Evoloop

For discussion of other cellular automata.
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b-engine
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Re: Thread for your unsure discoveries

Post by b-engine »

CasperWen8805181 wrote: February 2nd, 2024, 10:14 pm It's Basically a normal parent, but it's great great (I have no idea how many greats) grandchildren are insterile?
Yes.
P1450:

Code: Select all

x = 24, y = 7, rule = Evoloop
.22B$BG.3AG.AG.AG.AG.AG.AG.B$BA20BAB$B.B18.BGB$BG20B.B$BA.GA.GA.GA.GA
.GA.DA.DAB$.21BE!
CasperWen8805181
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Re: Rules with interesting dynamics

Post by CasperWen8805181 »

Uhh... A small step on growing/evolving children?

Code: Select all

x = 18, y = 29, rule = Evoloop
.16B$B.5AG.AG.AG.AGB$BG14B.B$BAB12.BAB$B.B12.BGB$BDB12.B.B$BAB12.BAB$
B.B12.BGB$BDB12.B.B$BAB12.BAB$B.B12.BGB$BGB12.B.B$BAB12.BAB$B.B12.BGB
$BGB12.B.B$BA14BAB$B.GA.GA.GA.GA.G2AB$BG15B$BAB$B.B$BGB$BAB$B.B$BGB$B
AB$B.B$BGB$BAB$.C!
P. S. What period is this?
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
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b-engine
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Re: Rules with interesting dynamics

Post by b-engine »

CasperWen8805181 wrote: February 2nd, 2024, 11:17 pm P. S. What period is this?
It's period is 1980.
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Re: Rules with interesting dynamics

Post by CasperWen8805181 »

b-engine wrote: February 2nd, 2024, 11:25 pm
CasperWen8805181 wrote: February 2nd, 2024, 11:17 pm P. S. What period is this?
It's period is 1980.
Yay! is that the highest period yet in Evoloop?
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
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b-engine
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Re: Rules with interesting dynamics

Post by b-engine »

CasperWen8805181 wrote: February 2nd, 2024, 11:42 pm
b-engine wrote: February 2nd, 2024, 11:25 pm
CasperWen8805181 wrote: February 2nd, 2024, 11:17 pm P. S. What period is this?
It's period is 1980.
Yay! is that the highest period yet in Evoloop?
Not quite. The loops are infinitely extensible so the highest period in Evoloop is infinity.

EDIT:
Evoloop is almost omniperiodic, but p2 is still a problem.
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NimbleRogue
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Re: Evoloop

Post by NimbleRogue »

Is there a growing spiral loop rep like the one in A Wire-Like World?
Loop that grows larger in Evoloop that produces a shrinking loop, what is the smallest loop, where the loop grows larger?

Code: Select all

x = 13, y = 13, rule = Evoloop
.11B$BAG.2AG.AG.AB$B.9BGB$BGB7.B.B$BAB7.BAB$B.B7.BAB$BGB7.BGB$BAB7.B.
E$B.B7.BAB$BGB7.BAB$BA9BGB$B.DA.DA.G2A.B$.C10B!

Code: Select all

x = 50, y = 35, rule = Evoloop
9$7.27BC$6.BAG.2AG.2AG.2AG.2AG.4AG.AD.B$7.15B.11BAB$21.BGB9.BDB$21.BA
B9.B.B$21.BAB9.BAB$21.B.B9.BGB$21.BGB9.B.B$21.BAB9.BAB$21.BAB9.BGB$21.
B.B9.B.B$21.BGB9.BAB$21.BA11BAB$21.BA.G4A.G2A.GB$22.13B!
Also, Can we try to keep discussions in the sandbox, as it clogs up threads, or at the bare minimum keep them in a more relevant thread, and try to not make each response an individual post?
CasperWen8805181 wrote: February 2nd, 2024, 11:42 pm Yay! is that the highest period yet in Evoloop?
b-engine wrote: February 2nd, 2024, 11:47 pm Not quite. The loops are infinitely extensible so the highest period in Evoloop is infinity.
Edit 1: what in the world is this 200k gen methuselah?

Code: Select all

x = 51, y = 51, rule = Evoloop
.49B$BAG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AB$B.47BGB$BGB
45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BA
B45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B
.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$
BDB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B
$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BA
B$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.B
GB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BG47B.B$BA.DA.DA.GA.GA.GA.G7A.GA.GA.
GA.GA.GA.GA.GA.DAB$.48BE!
Why does this binary counter fail?

