BondOrDecayLife

For discussion of other cellular automata.
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C_R_116
Posts: 877
Joined: April 15th, 2021, 2:49 pm
Location: At my home doing other random stuff.

Re: BondOrDecayLife

Post by C_R_116 »

Extensible Gun:

Code: Select all

x = 24, y = 24, rule = BondOrDecayLife6
4.2B$3.B2AB$3.B2AB$2.4B$.B2AB$.B2AB8.2B$2.2B8.B2AB$12.B2AB$13.5B$.2B
9.B2AB2AB$B2AB8.B2AB2AB$B2AB9.2B.2B$.2B6.2A$9.A.A$9.A3$21.2B$20.B2AB$
18.3B2AB$12.2B3.B2A3B$11.B2AB2.B2AB$11.B2AB3.2B$12.2B!
Edit: No one thought of using Coe Ship?

Code: Select all

x = 37, y = 14, rule = BondOrDecayLife6
$28.6A$24.B.BA5.A$16.A7.2A.A5.A$25.A2.A3.A$14.B3A12.A$5.A7.A16.2A$5.A
B5.A16.4A$12.A5.A10.2A.2A$3.3A6.A3.B2A12.2A2$.3A10.3A!
x = 30, y = 12, rule = BondOrDecayLife6
24.6A$16.A3.B.BA5.A$14.B5.2A.A5.A$14.2A8.A3.A$4.A7.B13.A$2.B2.A6.2A
12.2A$4.A6.A.B.A9.4A$2.3A6.A3.A9.2A.2A$12.A.A12.2A$A.A10.A$2A$2A!
First xWSS-based infinite growth:

Code: Select all

x = 17, y = 30, rule = BondOrDecayLife6
$6.4A$5.6A$.B.BA.3A.2A$.2A.2A3.2A$.3A$6.2A$9.A$10.A$6.A3.A$7.4A7$9.2A
$7.2A.2A$7.4A$8.2A$8.A$3.A2.A3.A$2.2A.A5.A$2.B.BA5.A$6.6A!
Last edited by C_R_116 on September 29th, 2023, 10:55 am, edited 1 time in total.
TYCF
Posts: 542
Joined: August 7th, 2023, 3:44 am
Location: England, United Kingdom,

Re: BondOrDecayLife

Post by TYCF »

Beehive puffer.

Code: Select all

x = 38, y = 29, rule = BondOrDecayLife6
33.2A$31.A4.A$37.A$27.A.BAB5.A$15.A7.2A5.8A$14.ABA5.2A2.A.B2.2A$13.B8.
2A.A.2A$14.ABA7.2A.A$15.2A7.3A8.2A$14.AB.A15.2A.2A$.2A11.A2.A15.4A$A2.
A10.A2.A16.2A$.2A11.B2.A$13.2A$12.3AB$13.2A$.2A11.B2.A$A2.A10.A2.A16.
2A$.2A11.A2.A15.4A$14.AB.A15.2A.2A$15.2A7.3A8.2A$14.ABA7.2A.A$13.B8.2A
.A.2A$14.ABA5.2A2.A.B2.2A$15.A7.2A5.8A$27.A.BAB5.A$37.A$31.A4.A$33.2A
!
What is this?

Code: Select all

x = 41, y = 25, rule = BondOrDecayLife6
35.4A$25.A8.6A$23.A3.AB.A.BA.3A.2A$25.2B.A4.2A3.2A$2.B11.BA6.2A2.AB2A
$2A11.4A7.B3.2A5.2A$AB10.A2.B.A7.A.3A8.A$.2B2A7.A.3A6.2ABA.A10.A$2.A2.
A7.3A7.3A.A7.A3.A$3.2A9.B21.4A6$3.2A9.B21.4A$2.A2.A7.3A7.3A.A7.A3.A$.
2B2A7.A.3A6.2ABA.A10.A$AB10.A2.B.A7.A.3A8.A$2A11.4A7.B3.2A5.2A$2.B11.
BA6.2A2.AB2A$25.2B.A4.2A3.2A$23.A3.AB.A.BA.3A.2A$25.A8.6A$35.4A!
Tub puffer.

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x = 36, y = 25, rule = BondOrDecayLife6
30.4A$29.6A$23.B.B.BA.3A.2A$3.A11.A8.A3.2A3.2A$2.A.A9.A.A6.A2.A$.B.A9.
B.A8.A.A3.2A$24.A.A6.A$16.A17.A$11.A4.A13.A3.A$11.2A2.B15.4A$12.A.2A.
A$14.A3.A$17.A$11.A2.B2.A$10.A5.A$10.A3.B15.4A$10.A4.A13.A3.A$15.A17.
A$23.A.A6.A$B.A9.B.A8.A.A3.2A$.A.A9.A.A6.A2.A$2.A11.A8.A3.2A3.2A$22.B
.B.BA.3A.2A$28.6A$29.4A!
Boat puffer.

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x = 49, y = 25, rule = BondOrDecayLife6
43.4A$42.6A$38.B.BA.3A.2A$38.2A.2A3.2A$29.A.A6.3A$28.B.A12.2A$30.A15.
A$20.B5.2A19.A$19.A5.3A3.2A10.A3.A$18.A11.B2A11.4A$29.3A$16.A12.A$16.
A6.A5.A$23.A$23.3A$24.B2A11.4A$19.3A3.2A10.A3.A$2.A11.A5.2A19.A$BA.A8.
BA.A8.A15.A$.2A10.2A7.B.A12.2A$23.A.A6.3A$32.2A.2A3.2A$32.B.BA.3A.2A$
36.6A$37.4A!

Code: Select all

#C I am inactive currently.
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!

Code: Select all

x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
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C_R_116
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Joined: April 15th, 2021, 2:49 pm
Location: At my home doing other random stuff.

Re: BondOrDecayLife

Post by C_R_116 »

Line of six spaceship:

Code: Select all

x = 22, y = 16, rule = BondOrDecayLife6
9.3A$2.3A3.A2.A5.3A$.A2.A6.A5.A2.A$4.A12.A$A3.A3.A8.A3.A$A3.A4.A2.A4.
A3.A$4.A5.2A5.A$.A.A14.A.A4$9.A.B$9.2A$10.A3.2A$14.2A$12.B.B!
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haaaaaands
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Re: BondOrDecayLife

Post by haaaaaands »

hmmmm...

