cgol rpg
- tommyaweosme
- Posts: 1581
- Joined: January 15th, 2024, 9:37 am
cgol rpg
obsolete rules:
rules:
0. hotcrystal0 is ultimate admin
1. you can start as any still-life or tommyaweosme approved oscillator (if above 6x6 in any phase, 6x6 or below in any phase and its auto-allowed) object that isnt:
1.1. block
1.2. tub
1.3. beehive
2. every player has to be a different still life object
3. no still life must exceed a 10x10 box
4. only tommyaweosme can edit, change, add, or remove rules
5. every player starts with 1 lvl, 0 xp
6. blocks appear randomly
7. a player can eat a block to get 3 xp
8. 9 xp brings you to the next level
9. 2 xp can be removed to buy a seed
10. seeds take 3 generations to evolve into blocks
11. a seed is a tub
12. you can battle other players
13. the one challenging the other player to a battle gets to go first
14. you start with 100 hp
15. you start with 20 mp
16. winning a battle gives you 15 mp
17. every 3 xp gotten gives 5 mp
18. you can do these things in battle:
18.1. attack (does 10 dmg)
18.2. magic attack (does 20 dmg, costs 5 mp)
18.3. heal (heals 15 hp, costs 5 mp)
18.4. block (blocks attack, costs 5 mp)
18.5. more health (adds 20 hp to your hp limit (but does not heal it), costs 10 mp)
18.6. superattack (requires 10 lvl, costs 15 mp, does 35 dmg)
19. after each battle you heal to your hp limit
20. you are not allowed to battle with the same person twice in a row
21. tommyaweosme may add new rules at any time
22. tommyaweosme is too busy policing the game that he cannot play himself
23. if tommyaweosme decides to show up, however, he will be the beehive
24. tommyaweosme can defy all rules when he feels like
25. tommyaweosme only grants the power from rule 24 when explicity given
26. only tommyaweosme can grant the power from rule 24
27. tommyaweosme can also expire other's powers from rule 24
28*. have fun!
29. text in red has been added after the public release
30. only tommyaweosme can reward badges
31. only tommyaweosme can approve badges
32. people can propose badges they made, but they must be 100x100 pixels
*this rule is optional
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!- unname4798
- Posts: 2527
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: cgol rpg
Code: Select all
b2o$o2bo$obo$bo!
Re: cgol rpg
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x = 6, y = 7, rule = B3/S23
$b2o$bobo$3bo$2bo$2b2o!
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x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
- unname4798
- Posts: 2527
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: cgol rpg
Battle with rutabaga had started!rutabaga wrote: September 28th, 2024, 1:44 pmI'll be a Shillelagh.Code: Select all
x = 6, y = 7, rule = B3/S23 $b2o$bobo$3bo$2bo$2b2o!
Player used attack! 10 dmg to the enemy.
Re: cgol rpg
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x = 37, y = 20, rule = B3/S23
b2o7b2o$o2bo3b2o2bo$obo4bob2o$bo11$29b2o$30bo2bo$30bobobo$31bobobo$32b
o2bo$35b2o!
- hotcrystal0
- Posts: 4564
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: cgol rpg
Can you add colors (LifeSuper) and allow oscillators? This will allow more mechanisms like different color blocks giving different things. I've made these new rules such that it won't become "multistate undescribed anarchy".tommyaweosme wrote: September 28th, 2024, 1:18 pm 1. you can start as any still-life object that isnt:
1.1. block
1.2. tub
1.3. beehive
2. every player has to be a different still life object
3. no still life must exceed a 10x10 box
Request for new rules:
HC0_1. All players must be state 1 (also 2 if oscillator).
HC0_1.1. Players may have special abilities, but abilities must be considered on a case-by-case basis and may be accepted or rejected.
HC0_2. You can place a cell using up 1 xp if not in a battle.
HC0_2.1. Placed cells must be state 13.
HC0_2.2. You cannot place cells in such a way that they would destroy an existing character, even your own.
HC0_3. Place your stats above the rest of the RLE (other than other stats) like this:
Code: Select all
x = 11, y = 29, rule = B3/S23Super
.T2.T2.T$.2T.T.T.T$.T.2T.3T$.T2.T.T.T$.T2.T.T.T2$2.D.D.2D$2.D.D.D.D$2.
