Name a random OCA you find!

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
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Drelectron8
Posts: 154
Joined: March 5th, 2023, 4:54 am

Name a random OCA you find!

Post by Drelectron8 »

Hello guys, this is a forum for suggested names for OCA's.

Post your random OCA discoveries here and name them!

I'll give you an example: B(RANDOM)/S(RANDOM) (TEST)

Feel free to add on to your discoveries!

Is this sort of thread allowed?
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unname4798
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Location: Near ConwayLife servers

Re: Name a random OCA you find!

Post by unname4798 »

B34-ci/S2-a3 (I have no idea for the rule name)

Code: Select all

x=0,y=0,rule=2-a3/34-ci
!
[[ RANDOMIZE ]]
Common spaceships:

Code: Select all

x = 12, y = 32, rule = B34-ci/S2-a3
o4bo$2o3b2o$2bo3b2o$2o3b2o$o4bo3$5bo2bo$9bo$5bo3bo$6b4o3$7bo$5bo3bo$10b
o$5bo4bo$6b5o3$7b2o$5bo4bo$11bo$5bo5bo$6b6o4$6bobo$5bo3bo$9bo$6b4o!
Last edited by unname4798 on June 16th, 2024, 3:19 am, edited 1 time in total.
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hibiscus
Posts: 437
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Re: Name a random OCA you find!

Post by hibiscus »

unname4798 wrote: June 16th, 2024, 1:59 am B34-ci/S2-a3

Code: Select all

x=0,y=0,rule=2-a3/34-ci
!
[[ RANDOMIZE ]]
Common spaceships:

Code: Select all

x = 12, y = 32, rule = B34-ci/S2-a3
o4bo$2o3b2o$2bo3b2o$2o3b2o$o4bo3$5bo2bo$9bo$5bo3bo$6b4o3$7bo$5bo3bo$10b
o$5bo4bo$6b5o3$7b2o$5bo4bo$11bo$5bo5bo$6b6o4$6bobo$5bo3bo$9bo$6b4o!
This is a thread for naming OCA rules, so where is your suggested name for this rule?
To make this post more contributive, I found a c/5o spaceship:

Code: Select all

x = 15, y = 55, rule = B34-ci/S2-a3
2bo9bo$2bo9bo$b2o9b2o$2bobobobobobo$2b2o2bobo2b2o$7ob7o$o2bo2bobo2bo2b
o$ob4o3b4obo$2bo3bobo3bo$3b3o3b3o$3b3o3b3o2$b4o5b4o$bob3o3b3obo$o2b4o
b4o2bo$bo2bobobobo2bo$4b3ob3o2$o3bo5bo3bo$bo4bobo4bo$2b4o3b4o$2bo9bo$
3bo7bo$2b3o5b3o2$4b2obob2o$4bo5bo$3b2o5b2o$3b2ob3ob2o$3b3o3b3o$3b3o3b
3o$4bo5bo$6b3o$5b5o$7bo$3b4ob4o$2bob2o3b2obo$b2o9b2o$3bobo3bobo$5bo3b
o$4b3ob3o2$4b2o3b2o$2b2o2bobo2b2o$3o3bobo3b3o$b4o5b4o3$3b2o5b2o$3b3o3b
3o$2b2ob2ob2ob2o$3bo2bobo2bo$6bobo$3bobo3bobo$4bo5bo!

Code: Select all

#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!
User avatar
Drelectron8
Posts: 154
Joined: March 5th, 2023, 4:54 am

Re: Name a random OCA you find!

Post by Drelectron8 »

unname4798 wrote: June 16th, 2024, 1:59 am B34-ci/S2-a3 (I have no idea for the rule name)

Code: Select all

x=0,y=0,rule=2-a3/34-ci
!
[[ RANDOMIZE ]]
Common spaceships:

Code: Select all

x = 12, y = 32, rule = B34-ci/S2-a3
o4bo$2o3b2o$2bo3b2o$2o3b2o$o4bo3$5bo2bo$9bo$5bo3bo$6b4o3$7bo$5bo3bo$10b
o$5bo4bo$6b5o3$7b2o$5bo4bo$11bo$5bo5bo$6b6o4$6bobo$5bo3bo$9bo$6b4o!
Bro, name it something that is related to the rule, to make it interesting and catchy, I guess? Just think of a good name. Any, really.

Also, found this uncommon natural puffer:

Code: Select all

x = 10, y = 11, rule = B34-ci/S2-a3
5bo$4b3o$3b5o$2b4ob2o$3b5o$4b5o$7bobo$7bobo$2bo5bo$2o$2bo!
Using some cleanup to make this spaceship!

Code: Select all

x = 25, y = 22, rule = B34-ci/S2-a3
12bo$11b3o$10b5o$11bo2b2o$8bo5b3o$8bo5b2o$9b2o$9bobo2$15bo$15b3o$9bo5b
o$7b2o$9bo2$2b3o15b3o$bo2bo15bo2bo$4bo15bo$o3bo15bo3bo$o3bo15bo3bo$4b
o15bo$bobo17bobo!
Better spaceship.

Code: Select all

x = 34, y = 29, rule = B34-ci/S2-a3
11bo10bo$10b3o8b3o$9b5o6b5o$8b2o4bo4bo4b2o$7b3o14b3o$8b2o6b2o6b2o4$8b
o16bo$6b3o6b4o6b3o$8bo6b4o6bo$16b2o3$b3o26b3o$o2bo26bo2bo$3bo26bo$3bo
26bo$3bo26bo$3bo26bo$2bo28bo2$10b3o8b3o$9bo2bo8bo2bo$12bo8bo$12bo8bo$
12bo8bo$11bo10bo!
Another spaceship!

Code: Select all

x = 7, y = 6, rule = B34-ci/S2-a3
3bo$2b3o$b5o$o5bo$o5bo$o5bo!
Crazy fuse-like pattern that makes more p6 oscillators!

Code: Select all

x = 4, y = 69, rule = B34-ci/S2-a3
2bo$2obo$2bo8$2bo$2o$2bo5$2bo$2o$2bo5$2bo$2o$2bo5$2bo$2o$2bo5$2bo$2o$
2bo5$2bo$2o$2bo5$2bo$2o$2bo5$2bo$2o$2bo5$2bo$2o$2bo!
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User avatar
Drelectron8
Posts: 154
Joined: March 5th, 2023, 4:54 am

Re: Name a random OCA you find!

Post by Drelectron8 »

unname4798 wrote: June 16th, 2024, 1:59 am B34-ci/S2-a3 (I have no idea for the rule name)

Code: Select all

x=0,y=0,rule=2-a3/34-ci
!
[[ RANDOMIZE ]]
Common spaceships:

Code: Select all

x = 12, y = 32, rule = B34-ci/S2-a3
o4bo$2o3b2o$2bo3b2o$2o3b2o$o4bo3$5bo2bo$9bo$5bo3bo$6b4o3$7bo$5bo3bo$10b
o$5bo4bo$6b5o3$7b2o$5bo4bo$11bo$5bo5bo$6b6o4$6bobo$5bo3bo$9bo$6b4o!
Guys, we should call this 6_27 life as it has the common oscillator of xp6_27.

Code: Select all

x = 3, y = 2, rule = B34-ci/S2-a3
bo$3o!
Any other suggestions? I don't know what else to call this rule.

EDIT: Special Reaction.

Code: Select all

x = 17, y = 5, rule = B34-ci/S2-a3
bobo$o3bo$4bo$b4o$14b3o!
P14.

Code: Select all

x = 6, y = 4, rule = B34-ci/S2-a3
2b2o$bo3bo$o3bo$2b2o!
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Haycat2009
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Joined: April 26th, 2023, 5:47 am
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Re: Name a random OCA you find!

Post by Haycat2009 »

B2a3i/S12 (Determination)

This is a rule rich in technology. You can find some examples in my userpage User:Haycat2009/OCA:Determination, but I think that it is easy to find some more.

Just a note: See the B2a there? Don't bother catagolue/soup searching.
~ Haycat Durnak, a hard-working editor
Also, support Conway and Friends story mode!
I mean no harm to those who have tested me. But do not take this for granted.
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confocaloid
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Re: Name a random OCA you find!

Post by confocaloid »

Drelectron8 wrote: June 16th, 2024, 12:38 am Hello guys, this is a forum for suggested names for OCA's. [...]