Code: Select all

x = 8, y = 8, rule = BondOrDecayLife6
7AB$6BAB$B4ABAB$BAB2.BAB$BAB2.BAB$BAB4AB$BA6B$B7A!
-- haaaaaands with 6 a's



my hands are typing words!

not quite as active anymore :/
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unname4798
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Re: BondOrDecay rulespace

Post by unname4798 »

unname4798 wrote: August 31st, 2023, 1:20 pm Rule in this rulespace:

Code: Select all

@RULE BondOrDecay-B3S23-678

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var Aa={0,2}
var Ab={0,2}
var Ac={0,2}
var Ad={0,2}
var Ae={0,2}
var Ba={0,1}
var Bb={0,1}
var Bc={0,1}
var Bd={0,1}
var Be={0,1}
var Bf={0,1}
var Bg={0,1}
0,1,1,1,Aa,Ab,Ac,Ad,Ae,1
0,1,1,1,1,1,1,Aa,Ab,2
0,1,1,1,1,1,1,1,Aa,2
0,1,1,1,1,1,1,1,1,2
1,1,1,Ba,Aa,Ab,Ac,Ad,Ae,1
2,1,Ba,Bb,Bc,Bd,Be,Bf,Bg,2
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,1
@COLORS
0 0 0 0
1 0 0 255
2 0 255 0
Sample soup:

Code: Select all

x, y, rule = BondOrDecay-B3S23-678
!
[[ RANDOMIZE2 RANDHEIGHT 128 RANDWIDTH 128 RANDSEED 946684800 ]]
@RULE BondOrDecay-B3S23-678

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var Aa={0,2}
var Ab={0,2}
var Ac={0,2}
var Ad={0,2}
var Ae={0,2}
var Ba={0,1}
var Bb={0,1}
var Bc={0,1}
var Bd={0,1}
var Be={0,1}
var Bf={0,1}
var Bg={0,1}
0,1,1,1,Aa,Ab,Ac,Ad,Ae,1
0,1,1,1,1,1,1,Aa,Ab,2
0,1,1,1,1,1,1,1,Aa,2
0,1,1,1,1,1,1,1,1,2
1,1,1,Ba,Aa,Ab,Ac,Ad,Ae,1
2,1,Ba,Bb,Bc,Bd,Be,Bf,Bg,2
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,1
@COLORS
0 0 0 0
1 0 0 255
2 0 255 0
Oscillator I found (p26)

Code: Select all

x = 4, y = 5, rule = BondOrDecay-B3S23-678
3A$A.A$4A$.A.A$.3A!
@RULE BondOrDecay-B3S23-678

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var Aa={0,2}
var Ab={0,2}
var Ac={0,2}
var Ad={0,2}
var Ae={0,2}
var Ba={0,1}
var Bb={0,1}
var Bc={0,1}
var Bd={0,1}
var Be={0,1}
var Bf={0,1}
var Bg={0,1}
0,1,1,1,Aa,Ab,Ac,Ad,Ae,1
0,1,1,1,1,1,1,Aa,Ab,2
0,1,1,1,1,1,1,1,Aa,2
0,1,1,1,1,1,1,1,1,2
1,1,1,Ba,Aa,Ab,Ac,Ad,Ae,1
2,1,Ba,Bb,Bc,Bd,Be,Bf,Bg,2
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,1
@COLORS
0 0 0 0
1 0 0 255
2 0 255 0
Fixed:

Code: Select all

@RULE BondOrDecay-B3S23-678

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var Aa={0,2}
var Ab={0,2}
var Ac={0,2}
var Ad={0,2}
var Ae={0,2}
var Ba={0,1}
var Bb={0,1}
var Bc={0,1}
var Bd={0,1}
var Be={0,1}
var Bf={0,1}
var Bg={0,1}
0,1,1,1,Aa,Ab,Ac,Ad,Ae,1
0,1,1,1,1,1,1,Aa,Ab,2
0,1,1,1,1,1,1,1,Aa,2
0,1,1,1,1,1,1,1,1,2
1,1,1,a,Aa,Ab,Ac,Ad,Ae,1
2,1,Ba,Bb,Bc,Bd,Be,Bf,Bg,2
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,1
@COLORS
0 0 0 0
1 0 0 255
2 0 255 0
Sample soup:

Code: Select all

x = 0, y = 0, rule = BondOrDecay-B3S23-678
!
[[ RANDOMIZE2 RANDHEIGHT 128 RANDWIDTH 128 RANDSEED 946684800 ]]
@RULE BondOrDecay-B3S23-678

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var Aa={0,2}
var Ab={0,2}
var Ac={0,2}
var Ad={0,2}
var Ae={0,2}
var Ba={0,1}
var Bb={0,1}
var Bc={0,1}
var Bd={0,1}
var Be={0,1}
var Bf={0,1}
var Bg={0,1}
0,1,1,1,Aa,Ab,Ac,Ad,Ae,1
0,1,1,1,1,1,1,Aa,Ab,2
0,1,1,1,1,1,1,1,Aa,2
0,1,1,1,1,1,1,1,1,2
1,1,1,a,Aa,Ab,Ac,Ad,Ae,1
2,1,Ba,Bb,Bc,Bd,Be,Bf,Bg,2
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,1
@COLORS
0 0 0 0
1 0 0 255
2 0 255 0
My p26 is still working:

Code: Select all

x = 0, y = 0, rule = BondOrDecay-B3S23-678
.A$.A$2A$A$A!
@RULE BondOrDecay-B3S23-678

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var Aa={0,2}
var Ab={0,2}
var Ac={0,2}
var Ad={0,2}
var Ae={0,2}
var Ba={0,1}
var Bb={0,1}
var Bc={0,1}
var Bd={0,1}
var Be={0,1}
var Bf={0,1}
var Bg={0,1}
0,1,1,1,Aa,Ab,Ac,Ad,Ae,1
0,1,1,1,1,1,1,Aa,Ab,2
0,1,1,1,1,1,1,1,Aa,2
0,1,1,1,1,1,1,1,1,2
1,1,1,a,Aa,Ab,Ac,Ad,Ae,1
2,1,Ba,Bb,Bc,Bd,Be,Bf,Bg,2
1,a,b,c,d,e,f,g,h,0
2,a,b,c,d,e,f,g,h,1
@COLORS
0 0 0 0
1 0 0 255
2 0 255 0
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unname4798
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Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: BondOrDecay rulespace

Post by unname4798 »

qqd wrote: September 1st, 2023, 6:02 am Can someone add viewer functionality for other BondOrDecayLife rules, like BondOrDecayLife678, BondOrDecayLife68, or even non-totalistic rules like BondOrDecayLife6-ak ?
And for rules like BondOrDecay-B2i34cS2-i3_4e5-n8? (replaced last dash with underscore)
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C_R_116
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Joined: April 15th, 2021, 2:49 pm
Location: At my home doing other random stuff.

Re: BondOrDecayLife

Post by C_R_116 »

Edgier xWSS eater:

Code: Select all

x = 34, y = 10, rule = BondOrDecayLife6
7.4A5.5A6.6A$7.A3.A4.A4.A5.A5.A$7.A8.A10.A$8.A8.A10.A2$2BA2B$B3AB$A.B
.A$.3A$2.B!
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breaker's glider gun
Posts: 730
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: BondOrDecayLife

Post by breaker's glider gun »

TYCF wrote: September 3rd, 2023, 9:25 am other ways to destroy it.

