Other Block Cellular Automatons (BCAs)

For discussion of other cellular automata.
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pifricted
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Other Block Cellular Automatons (BCAs)

Post by pifricted »

i made a BCA in hexagonal neiborhood:

Code: Select all

x = 19, y = 14, rule = HMtest
7.A$6.ABCA$5.ABCABCA$4.ABCABCABCA$3.ABCABCABCABCA$2.ABCABCABCABCABCA$
.ABCABCABCABCABCABC$ABCABCABCDBCABCABC$BCABCABCDEFABCABC$2.BCABCABCAB
CABC$4.BCABCABCABC$6.BCABCABC$8.BCABC$10.BC!
@RULE HMtest
@TABLE
n_states:7
neighborhood:hexagonal
symmetries:none
var a={0,1,2,3,4,5,6}
var s=a
var d=a
var f=a
var g=a
var h=a
#m birth
1,a,s,6,5,d,f,5
2,4,6,a,s,d,f,6
3,a,s,d,f,5,4,4
#m die
4,a,s,3,5,d,f,2
5,1,6,a,s,d,f,3
6,a,s,d,f,2,4,1
#else m sur...
1,a,s,d,f,g,h,2
2,a,s,d,f,g,h,3
3,a,s,d,f,g,h,1
4,a,s,d,f,g,h,5
5,a,s,d,f,g,h,6
6,a,s,d,f,g,h,4
@COLORS
0 0 0 0
1 127 127 127
2 74 74 74
3 74 74 74
4 0 255 0 
5 0 205 0
6 0 155 0
So i create the thread for BCAs without Margolus.
Last edited by pifricted on August 2nd, 2024, 1:45 am, edited 2 times in total.
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Re: Other Block Cellular Automata

Post by b-engine »

P7212:

Code: Select all

x = 8, y = 8, rule = HMtest
AB$BCA$CABC$ABCDB$BCDEFA$CDEFABC$AEFABCAB$.CABCABC!
@RULE HMtest
@TABLE
n_states:7
neighborhood:hexagonal
symmetries:none
var a={0,1,2,3,4,5,6}
var s=a
var d=a
var f=a
var g=a
var h=a
#m birth
1,a,s,6,5,d,f,5
2,4,6,a,s,d,f,6
3,a,s,d,f,5,4,4
#m die
4,a,s,3,5,d,f,2
5,1,6,a,s,d,f,3
6,a,s,d,f,2,4,1
#else m sur...
1,a,s,d,f,g,h,2
2,a,s,d,f,g,h,3
3,a,s,d,f,g,h,1
4,a,s,d,f,g,h,5
5,a,s,d,f,g,h,6
6,a,s,d,f,g,h,4
@COLORS
0 0 0 0
1 127 127 127
2 74 74 74
3 74 74 74
4 0 255 0
5 0 205 0
6 0 155 0
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Re: Other Block Cellular Automatons(BCAs)

Post by pifricted »

BBM?

Code: Select all

x = 16, y = 23, rule = HMtest2
7.A$6.ABC$5.ABCA$4.ABCABC$3.ABCABCA$2.ABCABCABC$.ABCDECABCA$ABCAEFABC
ABC$BCABCABCABCA$.ABCABCABCABC$.BCABCDBCABCA$2.ABCABCABCABC$2.BCABCAB
CABCA$3.ABCABCDBCABC$3.BCABCDEFABCA$4.ABCABCABCABC$4.BCABCABCABC$5.AB
CABCABC$5.BCABCABC$6.ABCABC$6.BCABC$7.ABC$7.BC!
@RULE HMtest2
@TABLE
n_states:7
neighborhood:hexagonal
symmetries:none
var a={0,1,2,3,4,5,6}
var s=a
var d=a
var f=a
var g=a
var h=a
#m birth
1,a,s,3,5,d,f,5
2,1,6,a,s,d,f,6
3,a,s,d,f,2,4,4
#m die
4,a,s,3,2,d,f,2
5,1,3,a,s,d,f,3
6,a,s,d,f,2,1,1
#else m sur...
1,a,s,d,f,g,h,2
2,a,s,d,f,g,h,3
3,a,s,d,f,g,h,1
4,a,s,d,f,g,h,5
5,a,s,d,f,g,h,6
6,a,s,d,f,g,h,4
@COLORS
0 0 0 0
1 127 127 127
2 74 74 74
3 74 74 74
4 255 255 0 
5 205 205 0
6 155 155 0
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Re: Other Block Cellular Automatons(BCAs)

Post by pifricted »

i tried to make Q*Bert neighborhood and failed.

