A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
Entity Valkyrie 2
Posts: 2140 Joined: February 26th, 2019, 7:13 pm
Contact:
Quote
4
Login to like this post
Post
by Entity Valkyrie 2 » May 13th, 2024, 6:57 am
b-engine wrote: April 8th, 2024, 8:22 pm
Then…we'll get "extend the oscillator (game)" thread.
We'll start with the stator/predecessor of an oscillator. Extend the stator by adding extra cells (not states 8/9/12/13/14) to it to increase the period of the oscillator. Try to keep it interesting (i.e. avoid using period multipliers or LCMs). Also, try not to completely enclose the pattern, since this would make it harder to extend. If you can't think of a way to increase the period in an interesting way, you can start a new pattern.
Example:
P10:
Code: Select all
x = 6, y = 6, rule = StateInvestigator
2.CBD$2DE$D$E$.Q$2.RE2D!
P27:
Code: Select all
x = 10, y = 8, rule = StateInvestigator
5.E$4.EB$2.CBDE$2DE6.E$D8.D$E6.EBE$.Q5.Q$2.RE2DE!
P108:
Code: Select all
x = 10, y = 8, rule = StateInvestigator
5.E3.E$4.EB3.D$2.CBDE3.R$2DE6.E$D8.D$E6.EBE$.Q5.Q$2.RE2DE!
P276:
Code: Select all
x = 12, y = 12, rule = StateInvestigator
9.EQE$7.EQ$6.CD$6.D$5.E3.EQE$4.EB3.D$2.CBDE3.R$2DE6.E$D8.D$E6.EBE$.Q
5.Q$2.RE2DE!
P616:
Code: Select all
x = 20, y = 13, rule = StateInvestigator
12.ED$9.EQEB.ECBE$7.EQ8.DE$6.CD$6.D5.2D5.E$5.E3.EQ3ERD3.D$4.EB3.D5.E
3.E$2.CBDE3.R$2DE6.E$D8.D$E6.EBE$.Q5.Q$2.RE2DE!
Let's go!
P10:
Code: Select all
x = 5, y = 4, rule = StateInvestigator
4.E$E3.D$Q3.D$EDBE!
Last edited by
Entity Valkyrie 2 on May 18th, 2024, 11:46 pm, edited 4 times in total.
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:
Quote
Login to like this post
Post
by b-engine » May 13th, 2024, 7:02 am
Since what I said comes true, I'll be the second:
Code: Select all
# p14
x = 5, y = 5, rule = B3/S23Investigator
C$D3.E$E3.D$Q3.D$EDBE!
If you remove the uppermost cell you'll have a p19 in cost of breaking a rule.
Entity Valkyrie 2
Posts: 2140 Joined: February 26th, 2019, 7:13 pm
Contact:
Quote
Login to like this post
Post
by Entity Valkyrie 2 » May 13th, 2024, 7:15 am
b-engine wrote: May 13th, 2024, 7:02 am
P14:
Code: Select all
x = 5, y = 5, rule = StateInvestigator
C$D3.E$E3.D$Q3.D$EDBE!
P27:
Code: Select all
x = 6, y = 7, rule = StateInvestigator
.B$E4.B$C4.D$D3.2E$E3.D$Q3.D$EDBE!
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
Quote
Login to like this post
Post
by unname4798 » May 13th, 2024, 7:23 am
Entity Valkyrie 2 wrote: May 13th, 2024, 7:15 am
b-engine wrote: May 13th, 2024, 7:02 am
P14:
Code: Select all
x = 5, y = 5, rule = StateInvestigator
C$D3.E$E3.D$Q3.D$EDBE!
P27:
Code: Select all
x = 6, y = 7, rule = StateInvestigator
.B$E4.B$C4.D$D3.2E$E3.D$Q3.D$EDBE!
P35:
Code: Select all
x = 6, y = 7, rule = B3/S23Investigator
.B$E2.C.B$C4.D$D3.2E$E3.D$Q3.D$EDBE!
Mathemagician314
Posts: 154 Joined: November 15th, 2023, 3:15 pm
Location: Toroidal Universe MKA-84
Quote
Login to like this post
Post
by Mathemagician314 » May 13th, 2024, 7:35 am
unname4798 wrote: May 13th, 2024, 7:23 am
P35:
Code: Select all
x = 6, y = 7, rule = B3/S23Investigator
.B$E2.C.B$C4.D$D3.2E$E3.D$Q3.D$EDBE!
