A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » May 14th, 2024, 9:46 am
b-engine wrote: May 14th, 2024, 9:12 am
Mathemagician314 wrote: May 14th, 2024, 9:05 am
Here's a p962:
Code: Select all
x = 19, y = 21, rule = B3/S23Investigator
9.A$9.A$7.A3.A$7.2BD2B2$4.E3.3A3.E$9.D$4.C.2A3D2A.C$6.A2.D2.A$8.A.A$9.
B$E8.B8.E$6.B5.B$8.B.B$9.B$5.E3.A3.E$5.E3.A3.E$5.E3.B3.E$6.2B3.2B$9.D
$9.E!
I don't think there's an interesting way to extend it's period, so new one:
The heptomino guy wrote:
p66:
Code: Select all
x = 11, y = 3, rule = B3/S23Investigator
B.B.B.B.B.B2$.B.B.B.B.B!
P96:
Code: Select all
x = 11, y = 13, rule = B3/S23Investigator
5.E10$B.B.B.B.B.B2$.B.B.B.B.B!
Mathemagician314
Posts: 154 Joined: November 15th, 2023, 3:15 pm
Location: Toroidal Universe MKA-84
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by Mathemagician314 » May 14th, 2024, 10:35 am
unname4798 wrote: May 14th, 2024, 9:46 am
P96:
Code: Select all
x = 11, y = 13, rule = B3/S23Investigator
5.E10$B.B.B.B.B.B2$.B.B.B.B.B!
P103:
Code: Select all
x = 11, y = 14, rule = B3/S23Investigator
5.E10$B.B.B.B.B.B2$.B.B.B.B.B$5.C!
Can we make a
(28,3)c/84 spaceship ??
Code: Select all
x = 3, y = 4, rule = B3-e4i5-a/S2-i3-a4cr5e6c
o$obo$b2o$2o!
[[ THEME PCA ]]
Code: Select all
x = 6, y = 5, rule = 2-ak34/2kn3-r4aijnr5c/5
.3A$.ABA$DAD2A$.ABADC$.3A2B!
[[ THEME BLUES ]]
[currently inactive]
d/dx
Posts: 705 Joined: March 22nd, 2024, 2:41 pm
Location: in your walls
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by d/dx » May 14th, 2024, 10:46 am
Mathemagician314 wrote: May 14th, 2024, 10:35 am
unname4798 wrote: May 14th, 2024, 9:46 am
P96:
Code: Select all
x = 11, y = 13, rule = B3/S23Investigator
5.E10$B.B.B.B.B.B2$.B.B.B.B.B!
P103:
Code: Select all
x = 11, y = 14, rule = B3/S23Investigator
5.E10$B.B.B.B.B.B2$.B.B.B.B.B$5.C!
P126:
Code:
Select all
x = 11, y = 14, rule = StateInvestigator
4.JEJ10$B.B.B.B.B.B2$.B.B.B.B.B$5.C!
Edit: actually, P152:
Code:
Select all
x = 11, y = 15, rule = StateInvestigator
4.G.G$4.JEJ10$B.B.B.B.B.B2$.B.B.B.B.B$5.C!
Last edited by
d/dx on May 14th, 2024, 10:50 am, edited 1 time in total.
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » May 14th, 2024, 10:46 am
Mathemagician314 wrote: May 14th, 2024, 10:35 am
unname4798 wrote: May 14th, 2024, 9:46 am
P96:
Code: Select all
x = 11, y = 13, rule = B3/S23Investigator
5.E10$B.B.B.B.B.B2$.B.B.B.B.B!
P103:
Code: Select all
x = 11, y = 14, rule = B3/S23Investigator
5.E10$B.B.B.B.B.B2$.B.B.B.B.B$5.C!
P138:
Code: Select all
x = 15, y = 22, rule = B3/S23Investigator
E13.E8$6.DED10$2.B.B.B.B.B.B2$3.B.B.B.B.B$7.C!
Mathemagician314
Posts: 154 Joined: November 15th, 2023, 3:15 pm
Location: Toroidal Universe MKA-84
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by Mathemagician314 » May 14th, 2024, 11:01 am
unname4798 wrote: May 14th, 2024, 10:46 am
P138:
Code: Select all
x = 15, y = 22, rule = B3/S23Investigator
E13.E8$6.DED10$2.B.B.B.B.B.B2$3.B.B.B.B.B$7.C!
P228:
Code: Select all
x = 15, y = 22, rule = B3/S23Investigator
E13.E8$6.DED2$7.B8$2.B.B.B.B.B.B2$3.B.B.B.B.B$7.C!
Can we make a
(28,3)c/84 spaceship ??
