Expand the Strict Still Life (bad name ik)

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rutabaga
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Expand the Strict Still Life (bad name ik)

Post by rutabaga »

Sorry, I know that name isn't too catchy.

Anyway, the gist of the game is to take a starting still life and add to it while remaining a strict still life. For example:

Code: Select all

x = 30, y = 13, rule = pridelife
2.2A6.2A7.2A7.2A$.A.A5.A.A6.A.A6.A.A$.A7.A8.A8.A$2A5.E2A6.3A6.3A$6.E8.
A8.A$6.2E7.2A4E3.6A$20.E8.A$15.3E6.3A$14.E2.E5.A2.A$14.2E7.2A2.2E$29.
E$23.6E$23.E2.E!
It's basically just expand the pattern, but it needs to remain a strict still life. I'm interested to see what everyone comes up with!


Here's the starting pattern (pattern A1) but people can come up with different starting patterns (B1, C1, etc.) The next pattern after this would be A2.

Code: Select all

x = 5, y = 4, rule = pridelife
2B.2A$.B.A$.B.A$2B.2A!
As BokaBB would say... Have a good day!

EDIT: You cannot increase the population by more than 2.5 times the square root of the current population. For example, if the population is 58 (which it was when I made this edit), you can increase it by up to 19, which means the new population could be 77 if you wanted, but it could also be, say, 63. I know my example in this post violates this rule, but I think everyone still gets the point.
Last edited by rutabaga on June 7th, 2024, 8:28 am, edited 1 time in total.

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
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squareroot12621
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Re: Expand the Strict Still Life (bad name ik)

Post by squareroot12621 »

A2:

Code: Select all

x = 7, y = 6, rule = pridelife
2C$C$.C2B.2A$3.B.A$3.B.A$2.2B.2A!
Possible rule: If the current population is p, the new population can't be greater than p + 1.5√. (So 16 → 17 to 22, 27 → 28 to 34, and 44 → 45 to 53.)
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rattlesnake
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Re: Expand the Strict Still Life (bad name ik)

Post by rattlesnake »

A3:

Code: Select all

x = 8, y = 6, rule = pridelife
2C$C$.C2B.2A$3.B.A.D$3.B.A.D$2.2B.2A!
I have discovered SKOP for 105, 115, 188, 476, 492 and gun_ and guntrue_ for 226, 339, 752.
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unname4798
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Location: Near ConwayLife servers

Re: Expand the Strict Still Life (bad name ik)

Post by unname4798 »

rattlesnake wrote: June 6th, 2024, 12:26 am A3:

Code: Select all

x = 8, y = 6, rule = pridelife
2C$C$.C2B.2A$3.B.A.D$3.B.A.D$2.2B.2A!
A4:

Code: Select all

x = 8, y = 8, rule = pridelife
2C$C$.C2B.2A$3.B.A.D$3.B.A.D$.E2B.2A$E$2E!
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rutabaga
Posts: 676
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Re: Expand the Strict Still Life (bad name ik)

Post by rutabaga »

A5

Code: Select all

x = 11, y = 8, rule = pridelife
3.2C$3.C$4.C2B.2A$6.B.A.D$2F4.B.A.D$.F2.E2B.2A$.F.E$2F.2E!
Time to break the symmetry :l

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
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unname4798
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Location: Near ConwayLife servers

Re: Expand the Strict Still Life (bad name ik)

Post by unname4798 »

rutabaga wrote: June 6th, 2024, 9:38 am A5

Code: Select all

x = 11, y = 8, rule = pridelife
3.2C$3.C$4.C2B.2A$6.B.A.D$2F4.B.A.D$.F2.E2B.2A$.F.E$2F.2E!
Time to break the symmetry :l
A6:

Code: Select all

x = 12, y = 8, rule = pridelife
4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F.E$.2F.2E!
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rutabaga
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Re: Expand the Strict Still Life (bad name ik)

Post by rutabaga »

A7:

Code: Select all

x = 12, y = 12, rule = pridelife
4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F.E$.2F.2E2$.5H$H3.
H2.H$2H4.2H!
I do like the idea of a population limit rule, but I think that p + 1.5√p̅ is too restrictive. How about p + 2.5√p̅ ?