Code: Select all

#C The ruletable is appended at the end
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DFHDFHDFHDFHDFHDFHDFHDFHDFHDFHDGHEGIDFHDFHDFHDB!

@RULE Guniversal

#C Originally posted (under a throwaway temporary name)
#C in the forum thread "What is the simplest 282P6H2V1 gun?"
#C https://conwaylife.com/forums/viewtopic.php?f=11&t=5722

@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect

var zo={0,1}
var c={2,3}
var r={4,5}
var g={6,7}
var b={8,9}
var nr1={0,1,2,3,6,7,8,9}
var nr2=nr1
var nr3=nr1
var nr4=nr1
var ng1={0,1,2,3,4,5,8,9}
var ng2=ng1
var ng3=ng1
var ng4=ng1
var nb1={0,1,2,3,4,5,6,7}
var nb2=nb1
var nb3=nb1
var nb4=nb1
var l1={1,3}
var l2=l1
var l3=l1
var z1={0,2}
var z2=z1
var z3=z1
var z4=z1
var z5=z1
var z6=z1
var x1={0,1,2,3,4,5,6,7,8,9}
var x2=x1
var x3=x1
var x4=x1
var x5=x1
var x6=x1
var x7=x1
var x8=x1
var v0={4,6,8}
var v1={5,7,9}
var ns1={0,1,2,3}
var ns2=ns1
var ns3=ns1
var ns4=ns1

zo,z1,l1,z2,l2,z3,l3,z4,z5,1
zo,l1,z1,l2,z2,l3,z3,z4,z5,1
zo,l1,z1,z2,l2,z3,z4,l3,z5,1
zo,l1,l2,l3,z1,z2,z3,z4,z5,1
zo,z1,l1,l2,l3,z2,z3,z4,z5,1
zo,l1,l2,z1,l3,z2,z3,z4,z5,1
zo,z1,l1,z2,z3,l2,z4,z5,l3,1
zo,z1,l1,l2,z2,z3,l3,z4,z5,1
zo,l1,z1,l2,l3,z2,z3,z4,z5,1
zo,l1,z1,z2,z3,l2,l3,z4,z5,1
1,z1,l1,z2,l2,z3,z4,z5,z6,1
1,l1,z1,l2,z2,z3,z4,z5,z6,1
1,l1,z1,z2,l2,z3,z4,z5,z6,1
1,l1,l2,z1,z2,z3,z4,z5,z6,1
1,l1,z1,z2,z3,l2,z4,z5,z6,1
1,z1,l1,z2,z3,z4,l2,z5,z6,1
1,x1,x2,x3,x4,x5,x6,x7,x8,0
c,ns1,x1,ns2,x2,ns3,x3,ns4,x4,c
c,ns1,x1,ns2,x2,ns3,x3,v0,x4,2
c,ns1,x1,ns2,x2,ns3,x3,v1,x4,3
r,nb1,x1,nb2,x2,nb3,x3,nb4,x4,r
g,nr1,x1,nr2,x2,nr3,x3,nr4,x4,g
b,ng1,x1,ng2,x2,ng3,x3,ng4,x4,b
r,nb1,x1,nb2,x2,nb3,x3,8,x4,4
r,nb1,x1,nb2,x2,nb3,x3,9,x4,5
g,nr1,x1,nr2,x2,nr3,x3,4,x4,6
g,nr1,x1,nr2,x2,nr3,x3,5,x4,7
b,ng1,x1,ng2,x2,ng3,x3,6,x4,8
b,ng1,x1,ng2,x2,ng3,x3,7,x4,9

@COLORS
0 48 48 48
1 255 255 255
2 128 128 0
3 255 255 0
4 96 0 0
5 255 0 0
6 0 96 0
7 0 255 0
8 0 0 96
9 0 0 255
Haycat2009 wrote: June 18th, 2024, 12:00 am[...]
Just a note: See the B2a there? Don't bother catagolue/soup searching.
If that's meant as a general rule (as opposed to referring to the specific ruleset), then there are some counterexamples:
https://catagolue.hatsya.com/census/b2ac3qs03i45
https://catagolue.hatsya.com/census/b2a ... 45-q6-ac78

Code: Select all

x = 1, y = 1, rule = S/B2a/3
b!
#C [[ RANDOMIZE2 RANDSEED 123456789 RANDWIDTH 256 RANDHEIGHT 256 ]]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Name a random OCA you find!

Post by tommyaweosme »

b34a7e8/s23 lineworld

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x=0rule=b34a7e8/s23
!
[[ RANDOMIZE ]]
b3/s234a7e8 cubeworld

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x=0rule=b3/s234a7e8
!
[[ RANDOMIZE ]]
b34a7e8/s234a7e8 bombworld

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x=0rule=b34a7e8/s234a7e8
!
[[ RANDOMIZE ]]
(i wrote this whole post in 7 lines)
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
pifricted
Posts: 1121
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Location: Click here to set your location

Re: Name a random OCA you find!

Post by pifricted »

B3ai/S3456-a78 Puff block tree

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# [[ RANDOMIZE ]]
x = 1, y = 1, rule = B3ai/S3456-a78History
!
B3ai/S012345678 Ginkgo

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# [[ RANDOMIZE ]]
x = 1, y = 1, rule = B3ai/S012345678History
!
B3ai/S34567c8 Ginkgo 2

Code: Select all

# [[ RANDOMIZE ]]
x = 1, y = 1, rule = B3ai/S34567c8History
!
...is enjoying his teenage time.
User avatar
Drelectron8
Posts: 154
Joined: March 5th, 2023, 4:54 am

Re: Name a random OCA you find!

Post by Drelectron8 »

pifricted wrote: June 20th, 2024, 4:06 am B3ai/S3456-a78 Puff block tree

Code: Select all

# [[ RANDOMIZE ]]
x = 1, y = 1, rule = B3ai/S3456-a78History
!
B3ai/S012345678 Ginkgo

Code: Select all

# [[ RANDOMIZE ]]
x = 1, y = 1, rule = B3ai/S012345678History
!
B3ai/S34567c8 Ginkgo 2

Code: Select all

# [[ RANDOMIZE ]]
x = 1, y = 1, rule = B3ai/S34567c8History
!

Code: Select all

x = 195, y = 75, rule = B3ai/S012345678
5bo$4b3obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobo3b2o3b2o3b2o3b2o3b2o
3b2o3b2o3b2o$3b116ob4ob4ob4ob4ob4ob4ob4ob4o$4b3ob3ob3ob3ob3ob3ob3ob3o
b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob4ob4o
b4ob4ob4ob4ob4ob4ob2o$5b158o$4b159o$6b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o
b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob4ob4ob4ob4ob4ob4o
b4ob4ob4o$5b112ob4ob4ob4ob4ob4ob4ob4ob4ob4o$5b2obobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobobo3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o5$32bo$31b3o$25b
2ob2ob4o$23b4ob6o$23b4ob7o$22b5ob7o$22b9o$25b10o$19b2ob2ob10o$17b4ob6o
2b4o$17b4ob7ob4o$16b5ob7ob2o$16b9o$19b10o$13b2ob2ob10o$11b4ob6o2b4o$11b
4ob7ob4o$10b5ob7ob2o$10b9o$13b10o$4b2ob2ob2ob10o$4b5ob6o2b4o$2b7ob7ob
4o$2b7ob7ob2o$2b11o$7b10o$5bob10o$3b7o2b4o$11ob4o$11ob2o$b6o$11o$11o$
2o2b6o$5b5o$5b3o17$3b2o2bobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
bobobobobobobobobobobobobobobo3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o$b151ob
4ob4ob4ob4ob4ob4ob4ob4o$b11ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o
b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob4ob4o
b4ob4ob4ob4ob4ob4o$195o$195o$3b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o
b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o
b3ob4ob4ob4ob4ob4ob4ob4ob4ob4o$2b148ob4ob4ob4ob4ob4ob4ob4ob4ob3o$4b2o
bobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobob
obobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobobo
bobo3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o$3b2o$3b2o!
Bounce reaction.

I call this rule "Foaming"

Code: Select all

x=0,y=0, rule=B35/S01456
!
[[ RANDOMIZE ]]
A c/4o in the rule.