it needs 6 triangular cells(in Golly , it'll become many states) :(

edit: well , 48 states

edit 2:now we can put it in hexagonal neighborhood with only 6 states
Last edited by pifricted on July 10th, 2024, 6:20 am, edited 1 time in total.
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Re: Other Block Cellular Automatons(BCAs)

Post by pifricted »

(I deleted the loog and useless post)
Last edited by pifricted on July 10th, 2024, 6:18 am, edited 1 time in total.
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Re: Other Block Cellular Automatons(BCAs)

Post by pifricted »

(I deleted the loog and useless post)
Last edited by pifricted on July 10th, 2024, 6:17 am, edited 1 time in total.
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Re: Other Block Cellular Automatons(BCAs)

Post by pifricted »

(Forget the triangular ver of Q*Bert.)

Here is a new one:

Code: Select all

# [[ VIEWONLY ]]
x = 24, y = 10, rule = B/S123456HHistory
16.2B$6.F10.C$6.2B8.4B$6.F.F8.C.C$6.4B6.6B$6.F.F.F6.C.C.C$6.6B4.8B$6.
F.F.F.F4.C.C.C.C$6.8B!
edit:

Code: Select all

@RULE Q
@TABLE
n_states:7
neighborhood:hexagonal
symmetries:none
var a={0,1,2,3,4,5,6}
var s=a
var d=a
var f=a
var g=a
var h=a
#q birth
#q die
#else q sur...
1,a,s,d,f,g,h,2
2,a,s,d,f,g,h,1
4,a,s,d,f,g,h,5
5,a,s,d,f,g,h,4
@COLORS
0 0 0 0
1 127 127 127
2 105 105 105
3 74 74 74
4 0 255 0 
5 0 205 0
6 0 155 0
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Re: Other Block Cellular Automatons(BCAs)

Post by pifricted »

I made a rule from here.
The neighbourhood supports universal computation with uniform automata - using a map similar to that of the "Billiard Ball Machine".
but it doesn't like BBM.

Code: Select all

x = 12, y = 12, rule = Q
B$2C$B.B$4C$B.B.B$6C$B.B.B.B$3C3F2C$B.B.B.B.B$10C$B.B.B.B.B.B$6C2F4C!
@RULE Q
3  3    2
1    3  3
@TABLE
n_states:7
neighborhood:hexagonal
symmetries:none
var a={0,1,2,3,4,5,6}
var s=a
var d=a
var f=a
var g=a
var h=a
#q birth
3,a,6,4,s,d,f,6
3,a,s,d,f,4,6,3
1,6,a,s,d,f,6,5
3,a,s,d,f,6,5,6
2,a,s,6,6,d,f,4
3,5,6,a,s,d,f,6
#q die
6,a,s,d,f,4,3,3
4,3,a,s,d,f,6,2
6,a,6,1,s,d,f,3
5,a,s,3,6,d,f,1
6,2,6,a,s,d,f,3
6,a,s,d,f,3,5,3
#else q sur...
1,a,s,d,f,g,h,2
2,a,s,d,f,g,h,1
4,a,s,d,f,g,h,5
5,a,s,d,f,g,h,4
@COLORS
0 0 0 0
1 127 127 127
2 105 105 105
3 74 74 74
4 0 255 0
5 0 205 0
6 0 155 0
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Re: Other Block Cellular Automatons(BCAs)

Post by pifricted »

Hmm...

