the sandbox thread owned by the user that can be referred to as either emmyaweosme or tommyaweosme, but only for now.

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

generation 2 of this 6-height soup has an 8-diagonal line. can you beat that?

Code: Select all

x = 11, y = 6, rule = B3/S12History
4A4.3A$A2.A3.2A$2.2A3.4A$.3A.A.2A.A$A2.2A4.A$3.2A.A.A.A!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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unname4798
Posts: 2532
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

tommyaweosme wrote: July 20th, 2024, 2:14 pm i made a new gamemode where you are cube, but if you jump you turn into a ship, and if you go low down enough as a ship you turn back into a cube
cubeship.png
I made a new game mode. It is a ball, but it will switch to a spider when going up and back to a ball when going down. Ballspider.
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tommyaweosme
Posts: 1581
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

new record!
Screenshot 2024-07-21 5.29.55 PM.png
Screenshot 2024-07-21 5.29.55 PM.png (2.91 KiB) Viewed 9172 times
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

nothing beats 41 notifications...
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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confocaloid
Posts: 6697
Joined: February 8th, 2022, 3:15 pm
Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by confocaloid »

tommyaweosme wrote: July 30th, 2024, 6:09 pm nothing beats 41 notifications...
19 useless notifications beat 41 useful notifications. The ratio is 19/41 = 0.46341 46341 46341 ...
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unname4798
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Location: Near ConwayLife servers

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

confocaloid wrote: July 30th, 2024, 8:48 pm 19 useless notifications beat 41 useful notifications.
The post is self contradictory.
confocaloid wrote: July 30th, 2024, 8:48 pm The ratio is 19/41 = 0.46341 46341 46341 ...
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unname4798
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

tommyaweosme wrote: July 21st, 2024, 6:31 pm new record!
Screenshot 2024-07-21 5.29.55 PM.png
I usually have about 2 to 5 notifications.
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unname4798
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Re: Tommyaweosme's and Unname4798's Random Things

Post by unname4798 »

unname4798 wrote: April 29th, 2024, 1:18 am
tommyaweosme wrote: April 28th, 2024, 5:50 pm new object storing format: taos (tommy aweosme object storing)

a - off
b - on
c through z - extra states

a number next to it is how many times it repeats

! means new line

a table on table, for example, would be represented like

ba2b!b4!2ba2b
Table on table in B64fP:

Code: Select all

0510CIy7f0
0510Cly7f0
Apgcode new format: Base-64 format:
Prefix
P for oscillator, SL for still life, SS for spaceship. Next is the population (for SL), else is the period.
Pattern
• Every contiguous strip of 6 cells is notated in base-64 (numbers, then lowercase letters, then uppercase letters, then - and _)
• . separates contiguous strips.
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

unname4798 wrote: July 31st, 2024, 12:42 am
i am glad to help a fellow notification-gatherer get some more
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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confocaloid
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Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by confocaloid »

confocaloid wrote: July 30th, 2024, 8:48 pm
tommyaweosme wrote: July 30th, 2024, 6:09 pm nothing beats 41 notifications...
19 useless notifications beat 41 useful notifications. The ratio is 19/41 = 0.46341 46341 46341 ...
unname4798 wrote: July 31st, 2024, 12:01 am The post is self contradictory.
Not seeing any contradictions.
For positive integers M, N chosen freely, M useless notifications beat N useful notifications if and only if M/N is equal to or greater than the ratio 19/41.
For example, 464 useless notifications beat 1000 useful notifications, because 464/1000 >= 19/41. However, 6 useless notifications don't beat 13 useful notifications, because 6/13 < 19/41.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

adtoqqwzdothighhoneydrypedestriansevenlife
b2in3-nqy4w678/s02-in34iqwz78

Code: Select all

#R b2in3-nqy4w678/s02-in34iqwz78
!
i dare you to add more
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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unname4798
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Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

tommyaweosme wrote: August 5th, 2024, 2:03 pm adtoqqwzdothighhoneydrypedestriansevenlife
b2in3-nqy4w678/s02-in34iqwz78

Code: Select all

#R b2in3-nqy4w678/s01234567
!
i dare you to add more
adtoqqwzdothighhoneydrypedestriansevenlife without death

Code: Select all

#R b2in3-nqy4w678/s012345678
!
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

ive archived all of "lets make a fortune shorting the stock market"

page 6 is so big its zip form wont let me upload it

google drive: https://drive.google.com/file/d/1DRT7T1 ... sp=sharing
Attachments
lmaf pages 5 and 7.zip
(7.78 MiB) Downloaded 349 times
lmaf page 4.zip
(3.84 MiB) Downloaded 336 times
lmaf pages 1-3.zip
(7.23 MiB) Downloaded 354 times
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

this isorule is called "give us back the old sandbox".