3D.2D$2.D.D.D$2.D.D.D2$J3.J.J.J$J3.J.J.J$J3.J.J.J$J3.J.J.J$3J2.J2.3J2$
2.R.R.2R$2.R.R.R.R$3.R2.2R$2.R.R.R$2.R.R.R2$H3.H.2H$2H.2H.H.H$H.H.H.2H
$H3.H.H$H3.H.H!HC0_4. You must advance the pattern one generation when you post the next RLE, even if that would do nothing.
HC0_5. Text in red has been added after Tommy accepted my proposal.
HC0_6. HP limit is 100
HC0_7. Eating a block (any type) heals 5 health, capped at your HP limit.
HC0_8. Your reach (how far you can move in one turn and how close to you an object has to be so you can grab it) extends 30 cells in every direction from your bounding box. Here’s an example:
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x = 64, y = 64, rule = B3/S23Super
30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H
$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D
30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H
4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30D2A2B30D
$30DA3B30D$30D3BA30D$30D2B2A30D$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H
4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$
30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H
$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D
30H$30H4D30H$30H4D30H!HC0_10. Certain still lives that are a no-trail state, when docked, will give a special effect. Effect reverts if undocked. Here are valid docking methods:
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#C Old RLE:
#C x = 25, y = 28, rule = B3/S23Super 5.M$4.M.M14.2M$4.M.M14.M.M$5.M16.M2$.2B2.A16.A$4A3BA3.2M8.A.A$.B.A3BAB.M2.M6.A.A.A$5.B.A3.2M7.A2.A$4.A2B14.2A$5.2A$21.2M$21.M.M$12.2M8.M$11.M2.M$12.2M2$12.2A$12.A$9.BA.A$9.3A$7.3A$6.A.AB$6.A$5.2A$7.2M$7.M.M$8.M!
x = 44, y = 32, rule = B3/S23Super
10.M$9.M.M14.2M$9.M.M14.M.M$10.M16.M2$6.2B2.A16.A$2.2M.4A3BA3.2M8.A.A
$2.M3.B.A3BAB.M2.M6.A.A.A$M.M7.B.A3.2M7.A2.A$2M7.A2B14.2A$10.2A$26.2M
$26.M.M7.2M$17.2M8.M7.M2.M$16.M2.M16.2M$17.2M$36.2pA$17.2A16.pA2.pA.M
$17.A18.pA.pA.3M$14.BA.A19.pA5.M$14.3A25.2M$12.3A10.M11.A$11.A.AB9.M.
M9.A.A$11.A13.2M9.2A$10.2A15.2pA5.2A$12.2M13.pA.pA3.A.A$12.M.M14.pA2.
B.B$13.M15.pA.A.A$24.2M.pA.pA.2A$23.M.M.2pA$23.M$22.2M!HC0_10.2. Beehives passively generate XP once every 3 turns. They start on stage 2. If undocked, the inside becomes state 0 and they no longer passively generate XP. Here are the beehive stages:
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x = 25, y = 24, rule = B3/S23Super
3D$2.D$3D3.2M$D4.M2TM$3D3.2M5$2D$.D$.D4.2M$.D3.M2LM$3D3.2M5$3D$D.D11.
2D2.D.D.2D$D.D3.2M3.D3.D2.D.D.D.D$D.D2.M2HM.3D2.D3.D2.2D$3D3.2M3.D3.D
2.D.D.D$14.3D.D.D.D!HC0_11. There are NPCs. Regular NPCs are state 23, while evil NPCs are state 25.
HC0_11.1. The merchant is a special NPC that takes the shape of a state 23 LWSS. It will leave after some time and buys and sells things for XP or MP.
HC0_12: Seed and pond rules:
hotcrystal0 wrote: October 8th, 2024, 7:50 am Edit: Seeds should now look different depending on how many generations it is before they turn into a block:Also, you have to advance every seed on the board even if it’s not your turn.Code: Select all
x = 15, y = 32, rule = B3/S23Super 3D$2.D$3D3.I6.Q$2.D2.I.I4.Q.Q$3D3.I6.Q5$3D$2.D$3D3.I6.Q$D4.ITI4.QTQ$3D 3.I6.Q5$2D$.D$.D4.I6.Q$.D3.ILI4.QLQ$3D3.I6.Q5$3D$D.D$D.D$D.D2.2I5.2Q$ 3D2.2I5.2Q!
