Rule request thread

For discussion of other cellular automata.
CasperWen8805181
Posts: 237
Joined: November 5th, 2023, 10:57 pm
Location: La La Land

Re: Rule request thread

Post by CasperWen8805181 »

Star Wars, but state 3 is brain5, and state 4 is life. (brain refractory state is life)
also, 1001th post! (sorry.)
if the rule's like very explosive and meaningless, remove the state 4 life refractory.
(pls call it BrainWars)
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: Rule request thread

Post by b-engine »

b-engine wrote: July 11th, 2024, 4:43 am Hexagonal Langton's ant with 2 types of ant, one turns 60° and the other turns 120°.
Another similar rule request:
Langton's ant, but the ant turns 45 degrees instead.
User avatar
pifricted
Posts: 1118
Joined: May 25th, 2024, 10:26 am
Location: Click here to set your location

Re: Rule request thread

Post by pifricted »

b-engine wrote: July 12th, 2024, 2:54 am
b-engine wrote: July 11th, 2024, 4:43 am Hexagonal Langton's ant with 2 types of ant, one turns 60° and the other turns 120°.
Another similar rule request:
Langton's ant, but the ant turns 45 degrees instead.
Rule:Ant45
...is enjoying his teenage time.
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Rule request thread

Post by tommyaweosme »

another another similar rule request:
triangular langtons ant
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: Rule request thread

Post by b-engine »

tommyaweosme wrote: July 12th, 2024, 7:20 am another another similar rule request:
triangular langtons ant
It's bundled in Golly:

Code: Select all

# Langton's Ant on a triangular grid.
#
# This turmite has the same instructions as the normal Langton's Ant: turn right
# on 0, left on 1 - but works on a triangular grid instead of a square one, and
# so the resulting behaviour is different. As with some of the n-color Ants,
# the resulting pattern is symmetrical and growth appears unbounded - presumably
# the same proof of this as in the square grid case applies.
#
# Rule generated by Scripts/Python/Rule-Generators/TriTurmite-gen.py
#
x = 1, y = 1, rule = TriTurmite_120010
B!

@RULE TriTurmite_120010

@TREE

num_states=64
num_neighbors=4
num_nodes=31
1 0 1 1 17 1 0 0 16 8 9 9 41 9 8 8 40 8 9 9 41 9 8 8 40 10 13 13 45 13 10 10 42 8 9 9 41 9 8 8 40 0 1 1 17 1 0 0 16 0 1 1 17 1 0 0 16 2 5 5 21 5 2 2 18
1 3 6 6 22 6 3 3 19 11 14 14 46 14 11 11 43 11 14 14 46 14 11 11 43 8 9 9 41 9 8 8 40 11 14 14 46 14 11 11 43 3 6 6 22 6 3 3 19 3 6 6 22 6 3 3 19 0 1 1 17 1 0 0 16
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 32 33 33 1 33 32 32 0 56 57 57 9 57 56 56 8 56 57 57 9 57 56 56 8 58 61 61 13 61 58 58 10 56 57 57 9 57 56 56 8 32 33 33 1 33 32 32 0 32 33 33 1 33 32 32 0 34 37 37 5 37 34 34 2
1 35 38 38 6 38 35 35 3 59 62 62 14 62 59 59 11 59 62 62 14 62 59 59 11 56 57 57 9 57 56 56 8 59 62 62 14 62 59 59 11 35 38 38 6 38 35 35 3 35 38 38 6 38 35 35 3 32 33 33 1 33 32 32 0
2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
3 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2 2 2 5 2
1 4 7 7 23 7 4 4 20 12 15 15 47 15 12 12 44 12 15 15 47 15 12 12 44 8 9 9 41 9 8 8 40 12 15 15 47 15 12 12 44 4 7 7 23 7 4 4 20 4 7 7 23 7 4 4 20 0 1 1 17 1 0 0 16
1 0 1 1 17 1 0 0 16 8 9 9 41 9 8 8 40 8 9 9 41 9 8 8 40 8 9 9 41 9 8 8 40 8 9 9 41 9 8 8 40 0 1 1 17 1 0 0 16 0 1 1 17 1 0 0 16 0 1 1 17 1 0 0 16
2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
1 36 39 39 7 39 36 36 4 60 63 63 15 63 60 60 12 60 63 63 15 63 60 60 12 56 57 57 9 57 56 56 8 60 63 63 15 63 60 60 12 36 39 39 7 39 36 36 4 36 39 39 7 39 36 36 4 32 33 33 1 33 32 32 0
1 32 33 33 1 33 32 32 0 56 57 57 9 57 56 56 8 56 57 57 9 57 56 56 8 56 57 57 9 57 56 56 8 56 57 57 9 57 56 56 8 32 33 33 1 33 32 32 0 32 33 33 1 33 32 32 0 32 33 33 1 33 32 32 0
2 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
3 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9 9 9 12 9
4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 13 13 13 13 13 13 13 13 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 13 13 13 13 13 13 13 13 6 6 6 6 6 6 6 6
1 24 25 25 1 25 24 24 0 48 49 49 9 49 48 48 8 48 49 49 9 49 48 48 8 50 53 53 13 53 50 50 10 48 49 49 9 49 48 48 8 24 25 25 1 25 24 24 0 24 25 25 1 25 24 24 0 26 29 29 5 29 26 26 2
1 27 30 30 6 30 27 27 3 51 54 54 14 54 51 51 11 51 54 54 14 54 51 51 11 48 49 49 9 49 48 48 8 51 54 54 14 54 51 51 11 27 30 30 6 30 27 27 3 27 30 30 6 30 27 27 3 24 25 25 1 25 24 24 0
2 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15
1 0 1 1 1 1 0 0 0 8 9 9 9 9 8 8 8 8 9 9 9 9 8 8 8 10 13 13 13 13 10 10 10 8 9 9 9 9 8 8 8 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 2 5 5 5 5 2 2 2
1 3 6 6 6 6 3 3 3 11 14 14 14 14 11 11 11 11 14 14 14 14 11 11 11 8 9 9 9 9 8 8 8 11 14 14 14 14 11 11 11 3 6 6 6 6 3 3 3 3 6 6 6 6 3 3 3 0 1 1 1 1 0 0 0
2 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18
3 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17 17 17 20 17
1 28 31 31 7 31 28 28 4 52 55 55 15 55 52 52 12 52 55 55 15 55 52 52 12 48 49 49 9 49 48 48 8 52 55 55 15 55 52 52 12 28 31 31 7 31 28 28 4 28 31 31 7 31 28 28 4 24 25 25 1 25 24 24 0
1 24 25 25 1 25 24 24 0 48 49 49 9 49 48 48 8 48 49 49 9 49 48 48 8 48 49 49 9 49 48 48 8 48 49 49 9 49 48 48 8 24 25 25 1 25 24 24 0 24 25 25 1 25 24 24 0 24 25 25 1 25 24 24 0
2 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22
1 4 7 7 7 7 4 4 4 12 15 15 15 15 12 12 12 12 15 15 15 15 12 12 12 8 9 9 9 9 8 8 8 12 15 15 15 15 12 12 12 4 7 7 7 7 4 4 4 4 7 7 7 7 4 4 4 0 1 1 1 1 0 0 0
1 0 1 1 1 1 0 0 0 8 9 9 9 9 8 8 8 8 9 9 9 9 8 8 8 8 9 9 9 9 8 8 8 8 9 9 9 9 8 8 8 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 1 0 0 0
2 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25
3 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24 24 24 27 24
4 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 28 28 28 28 28 28 28 28 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 28 28 28 28 28 28 28 28 21 21 21 21 21 21 21 21
5 14 14 14 14 29 29 14 14 14 14 14 14 29 29 14 14 14 14 14 14 29 29 14 14 14 14 14 14 29 29 14 14 14 14 14 14 29 29 14 14 14 14 14 14 29 29 14 14 14 14 14 14 29 29 14 14 14 14 14 14 29 29 14 14

@COLORS

0 0 0 0
1 0 155 67
2 127 0 255
3 127 0 255
4 127 0 255
5 13 138 86
6 18 132 93
7 18 132 93
8 0 155 67
9 0 155 67
10 12 140 84
11 15 135 90
12 15 135 90
13 6 146 76
14 9 143 80
15 9 143 80
16 127 0 255
17 12 140 84
18 127 0 255
19 127 0 255
20 127 0 255
21 24 125 102
22 28 120 109
23 28 120 109
24 127 0 255
25 15 135 90
26 127 0 255
27 127 0 255
28 127 0 255
29 27 121 107
30 31 116 114
31 31 116 114
32 127 0 255
33 15 135 90
34 127 0 255
35 127 0 255
36 127 0 255
37 27 121 107
38 31 116 114
39 31 116 114
40 13 138 86
41 6 146 76
42 24 125 102
43 27 121 107
44 27 121 107
45 13 138 86
46 15 135 90
47 15 135 90
48 18 132 93
49 9 143 80
50 28 120 109
51 31 116 114
52 31 116 114
53 15 135 90
54 18 132 93
55 18 132 93
56 18 132 93
57 9 143 80
58 28 120 109
59 31 116 114
60 31 116 114
61 15 135 90
62 18 132 93
63 18 132 93

