cgol rpg

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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

cgol rpg

Post by tommyaweosme »

https://docs.google.com/document/u/1/d/ ... obilebasic

obsolete rules:
rules:
0. hotcrystal0 is ultimate admin
1. you can start as any still-life or tommyaweosme approved oscillator (if above 6x6 in any phase, 6x6 or below in any phase and its auto-allowed) object that isnt:
1.1. block
1.2. tub
1.3. beehive
2. every player has to be a different still life object
3. no still life must exceed a 10x10 box
4. only tommyaweosme can edit, change, add, or remove rules
5. every player starts with 1 lvl, 0 xp
6. blocks appear randomly
7. a player can eat a block to get 3 xp
8. 9 xp brings you to the next level
9. 2 xp can be removed to buy a seed
10. seeds take 3 generations to evolve into blocks
11. a seed is a tub
12. you can battle other players
13. the one challenging the other player to a battle gets to go first
14. you start with 100 hp
15. you start with 20 mp
16. winning a battle gives you 15 mp
17. every 3 xp gotten gives 5 mp
18. you can do these things in battle:
18.1. attack (does 10 dmg)
18.2. magic attack (does 20 dmg, costs 5 mp)
18.3. heal (heals 15 hp, costs 5 mp)
18.4. block (blocks attack, costs 5 mp)
18.5. more health (adds 20 hp to your hp limit (but does not heal it), costs 10 mp)
18.6. superattack (requires 10 lvl, costs 15 mp, does 35 dmg)
19. after each battle you heal to your hp limit
20. you are not allowed to battle with the same person twice in a row
21. tommyaweosme may add new rules at any time
22. tommyaweosme is too busy policing the game that he cannot play himself
23. if tommyaweosme decides to show up, however, he will be the beehive
24. tommyaweosme can defy all rules when he feels like
25. tommyaweosme only grants the power from rule 24 when explicity given
26. only tommyaweosme can grant the power from rule 24
27. tommyaweosme can also expire other's powers from rule 24
28*. have fun!
29. text in red has been added after the public release
30. only tommyaweosme can reward badges
31. only tommyaweosme can approve badges
32. people can propose badges they made, but they must be 100x100 pixels
*this rule is optional
Last edited by tommyaweosme on December 27th, 2024, 9:10 am, edited 6 times in total.
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2527
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: cgol rpg

Post by unname4798 »

I start as a loaf:

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b2o$o2bo$obo$bo!
User avatar
rutabaga
Posts: 676
Joined: January 12th, 2023, 8:18 pm

Re: cgol rpg

Post by rutabaga »

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x = 6, y = 7, rule = B3/S23
$b2o$bobo$3bo$2bo$2b2o!
I'll be a Shillelagh.

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x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
User avatar
unname4798
Posts: 2527
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: cgol rpg

Post by unname4798 »

rutabaga wrote: September 28th, 2024, 1:44 pm

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x = 6, y = 7, rule = B3/S23
$b2o$bobo$3bo$2bo$2b2o!
I'll be a Shillelagh.
Battle with rutabaga had started!
Player used attack! 10 dmg to the enemy.
User avatar
d/dx
Posts: 705
Joined: March 22nd, 2024, 2:41 pm
Location: in your walls

Re: cgol rpg

Post by d/dx »

meanwhile I register as trans barge with 2 down tails

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x = 37, y = 20, rule = B3/S23
b2o7b2o$o2bo3b2o2bo$obo4bob2o$bo11$29b2o$30bo2bo$30bobobo$31bobobo$32b
o2bo$35b2o!
my shtuffs

xkcd.com/626/


DieciFseis when?