3.HC0_1. No player object can exceed a 10x10 box.hotcrystal0 wrote: October 10th, 2024, 6:10 pm Better:Edit (11/13): Here is the script for generating blocks from ponds, by wwei:Code: Select all
x = 31, y = 40, rule = B3/S23Super 16.3D$3D15.D$D5.2A8.3D3.I6.Q$3D2.A2.A9.D2.I.I4.Q.Q$2.D2.A2.A7.3D3.I6. Q$3D3.2A2$D.D$D.D3.2A$3D2.A2TA7.3D$2.D2.A2TA9.D$2.D3.2A8.3D3.I6.Q$16. D4.ITI4.QTQ$3D13.3D3.I6.Q$2.D3.2A$3D2.A2DA$2.D2.A2DA$3D3.2A$16.2D$3D14. D$2.D3.2A9.D4.I6.Q$3D2.A2JA8.D3.ILI4.QLQ$D4.A2JA7.3D3.I6.Q$3D3.2A2$2D $.D4.2A$.D3.A2LA7.3D$.D3.A2LA7.D.D$3D3.2A8.D.D$16.D.D2.2I5.2Q$16.3D2. 2I5.2Q$4.2A.2I.2A$3D.2A.2I.2A$D.D$D.D.2Q.2A.2I$D.D.2Q.2A.2I$3D$4.2I.2A .2Q$4.2I.2A.2Q!Code: Select all
import golly as g import random for i in range(0,9,3): for j in range(0,9,3): state=[1,1,1,1,9,9,9,7,17][random.randint(0,8)] for dx in range(2): for dy in range(2): g.setcell(i+dx,j+dy,state)
6.HC0_1. Only state 1 blocks appear randomly. They give 1 XP.
6.HC0_2. Blocks are more likely to appear in patches of state 2.
7.HC0_1. State 9 blocks give 3 XP. They grow from state 9 seeds.
7.HC0_2. State 17 blocks give 10 XP. They grow from state 17 seeds.
7.HC0_3. A magical block (state 7) gives 3 MP. They grow from magical seeds (also state 7).
9.HC0_1. State 9 seeds cost 2 XP.
9.HC0_2. State 17 seeds cost 6 XP.
9.HC0_3. There is no seed for green blocks.
9.HC0_4. Magical seeds cost 10 XP.
17.HC0_1. The original rule 17 is void, since no one has been following it.
19.HC0_1. The original rule 19 is void.
Here’s an example “snapshot” from my proposal:
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x = 64, y = 72, rule = B3/S23Super
5.3T.T.T8.T2.T3.T8.2T2.T9.3T2.2T$5.T3.T.T7.T.T.2T.2T8.T.T.T9.T3.T$5.3T
2.T8.3T.T.T.T8.2T2.T9.3T2.T$5.T3.T.T7.T.T.T3.T8.T3.T9.T5.T$5.3T.T.T7.
T.T.T3.T8.T3.3T7.3T.2T2$5.3D.3D5.2D2.3D.3D5.2D2.3D.3D6.3D.3D$5.D.D.D.
D6.D2.D.D.D.D6.D2.D.D.D.D6.D.D3.D$5.3D.D.D6.D2.D.D.D.D6.D2.D.D.D.D6.3D
.3D$7.D.D.D6.D2.D.D.D.D6.D2.D.D.D.D6.D.D.D$5.3D.3D5.3D.3D.3D5.3D.3D.3D
6.3D.3D2$7.3J12.2J14.3J11.3J$7.J15.J16.J11.J$7.3J13.J14.3J11.3J$7.J.J
13.J16.J13.J$7.3J12.3J13.3J11.3J2$5.R.R.3R10.3R11.2R2.3R7.3R.3R$5.R.R
3.R10.R.R12.R4.R9.R.R.R$5.3R3.R10.R.R12.R2.3R7.3R.3R$7.R3.R10.R.R12.R
2.R9.R3.R.R$7.R3.R10.3R11.3R.3R7.3R.3R2$7.3H10.3H.3H9.3H.3H9.3H$7.H14.