Code: Select all

x = 10, y = 10, rule = BondOrDecayLife6
.A6.A$2.A4.A$3A4.3A$4.2B$3.B2AB$3.B2AB$4.2B$7.3A$7.A$8.A!
The third glider is unnecessary:

Code: Select all

x = 7, y = 10, rule = BondOrDecayLife6
5.A$4.A$4.3A$.2B$B2AB$B2AB$.2B$4.3A$4.A$5.A!
Last edited by breaker's glider gun on September 29th, 2023, 9:51 pm, edited 1 time in total.
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
TYCF
Posts: 542
Joined: August 7th, 2023, 3:44 am
Location: England, United Kingdom,

Re: BondOrDecayLife

Post by TYCF »

A fuse.

Code: Select all

x = 52, y = 10, rule = BondOrDecayLife6
.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B$B2AB2AB2AB2AB2AB2A
B2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB$B2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB
2AB2AB2AB2ABA.B.AB$.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2BA2B
$B2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2ABA.B2.A$B2AB2AB2AB2AB2A
B2AB2AB2AB2AB2AB2AB2AB2AB2AB2ABA.B2.A$.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.
2B.2B.2B.2B.2B.2BA2B$B2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2ABA.
B.AB$B2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB2AB$.2B.2B.2B.2B
.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B.2B!

 
Red pond fuse?

Code: Select all

#C I am inactive currently.
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!

Code: Select all

x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
User avatar
breaker's glider gun
Posts: 730
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: BondOrDecayLife

Post by breaker's glider gun »

If this hasn't been already posted:

Code: Select all

x = 4, y = 10, rule = BondOrDecayLife6
.2B$B2AB$BA.B$.2BA$2.A$2.A$.2BA$BA.B$B2AB$.2B!
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
FWCamelship
Posts: 25
Joined: April 7th, 2021, 3:35 am
Location: Somewhere

Re: BondOrDecayLife

Post by FWCamelship »

G-to-B backwards:

Code: Select all

x = 21, y = 24, rule = BondOrDecayLife6
8.2B$7.B2AB$7.B2AB$.2B5.2B$B2AB$B2AB$.2B13.A$16.2A$.2B15.A$B2AB12.2A$
B2AB$.2B10$18.3A$18.A$19.A!
G-to-Pi:

Code: Select all

x = 21, y = 24, rule = BondOrDecayLife6
10.B$9.BAB$8.B2AB$.2B6.2B$B2AB$B2AB$.2B2$.2B$B2AB$B2AB$.2B7$4.A.A$4.A
.A$5.2A$18.3A$18.A$19.A!
I'm still here, in this damp and gloomy place that nobody pays attention to,
Singing songs with the sound of rain, but no one is there to listen;
The crowds are still dispersing aimlessly towards their destinations,
Busy, idle, and continuing on.
User avatar
qqd
Posts: 627
Joined: September 10th, 2022, 4:24 pm
Location: In a superposition of multiple different locations.

Re: BondOrDecayLife

Post by qqd »

p168 rake:

Code: Select all

x = 27, y = 70, rule = BondOrDecayLife6
8.3A4.A$8.A2.A2.3A$8.A4.2A.A6.3A$8.A3.4A6.A2.A$8.A5.2A6.2A.A$8.A2.A$
9.2A$24.A$23.A.A$23.A.A$24.B$23.3A$23.A2.A$24.A.A$24.BA6$.3A$A2.A$2A.
A3$2.A$.A.A$.A.A$2.B$.3A$.A2.A$2.A.A$2.BA25$7.3A$6.A2.A$6.2A.A3$8.A$
7.A.A$7.A.A$8.B$7.3A$7.A2.A$8.A.A$8.BA!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
TYCF
Posts: 542
Joined: August 7th, 2023, 3:44 am
Location: England, United Kingdom,

Re: BondOrDecayLife

Post by TYCF »

C_R_116 wrote: September 28th, 2023, 2:56 pm Extensible Gun:

Code: Select all

x = 24, y = 24, rule = BondOrDecayLife6
4.2B$3.B2AB$3.B2AB$2.4B$.B2AB$.B2AB8.2B$2.2B8.B2AB$12.B2AB$13.5B$.2B
9.B2AB2AB$B2AB8.B2AB2AB$B2AB9.2B.2B$.2B6.2A$9.A.A$9.A3$21.2B$20.B2AB$
18.3B2AB$12.2B3.B2A3B$11.B2AB2.B2AB$11.B2AB3.2B$12.2B!
Period 122 oscillator.

Code: Select all

x = 47, y = 47, rule = BondOrDecayLife6
33.2B$27.2B3.B2AB$26.B2AB2.B2AB$24.3B2AB3.2B$23.B2A3B$23.B2AB$24.2B$32.
B2.A$25.A.A5.A.A$25.2A7.2A$26.A$44.2B$29.2B.2B9.B2AB$28.B2AB2AB8.B2AB
$28.B2AB2AB9.2B$29.5B$29.2AB2AB$29.2AB2AB8.2B$32.2B8.B2AB$42.B2AB$41.
4B$40.B2AB$40.B2AB$4.2B35.2B$3.B2AB$3.B2AB$2.4B$.B2AB$.B2AB8.2B$2.2B8.
B2AB2A$12.B2AB2A$13.5B$.2B9.B2AB2AB$B2AB8.B2AB2AB$B2AB9.2B.2B$.2B$20.
A$11.2A7.2A$11.A.A5.A.A$11.A2.B$21.2B$20.B2AB$18.3B2AB$12.2B3.B2A3B$11.
B2AB2.B2AB$11.B2AB3.2B$12.2B!

Gun.

Code: Select all

x = 24, y = 24, rule = BondOrDecayLife6
10.2B$4.2B3.B2AB$3.B2AB2.B2AB$.3B2AB3.2B$B2A3B2.2A$B2AB4.A.A$.2B5.A5$
21.2B$9.2B9.B2AB$8.B2AB8.B2AB$8.B2AB9.2B$8.3B$8.B2AB$8.B2AB8.2B$9.2B8.
B2AB$19.B2AB$18.4B$17.B2AB$17.B2AB$18.2B!

Code: Select all

#C I am inactive currently.
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!

Code: Select all

x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
User avatar
qqd
Posts: 627
Joined: September 10th, 2022, 4:24 pm
Location: In a superposition of multiple different locations.