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"15 960 3 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #7F00FF"
/* icon for state 1 */
"..............."
"B.............."
"BB............."
"BBB............"
"BBBB..........."
"BBBBB.........."
"BBBBBB........."
"BBBBBBB........"
"BBBBBBBB......."
"BBBBBBBBB......"
"BBBBBBBBBB....."
"BBBBBBBBBBB...."
"BBBBBBBBBBBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 2 */
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"......C........"
"..C..C........."
"..C.C.........."
"..CC..........."
"..CCCC........."
"..............."
"..............."
/* icon for state 3 */
"..............."
"..............."
"..............."
"..............."
"..............."
"..C............"
"..CC..........."
"..CCC.........."
"..CC..........."
"..C.C.........."
"....C.........."
".....C........."
".....C........."
"......C........"
"......C........"
/* icon for state 4 */
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"CC............."
"..CC..........."
"....CC.C......."
"......CCC......"
".....CCCCC....."
"..............."
"..............."
/* icon for state 5 */
"..............."
"B.............."
"BB............."
"BBB............"
"BBBB..........."
"BBBBB.........."
"BBBBBB........."
"BBBBBBB........"
"BBBBBBCB......."
"BBCBBCBBB......"
"BBCBCBBBBB....."
"BBCCBBBBBBB...."
"BBCCCCBBBBBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 6 */
"..............."
"B.............."
"BB............."
"BBB............"
"BBBB..........."
"BBCBB.........."
"BBCCBB........."
"BBCCCBB........"
"BBCCBBBB......."
"BBCBCBBBB......"
"BBBBCBBBBB....."
"BBBBBCBBBBB...."
"BBBBBCBBBBBB..."
"BBBBBBCBBBBBB.."
"BBBBBBCBBBBBBB."
/* icon for state 7 */
"..............."
"B.............."
"BB............."
"BBB............"
"BBBB..........."
"BBBBB.........."
"BBBBBB........."
"BBBBBBB........"
"CCBBBBBB......."
"BBCCBBBBB......"
"BBBBCCBCBB....."
"BBBBBBCCCBB...."
"BBBBBCCCCCBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 8 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBBBBBBBBBBB"
"....BBBBBBBBBBB"
".....BBBBBBBBBB"
"......BBBBBBBBB"
".......BBBBBBBB"
"........BBBBBBB"
".........BBBBBB"
"..........BBBBB"
"...........BBBB"
"............BBB"
".............BB"
"..............B"
"..............."
/* icon for state 9 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBBBBBBBBBBB"
"BBB.BBBBBBBBBBB"
"BBBB.BBBBBBBBBB"
"BBBBB.BBBBBBBBB"
"BBBBBB.BBBBBBBB"
"BBBBBBB.BBBBBBB"
"BBBBBBBB.BBBBBB"
"BBBBBBBBB.BBBBB"
"BBBBBBBBBB.BBBB"
"BBBBBBBBBBB.BBB"
"BBBBBBBBBBBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 10 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBBBBBBBBBBB"
"....BBBBBBBBBBB"
".....BBBBBBBBBB"
"......BBBBBBBBB"
".......BBBBBBBB"
"........BBBBBBB"
"......C..BBBBBB"
"..C..C....BBBBB"
"..C.C......BBBB"
"..CC........BBB"
"..CCCC.......BB"
"..............B"
"..............."
/* icon for state 11 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBBBBBBBBBBB"
"....BBBBBBBBBBB"
".....BBBBBBBBBB"
"..C...BBBBBBBBB"
"..CC...BBBBBBBB"
"..CCC...BBBBBBB"
"..CC.....BBBBBB"
"..C.C.....BBBBB"
"....C......BBBB"
".....C......BBB"
".....C.......BB"
"......C.......B"
"......C........"
/* icon for state 12 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBBBBBBBBBBB"
"....BBBBBBBBBBB"
".....BBBBBBBBBB"
"......BBBBBBBBB"
".......BBBBBBBB"
"........BBBBBBB"
"CC.......BBBBBB"
"..CC......BBBBB"
"....CC.C...BBBB"
"......CCC...BBB"
".....CCCCC...BB"
"..............B"
"..............."
/* icon for state 13 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBBBBBBBBBBB"
"BBB.BBBBBBBBBBB"
"BBBB.BBBBBBBBBB"
"BBBBB.BBBBBBBBB"
"BBBBBB.BBBBBBBB"
"BBBBBBB.BBBBBBB"
"BBBBBBCB.BBBBBB"
"BBCBBCBBB.BBBBB"
"BBCBCBBBBB.BBBB"
"BBCCBBBBBBB.BBB"
"BBCCCCBBBBBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 14 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBBBBBBBBBBB"
"BBB.BBBBBBBBBBB"
"BBBB.BBBBBBBBBB"
"BBCBB.BBBBBBBBB"
"BBCCBB.BBBBBBBB"
"BBCCCBB.BBBBBBB"
"BBCCBBBB.BBBBBB"
"BBCBCBBBB.BBBBB"
"BBBBCBBBBB.BBBB"
"BBBBBCBBBBB.BBB"
"BBBBBCBBBBBB.BB"
"BBBBBBCBBBBBB.B"
"BBBBBBCBBBBBBB."
/* icon for state 15 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBBBBBBBBBBB"
"BBB.BBBBBBBBBBB"
"BBBB.BBBBBBBBBB"
"BBBBB.BBBBBBBBB"
"BBBBBB.BBBBBBBB"
"BBBBBBB.BBBBBBB"
"CCBBBBBB.BBBBBB"
"BBCCBBBBB.BBBBB"
"BBBBCCBCBB.BBBB"
"BBBBBBCCCBB.BBB"
"BBBBBCCCCCBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 16 */
"..............."
"..............."
".........CCCC.."
"...........CC.."
"..........C.C.."
".........C..C.."
"........C......"
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
/* icon for state 17 */
"..............."
"B.............."
"BB.......CCCC.."
"BBB........CC.."
"BBBB......C.C.."
"BBBBB....C..C.."
"BBBBBB..C......"
"BBBBBBB........"
"BBBBBBBB......."
"BBBBBBBBB......"
"BBBBBBBBBB....."
"BBBBBBBBBBB...."
"BBBBBBBBBBBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 18 */
"..............."
"..............."
".........CCCC.."
"...........CC.."
"..........C.C.."
".........C..C.."
"........C......"
"..............."
"......C........"
"..C..C........."
"..C.C.........."
"..CC..........."
"..CCCC........."
"..............."
"..............."
/* icon for state 19 */
"..............."
"..............."
".........CCCC.."
"...........CC.."
"..........C.C.."
"..C......C..C.."
"..CC....C......"
"..CCC.........."
"..CC..........."
"..C.C.........."
"....C.........."
".....C........."
".....C........."
"......C........"
"......C........"
/* icon for state 20 */
"..............."
"..............."
".........CCCC.."
"...........CC.."
"..........C.C.."
".........C..C.."
"........C......"
"..............."
"CC............."
"..CC..........."
"....CC.C......."
"......CCC......"
".....CCCCC....."
"..............."
"..............."
/* icon for state 21 */
"..............."
"B.............."
"BB.......CCCC.."
"BBB........CC.."
"BBBB......C.C.."
"BBBBB....C..C.."
"BBBBBB..C......"
"BBBBBBB........"
"BBBBBBCB......."
"BBCBBCBBB......"
"BBCBCBBBBB....."
"BBCCBBBBBBB...."
"BBCCCCBBBBBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 22 */
"..............."
"B.............."
"BB.......CCCC.."
"BBB........CC.."
"BBBB......C.C.."
"BBCBB....C..C.."
"BBCCBB..C......"
"BBCCCBB........"
"BBCCBBBB......."
"BBCBCBBBB......"
"BBBBCBBBBB....."
"BBBBBCBBBBB...."
"BBBBBCBBBBBB..."
"BBBBBBCBBBBBB.."
"BBBBBBCBBBBBBB."
/* icon for state 23 */
"..............."
"B.............."
"BB.......CCCC.."
"BBB........CC.."
"BBBB......C.C.."
"BBBBB....C..C.."
"BBBBBB..C......"
"BBBBBBB........"
"CCBBBBBB......."
"BBCCBBBBB......"
"BBBBCCBCBB....."
"BBBBBBCCCBB...."
"BBBBBCCCCCBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 24 */
"........C......"
"........C......"
".........C....."
".........C....."
"..........C...."
"..........C.C.."
"...........CC.."
"..........CCC.."
"...........CC.."
"............C.."
"..............."
"..............."
"..............."
"..............."
"..............."
/* icon for state 25 */
"........C......"
"B.......C......"
"BB.......C....."
"BBB......C....."
"BBBB......C...."
"BBBBB.....C.C.."
"BBBBBB.....CC.."
"BBBBBBB...CCC.."
"BBBBBBBB...CC.."
"BBBBBBBBB...C.."
"BBBBBBBBBB....."
"BBBBBBBBBBB...."
"BBBBBBBBBBBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 26 */
"........C......"
"........C......"
".........C....."
".........C....."
"..........C...."
"..........C.C.."
"...........CC.."
"..........CCC.."
"......C....CC.."
"..C..C......C.."
"..C.C.........."
"..CC..........."
"..CCCC........."
"..............."
"..............."
/* icon for state 27 */
"........C......"
"........C......"
".........C....."
".........C....."
"..........C...."
"..C.......C.C.."
"..CC.......CC.."
"..CCC.....CCC.."
"..CC.......CC.."
"..C.C.......C.."
"....C.........."
".....C........."
".....C........."
"......C........"
"......C........"
/* icon for state 28 */
"........C......"
"........C......"
".........C....."
".........C....."
"..........C...."
"..........C.C.."
"...........CC.."
"..........CCC.."
"CC.........CC.."
"..CC........C.."
"....CC.C......."
"......CCC......"
".....CCCCC....."
"..............."
"..............."
/* icon for state 29 */
"........C......"
"B.......C......"
"BB.......C....."
"BBB......C....."
"BBBB......C...."
"BBBBB.....C.C.."
"BBBBBB.....CC.."
"BBBBBBB...CCC.."
"BBBBBBCB...CC.."
"BBCBBCBBB...C.."
"BBCBCBBBBB....."
"BBCCBBBBBBB...."
"BBCCCCBBBBBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 30 */
"........C......"
"B.......C......"
"BB.......C....."
"BBB......C....."
"BBBB......C...."
"BBCBB.....C.C.."
"BBCCBB.....CC.."
"BBCCCBB...CCC.."
"BBCCBBBB...CC.."
"BBCBCBBBB...C.."
"BBBBCBBBBB....."
"BBBBBCBBBBB...."
"BBBBBCBBBBBB..."
"BBBBBBCBBBBBB.."
"BBBBBBCBBBBBBB."
/* icon for state 31 */
"........C......"
"B.......C......"
"BB.......C....."
"BBB......C....."
"BBBB......C...."
"BBBBB.....C.C.."
"BBBBBB.....CC.."
"BBBBBBB...CCC.."
"CCBBBBBB...CC.."
"BBCCBBBBB...C.."
"BBBBCCBCBB....."
"BBBBBBCCCBB...."
"BBBBBCCCCCBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 32 */
"..............."
"..............."
".....CCCCC....."
"......CCC......"
".......C.CC...."
"...........CC.."
".............CC"
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
/* icon for state 33 */
"..............."
"B.............."
