Code: Select all
x = 11, y = 6, rule = B3/S12History
4A4.3A$A2.A3.2A$2.2A3.4A$.3A.A.2A.A$A2.2A4.A$3.2A.A.A.A!
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x = 11, y = 6, rule = B3/S12History
4A4.3A$A2.A3.2A$2.2A3.4A$.3A.A.2A.A$A2.2A4.A$3.2A.A.A.A!
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!I made a new game mode. It is a ball, but it will switch to a spider when going up and back to a ball when going down. Ballspider.tommyaweosme wrote: July 20th, 2024, 2:14 pm i made a new gamemode where you are cube, but if you jump you turn into a ship, and if you go low down enough as a ship you turn back into a cube
cubeship.png
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!19 useless notifications beat 41 useful notifications. The ratio is 19/41 = 0.46341 46341 46341 ...
The post is self contradictory.
I usually have about 2 to 5 notifications.
Apgcode new format: Base-64 format:unname4798 wrote: April 29th, 2024, 1:18 amTable on table in B64fP:tommyaweosme wrote: April 28th, 2024, 5:50 pm new object storing format: taos (tommy aweosme object storing)
a - off
b - on
c through z - extra states
a number next to it is how many times it repeats
! means new line
a table on table, for example, would be represented like
ba2b!b4!2ba2b0510Cly7f0Code: Select all
0510CIy7f0
i am glad to help a fellow notification-gatherer get some more
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!confocaloid wrote: July 30th, 2024, 8:48 pm19 useless notifications beat 41 useful notifications. The ratio is 19/41 = 0.46341 46341 46341 ...
Not seeing any contradictions.
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#R b2in3-nqy4w678/s02-in34iqwz78
!
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!adtoqqwzdothighhoneydrypedestriansevenlife without deathtommyaweosme wrote: August 5th, 2024, 2:03 pm adtoqqwzdothighhoneydrypedestriansevenlife
b2in3-nqy4w678/s02-in34iqwz78i dare you to add moreCode: Select all
#R b2in3-nqy4w678/s01234567 !
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#R b2in3-nqy4w678/s012345678
!
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Code: Select all
#N old sandbox
#A tommy inc.
x = 4, y = 7, rule = B3-e5i/S23-ij5y
2b2o$2b2o4$bo$3o!
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Code: Select all
x = 7, y = 7, rule = B23678/S3478:T7,7
4b3o$4ob2o$ob5o$bob2obo$2bobobo$bo$o2b4o!
#C [[ THEME MCell GRID ]]
That can be imagined the same way in Life:
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x = 11, y = 4, rule = B3/S23
2o5bo$2o4bo$6bo3bo$6b4o!
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Related discussion: viewtopic.php?p=172675#p172675
Every possible "corners only" condition can be expressed as a logical disjunction ("or") of corresponding isotropic subconditions listed in the rightmost column.confocaloid wrote: December 6th, 2023, 6:08 amCode: Select all
R1 von Neumann condition Hensel conditions Rotated (corners only) ---------------------------------------------------------------------------- 0 alive neighbours 01c2cn3c4c 01e2ei3e4e 1 alive neighbour 1e2ka3inyq4ny5e 1c2ka3kajr4jr5c 2 opposite alive neighbours 2i3r4itz5r6i 2n3q4qwz5q6n 2 non-opposite alive neighbours 2e3kaj4kaqw5kaj6e 2c3iny4kait5iny6c 3 alive neighbours 3e4jr5inyq6ka7e 3c4ny5kajr6ka7c 4 alive neighbours 4e5c6cn7c8 4c5e6ei7e8
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#R B2ikn3acir4knqt5cjny6ei7c8/S01e2-ck3-aceq4cikty5-cekr6-an7c
obo$2bo!Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Code: Select all
x = 63, y = 75, rule = Life-based_sticky
55.A5.A$54.A.A3.A.A$55.A3.BCA2$54.A$53.A.A5.A$54.A5.A.A$61.A23$57.2A$
57.A$55.A.A$55.2A33$12.2A$11.A3.A$10.A5.A7.A$2A8.A3.A.2A4.A.A$2A8.A5.