Re: BondOrDecayLife

Post by qqd »

p96 rake based on 12c/24 Coe ship technology, can probably be optimized:

Code: Select all

x = 516, y = 67, rule = BondOrDecayLife6
225.A$224.A.2A$224.4A15.2A$221.3A.A16.2A.4A$221.A21.6A$220.A.A21.4A$
219.A.A$221.2A$218.2A.A.A$221.3A4$472.6A$472.A5.AB.B.B$399.A72.A5.A2.
2A8.A$19.5A375.2A72.A3.A5.A6.A.A$19.A4.A373.A.A74.A4.3A6.A2.AB$19.A
454.2A4.2A$20.A3.A15.2A10.2A419.4A14.A$22.A16.4A8.A2.A352.6A59.2A.2A
12.2A4.A$25.A12.A.4A7.A2.A4.2A186.A159.A5.AB.B.B54.2A15.AB4A$2.6A15.
2A.2A10.AB3.2A10.BA3.2A184.A160.A5.A2.2A8.A64.A.2A$2.A5.AB.B.B5.B5.B
2A11.A4.2A10.A.A2.A89.2A.2A90.3A159.A3.A5.A6.A.A66.A$2.A5.A2.2A10.A2.
2A15.2A7.A.AB2A92.2A.3A9.2A55.3A45.3A45.3A89.A4.3A6.A2.AB62.A$3.A3.A
5.A7.A2.2A26.A2.A.2A4.A31.A57.B10.A.A56.3A45.3A45.3A87.2A4.2A77.A$5.A
4.3A7.A32.2A8.A13.A16.3A53.A14.AB.B.2A236.4A14.A9.A55.A$4.2A4.2A8.A
15.A24.2A14.A5.2A11.B6.B.AB38.A5.A17.A2.A37.A7.A188.2A.2A12.2A4.A6.A
10.A44.A4.A$3.4A28.A.A21.A5.A16.B.A9.B2.A6.A.A37.A.3A3.BA16.A.A36.A9.
A188.2A15.AB4A6.A12.A41.B5.A$2.2A.2A39.2A16.A.A16.A12.B.A5.A.A3.A13.A
2.B17.A4.A2.2A16.A38.A7.A207.A.2A7.A11.A.A46.A$3.2A7.A24.B2A5.A.A.A6.
A.A4.2A.2A13.3A10.2A.A.A10.A11.2A3.3A14.B.2A2.A2.2A271.A.A13.A6.A.A$
10.A3.A20.2A.2A5.2AB3.2A3.A2.A20.3AB2A9.2A2.A22.A.2A.3A10.B18.A3.A
165.A97.A14.A.A47.A$9.A25.2A2.A11.2A3.A.B6.B15.A2.A9.A3.2A22.BA4.2A9.
A18.A.A2.A164.2A112.3A.B44.A.A$9.A4.A22.2A13.B29.2A8.2A.4A28.A10.A.A
14.B.B.A40.B13.A13.B19.B13.A13.B19.B13.A13.B3.A.A13.B13.A13.B19.B13.A
13.B26.2A19.B18.3A.A$9.5A44.3A2.2A2.2A24.5A41.A15.A6.A2.3A33.2A10.A.A
11.2A20.2A10.A.A11.2A20.2A10.A.A11.2A20.2A10.A.A11.2A20.2A10.A.A11.2A
26.2A18.2A18.3AB3A$63.2A2.2A25.3A58.2A8.2A13.2A19.2A3.2A4.A2.A11.2A
20.2A3.2A4.A2.A11.2A20.2A3.2A4.A2.A11.2A20.2A3.2A4.A2.A11.2A20.2A3.2A
4.A2.A11.2A46.2A19.A$49.2A.A9.2AB89.2A9.A14.AB.A22.BA5.2A39.BA5.2A39.
BA5.2A39.BA5.2A39.BA5.2A83.A$50.A.A9.BA58.2AB54.A4.A328.A$50.3A9.2A
58.2A54.3A3.A326.A3.A$153.2A23.2A4.A142.A182.A$132.A19.A28.2A144.2A
181.A4.A$130.A3.A18.2A3.B19.4A144.A.A181.5A$129.A24.A3.3A16.A$129.A4.
A20.2A.A16.2A.3A92.A$129.5A22.A17.2A3.2A91.A.A$175.A.A.A41.2A48.3A$
176.3A41.A.A48.2A$176.3A42.A48.2A.A$271.3A$272.A6$305.A$304.2A$304.A.
A$315.A$315.A$315.A2$315.2A$313.A4.A$312.A$312.A5.A$312.6A!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
User avatar
FWKnightship
Posts: 1773
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: BondOrDecayLife

Post by FWKnightship »

12c/24 backrake:

Code: Select all

x = 40, y = 60, rule = BondOrDecayLife6
20.3A4.A$20.A2.A2.3A$20.A4.2A.A$20.A3.4A$20.A5.2A$20.A2.A$21.2A$21.B
8.3A$22.A6.A2.A$21.BA9.A$28.A3.A$9.A4.3A15.A$8.3A2.A2.A5.2A5.A.A$8.A.
2A4.A4.BA$9.4A3.A6.A$9.2A5.A5.B$13.A2.A6.A$14.2A6.A$4.3A8.B5.2A$4.A2.
A6.A7.A.A$4.A9.AB7.A$4.A3.A$4.A$5.A.A5.2A$14.AB16.3A$13.A18.A2.A$14.B
.A4.2A9.A$13.3A.A2.A2.A2.2A4.A$15.B.A2.3A3.A.A4.A.A$13.4A3.3A5.A$12.A
2.A4.AB4.A.A$13.A5.A.A4.2A$13.A4.A2.A$19.2A5$12.A$7.A$6.A3.A$6.3A19.
3A$29.ABA$31.2A$13.A14.2A.A$13.A12.A3.A$14.A8.A.A.2A$22.A$22.A.2A$23.
A4$25.3A$24.A.3AB$23.2A2.B.A7.A.A$24.B2.2A7.A2.A$.A20.6AB8.ABA$A22.A.
2A11.A$3A!
24c/48 forerakes:

Code: Select all

x = 252, y = 101, rule = BondOrDecayLife6
8.A4.3A$7.3A3.A2.A$6.2A.A3.A108.A4.3A$6.3A4.A3.A103.3A3.A2.A$7.2A4.A
3.A102.2A.A3.A96.A4.3A$12.2A6.3A4.A92.3A4.A3.A91.3A3.A2.A$12.2AB.A2.A
2.A3.3A92.2A4.A3.A90.2A.A3.A$3.3A7.2A7.A3.A.2A96.2A94.3A4.A3.A$2.A2.A
5.3AB3.A3.A4.3A96.2AB.A92.2A4.A3.A$5.A5.A6.A3.A4.2A88.3A6.3A99.2A$.A
3.A8.B7.2A92.A2.A6.A.B99.2AB.A$5.A5.2A6.A.B2A95.A5.A93.3A6.3A$2.A.A6.
2A.B7.2A6.3A82.A3.A6.2AB89.A2.A6.A.B$21.BA7.A2.A85.A101.A5.A$30.A85.A
.A98.A3.A6.2AB$21.A8.A3.A186.A$30.A187.A.A$31.A.A$22.2A101.A.AB6.3A4.
A$21.B2A101.3A6.A2.A3.3A$12.A113.A10.A3.A.2A82.A.AB6.3A4.A$12.3A7.A
104.A5.A3.A4.3A82.3A6.A2.A3.3A$12.3A7.A110.A3.A4.2A84.A10.A3.A.2A$12.
A2.A5.A.A103.2A8.2A90.A5.A3.A4.3A$12.A.BA4.A106.A.A4.A.B2A96.A3.A4.2A
$13.2A6.A.A103.2A8.2A6.3A81.2A8.2A$22.A113.BA7.A2.A80.A.A4.A.B2A$145.
A83.2A8.2A6.3A$136.A8.A3.A88.BA7.A2.A$15.A129.A101.A$7.A3.2A.A.A129.A
.A89.A8.A3.A$7.3A.A.5A103.A4.A120.A$6.B.A.A2.ABA2.A101.2A3.4A4.A2.B
111.A.A$3.2A3.A.2A4.2A.A99.2A3.A.A.3A2.2A88.A4.A$2.3A3.A2.A5.2A99.3A
2.2A4.6AB86.2A3.4A4.A2.B$3.A.2A.5A.A8.B95.2A2.2A3.B92.2A3.A.A.3A2.2A$
4.4A.A.2A107.2A5.2A3.3A4.2A79.3A2.2A4.6AB$6.A.A.2A2.A106.3A3.A.BA8.A
81.2A2.2A3.B$6.A.A.A3.A106.A6.2A.A6.A83.2A5.2A3.3A4.2A$7.3A111.2A6.3A
91.3A3.A.BA8.A$8.A111.A.A7.2A91.A6.2A.A6.A$120.A.A100.2A6.3A$143.3A
76.A.A7.2A$2.A110.4A18.3A5.A2.A75.A.A$.A.A108.3A2.A2.B14.A2.A4.A101.
3A$.A.A107.2AB5.3A2.B9.A2.2A4.A71.4A18.3A5.A2.A$2.A103.2A5.2A2.2A14.A
2.A2.A4.A.A67.3A2.A2.B14.A2.A4.A$105.2A7.A.2AB2A.BA.B8.2A2.A2.A71.2AB
5.3A2.B9.A2.2A4.A$107.A9.A2.B2.3A.2A9.A69.2A5.2A2.2A14.A2.A2.A4.A.A$
2.2AB111.A3.2A.2A.3A5.2A2.A68.2A7.A.2AB2A.BA.B8.2A2.A2.A$.A2.A3.B106.
A.A.3A.B2A7.A2.A2.2A68.A9.A2.B2.3A.2A9.A$2.2A111.A.2A.A.A.2A8.A2.2A
79.A3.2A.2A.3A5.2A2.A$7.AB98.3A6.3A.A2.BA10.A2.A78.A.A.3A.B2A7.A2.A2.
2A$7.2A98.A2.A10.4A10.3A79.A.2A.A.A.2A8.A2.2A$107.A14.2A85.3A6.3A.A2.
BA10.A2.A$107.A3.A97.A2.A10.4A10.3A$107.A3.A97.A14.2A$107.A101.A3.A$
94.2A12.A.A98.A3.A$93.2A114.A$10.2A6.2A75.A100.2A12.A.A$9.A.A6.2A175.
2A$10.AB.A183.A2$111.A18.A$110.3A17.A$110.A.2A16.A82.A18.A$2.A108.3A
98.3A17.A$.A.A107.3A98.A.2A16.A$.A.A107.2A100.3A$2.A210.3A$213.2A2$2.
2AB141.A$.A2.A140.3A$2.2A141.A.2A$146.3A98.3A$146.2A98.A2.A$138.A110.
A$138.A.B3A105.A$128.B13.A97.A5.A.A$139.3A98.A.B2A$15.3A121.A90.B13.A
$15.A2.A222.3A$15.A225.A$15.A3.A$7.A7.A3.A$8.A6.A$4.A11.A.A111.A$2.2A
B3.3A119.A$2.3A5.A119.A101.A$2.3A.A225.A$4.2A118.A107.A$123.3A$122.2A
.A100.A$.A120.3A100.3A$AB120.3A99.2A.A$A.A.B117.3A99.3A$A.B.A118.2A
99.3A$2.A.A219.3A$2.3A220.2A!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
User avatar
qqd
Posts: 627
Joined: September 10th, 2022, 4:24 pm
Location: In a superposition of multiple different locations.

Re: BondOrDecayLife

Post by qqd »

G to LWSS+G reaction that isn't repeatable:

Code: Select all

x = 77, y = 28, rule = BondOrDecayLife6
16.A$15.A$15.3A4$6A$A5.A$A5.A$.A3.A$3.A$2.2A$.4A$2A.2A$.2A9$73.2A$71.
A4.A$70.A$70.A5.A$70.6A!
p96 forerake based on my p96 backrake plus Coe ship gilder reaction:

Code: Select all

x = 529, y = 101, rule = BondOrDecayLife6
494.6A8.A$494.A5.AB.B.B5A.A$494.A5.A4.2A.B2A.A$495.A3.A5.AB4A16.A$
497.A7.A2.A8.2A7.2A$496.2A7.A2.2A.A5.2AB6.A.A$495.4A6.A2.B2A$494.2A.
2A7.2A9.4A$495.2A12.A7.A.3A$519.A.A$519.3A15$469.A$469.2A$468.A.A7$
223.A$222.A.2A$222.4A15.2A$219.3A.A16.2A.4A$219.A21.6A$218.A.A21.4A$
217.A.A$219.2A$216.2A.A.A$219.3A4$470.6A$470.A5.AB.B.B$397.A72.A5.A2.
2A8.A$17.5A375.2A72.A3.A5.A6.A.A$17.A4.A373.A.A74.A4.3A6.A2.AB$17.A
454.2A4.2A$18.A3.A15.2A10.2A419.4A14.A$20.A16.4A8.A2.A352.6A59.2A.2A
12.2A4.A$23.A12.A.4A7.A2.A4.2A186.A159.A5.AB.B.B54.2A15.AB4A$6A15.2A.
2A10.AB3.2A10.BA3.2A184.A160.A5.A2.2A8.A64.A.2A$A5.AB.B.B5.B5.B2A11.A
4.2A10.A.A2.A89.2A.2A90.3A159.A3.A5.A6.A.A66.A$A5.A2.2A10.A2.2A15.2A
7.A.AB2A92.2A.3A9.2A55.3A45.3A45.3A89.A4.3A6.A2.AB62.A$.A3.A5.A7.A2.
2A26.A2.A.2A4.A31.A57.B10.A.A56.3A45.3A45.3A87.2A4.2A77.A$3.A4.3A7.A
32.2A8.A13.A16.3A53.A14.AB.B.2A236.4A14.A9.A55.A$2.2A4.2A8.A15.A24.2A
14.A5.2A11.B6.B.AB38.A5.A17.A2.A37.A7.A188.2A.2A12.2A4.A6.A10.A44.A4.
A$.4A28.A.A21.A5.A16.B.A9.B2.A6.A.A37.A.3A3.BA16.A.A36.A9.A188.2A15.A
B4A6.A12.A41.B5.A$2A.2A39.2A16.A.A16.A12.B.A5.A.A3.A13.A2.B17.A4.A2.
2A16.A38.A7.A207.A.2A7.A11.A.A46.A$.2A7.A24.B2A5.A.A.A6.A.A4.2A.2A13.
3A10.2A.A.A10.A11.2A3.3A14.B.2A2.A2.2A271.A.A13.A6.A.A$8.A3.A20.2A.2A
5.2AB3.2A3.A2.A20.3AB2A9.2A2.A22.A.2A.3A10.B18.A3.A165.A97.A14.A.A47.
A$7.A25.2A2.A11.2A3.A.B6.B15.A2.A9.A3.2A22.BA4.2A9.A18.A.A2.A164.2A
112.3A.B44.A.A$7.A4.A22.2A13.B29.2A8.2A.4A28.A10.A.A14.B.B.A40.B13.A
13.B19.B13.A13.B19.B13.A13.B3.A.A13.B13.A13.B19.B13.A13.B26.2A19.B18.
3A.A$7.5A44.3A2.2A2.2A24.5A41.A15.A6.A2.3A33.2A10.A.A11.2A20.2A10.A.A
11.2A20.2A10.A.A11.2A20.2A10.A.A11.2A20.2A10.A.A11.2A26.2A18.2A18.3AB
3A$61.2A2.2A25.3A58.2A8.2A13.2A19.2A3.2A4.A2.A11.2A20.2A3.2A4.A2.A11.
2A20.2A3.2A4.A2.A11.2A20.2A3.2A4.A2.A11.2A20.2A3.2A4.A2.A11.2A46.2A
19.A$47.2A.A9.2AB89.2A9.A14.AB.A22.BA5.2A39.BA5.2A39.BA5.2A39.BA5.2A
39.BA5.2A83.A$48.A.A9.BA58.2AB54.A4.A328.A$48.3A9.2A58.2A54.3A3.A326.
A3.A$151.2A23.2A4.A142.A182.A$130.A19.A28.2A144.2A181.A4.A$128.A3.A
18.2A3.B19.4A144.A.A181.5A$127.A24.A3.3A16.A$127.A4.A20.2A.A16.2A.3A
92.A$127.5A22.A17.2A3.2A91.A.A$173.A.A.A41.2A48.3A$174.3A41.A.A48.2A$
174.3A42.A48.2A.A$269.3A$270.A6$303.A$302.2A$302.A.A$313.A$313.A$313.
A2$313.2A$311.A4.A$310.A$310.A5.A$310.6A!
EDIT: Extremely strong p6 HW sparker, modified from soup:

Code: Select all

x = 14, y = 6, rule = BondOrDecayLife6
3.B6.B$3.A6.A$2.ABA4.ABA$.A3.A2.A3.A$A5.2A5.A$2A10.2A!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
User avatar
EvinZL
Posts: 1082
Joined: November 8th, 2018, 4:15 pm
Location: here

Re: BondOrDecayLife

Post by EvinZL »

qqd wrote: January 12th, 2024, 5:32 am EDIT: Extremely strong p6 HW sparker, modified from soup:

Code: Select all

x = 14, y = 6, rule = BondOrDecayLife6
3.B6.B$3.A6.A$2.ABA4.ABA$.A3.A2.A3.A$A5.2A5.A$2A10.2A!
reduction

Code: Select all

x = 12, y = 7, rule = BondOrDecayLife6
5.2A$3.A4.A$2.B6.B$A.A6.A.A$2ABA4.AB2A$4.A2.A$5.2A!
User avatar
qqd
Posts: 627
Joined: September 10th, 2022, 4:24 pm
Location: In a superposition of multiple different locations.

Re: BondOrDecayLife

Post by qqd »

EvinZL wrote: January 13th, 2024, 1:26 pm
qqd wrote: January 12th, 2024, 5:32 am EDIT: Extremely strong p6 HW sparker, modified from soup:

Code: Select all

x = 14, y = 6, rule = BondOrDecayLife6
3.B6.B$3.A6.A$2.ABA4.ABA$.A3.A2.A3.A$A5.2A5.A$2A10.2A!
reduction

Code: Select all

x = 12, y = 7, rule = BondOrDecayLife6
5.2A$3.A4.A$2.B6.B$A.A6.A.A$2ABA4.AB2A$4.A2.A$5.2A!
I made its stator in a way that has maximum clearance.
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
User avatar
breaker's glider gun
Posts: 730
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: BondOrDecayLife

Post by breaker's glider gun »

I stabalized this without any bonds:

Code: Select all

x = 22, y = 12, rule = BondOrDecayLife6
2A.2A$2A.A$3.A15.A$2A.A.2A10.BA.AB$2A.A.2A10.2A.2A$3.A14.BAB$2A.A.2A$
A2.A2.A$2.A.A$.2A.2A$A2.A2.A$2A3.2A!
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
User avatar
eRroR_6o6
Posts: 387
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: BondOrDecayLife

Post by eRroR_6o6 »

the immovable object

Code: Select all

x = 28, y = 28, rule = BondOrDecayLife6
.B2.B2.AB3.B2A2BA4.B$3.A2B.A2.2A2.4BA.A2.2A2B$2.B4.2BAB.BA.BA.A8.A$2B
.BAB.B2.A4.A.A.3BA.4A$.BA3.BABA.3B.BA.A2.ABAB$2.2B2.B2A.2B2.3A5.B2.BA
$2BAB.ABA2B.A3.2BA3.B2.2B.B$5.B.A2B7.2B2.A.A2B.B$A2.A2.5BA.B2.AB2A.BA
4BA$.B3.B2.B2.B3A2.A.BA2.A2BA$.B.A2.B.3B.B.A.3B.AB.A$B.B.B.BA2.2A3.A
2.B3.B$.B2.BA2.AB.B3.BA3.A2.3A$A.3BAB2.BA5.2B.ABA2BA3B$A2.B8.4A2BA2BA
BA.B$3A.BA3.B.A2B.B3.ABA2.B.AB$AB.B.BA.3A.B.B2.A2.2B2.2B$A2.A2.B.ABA
3.2BAB2.B5.2B$2.B8.2A.3B2A5BABA$2A.2B6.2B.A2.2BAB2AB2.BA$2B.B2.AB2.A
3.B.A2.AB2AB.2BA$3.A3.A3.2B.B.A2.5B$4.B2.A2.2B2A.2ABA.A.BA2.AB$.A.B.B
.B.B2A2.2A.AB2.B.2B$A.ABA2.A2B4A7.B.A.2B$2.3BAB2.2B.A3.A.A7.B$A2.A.2A
BA5.B.2B2.AB4.2B$2.2AB3.3B3.B.B2.A.A2B2.2B!
edit: eater-thing

Code: Select all

x = 4, y = 4, rule = BondOrDecayLife6
4B$B2AB$B2AB$3B!
and p20

Code: Select all

x = 11, y = 13, rule = BondOrDecayLife6
4B3.4B$B2AB3.B2AB$B2AB3.B2AB$3B5.3B3$4.3A$4.A.A$4.3A$3B5.3B$B2AB3.B2A
B$B2AB3.B2AB$4B3.4B!