"BB...CCCCC....."
"BBB...CCC......"
"BBBB...C.CC...."
"BBBBB......CC.."
"BBBBBB.......CC"
"BBBBBBB........"
"BBBBBBBB......."
"BBBBBBBBB......"
"BBBBBBBBBB....."
"BBBBBBBBBBB...."
"BBBBBBBBBBBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 34 */
"..............."
"..............."
".....CCCCC....."
"......CCC......"
".......C.CC...."
"...........CC.."
".............CC"
"..............."
"......C........"
"..C..C........."
"..C.C.........."
"..CC..........."
"..CCCC........."
"..............."
"..............."
/* icon for state 35 */
"..............."
"..............."
".....CCCCC....."
"......CCC......"
".......C.CC...."
"..C........CC.."
"..CC.........CC"
"..CCC.........."
"..CC..........."
"..C.C.........."
"....C.........."
".....C........."
".....C........."
"......C........"
"......C........"
/* icon for state 36 */
"..............."
"..............."
".....CCCCC....."
"......CCC......"
".......C.CC...."
"...........CC.."
".............CC"
"..............."
"CC............."
"..CC..........."
"....CC.C......."
"......CCC......"
".....CCCCC....."
"..............."
"..............."
/* icon for state 37 */
"..............."
"B.............."
"BB...CCCCC....."
"BBB...CCC......"
"BBBB...C.CC...."
"BBBBB......CC.."
"BBBBBB.......CC"
"BBBBBBB........"
"BBBBBBCB......."
"BBCBBCBBB......"
"BBCBCBBBBB....."
"BBCCBBBBBBB...."
"BBCCCCBBBBBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 38 */
"..............."
"B.............."
"BB...CCCCC....."
"BBB...CCC......"
"BBBB...C.CC...."
"BBCBB......CC.."
"BBCCBB.......CC"
"BBCCCBB........"
"BBCCBBBB......."
"BBCBCBBBB......"
"BBBBCBBBBB....."
"BBBBBCBBBBB...."
"BBBBBCBBBBBB..."
"BBBBBBCBBBBBB.."
"BBBBBBCBBBBBBB."
/* icon for state 39 */
"..............."
"B.............."
"BB...CCCCC....."
"BBB...CCC......"
"BBBB...C.CC...."
"BBBBB......CC.."
"BBBBBB.......CC"
"BBBBBBB........"
"CCBBBBBB......."
"BBCCBBBBB......"
"BBBBCCBCBB....."
"BBBBBBCCCBB...."
"BBBBBCCCCCBB..."
"BBBBBBBBBBBBB.."
"BBBBBBBBBBBBBB."
/* icon for state 40 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBBBBBCCCCBB"
"....BBBBBBBCCBB"
".....BBBBBCBCBB"
"......BBBCBBCBB"
".......BCBBBBBB"
"........BBBBBBB"
".........BBBBBB"
"..........BBBBB"
"...........BBBB"
"............BBB"
".............BB"
"..............B"
"..............."
/* icon for state 41 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBBBBBCCCCBB"
"BBB.BBBBBBBCCBB"
"BBBB.BBBBBCBCBB"
"BBBBB.BBBCBBCBB"
"BBBBBB.BCBBBBBB"
"BBBBBBB.BBBBBBB"
"BBBBBBBB.BBBBBB"
"BBBBBBBBB.BBBBB"
"BBBBBBBBBB.BBBB"
"BBBBBBBBBBB.BBB"
"BBBBBBBBBBBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 42 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBBBBBCCCCBB"
"....BBBBBBBCCBB"
".....BBBBBCBCBB"
"......BBBCBBCBB"
".......BCBBBBBB"
"........BBBBBBB"
"......C..BBBBBB"
"..C..C....BBBBB"
"..C.C......BBBB"
"..CC........BBB"
"..CCCC.......BB"
"..............B"
"..............."
/* icon for state 43 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBBBBBCCCCBB"
"....BBBBBBBCCBB"
".....BBBBBCBCBB"
"..C...BBBCBBCBB"
"..CC...BCBBBBBB"
"..CCC...BBBBBBB"
"..CC.....BBBBBB"
"..C.C.....BBBBB"
"....C......BBBB"
".....C......BBB"
".....C.......BB"
"......C.......B"
"......C........"
/* icon for state 44 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBBBBBCCCCBB"
"....BBBBBBBCCBB"
".....BBBBBCBCBB"
"......BBBCBBCBB"
".......BCBBBBBB"
"........BBBBBBB"
"CC.......BBBBBB"
"..CC......BBBBB"
"....CC.C...BBBB"
"......CCC...BBB"
".....CCCCC...BB"
"..............B"
"..............."
/* icon for state 45 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBBBBBCCCCBB"
"BBB.BBBBBBBCCBB"
"BBBB.BBBBBCBCBB"
"BBBBB.BBBCBBCBB"
"BBBBBB.BCBBBBBB"
"BBBBBBB.BBBBBBB"
"BBBBBBCB.BBBBBB"
"BBCBBCBBB.BBBBB"
"BBCBCBBBBB.BBBB"
"BBCCBBBBBBB.BBB"
"BBCCCCBBBBBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 46 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBBBBBCCCCBB"
"BBB.BBBBBBBCCBB"
"BBBB.BBBBBCBCBB"
"BBCBB.BBBCBBCBB"
"BBCCBB.BCBBBBBB"
"BBCCCBB.BBBBBBB"
"BBCCBBBB.BBBBBB"
"BBCBCBBBB.BBBBB"
"BBBBCBBBBB.BBBB"
"BBBBBCBBBBB.BBB"
"BBBBBCBBBBBB.BB"
"BBBBBBCBBBBBB.B"
"BBBBBBCBBBBBBB."
/* icon for state 47 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBBBBBCCCCBB"
"BBB.BBBBBBBCCBB"
"BBBB.BBBBBCBCBB"
"BBBBB.BBBCBBCBB"
"BBBBBB.BCBBBBBB"
"BBBBBBB.BBBBBBB"
"CCBBBBBB.BBBBBB"
"BBCCBBBBB.BBBBB"
"BBBBCCBCBB.BBBB"
"BBBBBBCCCBB.BBB"
"BBBBBCCCCCBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 48 */
".BBBBBBBCBBBBBB"
"..BBBBBBCBBBBBB"
"...BBBBBBCBBBBB"
"....BBBBBCBBBBB"
".....BBBBBCBBBB"
"......BBBBCBCBB"
".......BBBBCCBB"
"........BBCCCBB"
".........BBCCBB"
"..........BBCBB"
"...........BBBB"
"............BBB"
".............BB"
"..............B"
"..............."
/* icon for state 49 */
".BBBBBBBCBBBBBB"
"B.BBBBBBCBBBBBB"
"BB.BBBBBBCBBBBB"
"BBB.BBBBBCBBBBB"
"BBBB.BBBBBCBBBB"
"BBBBB.BBBBCBCBB"
"BBBBBB.BBBBCCBB"
"BBBBBBB.BBCCCBB"
"BBBBBBBB.BBCCBB"
"BBBBBBBBB.BBCBB"
"BBBBBBBBBB.BBBB"
"BBBBBBBBBBB.BBB"
"BBBBBBBBBBBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 50 */
".BBBBBBBCBBBBBB"
"..BBBBBBCBBBBBB"
"...BBBBBBCBBBBB"
"....BBBBBCBBBBB"
".....BBBBBCBBBB"
"......BBBBCBCBB"
".......BBBBCCBB"
"........BBCCCBB"
"......C..BBCCBB"
"..C..C....BBCBB"
"..C.C......BBBB"
"..CC........BBB"
"..CCCC.......BB"
"..............B"
"..............."
/* icon for state 51 */
".BBBBBBBCBBBBBB"
"..BBBBBBCBBBBBB"
"...BBBBBBCBBBBB"
"....BBBBBCBBBBB"
".....BBBBBCBBBB"
"..C...BBBBCBCBB"
"..CC...BBBBCCBB"
"..CCC...BBCCCBB"
"..CC.....BBCCBB"
"..C.C.....BBCBB"
"....C......BBBB"
".....C......BBB"
".....C.......BB"
"......C.......B"
"......C........"
/* icon for state 52 */
".BBBBBBBCBBBBBB"
"..BBBBBBCBBBBBB"
"...BBBBBBCBBBBB"
"....BBBBBCBBBBB"
".....BBBBBCBBBB"
"......BBBBCBCBB"
".......BBBBCCBB"
"........BBCCCBB"
"CC.......BBCCBB"
"..CC......BBCBB"
"....CC.C...BBBB"
"......CCC...BBB"
".....CCCCC...BB"
"..............B"
"..............."
/* icon for state 53 */
".BBBBBBBCBBBBBB"
"B.BBBBBBCBBBBBB"
"BB.BBBBBBCBBBBB"
"BBB.BBBBBCBBBBB"
"BBBB.BBBBBCBBBB"
"BBBBB.BBBBCBCBB"
"BBBBBB.BBBBCCBB"
"BBBBBBB.BBCCCBB"
"BBBBBBCB.BBCCBB"
"BBCBBCBBB.BBCBB"
"BBCBCBBBBB.BBBB"
"BBCCBBBBBBB.BBB"
"BBCCCCBBBBBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 54 */
".BBBBBBBCBBBBBB"
"B.BBBBBBCBBBBBB"
"BB.BBBBBBCBBBBB"
"BBB.BBBBBCBBBBB"
"BBBB.BBBBBCBBBB"
"BBCBB.BBBBCBCBB"
"BBCCBB.BBBBCCBB"
"BBCCCBB.BBCCCBB"
"BBCCBBBB.BBCCBB"
"BBCBCBBBB.BBCBB"
"BBBBCBBBBB.BBBB"
"BBBBBCBBBBB.BBB"
"BBBBBCBBBBBB.BB"
"BBBBBBCBBBBBB.B"
"BBBBBBCBBBBBBB."
/* icon for state 55 */
".BBBBBBBCBBBBBB"
"B.BBBBBBCBBBBBB"
"BB.BBBBBBCBBBBB"
"BBB.BBBBBCBBBBB"
"BBBB.BBBBBCBBBB"
"BBBBB.BBBBCBCBB"
"BBBBBB.BBBBCCBB"
"BBBBBBB.BBCCCBB"
"CCBBBBBB.BBCCBB"
"BBCCBBBBB.BBCBB"
"BBBBCCBCBB.BBBB"
"BBBBBBCCCBB.BBB"
"BBBBBCCCCCBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 56 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBCCCCCBBBBB"
"....BBCCCBBBBBB"
".....BBCBCCBBBB"
"......BBBBBCCBB"
".......BBBBBBCC"
"........BBBBBBB"
".........BBBBBB"
"..........BBBBB"
"...........BBBB"
"............BBB"
".............BB"
"..............B"
"..............."
/* icon for state 57 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBCCCCCBBBBB"
"BBB.BBCCCBBBBBB"
"BBBB.BBCBCCBBBB"
"BBBBB.BBBBBCCBB"
"BBBBBB.BBBBBBCC"
"BBBBBBB.BBBBBBB"
"BBBBBBBB.BBBBBB"
"BBBBBBBBB.BBBBB"
"BBBBBBBBBB.BBBB"
"BBBBBBBBBBB.BBB"
"BBBBBBBBBBBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 58 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBCCCCCBBBBB"
"....BBCCCBBBBBB"
".....BBCBCCBBBB"
"......BBBBBCCBB"
".......BBBBBBCC"
"........BBBBBBB"
"......C..BBBBBB"
"..C..C....BBBBB"
"..C.C......BBBB"
"..CC........BBB"
"..CCCC.......BB"
"..............B"
"..............."
/* icon for state 59 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBCCCCCBBBBB"
"....BBCCCBBBBBB"
".....BBCBCCBBBB"
"..C...BBBBBCCBB"
"..CC...BBBBBBCC"
"..CCC...BBBBBBB"
"..CC.....BBBBBB"
"..C.C.....BBBBB"
"....C......BBBB"
".....C......BBB"
".....C.......BB"
"......C.......B"
"......C........"
/* icon for state 60 */
".BBBBBBBBBBBBBB"
"..BBBBBBBBBBBBB"
"...BBCCCCCBBBBB"
"....BBCCCBBBBBB"
".....BBCBCCBBBB"
"......BBBBBCCBB"
".......BBBBBBCC"
"........BBBBBBB"
"CC.......BBBBBB"
"..CC......BBBBB"
"....CC.C...BBBB"
"......CCC...BBB"
".....CCCCC...BB"
"..............B"
"..............."
/* icon for state 61 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBCCCCCBBBBB"
"BBB.BBCCCBBBBBB"
"BBBB.BBCBCCBBBB"
"BBBBB.BBBBBCCBB"
"BBBBBB.BBBBBBCC"
"BBBBBBB.BBBBBBB"
"BBBBBBCB.BBBBBB"
"BBCBBCBBB.BBBBB"
"BBCBCBBBBB.BBBB"
"BBCCBBBBBBB.BBB"
"BBCCCCBBBBBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 62 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBCCCCCBBBBB"
"BBB.BBCCCBBBBBB"
"BBBB.BBCBCCBBBB"
"BBCBB.BBBBBCCBB"
"BBCCBB.BBBBBBCC"
"BBCCCBB.BBBBBBB"
"BBCCBBBB.BBBBBB"
"BBCBCBBBB.BBBBB"
"BBBBCBBBBB.BBBB"
"BBBBBCBBBBB.BBB"
"BBBBBCBBBBBB.BB"
"BBBBBBCBBBBBB.B"
"BBBBBBCBBBBBBB."
/* icon for state 63 */
".BBBBBBBBBBBBBB"
"B.BBBBBBBBBBBBB"
"BB.BBCCCCCBBBBB"
"BBB.BBCCCBBBBBB"
"BBBB.BBCBCCBBBB"
"BBBBB.BBBBBCCBB"
"BBBBBB.BBBBBBCC"
"BBBBBBB.BBBBBBB"
"CCBBBBBB.BBBBBB"
"BBCCBBBBB.BBBBB"
"BBBBCCBCBB.BBBB"
"BBBBBBCCCBB.BBB"
"BBBBBCCCCCBB.BB"
"BBBBBBBBBBBBB.B"
"BBBBBBBBBBBBBB."
/* icon for state 64 */
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."
"..............."