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
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unname4798
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Re: Expand the Strict Still Life (bad name ik)

Post by unname4798 »

rutabaga wrote: June 6th, 2024, 10:01 am A7:

Code: Select all

x = 12, y = 12, rule = pridelife
4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F.E$.2F.2E2$.5H$H3.
H2.H$2H4.2H!
I do like the idea of a population limit rule, but I think that p + 1.5√p̅ is too restrictive. How about p + 2.5√p̅ ?
Or 2p?
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tommyaweosme
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Re: Expand the Strict Still Life (bad name ik)

Post by tommyaweosme »

thanks for using my rule! :D
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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unname4798
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Re: Expand the Strict Still Life (bad name ik)

Post by unname4798 »

rutabaga wrote: June 6th, 2024, 10:01 am A7:

Code: Select all

x = 12, y = 12, rule = pridelife
4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F.E$.2F.2E2$.5H$H3.
H2.H$2H4.2H!
I do like the idea of a population limit rule, but I think that p + 1.5√p̅ is too restrictive. How about p + 2.5√p̅ ?
Switching to LifeRGB222:

Code: Select all

x = 0, y = 0, rule = LifeRGB222
4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F.E$.2F.2E2$.5H$H3.
H2.H$2H4.2H!
@RULE LifeRGB222
@TABLE
n_states:64
neighborhood:Moore
symmetries:permute
var a={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var a2={0,a}
var b2=a2
var c2=a2
var d2=a2
var e2=a2
var f2=a2
var g2=a2
var h2=a2
0,a,a,a,0,0,0,0,0,a
a,a2,b,c,0,0,0,0,0,a
a,a2,b2,c2,d2,e2,f2,g2,h2,0
@COLORS
0 0 0 0
1 0 0 64
2 0 0 128
3 0 0 192
4 0 64 0
5 0 64 64
6 0 64 128
7 0 64 192
8 0 128 0
9 0 128 64
10 0 128 128
11 0 128 192
12 0 192 0
13 0 192 64
14 0 192 128
15 0 192 192
16 64 0 0
17 64 0 64
18 64 0 128
19 64 0 192
20 64 64 0
21 64 64 64
22 64 64 128
23 64 64 192
24 64 128 0
25 64 128 64
26 64 128 128
27 64 128 192
28 64 192 0
29 64 192 64
30 64 192 128
31 64 192 192
32 128 0 0
33 128 0 64
34 128 0 128
35 128 0 192
36 128 64 0
37 128 64 64
38 128 64 128
39 128 64 192
40 128 128 0
41 128 128 64
42 128 128 128
43 128 128 192
44 128 192 0
45 128 192 64
46 128 192 128
47 128 192 192
48 192 0 0
49 192 0 64
50 192 0 128
51 192 0 192
52 192 64 0
53 192 64 64
54 192 64 128
55 192 64 192
56 192 128 0
57 192 128 64
58 192 128 128
59 192 128 192
60 192 192 0
61 192 192 64
62 192 192 128
63 192 192 192
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tommyaweosme
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Re: Expand the Strict Still Life (bad name ik)

Post by tommyaweosme »

nooo :(
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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unname4798
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Re: Expand the Strict Still Life (bad name ik)

Post by unname4798 »

tommyaweosme wrote: June 6th, 2024, 12:55 pm nooo :(
LifeRGB222 allows for longer times before at least one component's color overflows back to black.
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rutabaga
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Re: Expand the Strict Still Life (bad name ik)

Post by rutabaga »

unname4798 wrote: June 6th, 2024, 1:25 pm
tommyaweosme wrote: June 6th, 2024, 12:55 pm nooo :(
LifeRGB222 allows for longer times before at least one component's color overflows back to black.

Code: Select all

x = 14, y = 14, rule = LifeRGB222
5.pK$5.2C$5.C3.pK$6.C2B.2A$4.2pK2.B.A.D$2.2F4.B.A.DpK$.G.F2.E2B.2A$pK
G.F.E3.pK$2.2F.2E2$2.5H$.H3.H2.HpK$.2H4.2H$2.pK!