,
User avatar
hotcrystal0
Posts: 4564
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: cgol rpg

Post by hotcrystal0 »

tommyaweosme wrote: September 28th, 2024, 1:18 pm 1. you can start as any still-life object that isnt:
1.1. block
1.2. tub
1.3. beehive
2. every player has to be a different still life object
3. no still life must exceed a 10x10 box
Can you add colors (LifeSuper) and allow oscillators? This will allow more mechanisms like different color blocks giving different things. I've made these new rules such that it won't become "multistate undescribed anarchy".
Request for new rules:
HC0_1. All players must be state 1 (also 2 if oscillator).
HC0_1.1. Players may have special abilities, but abilities must be considered on a case-by-case basis and may be accepted or rejected.
HC0_2. You can place a cell using up 1 xp if not in a battle.
HC0_2.1. Placed cells must be state 13.
HC0_2.2. You cannot place cells in such a way that they would destroy an existing character, even your own.
HC0_3. Place your stats above the rest of the RLE (other than other stats) like this:

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x = 11, y = 29, rule = B3/S23Super
.T2.T2.T$.2T.T.T.T$.T.2T.3T$.T2.T.T.T$.T2.T.T.T2$2.D.D.2D$2.D.D.D.D$2.
3D.2D$2.D.D.D$2.D.D.D2$J3.J.J.J$J3.J.J.J$J3.J.J.J$J3.J.J.J$3J2.J2.3J2$
2.R.R.2R$2.R.R.R.R$3.R2.2R$2.R.R.R$2.R.R.R2$H3.H.2H$2H.2H.H.H$H.H.H.2H
$H3.H.H$H3.H.H!
NA is a two-letter/number abbreviation of your username. (I’m taking HC).
HC0_4. You must advance the pattern one generation when you post the next RLE, even if that would do nothing.
HC0_5. Text in red has been added after Tommy accepted my proposal.
HC0_6. HP limit is 100
HC0_7. Eating a block (any type) heals 5 health, capped at your HP limit.
HC0_8. Your reach (how far you can move in one turn and how close to you an object has to be so you can grab it) extends 30 cells in every direction from your bounding box. Here’s an example:

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x = 64, y = 64, rule = B3/S23Super
30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H
$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D
30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H
4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30D2A2B30D
$30DA3B30D$30D3BA30D$30D2B2A30D$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H
4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$
30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H
$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D30H$30H4D
30H$30H4D30H$30H4D30H!
HC0_9. You can expend 5 MP to "jump" to any spot you want, no matter how far away it is from you.
HC0_10. Certain still lives that are a no-trail state, when docked, will give a special effect. Effect reverts if undocked. Here are valid docking methods:

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#C Old RLE:
#C x = 25, y = 28, rule = B3/S23Super 5.M$4.M.M14.2M$4.M.M14.M.M$5.M16.M2$.2B2.A16.A$4A3BA3.2M8.A.A$.B.A3BAB.M2.M6.A.A.A$5.B.A3.2M7.A2.A$4.A2B14.2A$5.2A$21.2M$21.M.M$12.2M8.M$11.M2.M$12.2M2$12.2A$12.A$9.BA.A$9.3A$7.3A$6.A.AB$6.A$5.2A$7.2M$7.M.M$8.M!
x = 44, y = 32, rule = B3/S23Super
10.M$9.M.M14.2M$9.M.M14.M.M$10.M16.M2$6.2B2.A16.A$2.2M.4A3BA3.2M8.A.A
$2.M3.B.A3BAB.M2.M6.A.A.A$M.M7.B.A3.2M7.A2.A$2M7.A2B14.2A$10.2A$26.2M
$26.M.M7.2M$17.2M8.M7.M2.M$16.M2.M16.2M$17.2M$36.2pA$17.2A16.pA2.pA.M
$17.A18.pA.pA.3M$14.BA.A19.pA5.M$14.3A25.2M$12.3A10.M11.A$11.A.AB9.M.
M9.A.A$11.A13.2M9.2A$10.2A15.2pA5.2A$12.2M13.pA.pA3.A.A$12.M.M14.pA2.
B.B$13.M15.pA.A.A$24.2M.pA.pA.2A$23.M.M.2pA$23.M$22.2M!
HC0_10.1. Boats add 5+5n to your reach, where n is the amount of boats docked.
HC0_10.2. Beehives passively generate XP once every 3 turns. They start on stage 2. If undocked, the inside becomes state 0 and they no longer passively generate XP. Here are the beehive stages:

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x = 25, y = 24, rule = B3/S23Super
3D$2.D$3D3.2M$D4.M2TM$3D3.2M5$2D$.D$.D4.2M$.D3.M2LM$3D3.2M5$3D$D.D11.
2D2.D.D.2D$D.D3.2M3.D3.D2.D.D.D.D$D.D2.M2HM.3D2.D3.D2.2D$3D3.2M3.D3.D
2.D.D.D$14.3D.D.D.D!
HC0_10.3. Eater 1s multiply the amount of damage your attacks do by 1.5. This does not stack.
HC0_11. There are NPCs. Regular NPCs are state 23, while evil NPCs are state 25.
HC0_11.1. The merchant is a special NPC that takes the shape of a state 23 LWSS. It will leave after some time and buys and sells things for XP or MP.
HC0_12: Seed and pond rules:
hotcrystal0 wrote: October 8th, 2024, 7:50 am Edit: Seeds should now look different depending on how many generations it is before they turn into a block:

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x = 15, y = 32, rule = B3/S23Super
3D$2.D$3D3.I6.Q$2.D2.I.I4.Q.Q$3D3.I6.Q5$3D$2.D$3D3.I6.Q$D4.ITI4.QTQ$3D
3.I6.Q5$2D$.D$.D4.I6.Q$.D3.ILI4.QLQ$3D3.I6.Q5$3D$D.D$D.D$D.D2.2I5.2Q$
3D2.2I5.2Q!
Also, you have to advance every seed on the board even if it’s not your turn.
hotcrystal0 wrote: October 10th, 2024, 6:10 pm Better:

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x = 31, y = 40, rule = B3/S23Super
16.3D$3D15.D$D5.2A8.3D3.I6.Q$3D2.A2.A9.D2.I.I4.Q.Q$2.D2.A2.A7.3D3.I6.
Q$3D3.2A2$D.D$D.D3.2A$3D2.A2TA7.3D$2.D2.A2TA9.D$2.D3.2A8.3D3.I6.Q$16.
D4.ITI4.QTQ$3D13.3D3.I6.Q$2.D3.2A$3D2.A2DA$2.D2.A2DA$3D3.2A$16.2D$3D14.
D$2.D3.2A9.D4.I6.Q$3D2.A2JA8.D3.ILI4.QLQ$D4.A2JA7.3D3.I6.Q$3D3.2A2$2D
$.D4.2A$.D3.A2LA7.3D$.D3.A2LA7.D.D$3D3.2A8.D.D$16.D.D2.2I5.2Q$16.3D2.
2I5.2Q$4.2A.2I.2A$3D.2A.2I.2A$D.D$D.D.2Q.2A.2I$D.D.2Q.2A.2I$3D$4.2I.2A
.2Q$4.2I.2A.2Q!
Edit (11/13): Here is the script for generating blocks from ponds, by wwei:

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import golly as g
import random
for i in range(0,9,3):
  for j in range(0,9,3):
    state=[1,1,1,1,9,9,9,7,17][random.randint(0,8)]
    for dx in range(2):
      for dy in range(2):
        g.setcell(i+dx,j+dy,state)
3.HC0_1. No player object can exceed a 10x10 box.
6.HC0_1. Only state 1 blocks appear randomly. They give 1 XP.
6.HC0_2. Blocks are more likely to appear in patches of state 2.
7.HC0_1. State 9 blocks give 3 XP. They grow from state 9 seeds.
7.HC0_2. State 17 blocks give 10 XP. They grow from state 17 seeds.
7.HC0_3. A magical block (state 7) gives 3 MP. They grow from magical seeds (also state 7).
9.HC0_1. State 9 seeds cost 2 XP.
9.HC0_2. State 17 seeds cost 6 XP.
9.HC0_3. There is no seed for green blocks.
9.HC0_4. Magical seeds cost 10 XP.
17.HC0_1. The original rule 17 is void, since no one has been following it.
19.HC0_1. The original rule 19 is void.
Here’s an example “snapshot” from my proposal:

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x = 64, y = 72, rule = B3/S23Super
5.3T.T.T8.T2.T3.T8.2T2.T9.3T2.2T$5.T3.T.T7.T.T.2T.2T8.T.T.T9.T3.T$5.3T
2.T8.3T.T.T.T8.2T2.T9.3T2.T$5.T3.T.T7.T.T.T3.T8.T3.T9.T5.T$5.3T.T.T7.
T.T.T3.T8.T3.3T7.3T.2T2$5.3D.3D5.2D2.3D.3D5.2D2.3D.3D6.3D.3D$5.D.D.D.
D6.D2.D.D.D.D6.D2.D.D.D.D6.D.D3.D$5.3D.D.D6.D2.D.D.D.D6.D2.D.D.D.D6.3D
.3D$7.D.D.D6.D2.D.D.D.D6.D2.D.D.D.D6.D.D.D$5.3D.3D5.3D.3D.3D5.3D.3D.3D
6.3D.3D2$7.3J12.2J14.3J11.3J$7.J15.J16.J11.J$7.3J13.J14.3J11.3J$7.J.J
13.J16.J13.J$7.3J12.3J13.3J11.3J2$5.R.R.3R10.3R11.2R2.3R7.3R.3R$5.R.R
3.R10.R.R12.R4.R9.R.R.R$5.3R3.R10.R.R12.R2.3R7.3R.3R$7.R3.R10.R.R12.R
2.R9.R3.R.R$7.R3.R10.3R11.3R.3R7.3R.3R2$7.3H10.3H.3H9.3H.3H9.3H$7.H14.
H.H.H11.H.H.H11.H$7.3H10.3H.H.H9.3H.H.H11.H$9.H10.H3.H.H9.H3.H.H11.H$
7.3H10.3H.3H9.3H.3H11.H2$64F11$41.3T2.2T$28.3T.T.T6.T3.T$28.T3.T.T6.3T
2.T$28.3T2.T7.T5.T$28.T3.T.T6.3T.2T$28.3T.T.T$43.A$32.B9.A.A$31.3A9.A
.A$29.AB.2B10.A$24.Q4.A4BA$12.T2.T3.T3.Q.Q4.A.2B$11.T.T.2T.2T4.Q7.2A$
11.3T.T.T.T13.AB$11.T.T.T3.T12.BAB$11.T.T.T3.T13.A2$15.2A$14.A.A$14.A
13.2Q18.2T2.T$12.A.A13.2Q18.T.T.T$12.2A10.2A16.2I4.2T2.T$24.2A8.2A6.2I
4.T3.T$34.2A12.T3.3T$15.2M$14.M.M32.2A.2A$15.M34.A.A$50.A.A3.2M$51.A3.
M$58.M$56.2M!
Last edited by hotcrystal0 on January 25th, 2026, 4:10 pm, edited 39 times in total.
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
CARuler
Posts: 1347
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: cgol rpg

Post by CARuler »

I join

Code: Select all

x = 37, y = 20, rule = B3/S23
b2o7b2o$o2bo3b2o2bo$obo4bob2o$bo9$b2o3b2o$bobobobo$3bobo23b2o$2b2ob2o
23bo2bo$30bobobo$31bobobo$32bo2bo$35b2o!
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
User avatar
hotcrystal0
Posts: 4564
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: cgol rpg

Post by hotcrystal0 »

I joined as a skewed quad: (if my proposal gets rejected, change me to the marked shuriken)