Code: Select all

x = 31, y = 23, rule = HMtest3
.A2.A2.A2.A2.A2.A2.A2.A2.A2.A$ABCABCABCABCABCABCABCABCABCABC$BCABCABC
ABCABCABCABCABCABCABCA$.ABCABCABCABCABCABCABCABCABCABC$ABCABCABCABCAB
CABCABCABCABCABC$BCABCABCABCABCABCABCABCABCABCA$.ABCABCABCABCABCABCAB
CABCABCABC$ABCABCABCABCAECABCABCABCABCABC$BCABCABCABCABFABCABCABCABCA
BCA$.ABCABCABCABFDECABCABCABCABCABC$ABCABCABCABCABFABCABCABCABCABC$BC
ABCABCABCABCAECABCABCABCABCA$.ABCABCABCABCABCDBCABCABCABCABC$ABCABCAB
CABCABCABCABCABCABCABC$BCABCABCABCABCABCABCABCABCABCA$.ABCABCABCABCAB
CABCABCABCABCABC$ABCABCABCABCABCABCABCABCABCABC$BCABCABCABCABCABCABCA
BCABCABCA$.ABCABCABCABCABCABCABCABCABCABC$ABCABCABCABCABCABCABCABCABC
ABC$BCABCABCABCABCABCABCABCABCABCA$.ABCABCABCABCABCABCABCABCABCABC$.B
C.BC.BC.BC.BC.BC.BC.BC.BC.BC!
@RULE HMtest3
@TABLE
n_states:7
neighborhood:hexagonal
symmetries:none
var a={0,1,2,3,4,5,6}
var s=a
var d=a
var f=a
var g=a
var h=a
#m birth
1,a,s,3,5,d,f,5
2,1,6,a,s,d,f,6
3,a,s,d,f,2,4,4
#m die
4,a,s,6,5,d,f,2
5,4,6,a,s,d,f,3
6,a,s,d,f,5,4,1
#else m sur...
1,a,s,d,f,g,h,2
2,a,s,d,f,g,h,3
3,a,s,d,f,g,h,1
4,a,s,d,f,g,h,5
5,a,s,d,f,g,h,6
6,a,s,d,f,g,h,4
@COLORS
0 0 0 0
1 127 127 127
2 74 74 74
3 44 44 44
4 255 255 0
5 205 205 0
6 155 155 0
@RULE HMtest3
@TABLE
n_states:7
neighborhood:hexagonal
symmetries:none
var a={0,1,2,3,4,5,6}
var s=a
var d=a
var f=a
var g=a
var h=a
#m birth
1,a,s,3,5,d,f,5
2,1,6,a,s,d,f,6
3,a,s,d,f,2,4,4
#m die
4,a,s,6,5,d,f,2
5,4,6,a,s,d,f,3
6,a,s,d,f,5,4,1
#else m sur...
1,a,s,d,f,g,h,2
2,a,s,d,f,g,h,3
3,a,s,d,f,g,h,1
4,a,s,d,f,g,h,5
5,a,s,d,f,g,h,6
6,a,s,d,f,g,h,4
@COLORS
0 0 0 0
1 127 127 127
2 74 74 74
3 44 44 44
4 255 255 0
5 205 205 0
6 155 155 0
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Re: Other Block Cellular Automatons (BCAs)

Post by pifricted »

Another way emulate Q*bert:

Code: Select all

# [[ VIEWONLY ]]
x = 20, y = 9, rule = B/S123456HHistory
11.2B$EB10.BC$.2B8.4B$EBEB8.BCBC$.4B6.6B$EBEBEB6.BCBCBC$.6B4.8B$EBEBE
BEB4.BCBCBCBC$.8B!
to sqaure:

Code: Select all

# [[ VIEWONLY ]]
x = 19, y = 9, rule = B/S12345678History
17.2B$6.EB9.BC$6.2B7.4B$4.EBEB7.BCBC$4.4B5.6B$2.EBEBEB5.BCBCBC$2.6B3.
8B$EBEBEBEB3.BCBCBCBC$8B!
Wait, isn't that Margolus?

so:
(The yellow and white cells are emply)

Code: Select all

x = 7, y = 9, rule = M0,2,4,3,1,5,6,7,0,2,4,3,1,5,6,7|M0,0,8,8,2,2,6,6,4,4,10,10,12,12,14,14
$2bo3bo$o2$2bo2$bo$6bo$2bo!
edit:
spaceship:

Code: Select all

x = 22, y = 18, rule = M0,2,4,3,1,5,6,7,0,2,4,3,1,5,6,7|M0,0,8,8,2,2,6,6,4,4,10,10,12,12,14,14
8$13bo3bo$10bo$6bo$8bo3bo$8bo!
edit 2:
P60000+ RRO:

Code: Select all

x = 4, y = 6, rule = M0,2,4,3,1,5,6,7,0,2,4,3,1,5,6,7|M0,0,8,8,2,2,6,6,4,4,10,10,12,12,14,14
o2bo2$bo$o$o$2bo!
edit 3: New rule:

Code: Select all

x = 23, y = 19, rule = M0,2,4,3,1,5,6,7,0,2,4,3,1,5,6,7|M0,0,4,4,8,8,6,6,2,2,10,10,12,12,14,14
b2o18b2o$obo17bobo$2o18b2o4$5b2o4b2o$4bobo3bobo$4b2o4b2o5$6bo3$b2o2b2o
$obobobo$2o2b2o!
edit 4: A spaceship and a P450000+ RRO:

Code: Select all

x = 68, y = 11, rule = M0,2,4,3,1,5,6,7,0,2,4,3,1,5,6,7|M0,0,8,8,2,2,6,6,4,4,10,10,12,12,14,14
67bo4$5bo58bo$66bo$61bo$6bo57bo$3bobo54bo2$bo4bo60bo!
edit 5: a faster spaceship:

Code: Select all

x = 8, y = 6, rule = M0,2,4,3,1,5,6,7,0,2,4,3,1,5,6,7|M0,0,8,8,2,2,6,6,4,4,10,10,12,12,14,14
6b2o3$4bo$bobo$2bo!
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Re: Other Block Cellular Automatons (BCAs)

Post by CARuler »

a LOT of BCA rules
M0,2,8,12,1,10,6,13,4,9,5,7,3,14,11,15|BBM
M0,8,4,15,2,15,0,6,1,0,15,9,15,9,6,15
M0,8,4,15,2,15,0,6,1,0,15,9,15,9,6,15|Sand
M0,8,4,15,2,15,0,6,1,0,15,9,15,9,6,15|MargSingRot
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|BounceGas
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|Rotations
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|StringThing
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|BBM
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|MargSingRot
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|M0,8,4,15,2,15,0,6,1,0,15,9,15,9,6,15
M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15
M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15|BBM
M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15|Rotations
M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15|MargSingRot
M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15|M0,8,4,0,2,0,15,6,1,15,0,9,0,9,6,15
M0,2,8,11,1,7,9,5,4,6,14,3,13,12,10,15|Rotations
M0,2,8,11,1,7,9,5,4,6,14,3,13,12,10,15|M0,8,4,0,2,0,15,0,1,15,0,0,0,0,0,15
M15,7,11,3,13,5,9,8,14,6,10,4,12,2,1,0
M15,14,13,3,11,5,9,1,7,6,10,2,12,4,8,0
M15,8,4,3,2,5,9,14,1,6,10,13,12,11,7,0
M15,1,2,12,4,10,9,7,8,6,5,11,3,13,14,0
M15,14,13,3,11,5,9,8,7,6,10,4,12,2,1,0
M15,11,14,3,7,5,9,1,13,6,10,2,12,4,8,0
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
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Re: Other Block Cellular Automatons (BCAs)

Post by pifricted »

CARuler wrote: August 4th, 2024, 5:09 pm a LOT of BCA rules
M0,2,8,12,1,10,6,13,4,9,5,7,3,14,11,15|BBM
M0,8,4,15,2,15,0,6,1,0,15,9,15,9,6,15
M0,8,4,15,2,15,0,6,1,0,15,9,15,9,6,15|Sand
M0,8,4,15,2,15,0,6,1,0,15,9,15,9,6,15|MargSingRot
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|BounceGas
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|Rotations
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|StringThing
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|BBM
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|MargSingRot
M0,8,4,0,2,0,15,15,1,15,0,15,0,15,15,15|M0,8,4,15,2,15,0,6,1,0,15,9,15,9,6,15
M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15
M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15|BBM
M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15|Rotations
M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15|MargSingRot
M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15|M0,8,4,0,2,0,15,6,1,15,0,9,0,9,6,15
M0,2,8,11,1,7,9,5,4,6,14,3,13,12,10,15|Rotations
M0,2,8,11,1,7,9,5,4,6,14,3,13,12,10,15|M0,8,4,0,2,0,15,0,1,15,0,0,0,0,0,15
M15,7,11,3,13,5,9,8,14,6,10,4,12,2,1,0
M15,14,13,3,11,5,9,1,7,6,10,2,12,4,8,0
M15,8,4,3,2,5,9,14,1,6,10,13,12,11,7,0
M15,1,2,12,4,10,9,7,8,6,5,11,3,13,14,0
M15,14,13,3,11,5,9,8,7,6,10,4,12,2,1,0
M15,11,14,3,7,5,9,1,13,6,10,2,12,4,8,0
Some of them looks quite interesting, but they are Margolus rules.
(without M0,2,8,15,1,15,0,9,4,0,15,6,15,6,9,15|M0,8,4,0,2,0,15,6,1,15,0,9,0,9,6,15 and M0,2,8,11,1,7,9,5,4,6,14,3,13,12,10,15|M0,8,4,0,2,0,15,0,1,15,0,0,0,0,0,15)
pifricted wrote: July 5th, 2024, 5:49 am i made a BCA in hexagonal neiborhood:

So i create the thread for BCAs without Margolus.
(M0,2,4,3,1,5,6,7,0,2,4,3,1,5,6,7|M0,0,4,4,8,8,6,6,2,2,10,10,12,12,14,14 and M0,2,4,3,1,5,6,7,0,2,4,3,1,5,6,7|M0,0,8,8,2,2,6,6,4,4,10,10,12,12,14,14 emulate Q*bert)
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Re: Other Block Cellular Automatons (BCAs)