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
User avatar
breaker's glider gun
Posts: 730
Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]

Re: BondOrDecayLife

Post by breaker's glider gun »

eRroR_6o6 wrote: February 7th, 2024, 12:42 pm p20

Code: Select all

x = 11, y = 13, rule = BondOrDecayLife6
4B3.4B$B2AB3.B2AB$B2AB3.B2AB$3B5.3B3$4.3A$4.A.A$4.3A$3B5.3B$B2AB3.B2A
B$B2AB3.B2AB$4B3.4B!
The shuttle can use these catalysts instead:

Code: Select all

x = 11, y = 11, rule = BondOrDecayLife6
BAB5.BAB$A.A5.A.A$BAB5.BAB3$4.3A2$4.A.A$BAB2.A2.BAB$A.A5.A.A$BAB5.BAB
!
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
iddi01
Posts: 187
Joined: January 24th, 2024, 5:14 am
Location: B3-n/S1e2-a3-e4e

Re: BondOrDecayLife

Post by iddi01 »

Yet another rule in this series:

Code: Select all

@RULE BondOrDecayLife2_ne

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var b = a
var c = b
var d = c
var e = d
var f = e
var g = f
var h = g
var i = h
var j = {0,2}
var k = j
var l = k
var m = l
var n = m
var o = n
var p = o
var q = {0,1}
var r = q
var s = r
var t = s
var u = t
var v = u
var w = v
0,1,1,j,k,l,m,n,o,2
j,1,1,1,j,k,l,m,n,1
1,1,1,k,l,m,n,o,p,1
1,1,1,1,k,l,m,n,o,1
1,j,0,0,0,0,0,0,0,1
2,1,q,r,s,t,u,v,w,2
2,2,j,q,r,s,t,u,v,0
2,a,b,c,d,e,f,g,h,1
a,b,c,d,e,f,g,h,i,0

@COLORS
1 255 255 255
2 192 192 192
It's the non-explosive variant of BondOrDecayLife2, with these two differences:
1. A state-2 cell dies instead of decaying if there are 1 or 2 state-2 cells nearby.
2. A state-1 cell survives if there are no state-1 cells nearby and less than 2 state-2 cells nearby (which means state-2 cells are not ignored by state-1 cells anymore.)
The first difference makes it non-explosive, while the second makes it much more chaotic without making it explosive again.
Here's a demonstration with a soup and a B-heptomino, with a small surprise at the very end. which is a P32

Code: Select all

x = 82, y = 44, rule = BondOrDecayLife2_ne
9$45.2A3.A5.3A.2A2.A3.2A6.A$45.3A.4A2.A.2A2.2A.A2.A.A3.A2.A$5.2A38.2A
.A2.2A.A.3A.2A.A.A.2A.A5.A$6.2A37.A.A4.A.2A2.A.A.A.A2.2A5.A$5.2A39.A.
A.2A5.A2.2A2.2A3.A2.A2.A$5.A39.A2.A2.A.A3.2A2.A3.2A.A.3A2.A$45.A4.A.A
3.A2.A2.2A2.A2.2A2.2A$45.A.3A2.A.2A.6A.A.A2.A2.5A$45.3A2.A2.A2.A.4A.A
3.2A6.A$45.A.2A2.A.5A.A.A.A5.3A2.3A$49.3A.A.A4.A2.2A3.4A2.A.A$46.2A.
2A2.4A.3A2.A4.A2.A3.2A$47.A.A.A.2A3.A.A2.A4.A.A4.A$46.A.A.4A3.A.A5.2A
.A3.A.A$45.A.A.A3.A.A2.A.2A2.3A2.A.2A.A$47.2A.A.3A.3A2.2A.A4.A.3A.2A$
45.A.A.A3.A.A2.A.2A2.3A2.A.2A.A$46.A.A.4A3.A.A5.2A.A3.A.A$47.A.A.A.2A
3.A.A2.A4.A.A4.A$46.2A.2A2.4A.3A2.A4.A2.A3.2A$49.3A.A.A4.A2.2A3.4A2.A
.A$45.A.2A2.A.5A.A.A.A5.3A2.3A$45.3A2.A2.A2.A.4A.A3.2A6.A$45.A.3A2.A.
2A.6A.A.A2.A2.5A$45.A4.A.A3.A2.A2.2A2.A2.2A2.2A$45.A2.A2.A.A3.2A2.A3.
2A.A.3A2.A$46.A.A.2A5.A2.2A2.2A3.A2.A2.A$45.A.A4.A.2A2.A.A.A.A2.2A5.A
$45.2A.A2.2A.A.3A.2A.A.A.2A.A5.A$45.3A.4A2.A.2A2.2A.A2.A.A3.A2.A$45.
2A3.A5.3A.2A2.A3.2A6.A!
Also, patterns are usually surrounded by state-2 cells, which causes many still lives to become P2s.
Wiki: User:iddi01

I'm making a poll. please contribute.

First gun i constructed:

Code: Select all

x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!
User avatar
eRroR_6o6
Posts: 387
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: BondOrDecayLife

Post by eRroR_6o6 »

iddi01 wrote: March 1st, 2024, 12:12 pm Yet another rule in this series:

Code: Select all

@RULE BondOrDecayLife2_ne

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var b = a
var c = b
var d = c
var e = d
var f = e
var g = f
var h = g
var i = h
var j = {0,2}
var k = j
var l = k
var m = l
var n = m
var o = n
var p = o
var q = {0,1}
var r = q
var s = r
var t = s
var u = t
var v = u
var w = v
0,1,1,j,k,l,m,n,o,2
j,1,1,1,j,k,l,m,n,1
1,1,1,k,l,m,n,o,p,1
1,1,1,1,k,l,m,n,o,1
1,j,0,0,0,0,0,0,0,1
2,1,q,r,s,t,u,v,w,2
2,2,j,q,r,s,t,u,v,0
2,a,b,c,d,e,f,g,h,1
a,b,c,d,e,f,g,h,i,0

@COLORS
1 255 255 255
2 192 192 192
It's the non-explosive variant of BondOrDecayLife2, with these two differences:
1. A state-2 cell dies instead of decaying if there are 1 or 2 state-2 cells nearby.
2. A state-1 cell survives if there are no state-1 cells nearby and less than 2 state-2 cells nearby (which means state-2 cells are not ignored by state-1 cells anymore.)
The first difference makes it non-explosive, while the second makes it much more chaotic without making it explosive again.
Here's a demonstration with a soup and a B-heptomino, with a small surprise at the very end. which is a P32