XPM
/* width height num_colors chars_per_pixel */
"7 448 3 1"
/* colors */
". c #000000"
"B c #009B43"
"C c #7F00FF"
/* icon for state 1 */
"......."
"B......"
"BB....."
"BBB...."
"BBBB..."
"BBBBB.."
"BBBBBB."
/* icon for state 2 */
"......."
"......."
"......."
".C....."
".C....."
".CCC..."
"......."
/* icon for state 3 */
"......."
"......."
"......."
".C....."
".CC...."
".C....."
"......."
/* icon for state 4 */
"......."
"......."
"......."
"......."
"..C...."
".CCC..."
"......."
/* icon for state 5 */
"......."
"B......"
"BB....."
"BCB...."
"BCBB..."
"BCCCB.."
"BBBBBB."
/* icon for state 6 */
"......."
"B......"
"BB....."
"BCB...."
"BCCB..."
"BCBBB.."
"BBBBBB."
/* icon for state 7 */
"......."
"B......"
"BB....."
"BBB...."
"BBCB..."
"BCCCB.."
"BBBBBB."
/* icon for state 8 */
".BBBBBB"
"..BBBBB"
"...BBBB"
"....BBB"
".....BB"
"......B"
"......."
/* icon for state 9 */
".BBBBBB"
"B.BBBBB"
"BB.BBBB"
"BBB.BBB"
"BBBB.BB"
"BBBBB.B"
"BBBBBB."
/* icon for state 10 */
".BBBBBB"
"..BBBBB"
"...BBBB"
".C..BBB"
".C...BB"
".CCC..B"
"......."
/* icon for state 11 */
".BBBBBB"
"..BBBBB"
"...BBBB"
".C..BBB"
".CC..BB"
".C....B"
"......."
/* icon for state 12 */
".BBBBBB"
"..BBBBB"
"...BBBB"
"....BBB"
"..C..BB"
".CCC..B"
"......."
/* icon for state 13 */
".BBBBBB"
"B.BBBBB"
"BB.BBBB"
"BCB.BBB"
"BCBB.BB"
"BCCCB.B"
"BBBBBB."
/* icon for state 14 */
".BBBBBB"
"B.BBBBB"
"BB.BBBB"
"BCB.BBB"
"BCCB.BB"
"BCBBB.B"
"BBBBBB."
/* icon for state 15 */
".BBBBBB"
"B.BBBBB"
"BB.BBBB"
"BBB.BBB"
"BBCB.BB"
"BCCCB.B"
"BBBBBB."
/* icon for state 16 */
"......."
"...CCC."
".....C."
".....C."
"......."
"......."
"......."
/* icon for state 17 */
"......."
"B..CCC."
"BB...C."
"BBB..C."
"BBBB..."
"BBBBB.."
"BBBBBB."
/* icon for state 18 */
"......."
"...CCC."
".....C."
".C...C."
".C....."
".CCC..."
"......."
/* icon for state 19 */
"......."
"...CCC."
".....C."
".C...C."
".CC...."
".C....."
"......."
/* icon for state 20 */
"......."
"...CCC."
".....C."
".....C."
"..C...."
".CCC..."
"......."
/* icon for state 21 */
"......."
"B..CCC."
"BB...C."
"BCB..C."
"BCBB..."
"BCCCB.."
"BBBBBB."
/* icon for state 22 */
"......."
"B..CCC."
"BB...C."
"BCB..C."
"BCCB..."
"BCBBB.."
"BBBBBB."
/* icon for state 23 */
"......."
"B..CCC."
"BB...C."
"BBB..C."
"BBCB..."
"BCCCB.."
"BBBBBB."
/* icon for state 24 */
"......."
".....C."
"....CC."
".....C."
"......."
"......."
"......."
/* icon for state 25 */
"......."
"B....C."
"BB..CC."
"BBB..C."
"BBBB..."
"BBBBB.."
"BBBBBB."
/* icon for state 26 */
"......."
".....C."
"....CC."
".C...C."
".C....."
".CCC..."
"......."
/* icon for state 27 */
"......."
".....C."
"....CC."
".C...C."
".CC...."
".C....."
"......."
/* icon for state 28 */
"......."
".....C."
"....CC."
".....C."
"..C...."
".CCC..."
"......."
/* icon for state 29 */
"......."
"B....C."
"BB..CC."
"BCB..C."
"BCBB..."
"BCCCB.."
"BBBBBB."
/* icon for state 30 */
"......."
"B....C."
"BB..CC."
"BCB..C."
"BCCB..."
"BCBBB.."
"BBBBBB."
/* icon for state 31 */
"......."
"B....C."
"BB..CC."
"BBB..C."
"BBCB..."
"BCCCB.."
"BBBBBB."
/* icon for state 32 */
"......."
"...CCC."
"....C.."
"......."
"......."
"......."
"......."
/* icon for state 33 */
"......."
"B..CCC."
"BB..C.."
"BBB...."
"BBBB..."
"BBBBB.."
"BBBBBB."
/* icon for state 34 */
"......."
"...CCC."
"....C.."
".C....."
".C....."
".CCC..."
"......."
/* icon for state 35 */
"......."
"...CCC."
"....C.."
".C....."
".CC...."
".C....."
"......."
/* icon for state 36 */
"......."
"...CCC."
"....C.."
"......."
"..C...."
".CCC..."
"......."
/* icon for state 37 */
"......."
"B..CCC."
"BB..C.."
"BCB...."
"BCBB..."
"BCCCB.."
"BBBBBB."
/* icon for state 38 */
"......."
"B..CCC."
"BB..C.."
"BCB...."
"BCCB..."
"BCBBB.."
"BBBBBB."
/* icon for state 39 */
"......."
"B..CCC."
"BB..C.."
"BBB...."
"BBCB..."
"BCCCB.."
"BBBBBB."
/* icon for state 40 */
".BBBBBB"
"..BCCCB"
"...BBCB"
"....BCB"
".....BB"
"......B"
"......."
/* icon for state 41 */
".BBBBBB"
"B.BCCCB"
"BB.BBCB"
"BBB.BCB"
"BBBB.BB"
"BBBBB.B"
"BBBBBB."
/* icon for state 42 */
".BBBBBB"
"..BCCCB"
"...BBCB"
".C..BCB"
".C...BB"
".CCC..B"
"......."
/* icon for state 43 */
".BBBBBB"
"..BCCCB"
"...BBCB"
".C..BCB"
".CC..BB"
".C....B"
"......."
/* icon for state 44 */
".BBBBBB"
"..BCCCB"
"...BBCB"
"....BCB"
"..C..BB"
".CCC..B"
"......."
/* icon for state 45 */
".BBBBBB"
"B.BCCCB"
"BB.BBCB"
"BCB.BCB"
"BCBB.BB"
"BCCCB.B"
"BBBBBB."
/* icon for state 46 */
".BBBBBB"
"B.BCCCB"
"BB.BBCB"
"BCB.BCB"
"BCCB.BB"
"BCBBB.B"
"BBBBBB."
/* icon for state 47 */
".BBBBBB"
"B.BCCCB"
"BB.BBCB"
"BBB.BCB"
"BBCB.BB"
"BCCCB.B"
"BBBBBB."
/* icon for state 48 */
".BBBBBB"
"..BBBCB"
"...BCCB"
"....BCB"
".....BB"
"......B"
"......."
/* icon for state 49 */
".BBBBBB"
"B.BBBCB"
"BB.BCCB"
"BBB.BCB"
"BBBB.BB"
"BBBBB.B"
"BBBBBB."
/* icon for state 50 */
".BBBBBB"
"..BBBCB"
"...BCCB"
".C..BCB"
".C...BB"
".CCC..B"
"......."
/* icon for state 51 */
".BBBBBB"
"..BBBCB"
"...BCCB"
".C..BCB"
".CC..BB"
".C....B"
"......."
/* icon for state 52 */
".BBBBBB"
"..BBBCB"
"...BCCB"
"....BCB"
"..C..BB"
".CCC..B"
"......."
/* icon for state 53 */
".BBBBBB"
"B.BBBCB"
"BB.BCCB"
"BCB.BCB"
"BCBB.BB"
"BCCCB.B"
"BBBBBB."
/* icon for state 54 */
".BBBBBB"
"B.BBBCB"
"BB.BCCB"
"BCB.BCB"
"BCCB.BB"
"BCBBB.B"
"BBBBBB."
/* icon for state 55 */
".BBBBBB"
"B.BBBCB"
"BB.BCCB"
"BBB.BCB"
"BBCB.BB"
"BCCCB.B"
"BBBBBB."
/* icon for state 56 */
".BBBBBB"
"..BCCCB"
"...BCBB"
"....BBB"
".....BB"
"......B"
"......."
/* icon for state 57 */
".BBBBBB"
"B.BCCCB"
"BB.BCBB"
"BBB.BBB"
"BBBB.BB"
"BBBBB.B"
"BBBBBB."
/* icon for state 58 */
".BBBBBB"
"..BCCCB"
"...BCBB"
".C..BBB"
".C...BB"
".CCC..B"
"......."
/* icon for state 59 */
".BBBBBB"
"..BCCCB"
"...BCBB"
".C..BBB"
".CC..BB"
".C....B"
"......."
/* icon for state 60 */
".BBBBBB"
"..BCCCB"
"...BCBB"
"....BBB"
"..C..BB"
".CCC..B"
"......."
/* icon for state 61 */
".BBBBBB"
"B.BCCCB"
"BB.BCBB"
"BCB.BBB"
"BCBB.BB"
"BCCCB.B"
"BBBBBB."
/* icon for state 62 */
".BBBBBB"
"B.BCCCB"
"BB.BCBB"
"BCB.BBB"
"BCCB.BB"
"BCBBB.B"
"BBBBBB."
/* icon for state 63 */
".BBBBBB"
"B.BCCCB"
"BB.BCBB"
"BBB.BBB"
"BBCB.BB"
"BCCCB.B"
"BBBBBB."
/* icon for state 64 */
"......."
"......."
"......."
"......."
"......."
"......."
"......."