Post by CARuler »

new rule type:
two-cell neighborhood

Code: Select all

x = 16, y = 16, rule = BBCA:T16,16
ABABABABABABABAB$BABABABABABABABA$ABABABABABABABAB$BABABABABABABABA$A
BABABABABABABAB$BABABABIBABABABA$ABABABIBIJABAJAB$BABABABIBABABABA$AB
ABABABABABABAB$BABABABABABABABA$ABABABABABABABAB$BABABABABABABABA$ABA
BABABABABABAB$BABABABABABABABA$ABABABABABABABAB$BABABABABABABABA!
@RULE BBCA
@COLORS
0 0 0 0
1 18 18 18
2 28 28 28
3 38 38 38
4 48 48 48
5 58 58 58
6 68 68 68
7 78 78 78
8 88 88 88
9 255 255 18
10 255 255 28
11 255 255 38
12 255 255 48
13 255 255 58
14 255 255 68
15 255 255 78
16 255 255 88
@TABLE
n_states:17
neighborhood:vonNeumann
symmetries:none
var a = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var b = a
var c = a
1,a,2,b,c,3
2,a,b,c,1,4
9,a,2,b,c,3
2,a,b,c,9,12
1,a,10,b,c,3
10,a,b,c,1,12
9,a,10,b,c,11
10,a,b,c,9,12
3,4,a,b,c,5
4,a,b,3,c,6
11,4,a,b,c,5
4,a,b,11,c,14
3,12,a,b,c,5
12,a,b,3,c,14
11,12,a,b,c,13
12,a,b,11,c,14
5,a,b,c,6,7
6,a,5,b,c,8
13,a,b,c,6,15
6,a,13,b,c,8
5,a,b,c,14,15
14,a,5,b,c,8
13,a,b,c,14,15
14,a,13,b,c,16
7,a,b,8,c,1
8,7,a,b,c,2
15,a,b,8,c,9
8,15,a,b,c,2
7,a,b,16,c,9
16,7,a,b,c,2
15,a,b,16,c,9
16,15,a,b,c,10
1,a,0,b,c,3
2,a,b,c,0,4
3,0,a,b,c,5
4,a,b,0,c,6
5,a,b,c,0,7
6,a,0,b,c,8
7,a,b,0,c,1
8,0,a,b,c,2
9,a,0,b,c,11
10,a,b,c,0,12
11,0,a,b,c,13
12,a,b,0,c,14
13,a,b,c,0,15
14,a,0,b,c,16
15,a,b,0,c,9
16,0,a,b,c,10
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Re: Other Block Cellular Automatons (BCAs)

Post by pifricted »

CARuler wrote: August 5th, 2024, 4:46 pm new rule type:
two-cell neighborhood

Code: Select all

x = 16, y = 16, rule = BBCA:T16,16
ABABABABABABABAB$BABABABABABABABA$ABABABABABABABAB$BABABABABABABABA$A
BABABABABABABAB$BABABABIBABABABA$ABABABIBIJABAJAB$BABABABIBABABABA$AB
ABABABABABABAB$BABABABABABABABA$ABABABABABABABAB$BABABABABABABABA$ABA
BABABABABABAB$BABABABABABABABA$ABABABABABABABAB$BABABABABABABABA!
@RULE BBCA
@COLORS
0 0 0 0
1 18 18 18
2 28 28 28
3 38 38 38
4 48 48 48
5 58 58 58
6 68 68 68
7 78 78 78
8 88 88 88
9 255 255 18
10 255 255 28
11 255 255 38
12 255 255 48
13 255 255 58
14 255 255 68
15 255 255 78
16 255 255 88
@TABLE
n_states:17
neighborhood:vonNeumann
symmetries:none
var a = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var b = a
var c = a
1,a,2,b,c,3
2,a,b,c,1,4
9,a,2,b,c,3
2,a,b,c,9,12
1,a,10,b,c,3
10,a,b,c,1,12
9,a,10,b,c,11
10,a,b,c,9,12
3,4,a,b,c,5
4,a,b,3,c,6
11,4,a,b,c,5
4,a,b,11,c,14
3,12,a,b,c,5
12,a,b,3,c,14
11,12,a,b,c,13
12,a,b,11,c,14
5,a,b,c,6,7
6,a,5,b,c,8
13,a,b,c,6,15
6,a,13,b,c,8
5,a,b,c,14,15
14,a,5,b,c,8
13,a,b,c,14,15
14,a,13,b,c,16
7,a,b,8,c,1
8,7,a,b,c,2
15,a,b,8,c,9
8,15,a,b,c,2
7,a,b,16,c,9
16,7,a,b,c,2
15,a,b,16,c,9
16,15,a,b,c,10
1,a,0,b,c,3
2,a,b,c,0,4
3,0,a,b,c,5
4,a,b,0,c,6
5,a,b,c,0,7
6,a,0,b,c,8
7,a,b,0,c,1
8,0,a,b,c,2
9,a,0,b,c,11
10,a,b,c,0,12
11,0,a,b,c,13
12,a,b,0,c,14
13,a,b,c,0,15
14,a,0,b,c,16
15,a,b,0,c,9
16,0,a,b,c,10
How does it work?
...is enjoying his teenage time.
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Re: Other Block Cellular Automatons (BCAs)

