2569
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: Collab Ruletable/2
Code: Select all
#R collab1
!
@RULE collab1
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
a,b,c,d,e,f,g,h,I,0
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Pass the Ruletable
Likewise, things like "symmetries:permute", "n_states:3", etc. are lines too.
However, neither of the following lines prescribes a rule:
Code: Select all
#R collab1
!
@RULE collab1
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
Code: Select all
0,2,2,2,2,0,0,0,0,1 # Added by unname4798 on turn 10
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
2,2,2,2,2,2,0,0,0,2 # Added by hotcrystal0 on turn 11
a,b,c,d,e,f,g,h,I,0
unname4798 wrote: November 23rd, 2024, 11:58 amThey don't. You can add as many variables as possible.hotcrystal0 wrote: November 23rd, 2024, 11:57 amDo variables count as lines? I don’t think it’s fair if they do.unname4798 wrote: November 23rd, 2024, 11:53 am
It is not allowed to add/change/remove more than one line every turn.
[...]
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
- hotcrystal0
- Posts: 4659
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Collab Ruletable/2
Rotate4Reflect now:unname4798 wrote: November 23rd, 2024, 1:53 pm I made a new branch. Rules are the same as in the first branch.
Code: Select all
#C [[ RANDOMIZE ]]
#R collab1_1
!
@RULE collab1_1
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
a,b,c,d,e,f,g,h,I,0Edit 2: you can make 3 modifications every turn, instead of one because with multistate rules and rotate4reflect, it’s going to be pretty slow with just one modification every turn. Declaring variables does not count as a modification.
103 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- CARuler
- Posts: 1351
- Joined: July 30th, 2024, 5:38 pm
- Location: A rule-verse in floor rule-verse of the CGOL skyscraper
Re: Pass the Ruletable
Code: Select all
x = 75, y = 29, rule = collab2
.2B3.B.3B2.AB.A.B3.A.B2.2A2B$B3.B.A3.B.B2.B.B.B4.B2.2A$3.A4.B5.A2.3BA
4.B.AB.A$.B3.AB.B.BAB.B.2BA.A.AB2.B4AB$3AB3A2.BAB.2B3A2BA.2AB.A.4B$BA
.B2ABAB2.B2.ABAB.2B2.BA2.A2.A$2B.A.B2.B3A.A.2A.A5.3B.BAB$.A4.2B.AB5.2A
B.2A2.2A3.A.A$B2AB.B.B2.A2B.4B3.2B2.2A.B$2B3.3BA2.2A3.B3.B.B2.A.A.A.A
$3.A.2BA2.A3BA.AB4.B2.B3.B.A$2.A3.2B2A2B2A.ABABA.A.B.A2.B.BA$.2BA4.A.
A.2B2A.A2.B.2AB3.A$.2A.A3.6B2.2BA.2B4A.BA2.B$AB.BA.A.2B2A.A3.A2.2A.B.
B2.3B$2.BAB.BA.2B2.AB3.2BAB2.2A2B.B.B$2AB2.A.B.3BA.A2.B.2B.BAB.2ABAB$
AB.2A3.BAB2.A2B.3B2.2AB2AB.BA$4.ABAB2A.A2BA.2A.A4.A.A.B$A.B.A2.B.2A.2A
.2B2.A.BA2B.A3.BA$2.3A2.B2.A2B.2B9.A5.A40.3A$ABA2.2A3.2B.A2.A6.A2.A.B
ABA$3.BA.AB6.A4.B.B2AB.BA3.A$2.A2.B.2A2B3AB5AB.AB6.A$2.A5.B4.BAB2.A2.
A2.B.3A$B.B.B.BAB.A4B.AB2.B2.B.4A.AB$2.A.2A.2ABABA6.A6.A.A.2B$2A.A3.A
2.BA2B2.BA5.A.BA2.B.B$.5B4.B.A3.6A.2A2B.B2.B!
