pifricted's Sandbox

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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

But some cells survive next to -1 and -2.

Code: Select all

x = 23, y = 7, rule = cellmath
19.A$A.A.A3.A2.2A5.A.A$2A.2A3.4A5.A.A.A$.ADA5.AEA4.A.AEA.A$2A.2A4.4A4.
A.A.A$A.A.A3.2A2.A5.A.A$19.A!
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

P2?!

Code: Select all

x = 3, y = 3, rule = cellmath
3A$ADA$3A!
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

A nice rule with many fuses

The simple fuse

Code: Select all

x = 34, y = 24, rule = Fuse Art
7$17.A.A.A$17.6BA$17.3B.3B.A$15.11BA$15.11BA$16.2B.3B.3B$16.9BA$17.A.
A.A.A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b 
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
Some wickstretchers

Code: Select all

 x = 40, y = 47, rule = Fuse Art
4$18.A$17.ABA$17.3B$17.3B$17.3B$16.5B$17.3B$17.3B$17.3B$17.3B$17.3B$16.
5B$16.5B$17.3B$17.3B$16.5B$17.3B$17.3B$14.B.5B.B$15.7B$13.11B$15.7B$14.
B.5B.B$17.3B$17.3B$18.B$18.B!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Code: Select all

x = 54, y = 40, rule = Fuse Art
13$19.A.A.A.A.AB$16.2A12B$15.A2B.3B.3B.2B$15.A15B$15.A13B.B$17.3B.3B.
3B$17.A9B$19.A.A.A.A2.B!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
Last edited by pifricted on June 7th, 2024, 9:05 am, edited 1 time in total.
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

Spaceships

Code: Select all

x = 13, y = 30, rule = Fuse Art
2.A6.2BA$A.A6.3BA$3A6.2BA$2.A4$8.3BA$8.4BA$8.3BA5$6.5BA$6.6BA$6.5BA7$
7.3BA$7.4BA$8.2BA2$8.2BA$7.4BA$7.3BA!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
...is enjoying his teenage time.
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pifricted
Posts: 1143
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Re: pifricted's Sandbox

Post by pifricted »

But more growing patterns grow for a long time ,then crush.

Code: Select all

x = 12, y = 2, rule = Fuse Art
12A$12A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0

Code: Select all

x = 12, y = 2, rule = Fuse Art
13A$13A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
...is enjoying his teenage time.
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

P1757

Code: Select all

x = 40, y = 35, rule = Fuse Art
14.A2.A2.A2.A2.A$12.A15BA$10.A18B$10.3BA2.A2.A2.A.A.A3BA$8.A2BA16.A3B
A$6.A3B20.3B$6.4B20.4BA$4.A3B24.3B$2.A4B26.3BA$2.4B28.3B$.A3B30.3BA$.
3B32.3B$A2B34.2BA$.3B32.3B$A3B32.3B$.2B34.2BA$.2B12.3B4.3B12.2B$A38B$
.38BA$.2B12.3B4.3B12.2B$A2B34.2B$.3B32.3BA$.3B32.3B$A2B34.2B$.3B32.3B
A$.A3B30.4B$3.3B28.4BA$3.A3B26.4B$5.3B24.4BA$5.A4B20.5B$7.3B20.4BA$7.
A3BA2.A2.A2.A.A2.A2.A4B$9.23BA$9.A20BA$11.A2.A.A2.A2.A2.A2.A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
...is enjoying his teenage time.
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

Something I found:

A wickstretcher

Code: Select all

x = 4, y = 4, rule = Fuse Art
2A$A2B$.2BA$2.2A!
@RULE Fuse Art
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var q=a
var w=a
var e=a
var r=a
var t=a
var y=a
var u=a
var b={1,2}
var s=b
var d=b
var f=b
var g=b
var h=b
var j=b
var k=b
0,1,1,1,0,0,0,0,0,1
0,1,1,2,0,0,0,0,0,1
0,2,2,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,2
1,b,s,d,f,0,0,0,0,1
1,b,s,d,0,0,0,0,0,1
1,b,s,d,e,r,t,y,u,2
2,b,s,d,f,g,t,y,u,2
b,a,q,w,e,r,t,y,u,0
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b-engine
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Re: pifricted's Sandbox

Post by b-engine »

pifricted wrote: June 7th, 2024, 7:15 am Spaceships

Code: Select all

x = 13, y = 30, rule = Fuse Art
2.A6.2BA$A.A6.3BA$3A6.2BA$2.A4$8.3BA$8.4BA$8.3BA5$6.5BA$6.6BA$6.5BA7$
7.3BA$7.4BA$8.2BA2$8.2BA$7.4BA$7.3BA!
5c/27:

Code: Select all

x = 4, y = 8, rule = FuseArt
.2A$A2BA$.2B$.2B$.2B$.2B$.2B$B2.B!
I've added the rule into LifeWiki under the name "FuseArt" to allow LifeViewer to load the rule without append the ruletable.
What pifricted called as "wickstretchers" with the rear end constantly burning could be classified as growing spaceships.
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

Ehh...(4,4)C/13 spaceship

Code: Select all

x = 4, y = 4, rule = FuseArt
.2B$.2BA$.2BA$B3A!
Last edited by pifricted on June 8th, 2024, 12:54 am, edited 1 time in total.
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b-engine
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Re: pifricted's Sandbox

Post by b-engine »

pifricted wrote: June 8th, 2024, 12:43 am Ehh...C/13 spaceship

Code: Select all

x = 4, y = 4, rule = FuseArt
.2B$.2BA$.2BA$B3A!
This is actually a 4c/13 diagonal spaceship. Don't be confused.

FuseArt has mostly Flakes-like dynamics, but when the cell patches start to burn this is an entire different story…
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

Code: Select all

x = 38, y = 30, rule = FuseArt
B5.A12.A11.2BA$.6BA9.A.A11.3BA$.6BA9.3A11.2BA$B5.A12.A4$31.3BA$31.4BA
$31.3BA$18.2B$18.2BA$18.2BA$17.B3A$31.5BA$31.6BA$31.5BA7$32.3BA$32.4B
A$33.2BA2$33.2BA$32.4BA$32.3BA!
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

P3

Code: Select all

x = 33, y = 19, rule = FuseArt
7.5B$7.5B$2.15B$2.15B$2.15B$2.15B$2.15B$19B9.5B$19B9.5B$19B9.5B$19B9.
5B$19B9.5B$2.15B$2.15B$2.15B$2.15B$2.15B$7.5B$7.5B!
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

C/3

Code: Select all

x = 8, y = 8, rule = FuseArt
.5B$B2.4BA$A6BA$.4B.B$.A5BA$3.4B$2.A3BA$3.2A!
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May13
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Re: pifricted's Sandbox

Post by May13 »

4c/14 diagonal spaceship and high-period c/2 spaceships:

Code: Select all

x = 198, y = 80, rule = FuseArt
3.2A.A.A64.4A18.4A$3.A4BA40.2A22.A2BA18.A2BA28.4A62.4A$3.6BA38.A2BA
20.6B16.6B27.A2BA62.A2BA$2AB.4B40.4B20.6B17.4B27.6B60.6B$A3B.3B40.4B
21.4B18.4B29.2B62.6B$.4B.2B41.2B22.4B18.4B29.2B64.2B$A5B.B40.4B44.2B
30.2B64.2B$.6B41.4B43.4B29.2B64.2B$2AB45.B2.B43.4B29.2B62.6B$2.A46.2B
44.B2.B27.6B60.6B$96.2B30.2B64.2B$126.B.2B.B62.2B$127.4B63.2B$127.4B
61.6B$126.6B62.2B$126.6B62.2B$128.2B63.4B$193.4B$128.2B64.2B$193.4B$
193.4B$194.2B3$73.2A$72.A2BA$72.4B$72.4B$70.8B$70.8B$72.4B$72.4B$73.
2B$73.2B34$68.2A$67.A2BA$67.4B$67.4B$65.8B$65.8B$67.4B$67.4B$68.2B$
68.2B$68.2B$68.2B$68.2B!
Edit: and c/3 diagonal:

Code: Select all

x = 10, y = 10, rule = FuseArt
4.A$3.A2B$3.A4B$.2A.5B$A3B.3B$.4B.4B$2.4B.B.B$2.5B.B$3.B.B.B$5.2B!
Last edited by May13 on June 8th, 2024, 5:12 am, edited 1 time in total.
Spaceship databases:
new-gliders.db (30683 gliders, square grid)
hex-gliders.db (668 gliders, hexagonal grid)
My scripts: new-glider.py v0.2, nbsearch2a.py, collector.py v0.3

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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