Code: Select all
x = 3, y = 4, rule = B3-e4i5-a/S2-i3-a4cr5e6c
o$obo$b2o$2o!
[[ THEME PCA ]]
Code: Select all
x = 6, y = 5, rule = 2-ak34/2kn3-r4aijnr5c/5
.3A$.ABA$DAD2A$.ABADC$.3A2B!
[[ THEME BLUES ]]
[currently inactive]
eRroR_6o6
Posts: 388 Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow
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by eRroR_6o6 » May 14th, 2024, 12:18 pm
Mathemagician314 wrote: May 14th, 2024, 11:01 am
P228:
Code: Select all
x = 15, y = 22, rule = B3/S23Investigator
E13.E8$6.DED2$7.B8$2.B.B.B.B.B.B2$3.B.B.B.B.B$7.C!
"Boxed" p3418
Code: Select all
x = 25, y = 28, rule = StateInvestigator
25E$E23.E$E23.E$E23.E$E23.E$E10.D.D10.E$E10.DED10.E$E23.E$E9.D.B.D9.E
$E9.D3.D9.E$E23.E$E23.E$E23.E$E23.E$E23.E$E23.E$E6.B.B.B.B.B.B6.E$E
23.E$E7.B.BDBDB.B7.E$E5.D5.C5.D5.E2$E23.E$E23.E$E23.E$E23.E$E23.E$E
23.E$25E!
Code: Select all
x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
d/dx
Posts: 705 Joined: March 22nd, 2024, 2:41 pm
Location: in your walls
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by d/dx » May 14th, 2024, 2:21 pm
eRroR_6o6 wrote: May 14th, 2024, 12:18 pm
"Boxed" p3418
Code: Select all
x = 25, y = 28, rule = StateInvestigator
25E$E23.E$E23.E$E23.E$E23.E$E10.D.D10.E$E10.DED10.E$E23.E$E9.D.B.D9.E
$E9.D3.D9.E$E23.E$E23.E$E23.E$E23.E$E23.E$E23.E$E6.B.B.B.B.B.B6.E$E
23.E$E7.B.BDBDB.B7.E$E5.D5.C5.D5.E2$E23.E$E23.E$E23.E$E23.E$E23.E$E
23.E$25E!
I don't think there's a good way to extend this. Let's start over.
p22:
Code:
Select all
x = 9, y = 9, rule = StateInvestigator
2$3.A$2.BABD$5.B$3.B!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
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by b-engine » May 14th, 2024, 10:41 pm
d/dx wrote: May 14th, 2024, 2:21 pm
p22:
Code:
Select all
x = 9, y = 9, rule = StateInvestigator
2$3.A$2.BABD$5.B$3.B!
P75:
Code: Select all
x = 6, y = 4, rule = B3/S23Investigator
.A$BABD.B$3.B$.B!
Drelectron8
Posts: 154 Joined: March 5th, 2023, 4:54 am
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by Drelectron8 » May 15th, 2024, 4:16 am
b-engine wrote: May 14th, 2024, 10:41 pm
d/dx wrote: May 14th, 2024, 2:21 pm
p22:
Code:
Select all
x = 9, y = 9, rule = StateInvestigator
2$3.A$2.BABD$5.B$3.B!
P75:
Code: Select all
x = 6, y = 4, rule = B3/S23Investigator
.A$BABD.B$3.B$.B!
P95.
Code: Select all
x = 8, y = 5, rule = B3/S23Investigator
.A$BABD.B.B$3.B$.B$6.B!
people, places
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
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by b-engine » May 15th, 2024, 4:21 am
P117:
Code: Select all
x = 10, y = 5, rule = B3/S23Investigator
.A$BABD.B.B$3.B$.B7.B$6.B!
d-engine wrote: Accidentally found this interesting methuselah:
Code: Select all
x = 10, y = 5, rule = B3/S23Investigator
.A$BABD.B.B.D$3.B$.B$6.B!
So I made this gun:
Code: Select all
x = 33, y = 6, rule = B3/S23Investigator
.A$BABD.B.B.D$3.B$.B30.E$6.B$25.E!
d/dx
Posts: 705 Joined: March 22nd, 2024, 2:41 pm
Location: in your walls
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by d/dx » May 15th, 2024, 4:56 am
b-engine wrote: May 15th, 2024, 4:21 am
P117:
Code: Select all
x = 10, y = 5, rule = B3/S23Investigator
.A$BABD.B.B$3.B$.B7.B$6.B!