Code: Select all

x = 37, y = 20, rule = LifeHistory
.2A7.2A13.DCA$A2.A3.2A2.A10.AC2D.C$A.A4.A.2A11.C.A.AD$.A20.2D3.2D$23.
DA.A.C$23.C.2DCA$23.ACD6$.2A3.2A$.A.A.A.A$3.A.A23.2A$2.2A.2A23.A2.A$30.
A.A.A$31.A.A.A$32.A2.A$35.2A!
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
ababa11e
Posts: 197
Joined: May 9th, 2024, 11:14 pm

Re: cgol rpg

Post by ababa11e »

I join as a caterer:

Code: Select all

x = 37, y = 20, rule = LifeHistory
.2A7.2A13.DCA$A2.A3.2A2.A10.AC2D.C$A.A4.A.2A11.C.A.AD$.A20.2D3.2D$23.
DA.A.C$23.C.2DCA$23.ACD5$17.A$.2A3.2A4.4A3.A$.A.A.A.A7.A3.A$3.A.A13.A
9.2A$2.2A.2A9.A13.A2.A$17.2A11.A.A.A$31.A.A.A$32.A2.A$35.2A!
ababa11e: creating rules one golf at a time.

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x = 15, y = 9, rule = B3-jr4jn6c/S234i5r
6bo$6bo$8bo$8b3o$10bo$7bo2bo$7b3o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: cgol rpg

Post by tommyaweosme »

both of these oscillators are approved
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
hotcrystal0
Posts: 4564
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: cgol rpg

Post by hotcrystal0 »

tommyaweosme wrote: September 29th, 2024, 8:44 am both of these oscillators are approved
Actually, I think this system of approving oscillators won’t work out. I feel like all oscillators that fit in a 10x10 box in all phases should be allowed.
Edit: For example, although it fits in some phases, kok’s galaxy isn’t allowed because it’s more than 10x10 in some phases:

Code: Select all

#C [[ AUTOSTART ]]
x = 13, y = 13, rule = LifeHistory
.12D$.D2.6B2.D$.DBAB2AB2AB.D$BD2AB2A2B2A.D$BDAB.3B.3BD$BD7B2ABD$BD2A2B
.2B2ABD$.D2A8BD$.D2B.3B.BABD$.D2A2B2AB2ABD$.DB2AB2ABAB.D$.12D$3.4B!
Edit 2: more obvious:

Code: Select all

#C [[ AUTOSTART ]]
x = 13, y = 13, rule = LifeHistory
6.4B$2.10D$2.DCD2CD2C2D$2B2CD2C2D2CD$2BC9D$2B7D2CD$2B2C5D2CDB$.B2C8DB
$.B8DCDB$2.2C2D2CD2CDB$2.D2CD2CDC2D$3.6B$3.4B!
138 days until New York's age verification law goes into effect.

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x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
hotcrystal0
Posts: 4564
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: cgol rpg

Post by hotcrystal0 »

Oh look, a green block!

Code: Select all

x = 37, y = 24, rule = B3/S23Super
17.2A$17.2A3$.2A7.2A14.2A$A2.A3.2A2.A10.2A.A.A$A.A4.A.2A11.A.B.B$.A21.
A3.A$24.B.B.A$23.A.A.2A$23.2A5$13.2A2.B$.2A3.2A4.B4A.AB$.A.A.A.A5.A.A
2.3A$3.A.A13.B9.2A$2.2A.2A9.B2A11.A2.A$17.AB11.A.A.A$31.A.A.A$32.A2.A
$35.2A!
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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unname4798
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Location: Near ConwayLife servers

Re: cgol rpg

Post by unname4798 »

I eat a block, +3 XP:

Code: Select all

x = 37, y = 20, rule = B3/S23Super
.2A7.2A14.2A$A2.A3.2A2.A10.2A.A.A$A.A4.A.2A11.A.B.B$.A21.A3.A$24.B.B.
A$23.A.A.2A$23.2A5$13.2A2.B$.2A3.2A4.B4A.AB$.A.A.A.A5.A.A2.3A$3.A.A13.
B9.2A$2.2A.2A9.B2A11.A2.A$17.AB11.A.A.A$31.A.A.A$32.A2.A$35.2A!
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tommyaweosme
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Re: cgol rpg

Post by tommyaweosme »

i wouldnt approved kok's galaxy at all
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
hotcrystal0
Posts: 4564
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: cgol rpg

Post by hotcrystal0 »

tommyaweosme wrote: September 29th, 2024, 12:05 pm i wouldnt approved kok's galaxy at all
No, I proposed that an oscillator is allowed if and only if it fits in a 10x10 box in all phases. Also, do you approve of my proposed rules?