A3.2A$11.A3.A4.2A12.2A$12.2A6.2A12.2A$22.A.A$24.A!
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Code: Select all
x = 8, y = 8, rule = B3/S23
2ob2o$2obobo$3bo2bo$2ob2obo$2obo2b2o$3bobo$2obobo$2ob2o!
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!apgcode xs30_rr0v92sgz660743, apparently no known glider synthesis, apparently no soups or other sample seeds of any kind so far, glider synthesis challenge 660743 air moleculestommyaweosme wrote: October 8th, 2024, 4:49 pm how in the world of conway is this a still life.Code: Select all
x = 8, y = 8, rule = B3/S23 2ob2o$2obobo$3bo2bo$2ob2obo$2obo2b2o$3bobo$2obobo$2ob2o!
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x = 3, y = 3, rule = tommyloops
3A$A.A$2AB!
@RULE tommyloops
@TABLE
n_states:11
neighborhood:vonNeumann
symmetries:none
0,0,0,0,2,3
2,1,3,0,1,1
0,0,0,0,3,4
3,0,4,0,1,0
0,0,0,4,0,5
0,0,0,0,4,6
4,5,6,0,0,1
0,0,0,6,5,7
0,0,0,7,0,8
0,0,0,0,7,8
0,8,0,0,6,10
0,0,0,8,8,9
0,0,8,5,0,9
8,0,9,7,9,9
8,9,0,10,7,9
9,0,8,5,0,1
9,0,0,8,8,1
5,9,7,1,0,9
7,9,9,6,9,0
6,0,10,0,1,9
9,1,0,1,0,1
9,0,1,0,1,1
9,1,0,10,0,1
9,0,10,0,1,1
10,1,0,0,1,2
@NAMES
0 empty
1 loop
2 constructor
3 spacer
4 corner
5 left
6 bottom
7 center
8 edgemaker
9 infection
10 preconstruction
@COLORS
0 0 0 0
1 255 0 0
2 0 0 255
3 255 128 0
4 128 255 0
5 255 255 0
6 0 128 255
7 0 255 128
8 255 128 128
9 0 255 0
10 0 255 255
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x = 2, y = 2, rule = tommysquares
2A$AB!
@RULE tommysquares
@TABLE
n_states:5
neighborhood:vonNeumann
symmetries:none
0,0,0,0,2,3
0,0,0,0,3,4
0,0,0,4,0,1
0,0,0,0,4,2
4,0,0,0,3,1
3,0,0,0,1,0
2,1,0,0,1,1
2,0,0,0,1,1
4,0,0,0,0,1
0,0,0,2,1,1
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x = 3, y = 3, rule = tommyloops-fast
3A$A.A$2AB!
@RULE tommyloops-fast
@TABLE
n_states:11
neighborhood:vonNeumann
symmetries:none
0,0,0,0,2,3
2,1,3,0,1,1
0,0,0,0,3,4
3,0,4,0,1,0
0,0,0,4,0,5
0,0,0,0,4,6
4,5,6,0,0,1
0,0,0,6,5,7
0,0,0,7,0,8
0,0,0,0,7,8
0,8,0,0,6,10
0,0,0,8,8,9
0,0,8,5,0,9
8,0,9,7,9,1
8,9,0,10,7,1
9,0,8,5,0,1
9,0,0,8,8,1
5,9,7,1,0,1
7,1,1,1,1,0
6,7,10,0,1,1
9,1,0,1,0,1
9,0,1,0,1,1
9,1,0,10,0,1
9,0,10,0,1,1
10,1,0,0,1,2
@NAMES
0 empty
1 loop
2 constructor
3 spacer
4 corner
5 left
6 bottom
7 center
8 edgemaker
9 infection
10 preconstruction
@COLORS
0 0 0 0
1 255 0 0
2 0 0 255
3 255 128 0
4 128 255 0
5 255 255 0
6 0 128 255
7 0 255 128
8 255 128 128
9 0 255 0
10 0 255 255
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x = 3, y = 3, rule = tommyloops-zoom
3A$A.A$2AB!