P64:
Code: Select all
x = 6, y = 8, rule = B3/S23Investigator
3.A$AB.O$E2.CLB$C4.D$D3.2E$E3.D$Q3.D$EDBE!
Can we make a
(28,3)c/84 spaceship ??
Code: Select all
x = 3, y = 4, rule = B3-e4i5-a/S2-i3-a4cr5e6c
o$obo$b2o$2o!
[[ THEME PCA ]]
Code: Select all
x = 6, y = 5, rule = 2-ak34/2kn3-r4aijnr5c/5
.3A$.ABA$DAD2A$.ABADC$.3A2B!
[[ THEME BLUES ]]
[currently inactive]
Entity Valkyrie 2
Posts: 2140 Joined: February 26th, 2019, 7:13 pm
Contact:
Quote
Login to like this post
Post
by Entity Valkyrie 2 » May 13th, 2024, 7:57 am
unname4798 wrote: May 13th, 2024, 7:23 am
P35:
Code: Select all
x = 6, y = 7, rule = StateInvestigator
.B$E2.C.B$C4.D$D3.2E$E3.D$Q3.D$EDBE!
P44:
Code: Select all
x = 7, y = 9, rule = StateInvestigator
2.E3.E$E2D3.D$DB4.D$E2.C.BE$C4.D$D3.2E$E3.D$Q3.D$EDBE!
(Mathemagician314 used a state 12 cell)
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:
Quote
Login to like this post
Post
by b-engine » May 13th, 2024, 9:18 am
p50:
Code: Select all
x = 7, y = 10, rule = B3/S23Investigator
2.B$2.E3.E$E2D3.D$DB4.D$E2.C.BE$C4.D$D3.2E$E3.D$Q3.D$EDBE!
eRroR_6o6
Posts: 388 Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow
Quote
Login to like this post
Post
by eRroR_6o6 » May 13th, 2024, 9:26 am
p82 by adding 1 cell
Code: Select all
x = 11, y = 14, rule = StateInvestigator
3$4.B$4.E.F.E$2.E2D3.D$2.DB4.D$2.E2.C.BE$2.C4.D$2.D3.2E$2.E3.D$2.Q3.D
$2.EDBE!
Code: Select all
x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
Quote
Login to like this post
Post
by unname4798 » May 13th, 2024, 10:08 am
eRroR_6o6 wrote: May 13th, 2024, 9:26 am
p82 by adding 1 cell
Code: Select all
x = 11, y = 14, rule = StateInvestigator
3$4.B$4.E.F.E$2.E2D3.D$2.DB4.D$2.E2.C.BE$2.C4.D$2.D3.2E$2.E3.D$2.Q3.D
$2.EDBE!
P138:
Code: Select all
x = 7, y = 10, rule = B3/S23Investigator
2.B$2.E.F.E$E2D3.D$DBD3.D$E2.C.BE$C4.D$D3.2E$E3.D$Q3.D$EDBE!
haaaaaands
Posts: 705 Joined: September 7th, 2023, 7:22 am
Location: on the deck of a lwss inside a b3s23 bottle
Contact:
Quote
Login to like this post
Post
by haaaaaands » May 13th, 2024, 11:01 am
p1656:
Code:
Select all
x = 12, y = 13, rule = B3/S23Investigator
8.A$7.B$7.E.FAE$5.E2DA2.D$5.DBD3.D$5.E2.C.BE$5.C4.D$5.D.A.2E$5.E2A.D$
5.Q2A.D$3.2AEDBE$4ALA.A$.5A!
-- haaaaaands with 6 a's
my hands are typing words!
not quite as active anymore :/
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
Quote
Login to like this post
Post
by unname4798 » May 13th, 2024, 12:16 pm
haaaaaands wrote: May 13th, 2024, 11:01 am
p1656:
Code:
Select all
x = 12, y = 13, rule = B3/S23Investigator
8.A$7.B$7.E.FAE$5.E2DA2.D$5.DBD3.D$5.E2.C.BE$5.C4.D$5.D.A.2E$5.E2A.D$
5.Q2A.D$3.2AEDBE$4ALA.A$.5A!