Edit: more green blocks:

Code: Select all

x = 39, y = 20, rule = B3/S23Super
.2A7.2A14.2A$A2.A3.2A2.A10.2A.B.A$A.A4.A.2A11.A.A.A10.2A$.A21.B3.B9.2A
$24.A.A.A$23.A.B.2A$23.2A3$32.2A$32.2A$13.AB2.B$.2A3.2A4.A3B3AB$.A.A.
A.A5.A.5AB$3.A.A11.A.B9.2A$2.2A.2A9.B2A11.A2.A$17.2A11.A.A.A$31.A.A.A
$32.A2.A$35.2A!
Eating them for either 2 or 6 XP:

Code: Select all

#C Edit 2: it’s 6 XP because this was made before the rules included my proposal
x = 37, y = 25, rule = B3/S23Super
10.2A$10.2A4$.2A7.2A$A2.A3.2A2.A20.2A$A.A4.A.2A17.2A.A.A$.A26.A.B.B$29.
A3.A$30.B.B.A$29.A.A.2A$29.2A4$13.2B2.A$.2A3.2A4.4A3BA$.A.A.A.A5.B.A3B
AB$3.A.A11.B.A9.2A$2.2A.2A9.A2B11.A2.A$17.2A11.A.A.A$31.A.A.A$32.A2.A
$35.2A!
Last edited by hotcrystal0 on October 7th, 2024, 9:29 pm, edited 2 times in total.
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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unname4798
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Location: Near ConwayLife servers

Re: cgol rpg

Post by unname4798 »

hotcrystal0 wrote: September 29th, 2024, 12:16 pm
Only tommyaweosme can change, add or remove rules.
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hotcrystal0
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Re: cgol rpg

Post by hotcrystal0 »

unname4798 wrote: September 29th, 2024, 12:29 pm
hotcrystal0 wrote: September 29th, 2024, 12:16 pm
Only tommyaweosme can change, add or remove rules.
I know. It’s just a proposal.
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: cgol rpg

Post by tommyaweosme »

and the proposal has been semi-approved! :D

congratulations hotchrystal0, you earn this badge
badge proposal approved.png
badge proposal approved.png (1.13 KiB) Viewed 8878 times
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
hotcrystal0
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Location: wherever you think I am

Re: cgol rpg

Post by hotcrystal0 »

tommyaweosme wrote: September 29th, 2024, 12:35 pm and the proposal has been semi-approved! :D

congratulations hotchrystal0, you earn this badgebadge proposal approved.png
*hotcrystal0

Also what about my other proposal? It would make the game more interesting and easy to keep track of.
hotcrystal0 wrote: September 28th, 2024, 3:50 pm Can you add colors (LifeSuper) and allow oscillators? This will allow more mechanisms like different color blocks giving different things. I've made these new rules such that it won't become "multistate undescribed anarchy".
Request for new rules:
HC0_1. All players must be state 1 (also 2 if oscillator).
HC0_2. You can place a cell using up 1 xp if not in a battle.
HC0_2.1. Placed cells must be state 13.
HC0_2.2. You cannot place cells in such a way that they would destroy an existing character, even your own.
HC0_3. Place your stats above the rest of the RLE (other than other stats) like this:

Code: Select all

x = 11, y = 29, rule = B3/S23Super
.T2.T2.T$.2T.T.T.T$.T.2T.3T$.T2.T.T.T$.T2.T.T.T2$2.D.D.2D$2.D.D.D.D$2.
3D.2D$2.D.D.D$2.D.D.D2$J3.J.J.J$J3.J.J.J$J3.J.J.J$J3.J.J.J$3J2.J2.3J2$
2.R.R.2R$2.R.R.R.R$3.R2.2R$2.R.R.R$2.R.R.R2$H3.H.2H$2H.2H.H.H$H.H.H.2H
$H3.H.H$H3.H.H!
NA is a two-letter/number abbreviation of your username. (I’m taking HC).
HC0_4. You must advance the pattern one generation when you post the next RLE, even if that would do nothing.
3.HC0_1. No player object can exceed a 10x10 box.
6.HC0_1. Only state 1 blocks appear randomly. They give 1 XP.
7.HC0_1. State 9 blocks give 3 XP. They grow from state 9 seeds.
7.HC0_2. State 17 blocks give 10 XP. They grow from state 17 seeds.
9.HC0_1. State 9 seeds cost 2 XP.
9.HC0_2. State 17 seeds cost 6 XP.
9.HC0_3. There is no seed for green blocks.

Here’s an example “snapshot” from my proposal:

Code: Select all

x = 64, y = 72, rule = B3/S23Super
5.3T.T.T8.T2.T3.T8.2T2.T9.3T2.2T$5.T3.T.T7.T.T.2T.2T8.T.T.T9.T3.T$5.3T
2.T8.3T.T.T.T8.2T2.T9.3T2.T$5.T3.T.T7.T.T.T3.T8.T3.T9.T5.T$5.3T.T.T7.
T.T.T3.T8.T3.3T7.3T.2T2$5.3D.3D5.2D2.3D.3D5.2D2.3D.3D6.3D.3D$5.D.D.D.
D6.D2.D.D.D.D6.D2.D.D.D.D6.D.D3.D$5.3D.D.D6.D2.D.D.D.D6.D2.D.D.D.D6.3D
.3D$7.D.D.D6.D2.D.D.D.D6.D2.D.D.D.D6.D.D.D$5.3D.3D5.3D.3D.3D5.3D.3D.3D
6.3D.3D2$7.3J12.2J14.3J11.3J$7.J15.J16.J11.J$7.3J13.J14.3J11.3J$7.J.J
13.J16.J13.J$7.3J12.3J13.3J11.3J2$5.R.R.3R10.3R11.2R2.3R7.3R.3R$5.R.R
3.R10.R.R12.R4.R9.R.R.R$5.3R3.R10.R.R12.R2.3R7.3R.3R$7.R3.R10.R.R12.R
2.R9.R3.R.R$7.R3.R10.3R11.3R.3R7.3R.3R2$7.3H10.3H.3H9.3H.3H9.3H$7.H14.
H.H.H11.H.H.H11.H$7.3H10.3H.H.H9.3H.H.H11.H$9.H10.H3.H.H9.H3.H.H11.H$
7.3H10.3H.3H9.3H.3H11.H2$64F11$41.3T2.2T$28.3T.T.T6.T3.T$28.T3.T.T6.3T
2.T$28.3T2.T7.T5.T$28.T3.T.T6.3T.2T$28.3T.T.T$43.A$32.B9.A.A$31.3A9.A
.A$29.AB.2B10.A$24.Q4.A4BA$12.T2.T3.T3.Q.Q4.A.2B$11.T.T.2T.2T4.Q7.2A$
11.3T.T.T.T13.AB$11.T.T.T3.T12.BAB$11.T.T.T3.T13.A2$15.2A$14.A.A$14.A
13.2Q18.2T2.T$12.A.A13.2Q18.T.T.T$12.2A10.2A16.2I4.2T2.T$24.2A8.2A6.2I
4.T3.T$34.2A12.T3.3T$15.2M$14.M.M32.2A.2A$15.M34.A.A$50.A.A3.2M$51.A3.
M$58.M$56.2M!
Edit:
tommyaweosme wrote: September 28th, 2024, 1:18 pm 1. you can start as any still-life or tommyaweosme approved oscillator (if above 6x6 in any phase, 6x6 or below in any phase and its auto-allowed) object that isnt:
I don’t get what the requirements for approved oscillators are. Can you clarify?
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
CARuler
Posts: 1347
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: cgol rpg

