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tommyaweosme
Posts: 1581 Joined: January 15th, 2024, 9:37 am
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by tommyaweosme » April 26th, 2024, 3:09 pm
10F:
Code: Select all
x = 4, y = 6, rule = B3/S23
2o$b2o$3bo$3o$3bo$bo!
11F:
Code: Select all
x = 4, y = 8, rule = B3/S23
bo2$2o$b2o$3bo$3o$3bo$bo!
12F:
Code: Select all
x = 5, y = 8, rule = B3/S23
2bo2$b2o$2b2o$o3bo$b3o$4bo$2bo!
13F:
Code: Select all
x = 6, y = 8, rule = B3/S23
3bo2$2b2o$3b2o$2o3bo$2b3o$5bo$3bo!
14F:
Code: Select all
x = 6, y = 8, rule = B3/S23
3bo2$2b2o$3b2o$2o3bo$2b3o$5bo$3bo!
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » April 26th, 2024, 3:11 pm
14, from another thread:
Code: Select all
x = 6, y = 8, rule = B3/S23
3bo2$ob2o$3b2o$2o3bo$2b3o$5bo$3bo!
hotcrystal0
Posts: 4691 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
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by hotcrystal0 » July 19th, 2024, 7:43 am
15
Code: Select all
x = 6, y = 8, rule = B3/S23
3bo2$ob2o$o2b2o$2o3bo$2b3o$5bo$3bo!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
WhiteHawk
Posts: 1500 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » July 20th, 2024, 4:27 pm
27
Code:
Select all
x = 26, y = 17, rule = B3/S23
2$3bo4b3o$2bobo$3b2o4b2o5bo$9bo$13bob2o$11bobo2b2o$13b2o3bo$15b3o$18b
o$16bo!
EDIT: oops was it supposed to by 1s? Ignore post if so.
DOUBLE EDIT: here's real 16
Code:
Select all
x = 7, y = 8, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3bo$o2b3o$6bo$4bo!
Serving currently as something of a stenographer within this community, mostly reducing the occasional gun, synthesis reduction, or providing discovery commentary. Will get software to begin searches eventually.
Pseudastur albicollis
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » July 21st, 2024, 2:22 am
WhiteHawk wrote: July 20th, 2024, 4:27 pm
27
Code:
Select all
x = 26, y = 17, rule = B3/S23
2$3bo4b3o$2bobo$3b2o4b2o5bo$9bo$13bob2o$11bobo2b2o$13b2o3bo$15b3o$18b
o$16bo!
EDIT: oops was it supposed to by 1s? Ignore post if so.
DOUBLE EDIT: here's real 16
Code:
Select all
x = 7, y = 8, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3bo$o2b3o$6bo$4bo!
Code:
Select all
x = 7, y = 9, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3bo$o2b3o$6bo$4bo$6bo!
Haycat2009
Posts: 1054 Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland
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by Haycat2009 » July 21st, 2024, 4:42 am
Very trivial 17
Code:
Select all
x = 7, y = 10, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3bo$o2b3o$6bo$4bo$6bo$6bo!
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » July 21st, 2024, 4:46 am
Haycat2009 wrote: July 21st, 2024, 4:42 am
Very trivial 17
Code:
Select all
x = 7, y = 10, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3bo$o2b3o$6bo$4bo$6bo$6bo!
18
Code:
Select all
x = 8, y = 10, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3b2o$o2b3o$6bo$4bo$6bo$6bo!
Haycat2009
Posts: 1054 Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland
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by Haycat2009 » July 21st, 2024, 8:48 am
unname4798 wrote: July 21st, 2024, 4:46 am
Haycat2009 wrote: July 21st, 2024, 4:42 am
Very trivial 17
Code:
Select all
x = 7, y = 10, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3bo$o2b3o$6bo$4bo$6bo$6bo!
18
Code:
Select all
x = 8, y = 10, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3b2o$o2b3o$6bo$4bo$6bo$6bo!
