New super-small mover in B3678/S34678
Code:
Select all
x = 5, y = 5, rule = B3678/S34678
b3o$2bo$5o$b3o$2bo!
EDIT: here are some fun things in rules one condition away from B3/S23.
New stable stills and a complete rephase of the p10 bird SPARKer.
Code:
Select all
x = 142, y = 33, rule = B3/S234z
112bo3bob2o3bob4obo5bobobo$110b9ob2ob7obo5b3o$111bob3o2bob3ob3obob2o3b
ob2o$112b3obobo2b2ob2o2bob2obobo4b2o$112bobo4bo3bobob3o2bo5b3o$111bo5b
2obo3b2obobo2bob2obo2bo$110bo3b3o3bo3b2ob2ob2o3bo2b2obo$111bob3o5bo2b
o2b4o2bobobobo$109b7obobobobo4bobob3o2b2o2bo$109b2ob4o2bo2bo3bo3b5ob2o
b3o$110b3o2b2ob2o2bobob3obo2bo2b2ob3o$110bo2bob4ob2o4bo3b3o5b2obo$111b
3ob3o2bob6ob5ob2obo$33bo2b2o11b2o2bo55b5o3bob2o3bob3o4b2ob2ob3o$2o6b2o
23b4ob2ob2ob2ob2ob4o60b2obob2o2b3o2bo2b4o2b2o$bo7bo32bobo64bob2ob2obo
bobo2bo2bo2b2o2bob2o$b2o6b3o21b3ob2obobobobob2ob3o55bob2o2b2o2b7o3b5o
2b2obo$11bo20bobo3bob2o3b2obo3bobo54b2ob5o2b4o4bo3bo4bobob2o$32bo3b2o
11b2o3bo59bobo2bo3b2ob2ob3obo6bo$33b3o15b3o58b2ob2o2b2obob5o3b6ob2o$35b
o15bo64bo2bo2bo3b6ob2ob6o$109b2o5b3obob2ob2o3b2obob3obo$109b3obobobo2b
ob2ob4o2b5o2bob2o$115b3ob2obobo4bo2bo5bo$112bo2bob2o2b3obob2ob2obo2bo
2b2o$109b3obobobo3b4obob5o2b2obo$110b2o3bo3b2obo3bo2bob2ob2ob2ob2o$109b
2ob3obob2obo2bobo2bo2bo4bo2bo$110b4o2b3ob3o2bo3b2o2bo2bo3bo$109b5obob
o2bo4bo2bo3bobo2bobobo$110b3obobo3b2obobo2b2o4bobo2b2o$110bo2bo10b2o3b
3o2bo4bo$111b6ob3o2bo2b2o4b4o2bo2bo!
A fairly caustic rule with a small p3 and strange constellations.
Code:
Select all
x = 139, y = 33, rule = B3/S235e
107bo3bobobobob4o3b4obobobob2o$107bo3b2o6b6ob4o2b2o3bo$4bo103bo4bob2o
b7ob2ob3obo2bobo$4bo103bobo2b2o3bo3bob2o3bobobob3o$4bo107b2o2bob5obo3b
obob4o2bo$4bo102b2obobo3bo4bobobobobo2b2obob2o$4ob4o98b2ob3o2bobob4o3b
2obobob3ob2o$4bo102b6ob3obob3ob5obob3ob3o$4bo103bobobob2o2b2ob3ob2obo
2bobobob2o$4bo102bo2b3o2b2ob3o6b2ob2ob2obo$4bo102bobo2b2o2bobo7b3o2bo
2bobo$107bo2b2obo4bob2o4b3ob2obo4bo$108bobo4bo4b3ob2o2b2ob2o2bobo$108b
4ob2obo4b2o2b3o3b2o2b2o$107bob3o10b5obob3o3b3o$108b2o2b5o3b6ob2obobob
obo$109b2ob5o3bo4bobobobo3bo$107b3o4bo2bobo3b2o3b2ob2ob2o2bo$107bob3o
2b2ob3ob5o3b4o2bo$107bo4bo3bo3bobo2b4o2b2o4b2o$118bobo3bob3o3bo4b2o$108b
2obo2b2obobo2bob2o2b2obobob2obo$108b2o2bo4bobo2b3o3bo6bobo$108b4obob3o
bobo4bob4obob2obo$107bob3ob2obobo3b2obo2b2o2b4o2bo$107b2ob5obobobob4o
4bo4bo2bo$112b6ob3obob2ob3o4b4o$108b2o2bo7bob3obobo2bobobo$108b3ob3o2b
ob3o3bob2o2b2o3bobo$108bobobob2o4b5o2b3ob6o$108bo2b2ob4o2b4o2b2ob2o4b
2o$107b2obobob4obobo2b3obo4b3ob2o$109b4obob2obo5bo3b3o2bobo!
EDIT 2: some more.
A rule where the main still in the ant-turner recovers a generation faster.
Code:
Select all
x = 27, y = 33, rule = B34z/S23
$14b2o$14bobo$16bo4b2o$12b4ob2o2bo2bo$12bo2bobobobob2o$15bobobobo$16b
2obobo$20bo2$6b2o$7bo7b2o$7bobo5b2o$8b2o6$11b2o$12b2o4b2o$11bo6bo$19b
3o$21bo7$3o$2bo$bo!
A rule with a cool p3 and a p32 thing that uses an object which spits 4 squares in B3/S23.
Code:
Select all
x = 41, y = 21, rule = B34c/S23
9bo3bo$8bobobobo3b2ob2o7b2o5b2o$9b2ob2o4b2ob2o7bo2bobo2bo2$9b2ob2o4b2o
b2o7bo2bobo2bo$8bobobobo3b2ob2o6bo2bo3bo2bo$9bo3bo15bobo5bobo$30bo7bo
2$30b2o5b2o$30b2o5b2o5$6b2o8bo$6b2o8b2o9b2o$17b2o8b2o$18bo!
Thirdly, a rule where there is an infinite number of extended checkerboard stills, as well as some strange alternate stabilizations to B3/S23 repeaters and at least one new one - it came from B3678/S34678
Code:
Select all
x = 76, y = 10, rule = B3/S234c
42bo$42bo$6bo12bo12bo8b2obo9b3o7b3o6bo$5bobo10bobo10bobo6bo3b2o6bob3o
5bob3o4bobobo$4bobobo8bobobo8bobobo4bobo9bobobo5bobobo6bobo$3bobobobo
8bobobo8bobo6bobo7b3obo7bobo6bobobo$4bobobo10bobo10bo8bo8b3o10bo9bo$5b
obo12bo$6bo!
Finally for now, a rule where an object similar to halfcar is an aggressive quadratic snail moving at an interesting angle.
Code:
Select all
x = 7, y = 7, rule = B3/S234y
$b2o$b2o$2bob2o$2b3o$3bo!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.
Pseudastur albicollis