Post by CARuler »

pifricted wrote: August 6th, 2024, 12:26 am
CARuler wrote: August 5th, 2024, 4:46 pm new rule type:
two-cell neighborhood

Code: Select all

x = 16, y = 16, rule = BBCA:T16,16
ABABABABABABABAB$BABABABABABABABA$ABABABABABABABAB$BABABABABABABABA$A
BABABABABABABAB$BABABABIBABABABA$ABABABIBIJABAJAB$BABABABIBABABABA$AB
ABABABABABABAB$BABABABABABABABA$ABABABABABABABAB$BABABABABABABABA$ABA
BABABABABABAB$BABABABABABABABA$ABABABABABABABAB$BABABABABABABABA!
@RULE BBCA
@COLORS
0 0 0 0
1 18 18 18
2 28 28 28
3 38 38 38
4 48 48 48
5 58 58 58
6 68 68 68
7 78 78 78
8 88 88 88
9 255 255 18
10 255 255 28
11 255 255 38
12 255 255 48
13 255 255 58
14 255 255 68
15 255 255 78
16 255 255 88
@TABLE
n_states:17
neighborhood:vonNeumann
symmetries:none
var a = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}
var b = a
var c = a
1,a,2,b,c,3
2,a,b,c,1,4
9,a,2,b,c,3
2,a,b,c,9,12
1,a,10,b,c,3
10,a,b,c,1,12
9,a,10,b,c,11
10,a,b,c,9,12
3,4,a,b,c,5
4,a,b,3,c,6
11,4,a,b,c,5
4,a,b,11,c,14
3,12,a,b,c,5
12,a,b,3,c,14
11,12,a,b,c,13
12,a,b,11,c,14
5,a,b,c,6,7
6,a,5,b,c,8
13,a,b,c,6,15
6,a,13,b,c,8
5,a,b,c,14,15
14,a,5,b,c,8
13,a,b,c,14,15
14,a,13,b,c,16
7,a,b,8,c,1
8,7,a,b,c,2
15,a,b,8,c,9
8,15,a,b,c,2
7,a,b,16,c,9
16,7,a,b,c,2
15,a,b,16,c,9
16,15,a,b,c,10
1,a,0,b,c,3
2,a,b,c,0,4
3,0,a,b,c,5
4,a,b,0,c,6
5,a,b,c,0,7
6,a,0,b,c,8
7,a,b,0,c,1
8,0,a,b,c,2
9,a,0,b,c,11
10,a,b,c,0,12
11,0,a,b,c,13
12,a,b,0,c,14
13,a,b,c,0,15
14,a,0,b,c,16
15,a,b,0,c,9
16,0,a,b,c,10
How does it work?

Code: Select all

x = 66, y = 36, rule = LifeHistory
3$21.4D2.4D$4.4D2.D10.D2.D5.D4.4D2.4D6.4D$4.D2.D2.D10.D2.D5.D4.D2.D5.
D6.D2.D2.D2.D$4.D2.D2.D10.D5.4D4.D2.D5.D6.D2.D2.D2.D$4.D5.D10.D.3D.D7.
D5.4D6.D5.4D$4.D.3D.D10.D2.D2.D7.D.3D4.D6.D.3D4.D$4.D2.D2.D10.4D2.4D4.
D2.D5.D6.D2.D5.D$4.4D2.D24.4D2.4D6.4D5.D$19.3D6.3D$3.4D3.B2.4D2.D.D3.
B2.D.D2.4D3.B2.4D2.3D6.3D$3.D2.D.4B.D2.D2.D.D.4B.D.D2.D2.D.4B.D2.D2.D
.D3.B2.D.D$3.4D3.B2.4D2.3D3.B2.3D2.4D3.B2.4D2.D.D.4B.D.D$49.3D3.B2.3D
$3.4D3.B2.4D2.3D6.3D2.4D3.B2.4D$3.DB.D.4B.D.BD2.D.D3.B2.DBD2.DB.D.4B.
DB.D2.3D6.3D$3.4D3.B2.4D2.DBD.4B.D.D2.4D3.B2.4D2.DBD3.B2.DBD$19.3D3.B
2.3D18.D.D.4B.D.D$3.4D3.B2.4D16.4D3.B2.4D2.3D3.B2.3D$3.D.BD.4B.D.BD2.
3D6.3D2.D.BD.4B.DB.D$3.4D3.B2.4D2.DBD3.B2.DBD2.4D3.B2.4D2.3D6.3D$19.D
.D.4B.D.D18.D.D3.B2.DBD$3.4D3.B2.4D2.3D3.B2.3D2.4D3.B2.4D2.DBD.4B.D.D
$3.D2BD.4B.D2BD16.D2BD.4B.D2BD2.3D3.B2.3D$3.4D3.B2.4D2.3D6.3D2.4D3.B2.
4D$19.DBD3.B2.DBD18.3D6.3D$19.DBD.4B.DBD18.DBD3.B2.DBD$19.3D3.B2.3D18.
DBD.4B.DBD$49.3D3.B2.3D!
sorry it took me so long to get back to you, I lost the Thread
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
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Re: Other Block Cellular Automatons (BCAs)