B3-e5i/S23-ij5y

its called that for 2 reasons:
1. the insanity going on at esolangs

2. there is a sand (spaceship), a box (still life), and an old sandbox (reaction)

Code: Select all

#N old sandbox
#A tommy inc.
x = 4, y = 7, rule = B3-e5i/S23-ij5y
2b2o$2b2o4$bo$3o!
sry gtg will edit later hurry
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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confocaloid
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by confocaloid »

"the old sandbox" no longer exists.
people who were there either are no longer here, or are no longer the same people, or both.
tommyaweosme wrote: September 29th, 2024, 10:43 am

Code: Select all

x = 7, y = 7, rule = B23678/S3478:T7,7
4b3o$4ob2o$ob5o$bob2obo$2bobobo$bo$o2b4o!
#C [[ THEME MCell GRID ]]
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unname4798
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by unname4798 »

tommyaweosme wrote: September 29th, 2024, 10:43 am
That can be imagined the same way in Life:

Code: Select all

x = 11, y = 4, rule = B3/S23
2o5bo$2o4bo$6bo3bo$6b4o!
Where block is sand, LWSS is box, toad is the old sandbox.
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

by the old sandbox, i meant the esolang old sandbox

also i just watched emoji movie aka best movie in my opinion (no im not joking)
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

this post is made for 4 reasons:
1. i want to get ahead of unname4798 in my sandbox posting due to his absence
2. i typed in forset instead of forest in the search bar
3. i havent posted here in a bit
4. this is (kinda)-interesting
so...
corners!
theyre pretty cool
but we kinda dont have a prenamed neighborhood for it
its basically inverse vonNeumann

so lets make some
(tra|co)n(s|d)itions
c - corners
m - moore

ok now that thats out of the way
c0 - m01e2ei3e4e
c1 - m1c2ak3ajkr4jr5c
c2 - m2cn3inqy4aikqtwz5inqy6cn
c3 - m3c4ny5ajkr6ak7c
c4 - m4c5e6ei7e8

but now that weve made this
bcvscv notation
bcAvBscCvD
where a cell is only born when it meets bAc and bBv
and a cell only survives when it meets sCc and sDv

im not sure how ruletables are being made for these or what kinds of rules can be made with this

bye! ~~~~:D
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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confocaloid
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by confocaloid »

tommyaweosme wrote: October 6th, 2024, 1:07 pm its basically inverse vonNeumann
Related discussion: viewtopic.php?p=172675#p172675
confocaloid wrote: December 6th, 2023, 6:08 am

Code: Select all

R1 von Neumann condition          Hensel conditions   Rotated (corners only)
----------------------------------------------------------------------------
0 alive neighbours                01c2cn3c4c          01e2ei3e4e
1 alive neighbour                 1e2ka3inyq4ny5e     1c2ka3kajr4jr5c
2 opposite alive neighbours       2i3r4itz5r6i        2n3q4qwz5q6n
2 non-opposite alive neighbours   2e3kaj4kaqw5kaj6e   2c3iny4kait5iny6c
3 alive neighbours                3e4jr5inyq6ka7e     3c4ny5kajr6ka7c
4 alive neighbours                4e5c6cn7c8          4c5e6ei7e8
Every possible "corners only" condition can be expressed as a logical disjunction ("or") of corresponding isotropic subconditions listed in the rightmost column.
For example, the condition "the cell currently has 4 alive diagonal neighbours" can be stated as "4c or 5e or 6e or 6i or 7e or 8";
the condition "the cell is currently dead and has 0 alive diagonal neighbours" can be stated as "B0 or B1e or B2e or B2i or B3e or B4e",
and so on.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

"quick! name an explosive rule with a natural (16,11)c/100"

me:

Code: Select all

#R B2ikn3acir4knqt5cjny6ei7c8/S01e2-ck3-aceq4cikty5-cekr6-an7c
obo$2bo!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

Code: Select all

x = 63, y = 75, rule = Life-based_sticky
55.A5.A$54.A.A3.A.A$55.A3.BCA2$54.A$53.A.A5.A$54.A5.A.A$61.A23$57.2A$
57.A$55.A.A$55.2A33$12.2A$11.A3.A$10.A5.A7.A$2A8.A3.A.2A4.A.A$2A8.A5.
A3.2A$11.A3.A4.2A12.2A$12.2A6.2A12.2A$22.A.A$24.A!
a match made in heaven
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

how in the world of conway is this a still life.