H.H.H11.H.H.H11.H$7.3H10.3H.H.H9.3H.H.H11.H$9.H10.H3.H.H9.H3.H.H11.H$
7.3H10.3H.3H9.3H.3H11.H2$64F11$41.3T2.2T$28.3T.T.T6.T3.T$28.T3.T.T6.3T
2.T$28.3T2.T7.T5.T$28.T3.T.T6.3T.2T$28.3T.T.T$43.A$32.B9.A.A$31.3A9.A
.A$29.AB.2B10.A$24.Q4.A4BA$12.T2.T3.T3.Q.Q4.A.2B$11.T.T.2T.2T4.Q7.2A$
11.3T.T.T.T13.AB$11.T.T.T3.T12.BAB$11.T.T.T3.T13.A2$15.2A$14.A.A$14.A
13.2Q18.2T2.T$12.A.A13.2Q18.T.T.T$12.2A10.2A16.2I4.2T2.T$24.2A8.2A6.2I
4.T3.T$34.2A12.T3.3T$15.2M$14.M.M32.2A.2A$15.M34.A.A$50.A.A3.2M$51.A3.
M$58.M$56.2M!Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- CARuler
- Posts: 1347
- Joined: July 30th, 2024, 5:38 pm
- Location: A rule-verse in floor rule-verse of the CGOL skyscraper
Re: cgol rpg
Code: Select all
x = 37, y = 20, rule = B3/S23
b2o7b2o$o2bo3b2o2bo$obo4bob2o$bo9$b2o3b2o$bobobobo$3bobo23b2o$2b2ob2o
23bo2bo$30bobobo$31bobobo$32bo2bo$35b2o!
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
- hotcrystal0
- Posts: 4564
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: cgol rpg
Code: Select all
x = 37, y = 20, rule = LifeHistory
.2A7.2A13.DCA$A2.A3.2A2.A10.AC2D.C$A.A4.A.2A11.C.A.AD$.A20.2D3.2D$23.
DA.A.C$23.C.2DCA$23.ACD6$.2A3.2A$.A.A.A.A$3.A.A23.2A$2.2A.2A23.A2.A$30.
A.A.A$31.A.A.A$32.A2.A$35.2A!Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!Re: cgol rpg
Code: Select all
x = 37, y = 20, rule = LifeHistory
.2A7.2A13.DCA$A2.A3.2A2.A10.AC2D.C$A.A4.A.2A11.C.A.AD$.A20.2D3.2D$23.
DA.A.C$23.C.2DCA$23.ACD5$17.A$.2A3.2A4.4A3.A$.A.A.A.A7.A3.A$3.A.A13.A
9.2A$2.2A.2A9.A13.A2.A$17.2A11.A.A.A$31.A.A.A$32.A2.A$35.2A!Code: Select all
x = 15, y = 9, rule = B3-jr4jn6c/S234i5r
6bo$6bo$8bo$8b3o$10bo$7bo2bo$7b3o!- tommyaweosme
- Posts: 1581
- Joined: January 15th, 2024, 9:37 am
Re: cgol rpg
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!- hotcrystal0
- Posts: 4564
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: cgol rpg
Actually, I think this system of approving oscillators won’t work out. I feel like all oscillators that fit in a 10x10 box in all phases should be allowed.
Edit: For example, although it fits in some phases, kok’s galaxy isn’t allowed because it’s more than 10x10 in some phases:
Code: Select all
#C [[ AUTOSTART ]]
x = 13, y = 13, rule = LifeHistory
.12D$.D2.6B2.D$.DBAB2AB2AB.D$BD2AB2A2B2A.D$BDAB.3B.3BD$BD7B2ABD$BD2A2B
.2B2ABD$.D2A8BD$.D2B.3B.BABD$.D2A2B2AB2ABD$.DB2AB2ABAB.D$.12D$3.4B!Code: Select all
#C [[ AUTOSTART ]]
x = 13, y = 13, rule = LifeHistory
6.4B$2.10D$2.DCD2CD2C2D$2B2CD2C2D2CD$2BC9D$2B7D2CD$2B2C5D2CDB$.B2C8DB
$.B8DCDB$2.2C2D2CD2CDB$2.D2CD2CDC2D$3.6B$3.4B!Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- hotcrystal0
- Posts: 4564
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: cgol rpg
Code: Select all
x = 37, y = 24, rule = B3/S23Super
17.2A$17.2A3$.2A7.2A14.2A$A2.A3.2A2.A10.2A.A.A$A.A4.A.2A11.A.B.B$.A21.