@RULE tommyloops-zoom
@TABLE
n_states:11
neighborhood:vonNeumann
symmetries:none
0,0,0,0,2,3
2,1,3,0,1,1
0,0,0,0,3,4
3,0,4,0,1,0
0,0,0,4,0,5
0,0,0,0,4,6
4,5,6,0,0,1
0,0,0,6,5,7
0,0,0,7,9,8
0,0,0,10,7,8
0,8,0,0,6,10
0,0,0,8,8,1
0,0,8,5,0,9
8,0,9,7,9,1
8,9,0,10,7,1
9,0,8,5,0,1
9,0,0,8,8,1
5,9,7,1,0,1
7,1,1,1,1,0
6,7,10,0,1,1
9,1,0,1,0,1
9,0,1,0,1,1
9,1,0,10,0,1
9,0,10,0,1,1
10,1,0,0,1,2
0,0,0,5,0,9
0,0,0,0,6,10
7,8,8,1,1,0
9,0,8,1,0,1
8,0,0,7,9,1
8,0,0,2,7,1
10,0,0,0,6,2
@NAMES
0 empty
1 loop
2 constructor
3 spacer
4 corner
5 left
6 bottom
7 center
8 edgemaker
9 infection
10 preconstruction
@COLORS
0 0 0 0
1 255 0 0
2 0 0 255
3 255 128 0
4 128 255 0
5 255 255 0
6 0 128 255
7 0 255 128
8 255 128 128
9 0 255 0
10 0 255 255
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x = 3, y = 3, rule = tommyloops-stairstep
3A$A.A$2AB!
@RULE tommyloops-stairstep
@TABLE
n_states:17
neighborhood:vonNeumann
symmetries:none
0,0,0,0,2,4
0,0,0,0,4,5
2,1,4,0,1,1
4,0,5,0,1,0
0,0,0,5,0,6
0,0,0,0,5,7
0,0,0,7,6,8
0,0,0,0,7,9
5,6,7,0,0,1
0,0,0,8,0,1
0,0,0,9,8,10
0,0,0,10,1,1
0,0,1,6,0,1
8,1,10,7,6,0
7,0,9,0,1,1
6,1,0,1,0,1
10,1,0,9,0,1
9,1,0,0,1,3
0,3,0,0,0,11
3,1,0,11,1,1
0,11,0,0,0,12
11,3,0,0,0,0
12,0,0,0,0,1
0,0,12,0,0,13
0,12,0,0,0,14
0,13,14,0,0,15
0,14,0,0,0,2
0,15,2,0,0,1
0,1,15,0,0,16
0,0,13,0,0,1
0,16,16,0,0,1
14,1,0,0,0,1
13,0,1,0,0,1
15,1,1,0,0,0
0,16,1,0,0,1
16,1,0,0,0,1
@COLORS
0 0 0 0
1 250 0 0
2 200 50 0
3 150 100 0
4 100 150 0
5 50 200 0
6 0 250 0
7 0 200 50
8 0 150 100
9 0 100 150
10 0 50 200
11 0 0 250
12 50 0 200
13 100 0 150
14 150 0 100
15 200 0 50
16 250 0 0Code: Select all
#R spears
A$A!
@RULE spears
@TABLE
n_states:5
neighborhood:vonNeumann
symmetries:none
var a1={0,4}
var a2=a1
var b1={0,2}
var b2=b1
var c={1,3}
0,0,0,0,1,4
0,0,0,1,0,3
0,0,0,4,3,2
0,0,0,0,2,1
4,a1,0,a2,1,2
2,b1,0,b2,c,0
3,0,2,1,0,0
3,0,0,1,0,0
2,0,1,0,0,0
@COLORS
1 255 128 0
2 0 0 255
3 255 255 255
4 255 0 255Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Code: Select all
#R b367/s034678
!
[[ RANDOMIZE ]]
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#R b35/s015
!
[[ RANDOMIZE ]]
Code: Select all
#R B3-jknr4ity5ijk6i8/S023-a4city6c7c
!
[[ RANDOMIZE ]]
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!