Genetic coded rules
Genetic coded rules
Has anyone tried to code the rules genetically? For an instance: a new living cell inherits rules from its parents (cross-mixing). New patterns emerge like fire or fluid and levels of trophism can be noticed. Some patterns are the basis for subsequent ones. The universe ends at a "minimum energy" in the shape of a maze (usually). Another interesting improvement is the chaining of universes. A newborn cell is new in a Level 0 and Level 1 universe. A dying cell dies in Level 0 and Level 1. Somehow related universes last longer and produce new types of co-ops (level0 + level1) gliders and spaceships.
- tommyaweosme
- Posts: 1581
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Re: Genetic coded rules
this seems fun, but i propose a move to OCA
here's the gosper glider gun
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#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Re: Genetic coded rules
The way that I interpret this description is that there are two "parallel universes", and if the content of the two universes is identical, the behavior is identical to the normal behavior of a single universe.marlow75 wrote: June 26th, 2024, 11:55 amAnother interesting improvement is the chaining of universes. A newborn cell is new in a Level 0 and Level 1 universe. A dying cell dies in Level 0 and Level 1. Somehow related universes last longer and produce new types of co-ops (level0 + level1) gliders and spaceships.
The interesting cases only happen when there's a different pattern in Level 0 from what's in in Level 1.
We already have lots of Golly rules like Rule:DoubleB3S23 that emulate two parallel universes in one four-state Golly universe. I seem to remember that ideas have come up occasionally in the rule request thread for rare effects that propagate between universes, like maybe something non-standard that happens only when a cell has eight ON neighbors (for example). Haven't gone looking for any examples yet, but this seems like a suggestion along somewhat similar lines.
I suspect a request in the rule request thread for a Golly rule with this behavior would produce a rule table file fairly quickly, if one doesn't exist already.
To a very limited extent, the "genetic coded rules" idea could also be implemented via Golly rules with additional states -- one for each possible rule, maximum of 256 rules -- but in the grand scheme of things, 2^8 is an awfully small number of rules!
- tommyaweosme
- Posts: 1581
- Joined: January 15th, 2024, 9:37 am
Re: Genetic coded rules
evoloop-style evolution maybe?
here's the gosper glider gun
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!- confocaloid
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- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Genetic coded rules
Related discussion:marlow75 wrote: June 26th, 2024, 11:55 am [...] Another interesting improvement is the chaining of universes. A newborn cell is new in a Level 0 and Level 1 universe. A dying cell dies in Level 0 and Level 1. Somehow related universes last longer and produce new types of co-ops (level0 + level1) gliders and spaceships.
Codependent Game of Life
MultipleB3S23
Wandering spaceships and manipulation via ruleswitches
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.