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tommyaweosme
Posts: 1581
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Re: Rule request thread

Post by tommyaweosme »

a third similar request:
r2 ant?
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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wirehead
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Re: Rule request thread

Post by wirehead »

Since I see a lot of requests for Langton’s Ant-like rules, I thought it would be good to mention I made a dedicated Langton’s Ant simulator available here. There is also a thread to discuss it here. It’s designed to pair Langton’s Ant with musical instruments, but if you don’t want that there is a check box to turn the sound off.
Langton's ant: Can't play the drums, can be taught.
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Banananananan
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Re: Rule request thread

Post by Banananananan »

Life but if a cell survives by S3 it becomes a seeds cell. Seeds and Life cells negate each others births, much like Ignorance.
:oops:
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tommyaweosme
Posts: 1581
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Re: Rule request thread

Post by tommyaweosme »

easy creation from ignorance's own ruletable

Code: Select all

#R Seednoring
!
@RULE Seednoring
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
0,1,1,1,2,2,2,0,0,0
0,1,1,1,b,b1,b2,b3,b4,1
0,2,2,c,c5,c1,c2,c3,c4,2
1,1,1,b5,b,b1,b2,b3,b4,1
1,1,1,1,b,b1,b2,b3,b4,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 222 0
2 0 92 255
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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confocaloid
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Re: Rule request thread

Post by confocaloid »

I'm not sure whether the rule

Code: Select all

0,1,1,1,2,2,2,0,0,0
should or should not be replaced by the rule

Code: Select all

0,1,1,1,2,2,0,0,0,0
(i.e. the meaning of the part "Seeds and Life cells negate each others births")?
Banananananan wrote: July 19th, 2024, 7:31 pm Life but if a cell survives by S3 it becomes a seeds cell. Seeds and Life cells negate each others births, much like Ignorance.
tommyaweosme wrote: July 19th, 2024, 8:13 pm easy creation from ignorance's own ruletable [...]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Banananananan
Posts: 236
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Re: Rule request thread

Post by Banananananan »

tommyaweosme wrote: July 19th, 2024, 8:13 pm easy creation from ignorance's own ruletable

Code: Select all

#R Seednoring
!
@RULE Seednoring
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
0,1,1,1,2,2,2,0,0,0
0,1,1,1,b,b1,b2,b3,b4,1
0,2,2,c,c5,c1,c2,c3,c4,2
1,1,1,b5,b,b1,b2,b3,b4,1
1,1,1,1,b,b1,b2,b3,b4,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 222 0
2 0 92 255
I don’t want it to explode,
So if a seeds cell has 2,3 or 4 neighbors it turns back into a life cell.
:oops:
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b-engine
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Re: Rule request thread

Post by b-engine »

Banananananan wrote: July 19th, 2024, 8:39 pm I don’t want it to explode,
So if a seeds cell has 2,3 or 4 neighbors it turns back into a life cell.
It's still explosive:

Code: Select all

#R Seednorance
!
@RULE Seednorance
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
0,1,1,1,2,2,2,0,0,0
0,1,1,1,b,b1,b2,b3,b4,1
0,2,2,c,c5,c1,c2,c3,c4,2
1,1,1,b5,b,b1,b2,b3,b4,1
1,1,1,1,b,b1,b2,b3,b4,2
2,2,2,a1,a2,c,c1,c2,c3,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 200 0
2 0 92 255
So I changed the morphback threshold to 1-5 cells, and morph threshold to 8:

Code: Select all

#R Seednorance
!
@RULE Seednorance
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
0,1,1,1,2,2,2,0,0,0
0,1,1,1,b,b1,b2,b3,b4,1
0,2,2,c,c5,c1,c2,c3,c4,2
1,1,1,b5,b,b1,b2,b3,b4,1
1,1,1,1,b,b1,b2,b3,b4,1
1,1,1,1,1,1,1,1,1,2
2,2,a,a1,a2,a3,c,c1,c2,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 200 0
2 0 92 255
It's still explosive.
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tommyaweosme
Posts: 1581
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Re: Rule request thread

Post by tommyaweosme »

no, because puffers are stable

Code: Select all

x = 138, y = 20, rule = Seednorance
11$5.B.A$3.B3A2.A.2A.2A$3.B2A4.A$6.4A4.2A6.A.A6.2A6.2A6.2A6.2A6.2A6.2A
6.2A6.2A6.2A6.2A6.2A6.2A6.2A6.2A$9.2A.2A.A7.2A6.2A6.2A6.2A6.2A6.2A6.2A
6.2A6.2A6.2A6.2A6.2A6.2A6.2A6.2A$16.2A!
and i dont see any 2d replicators
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
CasperWen8805181
Posts: 237
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Re: Rule request thread

Post by CasperWen8805181 »

CasperWen8805181 wrote: July 11th, 2024, 4:59 pm Star Wars, but state 3 is brain5, and state 4 is life. (brain refractory state is life)
also, 1001th post! (sorry.)
if the rule's like very explosive and meaningless, remove the state 4 life refractory.
(pls call it BrainWars)
Pretty please with a carrier on top?
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
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confocaloid
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Re: Rule request thread

Post by confocaloid »

confocaloid wrote: July 19th, 2024, 8:35 pm
b-engine wrote: July 20th, 2024, 10:06 am
Since I still don't understand why a rule "0,1,1,1,2,2,2,0,0,0" rather than "0,1,1,1,2,2,0,0,0,0" is listed in the ruletable for the part "Seeds and Life cells negate each others births", I decided to try and fix that rule and see what happens:

Code: Select all

x = 16, y = 10, rule = Seednorance
2A$2A6$14.2A$13.2A$14.A!

@RULE Seednorance
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var c = {0,1}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
0,1,1,1,2,2,0,0,0,0
0,1,1,1,b,b1,b2,b3,b4,1
0,2,2,c,c5,c1,c2,c3,c4,2
1,1,1,b5,b,b1,b2,b3,b4,1
1,1,1,1,b,b1,b2,b3,b4,1
1,1,1,1,1,1,1,1,1,2
2,2,a,a1,a2,a3,c,c1,c2,1
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 200 0
2 0 92 255
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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b-engine
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Re: Rule request thread

Post by b-engine »

tommyaweosme wrote: July 20th, 2024, 12:58 pm no, because puffers are stable

and i dont see any 2d replicators
There're very common breeders that makes almost all soups grows at quadratic rate. Thus, the rule is explosive (only common linear growths aren't explosive, common quadratic growths are).

Please quote the post you're referring, even if it's the latest post. Trim the nested quotes unless really necessary to included them.
Last edited by b-engine on July 20th, 2024, 9:08 pm, edited 1 time in total.
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confocaloid
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Re: Rule request thread

Post by confocaloid »

^^ If I had to choose, I would prefer if people did not quote the post they are referring to at all, if the alternative is "very^2 long quote followed by a single-line reply".
b-engine wrote: July 20th, 2024, 8:21 pm [...] Please quote the post you're referring, even if it's the latest post.
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hibiscus
Posts: 429
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Re: Rule request thread

Post by hibiscus »

CasperWen8805181 wrote: July 11th, 2024, 4:59 pm Star Wars, but state 3 is brain5, and state 4 is life. (brain refractory state is life)
also, 1001th post! (sorry.)
if the rule's like very explosive and meaningless, remove the state 4 life refractory.
(pls call it BrainWars)
Is this what you want?

Code: Select all

x = 16, y = 16, rule = BrainWars
B3DB.B.A.2AB$BDC2B4.2BD.D.D$.BA2.D2.2C3.A.C$A3D.DABD.B.B2.C$.A2CA.DC.
A4.BD$3A2.2B2.CA.A$2.BA.D.BAC2.ACBD$5.B3.DC3.AB$C.C.DBAD.C.CA2.A$3.AB
.A.C.ABA.BA$.A.AD4.C.DADC$B2C.A.AB.2D4.C$2.D3.C2.D2.BD$.DC.2BD.D.C.BD
CA$C3.CA.CA2.C2.2B$2.D6.CB4.A!

@RULE BrainWars

@TABLE
n_states:5
neighborhood:Moore
symmetries:permute

var a={0,2,3,4}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={0,1,2,3,4}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i
var q={0,1,2,4}
var r=q
var s=q
var t=q
var u=q
var v=q
var w=q
var x=q

0,1,1,a,b,c,d,e,f,1
0,3,3,q,r,s,t,u,v,3
0,3,3,3,3,q,r,s,t,3
0,3,3,3,3,3,3,q,r,3
0,4,4,4,0,0,0,0,0,4
1,a,b,c,d,e,f,g,h,2
1,1,a,b,c,d,e,f,g,2
1,1,1,a,b,c,d,e,f,2
1,1,1,1,a,b,c,d,e,1
1,1,1,1,1,a,b,c,d,1
1,1,1,1,1,1,a,b,c,1
1,1,1,1,1,1,1,a,b,2
1,1,1,1,1,1,1,1,a,2
1,1,1,1,1,1,1,1,1,2
2,i,j,k,l,m,n,o,p,3
3,q,r,s,t,u,v,w,x,4
3,3,q,r,s,t,u,v,w,4
3,3,3,q,r,s,t,u,v,4
3,3,3,3,q,r,s,t,u,4
3,3,3,3,3,q,r,s,t,4
3,3,3,3,3,3,q,r,s,4
3,3,3,3,3,3,3,3,q,4
3,3,3,3,3,3,3,3,3,4
4,0,0,0,0,0,0,0,0,0
4,4,0,0,0,0,0,0,0,0
4,4,4,4,4,0,0,0,0,0
4,4,4,4,4,4,0,0,0,0
4,4,4,4,4,4,4,0,0,0
4,4,4,4,4,4,4,4,0,0
4,4,4,4,4,4,4,4,4,0


@COLORS
1 255 0 0
2 255 128 0
3 255 255 0
4 255 255 255

Code: Select all

#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!
The struggle itself toward the B3678/S23-a678 is enough to fill a man's heart...
User avatar
hotcrystal0
Posts: 4577
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 »

Just letting this request back onto the surface because no one has done it yet:
hotcrystal0 wrote: June 7th, 2024, 7:53 pm This rule doesn't work yet. Can someone help fix it? It's intended to be pifricted's rule Cellmath with StateInvestigator States 2-5 added (as states 6-9 in this rule). State 9 is the only new state that seems to work fine.

Code: Select all

x = 40, y = 34, rule = ExtendedCM
23.2A$22.3A$22.2A.A$23.3A$24.A2$4.A$5.2A$4.2A3$16.2A$2.A$2.A6.G6.H7.I
$F.A19$39.A!

@RULE ExtendedCM
@TABLE
n_states:10
neighborhood:Moore
symmetries:permute
var a={0,1}
var a1 = {0,1,2,3,4,5,6,7,8,9}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var b={a,2,3,4,5,6,7,8,9}
var c=b
var d=b
var e1 = {1,6,8}
var e2 = e1
var e3 = e1
var e4 = e1
var e5 = e1
var f=b
var g=b
var h=b
var i=b
var j=b
var k = {2,3,4,5,6,7,8,9}
var l1 = {0,7,9}
var l2 = l1
var l3 = l1
var l4 = l1
var l5 = l1
var l6 = l1
var l7 = l1
var m1 = {6,7}
a,e1,e2,e3,l1,l2,l3,l4,l5,1
a,2,e1,l1,l2,l3,l4,l5,l6,1
a,3,l1,l2,l3,l4,l5,l6,l7,1
a,e1,3,4,l1,l2,l3,l4,l5,1
a,2,2,4,l1,l2,l3,l4,l5,1
a,e1,e2,2,4,l1,l2,l3,l4,1
a,e1,e2,e3,e4,4,l1,l2,l3,1
a,2,3,4,4,l1,l2,l3,l4,1
a,e1,2,2,4,4,l1,l2,l3,1
a,e1,e2,3,4,4,l1,l2,l3,1
a,e1,e2,e3,2,4,4,l1,l2,1
a,e1,e2,e3,e4,e5,4,4,l1,1
a,2,3,5,l1,l2,l3,l4,l5,1
a,e1,2,2,5,l1,l2,l3,l4,1
a,e1,e2,3,5,l1,l2,l3,l4,1
a,e1,e2,e3,2,5,l1,l2,l3,1
a,e1,e2,e3,e4,e5,5,l1,l2,1
1,2,l1,l2,l3,l4,l5,l6,l7,1
1,1,1,l1,l2,l3,l4,l5,l6,1
1,3,4,l1,l2,l3,l4,l5,l6,1
1,1,2,4,l1,l2,l3,l4,l5,1
1,1,1,1,4,l1,l2,l3,l4,1
1,2,2,5,l1,l2,l3,l4,l5,1
1,1,3,5,l1,l2,l3,l4,l5,1
1,1,1,2,5,l1,l2,l3,l4,1
1,1,1,1,1,5,l1,l2,l3,1
1,8,8,l1,l2,l3,l4,l5,l6,1
1,m1,l1,l7,l2,l3,l4,l5,l6,0
1,b,c,d,f,g,h,i,j,0
1,m1,l1,l2,l3,l4,l5,l6,l7,0
k,a1,a2,a3,a4,a5,a6,a7,a8,k
@COLORS
0 0 0 0
1 0 255 0
2 255 200 128
3 255 150 128
4 255 100 96
5 255 0 0
6 0 192 254
7 192 0 0
8 254 254 254
9 75 75 75
133 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
pifricted
Posts: 1118
Joined: May 25th, 2024, 10:26 am
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Re: Rule request thread