Post by CARuler »

BLOCKS

Code: Select all

x = 37, y = 27, rule = B3/S23Super
18.2E$18.2E$10.2A$4.2E4.2A$4.2E2$25.2E$.2A7.2A13.2E$A2.A3.2A2.A20.2A$
A.A4.A.2A17.2A.A.A$.A15.2E9.A.B.B$17.2E10.A3.A$30.B.B.A$29.A.A.2A$29.
2A4$13.2B2.A$.2E3.2E4.4A3BA$.E.S.pA.E5.B.A3BAB$3.S.pA11.B.A9.2A$2.2S.
2pA9.A2B11.A2.A$17.2A11.A.A.A$31.A.A.A$32.A2.A$35.2A!
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
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hotcrystal0
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Re: cgol rpg

Post by hotcrystal0 »

CARuler wrote: September 29th, 2024, 8:52 pm BLOCKS

Code: Select all

x = 37, y = 27, rule = B3/S23Super
18.2E$18.2E$10.2A$4.2E4.2A$4.2E2$25.2E$.2A7.2A13.2E$A2.A3.2A2.A20.2A$
A.A4.A.2A17.2A.A.A$.A15.2E9.A.B.B$17.2E10.A3.A$30.B.B.A$29.A.A.2A$29.
2A4$13.2B2.A$.2E3.2E4.4A3BA$.E.S.pA.E5.B.A3BAB$3.S.pA11.B.A9.2A$2.2S.
2pA9.A2B11.A2.A$17.2A11.A.A.A$31.A.A.A$32.A2.A$35.2A!
Uhh, I don’t think that’s allowed. Players should be state 1 (2 also for oscillators).
Last edited by hotcrystal0 on October 1st, 2024, 8:28 pm, edited 1 time in total.
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
hotcrystal0
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Location: wherever you think I am

Re: cgol rpg

Post by hotcrystal0 »

Since Tommy isn’t that active here, I’m volunteering to be a “moderator” of this thread.
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: cgol rpg

Post by tommyaweosme »

oksure
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
Aleph
Posts: 2277
Joined: February 18th, 2021, 11:18 am

Re: cgol rpg

Post by Aleph »

hotcrystal0 wrote: September 29th, 2024, 12:16 pm No, I proposed that an oscillator is allowed if and only if it fits in a 10x10 box in all phases.
Edge case:

Code: Select all

x = 10, y = 3, rule = B3/S23
o$o6b3o$o!
This fits in a 10x10 box in all phases, but it's not the same 10x10 box.

Anyways, this is me. What a surprise! /s

Code: Select all

x = 5, y = 5, rule = B3/S23
3b2o$2bobo$bobo$bo$2o!
User avatar
hotcrystal0
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Re: cgol rpg

Post by hotcrystal0 »

wwei47 wrote: October 6th, 2024, 12:03 am
Anyways, this is me. What a surprise! /s

Code: Select all

x = 5, y = 5, rule = B3/S23
3b2o$2bobo$bobo$bo$2o!
Adding you in:

Code: Select all

x = 37, y = 26, rule = B3/S23Super
24.2A$10.2A11.A.A$10.2A10.A.A$22.A$21.2A2$.2A7.2A$A2.A3.2A2.A20.2A$A.
A4.A.2A17.2A.A.A$.A26.A.B.B$29.A3.A$30.B.B.A$29.A.A.2A$29.2A4$13.2B2.
A$.2A3.2A4.4A3BA$.A.A.A.A5.B.A3BAB$3.A.A11.B.A9.2A$2.2A.2A9.A2B11.A2.
A$17.2A11.A.A.A$31.A.A.A$32.A2.A$35.2A!
138 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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