A3.A$24.B.B.A$23.A.A.2A$23.2A5$13.2A2.B$.2A3.2A4.B4A.AB$.A.A.A.A5.A.A
2.3A$3.A.A13.B9.2A$2.2A.2A9.B2A11.A2.A$17.AB11.A.A.A$31.A.A.A$32.A2.A
$35.2A!Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- unname4798
- Posts: 2527
- Joined: July 15th, 2023, 10:27 am
- Location: Near ConwayLife servers
Re: cgol rpg
Code: Select all
x = 37, y = 20, rule = B3/S23Super
.2A7.2A14.2A$A2.A3.2A2.A10.2A.A.A$A.A4.A.2A11.A.B.B$.A21.A3.A$24.B.B.
A$23.A.A.2A$23.2A5$13.2A2.B$.2A3.2A4.B4A.AB$.A.A.A.A5.A.A2.3A$3.A.A13.
B9.2A$2.2A.2A9.B2A11.A2.A$17.AB11.A.A.A$31.A.A.A$32.A2.A$35.2A!
- tommyaweosme
- Posts: 1581
- Joined: January 15th, 2024, 9:37 am
Re: cgol rpg
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!- hotcrystal0
- Posts: 4564
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: cgol rpg
No, I proposed that an oscillator is allowed if and only if it fits in a 10x10 box in all phases. Also, do you approve of my proposed rules?
Edit: more green blocks:
Code: Select all
x = 39, y = 20, rule = B3/S23Super
.2A7.2A14.2A$A2.A3.2A2.A10.2A.B.A$A.A4.A.2A11.A.A.A10.2A$.A21.B3.B9.2A
$24.A.A.A$23.A.B.2A$23.2A3$32.2A$32.2A$13.AB2.B$.2A3.2A4.A3B3AB$.A.A.
A.A5.A.5AB$3.A.A11.A.B9.2A$2.2A.2A9.B2A11.A2.A$17.2A11.A.A.A$31.A.A.A
$32.A2.A$35.2A!Code: Select all
#C Edit 2: it’s 6 XP because this was made before the rules included my proposal
x = 37, y = 25, rule = B3/S23Super
10.2A$10.2A4$.2A7.2A$A2.A3.2A2.A20.2A$A.A4.A.2A17.2A.A.A$.A26.A.B.B$29.
A3.A$30.B.B.A$29.A.A.2A$29.2A4$13.2B2.A$.2A3.2A4.4A3BA$.A.A.A.A5.B.A3B
AB$3.A.A11.B.A9.2A$2.2A.2A9.A2B11.A2.A$17.2A11.A.A.A$31.A.A.A$32.A2.A
$35.2A!Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- unname4798
- Posts: 2527
- Joined: July 15th, 2023, 10:27 am
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Re: cgol rpg
Only tommyaweosme can change, add or remove rules.
- hotcrystal0
- Posts: 4564
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Re: cgol rpg
I know. It’s just a proposal.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- tommyaweosme
- Posts: 1581
- Joined: January 15th, 2024, 9:37 am
Re: cgol rpg
congratulations hotchrystal0, you earn this badge
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!- hotcrystal0
- Posts: 4564
- Joined: July 3rd, 2020, 5:32 pm
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Re: cgol rpg
*hotcrystal0tommyaweosme wrote: September 29th, 2024, 12:35 pm and the proposal has been semi-approved! :D
congratulations hotchrystal0, you earn this badgebadge proposal approved.png
Also what about my other proposal? It would make the game more interesting and easy to keep track of.
Edit:hotcrystal0 wrote: September 28th, 2024, 3:50 pm Can you add colors (LifeSuper) and allow oscillators? This will allow more mechanisms like different color blocks giving different things. I've made these new rules such that it won't become "multistate undescribed anarchy".
