Code: Select all
x = 0, y = 0, rule = Roommates
!
@RULE Roommates
@TABLE
n_states:3
neighborhood:vonNeumann
symmetries:permute
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
0,1,1,0,0,1
0,2,0,0,0,1
1,1,1,0,0,2
1,2,0,0,0,2
2,1,0,0,0,2
2,1,1,0,0,2
2,2,0,0,0,2
a,b,c,d,e,0
Code: Select all
x = 2, y = 1, rule = Roommates
BA!
Code: Select all
x = 9, y = 11, rule = Roommates
8.B10$BA!
Code: Select all
x = 3, y = 1, rule = Roommates
ABA!
Code: Select all
x = 51, y = 7, rule = Roommates
37.A$38.A$A8.A8.A.A5.2A11.A$.A6.A.A6.A7.AB.A5.A5.A8.2B$9.A8.A.A6.B7.A
13.AB$36.A$37.A!
This rule, unfortunately, has no known spaceships.
One interesting thing about this rule is how it can form long "tails" of ash expanding far outside the original bounding box, like in the following soup:
Code: Select all
x = 31, y = 31, rule = Roommates
2A.A.6A.6A4.2A.A.A.2A$3A11.A3.2A4.3A3.A$2.3A2.5A.3A2.2A2.3A5.A$4A.2A.
A3.A5.A2.A2.3A.A.A$.2A.A.A2.2A7.2A2.2A$3A.A4.A5.2A.2A.2A2.2A$.2A.A2.2A
.A2.2A2.A.2A.2A.A.2A$4A3.A.A.4A3.A.3A.3A2.A$A.A3.2A.A2.2A3.3A3.3A.3A$
7.4A.3A.A.2A4.A.2A$.2A.3A.2A3.A3.4A.3A.A.3A$.2A3.A.3A.2A2.A2.3A.2A.3A
.A$.2A2.A.4A3.A.4A6.4A$.A.4A.2A.A.2A3.4A3.4A$.5A3.A4.3A6.2A.2A.2A$2.2A
.A2.A.A.A.A2.3A.A.2A.2A.2A$.2A13.A3.5A.A.A.A$4A2.A7.A.2A2.A4.2A2.2A$2A
.A.5A5.8A3.4A$3.A4.3A3.2A.A4.A.A.A.2A$A3.3A.A3.A.3A3.A4.2A3.A$2A.10A2.
3A.4A5.3A$3A4.2A.2A2.A.2A2.9A.A$3.A3.4A3.3A.A2.3A.A2.A$2.A2.2A2.A.A.4A
3.A2.A.A.3A$A2.2A.2A3.A2.5A.A3.3A.A.A$3A.A2.A5.2A4.A3.2A.A.3A$.A5.A.2A
2.A.A.2A6.2A2.A$A.2A2.3A2.A.3A.2A2.3A.2A2.2A$.2A4.2A3.A.3A2.3A4.A2.2A
$3A2.A.A.3A3.4A3.3A.A2.2A!