Post by CARuler »

anther type

Code: Select all

x = 16, y = 16, rule = RMBounceGas:T16,16
16A$16A$16A$16A$16A$16A$16A$6AE9A$5A2E9A$16A$16A$16A$16A$16A$16A$16A!
@RULE RMBounceGas
@COLORS
0 0 0 0
1 58 58 58
2 48 48 48
3 38 38 38
4 28 28 28
5 255 255 0
6 245 245 0
7 235 235 0
8 225 225 0
@TABLE
n_states:9
neighborhood:Moore
symmetries:none
var a = {0,1,2,3,4,5,6,7,8}
var b = a
var c = a
var d = a
var e = a
var f = {1,2,3,4}
var g = f
var h = f
var j = {5,6,7,8}
var k = j
var l = j
1,a,b,c,d,f,g,h,e,2
5,a,b,c,d,f,g,h,e,2
1,a,b,c,d,j,g,h,e,2
5,a,b,c,d,j,g,h,e,6
1,a,b,c,d,f,k,h,e,6
5,a,b,c,d,f,k,h,e,2
1,a,b,c,d,j,k,h,e,2
5,a,b,c,d,j,k,h,e,6
1,a,b,c,d,f,g,l,e,2
5,a,b,c,d,f,g,l,e,6
1,a,b,c,d,j,g,l,e,6
5,a,b,c,d,j,g,l,e,2
1,a,b,c,d,f,k,l,e,2
5,a,b,c,d,f,k,l,e,6
1,a,b,c,d,j,k,l,e,6
5,a,b,c,d,j,k,l,e,6
2,a,b,f,g,h,c,d,e,3
6,a,b,f,g,h,c,d,e,3
2,a,b,j,g,h,c,d,e,3
6,a,b,j,g,h,c,d,e,7
2,a,b,f,k,h,c,d,e,7
6,a,b,f,k,h,c,d,e,3
2,a,b,j,k,h,c,d,e,3
6,a,b,j,k,h,c,d,e,7
2,a,b,f,g,l,c,d,e,3
6,a,b,f,g,l,c,d,e,7
2,a,b,j,g,l,c,d,e,7
6,a,b,j,g,l,c,d,e,3
2,a,b,f,k,l,c,d,e,3
6,a,b,f,k,l,c,d,e,7
2,a,b,j,k,l,c,d,e,7
6,a,b,j,k,l,c,d,e,7
3,f,g,h,a,b,c,d,e,4
7,f,g,h,a,b,c,d,e,4
3,j,g,h,a,b,c,d,e,4
7,j,g,h,a,b,c,d,e,8
3,f,k,h,a,b,c,d,e,8
7,f,k,h,a,b,c,d,e,4
3,j,k,h,a,b,c,d,e,4
7,j,k,h,a,b,c,d,e,8
3,f,g,l,a,b,c,d,e,4
7,f,g,l,a,b,c,d,e,8
3,j,g,l,a,b,c,d,e,8
7,j,g,l,a,b,c,d,e,4
3,f,k,l,a,b,c,d,e,4
7,f,k,l,a,b,c,d,e,8
3,j,k,l,a,b,c,d,e,8
7,j,k,l,a,b,c,d,e,8
4,f,a,b,c,d,e,g,h,1
8,f,a,b,c,d,e,g,h,1
4,j,a,b,c,d,e,g,h,1
8,j,a,b,c,d,e,g,h,5
4,f,a,b,c,d,e,k,h,1
8,f,a,b,c,d,e,k,h,5
4,j,a,b,c,d,e,k,h,5
8,j,a,b,c,d,e,k,h,1
4,f,a,b,c,d,e,g,l,5
8,f,a,b,c,d,e,g,l,1
4,j,a,b,c,d,e,g,l,1
8,j,a,b,c,d,e,g,l,5
4,f,a,b,c,d,e,k,l,1
8,f,a,b,c,d,e,k,l,5
4,j,a,b,c,d,e,k,l,5
8,j,a,b,c,d,e,k,l,5
intendent neighborhoods rotate
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
User avatar
pifricted
Posts: 1146
Joined: May 25th, 2024, 10:26 am
Location: Click here to set your location