Code: Select all

x = 82, y = 44, rule = BondOrDecayLife2_ne
9$45.2A3.A5.3A.2A2.A3.2A6.A$45.3A.4A2.A.2A2.2A.A2.A.A3.A2.A$5.2A38.2A
.A2.2A.A.3A.2A.A.A.2A.A5.A$6.2A37.A.A4.A.2A2.A.A.A.A2.2A5.A$5.2A39.A.
A.2A5.A2.2A2.2A3.A2.A2.A$5.A39.A2.A2.A.A3.2A2.A3.2A.A.3A2.A$45.A4.A.A
3.A2.A2.2A2.A2.2A2.2A$45.A.3A2.A.2A.6A.A.A2.A2.5A$45.3A2.A2.A2.A.4A.A
3.2A6.A$45.A.2A2.A.5A.A.A.A5.3A2.3A$49.3A.A.A4.A2.2A3.4A2.A.A$46.2A.
2A2.4A.3A2.A4.A2.A3.2A$47.A.A.A.2A3.A.A2.A4.A.A4.A$46.A.A.4A3.A.A5.2A
.A3.A.A$45.A.A.A3.A.A2.A.2A2.3A2.A.2A.A$47.2A.A.3A.3A2.2A.A4.A.3A.2A$
45.A.A.A3.A.A2.A.2A2.3A2.A.2A.A$46.A.A.4A3.A.A5.2A.A3.A.A$47.A.A.A.2A
3.A.A2.A4.A.A4.A$46.2A.2A2.4A.3A2.A4.A2.A3.2A$49.3A.A.A4.A2.2A3.4A2.A
.A$45.A.2A2.A.5A.A.A.A5.3A2.3A$45.3A2.A2.A2.A.4A.A3.2A6.A$45.A.3A2.A.
2A.6A.A.A2.A2.5A$45.A4.A.A3.A2.A2.2A2.A2.2A2.2A$45.A2.A2.A.A3.2A2.A3.
2A.A.3A2.A$46.A.A.2A5.A2.2A2.2A3.A2.A2.A$45.A.A4.A.2A2.A.A.A.A2.2A5.A
$45.2A.A2.2A.A.3A.2A.A.A.2A.A5.A$45.3A.4A2.A.2A2.2A.A2.A.A3.A2.A$45.
2A3.A5.3A.2A2.A3.2A6.A!
Also, patterns are usually surrounded by state-2 cells, which causes many still lives to become P2s.
that is not life-like at all, but it's pretty cool
also, I just found a p32

Code: Select all

x = 5, y = 4, rule = BondOrDecayLife2_ne
B2AB$A$4.A$.B2AB!

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
User avatar
qqd
Posts: 627
Joined: September 10th, 2022, 4:24 pm
Location: In a superposition of multiple different locations.

Re: BondOrDecayLife

Post by qqd »

90-degree reflector that wanted to send the glider back from where it came but another glider collided with it and brought chaos and finally a glider was sent southwest:

Code: Select all

x = 23, y = 21, rule = BondOrDecayLife6
18.2B$17.B2AB$17.B2AB$18.2B6$9.A$10.A$.2B5.3A8.3B$B2AB15.B2AB$B2AB15.
B2AB$.2B17.2B2$17.2B$11.2B3.B2AB$10.B2AB2.B2AB$10.B2AB3.2B$11.2B!
EDIT: 14c/28 spaceship that is compatible with the bare B-based 14c/28:

Code: Select all

x = 10, y = 17, rule = BondOrDecayLife6
.6A$A5.A$6.A$A4.A$2.2A3$5.3A$7.A$5.A.A$5.2A3$5.A2.A$9.A$5.A3.A$6.4A!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
User avatar
eRroR_6o6
Posts: 387
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: BondOrDecayLife

Post by eRroR_6o6 »

bondordecaylife1_ne

Code: Select all

@RULE BondOrDecayLife1_ne

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var b = a
var c = b
var d = c
var e = d
var f = e
var g = f
var h = g
var i = h
var j = {0,2}
var k = j
var l = k
var m = l
var n = m
var o = n
var p = o
var q = {0,1}
var r = q
var s = r
var t = s
var u = t
var v = u
var w = v
0,1,j,k,l,m,n,o,p,2
j,1,1,1,j,k,l,m,n,1
1,1,1,k,l,m,n,o,p,1
1,1,1,1,k,l,m,n,o,1
2,1,q,r,s,t,u,v,w,2
0,2,2,1,1,0,0,0,0,2
0,1,1,1,2,2,2,0,0,1
2,2,2,1,2,2,0,0,0,1
2,2,j,q,r,s,t,u,v,0
a,b,c,d,e,f,g,h,i,0

@COLORS
1 255 255 255
2 192 192 192

So, it's bondordecaylife1,but:

State 2 cells die instead of decaying if they touch another state 2 cell, except for the exception below:
Since there is a Decay in BondOrDecayLife, State 2 cells decay if they touch 4 state 2 cells and one state 1.

Some stuff:

Code: Select all

x = 160, y = 152, rule = BondOrDecayLife1_ne
14$85.A$84.A.AB$83.BA2.AB$85.2A.A.B$85.B.A.AB$86.BA2.A$88.2A$88.B2$
54.B.A2B4.B.B$54.B.A.B4.2A$54.2BA3.2B.2A$59.2A.B2.B$59.2AB$58.B2.B8.B
5.B$71.2A.2A$71.2A.2A2$71.2A.2A$71.A3.A$70.B.3A.B14.B$71.B.A.B13.2A$
49.B2A36.B3A$49.A2.A36.2A$17.B2A15.2A12.A.A39.B$18.2A16.A13.A$17.B.B
13.A$33.2A6$66.2BA.B$66.B.A.B16.B24.B$66.B.A2B15.B.2A22.B.A$87.A2.AB
20.BA.A$47.2A38.A2.AB22.2A$24.B2.B18.A2.A38.2A24.A.B$25.2A18.A4.A37.
2B$25.2A.B2.B12.A6.A$24.B2.B.2A13.A6.A$26.B3.A14.A4.A$27.A3.B14.A2.A$
27.2A.B2.B13.2A$26.B2.B.2A$31.2A$30.B2.B5$90.2B$89.B.2A27.B$66.2B22.A
2.AB21.B.2A$66.2A22.A2.AB21.B2.2A$66.2A21.B.2A23.2BA$64.6B20.B.B25.B$
65.4A$63.BA4.AB$61.B.A6.A.B15.B$61.BA8.AB13.2A.B$58.B2ABA8.AB2AB9.A2.
A$58.B2ABA8.AB2AB10.A.A$61.BA8.AB10.A3.A$61.B.A6.A.B9.A.A$63.BA4.AB
11.A2.A$65.4A12.B.2A$64.6B12.B$66.2A$66.2A$66.2B13$106.B$76.B26.B2A$
77.2AB.2AB18.BA.AB$77.2A2.2A19.B2A$76.5B2.B17.2B.B$99.2A$76.5B2.B15.
2AB$77.2A2.2A15.B2.B$77.2AB.2AB$53.B.B20.B$52.2B2A$53.A2.AB$52.BA2.A$
54.2A2B$54.B.B!
@RULE BondOrDecayLife1_ne

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var b = a
var c = b
var d = c
var e = d
var f = e
var g = f
var h = g
var i = h
var j = {0,2}
var k = j
var l = k
var m = l
var n = m
var o = n
var p = o
var q = {0,1}
var r = q
var s = r
var t = s
var u = t
var v = u
var w = v
0,1,j,k,l,m,n,o,p,2
j,1,1,1,j,k,l,m,n,1
1,1,1,k,l,m,n,o,p,1
1,1,1,1,k,l,m,n,o,1
2,1,q,r,s,t,u,v,w,2
0,2,2,1,1,0,0,0,0,2
0,1,1,1,2,2,2,0,0,1
2,2,2,1,2,2,0,0,0,1
2,2,j,q,r,s,t,u,v,0
a,b,c,d,e,f,g,h,i,0

@COLORS
1 255 255 255
2 192 192 192
An antelopeship decided to just appear in the middle of my rulegolfing.

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!
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