@RULE collab2
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var I=a
var j = {0,1}
var j1 = j
0,2,2,2,2,0,0,0,0,1 # Added by unname4798 on turn 10
0,1,1,1,1,a,b,c,d,2 # Added by unname4798 on turn 8
2,1,1,1,0,0,0,0,0,1 # Added by unname4798 on turn 6
0,1,1,2,a,b,c,d,e,1 # Added by unname4798 on turn 5
1,1,1,1,2,2,2,2,a,1 # Added by unname4798 on turn 3
0,1,1,0,0,0,0,0,0,2 # Added by unname4798 on turn 2
1,1,1,1,0,0,0,0,0,1 # Added by pifricted on turn 1
0 1,1,1,0,0,0,0,0 1 # Added by R2INT on turn 4
2,j,0,0,0,0,0,0,0,2 # Added by hotcrystal0 on turn 7
1,1,1,0,0,0,0,0,0,1 # Added by hotcrystal0 on turn 9
2,2,2,2,2,2,0,0,0,2 # Added by hotcrystal0 on turn 11
1,0,2,1,2,0,2,1,2,1 # CARuler
a,b,c,d,e,f,g,h,I,0 #default
@COLORS
1 255 0 0
2 255 255 255
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
Re: Pass the Ruletable
3-state isotropic neighborhood enumeration:
0: 1 each (+1)
1c, 1e: 2 each (+4)
2a, 2k: 4 each (+8)
2c, 2e, 2i, 2n: 3 each (+12)
Code: Select all
x = 11, y = 1, rule = LifeSuper
UFU.UFW.WFW!Code: Select all
x = 6, y = 10, rule = LifeSuper
2U2.2W$UF2.WF3$WU2.UW$UF2.WF3$2U2.2W$WF2.UF!4c, 4e: 6 each (+12)
Code: Select all
x = 7, y = 11, rule = LifeSuper
.U3.W$UFU.WFW$.U3.W2$.W3.U$UFU.WFW$.U3.W2$.W3.W$UFW.UFU$.U3.W!Code: Select all
x = 15, y = 6, rule = LifeSuper
U.U.W.W.U.W.U.W$UFU.WFW.UFW.WFU3$W.U.U.W.U.U.W.W$UFU.WFW.WFU.UFW!Code: Select all
x = 23, y = 7, rule = LifeSuper
3U.3W.UWU.WUW.2UW.2WU$.F3.F3.F3.F3.F3.F$.U3.W3.W3.U3.W3.U2$3U.3W.W2U.
U2W.UWU.WUW$.F3.F3.F3.F3.F3.F$.W3.U3.U3.W3.U3.W!Code: Select all
x = 15, y = 11, rule = LifeSuper
2U2.2W$.F3.F$.2U2.2W2$2U2.2W2.2U2.2W$.F3.F3.F3.F$.UW2.WU2.WU2.UW2$UW
2.WU2.2U2.UW$.F3.F3.F3.F$.WU2.UW2.2W2.UW!5a, 5c, 5e, 5i, 5k, 5y: 20 each (+120)
Code: Select all
x = 23, y = 15, rule = LifeSuper
3U.3W$UF2.WF$U3.W2$3U.3W.3U.3W.W2U.U2W$UF2.WF2.WF2.UF2.UF2.WF$W3.U3.U
3.W3.U3.W2$3U.3W.W2U.U2W.W2U.U2W$WF2.UF2.UF2.WF2.WF2.UF$W3.U3.W3.U3.U
3.W2$UWU.WUW.UWU.WUW.2UW.2WU$UF2.WF2.WF2.UF2.UF2.WF$W3.U3.U3.W3.W3.U!6i, 6n: 24 each (+48)
Code: Select all
x = 23, y = 15, rule = LifeSuper
3U.3W.3U.3W.3U.3W$.F3.F3.F3.F3.F3.F$3U.3W.2UW.2WU.UWU.WUW2$3U.3W.3U.
3W.2UW.2WU$.F3.F3.F3.F3.F3.F$U2W.W2U.WUW.UWU.2UW.2WU2$2UW.2WU.2UW.2WU
.UWU.WUW$.F3.F3.F3.F3.F3.F$UWU.WUW.W2U.U2W.UWU.WUW2$3U.2UW.2UW.2WU.2U
W.UWU$.F3.F3.F3.F3.F3.F$3W.U2W.WUW.UWU.2WU.WUW!Code: Select all
x = 47, y = 15, rule = LifeSuper
3U.3W.3U.3W.3U.3W.W2U.U2W.3U.3W$UF2.WF2.UF2.WF2.WF2.UF2.UF2.WF2.UF2.W
F$U.U.W.W.W.U.U.W.U.U.W.W.U.U.W.W.U.W.W.U2$2UW.2WU.UWU.WUW.U2W.W2U.W
2U.U2W.WUW$WF2.UF2.WF2.UF2.WF2.UF2.WF2.UF2.UF$W.W.U.U.W.W.U.U.W.U.U.W
.W.W.U.U.W.W2$UWU.WUW.UWU.WUW.UWU.2WU.2UW.2WU.2UW$WF2.WF2.UF2.WF2.UF
2.WF2.UF2.WF2.UF$U.U.U.W.W.U.W.U.U.W.U.W.W.U.W.U.U.W2$2UW.3U.2UW.2UW.