Code: Select all

x = 87, y = 16, rule = B35/S01456
7b2o2b2o4bo6b2o11b2o17bo9bo3b2o$4bo2bo13bob2ob2obo10b2o2bo4b2o10bo2b2o
bob2o$2b6o3bo3bobob6o3bo2bo4bob3obo2b2ob2obo2b7o3b4obo$b2o3b2o3bo3bo4b
3o6bo3b2ob4obo4b2o6b4o4bo2bob5o$2b2o2b4obobo2bo2b2ob2o6bob3obob4o5bob
4ob3obo8b2obo6bo3bobo$b3ob2obob4o4bo7b2o3b4obobob2o2bo4bo5b2o3bo2bobo
b2ob2o4b2o4b2o$b2o3b2obob2obo3b2o2b2o4bo4b2obo4bo3bobob3ob4o2b3obobo3b
2o3bo2bobob4o$2ob3obo3b6obo2bob3o2bo3bo5b2o7b2obob3obob2o2bo2b3o4b8o3b
o2bo$2ob3obo3b6obo2bob3o2bo3bo5b2o7b2obob3obob2o2bo2b3o4b8o3bo2bo$b2o
3b2obob2obo3b2o2b2o4bo4b2obo4bo3bobob3ob4o2b3obobo3b2o3bo2bobob4o$b3o
b2obob4o4bo7b2o3b4obobob2o2bo4bo5b2o3bo2bobob2ob2o4b2o4b2o$2b2o2b4obo
bo2bo2b2ob2o6bob3obob4o5bob4ob3obo8b2obo6bo3bobo$b2o3b2o3bo3bo4b3o6bo
3b2ob4obo4b2o6b4o4bo2bob5o$2b6o3bo3bobob6o3bo2bo4bob3obo2b2ob2obo2b7o
3b4obo$4bo2bo13bob2ob2obo10b2o2bo4b2o10bo2b2obob2o$7b2o2b2o4bo6b2o11b
2o17bo9bo3b2o!
A c/2o

Code: Select all

x = 70, y = 18, rule = B35/S01456
2bo4bo6bo15bo7bo6bo8bo5bo$4bo3bobo2b2o22b4o3b4o$b2o2bobob2o2bo15b2o16b
o5b2o4b2o6bo$bo3bo2b2ob3o2b2o3bo7bo2b2o2b4o3b4ob2o2bo2bo2b2o3bo2bo2bo
$b2ob3ob3o3bo3bo7bo2b2ob2o5bo10b4obo5bo3b2o2bo$7bobobo3bobo2b2o3b2o3b
ob3o2b2o5b6obo3bo2bo2b3o2bo$2bo2b2o2b2o8b2obo3bob6o6bo2bo3bo3b3o3bo6b
2o$b4obob2o7b2o2b4obo3b5ob2o6b3obob2o3bobo2b2o3bobo$2o2bo12bo2b4obob2o
3b4o2b3ob5o3b2ob6ob8o$2o2bo12bo2b4obob2o3b4o2b3ob5o3b2ob6ob8o$b4obob2o
7b2o2b4obo3b5ob2o6b3obob2o3bobo2b2o3bobo$2bo2b2o2b2o8b2obo3bob6o6bo2b
o3bo3b3o3bo6b2o$7bobobo3bobo2b2o3b2o3bob3o2b2o5b6obo3bo2bo2b3o2bo$b2o
b3ob3o3bo3bo7bo2b2ob2o5bo10b4obo5bo3b2o2bo$bo3bo2b2ob3o2b2o3bo7bo2b2o
2b4o3b4ob2o2bo2bo2b2o3bo2bo2bo$b2o2bobob2o2bo15b2o16bo5b2o4b2o6bo$4bo
3bobo2b2o22b4o3b4o$2bo4bo6bo15bo7bo6bo8bo5bo!
A c/3o

Code: Select all

x = 63, y = 16, rule = B35/S01456
22bobo12bobo9bobo7bo$18bobob3o3bo3bo4b3o5bo3b3o5bobo$16bo2b3o2bob2o4b
o2bob2ob2ob3o2b3o4b4ob2o$7bo5bo2bobob2o2bob2ob2obob2ob2o2b4o3b2o5bobo
2b2o$6b5obo2b4o6b3o3b3obob2obo4bobo3bob3o2b3obo$bob5o6bo3bo6b6o2b2o2b
2obobo2b2o3bobobob2o3bo$b3o3b3ob3obob3obo6bob3o5bobo12bo2b2obobo$2obo
bobo5bo2bo2b3ob3o5b2o9b3obo7b2obo4bo$2obobobo5bo2bo2b3ob3o5b2o9b3obo7b
2obo4bo$b3o3b3ob3obob3obo6bob3o5bobo12bo2b2obobo$bob5o6bo3bo6b6o2b2o2b
2obobo2b2o3bobobob2o3bo$6b5obo2b4o6b3o3b3obob2obo4bobo3bob3o2b3obo$7b
o5bo2bobob2o2bob2ob2obob2ob2o2b4o3b2o5bobo2b2o$16bo2b3o2bob2o4bo2bob2o
b2ob3o2b3o4b4ob2o$18bobob3o3bo3bo4b3o5bo3b3o5bobo$22bobo12bobo9bobo7b
o!
Last edited by Drelectron8 on August 17th, 2024, 1:09 am, edited 1 time in total.
people, places :!:
User avatar
pifricted
Posts: 1121
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Re: Name a random OCA you find!

Post by pifricted »

B3aij4a78/S34-a56-a7e8 Long lights

Code: Select all

# [[ RANDOMIZE ]]
x = 1, y = 1, rule = 3aij4a78/S34-a56-a7e8
!
Lights

Code: Select all

x = 23, y = 14, rule = B3aij4a78/S34-a56-a7e8
14b3o$7b3o5bo$2o6bo6bo$b2o5bo5b3o6$17bobo$17b3o$3b3o12bo$2ob3ob2o5b2o
b3ob2o$2ob3ob2o5b2ob3ob2o!
The common spaceship

Code: Select all

x = 16, y = 15, rule = B3aij4a78/S34-a56-a7e8
5$5b2o$2b5o$3b4o!
14026-tick methuselahs

Code: Select all

x = 9, y = 11, rule = B3aij4a78/S34-a56-a7e8
$2b3o$3bo$3bo$3bo$3bo$3bo$2b3o!
...is enjoying his teenage time.
User avatar
Drelectron8
Posts: 154
Joined: March 5th, 2023, 4:54 am

Re: Name a random OCA you find!

Post by Drelectron8 »

pifricted wrote: June 22nd, 2024, 6:19 am B3aij4a78/S34-a56-a7e8 Long lights

Code: Select all

# [[ RANDOMIZE ]]
x = 1, y = 1, rule = 3aij4a78/S34-a56-a7e8
!
Lights

Code: Select all

x = 23, y = 14, rule = B3aij4a78/S34-a56-a7e8
14b3o$7b3o5bo$2o6bo6bo$b2o5bo5b3o6$17bobo$17b3o$3b3o12bo$2ob3ob2o5b2o
b3ob2o$2ob3ob2o5b2ob3ob2o!
The common spaceship

Code: Select all

x = 16, y = 15, rule = B3aij4a78/S34-a56-a7e8
5$5b2o$2b5o$3b4o!
14026-tick methuselahs

Code: Select all

x = 9, y = 11, rule = B3aij4a78/S34-a56-a7e8
$2b3o$3bo$3bo$3bo$3bo$3bo$2b3o!
A c/3d spaceship.

Code: Select all

x = 5, y = 5, rule = B3aij4a78/S34-a56-a7e8
2bobo$bo$3obo$4o$3o!
c/4o spaceship.

Code: Select all

x = 33, y = 16, rule = B3aij4a78/S34-a56-a7e8
8b2o8b2o2b2o6b2o$7b3o7b3o2b2obob2o$8bo2b2obob2ob6o2b6o$4o6b8obo2bo2bo
bob4o$b2o7b2o4bo10bo$4bo3b2obob3o6b3o2b5o$3b5o3b4o8bobob2obo$2b3ob2ob
ob3o$2b3ob2obob3o$3b5o3b4o8bobob2obo$4bo3b2obob3o6b3o2b5o$b2o7b2o4bo10b
o$4o6b8obo2bo2bobob4o$8bo2b2obob2ob6o2b6o$7b3o7b3o2b2obob2o$8b2o8b2o2b
2o6b2o!
Another c/3d.