Fixed

Code: Select all

@RULE Lifemath2
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var z={0,1,2}
var x=z
var c=z
var v=z
var b=z
var n=z
var m=z
var l=z
var q={0,2}
var a={1,2}
a,a,a,a,0,0,0,0,0,a
0,a,a,a,0,0,0,0,0,a
a,a,a,0,0,0,0,0,0,a
#
q,1,1,1,1,1,1,0,0,2
q,1,1,1,1,2,0,0,0,2
q,1,1,2,2,0,0,0,0,2
2,1,1,1,1,0,0,0,0,2
2,1,1,2,0,0,0,0,0,2
#
1,2,1,0,0,0,0,0,0,1
#
a,z,x,c,v,b,n,m,l,0
Last edited by pifricted on June 8th, 2024, 6:33 am, edited 2 times in total.
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

Code: Select all

#Some patterns aren’t in Life
x = 27, y = 17, rule = Lifemath2 
20.A$2A12.A4.A.A$B12.A.A4.A3.A$B.B11.A8.A.A$.2B21.A$12.A$11.A.A5.3B$12.
A6.B.B$.A17.B.B3.A$A.2B20.A.A$.A.B21.A$13.A$12.A.A8.A$13.A3.A4.A.A$16.
A.A4.A$A2B14.A$A.B!
@RULE Lifemath2 
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var z={0,1,2}
var x=z
var c=z
var v=z
var b=z
var n=z
var m=z
var l=z
var q={0,2}
var a={1,2}
z,a,a,a,0,0,0,0,0,a
a,a,a,0,0,0,0,0,0,a
#
q,1,1,1,1,1,1,0,0,2
q,1,1,1,1,2,0,0,0,2
q,1,1,2,2,0,0,0,0,2
2,1,1,1,1,0,0,0,0,2
2,1,1,2,0,0,0,0,0,2
1,2,1,0,0,0,0,0,0,1
#
a,z,x,c,v,b,n,m,l,0
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

Code: Select all

x = 16, y = 3, rule = Lifemath2:T26,0
3A10.3A$A.A10.A.A$A.A10.A.A!
@RULE Lifemath2 
@COLORS
1 255 255 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var z={0,1,2}
var x=z
var c=z
var v=z
var b=z
var n=z
var m=z
var l=z
var q={0,2}
var a={1,2}
z,a,a,a,0,0,0,0,0,a
a,a,a,0,0,0,0,0,0,a
#
q,1,1,1,1,1,1,0,0,2
q,1,1,1,1,2,0,0,0,2
q,1,1,2,2,0,0,0,0,2
2,1,1,1,1,0,0,0,0,2
2,1,1,2,0,0,0,0,0,2
1,2,1,0,0,0,0,0,0,1
#
a,z,x,c,v,b,n,m,l,0
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b-engine
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Re: pifricted's Sandbox

Post by b-engine »

I think we can make a distaff or even a moving Turing complete device out of this:

Code: Select all

x = 19, y = 41, rule = FuseArt
16.2A$16.A$15.4A35$B5.A$.6BA$.6BA$B5.A!
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

b-engine wrote: June 8th, 2024, 5:12 am I think we can make a distaff or even a moving Turing complete device out of this:

Code: Select all

x = 19, y = 41, rule = FuseArt
16.2A$16.A$15.4A35$B5.A$.6BA$.6BA$B5.A!
I found this

Code: Select all

x = 138, y = 122, rule = FuseArt
116.B2.B$117.2B$114.B.4B.B13.A$115.6B14.A.A$115.6B14.3A$115.5B.B13.A$
111.2B.5B$109.B.5B3.B$110.5B$108.8B$108.8B$109.5B$108.5B.B$104.2B.3B.
2B$102.B.5B$103.5B$101.8B$101.8B$102.5B$101.5B.B$97.2B.3B.2B$95.B.5B$
96.5B$94.8B$94.8B$95.5B$90.B3.5B.B$91.5B.2B$88.B.5B$89.6B$89.6B$89.5B
.B$85.2B.5B$83.B.5B3.B$84.5B$82.8B$82.8B$83.5B$81.6B.B$81.3B.2B$80.4B
$78.4B$75.2B.3B$73.B.6B$74.5B$72.8B$72.8B$73.5B$71.6B.B$71.3B.2B$70.4B
$68.4B$65.2B.3B$63.B.6B$64.5B$62.8B$62.8B$63.5B$58.B3.5B.B$59.5B.2B$56.
B.5B$57.6B$57.6B$57.5B.B$55.6B$51.B3.3B3.B$52.6B$49.B.5B$50.6B$50.6B$
50.5B.B$48.6B$44.B3.3B3.B$45.6B$42.B.5B$43.6B$43.6B$43.5B.B$39.2B.5B$
37.B.5B3.B$38.5B$36.8B$36.8B$37.5B$32.B3.5B.B$33.5B.2B$30.B.5B$31.6B$
31.6B$31.5B.B$29.6B$28.4B3.B$25.B2.4B$26.5B$26.3B$22.2B.4B$21.B.4B2.B
$21.5B$22.5B$20.5B.B$20.3B.2B$19.4B$18.3B$16.4B$12.B3.3B$13.6B$10.B.5B
$11.6B$11.6B$11.5B.B$8.B.5B$6.B.4B3.B$7.4B$6.6B$6.4B$.B3.4B.B$2.5B$2.
4B$2.4B$.5B$A2B3.B$2A!
...is enjoying his teenage time.
User avatar
b-engine
Posts: 3762
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Re: pifricted's Sandbox

