B2-c/S

For discussion of other cellular automata.
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Banananananan
Posts: 236
Joined: May 5th, 2024, 8:52 pm

B2-c/S

Post by Banananananan »

Another Variant of Seeds. I call this rule "Endless Seeds" because there are many spaceships in this rule, just look at how many I found after just putting random soups in lifeviewer.

(Note: This is JUST a sample of them)

Code: Select all

x = 88, y = 6, rule = B2-c/S
19bo$18bo12bo11bo$6bo10bo7bo4bo13bo17bo7bo2bo$o2bo3bo2bo2bo2bo9bo2bo5b
o2bo6bo8bo27bo4bo$b2o5b2o4b2o11b2o17bo8bo6bo2bo4bo2bo9bo2bo$36b2o9b2o
7b2o5b2o6b2o11b2o!
EDIT: 2 replicators

Code: Select all

x = 13, y = 2, rule = B2-c/S
12bo$2o8b2o!
Last edited by Banananananan on May 10th, 2024, 11:09 pm, edited 2 times in total.
:oops:
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: B2-c/S

Post by tommyaweosme »

im glad to be the first one to take a stab into this rule and take a look at its, delicious, gooey insides.

Code: Select all

x = 5, y = 11, rule = B2-c/S
2bo$bobo$bobo$2bo4$2bo$o3bo$o3bo$2bo!
mmm... wickstretchers

Code: Select all

x = 10, y = 4, rule = B2-c/S
o$bo7bo$bo6bo$o!
ohhh yeah... partial reflectors... thats the stuff...
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Banananananan
Posts: 236
Joined: May 5th, 2024, 8:52 pm

Re: B2-c/S

Post by Banananananan »

A family of tagalongs for the moon which are infinitely extensible.

Code: Select all

x = 18, y = 18, rule = B2-c/S
14bo2bo2$14bo2bo2$14bo2bo2$14bo2bo2$14bo2bo2$14bo2bo2$7bo2bo3bo2bo2$o
2bo3bo2bo3bo2bo2$o2bo3bo2bo3bo2bo$b2o5b2o5b2o
Edit: OK I don't know what to call this.

Code: Select all

x = 6, y = 158, rule = B2-c/S
2bo$3bo11$2b2o8$2b2o8$2b2o4$2b2o12$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo
3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o
4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2b
o$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$b
o2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo
3$bo2bo$o4bo3$bo2bo$o4bo3$bo2bo$o4bo!
:oops:
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: B2-c/S

Post by tommyaweosme »

almost binary counter
(wow, we are the only ones here)
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Banananananan
Posts: 236
Joined: May 5th, 2024, 8:52 pm

Re: B2-c/S

Post by Banananananan »

tommyaweosme wrote: May 11th, 2024, 8:36 am (wow, we are the only ones here)
Indeed

EDIT: Rake

Code: Select all

x = 5, y = 18, rule = B2-c/S
3b2o$2bo$bo$2b2o$bo$3bo$bo$2b2o3$bo2$bo2$bo$o2bo$o$bo!
EDIT 2: Stabilization of the Banana Replicator.

Code: Select all

x = 9, y = 22, rule = B2-c/S
4bo2$4bo$4bo$bo3bo$o2b2o$5bo2bo$bo4b2o3$bo5$bo3$bo2$2bo$2o!
EDIT 3: Stabilization of the Domino Replicator

Code: Select all

x = 42, y = 9, rule = B2-c/S
o15bo$o15bo2$31bo$30bob2obo$29bobo$28bo$28bo$29bobobobobobobo!
Last edited by Banananananan on May 11th, 2024, 9:20 pm, edited 1 time in total.
:oops:
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pipsqueek
Posts: 304
Joined: September 10th, 2022, 4:42 pm
Location: Abstract mathematical space

Re: B2-c/S

Post by pipsqueek »

Sierpinski builder

Code: Select all

x = 31, y = 8, rule = B2-c/S
7b2o13b2o$6bo2bo11bo2bo$5bo4bo9bo4bo$4bo6bo7bo6bo$3bo8bo5bo8bo$2bo10bo
3bo10bo$bo12bobo12bo$o29bo!
Replicator oscillators

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x = 76, y = 27, rule = B2-c/S
obo7bobo$5bo$obo2bo4bobo2$54bo4bo$53bo5bo$obo15bobo$13bo$obo10bo4bobo
4$obo19bobo$17bo$obo14bo4bobo4$obo21bobo$19bo$obo16bo4bobo47b2o4$obo
23bobo$21bo52bo$obo18bo4bobo46bo!
EDIT: a smaller Sierpinski builder

Code: Select all

x = 4, y = 7, rule = B2-c/S
2b2o2$bobo$o$b2o$b2o$3bo!

Code: Select all

x=17,y=16,rule=B3/S23
3bo3bobo2bob2o$bobo4bo4b4o$bobo5bobo2b3o$b2obob2o3b2o$3o4b2ob2o2b2o$4b
o4bo$4b2obobob2ob3o$3ob3o2b2o$b3o2bobobo5bo$o3b2o3bobo2b2o$4bo3bob2o3b
o$2obo2bobobo2b2o$3b3o5bo2b2o$2obo4bo2bob2o$o3bob2obo3b2o$2bo8bobobo![[ STOP 3 GPS 4 ]]
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confocaloid
Posts: 6697
Joined: February 8th, 2022, 3:15 pm
Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: B2-c/S

Post by confocaloid »

Linking to "syntactically related" CA (similar rulestrings):
viewtopic.php?f=11&t=3551 B2-cn/S "Solid Lasers"
viewtopic.php?f=11&t=2247 B2-c/S0 (a 2016 thread)
viewtopic.php?f=11&t=3528 B2-c/S0 (a 2018 thread)
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: B2-c/S

Post by tommyaweosme »

extensible-ish spaceship. add enough dots and you get a serpenski builder

Code: Select all

x = 20, y = 8, rule = B2-c/S
obo3bobobo2bobobobo2$o5bo6bo2$o5bo6bo2$o2bo2bo2bo3bo2bo$b2o4b2o5b2o!

Code: Select all

x = 13, y = 8, rule = B2-c/S
obobobobobobo2$o2$o2$o2bo$b2o!
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
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Banananananan
Posts: 236
Joined: May 5th, 2024, 8:52 pm

Re: B2-c/S

Post by Banananananan »

Oscillators collection EXCLUDING Replicator based ones. WILL update.

Code: Select all

x = 49, y = 48, rule = B2-c/S
2bobo$bo3bo2$5bo$4bo$18bo5bo$2bobobo2$18bo5bo2$3bo$4bo13bo2bo2bo3$24b
o$3bo34bo5bobo$5bo31b2o4bo3bo$4bo19bo11bobo$38bo8bo$38bo7bo$21bo16bo$
3bobo16bo13b5o3bobobo$22bo$3bobo16bo$23bo2$41bobo$3bo17bo20b2o$5bo16b
2o17b5o$3bo18b2o19b2o$5bo18bo18bobo5$4bo$6bo$3bobo3$2bobo$6bo$3bobo3$
obobo$6bo$bobobo!
:oops:
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