Code: Select all

x = 5, y = 5, rule = B3aij4a78/S34-a56-a7e8
2b2o$b4o$3o$2ob2o$bobo!
people, places :!:
User avatar
hibiscus
Posts: 437
Joined: August 26th, 2023, 3:30 am

Re: Name a random OCA you find!

Post by hibiscus »

confocaloid wrote: June 18th, 2024, 2:51 am
Drelectron8 wrote: June 16th, 2024, 12:38 am Hello guys, this is a forum for suggested names for OCA's. [...]

Code: Select all

#C The ruletable is appended at the end
x = 117, y = 130, rule = Guniversal
[snip]
Was bored, so I decided to modify Guniversal to use B3/S1257, and made a gun which shoots xq7_5duogwgoud5z04er9889re4zx1icci1, a 2c/7o spaceship which works in 4 rules:

Code: Select all

x = 56, y = 84, rule = Guniversal_b3s1257
52.HFD$48.FDH.D.H$44.DHF.H.F.F.F$40.HFD.F.D.D.D.H.D$36.FDH.D.H.H.H.F.
H.D.H$32.DIG.H.F.F.F.D.F.H.F.F.F$28.IFD.F.D.D.D.H.D.F.D.D.D.H.D$24.FD
H.E.H.H.H.F.I.D.H.H.H.F.H.D.H$20.EHF.H.F.G.F.D.G.H.G.F.F.D.F.H.F.F.F$
16.HFE.F.D.D.D.I.D.F.D.D.D.H.D.F.D.D.D.H.D$12.FEI.D.H.I.H.F.H.D.H.H.H
.F.H.D.H.H.H.F.H.D.H$8.DHG.H.F.F.F.E.G.I.F.F.F.D.G.H.F.F.F.D.F.H.F.F.
F$4.IGD.F.E.E.D.I.E.G.E.E.E.H.D.F.E.D.E.H.D.F.D.D.D.H.D$FDH.D.H.I.H.F
.I.E.H.H.H.G.I.D.H.H.I.F.I.D.H.H.H.F.H.D.H$H.F.F.F.E.G.H.F.G.F.D.G.I.
F.F.F.D.F.H.G.F.F.D.F.H.F.F.F$D.D.H.D.G.D.D.D.H.D.G.E.D.E.H.E.F.E.D.E
.H.D.F.D.D.D.H.D$G.H.D.I.H.H.F.H.E.I.H.H.F.I.D.I.H.H.F.H.D.H.H.H.F.H.
D.H$H.F.F.G.D.F.H.F.G.F.D.F.H.G.F.F.D.F.H.G.F.F.D.F.H.F.F.F$D.D.H.E.F
.E.D.E.I.D.G.D.D.D.H.E.F.D.D.E.H.D.F.D.D.D.H.D$F.H.D.I.H.H.F.H.E.H.I.
H.F.H.D.I.H.H.F.I.D.H.H.H.F.H.D.H$H.F.F.G.D.G.H.G.F.G.D.G.H.F.F.G.D.G
.H.F.F.F.D.F.H.F.F.F$D.D.H.E.F.D.D.E.H.E.F.E.D.D.H.D.F.E.D.D.H.D.F.D.
D.D.H.D$F.H.D.I.H.H.F.H.D.H.H.I.F.H.D.H.H.H.F.H.D.H.H.H.F.H.D.H$H.F.F
.F.D.F.H.G.G.G.D.F.H.F.F.F.D.G.H.F.F.F.D.F.H.F.F.F$D.D.H.D.F.E.D.D.I.
D.F.D.D.E.H.E.F.E.D.E.H.D.F.D.D.D.H.D$F.H.D.H.H.I.F.H.D.I.H.H.F.H.D.H
.H.H.F.H.D.H.H.H.F.H.D.H$H.F.F.F.D.F.H.G.F.G.D.G.H.F.F.F.D.F.H.F.F.F.
D.F.H.F.F.F$D.D.H.E.F.D.D.E.H.E.F.D.D.D.H.D.F.D.D.E.H.E.F.D.D.D.H.D$F
.H.D.I.H.H.F.I.D.H.H.H.F.H.D.H.H.H.F.H.D.H.H.H.F.H.D.H$H.F.F.G.D.F.H.
F.F.F.D.F.H.F.F.F.D.G.H.F.F.F.D.F.H.F.F.F$D.D.H.E.F.E.D.D.H.D.F.D.D.D
.H.D.F.E.D.D.H.E.F.D.D.D.H.D$F.H.D.I.H.I.F.H.D.H.H.H.F.H.D.H.H.I.F.I.
D.I.H.H.F.H.D.H$H.F.F.G.D.G.H.F.F.G.D.F.H.F.F.F.D.F.H.F.F.F.D.G.H.F.F
.F$D.D.H.E.F.E.D.D.H.E.F.D.D.D.H.D.F.D.D.D.H.D.F.E.D.D.H.D$F.H.D.H.H.
I.F.H.D.H.H.H.F.H.D.H.H.H.F.H.D.I.H.I.F.H.D.H$H.F.F.F.D.F.H.F.F.F.D.F
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DFHDFHDFHDFHDFHDFHDFHDFHDFHDFHDFHDFHDFHDFHB!

@RULE Guniversal_b3s1257

#C A modification of "Guniversal" which uses the rule B3/S1257

#C Original description:
#C Originally posted (under a throwaway temporary name)
#C in the forum thread "What is the simplest 282P6H2V1 gun?"
#C https://conwaylife.com/forums/viewtopic.php?f=11&t=5722

@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect

var c={2,3}
var r={4,5}
var g={6,7}
var b={8,9}
var nr1={0,1,2,3,6,7,8,9}
var nr2=nr1
var nr3=nr1
var nr4=nr1
var ng1={0,1,2,3,4,5,8,9}
var ng2=ng1
var ng3=ng1
var ng4=ng1
var nb1={0,1,2,3,4,5,6,7}
var nb2=nb1
var nb3=nb1
var nb4=nb1
var l1={1,3}
var l2=l1
var l3=l1
var l4=l1
var l5=l1
var l6=l1
var l7=l1
var z1={0,2}
var z2=z1
var z3=z1
var z4=z1
var z5=z1
var z6=z1
var z7=z1
var x1={0,1,2,3,4,5,6,7,8,9}
var x2=x1
var x3=x1
var x4=x1
var x5=x1
var x6=x1
var x7=x1
var x8=x1
var v0={4,6,8}
var v1={5,7,9}
var ns1={0,1,2,3}
var ns2=ns1
var ns3=ns1
var ns4=ns1

0,z1,l1,z2,l2,z3,l3,z4,z5,1
0,l1,z1,l2,z2,l3,z3,z4,z5,1
0,l1,z1,z2,l2,z3,z4,l3,z5,1
0,l1,l2,l3,z1,z2,z3,z4,z5,1
0,z1,l1,l2,l3,z2,z3,z4,z5,1
0,l1,l2,z1,l3,z2,z3,z4,z5,1
0,z1,l1,z2,z3,l2,z4,z5,l3,1
0,z1,l1,l2,z2,z3,l3,z4,z5,1
0,l1,z1,l2,l3,z2,z3,z4,z5,1
0,l1,z1,z2,z3,l2,l3,z4,z5,1
1,l1,z1,z2,z3,z4,z5,z6,z7,1
1,z1,l1,z2,z3,z4,z5,z6,z7,1
1,z1,l1,z2,l2,z3,z4,z5,z6,1
1,l1,z1,l2,z2,z3,z4,z5,z6,1
1,l1,z1,z2,l2,z3,z4,z5,z6,1
1,l1,l2,z1,z2,z3,z4,z5,z6,1
1,l1,z1,z2,z3,l2,z4,z5,z6,1
1,z1,l1,z2,z3,z4,l2,z5,z6,1
1,l1,l2,l3,l4,l5,z1,z2,z3,1
1,l1,l2,l3,l4,z1,l5,z2,z3,1
1,l1,l2,l3,l4,z1,z2,l5,z3,1
1,l1,l2,l3,l4,z1,z2,z3,l5,1
1,l1,l2,l3,z1,l4,l5,z2,z3,1
1,l1,l2,l3,z1,l4,z2,l5,z3,1
1,l1,l2,z1,l3,z2,l4,z3,l5,1
1,l1,l2,z1,l3,z2,l4,l5,z3,1
1,l1,l2,z1,l3,l4,l5,z2,z3,1
1,l1,l2,z1,l3,l4,z2,l6,z3,1
1,l1,l2,l3,l4,l5,l6,l7,z1,1
1,l1,l2,l3,l4,l5,l6,z1,l7,1
1,x1,x2,x3,x4,x5,x6,x7,x8,0
c,ns1,x1,ns2,x2,ns3,x3,ns4,x4,c
c,ns1,x1,ns2,x2,ns3,x3,v0,x4,2
c,ns1,x1,ns2,x2,ns3,x3,v1,x4,3
r,nb1,x1,nb2,x2,nb3,x3,nb4,x4,r
g,nr1,x1,nr2,x2,nr3,x3,nr4,x4,g
b,ng1,x1,ng2,x2,ng3,x3,ng4,x4,b
r,nb1,x1,nb2,x2,nb3,x3,8,x4,4
r,nb1,x1,nb2,x2,nb3,x3,9,x4,5
g,nr1,x1,nr2,x2,nr3,x3,4,x4,6
g,nr1,x1,nr2,x2,nr3,x3,5,x4,7
b,ng1,x1,ng2,x2,ng3,x3,6,x4,8
b,ng1,x1,ng2,x2,ng3,x3,7,x4,9