@RULE LifeRGB222
@TABLE
n_states:64
neighborhood:Moore
symmetries:permute
var a={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var a2={0,a}
var b2=a2
var c2=a2
var d2=a2
var e2=a2
var f2=a2
var g2=a2
var h2=a2
0,a,a,a,0,0,0,0,0,a
a,a2,b,c,0,0,0,0,0,a
a,a2,b2,c2,d2,e2,f2,g2,h2,0
@COLORS
0 0 0 0
1 0 0 64
2 0 0 128
3 0 0 192
4 0 64 0
5 0 64 64
6 0 64 128
7 0 64 192
8 0 128 0
9 0 128 64
10 0 128 128
11 0 128 192
12 0 192 0
13 0 192 64
14 0 192 128
15 0 192 192
16 64 0 0
17 64 0 64
18 64 0 128
19 64 0 192
20 64 64 0
21 64 64 64
22 64 64 128
23 64 64 192
24 64 128 0
25 64 128 64
26 64 128 128
27 64 128 192
28 64 192 0
29 64 192 64
30 64 192 128
31 64 192 192
32 128 0 0
33 128 0 64
34 128 0 128
35 128 0 192
36 128 64 0
37 128 64 64
38 128 64 128
39 128 64 192
40 128 128 0
41 128 128 64
42 128 128 128
43 128 128 192
44 128 192 0
45 128 192 64
46 128 192 128
47 128 192 192
48 192 0 0
49 192 0 64
50 192 0 128
51 192 0 192
52 192 64 0
53 192 64 64
54 192 64 128
55 192 64 192
56 192 128 0
57 192 128 64
58 192 128 128
59 192 128 192
60 192 192 0
61 192 192 64
62 192 192 128
63 192 192 192
The problem is that LifeRGB222 doesn't have seamless interaction between different states. All of these weird purple dots still live, and it works for any color because the birth conditions are messed up.

Edit: I also had to copy paste the whole ruletable in, which if people forget to do that, could be annoying.

Edit 2: Here is the real A8:

Code: Select all

x = 14, y = 18, rule = pridelife
2A$A.A$.A.A$2.2A$4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F
.E$.2F.2E2$.5H$H3.H2.HA$2H4.2H2.2A$9.2A2.A$12.2A!

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
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unname4798
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Re: Expand the Strict Still Life (bad name ik)

Post by unname4798 »

rutabaga wrote: June 7th, 2024, 8:18 am
unname4798 wrote: June 6th, 2024, 1:25 pm
tommyaweosme wrote: June 6th, 2024, 12:55 pm nooo :(
LifeRGB222 allows for longer times before at least one component's color overflows back to black.

Code: Select all

x = 14, y = 14, rule = LifeRGB222
5.pK$5.2C$5.C3.pK$6.C2B.2A$4.2pK2.B.A.D$2.2F4.B.A.DpK$.G.F2.E2B.2A$pK
G.F.E3.pK$2.2F.2E2$2.5H$.H3.H2.HpK$.2H4.2H$2.pK!

