cgol lore 2

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unname4798
Posts: 2570
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: cgol lore 2

Post by unname4798 »

Banananananan wrote: July 12th, 2024, 12:59 am An unknown hacker on conwaylife.com brought back B1, but use it to make a stable rule. People thought it was IMPOSSIBLE to find a stable b1 rule, but the unknown hacker did..
The hacker also brought B2a, but used it make a stable rule:

Code: Select all

#R B2a/S12kn
!
[[ RANDOMIZE ]]
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eRroR_6o6
Posts: 388
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: cgol lore 2

Post by eRroR_6o6 »

Banananananan wrote: July 12th, 2024, 12:59 am An unknown hacker on conwaylife.com brought back B1, but use it to make a stable rule. People thought it was IMPOSSIBLE to find a stable b1 rule, but the unknown hacker did..
They did something nobody thought of: removing b1c. B1c makes patterns explode in all directions no matter what. By removing it, they had a chance of not being explosive.

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
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