counting to 50 with transitions

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

counting to 50 with transitions

Post by tommyaweosme »

add a birth or survival transition with each number

for example:
1
b/s4a
2
b3c/s4a
please try to make the rule reasonable

i will start with:
1
b3i/s

i chose this because 3i is the essential for any good rule we are going to make with the chaos of the sandbox
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: counting to 50 with transitions

Post by unname4798 »

tommyaweosme wrote: May 26th, 2024, 2:09 pm add a birth or survival transition with each number

for example:
1
b/s4a
2
b3c/s4a
please try to make the rule reasonable

i will start with:
1
b3i/s

i chose this because 3i is the essential for any good rule we are going to make with the chaos of the sandbox
2. B3i/S2i
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: counting to 50 with transitions

Post by b-engine »

unname4798 wrote: May 27th, 2024, 1:13 am 2. B3i/S2i
3. let me ruin the B3i culture by adding B3a then it B3ai/S2i
User avatar
H. H. P. M. P. Cole
Posts: 484
Joined: July 15th, 2023, 9:36 pm

Re: counting to 50 with conditions

Post by H. H. P. M. P. Cole »

b-engine wrote: May 27th, 2024, 1:28 am 3. let me ruin the B3i culture by adding B3a then it B3ai/S2i
4 conditions now. B3ai/S2i3a. Now you have blocks.
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: counting to 50 with transitions

Post by b-engine »

H. H. P. M. P. Cole wrote: May 27th, 2024, 1:29 am B3ai/S2i3a. Now you have blocks.
Now you have margolus oscillators:

Code: Select all

x=0,y=0,rule = B2e3ai/S2i3a
!
#C [[ RANDOMIZE ]]
User avatar
H. H. P. M. P. Cole
Posts: 484
Joined: July 15th, 2023, 9:36 pm

Re: counting to 50 with transitions

Post by H. H. P. M. P. Cole »

b-engine wrote: May 27th, 2024, 1:31 am Now you have margolus oscillators:

Code: Select all

x=0,y=0,rule = B2e3ai/S2i3a
!
#C [[ RANDOMIZE ]]
Now I am going to ruin these Margolus oscillators for you. The side effect is that you now have more blocks.

Code: Select all

x=0,y=0,rule = B2e3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: counting to 50 with transitions

Post by b-engine »

H. H. P. M. P. Cole wrote: May 27th, 2024, 1:33 am Now I am going to ruin these Margolus oscillators for you. The side effect is that you now have more blocks.

Code: Select all

x=0,y=0,rule = B2e3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
So I decide to add another margolus oscillators:

Code: Select all

x=0,y=0,rule = B2ce3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
User avatar
H. H. P. M. P. Cole
Posts: 484
Joined: July 15th, 2023, 9:36 pm

Re: counting to 50 with conditions

Post by H. H. P. M. P. Cole »

b-engine wrote: May 27th, 2024, 1:36 am So I decide to add another margolus oscillators:

Code: Select all

x=0,y=0,rule = B2ce3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
And I ruined them for you. PLEASE don't add S5i.

Code: Select all

x=0,y=0,rule = B2cei3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
So far:
1. B3i/S
2. B3i/S2i
3. B3ai/S2i
4. B3ai/S2i3a
5. B2e3ai/S2i3a
6. B2e3ai/S1c2i3a
7. B2ce3ai/S1c2i3a
8. B2cei3ai/S1c2i3a
Last edited by H. H. P. M. P. Cole on May 27th, 2024, 7:41 am, edited 4 times in total.
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: counting to 50 with transitions

Post by b-engine »

H. H. P. M. P. Cole wrote: May 27th, 2024, 1:37 am And I ruined them for you. PLEASE don't add S5i.

Code: Select all

x=0,y=0,rule = B2cei3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
I decide to add spaceships:

Code: Select all

x=0,y=0,rule = B2cei3ai/S12i3a
!
#C [[ RANDOMIZE ]]
User avatar
H. H. P. M. P. Cole
Posts: 484
Joined: July 15th, 2023, 9:36 pm

Re: counting to 50 with conditions

Post by H. H. P. M. P. Cole »

b-engine wrote: May 27th, 2024, 1:39 am I decide to add spaceships:

Code: Select all

x=0,y=0,rule = B2cei3ai/S12i3a
!
#C [[ RANDOMIZE ]]
And I removed the small oscillators:

Code: Select all

x=0,y=0,rule = B2cei3aci/S12i3a
!
#C [[ RANDOMIZE ]]
aight i'm outta here
User avatar
unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: counting to 50 with conditions

Post by unname4798 »

H. H. P. M. P. Cole wrote: May 27th, 2024, 1:42 am
b-engine wrote: May 27th, 2024, 1:39 am I decide to add spaceships:

Code: Select all

x=0,y=0,rule = B2cei3ai/S12i3a
!
#C [[ RANDOMIZE ]]
And I removed the small oscillators:

Code: Select all

x=0,y=0,rule = B2cei3aci/S12i3a
!
#C [[ RANDOMIZE ]]
aight i'm outta here
I removed small diagonal spaceships:

Code: Select all

x=0,y=0,rule = B2cei3acij/S12i3a
!
[[ RANDOMIZE ]]
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: counting to 50 with conditions

Post by b-engine »

unname4798 wrote: May 27th, 2024, 3:00 am I removed small diagonal spaceships:

Code: Select all

x=0,y=0,rule = B2cei3acij/S12i3a
!
[[ RANDOMIZE ]]
I made the rule slightly more active:

Code: Select all

x=0,y=0,rule = B2cei3acij/S12i3a5i
!
[[ RANDOMIZE ]]
User avatar
hotcrystal0
Posts: 4587
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: counting to 50 with conditions

Post by hotcrystal0 »

b-engine wrote: May 27th, 2024, 3:44 am I made the rule slightly more active:
The rule now produces less spaceships:

Code: Select all

x = 1, y = 1, rule = B2cei3acijn/S12i3a5i
!
[[ RANDOMIZE ]]
127 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: counting to 50 with conditions

Post by b-engine »

hotcrystal0 wrote: May 27th, 2024, 7:57 am The rule now produces less spaceships:

Code: Select all

x = 1, y = 1, rule = B2cei3acijn/S12i3a5i
!
[[ RANDOMIZE ]]
I added a replicator and modified the spaceship:

Code: Select all

x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i
!
[[ RANDOMIZE ]]
User avatar
hotcrystal0
Posts: 4587
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: counting to 50 with conditions

Post by hotcrystal0 »

b-engine wrote: May 27th, 2024, 8:04 am I added a replicator and modified the spaceship:
This turns the replicator into a spaceship:

Code: Select all

#C [[ RANDOMIZE ]]
x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i8
!
127 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
b-engine
Posts: 3762
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:

Re: counting to 50 with conditions

Post by b-engine »

hotcrystal0 wrote: May 27th, 2024, 8:16 am This turns the replicator into a spaceship:

Code: Select all

#C [[ RANDOMIZE ]]
x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i8
!
I added some puffers:

Code: Select all

#C [[ RANDOMIZE ]]
x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i7c8
!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: counting to 50 with transitions

Post by tommyaweosme »

17. spicing up this rule a little with +b8

Code: Select all

x=0,y=0,rule=B2cei3acijn4w8/S12i3a5i7c8
!
[[ RANDOMIZE ]]
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: counting to 50 with transitions

Post by unname4798 »

18. Remove common puffers while preserving common objects:

Code: Select all

x=0,y=0,rule = B2cei3acijn4w5y8/S12i3a5i7c8
!
[[ RANDOMIZE ]]
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: counting to 50 with transitions

Post by tommyaweosme »

19. s7e might be useful someday

Code: Select all

x=0,y=0,rule = B2cei3acijn4w5y8/S12i3a5i78
!
[[ RANDOMIZE ]]
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: counting to 50 with transitions

Post by unname4798 »

tommyaweosme wrote: May 27th, 2024, 10:37 am 19. s7e might be useful someday

Code: Select all

x=0,y=0,rule = B2cei3acijn4w5y8/S12i3a5i78
!
[[ RANDOMIZE ]]
20. Made this rule a lot more active:

Code: Select all

x=0,y=0,rule=B2-ak3acijn4w5y8/S12i3a5i78
!
[[ RANDOMIZE ]]
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: counting to 50 with transitions

Post by tommyaweosme »

21. i considered counting to 20 with transitions instead, but 50 sounded like enough. it was too many. now, i add a new rule.

Code: Select all

x=0,y=0,rule=B2-ak3acijn4w5y8/S12i3a5i78|B/S012345678
!
[[ RANDOMIZE ]]
feel free to remove survival conditions or add birth conditions to the second rule.
this will be our own little alternating rule now

(we have now finished our 20-tranisition rule arc)
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Counting to 50 with transitions (game)

Post by unname4798 »

tommyaweosme wrote: May 27th, 2024, 10:57 am 21. i considered counting to 20 with transitions instead, but 50 sounded like enough. it was too many. now, i add a new rule.

Code: Select all

x=0,y=0,rule=B2-ak3acijn4w5y8/S12i3a5i78|B/S012345678
!
[[ RANDOMIZE ]]
feel free to remove survival conditions or add birth conditions to the second rule.
this will be our own little alternating rule now

(we have now finished our 20-tranisition rule arc)
You should never decrease the maximum number of transitions before the end of this game.
21.

Code: Select all

x=0,y=0,rule=B2-ak3acijn4rw5y8/S12i3a5i78
!
[[ RANDOMIZE ]]
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: counting to 50 with transitions

Post by tommyaweosme »

i officially retire myself from this thread until weve counted to 45. then i will see how well you guys held up.
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
unname4798
Posts: 2538
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: counting to 50 with transitions

Post by unname4798 »

Restart!
1: B/S2k
User avatar
eRroR_6o6
Posts: 385
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: counting to 50 with transitions

Post by eRroR_6o6 »

unname4798 wrote: June 2nd, 2024, 8:55 am Restart!
1: B/S2k
2: B2c/S2k because we need to escape the bounding box and B2c is a good transition

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
Post Reply