P262
Code:
Select all
x = 12, y = 5, rule = StateInvestigator
3.A$2.BABD.B.B$5.B$3.B7.B$S7.B!
rutabaga
Posts: 677 Joined: January 12th, 2023, 8:18 pm
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by rutabaga » May 15th, 2024, 6:02 am
Code: Select all
x = 15, y = 9, rule = B3/S23Investigator
2.11E$.E11.E$E13.E$E.BAB.B.B.BAB.E$E2.9A2.E$E2.BAB.B.BAB2.E$E.A9.A.E$
.E2QA5.A2QE$3.AQ2.Q2.QA!
p276 (I was in a rush)
Code: Select all
x = 19, y = 19, rule = B3/S23Investigator
$4.11E$3.E11.E$2.E2.A7.A2.E$2.E.B.B.B.B.B.B.E$2.E13.E$2.E2.B.B.B.B.B2.
E$2.E13.E$3.E2Q2.A.A2.2QE$.3A2.Q.AQA.Q2.3A$.A3.A2.3A2.A3.A$2.A.2A.A3.
A.2A.A$5.2A.3A.2A2$8.FDF$9.D$9.C$8.3C!
or you could use this p176 if that's too much of a leap
Code: Select all
x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
d/dx
Posts: 705 Joined: March 22nd, 2024, 2:41 pm
Location: in your walls
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by d/dx » May 15th, 2024, 6:26 am
rutabaga wrote: May 15th, 2024, 6:02 am
Code: Select all
x = 15, y = 9, rule = B3/S23Investigator
2.11E$.E11.E$E13.E$E.BAB.B.B.BAB.E$E2.9A2.E$E2.BAB.B.BAB2.E$E.A9.A.E$
.E2QA5.A2QE$3.AQ2.Q2.QA!
p276 (I was in a rush)
Code: Select all
x = 19, y = 19, rule = B3/S23Investigator
$4.11E$3.E11.E$2.E2.A7.A2.E$2.E.B.B.B.B.B.B.E$2.E13.E$2.E2.B.B.B.B.B2.
E$2.E13.E$3.E2Q2.A.A2.2QE$.3A2.Q.AQA.Q2.3A$.A3.A2.3A2.A3.A$2.A.2A.A3.
A.2A.A$5.2A.3A.2A2$8.FDF$9.D$9.C$8.3C!
or you could use this p176 if that's too much of a leap
i think you forked.
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » May 15th, 2024, 6:52 am
P356:
Code: Select all
x = 14, y = 21, rule = B3/S23Investigator
C8$5.A$4.BABD.B.B$7.B$5.BD6.B$2.S7.B8$6.C!
Entity Valkyrie 2
Posts: 2140 Joined: February 26th, 2019, 7:13 pm
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by Entity Valkyrie 2 » May 15th, 2024, 7:42 am
d/dx wrote: May 15th, 2024, 6:26 am
i think you forked.
I have since revoked the "river" rule, and replaced it with the less restrictive "try not to use period multipliers or LCMs".
unname4798 wrote: May 15th, 2024, 6:52 am
P356:
Code: Select all
x = 14, y = 21, rule = StateInvestigator
C8$5.A$4.BABD.B.B$7.B$5.BD6.B$2.S7.B8$6.C!
P516:
Code: Select all
x = 14, y = 21, rule = StateInvestigator
C4$9.F4$5.A$4.BABD.B.B$7.B$5.BD6.B$2.S7.B8$6.C!
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » May 15th, 2024, 8:51 am
Entity Valkyrie 2 wrote: May 15th, 2024, 7:42 am
d/dx wrote: May 15th, 2024, 6:26 am
i think you forked.
I have since revoked the "river" rule, and replaced it with the less restrictive "try not to use period multipliers or LCMs".
unname4798 wrote: May 15th, 2024, 6:52 am
P356:
Code: Select all
x = 14, y = 21, rule = StateInvestigator
C8$5.A$4.BABD.B.B$7.B$5.BD6.B$2.S7.B8$6.C!
P516:
Code: Select all
x = 14, y = 21, rule = StateInvestigator
C4$9.F4$5.A$4.BABD.B.B$7.B$5.BD6.B$2.S7.B8$6.C!
P698:
Code: Select all
x = 14, y = 21, rule = B3/S23Investigator
C4$9.F4$5.A$4.BABD.BDB$7.B$5.BD6.B$2.S7.B8$6.C!
d/dx
Posts: 705 Joined: March 22nd, 2024, 2:41 pm
Location: in your walls
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by d/dx » May 15th, 2024, 10:51 am
unname4798 wrote: May 15th, 2024, 8:51 am
P698:
Code: Select all
x = 14, y = 21, rule = B3/S23Investigator
C4$9.F4$5.A$4.BABD.BDB$7.B$5.BD6.B$2.S7.B8$6.C!