UWU.UWU.W2U.WUW.W2U.W2U.WUW.2WU$UF2.WF2.WF2.WF2.WF2.WF2.UF2.UF2.WF2.W
F2.WF2.WF$W.W.W.W.U.W.W.U.U.W.W.U.W.W.W.U.U.W.W.U.U.U.U.U!7c, 7e: 72 each (+144)
Code: Select all
x = 31, y = 39, rule = LifeSuper
3U.3W$UFU.WFW$U.U.W.W2$WUW.UWU.U2W.W2U.3W.3U.3W.3U$WFW.UFU.WFW.UFU.UF
W.WFU.WFW.UFU$W.W.U.U.W.W.U.U.W.W.U.U.U.W.W.U2$2UW.2WU.WUW.UWU.WUW.UW
U.UWU.WUW$WFW.UFU.UFW.WFU.WFW.UFU.WFW.UFU$W.W.U.U.W.W.U.U.U.W.W.U.W.W
.U.U2$U2W.W2U.U2W.W2U.U2W.W2U.U2W.W2U$UFW.WFU.WFU.UFW.WFW.UFU.WFW.UFU
$W.W.U.U.W.W.U.U.U.W.W.U.W.U.U.W2$3W.3U.3W.3U.3W.3U.3W.3U$UFU.WFW.UFW
.WFU.UFW.WFU.WFW.UFU$W.W.U.U.U.W.W.U.W.U.U.W.U.U.W.W2$3U.3W.2UW.2WU.
2UW.2WU.2UW.2WU$WFW.UFU.UFW.WFU.WFU.UFW.WFW.UFU$W.W.U.U.W.W.U.U.W.W.U
.U.U.W.W.U2$2UW.2WU.WUW.UWU.WUW.UWU.WUW.UWU$WFW.UFU.UFU.WFW.UFW.WFU.U
FW.WFU$W.U.U.W.W.W.U.U.U.W.W.U.W.U.U.W2$WUW.UWU.UWU.WUW.UWU.WUW.U2W.W
2U$WFW.UFU.UFW.WFU.WFW.UFU.UFU.WFW$U.U.W.W.W.W.U.U.U.W.W.U.W.W.U.U2$U
2W.W2U.U2W.W2U.U2W.W2U.U2W.W2U$UFW.WFU.UFW.WFU.WFU.UFW.WFU.UFW$U.W.W.
U.W.U.U.W.U.W.W.U.W.U.U.W2$U2W.W2U.3W.3U.3W.3U$WFW.UFU.UFU.WFW.UFW.WF
U$U.U.W.W.U.W.W.U.U.U.W.W!Code: Select all
8 live neighbors is simply equivalent to the regular isotropic neighborhoods in 2-state rules.EDIT: Corrected the final subtotal.
Edit 2: Applied the 1c+1e and 4q+4t corrections. Now I'm getting 950, which is still apparently four short of what I should be getting.
Fractal thread: https://conwaylife.com/forums/viewtopic.php?f=12&t=6675
Re: Pass the Ruletable
There are actually 954 total neighborhoods, according to the LifeWiki page.wwei47 wrote: November 23rd, 2024, 7:10 pm . . .
There appear to be 940 neighborhoods total. Weirdly, each subtotal appears to be 5-smooth except for the case with 8 live neighbors.
EDIT: Corrected the final subtotal.
R2INT's Rule Collection
Travelling Ts has surpassed LeapLife in post count, but not yet in technology.
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Pass the Ruletable
I think that is incorrect. There should be 2862 (three-state isotropic range-1 Moore) conditions. That's 954 x 3, with 954 being the number of distinguishable possibilities just for the neighbour states ignoring the middle cell's current state.wwei47 wrote: November 23rd, 2024, 7:10 pm Before doing any turns, I've decided to try and enumerate all 3-state isotropic neighborhoods. [...][...] There appear to be 940 neighborhoods total. [...]
confocaloid wrote: August 4th, 2022, 5:38 pm [...]
With three states, there are 3^9 = 19683 distinct 3x3 windows counting every rotation and reflection. If rotations and reflections of the same 3x3 window are considered equivalent, there are 2862 distinct 3x3 windows. I think 627 out of these 2862 cannot occur as a result of evolution according to the rules of Life (unless present at generation 0). Each of the remaining 2235 windows can occur as a result of evolution.
[...]
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Re: Pass the Ruletable
R2INT wrote: November 23rd, 2024, 7:17 pmThere are actually 954 total neighborhoods, according to the LifeWiki page.wwei47 wrote: November 23rd, 2024, 7:10 pm . . .
There appear to be 940 neighborhoods total. Weirdly, each subtotal appears to be 5-smooth except for the case with 8 live neighbors.
EDIT: Corrected the final subtotal.
Well, I realized that 1c+1e should add 4 to the sum instead of 2, but I'm still trying to figure out where the other 12 missing neighborhoods have gone.confocaloid wrote: November 23rd, 2024, 7:19 pmI think that is incorrect. There should be 2862 (three-state isotropic range-1 Moore) conditions. That's 954 x 3, with 954 being the number of distinguishable possibilities just for the neighbour states ignoring the middle cell's current state.wwei47 wrote: November 23rd, 2024, 7:10 pm Before doing any turns, I've decided to try and enumerate all 3-state isotropic neighborhoods. [...][...] There appear to be 940 neighborhoods total. [...]
EDIT: I found 8 more: 4q+4t should add 24 instead of 16.
Edit 2: Corrected the number of missing neighborhoods: It should have said 12 instead of 10.
Fractal thread: https://conwaylife.com/forums/viewtopic.php?f=12&t=6675