Code: Select all

x = 51, y = 51, rule = Evoloop
.49B$BAG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AB$B.47BGB$BGB
45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BA
B45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B
.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$
BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B
$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BA
B$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.B
GB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BG47B.B$BA.GA.DA.GA.GA.DA.DA.GA.GA.G
A.GA.GA.GA.GA.GA.DA.DAB$.48BE!
Wick stretcher that creates loops

Code: Select all

x = 51, y = 51, rule = Evoloop
.49B$BAG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AB$B.47BGB$BGB
45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BA
B45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B
.B45.BGB$BDB45.B.B$BAB45.BAB$B.B45.BGB$BDB45.B.B$BAB45.BAB$B.B45.BGB$
BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B
$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BA
B$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.B
GB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BG47B.B$BA.GA.GA.GA.GA.DA.DA.GA.GA.G
A.GA.GA.GA.GA.GA.DA.DAB$.48BE!
Last edited by NimbleRogue on February 3rd, 2024, 11:23 pm, edited 3 times in total.
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b-engine
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Re: Evoloop

Post by b-engine »

NimbleRogue wrote: February 3rd, 2024, 9:05 pm What is the smallest loop, where the loop grows larger?
Actually I investigated this problem a long time ago and actually found some. So this is:

Code: Select all

x = 9, y = 9, rule = Evoloop
.7B$BAG.AG.AB$B.5BGB$BGB3.B.B$BAB3.BAB$B.B3.BGB$BG5B.B$BA.DA.DAB$.6BE
!
EDIT:
Found this strange p24:

Code: Select all

x = 13, y = 21, rule = Evoloop
7.5B$6.B.2AG.B$6.BA2G.AB$6.B2.ABDB$6.BAB.B.B$6.BGBGBAB$6.B.BABDB$6.BA
3B.B$6.BGA.GAB$6.B.4B$6.BAB$6.BGB$.6B.B$BAG.AG.AB$B.5BGB$BGB3.B.B$BAB
3.BAB$B.B3.BGB$BD5B.B$BA.DA.GAB$.7B!
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breaker's glider gun
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Re: Thread for your unsure discoveries

Post by breaker's glider gun »

CasperWen8805181 wrote: February 2nd, 2024, 10:14 pm
b-engine wrote: February 2nd, 2024, 9:06 pm
breaker's glider gun wrote: February 2nd, 2024, 7:43 pm Yes there is! Sort of... there is data in the loops, although there isn't much transfer from both. Also, it produces a weird variant that... technically isn't sterile? It shrinks every generation (loop generation, not automata generation.)
It eventually produce copies of this p600:

Code: Select all

x = 18, y = 9, rule = Evoloop
.16B$B4AG.AD.AD.AG.AB$B.8B.5BAB$BGB6.BDB3.BAB$BAB3.B2.BAB3.BGB$BA4BGB
.B.B3.B.B$B.G3A.B.BG5BAB$.6B2.B4A.GAB$10.7B!
It's Basically a normal parent, but it's great great (I have no idea how many greats) grandchildren are insterile?
great great.
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
CasperWen8805181
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Joined: November 5th, 2023, 10:57 pm
Location: La La Land

Re: Rules with interesting dynamics

Post by CasperWen8805181 »

Ran it for some time:

Code: Select all

x = 118, y = 118, rule = Evoloop
.43BE72B$B2AG.2AG.2AG.2AG.2AG.2AG.2AG.2AG.2AG.2AG.2AG.2AG.2AG.AD.AD.3A
G.AG.AG.AG.AG.AG.AG.AG.2AG.2AG.2AG.2AG.2AG.2AG.2AG.2AG.B$B.114BAB$BGB
112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.
B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB
$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.
B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.
BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB
$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BA
B112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.
BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B
$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BA
B112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.
BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB
$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BG
B112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.
B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB
$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.
B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.
BGB$BAB112.B.B$B.B112.BAB$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB
$BGB112.BAB$BAB112.BGB$BAB112.B.B$B.B112.BAB$BG114BAB$B2A.G2A.G2A.G2A
.G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.
G2A.G2A.G2A.G2A.G2A.G2A.G2A.G2A.GB$.116B!
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
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b-engine
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Re: Evoloop

Post by b-engine »

Well. an Evoloop can have arms inside itself:

Code: Select all

x = 193, y = 193, rule = Evoloop
.191B$BAG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG
.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG
.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.2AB$BA189BG
B$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B
.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.
B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B
$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BG
B187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.
BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB
$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BA
B187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.
BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB
$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.
B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.
B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B
$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BG
B187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.
BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB
$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BA
B187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.
BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB
$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.
B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.
B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B
$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BG
B187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BA188.BGB$B.B187.B.B$BGB187.
BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB
$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BA
B187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.
BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB
$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.
B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BGB187.BAB$BAB187.BGB$B.B187.
B.B$BGB187.BAB$BAB187.BGB$B.B187.B.B$BG189BAB$B2A.GA.GA.GA.GA.GA.GA.G
A.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.G
A.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.GA.G
A.GA.GA.GA.GA.GA.GA.GA.DA.DA.GAB$.190BE!
CasperWen8805181
Posts: 245
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Location: La La Land