You violated the rule: You can't use birthforcer cells. The previous period was P138.
P212:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED$3.B$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2E$.E3.D$.Q3.D$.EDB
E!
Mathemagician314
Posts: 154 Joined: November 15th, 2023, 3:15 pm
Location: Toroidal Universe MKA-84
Quote
Login to like this post
Post
by Mathemagician314 » May 13th, 2024, 12:26 pm
unname4798 wrote: May 13th, 2024, 12:16 pm
P212:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED$3.B$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2E$.E3.D$.Q3.D$.EDB
E!
Sorry about breaking the rules earlier -- I didn't see that part. Anyway, P240:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED$D2.B.S$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2E$.E3.D$.Q3.D$.
EDBE!
Can we make a
(28,3)c/84 spaceship ??
Code: Select all
x = 3, y = 4, rule = B3-e4i5-a/S2-i3-a4cr5e6c
o$obo$b2o$2o!
[[ THEME PCA ]]
Code: Select all
x = 6, y = 5, rule = 2-ak34/2kn3-r4aijnr5c/5
.3A$.ABA$DAD2A$.ABADC$.3A2B!
[[ THEME BLUES ]]
[currently inactive]
haaaaaands
Posts: 705 Joined: September 7th, 2023, 7:22 am
Location: on the deck of a lwss inside a b3s23 bottle
Contact:
Quote
Login to like this post
Post
by haaaaaands » May 13th, 2024, 2:54 pm
Mathemagician314 wrote: May 13th, 2024, 12:26 pm
unname4798 wrote: May 13th, 2024, 12:16 pm
P212:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED$3.B$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2E$.E3.D$.Q3.D$.EDB
E!
Sorry about breaking the rules earlier -- I didn't see that part. Anyway, P240:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED$D2.B.S$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2E$.E3.D$.Q3.D$.
EDBE!
unname4798 wrote: May 13th, 2024, 12:16 pm
haaaaaands wrote: May 13th, 2024, 11:01 am
p1656:
Code:
Select all
x = 12, y = 13, rule = B3/S23Investigator
8.A$7.B$7.E.FAE$5.E2DA2.D$5.DBD3.D$5.E2.C.BE$5.C4.D$5.D.A.2E$5.E2A.D$
5.Q2A.D$3.2AEDBE$4ALA.A$.5A!
You violated the rule: You can't use birthforcer cells. The previous period was P138.
P212:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED$3.B$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2E$.E3.D$.Q3.D$.EDB
E!
nor did i :p
-- haaaaaands with 6 a's
my hands are typing words!
not quite as active anymore :/
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
Quote
Login to like this post
Post
by unname4798 » May 13th, 2024, 3:38 pm
Mathemagician314 wrote: May 13th, 2024, 12:26 pm
unname4798 wrote: May 13th, 2024, 12:16 pm
P212:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED$3.B$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2E$.E3.D$.Q3.D$.EDB
E!
Sorry about breaking the rules earlier -- I didn't see that part. Anyway, P240:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED$D2.B.S$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2E$.E3.D$.Q3.D$.
EDBE!
P250:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED$D2.B.S$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2ED$.E3.D$.Q3.D$
.EDBE2.E!
Mathemagician314
Posts: 154 Joined: November 15th, 2023, 3:15 pm
Location: Toroidal Universe MKA-84
Quote
Login to like this post
Post
by Mathemagician314 » May 13th, 2024, 4:27 pm
unname4798 wrote: May 13th, 2024, 3:38 pm
P250:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED$D2.B.S$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2ED$.E3.D$.Q3.D$
.EDBE2.E!
Hmm, P936:
Code: Select all
x = 8, y = 11, rule = B3/S23Investigator
ED.C$D2.B.S$3.E.F.E$.E2D3.D$.DBD3.D$.E2.C.BE$.C4.D$.D3.2ED$.E3.D$.Q3.
D$.EDBE2.E!
Can we make a
(28,3)c/84 spaceship ??
Code: Select all
x = 3, y = 4, rule = B3-e4i5-a/S2-i3-a4cr5e6c
o$obo$b2o$2o!
[[ THEME PCA ]]
Code: Select all
x = 6, y = 5, rule = 2-ak34/2kn3-r4aijnr5c/5
.3A$.ABA$DAD2A$.ABADC$.3A2B!
