for example:
1
b/s4a
please try to make the rule reasonable2
b3c/s4a
i will start with:
1
b3i/s
i chose this because 3i is the essential for any good rule we are going to make with the chaos of the sandbox
1
b/s4a
please try to make the rule reasonable2
b3c/s4a
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!2. B3i/S2itommyaweosme wrote: May 26th, 2024, 2:09 pm add a birth or survival transition with each number
for example:
1
b/s4aplease try to make the rule reasonable2
b3c/s4a
i will start with:
1
b3i/s
i chose this because 3i is the essential for any good rule we are going to make with the chaos of the sandbox
3. let me ruin the B3i culture by adding B3a then it B3ai/S2i
4 conditions now. B3ai/S2i3a. Now you have blocks.b-engine wrote: May 27th, 2024, 1:28 am 3. let me ruin the B3i culture by adding B3a then it B3ai/S2i
Now you have margolus oscillators:
Code: Select all
x=0,y=0,rule = B2e3ai/S2i3a
!
#C [[ RANDOMIZE ]]
Now I am going to ruin these Margolus oscillators for you. The side effect is that you now have more blocks.b-engine wrote: May 27th, 2024, 1:31 am Now you have margolus oscillators:Code: Select all
x=0,y=0,rule = B2e3ai/S2i3a ! #C [[ RANDOMIZE ]]
Code: Select all
x=0,y=0,rule = B2e3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
So I decide to add another margolus oscillators:H. H. P. M. P. Cole wrote: May 27th, 2024, 1:33 am Now I am going to ruin these Margolus oscillators for you. The side effect is that you now have more blocks.
Code: Select all
x=0,y=0,rule = B2e3ai/S1c2i3a ! #C [[ RANDOMIZE ]]
Code: Select all
x=0,y=0,rule = B2ce3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
And I ruined them for you. PLEASE don't add S5i.b-engine wrote: May 27th, 2024, 1:36 am So I decide to add another margolus oscillators:Code: Select all
x=0,y=0,rule = B2ce3ai/S1c2i3a ! #C [[ RANDOMIZE ]]
Code: Select all
x=0,y=0,rule = B2cei3ai/S1c2i3a
!
#C [[ RANDOMIZE ]]
I decide to add spaceships:H. H. P. M. P. Cole wrote: May 27th, 2024, 1:37 am And I ruined them for you. PLEASE don't add S5i.
Code: Select all
x=0,y=0,rule = B2cei3ai/S1c2i3a ! #C [[ RANDOMIZE ]]
Code: Select all
x=0,y=0,rule = B2cei3ai/S12i3a
!
#C [[ RANDOMIZE ]]
And I removed the small oscillators:b-engine wrote: May 27th, 2024, 1:39 am I decide to add spaceships:Code: Select all
x=0,y=0,rule = B2cei3ai/S12i3a ! #C [[ RANDOMIZE ]]
Code: Select all
x=0,y=0,rule = B2cei3aci/S12i3a
!
#C [[ RANDOMIZE ]]
I removed small diagonal spaceships:H. H. P. M. P. Cole wrote: May 27th, 2024, 1:42 amAnd I removed the small oscillators:b-engine wrote: May 27th, 2024, 1:39 am I decide to add spaceships:Code: Select all
x=0,y=0,rule = B2cei3ai/S12i3a ! #C [[ RANDOMIZE ]]
aight i'm outta hereCode: Select all
x=0,y=0,rule = B2cei3aci/S12i3a ! #C [[ RANDOMIZE ]]
Code: Select all
x=0,y=0,rule = B2cei3acij/S12i3a
!
[[ RANDOMIZE ]]
I made the rule slightly more active:unname4798 wrote: May 27th, 2024, 3:00 am I removed small diagonal spaceships:Code: Select all
x=0,y=0,rule = B2cei3acij/S12i3a ! [[ RANDOMIZE ]]
Code: Select all
x=0,y=0,rule = B2cei3acij/S12i3a5i
!
[[ RANDOMIZE ]]
The rule now produces less spaceships:
Code: Select all
x = 1, y = 1, rule = B2cei3acijn/S12i3a5i
!
[[ RANDOMIZE ]]Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!I added a replicator and modified the spaceship:hotcrystal0 wrote: May 27th, 2024, 7:57 am The rule now produces less spaceships:Code: Select all
x = 1, y = 1, rule = B2cei3acijn/S12i3a5i ! [[ RANDOMIZE ]]
Code: Select all
x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i
!
[[ RANDOMIZE ]]This turns the replicator into a spaceship:
Code: Select all
#C [[ RANDOMIZE ]]
x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i8
!Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!I added some puffers:hotcrystal0 wrote: May 27th, 2024, 8:16 am This turns the replicator into a spaceship:Code: Select all
#C [[ RANDOMIZE ]] x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i8 !
Code: Select all
#C [[ RANDOMIZE ]]
x = 1, y = 1, rule = B2cei3acijn4w/S12i3a5i7c8
!Code: Select all
x=0,y=0,rule=B2cei3acijn4w8/S12i3a5i7c8
!
[[ RANDOMIZE ]]Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!Code: Select all
x=0,y=0,rule = B2cei3acijn4w5y8/S12i3a5i7c8
!
[[ RANDOMIZE ]]
Code: Select all
x=0,y=0,rule = B2cei3acijn4w5y8/S12i3a5i78
!
[[ RANDOMIZE ]]Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!20. Made this rule a lot more active:tommyaweosme wrote: May 27th, 2024, 10:37 am 19. s7e might be useful somedayCode: Select all
x=0,y=0,rule = B2cei3acijn4w5y8/S12i3a5i78 ! [[ RANDOMIZE ]]
Code: Select all
x=0,y=0,rule=B2-ak3acijn4w5y8/S12i3a5i78
!
[[ RANDOMIZE ]]
Code: Select all
x=0,y=0,rule=B2-ak3acijn4w5y8/S12i3a5i78|B/S012345678
!
[[ RANDOMIZE ]]Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!You should never decrease the maximum number of transitions before the end of this game.tommyaweosme wrote: May 27th, 2024, 10:57 am 21. i considered counting to 20 with transitions instead, but 50 sounded like enough. it was too many. now, i add a new rule.feel free to remove survival conditions or add birth conditions to the second rule.Code: Select all
x=0,y=0,rule=B2-ak3acijn4w5y8/S12i3a5i78|B/S012345678 ! [[ RANDOMIZE ]]
this will be our own little alternating rule now
(we have now finished our 20-tranisition rule arc)
Code: Select all
x=0,y=0,rule=B2-ak3acijn4rw5y8/S12i3a5i78
!
[[ RANDOMIZE ]]
Code: Select all
#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!2: B2c/S2k because we need to escape the bounding box and B2c is a good transition
Code: Select all
x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!