@RULE LifeRGB222
@TABLE
n_states:64
neighborhood:Moore
symmetries:permute
var a={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var a2={0,a}
var b2=a2
var c2=a2
var d2=a2
var e2=a2
var f2=a2
var g2=a2
var h2=a2
0,a,a,a,0,0,0,0,0,a
a,a2,b,c,0,0,0,0,0,a
a,a2,b2,c2,d2,e2,f2,g2,h2,0
@COLORS
0 0 0 0
1 0 0 64
2 0 0 128
3 0 0 192
4 0 64 0
5 0 64 64
6 0 64 128
7 0 64 192
8 0 128 0
9 0 128 64
10 0 128 128
11 0 128 192
12 0 192 0
13 0 192 64
14 0 192 128
15 0 192 192
16 64 0 0
17 64 0 64
18 64 0 128
19 64 0 192
20 64 64 0
21 64 64 64
22 64 64 128
23 64 64 192
24 64 128 0
25 64 128 64
26 64 128 128
27 64 128 192
28 64 192 0
29 64 192 64
30 64 192 128
31 64 192 192
32 128 0 0
33 128 0 64
34 128 0 128
35 128 0 192
36 128 64 0
37 128 64 64
38 128 64 128
39 128 64 192
40 128 128 0
41 128 128 64
42 128 128 128
43 128 128 192
44 128 192 0
45 128 192 64
46 128 192 128
47 128 192 192
48 192 0 0
49 192 0 64
50 192 0 128
51 192 0 192
52 192 64 0
53 192 64 64
54 192 64 128
55 192 64 192
56 192 128 0
57 192 128 64
58 192 128 128
59 192 128 192
60 192 192 0
61 192 192 64
62 192 192 128
63 192 192 192
The problem is that LifeRGB222 doesn't have seamless interaction between different states. All of these weird purple dots still live, and it works for any color because the birth conditions are messed up.

Edit: I also had to copy paste the whole ruletable in, which if people forget to do that, could be annoying.

Edit 2: Here is the real A8:

Code: Select all

x = 14, y = 18, rule = pridelife
2A$A.A$.A.A$2.2A$4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F
.E$.2F.2E2$.5H$H3.H2.HA$2H4.2H2.2A$9.2A2.A$12.2A!
Fixed:

Code: Select all

x = 0, y = 0, rule = LifeRGB222
2I$I.I$.I.I$2.2I$4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F
.E$.2F.2E2$.5H$H3.H2.HI$2H4.2H2.2I$9.2I2.I$12.2I!!
@RULE LifeRGB222
@TABLE
n_states:64
neighborhood:Moore
symmetries:permute
var a={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var a2={0,a}
var b2=a2
var c2=a2
var d2=a2
var e2=a2
var f2=a2
var g2=a2
var h2=a2
0,a,b,c,0,0,0,0,0,a
a,a2,b,c,0,0,0,0,0,a
a,a2,b2,c2,d2,e2,f2,g2,h2,0
@COLORS
0 0 0 0
1 0 0 64
2 0 0 128
3 0 0 192
4 0 64 0
5 0 64 64
6 0 64 128
7 0 64 192
8 0 128 0
9 0 128 64
10 0 128 128
11 0 128 192
12 0 192 0
13 0 192 64
14 0 192 128
15 0 192 192
16 64 0 0
17 64 0 64
18 64 0 128
19 64 0 192
20 64 64 0
21 64 64 64
22 64 64 128
23 64 64 192
24 64 128 0
25 64 128 64
26 64 128 128
27 64 128 192
28 64 192 0
29 64 192 64
30 64 192 128
31 64 192 192
32 128 0 0
33 128 0 64
34 128 0 128
35 128 0 192
36 128 64 0
37 128 64 64
38 128 64 128
39 128 64 192
40 128 128 0
41 128 128 64
42 128 128 128
43 128 128 192
44 128 192 0
45 128 192 64
46 128 192 128
47 128 192 192
48 192 0 0
49 192 0 64
50 192 0 128
51 192 0 192
52 192 64 0
53 192 64 64
54 192 64 128
55 192 64 192
56 192 128 0
57 192 128 64
58 192 128 128
59 192 128 192
60 192 192 0
61 192 192 64
62 192 192 128
63 192 192 192
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tommyaweosme
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Joined: January 15th, 2024, 9:37 am

Re: Expand the Strict Still Life (bad name ik)

Post by tommyaweosme »

:

:0 what if i make pride life but with plenty more states
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Expand the Strict Still Life (bad name ik)

Post by tommyaweosme »

Code: Select all

x = 0, y = 0, rule = diversitylife
2I$I.I$.I.I$2.2I$4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F
.E$.2F.2E2$.5H$H3.H2.HI$2H4.2H2.2I$9.2I2.I$12.2I!!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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unname4798
Posts: 2532
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Expand the Strict Still Life (bad name ik)