Request for new rules:
HC0_1. All players must be state 1 (also 2 if oscillator).
HC0_2. You can place a cell using up 1 xp if not in a battle.
HC0_2.1. Placed cells must be state 13.
HC0_2.2. You cannot place cells in such a way that they would destroy an existing character, even your own.
HC0_3. Place your stats above the rest of the RLE (other than other stats) like this:NA is a two-letter/number abbreviation of your username. (I’m taking HC).Code: Select all
x = 11, y = 29, rule = B3/S23Super .T2.T2.T$.2T.T.T.T$.T.2T.3T$.T2.T.T.T$.T2.T.T.T2$2.D.D.2D$2.D.D.D.D$2. 3D.2D$2.D.D.D$2.D.D.D2$J3.J.J.J$J3.J.J.J$J3.J.J.J$J3.J.J.J$3J2.J2.3J2$ 2.R.R.2R$2.R.R.R.R$3.R2.2R$2.R.R.R$2.R.R.R2$H3.H.2H$2H.2H.H.H$H.H.H.2H $H3.H.H$H3.H.H!
HC0_4. You must advance the pattern one generation when you post the next RLE, even if that would do nothing.
3.HC0_1. No player object can exceed a 10x10 box.
6.HC0_1. Only state 1 blocks appear randomly. They give 1 XP.
7.HC0_1. State 9 blocks give 3 XP. They grow from state 9 seeds.
7.HC0_2. State 17 blocks give 10 XP. They grow from state 17 seeds.
9.HC0_1. State 9 seeds cost 2 XP.
9.HC0_2. State 17 seeds cost 6 XP.
9.HC0_3. There is no seed for green blocks.
Here’s an example “snapshot” from my proposal:Code: Select all
x = 64, y = 72, rule = B3/S23Super 5.3T.T.T8.T2.T3.T8.2T2.T9.3T2.2T$5.T3.T.T7.T.T.2T.2T8.T.T.T9.T3.T$5.3T 2.T8.3T.T.T.T8.2T2.T9.3T2.T$5.T3.T.T7.T.T.T3.T8.T3.T9.T5.T$5.3T.T.T7. T.T.T3.T8.T3.3T7.3T.2T2$5.3D.3D5.2D2.3D.3D5.2D2.3D.3D6.3D.3D$5.D.D.D. D6.D2.D.D.D.D6.D2.D.D.D.D6.D.D3.D$5.3D.D.D6.D2.D.D.D.D6.D2.D.D.D.D6.3D .3D$7.D.D.D6.D2.D.D.D.D6.D2.D.D.D.D6.D.D.D$5.3D.3D5.3D.3D.3D5.3D.3D.3D 6.3D.3D2$7.3J12.2J14.3J11.3J$7.J15.J16.J11.J$7.3J13.J14.3J11.3J$7.J.J 13.J16.J13.J$7.3J12.3J13.3J11.3J2$5.R.R.3R10.3R11.2R2.3R7.3R.3R$5.R.R 3.R10.R.R12.R4.R9.R.R.R$5.3R3.R10.R.R12.R2.3R7.3R.3R$7.R3.R10.R.R12.R 2.R9.R3.R.R$7.R3.R10.3R11.3R.3R7.3R.3R2$7.3H10.3H.3H9.3H.3H9.3H$7.H14. H.H.H11.H.H.H11.H$7.3H10.3H.H.H9.3H.H.H11.H$9.H10.H3.H.H9.H3.H.H11.H$ 7.3H10.3H.3H9.3H.3H11.H2$64F11$41.3T2.2T$28.3T.T.T6.T3.T$28.T3.T.T6.3T 2.T$28.3T2.T7.T5.T$28.T3.T.T6.3T.2T$28.3T.T.T$43.A$32.B9.A.A$31.3A9.A .A$29.AB.2B10.A$24.Q4.A4BA$12.T2.T3.T3.Q.Q4.A.2B$11.T.T.2T.2T4.Q7.2A$ 11.3T.T.T.T13.AB$11.T.T.T3.T12.BAB$11.T.T.T3.T13.A2$15.2A$14.A.A$14.A 13.2Q18.2T2.T$12.A.A13.2Q18.T.T.T$12.2A10.2A16.2I4.2T2.T$24.2A8.2A6.2I 4.T3.T$34.2A12.T3.3T$15.2M$14.M.M32.2A.2A$15.M34.A.A$50.A.A3.2M$51.A3. M$58.M$56.2M!