[[ THEME BLUES ]]
[currently inactive]
rutabaga
Posts: 677 Joined: January 12th, 2023, 8:18 pm
Quote
Login to like this post
Post
by rutabaga » May 13th, 2024, 6:03 pm
Code: Select all
x = 13, y = 14, rule = B3/S23Investigator
4.C$3.C.DC$2.AD$C.A.ED.C$.2A.D2.B.S$3.A2.AE.F.E$3.2AE2D3.D$4.ADBDA2.D
$2.C.AE2.CABE$5.C3.AD$5.D2.A2EDA$5.EA2.D2.A$5.Q3.D.A$5.EDBE2AE!
p1248 (nice)
edit: sorry this violated the "river" rule. I'm trying to think of a new one but if I haven't updated it you're free to go on ahead
edit 2: no this didn't actually violate the river rule. It was the previous post that did. but now it's still two "rivers"
Code: Select all
x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
eRroR_6o6
Posts: 388 Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow
Quote
Login to like this post
Post
by eRroR_6o6 » May 13th, 2024, 6:21 pm
nontrivial p9690
Code: Select all
x = 13, y = 14, rule = StateInvestigator
4.C$3.C.DC3.E$3.DA4.D$C2.AED.C2A$2.A.D2.BATA$2.A4.E.GAE$5.E2D2.AD$5.D
BDA.AD$2.C2.E2ACABE$5.CA3.D.A$5.D3.2EDA$5.E3.D.A$5.Q3.D.A$5.EDBE2AE!
Code: Select all
x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
Entity Valkyrie 2
Posts: 2140 Joined: February 26th, 2019, 7:13 pm
Contact:
Quote
Login to like this post
Post
by Entity Valkyrie 2 » May 13th, 2024, 10:59 pm
rutabaga wrote: May 13th, 2024, 6:03 pm
edit: sorry this violated the "river" rule. I'm trying to think of a new one but if I haven't updated it you're free to go on ahead
edit 2: no this didn't actually violate the river rule. It was the previous post that did. but now it's still two "rivers"
The "river" thing isn't really a rule — it's just there to make it easier but still more interesting to extend, and discourage one from reaching higher periods trivially by using period multipliers or LCMs.
EDIT: I have revoked the river rule and replaced it with the less restrictive "try not to use period multipliers or LCMs".
eRroR_6o6 wrote: May 13th, 2024, 6:21 pm
nontrivial p9690
Code: Select all
x = 13, y = 14, rule = StateInvestigator
4.C$3.C.DC3.E$3.DA4.D$C2.AED.C2A$2.A.D2.BATA$2.A4.E.GAE$5.E2D2.AD$5.D
BDA.AD$2.C2.E2ACABE$5.CA3.D.A$5.D3.2EDA$5.E3.D.A$5.Q3.D.A$5.EDBE2AE!
P29278:
Code: Select all
x = 19, y = 14, rule = StateInvestigator
10.C5.C$9.C.DC3.E$4.2E3.D5.D$4.BDCD2.ED.C4.K$.E3.ED3.D2.B.T2.E$.D11.E
.G.E$.RD8.E2D3.D$2.EQDC4.EDBD3.D$5.EBECQ2E2.C.BE$11.C4.DE$11.D3.2ED$
11.E3.DE$11.Q3.D$11.EDBE!
Feel free to start a new pattern (stator) if you think the periods are getting too high.
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
Quote
Login to like this post
Post
by unname4798 » May 14th, 2024, 7:10 am
P20:
Code: Select all
x = 3, y = 3, rule = B3/S23Investigator
.D$3D$.D!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:
Quote
Login to like this post
Post
by b-engine » May 14th, 2024, 7:22 am
p294:
Code: Select all
x = 11, y = 3, rule = B3/S23Investigator
5.D$C3.3D3.C$5.D!
I don't know how I leaped the period 14 times...
rutabaga
Posts: 677 Joined: January 12th, 2023, 8:18 pm
Quote
Login to like this post
Post
by rutabaga » May 14th, 2024, 8:37 am
Code: Select all
x = 11, y = 12, rule = B3/S23Investigator
3.2B.2B2$3.5A$2.A2.D2.A$C.2A3D2A.C$2.A2.D2.A2$5.B$2.A2.B2.A$2.B5.B$4.