Post by unname4798 »

tommyaweosme wrote: June 7th, 2024, 10:00 am :

:0 what if i make pride life but with plenty more states
tommyaweosme wrote: June 7th, 2024, 10:12 am

Code: Select all

x = 0, y = 0, rule = diversitylife
2I$I.I$.I.I$2.2I$4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F
.E$.2F.2E2$.5H$H3.H2.HI$2H4.2H2.2I$9.2I2.I$12.2I!!
You are doubleposting.
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tommyaweosme
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Joined: January 15th, 2024, 9:37 am

Re: Expand the Strict Still Life (bad name ik)

Post by tommyaweosme »

its not like no one can do that once in a while in the sandbox
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
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Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Expand the Strict Still Life (bad name ik)

Post by unname4798 »

More states:

Code: Select all

x = 0, y = 0, rule = Life256
2I$I.I$.I.I$2.2I$4.2C$4.C$5.C2B.2A$7.B.A.D$.2F4.B.A.D$G.F2.E2B.2A$G.F
.E$.2F.2E2$.5H$H3.H2.HI$2H4.2H2.2I$9.2I2.I$12.2I!
Last edited by unname4798 on June 11th, 2024, 7:15 am, edited 3 times in total.
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Expand the Strict Still Life (bad name ik)

Post by tommyaweosme »

that rule takes the lowest state number out of all of them for birth, meanwhile both pride and diversitylife only do that for when all 3 are different!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
rutabaga
Posts: 676
Joined: January 12th, 2023, 8:18 pm

Re: Expand the Strict Still Life (bad name ik)

Post by rutabaga »

tommyaweosme wrote: June 7th, 2024, 1:59 pm that rule takes the lowest state number out of all of them for birth, meanwhile both pride and diversitylife only do that for when all 3 are different!
birth won't matter. These are still lives. I propose we use life256

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Expand the Strict Still Life (bad name ik)

Post by tommyaweosme »

people will be dissapointed when they open it up on the forums, try to add something, and instead of it actually making sense, its just TAKES THE LOWEST STATE NUMBER, ALWAYS.

also, my color order makes more sense and its not like were gonna get through 83 posts in a short enough period of time that it matters
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
rutabaga
Posts: 676
Joined: January 12th, 2023, 8:18 pm

Re: Expand the Strict Still Life (bad name ik)

Post by rutabaga »

tommyaweosme wrote: June 10th, 2024, 6:48 pm people will be dissapointed when they open it up on the forums, try to add something, and instead of it actually making sense, its just TAKES THE LOWEST STATE NUMBER, ALWAYS.

also, my color order makes more sense and its not like were gonna get through 83 posts in a short enough period of time that it matters
making more sense is a bad thing.

i want this color scheme to be more random

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
User avatar
unname4798
Posts: 2532
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Expand the Strict Still Life (bad name ik)

Post by unname4798 »

rutabaga wrote: June 11th, 2024, 9:48 am
tommyaweosme wrote: June 10th, 2024, 6:48 pm people will be dissapointed when they open it up on the forums, try to add something, and instead of it actually making sense, its just TAKES THE LOWEST STATE NUMBER, ALWAYS.

also, my color order makes more sense and its not like were gonna get through 83 posts in a short enough period of time that it matters
making more sense is a bad thing.

i want this color scheme to be more random
Life256 does that.
User avatar
rutabaga
Posts: 676
Joined: January 12th, 2023, 8:18 pm

Re: Expand the Strict Still Life (bad name ik)

Post by rutabaga »

unname4798 wrote: June 11th, 2024, 12:03 pm
rutabaga wrote: June 11th, 2024, 9:48 am
tommyaweosme wrote: June 10th, 2024, 6:48 pm people will be dissapointed when they open it up on the forums, try to add something, and instead of it actually making sense, its just TAKES THE LOWEST STATE NUMBER, ALWAYS.

also, my color order makes more sense and its not like were gonna get through 83 posts in a short enough period of time that it matters
making more sense is a bad thing.

i want this color scheme to be more random
Life256 does that.
I know. I was trying to tell him that I preferred life256.

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
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