Post by b-engine »

Miracle:

Code: Select all

x = 8, y = 18, rule = FuseArt
4.2A$4.A$3.4A12$B5.A$.6BA$.6BA$B5.A!
 
EDIT:
This miracle can delay the 5c/27:

Code: Select all

x = 107, y = 255, rule = FuseArt
103.2ABA$104.2A50$79.2A$79.A$78.4A51$54.B.A$54.2A$54.2A51$28.2ABA$29.
2A50$4.2A$4.A$3.4A12$B5.A$.6BA$.6BA$B5.A26$B5.A$.6BA$.6BA$B5.A!
 
Last edited by b-engine on June 8th, 2024, 5:36 am, edited 1 time in total.
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

Spaceship to growing spaceship

Code: Select all

x = 21, y = 22, rule = FuseArt
2.A$A.A$3A$2.A14$19.A$18.ABA$18.3B$18.3B$18.3B!
...is enjoying his teenage time.
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

!

Code: Select all

x = 19, y = 7, rule = FuseArt
2.A$A.A13.A$3A6.A6.A.A$2.A5.ABA5.3A$8.3B5.A$8.3B$8.3B!
...is enjoying his teenage time.
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otismo
Posts: 1636
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Re: pifricted's Sandbox

Post by otismo »

Code: Select all

x = 15, y = 18, rule = FuseArt
7$6.B.2A.B$6.6B$6.6B$5.B.4B.B$8.2B$7.B2.B!
"One picture is worth 1000 words; but one thousand words, carefully crafted, can paint an infinite number of pictures."
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b-engine
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Re: pifricted's Sandbox

Post by b-engine »

Currently known spaceships collection:

Code: Select all

x = 59, y = 43, rule = FuseArt
35.B8.2B6.2BA$B5.A5.A3.3B.2BA5.3B.4B2A4.4B2A4.3BA$.6BA2.A.A2.B.6BA3.B
.8BA4.5BA4.2BA$.6BA2.3A2.B.6BA3.B.8BA4.5BA$B5.A5.A3.3B.2BA5.3B.4B2A4.
4B2A$35.B8.2B2$52.3BA$52.4BA$52.3BA$8.BA11.2B$7.B.2BA9.2B10.2B2.B.B5.
B$7.B.3B.A5.6BA7.4B2.B5.B2A$7.7BA2.9BA3.B.15BA$7.7BA2.9BA3.B.15BA4.5B
A$7.3B.3B5.6BA7.4B2.B5.B2A4.6BA$8.5BA7.2B10.2B2.B.B5.B6.5BA$8.2A.A9.2B
6$53.3BA$16.2B.B15.B3.2B3.2B7.4BA$10.3B2.5B2A6.2B.2B2.B3.2B3.2B2A6.2B
A$10.11BA5.20BA$10.11BA5.20BA6.2BA$10.3B2.5B2A6.2B.2B2.B3.2B3.2B2A5.4B
A$16.2B.B15.B3.2B3.2B7.3BA4$34.A16.2B$34.B2A13.B.B.B$30.6B13.B.5B$29.
B.5BA11.B.B.4B$29.2B.4B12.4B.4B$29.3B.3BA13.3B.3BA$29.4B.B2A5.2B5.5B.
2A$27.A6B8.2BA5.4BA$28.A4BA8.2BA7.2BA$28.A.A.2A7.B3A8.A!
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pifricted
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Re: pifricted's Sandbox

Post by pifricted »

Code: Select all

x = 17, y = 15, rule = FuseArt
2$4.2B$6.4BA$5.6BA$3.A.5BA$6.A.A$6.A.A$5.B.3BA$7.4BA$7.3BA!
...is enjoying his teenage time.
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