P1390
Code:
Select all
x = 20, y = 31, rule = B3/S23Investigator
20E$E18.E$E13.C4.E$E18.E$E18.E$E2.C15.E$E18.E$E18.E$E18.E$E11.F6.E$E18.
E$E18.E$E18.E$E7.A10.E$E6.BABD.BDB4.E$E9.B8.E$E7.BD6.B2.E$E4.S7.B5.E$
E18.E$E18.E$E18.E$E18.E$E18.E$E18.E$E2.K15.E$E8.C9.E$E18.E$E18.E$E18.
E$E18.E$20E!
If anyone wants to start over, do so.
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » May 15th, 2024, 11:24 am
P6:
Code: Select all
x=0,y=0,rule = B3/S23investigator
3B!
d/dx
Posts: 705 Joined: March 22nd, 2024, 2:41 pm
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by d/dx » May 15th, 2024, 11:27 am
P35
Code:
Select all
x = 5, y = 5, rule = B3/S23Investigator
4.C$4.D$3B.D$4.D$4.C!
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » May 15th, 2024, 12:05 pm
d/dx wrote: May 15th, 2024, 11:27 am
P35
Code:
Select all
x = 5, y = 5, rule = B3/S23Investigator
4.C$4.D$3B.D$4.D$4.C!
No LCMs or period multipliers are allowed.
P10 (looks like a GD cube face)
Code: Select all
x = 3, y = 3, rule = B3/S23Investigator
D.D2$3B!
d/dx
Posts: 705 Joined: March 22nd, 2024, 2:41 pm
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by d/dx » May 15th, 2024, 12:40 pm
unname4798 wrote: May 15th, 2024, 12:05 pm
P10 (looks like a GD cube face)
Code: Select all
x = 3, y = 3, rule = B3/S23Investigator
D.D2$3B!
P88
Code:
Select all
x = 5, y = 11, rule = B3/S23Investigator
C3.C8$.DKD2$.3B!
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
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by unname4798 » May 15th, 2024, 1:54 pm
d/dx wrote: May 15th, 2024, 12:40 pm
unname4798 wrote: May 15th, 2024, 12:05 pm
P10 (looks like a GD cube face)
Code: Select all
x = 3, y = 3, rule = B3/S23Investigator
D.D2$3B!
P88
Code:
Select all
x = 5, y = 11, rule = B3/S23Investigator
C3.C8$.DKD2$.3B!
Period 2^2^3:
Code: Select all
x = 5, y = 11, rule = B3/S23Investigator
C3.C2$2.D6$.DKD2$.3B!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
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by b-engine » May 15th, 2024, 5:52 pm
P3 314:
Code: Select all
x = 27, y = 16, rule = B3/S23Investigator
8.E2.C3.C2.E$5.E15.E$13.D$2.E21.E3$4.E17.E$E25.E$12.DKD2$E3.O7.3B7.O3.
E3$2.E21.E$4.E17.E$6.E.E.E2.E2.E.E.E!
d/dx
Posts: 705 Joined: March 22nd, 2024, 2:41 pm
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by d/dx » May 17th, 2024, 10:43 am
Let's reset.
P7:
Code:
Select all
x = 7, y = 7, rule = B3/S23Investigator
.B3.B$3.B$B5.B$2.B.B$B5.B$3.B$.B3.B!
eRroR_6o6
Posts: 388 Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow
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by eRroR_6o6 » May 17th, 2024, 5:12 pm
the return of b o x
p11412
Code: Select all
x = 15, y = 25, rule = StateInvestigator
15E$E13.E$E2.2A.5A3.E$E2.2A.A7.E$E2.2A.A4.A2.E$E4.2A.A5.E$E4.2A.A5.E$
EA3.2ADA.2A2.E$EA8.A3.E$E4.BA2.B4.E$EA3.2AB2.A3.E$EA2.B5.BAD.E$EA4.B.
B4.AE$E.DAB5.B2.AE$E3.A2.B2A3.AE$E4.B2.AB4.E$E3.A8.AE$E2.2A.AD2A3.AE$
E5.A.2A4.E$E5.A.2A4.E$E2.A4.A.2A2.E$E7.A.2A2.E$E3.5A.2A2.E$E13.E$15E!
alternatively, a nice-looking p76 if that's too overkill
Code: Select all
x = 13, y = 11, rule = StateInvestigator
2$3.AB.A.BA$6.B$3.B.3A.B$.D.2AB.B2A.D$3.B.3A.B$6.B$3.AB.A.BA!
Code: Select all
x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!