Re: Other Block Cellular Automatons (BCAs)

Post by pifricted »

CARuler wrote: August 8th, 2024, 3:46 pm anther type

Code: Select all

x = 16, y = 16, rule = RMBounceGas:T16,16
16A$16A$16A$16A$16A$16A$16A$6AE9A$5A2E9A$16A$16A$16A$16A$16A$16A$16A!
@RULE RMBounceGas
@COLORS
0 0 0 0
1 58 58 58
2 48 48 48
3 38 38 38
4 28 28 28
5 255 255 0
6 245 245 0
7 235 235 0
8 225 225 0
@TABLE
n_states:9
neighborhood:Moore
symmetries:none
var a = {0,1,2,3,4,5,6,7,8}
var b = a
var c = a
var d = a
var e = a
var f = {1,2,3,4}
var g = f
var h = f
var j = {5,6,7,8}
var k = j
var l = j
1,a,b,c,d,f,g,h,e,2
5,a,b,c,d,f,g,h,e,2
1,a,b,c,d,j,g,h,e,2
5,a,b,c,d,j,g,h,e,6
1,a,b,c,d,f,k,h,e,6
5,a,b,c,d,f,k,h,e,2
1,a,b,c,d,j,k,h,e,2
5,a,b,c,d,j,k,h,e,6
1,a,b,c,d,f,g,l,e,2
5,a,b,c,d,f,g,l,e,6
1,a,b,c,d,j,g,l,e,6
5,a,b,c,d,j,g,l,e,2
1,a,b,c,d,f,k,l,e,2
5,a,b,c,d,f,k,l,e,6
1,a,b,c,d,j,k,l,e,6
5,a,b,c,d,j,k,l,e,6
2,a,b,f,g,h,c,d,e,3
6,a,b,f,g,h,c,d,e,3
2,a,b,j,g,h,c,d,e,3
6,a,b,j,g,h,c,d,e,7
2,a,b,f,k,h,c,d,e,7
6,a,b,f,k,h,c,d,e,3
2,a,b,j,k,h,c,d,e,3
6,a,b,j,k,h,c,d,e,7
2,a,b,f,g,l,c,d,e,3
6,a,b,f,g,l,c,d,e,7
2,a,b,j,g,l,c,d,e,7
6,a,b,j,g,l,c,d,e,3
2,a,b,f,k,l,c,d,e,3
6,a,b,f,k,l,c,d,e,7
2,a,b,j,k,l,c,d,e,7
6,a,b,j,k,l,c,d,e,7
3,f,g,h,a,b,c,d,e,4
7,f,g,h,a,b,c,d,e,4
3,j,g,h,a,b,c,d,e,4
7,j,g,h,a,b,c,d,e,8
3,f,k,h,a,b,c,d,e,8
7,f,k,h,a,b,c,d,e,4
3,j,k,h,a,b,c,d,e,4
7,j,k,h,a,b,c,d,e,8
3,f,g,l,a,b,c,d,e,4
7,f,g,l,a,b,c,d,e,8
3,j,g,l,a,b,c,d,e,8
7,j,g,l,a,b,c,d,e,4
3,f,k,l,a,b,c,d,e,4
7,f,k,l,a,b,c,d,e,8
3,j,k,l,a,b,c,d,e,8
7,j,k,l,a,b,c,d,e,8
4,f,a,b,c,d,e,g,h,1
8,f,a,b,c,d,e,g,h,1
4,j,a,b,c,d,e,g,h,1
8,j,a,b,c,d,e,g,h,5
4,f,a,b,c,d,e,k,h,1
8,f,a,b,c,d,e,k,h,5
4,j,a,b,c,d,e,k,h,5
8,j,a,b,c,d,e,k,h,1
4,f,a,b,c,d,e,g,l,5
8,f,a,b,c,d,e,g,l,1
4,j,a,b,c,d,e,g,l,1
8,j,a,b,c,d,e,g,l,5
4,f,a,b,c,d,e,k,l,1
8,f,a,b,c,d,e,k,l,5
4,j,a,b,c,d,e,k,l,5
8,j,a,b,c,d,e,k,l,5
intendent neighborhoods rotate
PM wrote:the neighborhood is the three adjacent cells at the comer of the Moore neighborhood which rotates every generation
It’s alternating rule.
...is enjoying his teenage time.
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