Post by pifricted »

hotcrystal0 wrote: July 21st, 2024, 1:03 pm Just letting this request back onto the surface because no one has done it yet:
hotcrystal0 wrote: June 7th, 2024, 7:53 pm This rule doesn't work yet. Can someone help fix it? It's intended to be pifricted's rule Cellmath with StateInvestigator States 2-5 added (as states 6-9 in this rule). State 9 is the only new state that seems to work fine.

Code: Select all

x = 40, y = 34, rule = ExtendedCM
23.2A$22.3A$22.2A.A$23.3A$24.A2$4.A$5.2A$4.2A3$16.2A$2.A$2.A6.G6.H7.I
$F.A19$39.A!

@RULE ExtendedCM
@TABLE
n_states:10
neighborhood:Moore
symmetries:permute
var a={0,1}
var a1 = {0,1,2,3,4,5,6,7,8,9}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var b={a,2,3,4,5,6,7,8,9}
var c=b
var d=b
var e1 = {1,6,8}
var e2 = e1
var e3 = e1
var e4 = e1
var e5 = e1
var f=b
var g=b
var h=b
var i=b
var j=b
var k = {2,3,4,5,6,7,8,9}
var l1 = {0,7,9}
var l2 = l1
var l3 = l1
var l4 = l1
var l5 = l1
var l6 = l1
var l7 = l1
var m1 = {6,7}
a,e1,e2,e3,l1,l2,l3,l4,l5,1
a,2,e1,l1,l2,l3,l4,l5,l6,1
a,3,l1,l2,l3,l4,l5,l6,l7,1
a,e1,3,4,l1,l2,l3,l4,l5,1
a,2,2,4,l1,l2,l3,l4,l5,1
a,e1,e2,2,4,l1,l2,l3,l4,1
a,e1,e2,e3,e4,4,l1,l2,l3,1
a,2,3,4,4,l1,l2,l3,l4,1
a,e1,2,2,4,4,l1,l2,l3,1
a,e1,e2,3,4,4,l1,l2,l3,1
a,e1,e2,e3,2,4,4,l1,l2,1
a,e1,e2,e3,e4,e5,4,4,l1,1
a,2,3,5,l1,l2,l3,l4,l5,1
a,e1,2,2,5,l1,l2,l3,l4,1
a,e1,e2,3,5,l1,l2,l3,l4,1
a,e1,e2,e3,2,5,l1,l2,l3,1
a,e1,e2,e3,e4,e5,5,l1,l2,1
1,2,l1,l2,l3,l4,l5,l6,l7,1
1,1,1,l1,l2,l3,l4,l5,l6,1
1,3,4,l1,l2,l3,l4,l5,l6,1
1,1,2,4,l1,l2,l3,l4,l5,1
1,1,1,1,4,l1,l2,l3,l4,1
1,2,2,5,l1,l2,l3,l4,l5,1
1,1,3,5,l1,l2,l3,l4,l5,1
1,1,1,2,5,l1,l2,l3,l4,1
1,1,1,1,1,5,l1,l2,l3,1
1,8,8,l1,l2,l3,l4,l5,l6,1
1,m1,l1,l7,l2,l3,l4,l5,l6,0
1,b,c,d,f,g,h,i,j,0
1,m1,l1,l2,l3,l4,l5,l6,l7,0
k,a1,a2,a3,a4,a5,a6,a7,a8,k
@COLORS
0 0 0 0
1 0 255 0
2 255 200 128
3 255 150 128
4 255 100 96
5 255 0 0
6 0 192 254
7 192 0 0
8 254 254 254
9 75 75 75
Done.

Code: Select all

x = 16, y = 3, rule = ExtendedCM
.C6.F5.H$C6.F5.H$3C4.3F3.3H!
@RULE ExtendedCM
0 0   1 1
2 2   3 3   4 -1   5 -2
6 k on 7 k off
8 e1  9 e0
@COLORS
0 0 0 0
1 0 255 0
2 255 200 128
3 255 150 128
4 255 100 96
5 255 0 0
6 0 192 254
7 192 0 0
8 254 254 254
9 75 75 75
@TABLE
n_states:10
neighborhood:Moore
symmetries:permute
var a={0,1}
var b={a,2,3,4,5,6,7,8,9}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var l=b
var p1={1,6,8}
var p2=p1
var p3=p1
var p4=p1
var p5=p1
var o1={0,7,9}
var o2=o1
var o3=o1
var o4=o1
var o5=o1
var o6=o1
var o7=o1
var k1={6,7}
var k2=k1
var k3=k1
var k4=k1
var k5=k1
var k6=k1
var k7=k1
var k8=k1
#
1,k1,s,d,f,g,h,j,l,0
1,k1,k2,d,f,g,h,j,l,0
1,k1,k2,k3,f,g,h,j,l,0
1,k1,k2,k3,k4,g,h,j,l,0
1,k1,k2,k3,k4,k5,h,j,l,0
1,k1,k2,k3,k4,k5,k6,j,l,0
1,k1,k2,k3,k4,k5,k6,k7,l,0
1,k1,k2,k3,k4,k5,k6,k7,k8,0
#
a,p1,p2,p3,o1,o2,o3,o4,o5,1
a,2,p1,o1,o2,o3,o4,o5,o6,1
a,3,o1,o2,o3,o4,o5,o6,o7,1
#
a,p1,3,4,o1,o2,o3,o4,o5,1
a,2,2,4,o1,o2,o3,o4,o5,1
a,p1,p2,2,4,o1,o2,o3,o4,1
a,p1,p2,p3,p4,4,o1,o2,o3,1
#
a,2,3,4,4,o1,o2,o3,o4,1
a,p1,2,2,4,4,o1,o2,o3,1
a,p1,p2,3,4,4,o1,o2,o3,1
a,p1,p2,p3,2,4,4,o1,o2,1
a,p1,p2,p3,p4,p5,4,4,0,1
#
a,2,3,5,o1,o2,o3,o4,o5,1
a,p1,2,2,5,o1,o2,o3,o4,1
a,p1,p2,3,5,o1,o2,o3,o4,1
a,p1,p2,p3,2,5,o1,o2,o3,1
a,p1,p2,p3,p4,p5,5,o1,o2,1
#
1,2,o1,o2,o3,o4,o5,o6,o7,1
1,p1,p2,o1,o2,o3,o4,o5,o6,1
1,3,4,o1,o2,o3,o4,o5,o6,1
1,p1,2,4,o1,o2,o3,o4,o5,1
1,p1,p2,p3,4,o1,o2,o3,o4,1
1,2,2,5,o1,o2,o3,o4,o5,1
1,p1,3,5,o1,o2,o3,o4,o5,1
1,p1,p2,2,5,o1,o2,o3,o4,1
1,p1,p2,p3,p4,5,o1,o2,o3,1
#
1,b,s,d,f,g,h,j,l,0
My colors:

Code: Select all

@COLORS
1 255 255 255
2 127 255 0
3 255 255 0
4 0 200 100
5 0 200 200
6 80 255 170
7 127 0 0
8 0 127 0
9 127 127 127
...is enjoying his teenage time.
User avatar
hotcrystal0
Posts: 4577
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 »

pifricted wrote: July 23rd, 2024, 1:30 am Done.