Code: Select all

x = 8, y = 8, rule = B3/S23
2ob2o$2obobo$3bo2bo$2ob2obo$2obo2b2o$3bobo$2obobo$2ob2o!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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confocaloid
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Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by confocaloid »

tommyaweosme wrote: October 8th, 2024, 4:49 pm how in the world of conway is this a still life.

Code: Select all

x = 8, y = 8, rule = B3/S23
2ob2o$2obobo$3bo2bo$2ob2obo$2obo2b2o$3bobo$2obobo$2ob2o!
apgcode xs30_rr0v92sgz660743, apparently no known glider synthesis, apparently no soups or other sample seeds of any kind so far, glider synthesis challenge 660743 air molecules
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tommyaweosme
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Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

as a 1200th post special, i have made...
a self-replicating machine! :D

Code: Select all

x = 3, y = 3, rule = tommyloops
3A$A.A$2AB!

@RULE tommyloops

@TABLE
n_states:11
neighborhood:vonNeumann
symmetries:none
0,0,0,0,2,3
2,1,3,0,1,1
0,0,0,0,3,4
3,0,4,0,1,0
0,0,0,4,0,5
0,0,0,0,4,6
4,5,6,0,0,1
0,0,0,6,5,7
0,0,0,7,0,8
0,0,0,0,7,8
0,8,0,0,6,10
0,0,0,8,8,9
0,0,8,5,0,9
8,0,9,7,9,9
8,9,0,10,7,9
9,0,8,5,0,1
9,0,0,8,8,1
5,9,7,1,0,9
7,9,9,6,9,0
6,0,10,0,1,9
9,1,0,1,0,1
9,0,1,0,1,1
9,1,0,10,0,1
9,0,10,0,1,1
10,1,0,0,1,2

@NAMES
0 empty
1 loop
2 constructor
3 spacer
4 corner
5 left
6 bottom
7 center
8 edgemaker
9 infection
10 preconstruction

@COLORS
0 0 0 0
1 255 0 0
2 0 0 255
3 255 128 0
4 128 255 0
5 255 255 0
6 0 128 255
7 0 255 128
8 255 128 128
9 0 255 0
10 0 255 255

im thinking of making a really really fast one, and once i do i will edit this.

edit: this square can self-replicate in FOUR TICKS???

Code: Select all

x = 2, y = 2, rule = tommysquares
2A$AB!
@RULE tommysquares

@TABLE
n_states:5
neighborhood:vonNeumann
symmetries:none
0,0,0,0,2,3
0,0,0,0,3,4
0,0,0,4,0,1
0,0,0,0,4,2
4,0,0,0,3,1
3,0,0,0,1,0
2,1,0,0,1,1
2,0,0,0,1,1
4,0,0,0,0,1
0,0,0,2,1,1
edit 2: a variation on the original, now it makes a copy in 8 ticks instead of 11

Code: Select all

x = 3, y = 3, rule = tommyloops-fast
3A$A.A$2AB!

@RULE tommyloops-fast

@TABLE
n_states:11
neighborhood:vonNeumann
symmetries:none
0,0,0,0,2,3
2,1,3,0,1,1
0,0,0,0,3,4
3,0,4,0,1,0
0,0,0,4,0,5
0,0,0,0,4,6
4,5,6,0,0,1
0,0,0,6,5,7
0,0,0,7,0,8
0,0,0,0,7,8
0,8,0,0,6,10
0,0,0,8,8,9
0,0,8,5,0,9
8,0,9,7,9,1
8,9,0,10,7,1
9,0,8,5,0,1
9,0,0,8,8,1
5,9,7,1,0,1
7,1,1,1,1,0
6,7,10,0,1,1
9,1,0,1,0,1
9,0,1,0,1,1
9,1,0,10,0,1
9,0,10,0,1,1
10,1,0,0,1,2

@NAMES
0 empty
1 loop
2 constructor
3 spacer
4 corner
5 left
6 bottom
7 center
8 edgemaker
9 infection
10 preconstruction

@COLORS
0 0 0 0
1 255 0 0
2 0 0 255
3 255 128 0
4 128 255 0
5 255 255 0
6 0 128 255
7 0 255 128
8 255 128 128
9 0 255 0
10 0 255 255
edit 3: now, 6 ticks! >:D we go zooming just 75% speed of blocks

Code: Select all

x = 3, y = 3, rule = tommyloops-zoom
3A$A.A$2AB!