B.B$4.ABA!
p338 (best I could do without doubling it, or fourteening it like a particular heptomino guy I could mention)
Code: Select all
x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:
Quote
Login to like this post
Post
by b-engine » May 14th, 2024, 9:00 am
p495 (if you could ignore those 2 gliders and oscar.py):
Code: Select all
x = 19, y = 18, rule = B3/S23Investigator
7.2B.2B2$4.E2.5A2.E$6.A2.D2.A$4.C.2A3D2A.C$6.A2.D2.A2$9.B$E5.A2.B2.A5.
E$6.B5.B$8.B.B$8.ABA$5.E7.E$5.E7.E$5.E3.B3.E$6.2B3.2B$9.D$9.E!
unname4798
Posts: 2570 Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers
Quote
Login to like this post
Post
by unname4798 » May 14th, 2024, 9:02 am
rutabaga wrote: May 14th, 2024, 8:37 am
Code: Select all
x = 11, y = 12, rule = B3/S23Investigator
3.2B.2B2$3.5A$2.A2.D2.A$C.2A3D2A.C$2.A2.D2.A2$5.B$2.A2.B2.A$2.B5.B$4.
B.B$4.ABA!
p338 (best I could do without doubling it, or fourteening it like a particular heptomino guy I could mention)
I was going to respond with this p535,
Code: Select all
x = 11, y = 16, rule = B3/S23Investigator
2.E.D.D.E4$3.2B.2B2$3.5A$2.A2.D2.A$C.2A3D2A.C$2.A2.D2.A2$5.B$2.A2.B2.
A$2.B5.B$4.B.B$4.ABA!
But b-engine replied quicker than me.
Mathemagician314
Posts: 154 Joined: November 15th, 2023, 3:15 pm
Location: Toroidal Universe MKA-84
Quote
Login to like this post
Post
by Mathemagician314 » May 14th, 2024, 9:05 am
b-engine wrote: May 14th, 2024, 9:00 am
p495 (if you could ignore those 2 gliders and oscar.py):
Code: Select all
x = 19, y = 18, rule = B3/S23Investigator
7.2B.2B2$4.E2.5A2.E$6.A2.D2.A$4.C.2A3D2A.C$6.A2.D2.A2$9.B$E5.A2.B2.A5.
E$6.B5.B$8.B.B$8.ABA$5.E7.E$5.E7.E$5.E3.B3.E$6.2B3.2B$9.D$9.E!
Here's a p962:
Code: Select all
x = 19, y = 21, rule = B3/S23Investigator
9.A$9.A$7.A3.A$7.2BD2B2$4.E3.3A3.E$9.D$4.C.2A3D2A.C$6.A2.D2.A$8.A.A$9.
B$E8.B8.E$6.B5.B$8.B.B$9.B$5.E3.A3.E$5.E3.A3.E$5.E3.B3.E$6.2B3.2B$9.D
$9.E!
Can we make a
(28,3)c/84 spaceship ??
Code: Select all
x = 3, y = 4, rule = B3-e4i5-a/S2-i3-a4cr5e6c
o$obo$b2o$2o!
[[ THEME PCA ]]
Code: Select all
x = 6, y = 5, rule = 2-ak34/2kn3-r4aijnr5c/5
.3A$.ABA$DAD2A$.ABADC$.3A2B!
[[ THEME BLUES ]]
[currently inactive]
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:
Quote
1
Login to like this post
Post
by b-engine » May 14th, 2024, 9:12 am
Mathemagician314 wrote: May 14th, 2024, 9:05 am
Here's a p962:
Code: Select all
x = 19, y = 21, rule = B3/S23Investigator
9.A$9.A$7.A3.A$7.2BD2B2$4.E3.3A3.E$9.D$4.C.2A3D2A.C$6.A2.D2.A$8.A.A$9.
B$E8.B8.E$6.B5.B$8.B.B$9.B$5.E3.A3.E$5.E3.A3.E$5.E3.B3.E$6.2B3.2B$9.D
$9.E!
I don't think there's an interesting way to extend it's period, so new one:
The heptomino guy wrote:
p66:
Code: Select all
x = 11, y = 3, rule = B3/S23Investigator
B.B.B.B.B.B2$.B.B.B.B.B!