Factory (game)

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Quantum-mechanics
Posts: 154
Joined: September 17th, 2023, 4:38 am

Factory (game)

Post by Quantum-mechanics »

Each round, the poster posts a conduit connected to the last conduit, like this one:

Code: Select all

x = 34, y = 18, rule = LifeHistory
25.2A$25.2A5.2E$32.E$30.E.E$30.2E$D$3D21.3A$D.D15.2C4.A.A$2.D15.2C4.A
.A$29.2E$29.E$30.3E$32.E2$21.2C$22.C$19.3C$19.C!
This is a Pi-to-H, it needs a X-to-Pi or H-to-X.
When someone changes it be a factory, he/she need to post a new conduit.
Let’s start!
Disaster16439 wrote: December 17th, 2023, 7:26 pm
Quantum-mechanics wrote: December 16th, 2023, 11:11 pm Each round, the poster posts an active region (oscillators or reactions or conduits), like this one:

Code: Select all

x = 34, y = 18, rule = LifeHistory
25.2A$25.2A5.2E$32.E$30.E.E$30.2E$D$3D21.3A$D.D15.2C4.A.A$2.D15.2C4.A
.A$29.2E$29.E$30.3E$32.E2$21.2C$22.C$19.3C$19.C!
Better.
This is a Pi-to-H, it needs a H-to-Pi to become gun or factory (new).
(I have not a suitable H-to-Pi)
And each round, everyone need to make new factory with the active region of before post.
Let’s start!
Can we start out easier?
To solve this, it basically needs a 2 directional glider synthesis of a pi in the right place, but the lanes are constrained. I guess there's this one cell near miss:

Code: Select all

x = 34, y = 20, rule = LifeHistory
17.A$18.2A5.2A$17.2A6.2A5.2E$32.E$30.E.E$30.2E$D$3D21.3D$D.D15.2C4.D.
D$2.D15.2C4.D.D$29.2E$29.E$30.3E$32.E2$21.2C$22.C$19.3C7.3A$19.C9.A$
30.A!
[[ STOP 31 ]]
There is a 99.9% chance that humans will not solve this problem before 2030.
The south glider can only come in 1 lane, and the north glider can only come in 2 lanes.
For a possible but still challenging puzzle, maybe this one:

Code: Select all

x = 20, y = 12, rule = LifeHistory
13.2A3.2A$13.3A3.A$11.2A.A$9.A3.A$8.A4.A$8.A3.A$9.A2$.2A$2A5.2A$.2A4.
2A$2.A!
And if that's too easy, try this:

Code: Select all

x = 34, y = 20, rule = LifeHistory
2A.2A.2A.2A.2A.2A.2A.2A.2A.2A$.A.2A.2A.2A.2A.2A.2A.2A.2A.2A$A$.30A.2A
$6.A2.A2.A2.A2.A2.A2.A2.A2.A.2A$3.2A25.A$3.A25.2A$.A.A25.A$.2A18.2A3.
2A.A$21.3A3.A.2A$19.2A.A$17.A3.A$16.A4.A$16.A3.A$17.A2$9.2A$8.2A5.2A$
9.2A4.2A$10.A!
My 162nd pist!
162=2x3^4
Disaster16439 wrote: December 18th, 2023, 2:34 pm
Quantum-mechanics wrote: December 18th, 2023, 10:16 am
Disaster16439 wrote: December 17th, 2023, 7:26 pm

Can we start out easier?
To solve this, it basically needs a 2 directional glider synthesis of a pi in the right place, but the lanes are constrained. I guess there's this one cell near miss:

Code: Select all

x = 34, y = 20, rule = LifeHistory
17.A$18.2A5.2A$17.2A6.2A5.2E$32.E$30.E.E$30.2E$D$3D21.3D$D.D15.2C4.D.
D$2.D15.2C4.D.D$29.2E$29.E$30.3E$32.E2$21.2C$22.C$19.3C7.3A$19.C9.A$
30.A!
[[ STOP 31 ]]
…
This needs a X-to-Pi.
I said this is a near miss
Quantum-mechanics wrote: December 23rd, 2023, 4:20 am This one?

Code: Select all

x = 34, y = 18, rule = LifeHistory
25.2A$25.2A4$D31.2A$3D21.3A5.2A$D.D15.2C4.A.A$2.D15.2C4.A.A$29.2E$29.
E$30.3E$32.E2$21.2C$22.C$19.3C$19.C!
Yes.
These are out dated.
Last edited by Quantum-mechanics on May 24th, 2025, 9:10 am, edited 4 times in total.
Disaster16439
Posts: 344
Joined: June 30th, 2023, 9:17 am
Location: Teyvat

Re: Factory (game)

Post by Disaster16439 »

Quantum-mechanics wrote: December 16th, 2023, 11:11 pm Each round, the poster posts an active region (oscillators or reactions or conduits), like this one:

Code: Select all

x = 34, y = 18, rule = LifeHistory
25.2A$25.2A5.2E$32.E$30.E.E$30.2E$D$3D21.3A$D.D15.2C4.A.A$2.D15.2C4.A
.A$29.2E$29.E$30.3E$32.E2$21.2C$22.C$19.3C$19.C!
Better.
This is a Pi-to-H, it needs a H-to-Pi to become gun or factory (new).
(I have not a suitable H-to-Pi)
And each round, everyone need to make new factory with the active region of before post.
Let’s start!
Can we start out easier?
To solve this, it basically needs a 2 directional glider synthesis of a pi in the right place, but the lanes are constrained. I guess there's this one cell near miss:

Code: Select all

x = 34, y = 20, rule = LifeHistory
17.A$18.2A5.2A$17.2A6.2A5.2E$32.E$30.E.E$30.2E$D$3D21.3D$D.D15.2C4.D.
D$2.D15.2C4.D.D$29.2E$29.E$30.3E$32.E2$21.2C$22.C$19.3C7.3A$19.C9.A$
30.A!
[[ STOP 31 ]]
There is a 99.9% chance that humans will not solve this problem before 2030.
The south glider can only come in 1 lane, and the north glider can only come in 2 lanes.
For a possible but still challenging puzzle, maybe this one:

Code: Select all

x = 20, y = 12, rule = LifeHistory
13.2A3.2A$13.3A3.A$11.2A.A$9.A3.A$8.A4.A$8.A3.A$9.A2$.2A$2A5.2A$.2A4.
2A$2.A!
And if that's too easy, try this:

Code: Select all

x = 34, y = 20, rule = LifeHistory
2A.2A.2A.2A.2A.2A.2A.2A.2A.2A$.A.2A.2A.2A.2A.2A.2A.2A.2A.2A$A$.30A.2A
$6.A2.A2.A2.A2.A2.A2.A2.A2.A.2A$3.2A25.A$3.A25.2A$.A.A25.A$.2A18.2A3.
2A.A$21.3A3.A.2A$19.2A.A$17.A3.A$16.A4.A$16.A3.A$17.A2$9.2A$8.2A5.2A$
9.2A4.2A$10.A!
My 162nd pist!
162=2x3^4

Code: Select all

x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]
I’m sandless :D
Quantum-mechanics
Posts: 154
Joined: September 17th, 2023, 4:38 am

Re: Factory (game)

Post by Quantum-mechanics »

Disaster16439 wrote: December 17th, 2023, 7:26 pm
Quantum-mechanics wrote: December 16th, 2023, 11:11 pm Each round, the poster posts an active region (oscillators or reactions or conduits), like this one:

Code: Select all

x = 34, y = 18, rule = LifeHistory
25.2A$25.2A5.2E$32.E$30.E.E$30.2E$D$3D21.3A$D.D15.2C4.A.A$2.D15.2C4.A
.A$29.2E$29.E$30.3E$32.E2$21.2C$22.C$19.3C$19.C!
Better.
This is a Pi-to-H, it needs a H-to-Pi to become gun or factory (new).
(I have not a suitable H-to-Pi)
And each round, everyone need to make new factory with the active region of before post.
Let’s start!
Can we start out easier?
To solve this, it basically needs a 2 directional glider synthesis of a pi in the right place, but the lanes are constrained. I guess there's this one cell near miss:

Code: Select all

x = 34, y = 20, rule = LifeHistory
17.A$18.2A5.2A$17.2A6.2A5.2E$32.E$30.E.E$30.2E$D$3D21.3D$D.D15.2C4.D.
D$2.D15.2C4.D.D$29.2E$29.E$30.3E$32.E2$21.2C$22.C$19.3C7.3A$19.C9.A$
30.A!
[[ STOP 31 ]]
…
This needs a X-to-Pi.
Disaster16439
Posts: 344
Joined: June 30th, 2023, 9:17 am
Location: Teyvat

Re: Factory (game)

Post by Disaster16439 »

Quantum-mechanics wrote: December 18th, 2023, 10:16 am
Disaster16439 wrote: December 17th, 2023, 7:26 pm
Quantum-mechanics wrote: December 16th, 2023, 11:11 pm Each round, the poster posts an active region (oscillators or reactions or conduits), like this one:

Code: Select all

x = 34, y = 18, rule = LifeHistory
25.2A$25.2A5.2E$32.E$30.E.E$30.2E$D$3D21.3A$D.D15.2C4.A.A$2.D15.2C4.A
.A$29.2E$29.E$30.3E$32.E2$21.2C$22.C$19.3C$19.C!
Better.
This is a Pi-to-H, it needs a H-to-Pi to become gun or factory (new).
(I have not a suitable H-to-Pi)
And each round, everyone need to make new factory with the active region of before post.
Let’s start!
Can we start out easier?
To solve this, it basically needs a 2 directional glider synthesis of a pi in the right place, but the lanes are constrained. I guess there's this one cell near miss:

Code: Select all

x = 34, y = 20, rule = LifeHistory
17.A$18.2A5.2A$17.2A6.2A5.2E$32.E$30.E.E$30.2E$D$3D21.3D$D.D15.2C4.D.
D$2.D15.2C4.D.D$29.2E$29.E$30.3E$32.E2$21.2C$22.C$19.3C7.3A$19.C9.A$
30.A!
[[ STOP 31 ]]
…
This needs a X-to-Pi.
I said this is a near miss
Quantum-mechanics wrote: December 23rd, 2023, 4:20 am This one?

Code: Select all

x = 34, y = 18, rule = LifeHistory
25.2A$25.2A4$D31.2A$3D21.3A5.2A$D.D15.2C4.A.A$2.D15.2C4.A.A$29.2E$29.
E$30.3E$32.E2$21.2C$22.C$19.3C$19.C!
Yes.
Last edited by Disaster16439 on December 23rd, 2023, 1:08 pm, edited 2 times in total.

Code: Select all

x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]
I’m sandless :D
Quantum-mechanics
Posts: 154
Joined: September 17th, 2023, 4:38 am

Re: Factory (game)

Post by Quantum-mechanics »

This one?

Code: Select all

x = 34, y = 18, rule = LifeHistory
25.2A$25.2A4$D31.2A$3D21.3A5.2A$D.D15.2C4.A.A$2.D15.2C4.A.A$29.2E$29.
E$30.3E$32.E2$21.2C$22.C$19.3C$19.C!
I think it’s PT9B + conduit 1.
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