And this... (19)
Code:
Select all
x = 8, y = 11, rule = B3/S23
4bo$4bo2$bob2o$bo2b2o$b2o3b2o$o2b3o$6bo$4bo$6bo$6bo!
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » July 21st, 2024, 9:21 am
Haycat2009 wrote: July 21st, 2024, 8:48 am
unname4798 wrote: July 21st, 2024, 4:46 am
Haycat2009 wrote: July 21st, 2024, 4:42 am
Very trivial 17
Code:
Select all
x = 7, y = 10, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3bo$o2b3o$6bo$4bo$6bo$6bo!
18
Code:
Select all
x = 8, y = 10, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3b2o$o2b3o$6bo$4bo$6bo$6bo!
And this... (19)
Code:
Select all
x = 8, y = 11, rule = B3/S23
4bo$4bo2$bob2o$bo2b2o$b2o3b2o$o2b3o$6bo$4bo$6bo$6bo!
21:
Code:
Select all
x = 8, y = 11, rule = B3/S23
4bo$4bo2$bob2o$bo2b2o$b2obob2o$o2b3o$6bo$4bo$6bo$6bo!
Haycat2009
Posts: 1054 Joined: April 26th, 2023, 5:47 am
Location: Bahar Junction, Zumaland
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by Haycat2009 » July 21st, 2024, 9:52 am
unname4798 wrote: July 21st, 2024, 9:21 am
Haycat2009 wrote: July 21st, 2024, 8:48 am
unname4798 wrote: July 21st, 2024, 4:46 am
18
Code:
Select all
x = 8, y = 10, rule = B3/S23
4bo2$bob2o$bo2b2o$b2o3b2o$o2b3o$6bo$4bo$6bo$6bo!
And this... (19)
Code:
Select all
x = 8, y = 11, rule = B3/S23
4bo$4bo2$bob2o$bo2b2o$b2o3b2o$o2b3o$6bo$4bo$6bo$6bo!
21:
Code:
Select all
x = 8, y = 11, rule = B3/S23
4bo$4bo2$bob2o$bo2b2o$b2obob2o$o2b3o$6bo$4bo$6bo$6bo!
Easy 22
Code:
Select all
x = 8, y = 11, rule = B3/S23
4bo$4bo2$bob2o$bo2b2o$b2obob2o$o2b3o$6bo$4bo$6bo$6b2o!
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
WhiteHawk
Posts: 1500 Joined: July 10th, 2024, 5:34 pm
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by WhiteHawk » July 21st, 2024, 1:03 pm
23
Code:
Select all
x = 11, y = 13, rule = B3/S23
6bo$6bo2$3bob2o$3bo2b2o$3b2obob2o$b2o2b3o$8bo$6bo$8bo$8b2o!
EDIT: 24
Code:
Select all
x = 11, y = 11, rule = B3/S23
6bo$6bo2$3bob2o$3bo2b2o$3b2obob2o$b2o2b3o$8bo$3bo2bo$8bo$8b2o!
DOUBLE EDIT: does this count? (a faraway spark which does not originally interact for 25 and 26 until 27, when it becomes a blinker)
Code:
Select all
x = 50, y = 18, rule = B3/S23
$5bo17bo$5bo17bo18bo$42bo$2bob2o14bob2o$2bo2b2o13bo2b2o14bob2o$2b2obo
b2o11b2obob2o12bo2b2o$2o2b3o11b2o2b3o14b2obob2o$7bo17bo11b2o2b3o$2bo2b
o14bo2bo20bo$7bo17bo13bo2bo$7b2o16b2o17bo$44b2o4$9bo17b2o$46b3o!
EDIT 3: 28.
Code:
Select all
x = 14, y = 19, rule = B3/S23
2$4bo$5bo$5bo2$2bob2o$2bo2b2o$2b2obob2o$2o2b3o$7bo$2bo2bo$7bo$7b2o5$9b
3o!
Serving currently as something of a stenographer within this community, mostly reducing the occasional gun, synthesis reduction, or providing discovery commentary. Will get software to begin searches eventually.
Pseudastur albicollis