@RULE tommyloops-zoom

@TABLE
n_states:11
neighborhood:vonNeumann
symmetries:none
0,0,0,0,2,3
2,1,3,0,1,1
0,0,0,0,3,4
3,0,4,0,1,0
0,0,0,4,0,5
0,0,0,0,4,6
4,5,6,0,0,1
0,0,0,6,5,7
0,0,0,7,9,8
0,0,0,10,7,8
0,8,0,0,6,10
0,0,0,8,8,1
0,0,8,5,0,9
8,0,9,7,9,1
8,9,0,10,7,1
9,0,8,5,0,1
9,0,0,8,8,1
5,9,7,1,0,1
7,1,1,1,1,0
6,7,10,0,1,1
9,1,0,1,0,1
9,0,1,0,1,1
9,1,0,10,0,1
9,0,10,0,1,1
10,1,0,0,1,2
0,0,0,5,0,9
0,0,0,0,6,10
7,8,8,1,1,0
9,0,8,1,0,1
8,0,0,7,9,1
8,0,0,2,7,1
10,0,0,0,6,2

@NAMES
0 empty
1 loop
2 constructor
3 spacer
4 corner
5 left
6 bottom
7 center
8 edgemaker
9 infection
10 preconstruction

@COLORS
0 0 0 0
1 255 0 0
2 0 0 255
3 255 128 0
4 128 255 0
5 255 255 0
6 0 128 255
7 0 255 128
8 255 128 128
9 0 255 0
10 0 255 255
edit: now it can into stairstep!!! :DDD

Code: Select all

x = 3, y = 3, rule = tommyloops-stairstep
3A$A.A$2AB!
@RULE tommyloops-stairstep

@TABLE
n_states:17
neighborhood:vonNeumann
symmetries:none
0,0,0,0,2,4
0,0,0,0,4,5
2,1,4,0,1,1
4,0,5,0,1,0
0,0,0,5,0,6
0,0,0,0,5,7
0,0,0,7,6,8
0,0,0,0,7,9
5,6,7,0,0,1
0,0,0,8,0,1
0,0,0,9,8,10
0,0,0,10,1,1
0,0,1,6,0,1
8,1,10,7,6,0
7,0,9,0,1,1
6,1,0,1,0,1
10,1,0,9,0,1
9,1,0,0,1,3
0,3,0,0,0,11
3,1,0,11,1,1
0,11,0,0,0,12
11,3,0,0,0,0
12,0,0,0,0,1
0,0,12,0,0,13
0,12,0,0,0,14
0,13,14,0,0,15
0,14,0,0,0,2
0,15,2,0,0,1
0,1,15,0,0,16
0,0,13,0,0,1
0,16,16,0,0,1
14,1,0,0,0,1
13,0,1,0,0,1
15,1,1,0,0,0
0,16,1,0,0,1
16,1,0,0,0,1
@COLORS
0 0 0 0
1 250 0 0
2 200 50 0
3 150 100 0
4 100 150 0
5 50 200 0
6 0 250 0
7 0 200 50
8 0 150 100
9 0 100 150
10 0 50 200
11 0 0 250
12 50 0 200
13 100 0 150
14 150 0 100
15 200 0 50
16 250 0 0
edit 5: this one makes spears

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#R spears
A$A!
@RULE spears

@TABLE
n_states:5
neighborhood:vonNeumann
symmetries:none
var a1={0,4}
var a2=a1
var b1={0,2}
var b2=b1
var c={1,3}
0,0,0,0,1,4
0,0,0,1,0,3
0,0,0,4,3,2
0,0,0,0,2,1
4,a1,0,a2,1,2
2,b1,0,b2,c,0
3,0,2,1,0,0
3,0,0,1,0,0
2,0,1,0,0,0
@COLORS
1 255 128 0
2 0 0 255
3 255 255 255
4 255 0 255
Last edited by tommyaweosme on October 12th, 2024, 10:44 am, edited 2 times in total.
here's the gosper glider gun

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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: the randominiminiminiminiminity of tommyaweosme's buried cavern tavern

Post by tommyaweosme »

dot rule variants
dotdayandlife

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#R b367/s034678
!
[[ RANDOMIZE ]]
dot2x2

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#R b35/s015
!
[[ RANDOMIZE ]]
glimmering dotgarden

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#R B3-jknr4ity5ijk6i8/S023-a4city6c7c
!
[[ RANDOMIZE ]]
Last edited by tommyaweosme on October 12th, 2024, 8:40 am, edited 1 time in total.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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