@COLORS
0 48 48 48
1 255 255 255
2 128 128 0
3 255 255 0
4 96 0 0
5 255 0 0
6 0 96 0
7 0 255 0
8 0 0 96
9 0 0 255
Edit: c/5o, c/6o, and c/7o in Long Lights:

Code: Select all

x = 61, y = 42, rule = B3aij4a78/S34-a56-a7e8
5bo19bo5bo20b3o$3bobobo16b3o3b3o18b5o$4b3o17b2o2bo2b2o15bo2b5o2bo$4b3o
18bob3obo14bob2obobobob2obo$2b2obob2o15bo2b3o2bo14b3o3bo3b3o$b3obob3o
12b5obob5o12bob4ob4obo$2b7o14b3ob3ob3o12bo3b3ob3o3bo$4obob4o10b2obo3bo
3bob2o15bo3bo$b2ob3ob2o11b2obo2b3o2bob2o$3bobobo15bo3b3o3bo$2b7o19bo
23b3o$2b7o17bo3bo18bo2b3o2bo$b2o2bo2b2o13b5ob5o14b2obobobob2o$b4ob4o
16b2ob2o17b2obo3bob2o$b2obobob2o38b2o3bo3b2o$b2o2bo2b2o38b2o3bo3b2o$2b
o2bo2bo41bob3obo$5bo43b2o2bo2b2o$4bobo44b5o$50b7o$47b3ob2ob2ob3o$48b2o
2bobo2b2o3$47b2ob2o3b2ob2o$48b4o3b4o$51bo3bo$49b2o5b2o2$50bo2bo2bo$50b
7o$51b5o$53bo$50bo5bo$49b2o5b2o$50b3ob3o$51bo3bo$51bo3bo$50b3ob3o$49bo
b2ob2obo$50b2o3b2o$51b2ob2o!

Code: Select all

#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Name a random OCA you find!

Post by tommyaweosme »

can you make guniversal shoot out ants? (basically any t-ship)
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
confocaloid
Posts: 6697
Joined: February 8th, 2022, 3:15 pm
Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: Name a random OCA you find!

Post by confocaloid »

tommyaweosme wrote: June 23rd, 2024, 10:13 am can you make guniversal shoot out ants? (basically any t-ship)
Unless I'm missing some problem with the idea, there is a gun in Guniversal for absolutely every spaceship that works in Conway's Life, and you can choose any sufficiently high period for the gun. If you change the rules for cellstates 0/1 (keeping the rules for higher-numbered cellstates unchanged), then it should be possible to make guns for any other spaceships in other R1 Moore INT CA.

edit:
As an example, here is a (capped) p19 gun that shoots a glider and a MWSS:

Code: Select all

x = 77, y = 68, rule = Guniversal
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FHEGHDGIEFIEFHDFHDFHDC4A$G.D.D.D.H.D.GIDGHEFHDGIDFHDFHDFIEFIDGHDFIEFH
DFHDFHEC2A.2A$D.F.I.F.F.F.D.G.IDFIEGIDFHDFHDFHDFIEFHEGIEFHDFHDFHDB2.
2A$H.H.F.H.D.I.H.H.G.I.DFHDFHDFHDFHDFIDFHEFHDFHDFHDFHDB21.2A$F.D.D.D.
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.F.H.F.F.F.E.F$H.H.F.H.D.I.H.I.F.I.E.H.H.H.F.H.D.H.I.H.F.I.D.H.I.H$F.
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.F.F.D.F.H.F.F.F.E.G.H.G.F.F.E.F$H.H.F.H.D.I.H.H.F.H.D.H.H.H.F.H.D.H.
H.H.G.I.D.H.H.H$F.D.D.D.I.E.F.E.D.D.I.D.F.D.D.D.H.D.F.E.E.D.H.D.G.D$D
.F.H.F.G.G.D.G.H.F.F.F.D.F.H.F.F.F.D.G.I.F.F.F.D.F$H.H.G.I.E.H.I.H.F.
H.D.H.H.H.F.H.D.H.H.I.G.H.D.H.H.I$F.D.D.D.H.E.G.D.D.D.H.D.F.D.D.D.H.D
.F.D.D.D.H.D.F.D$D.G.H.F.F.G.D.F.H.F.F.F.D.F.H.F.F.F.D.F.H.F.F.F.D.G$
H.H.F.I.E.H.H.H.F.H.D.H.H.H.F.H.D.H.H.H.F.H.D.H.H.I$F.D.D.D.I.D.F.D.D
.D.H.D.F.D.D.D.H.D.F.D.E.D.I.E.F.E$DHF.H.F.F.F.E.F.I.F.F.G.D.F.H.F.F.
F.D.F.H.F.G.F.D.G$4.FDH.D.H.H.H.G.H.D.H.H.H.F.H.D.H.H.H.F.H.E.H.H.H$
8.HFD.G.D.E.D.H.D.F.D.D.D.H.D.F.D.D.D.I.D.F.D$12.DIG.I.G.F.F.D.F.H.F.
F.F.D.F.H.F.F.G.D.F$16.FDI.D.I.H.H.F.H.D.H.H.H.F.I.D.I.H.H$20.HFD.F.D
.D.D.H.D.F.D.D.D.H.E.F.D$24.DHF.H.F.F.F.E.F.H.F.G.G.D.F$28.FDH.D.H.I.
H.F.H.D.H.I.H$32.HFD.G.D.D.E.H.D.G.D$36.DIF.H.G.F.F.E.F$40.FEI.D.H.I.
H$44.HFD.F.D$48.EHF!

@RULE Guniversal

#C Originally posted (under a throwaway temporary name)
#C in the forum thread "What is the simplest 282P6H2V1 gun?"
#C https://conwaylife.com/forums/viewtopic.php?f=11&t=5722