Code: Select all

x = 16, y = 3, rule = ExtendedCM
.C6.F5.H$C6.F5.H$3C4.3F3.3H!
@RULE ExtendedCM
0 0   1 1
2 2   3 3   4 -1   5 -2
6 k on 7 k off
8 e1  9 e0
@COLORS
0 0 0 0
1 0 255 0
2 255 200 128
3 255 150 128
4 255 100 96
5 255 0 0
6 0 192 254
7 192 0 0
8 254 254 254
9 75 75 75
@TABLE
n_states:10
neighborhood:Moore
symmetries:permute
var a={0,1}
var b={a,2,3,4,5,6,7,8,9}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var l=b
var p1={1,6,8}
var p2=p1
var p3=p1
var p4=p1
var p5=p1
var o1={0,7,9}
var o2=o1
var o3=o1
var o4=o1
var o5=o1
var o6=o1
var o7=o1
var k1={6,7}
var k2=k1
var k3=k1
var k4=k1
var k5=k1
var k6=k1
var k7=k1
var k8=k1
#
1,k1,s,d,f,g,h,j,l,0
1,k1,k2,d,f,g,h,j,l,0
1,k1,k2,k3,f,g,h,j,l,0
1,k1,k2,k3,k4,g,h,j,l,0
1,k1,k2,k3,k4,k5,h,j,l,0
1,k1,k2,k3,k4,k5,k6,j,l,0
1,k1,k2,k3,k4,k5,k6,k7,l,0
1,k1,k2,k3,k4,k5,k6,k7,k8,0
#
a,p1,p2,p3,o1,o2,o3,o4,o5,1
a,2,p1,o1,o2,o3,o4,o5,o6,1
a,3,o1,o2,o3,o4,o5,o6,o7,1
#
a,p1,3,4,o1,o2,o3,o4,o5,1
a,2,2,4,o1,o2,o3,o4,o5,1
a,p1,p2,2,4,o1,o2,o3,o4,1
a,p1,p2,p3,p4,4,o1,o2,o3,1
#
a,2,3,4,4,o1,o2,o3,o4,1
a,p1,2,2,4,4,o1,o2,o3,1
a,p1,p2,3,4,4,o1,o2,o3,1
a,p1,p2,p3,2,4,4,o1,o2,1
a,p1,p2,p3,p4,p5,4,4,0,1
#
a,2,3,5,o1,o2,o3,o4,o5,1
a,p1,2,2,5,o1,o2,o3,o4,1
a,p1,p2,3,5,o1,o2,o3,o4,1
a,p1,p2,p3,2,5,o1,o2,o3,1
a,p1,p2,p3,p4,p5,5,o1,o2,1
#
1,2,o1,o2,o3,o4,o5,o6,o7,1
1,p1,p2,o1,o2,o3,o4,o5,o6,1
1,3,4,o1,o2,o3,o4,o5,o6,1
1,p1,2,4,o1,o2,o3,o4,o5,1
1,p1,p2,p3,4,o1,o2,o3,o4,1
1,2,2,5,o1,o2,o3,o4,o5,1
1,p1,3,5,o1,o2,o3,o4,o5,1
1,p1,p2,2,5,o1,o2,o3,o4,1
1,p1,p2,p3,p4,5,o1,o2,o3,1
#
1,b,s,d,f,g,h,j,l,0
My colors:

Code: Select all

@COLORS
1 255 255 255
2 127 255 0
3 255 255 0
4 0 200 100
5 0 200 200
6 80 255 170
7 127 0 0
8 0 127 0
9 127 127 127
Fx71 in the rule:

Code: Select all

x = 17, y = 13, rule = ExtendedCM
5.IBI$5.IAI3.I$16.I6$A$A.A$3A$2.A$9.2F!
133 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
CasperWen8805181
Posts: 237
Joined: November 5th, 2023, 10:57 pm
Location: La La Land

Re: Rule request thread

Post by CasperWen8805181 »

hibiscus wrote: July 21st, 2024, 12:29 pm
CasperWen8805181 wrote: July 11th, 2024, 4:59 pm Star Wars, but state 3 is brain5, and state 4 is life. (brain refractory state is life)
also, 1001th post! (sorry.)
if the rule's like very explosive and meaningless, remove the state 4 life refractory.
(pls call it BrainWars)
Is this what you want?

Code: Select all

x = 16, y = 16, rule = BrainWars
B3DB.B.A.2AB$BDC2B4.2BD.D.D$.BA2.D2.2C3.A.C$A3D.DABD.B.B2.C$.A2CA.DC.
A4.BD$3A2.2B2.CA.A$2.BA.D.BAC2.ACBD$5.B3.DC3.AB$C.C.DBAD.C.CA2.A$3.AB
.A.C.ABA.BA$.A.AD4.C.DADC$B2C.A.AB.2D4.C$2.D3.C2.D2.BD$.DC.2BD.D.C.BD
CA$C3.CA.CA2.C2.2B$2.D6.CB4.A!

@RULE BrainWars

@TABLE
n_states:5
neighborhood:Moore
symmetries:permute

var a={0,2,3,4}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={0,1,2,3,4}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i
var q={0,1,2,4}
var r=q
var s=q
var t=q
var u=q
var v=q
var w=q
var x=q

0,1,1,a,b,c,d,e,f,1
0,3,3,q,r,s,t,u,v,3
0,3,3,3,3,q,r,s,t,3
0,3,3,3,3,3,3,q,r,3
0,4,4,4,0,0,0,0,0,4
1,a,b,c,d,e,f,g,h,2
1,1,a,b,c,d,e,f,g,2
1,1,1,a,b,c,d,e,f,2
1,1,1,1,a,b,c,d,e,1
1,1,1,1,1,a,b,c,d,1
1,1,1,1,1,1,a,b,c,1
1,1,1,1,1,1,1,a,b,2
1,1,1,1,1,1,1,1,a,2
1,1,1,1,1,1,1,1,1,2
2,i,j,k,l,m,n,o,p,3
3,q,r,s,t,u,v,w,x,4
3,3,q,r,s,t,u,v,w,4
3,3,3,q,r,s,t,u,v,4
3,3,3,3,q,r,s,t,u,4
3,3,3,3,3,q,r,s,t,4
3,3,3,3,3,3,q,r,s,4
3,3,3,3,3,3,3,3,q,4
3,3,3,3,3,3,3,3,3,4
4,0,0,0,0,0,0,0,0,0
4,4,0,0,0,0,0,0,0,0
4,4,4,4,4,0,0,0,0,0
4,4,4,4,4,4,0,0,0,0
4,4,4,4,4,4,4,0,0,0
4,4,4,4,4,4,4,4,0,0
4,4,4,4,4,4,4,4,4,0


@COLORS
1 255 0 0
2 255 128 0
3 255 255 0
4 255 255 255
yep. thx!
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
User avatar
CARuler
Posts: 1350
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: Rule request thread

Post by CARuler »

a rule like life expect if a cell is surrounded by 6-8 alive cells then it becomes frozen a frozen cell does not change at all unless it has 4-6 cells it its neighborhood in this situation it becomes unfrozen and acts like a regular cell
(cells neighboring a frozen cell behave like it is a normal cell)
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
User avatar
pifricted
Posts: 1118
Joined: May 25th, 2024, 10:26 am
Location: Click here to set your location

Re: Rule request thread

Post by pifricted »

CARuler wrote: August 2nd, 2024, 8:41 pm a rule like life expect if a cell is surrounded by 6-8 alive cells then it becomes frozen a frozen cell does not change at all unless it has 4-6 cells it its neighborhood in this situation it becomes unfrozen and acts like a regular cell
(cells neighboring a frozen cell behave like it is a normal cell)
edit:
(oops)

Code: Select all

x = 26, y = 1, rule = Frozen Life
9A11.6A!
@RULE Frozen Life
@COLORS
1 127 255 255
2 0 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var s=a
var d=a
var f=a
var g=a
var h=a
var j=a
var k=a
var q={0,2}
var w=q
var e=q
var r=q
var t=q
var y=q
var u=q
var i=q
var z={1,2}
var x=z
var c=z
var v=z
#
1,1,1,1,q,w,e,r,t,1#S3
0,1,1,1,q,w,e,r,t,1#B3
1,1,1,q,w,e,r,t,y,1#S2
#
1,1,1,1,1,1,1,a,s,2
2,z,x,c,v,g,h,0,0,1
#
1,a,s,d,f,g,h,j,k,0
...is enjoying his teenage time.
User avatar
CARuler
Posts: 1350
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: Rule request thread

Post by CARuler »

sorry, but I was thinking more along the lines of

Code: Select all

x = 33, y = 1, rule = FreezeLife
11A14.8A!
@RULE FreezeLife
@COLORS
0 0 0 0
1 130 193 255
2 18 137 255
3 0 83 166
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a1 = {1,2}
var a2 = {1,2}
var a3 = {1,2}
var a4 = {1,2}
var a5 = {1,2}
var a6 = {1,2}
var a7 = {1,2}
var a8 = {1,2}
var b1 = {0,3}
var b2 = {0,3}
var b3 = {0,3}
var b4 = {0,3}
var b5 = {0,3}
var b6 = {0,3}
var b7 = {0,3}
var b8 = {0,3}
var c1 = {0,2,3}
var c2 = {0,2,3}
var c3 = {0,2,3}
var c4 = {0,2,3}
0,a1,a2,a3,b1,b2,b3,b4,b5,1
1,a1,a2,b1,b2,b3,b4,b5,b6,1
1,a1,a2,a3,b1,b2,b3,b4,b5,1
1,b1,b2,b3,b4,b5,b6,b7,b8,0
1,a1,b1,b2,b3,b4,b5,b6,b7,0
1,a1,a2,a3,a4,b1,b2,b3,b4,0
1,a1,a2,a3,a4,a5,b1,b2,b3,0
1,a1,a2,a3,a4,a5,a6,b1,b2,2
1,a1,a2,a3,a4,a5,a6,a7,b1,2
1,a1,a2,a3,a4,a5,a6,a7,a8,2
2,a1,a2,a3,a4,b1,b2,b3,b4,1
2,a1,a2,a3,a4,a5,b1,b2,b3,1
2,a1,a2,a3,a4,a5,a6,b1,b2,1
3,1,1,1,1,c1,c2,c3,c4,0
3,1,1,1,1,1,c1,c2,c3,0
3,1,1,1,1,1,1,c1,c2,0
0,1,1,1,1,1,1,1,1,3
0,1,1,1,1,1,1,1,c1,3
0,1,1,1,1,1,1,c1,c2,3

How about a rule like life expect every generation its survival conditions switch between S23 and S0124 (Cells that are born start with survival condition S23)
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive
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