Re: Evoloop

Post by CasperWen8805181 »

Oscillator Puffer:

Code: Select all

x = 76, y = 79, rule = Evoloop
16.C$.15BAB20.8B$B2AG.2AG.2AG.AD.AB19.B3AG.2AGB$B.14BDB20.7B.B$BGB12.
B.B26.BAB$BAB12.BAB26.BAB$BAB12.BGB26.BGB$B.B12.B.B26.B.B$BGB12.BAB26.
BAB$BAB12.BGB26.BAB$BAB12.B.B26.BGB$B.B12.BAB26.B.B$BGB12.BAB26.BAB$B
AB12.BGB26.BAB$BAB12.B.B26.BGB$B.B12.BAB26.B.B$BG14BAB26.BAB$B2A.G2A.
G2A.G2A.GB26.BAB$.16B27.BGB$44.B.B$44.BAB$44.BAB$44.BGB$44.B.B$44.BAB
$44.BAB$44.BGB$44.B.B$44.BAB$44.BDB$.2BE13B13.15B.B$BAG.2AG.2AG.2AG.A
B11.B2AG.2AG.2AG.AD.AB$BA14BAB11.B.14BDB12.16B$B.B12.BGB11.BGB12.B.B11.
BAG.2AG.2AG.2AG.AB$BGB12.B.B11.BAB12.BAB11.BA14BAB$BAB12.BAB11.BAB12.
BGB11.B.B12.BGB$BAB12.BAB11.B.B12.B.B11.BGB12.B.B$B.B12.BGB11.BGB12.B
AB11.BAB12.BAB$BGB12.B.B11.BAB12.BGB11.BAB12.BAB$BAB12.BAB11.BAB12.B.
B11.B.B12.BGB$B.B12.BAB11.B.B12.BAB11.BGB12.B.B$BGB12.BGB11.BGB12.BAB
11.BAB12.BAB$BAB12.B.B11.BAB12.BGB11.BAB12.BAB$B.B12.BAB11.BAB12.B.B11.
B.B12.BGB$BDB12.BAB11.B.B12.BAB11.BGB12.B.B$BA14BGB11.BG14BAB11.BAB12.
BAB$B.DA.G2A.G2A.G2A.B11.B2A.G2A.G2A.G2A.GB11.B.B12.BAB$.C15B13.16B12.
BG14BGB$58.BA.DA.DA.G2A.G2A.E$59.15BFB$73.BAB$73.BGB$73.B.B$73.BAB$73.
BAB$73.BGB$73.B.B$73.BAB$73.BDB$10.36B27.B.B$9.BAG.AD.AD.AG.AG.2AG.2A
G.2AG.2AG.2AG.AB26.BAB$10.20BA14BAB12.15BDB$29.B.B12.BGB11.BG.2AG.2AG
.AD.AD.B$29.BGB12.B.B11.BA14BAB$29.BAB12.BAB11.BAB12.BGB$29.BAB12.BAB
11.B.B12.B.B$29.B.B12.BGB11.BGB12.BAB$29.BGB12.B.B11.BAB12.BGB$29.BAB
12.BAB11.BAB12.B.B$29.B.B12.BAB11.B.B12.BAB$29.BGB12.BGB11.BGB12.BAB$
29.BAB12.B.B11.BAB12.BGB$29.B.B12.BAB11.BAB12.B.B$29.BDB12.BAB11.B.B12.
BAB$29.BA14BGB11.BGB12.BAB$29.B.DA.G2A.G2A.G2A.B11.BAB12.BGB$30.C15B12.
BA14B.B$58.B.G2A.G2A.G2A.G2AB$59.16B!
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
User avatar
tommyaweosme
Posts: 1581
Joined: January 15th, 2024, 9:37 am

Re: Evoloop

Post by tommyaweosme »

it makes me so sad when evoloops die :( cant everyone just make evoloops that dont die?
here's the gosper glider gun

Code: Select all

#R life
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
User avatar
NimbleRogue
Posts: 767
Joined: January 11th, 2021, 11:48 pm

Re: Evoloop

Post by NimbleRogue »

This oscillator is really interesting

Code: Select all

x = 51, y = 51, rule = Evoloop
.49B$BAG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AG.AB$B.47BGB$BGB45.
B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.
BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.
BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BDB45.
B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.
BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.
BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.B.B$BAB45.BAB$B.B45.BGB$BGB45.
B.B$BAB45.BAB$B.B45.BGB$BG47B.B$BA.DA.DA.GA.GA.GA.GA.GA.GA.GA.GA.GA.G
A.GA.GA.GA.DAB$.48BE!
There you are
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