@TABLE
n_states:10
neighborhood:Moore
symmetries:rotate4reflect

var zo={0,1}
var c={2,3}
var r={4,5}
var g={6,7}
var b={8,9}
var nr1={0,1,2,3,6,7,8,9}
var nr2=nr1
var nr3=nr1
var nr4=nr1
var ng1={0,1,2,3,4,5,8,9}
var ng2=ng1
var ng3=ng1
var ng4=ng1
var nb1={0,1,2,3,4,5,6,7}
var nb2=nb1
var nb3=nb1
var nb4=nb1
var l1={1,3}
var l2=l1
var l3=l1
var z1={0,2}
var z2=z1
var z3=z1
var z4=z1
var z5=z1
var z6=z1
var x1={0,1,2,3,4,5,6,7,8,9}
var x2=x1
var x3=x1
var x4=x1
var x5=x1
var x6=x1
var x7=x1
var x8=x1
var v0={4,6,8}
var v1={5,7,9}
var ns1={0,1,2,3}
var ns2=ns1
var ns3=ns1
var ns4=ns1

zo,z1,l1,z2,l2,z3,l3,z4,z5,1
zo,l1,z1,l2,z2,l3,z3,z4,z5,1
zo,l1,z1,z2,l2,z3,z4,l3,z5,1
zo,l1,l2,l3,z1,z2,z3,z4,z5,1
zo,z1,l1,l2,l3,z2,z3,z4,z5,1
zo,l1,l2,z1,l3,z2,z3,z4,z5,1
zo,z1,l1,z2,z3,l2,z4,z5,l3,1
zo,z1,l1,l2,z2,z3,l3,z4,z5,1
zo,l1,z1,l2,l3,z2,z3,z4,z5,1
zo,l1,z1,z2,z3,l2,l3,z4,z5,1
1,z1,l1,z2,l2,z3,z4,z5,z6,1
1,l1,z1,l2,z2,z3,z4,z5,z6,1
1,l1,z1,z2,l2,z3,z4,z5,z6,1
1,l1,l2,z1,z2,z3,z4,z5,z6,1
1,l1,z1,z2,z3,l2,z4,z5,z6,1
1,z1,l1,z2,z3,z4,l2,z5,z6,1
1,x1,x2,x3,x4,x5,x6,x7,x8,0
c,ns1,x1,ns2,x2,ns3,x3,ns4,x4,c
c,ns1,x1,ns2,x2,ns3,x3,v0,x4,2
c,ns1,x1,ns2,x2,ns3,x3,v1,x4,3
r,nb1,x1,nb2,x2,nb3,x3,nb4,x4,r
g,nr1,x1,nr2,x2,nr3,x3,nr4,x4,g
b,ng1,x1,ng2,x2,ng3,x3,ng4,x4,b
r,nb1,x1,nb2,x2,nb3,x3,8,x4,4
r,nb1,x1,nb2,x2,nb3,x3,9,x4,5
g,nr1,x1,nr2,x2,nr3,x3,4,x4,6
g,nr1,x1,nr2,x2,nr3,x3,5,x4,7
b,ng1,x1,ng2,x2,ng3,x3,6,x4,8
b,ng1,x1,ng2,x2,ng3,x3,7,x4,9

@COLORS
0 48 48 48
1 255 255 255
2 128 128 0
3 255 255 0
4 96 0 0
5 255 0 0
6 0 96 0
7 0 255 0
8 0 0 96
9 0 0 255

127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Name a random OCA you find!

Post by tommyaweosme »

help i messed it up

Code: Select all

x = 77, y = 68, rule = Guniversal
FHDFHDFHDFHDFHDFIDFHDFHDFHDFHDFHDFHEFHDFHDFHDFHDFHDB$D.F.HDFHDFHDGHDF
HEFHEFHDFHDFHDFIDFHDGHDGHDFHDFHDFHEB3A$H.H.F.H.DFHDFIEFHEGIDGIDFHDFHD
FHEGHDGIEFIEFHDFHDFHDC4A$G.D.D.D.H.D.GIDGHEFHDGIDFHDFHDFIEFIDGHDFIEFH
DFHDFHEC2A.2A$D.F.I.F.F.F.D.G.IDFIEGIDFHDFHDFHDFIEFHEGIEFHDFHDFHDB2.2A
$H.H.F.H.D.I.H.H.G.I.DFHDFHDFHDFHDFIDFHEFHDFHDFHDFHDB21.2A$F.D.D.D.H.
E.F.E.D.E.I.D.FHDFHDFHDFHDFHDFHDFHDFHDFHDB21.A.A$D.F.I.G.G.F.D.F.H.G.
F.F.D.F.HDFHDFHDFHDFHDFHDFHDFHDB23.A$H.H.F.H.E.H.H.H.F.I.D.H.H.H.F.H.
DFHDFHDFHDFHDFHDFHDB23.2A$F.D.D.D.I.E.F.D.D.D.H.D.F.D.D.D.H.D.FIDGIEF
HDFHDFHDB$D.F.H.F.G.G.D.G.H.F.G.F.D.F.H.F.F.F.D.G.IEFHDFHDFHDB$H.H.F.
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H.D.F.D.D.D.H.D.F.E.E.D.H.D.FHEB2A$D.F.H.F.F.G.E.F.H.F.F.F.D.F.H.F.F.
F.D.F.H.F.F.F.D.F.A$H.I.F.H.D.I.H.H.F.H.D.H.H.H.F.H.D.H.H.H.F.H.D.H.H
.I$F.D.D.E.I.D.F.D.D.D.H.D.F.D.D.D.H.D.F.D.D.D.H.D.F.E$D.F.H.F.G.F.D.
F.H.F.F.F.D.F.H.F.F.F.D.F.I.F.G.G.D.G$H.H.F.H.D.H.I.H.G.H.D.I.H.H.F.H
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.F.D.F.H.F.F.F.D.G24.A$H.H.F.H.E.H.H.H.F.H.D.H.H.H.F.H.D.H.H.H.G.H.E.
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.F.D.F.H.F.F.F.E.G.H.G.F.F.E.F$H.H.F.H.D.I.H.H.F.H.D.H.H.H.F.H.D.H.H.
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.H.F.G.G.D.G.H.F.F.F.D.F.H.F.F.F.D.G.I.F.F.F.D.F$H.H.G.I.E.H.I.H.F.H.
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.D.D.D.H.D.F.D$D.G.H.F.F.G.D.F.H.F.F.F.D.F.H.F.F.F.D.F.H.F.F.F.D.G$H.
H.F.I.E.H.H.H.F.H.D.H.H.H.F.H.D.H.H.H.F.H.D.H.H.I$F.D.D.D.I.D.F.D.D.D
.H.D.F.D.D.D.H.D.F.D.E.D.I.E.F.E$DHF.H.F.F.F.E.F.I.F.F.G.D.F.H.F.F.F.
D.F.H.F.G.F.D.G$4.FDH.D.H.H.H.G.H.D.H.H.H.F.H.D.H.H.H.F.H.E.H.H.H$8.H
FD.G.D.E.D.H.D.F.D.D.D.H.D.F.D.D.D.I.D.F.D$12.DIG.I.G.F.F.D.F.H.F.F.F
.D.F.H.F.F.G.D.F$16.FDI.D.I.H.H.F.H.D.H.H.H.F.I.D.I.H.H$20.HFD.F.D.D.
D.H.D.F.D.D.D.H.E.F.D$24.DHF.H.F.F.F.E.F.H.F.G.G.D.F$28.FDH.D.H.I.H.F
.H.D.H.I.H$32.HFD.G.D.D.E.H.D.G.D$36.DIF.H.G.F.F.E.F$40.FEI.D.H.I.H$44.
HFD.F.D$48.EHF!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2546
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Name a random OCA you find!

Post by unname4798 »

TV B2e3/S23-a6. An expanding rule.
This rule has two c/2 spaceships T and V. Both are the namesake of this rule.

Code: Select all

#R B2e3/S23-a6
5bobo$5bobo$3o3bo$bo$bo!
They both:
are 3-cell wide,
are polyominoes in exactly 1 phase,
have minimum population of 5, and
have a period of 2.
The first spaceship works in 1 survival-survival swap away from Life.
The second spaceship works in 1 birth-birth swap away from Life.
Two more spaceships:

Code: Select all

#R B2e3/S23-a6
b3o$3o$2o!

Code: Select all

#R B2e3/S23-a6
2o$o4bo$6o2$6o$o4bo$2o!
And an oscillator:

Code: Select all

#R B2e3/S23-a6
2bo$4o$o2b2o$o2bo$4o!
User avatar
hibiscus
Posts: 437
Joined: August 26th, 2023, 3:30 am

Re: Name a random OCA you find!

Post by hibiscus »

unname4798 wrote: June 26th, 2024, 1:48 am TV B2e3/S23-a6. An expanding rule.
This rule has two c/2 spaceships T and V. Both are the namesake of this rule.

Code: Select all

#R B2e3/S23-a6
5bobo$5bobo$3o3bo$bo$bo!
They both:
are 3-cell wide,
are polyominoes in exactly 1 phase,
have minimum population of 5, and
have a period of 2.
The first spaceship works in 1 survival-survival swap away from Life.
The second spaceship works in 1 birth-birth swap away from Life.
Two more spaceships:

Code: Select all

#R B2e3/S23-a6
b3o$3o$2o!