I don’t get what the requirements for approved oscillators are. Can you clarify?tommyaweosme wrote: September 28th, 2024, 1:18 pm 1. you can start as any still-life or tommyaweosme approved oscillator (if above 6x6 in any phase, 6x6 or below in any phase and its auto-allowed) object that isnt:
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x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- CARuler
- Posts: 1347
- Joined: July 30th, 2024, 5:38 pm
- Location: A rule-verse in floor rule-verse of the CGOL skyscraper
Re: cgol rpg
Code: Select all
x = 37, y = 27, rule = B3/S23Super
18.2E$18.2E$10.2A$4.2E4.2A$4.2E2$25.2E$.2A7.2A13.2E$A2.A3.2A2.A20.2A$
A.A4.A.2A17.2A.A.A$.A15.2E9.A.B.B$17.2E10.A3.A$30.B.B.A$29.A.A.2A$29.
2A4$13.2B2.A$.2E3.2E4.4A3BA$.E.S.pA.E5.B.A3BAB$3.S.pA11.B.A9.2A$2.2S.
2pA9.A2B11.A2.A$17.2A11.A.A.A$31.A.A.A$32.A2.A$35.2A!
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
- hotcrystal0
- Posts: 4564
- Joined: July 3rd, 2020, 5:32 pm
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Re: cgol rpg
Uhh, I don’t think that’s allowed. Players should be state 1 (2 also for oscillators).CARuler wrote: September 29th, 2024, 8:52 pm BLOCKSCode: Select all
x = 37, y = 27, rule = B3/S23Super 18.2E$18.2E$10.2A$4.2E4.2A$4.2E2$25.2E$.2A7.2A13.2E$A2.A3.2A2.A20.2A$ A.A4.A.2A17.2A.A.A$.A15.2E9.A.B.B$17.2E10.A3.A$30.B.B.A$29.A.A.2A$29. 2A4$13.2B2.A$.2E3.2E4.4A3BA$.E.S.pA.E5.B.A3BAB$3.S.pA11.B.A9.2A$2.2S. 2pA9.A2B11.A2.A$17.2A11.A.A.A$31.A.A.A$32.A2.A$35.2A!
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- hotcrystal0
- Posts: 4564
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: cgol rpg
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- tommyaweosme
- Posts: 1581
- Joined: January 15th, 2024, 9:37 am
Re: cgol rpg
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Re: cgol rpg
Edge case:hotcrystal0 wrote: September 29th, 2024, 12:16 pm No, I proposed that an oscillator is allowed if and only if it fits in a 10x10 box in all phases.
Code: Select all
x = 10, y = 3, rule = B3/S23
o$o6b3o$o!
Anyways, this is me. What a surprise! /s
Code: Select all
x = 5, y = 5, rule = B3/S23
3b2o$2bobo$bobo$bo$2o!
Fractal thread: https://conwaylife.com/forums/viewtopic.php?f=12&t=6675
- hotcrystal0
- Posts: 4564
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: cgol rpg
Adding you in:wwei47 wrote: October 6th, 2024, 12:03 am
Anyways, this is me. What a surprise! /sCode: Select all
x = 5, y = 5, rule = B3/S23 3b2o$2bobo$bobo$bo$2o!
Code: Select all
x = 37, y = 26, rule = B3/S23Super
24.2A$10.2A11.A.A$10.2A10.A.A$22.A$21.2A2$.2A7.2A$A2.A3.2A2.A20.2A$A.
A4.A.2A17.2A.A.A$.A26.A.B.B$29.A3.A$30.B.B.A$29.A.A.2A$29.2A4$13.2B2.
A$.2A3.2A4.4A3BA$.A.A.A.A5.B.A3BAB$3.A.A11.B.A9.2A$2.2A.2A9.A2B11.A2.
A$17.2A11.A.A.A$31.A.A.A$32.A2.A$35.2A!Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!