Code: Select all

#R B2e3/S23-a6
2o$o4bo$6o2$6o$o4bo$2o!
And an oscillator:

Code: Select all

#R B2e3/S23-a6
2bo$4o$o2b2o$o2bo$4o!
2c/5o and c/5o:

Code: Select all

x = 40, y = 22, rule = B2e3/S23-a6
5b3ob3o17b3ob3o$7bobo18bob5obo$6bo3bo16b2obo3bob2o$4bobo3bobo14b2o3bo
3b2o$6bo3bo20bobo$3b3o5b3o17bobo$3bo9bo12bo4bobo4bo$26b2o9b2o$o15bo8b
2obo7bob2o$b3o9b3o11bo9bo$b3o9b3o$2b2o9b2o14b3ob3o$2b4o5b4o14bobobobo
$2bo11bo13b4ob4o$3o11b3o10bo9bo$27bo9bo$25b3o9b3o3$28b4ob4o$27b2ob5ob
2o$25bo2bo2b3o2bo2bo!
Longest c/6o partial:

Code: Select all

x = 13, y = 34, rule = B2e3/S23-a6
4bo3bo$2b4ob4o$3bobobobo$b2obo3bob2o$2bobo3bobo$3bo5bo$3bobobob
o$5bobo$3b3ob3o$3b2o3b2o$6bo$4b2ob2o2$3ob2ob2ob3o2$2bo7bo$2b2o5b
2o$2b2o5b2o$bobo5bobo$3bo5bo$2bo7bo$bob2o3b2obo$bob2obob2obo$2o2b
5o2b2o2$6bo$bo2bo3bo2bo$obo3bo3bobo$2b2obobob2o$2bo2bobo2bo$bobo
5bobo$2bo3bo3bo$2b2o5b2o$o2bobobobo2bo!

Code: Select all

#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!
User avatar
May13
Posts: 1088
Joined: March 11th, 2021, 8:33 am

Re: Name a random OCA you find!

Post by May13 »

hibiscus wrote: June 26th, 2024, 6:19 am
unname4798 wrote: June 26th, 2024, 1:48 am TV B2e3/S23-a6. An expanding rule.
This rule has two c/2 spaceships T and V. Both are the namesake of this rule.

Code: Select all

#R B2e3/S23-a6
5bobo$5bobo$3o3bo$bo$bo!
2c/5o and c/5o:

Code: Select all

x = 40, y = 22, rule = B2e3/S23-a6
5b3ob3o17b3ob3o$7bobo18bob5obo$6bo3bo16b2obo3bob2o$4bobo3bobo14b2o3bo
3b2o$6bo3bo20bobo$3b3o5b3o17bobo$3bo9bo12bo4bobo4bo$26b2o9b2o$o15bo8b
2obo7bob2o$b3o9b3o11bo9bo$b3o9b3o$2b2o9b2o14b3ob3o$2b4o5b4o14bobobobo
$2bo11bo13b4ob4o$3o11b3o10bo9bo$27bo9bo$25b3o9b3o3$28b4ob4o$27b2ob5ob
2o$25bo2bo2b3o2bo2bo!
Longest c/6o partial:

Code: Select all

x = 13, y = 34, rule = B2e3/S23-a6
4bo3bo$2b4ob4o$3bobobobo$b2obo3bob2o$2bobo3bobo$3bo5bo$3bobobob
o$5bobo$3b3ob3o$3b2o3b2o$6bo$4b2ob2o2$3ob2ob2ob3o2$2bo7bo$2b2o5b
2o$2b2o5b2o$bobo5bobo$3bo5bo$2bo7bo$bob2o3b2obo$bob2obob2obo$2o2b
5o2b2o2$6bo$bo2bo3bo2bo$obo3bo3bobo$2b2obobob2o$2bo2bobo2bo$bobo
5bobo$2bo3bo3bo$2b2o5b2o$o2bobobobo2bo!
3c/7 orthogonal spaceships:

Code: Select all

x = 135, y = 57, rule = B2e3/S23-a6
b3o7b3o7b3o18bo9bo8b3o7b3o7b3o7b3o11bo3bo15b2ob2o$bobo7bobo7bobo17bobo
7bobo7bobo7bobo6b2o11b2o10b2ob2o14bobobobo$31b3o7bobo7bobo7bob2o5b2obo
6b2ob2o5b2ob2o9bobobobo12b2obobob2o$2bobo5bobo9bobo6bobo8b2o7b2o10bo7b
o8b3o9b3o7b2o2bobo2b2o8bo4bobo4bo$b2obo5bob2o7b2obo16b2o9b2o6b3o9b3o
26b4obobob4o7bo2bobobobo2bo$4o7b4o5b4o6bobo7bo3bo5bo3bo5bob2o7b2obo8b
2o5b2o9bo2bobobobo2bo12bobo$b3o7b3o7b3o6bob2o6b2o2bo5bo2b2o4b3o11b3o
24b2ob2obobob2ob2o5b2o11b2o$2b2ob2ob2ob2o9b2ob2o4b4o5bo13bo5b2o3bo3bo
3b2o8b3o3b3o11b2o5b2o13bo3bo$2bobobobobobo9bobobo4b3o11b2ob2o11bo2b3ob
3o2bo5bo2bobobobobobo2bo4b2o11b2o5b2ob2o5b2ob2o$2bo3bobo3bo9bo3bob2ob
2o8b2obobobobob2o9bo2bobo2bo7b4o3bobo3b4o5bobo7bobo9bo7bo$2bo3bobo3bo
9bo3bobobobo8b2o3bobo3b2o6bo5bobo5bo6b2obobobobob2o7b3o7b3o7bobo7bobo$
2b3obobob3o9b3obobo3bo8b2obobobobob2o11b2ob2o12b2obo3bob2o10bobo3bobo
11bo7bo$28bo3bo9bob3ob3obo8b6ob6o7bo11bo9bo7bo$2b3o5b3o9b3o3bob3o9bo3b
obo3bo12bo3bo12bobo5bobo12bo3bo13bobo3bobo$3bo7bo11bo18b3o5b3o12bo3bo
33b3o3b3o11bob2ob2obo$30b3o9bo2bo3bo2bo48b3obo3bob3o8bo3bobo3bo$31bo
11b2o5b2o10bo2bo3bo2bo11b2o3b2o13b2o3b2o11b4o3b4o$43b2o5b2o11bob2ob2ob
o10b2o7b2o30bobo3bobo$44bobobobo15bobo16bo3bo13b2o5b2o10bo9bo$62bo3bob
o3bo13bobo13b3o5b3o9bo9bo$65b2ob2o16bobo14bo7bo10b3o5b3o$44b3ob3o11bo
2bo3bo2bo11bo5bo$44bo5bo12b2o5b2o10b2o7b2o$63bo7bo10bo2b2ob2o2bo10bobo
3bobo$62bobo5bobo9bo9bo7bo13bo6bo11bo$65bo3bo12b4o3b4o8bo11bo6b2o11b2o
$83b3o3b3o8bo13bo5b2o11b2o$101bo2bo5bo2bo6b2o3bo3bo3b2o$65b2ob2o12bo9b
o8bo3bo3bo3bo10b2o3b2o$63b2obobob2o9b3o7b3o10bo5bo11b4o3b4o$81b2ob3ob
3ob2o7bobobo3bobobo8b2o2bobo2b2o$83b2obobob2o10bob3ob3obo8b2o3bobo3b2o
$84bobobobo13bobobobo11b2o2bobo2b2o$84bo5bo15bobo14b2o5b2o$83bobo3bobo
10bo3bobo3bo10bo2bobo2bo$81bo3bo3bo3bo6b2o4bobo4b2o8bo2bobo2bo$81b4o5b
4o12bobo14bo7bo$80bo2bo2bobo2bo2bo9b3ob3o12bob2ob2obo$123bo7bo$126bobo
$123bobo3bobo$126bobo$125b2ob2o$124b2o3b2o$124bobobobo$123b2obobob2o$
123b2obobob2o$124bobobobo$125b2ob2o$125b2ob2o2$122b2ob2ob2ob2o$123bo2b
obo2bo$123b2obobob2o$124bobobobo$124bobobobo$126bobo!
3c/8 and 4c/9 partials:

Code: Select all

x = 47, y = 33, rule = B2e3/S23-a6
6bo3bo24b3ob3o$6b2ob2o23b2obobob2o$5bobobobo21b3o5b3o$7bobo$2b4o5b4o
17b5o3b5o$2b2o2bo3bo2b2o$bo4bo3bo4bo15b4o7b4o$4bo2bobo2bo18b2o3bo3bo3b
2o$b4ob2ob2ob4o18b2obobob2o$2o4b2ob2o4b2o15b2o3bobo3b2o$2b2o2b2ob2o2b
2o16b2o4bobo4b2o$b2o3b2ob2o3b2o21bobo$7bobo$ob6ob6obo15b3obo3bob3o$o
15bo15bo2bobobobo2bo$o3b2o5b2o3bo15bo2bobobobo2bo$obo4bobo4bobo17b2obo
bob2o$4bo7bo19b2o3bobo3b2o$obo11bobo13bo2bo2bo3bo2bo2bo$b2obo2bobo2bob
2o15bo2bo2bobo2bo2bo$b2ob2obobob2ob2o15bo3bo5bo3bo$2bobo2bobo2bobo15b
2o4b2ob2o4b2o$b2obo2bobo2bob2o15b2o3b2ob2o3b2o$2b2o2b2ob2o2b2o19b3o3b
3o$4b2obobob2o19b2o9b2o$4bo2bobo2bo20bo2b2ob2o2bo$5bo5bo20b2o9b2o$2bob
obo3bobobo16b5obobob5o$obo11bobo13bob2o2b2ob2o2b2obo$4bobo3bobo19b2o9b
2o$2o5bobo5b2o$obo4bobo4bobo$3b2o2bobo2b2o!
Last edited by May13 on June 26th, 2024, 12:58 pm, edited 1 time in total.
Spaceship databases:
new-gliders.db (30683 gliders, square grid)
hex-gliders.db (668 gliders, hexagonal grid)
My scripts: new-glider.py v0.2, nbsearch2a.py, collector.py v0.3

-Dmitry Maitak
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Name a random OCA you find!

Post by tommyaweosme »

from rlifesrc:

Code: Select all

x = 10, y = 10, rule = B2e3/S23-a6
.oo.......$
o...o.....$
.o.oooo.o.$
..o..o.oo.$
.o.oooo...$
o...o.o...$
.oo....oo.$
.......ooo$
.......o..$
..........!

Code: Select all

x = 10, y = 10, rule = B2e3/S23-a6
.oo..oo.o.$
o...o...o.$
.oo.oo....$
....o...o.$
.oo..oo.o.$
o.........$
.oo.......$
.....oo...$
.....o....$
.....oo...!

Code: Select all

x = 10, y = 10, rule = B2e3/S23-a6
..oo......$
.o........$
..oooo....$
..........$
..ooooo...$
.o....o.oo$
..oo..oo..$
.......o..$
..........$
..........!
partial:

Code: Select all

x = 10, y = 10, rule = B2e3/S23-a6
......oo..$
oo...oooo?$
o......oo?$
o.o.oooo.?$
o.o..o.o.?$
.o.o..o..?$
oo...o.oo?$
oo...oo.o?$
o..oo...??$
...o...o??!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
Banananananan
Posts: 236
Joined: May 5th, 2024, 8:52 pm

Re: Name a random OCA you find!

Post by Banananananan »

tommyaweosme wrote: June 26th, 2024, 12:54 pm from rlifesrc:

Code: Select all

x = 10, y = 10, rule = B2e3/S23-a6
.oo.......$
o...o.....$
.o.oooo.o.$
..o..o.oo.$
.o.oooo...$
o...o.o...$
.oo....oo.$
.......ooo$
.......o..$
..........!

Code: Select all

x = 10, y = 10, rule = B2e3/S23-a6
.oo..oo.o.$
o...o...o.$
.oo.oo....$
....o...o.$
.oo..oo.o.$
o.........$
.oo.......$
.....oo...$
.....o....$
.....oo...!

Code: Select all

x = 10, y = 10, rule = B2e3/S23-a6
..oo......$
.o........$
..oooo....$
..........$
..ooooo...$
.o....o.oo$
..oo..oo..$
.......o..$
..........$
..........!
partial:

Code: Select all

x = 10, y = 10, rule = B2e3/S23-a6
......oo..$
oo...oooo?$
o......oo?$
o.o.oooo.?$
o.o..o.o.?$
.o.o..o..?$
oo...o.oo?$
oo...oo.o?$
o..oo...??$
...o...o??!
How do you find spaceships in rlifesrc. I thought it only searches for oscillators and still lives?
Also, what about R2,C2,S1,B6,NG? It is an expanding rule that has a 3c/2 spaceship with many tagalongs. I also found a c/4o ship in this rule.

Code: Select all

x = 22, y = 7, rule = R2,C2,S1,B6,NG
o5$11bo9bo$o2bo12bo!
:oops:
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: Name a random OCA you find!

Post by b-engine »

Banananananan wrote: June 27th, 2024, 2:02 am ...
How do you find spaceships in rlifesrc? I thought it only searches for oscillators and still lives.
Also, what about R2,C2,S1,B6,NG?
...
You can specify dx and dy (displacement of x and y respectively) in "Settings" tab.
RLS don't support any LtL rules, but perhaps you can try factoriosrc. I couldn't figure out how to use it, however.
User avatar
May13
Posts: 1088
Joined: March 11th, 2021, 8:33 am

Re: Name a random OCA you find!

Post by May13 »

High-period spaceships (p8, p12, p16):

Code: Select all

x = 155, y = 98, rule = R2,C0,S1,B6,NG
4b4o7b4o$3bo4bo5bo4bo$4b4o7b4o107bo2bo20bo2bo$bo19bo3$8bo5bo46b4o$7bob
o3bobo39b4o8b4o$8bo5bo39bo6b4o6bo53bo4bo18bo4bo$o10bo10bo32b4o8b4o$10b
obo109bo10bo12bo$11bo$61b4o$58bo8bo51bo16bo6bo$57bo3b4o3bo56bo4bo18bo$
58bo8bo$122bo10bo12bo2$6bo9bo$61b4o2$11bo$3bo2bo3bobo3bo2bo102bo10bo$
5bo5bo5bo43b4o2$119bo16bo$125bo4bo2$122bo10bo13$5bo2bo7bo2bo6$4bo4bo5b
o4bo3$12bo12$12bo20$12bo2bo3$9bo8bo3$6bo9$9bo!
Breeder:

Code: Select all

x = 27, y = 19, rule = R2,C0,S1,B6,NG
22bo2bo4$bo2bo2$21bo4bo2$18bo2$o4bo$15bo$8bo12bo2$18bo$11bo$5bo2$8bo!
Spaceship databases:
new-gliders.db (30683 gliders, square grid)
hex-gliders.db (668 gliders, hexagonal grid)
My scripts: new-glider.py v0.2, nbsearch2a.py, collector.py v0.3

-Dmitry Maitak
User avatar
unname4798
Posts: 2546
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Name a random OCA you find!

Post by unname4798 »

B2c3-cjk/S234cjk CJKLife

Code: Select all

#R B2c3-cjk/S234cjk
!
User avatar
Drelectron8
Posts: 154
Joined: March 5th, 2023, 4:54 am

Re: Name a random OCA you find!

Post by Drelectron8 »

Banananananan wrote: June 27th, 2024, 2:02 am How do you find spaceships in rlifesrc. I thought it only searches for oscillators and still lives?
Also, what about R2,C2,S1,B6,NG? It is an expanding rule that has a 3c/2 spaceship with many tagalongs. I also found a c/4o ship in this rule.

Code: Select all

x = 22, y = 7, rule = R2,C2,S1,B6,NG
o5$11bo9bo$o2bo12bo!
We should most probably be called "Big Seeds" as it has a resemblance to seeds and larger than life.

Oh yeah, and also a wickstretcher and oscillator.

Code: Select all

x = 29, y = 23, rule = R2,C2,S1,B6,NG
7bo$bo4bobo4bo$obo4bo4bobo$obo9bobo$obo9bobo$obo4bo4bobo$bo4bobo4bo$7b
o10$24bo$11bo11bobo$10bo3bo9bo$11bo3bo11bo$14bo11bobo$27bo!
Last edited by Drelectron8 on August 17th, 2024, 1:03 am, edited 2 times in total.
people, places :!:
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