For discussion of other cellular automata.
hotcrystal0
Posts: 4691 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
Quote
Login to like this post
Post
by hotcrystal0 » December 2nd, 2023, 6:12 pm
b-engine wrote: December 1st, 2023, 10:36 pm
T-nose and HWSS emulator:
Code: Select all
x = 20, y = 6, rule = B3/S23Investigator
17.2H$16.H2.H$16.H2.H$C7HC8.2H2$2.C.C.C!
Reduced:
Code: Select all
x = 19, y = 13, rule = StateInvestigator
4.3A$15.2A$3.A3.A5.A4.A$3.A3.A7.2H$13.EN2.NE$13.6E$A.7N.A3$3.A3.A$3.A
3.A2$4.3A!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
get_Snacked
Posts: 542 Joined: August 20th, 2022, 10:51 pm
Quote
Login to like this post
Post
by get_Snacked » December 2nd, 2023, 8:04 pm
hotcrystal0 wrote: December 2nd, 2023, 6:12 pm
b-engine wrote: December 1st, 2023, 10:36 pm
T-nose and HWSS emulator:
Code: Select all
x = 20, y = 6, rule = B3/S23Investigator
17.2H$16.H2.H$16.H2.H$C7HC8.2H2$2.C.C.C!
Reduced:
Code: Select all
x = 19, y = 13, rule = StateInvestigator
4.3A$15.2A$3.A3.A5.A4.A$3.A3.A7.2H$13.EN2.NE$13.6E$A.7N.A3$3.A3.A$3.A
3.A2$4.3A!
reduced again:
Code: Select all
x = 18, y = 12, rule = B3/S23Investigator
14.2A$12.A4.A$14.2H$12.EN2.NE$.E.E.E.E5.E2.E$E7NE3$2.A3.A$2.A3.A2$3.3A
!
hotcrystal0
Posts: 4691 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
Quote
Login to like this post
Post
by hotcrystal0 » December 2nd, 2023, 8:14 pm
get_Snacked wrote: December 2nd, 2023, 8:04 pm
hotcrystal0 wrote: December 2nd, 2023, 6:12 pm
b-engine wrote: December 1st, 2023, 10:36 pm
T-nose and HWSS emulator:
Code: Select all
x = 20, y = 6, rule = B3/S23Investigator
17.2H$16.H2.H$16.H2.H$C7HC8.2H2$2.C.C.C!
Reduced:
Code: Select all
x = 19, y = 13, rule = StateInvestigator
4.3A$15.2A$3.A3.A5.A4.A$3.A3.A7.2H$13.EN2.NE$13.6E$A.7N.A3$3.A3.A$3.A
3.A2$4.3A!
reduced again:
Code: Select all
x = 18, y = 12, rule = B3/S23Investigator
14.2A$12.A4.A$14.2H$12.EN2.NE$.E.E.E.E5.E2.E$E7NE3$2.A3.A$2.A3.A2$3.3A
!
Reduced once again:
Code: Select all
x = 18, y = 8, rule = StateInvestigator
3.3A$14.2A$2.A3.A5.A4.A$2.A3.A7.2H$12.EN2.NE$14.2A$E7NE$2.E.E.E!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
HerscheltheHerschel
Posts: 589 Joined: September 4th, 2023, 5:23 am
Quote
1
Login to like this post
Post
by HerscheltheHerschel » December 8th, 2023, 8:46 am
7-cell LWSS-producing methuselah that I myself haven't ran until completion:
Code: Select all
x = 6, y = 3, rule = B3/S23Investigator
2.2D.D$2.2D$D2.D!
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
NEW ACCOUNT: hth3
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:
Quote
Login to like this post
Post
by b-engine » December 8th, 2023, 6:06 pm
Related glider reflector and color changer:
Code: Select all
x = 45, y = 17, rule = B3/S23Investigator
B$EB27.B$ED10.E16.EB$ED.2A2.2A3.E16.ED9.E$.D2.A.2A4.E16.ED.2A2.2A2.E$
.EDE4.A21.D2.A.2A3.E$30.EDE4.A5$43.2A$42.2A$44.A$18.2A$17.2A$19.A!
hotcrystal0
Posts: 4691 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
Quote
Login to like this post
Post
by hotcrystal0 » December 8th, 2023, 6:30 pm
P25
Code: Select all
x = 3, y = 3, rule = StateInvestigator
ADA$AID$3A!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
TYCF
Posts: 542 Joined: August 7th, 2023, 3:44 am
Location: England, United Kingdom,
Quote
Login to like this post
Post
by TYCF » December 9th, 2023, 4:01 am
A p145, probably known.
Code: Select all
x = 12, y = 6, rule = StateInvestigator
2.2A5.A$6.A$ABDBDBDBDBDA$ADBDBDBDBDBA$5.A$2.A5.2A!
Code: Select all
#C I am inactive currently.
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
qqd
Posts: 637 Joined: September 10th, 2022, 4:24 pm
Location: In a superposition of multiple different locations.
Quote
Login to like this post
Post
by qqd » December 10th, 2023, 4:29 am
Almost
Scot's p5 monomer in Life:
Code: Select all
x = 11, y = 10, rule = B3/S23Investigator
4.A$3.A.A$2.A$7.2A$.3A3.A.A$4.2A.A.A$3A.2A.A.2A$7.A$5.E.A.2A$6.2A.2A!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
hotcrystal0
Posts: 4691 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
Quote
Login to like this post
Post
by hotcrystal0 » December 10th, 2023, 11:43 am
qqd wrote: December 10th, 2023, 4:29 am
Almost
Scot's p5 monomer in Life:
Code: Select all
x = 11, y = 10, rule = B3/S23Investigator
4.A$3.A.A$2.A$7.2A$.3A3.A.A$4.2A.A.A$3A.2A.A.2A$7.A$5.E.A.2A$6.2A.2A!
Reduced:
Code: Select all
x = 7, y = 8, rule = StateInvestigator
4.A$3.A.A$2.A3.E2$.3A$4.2AE$3A.2AE$6.E!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
Antonin Duda
Posts: 172 Joined: October 19th, 2023, 10:23 am
Location: 404 not found
Quote
Login to like this post
Post
by Antonin Duda » December 11th, 2023, 4:58 am
what in the world
Code: Select all
x = 9, y = 13, rule = StateInvestigator
6.C7$C3$6.A$5.3A$7.2A!
HerscheltheHerschel
Posts: 589 Joined: September 4th, 2023, 5:23 am
Quote
Login to like this post
Post
by HerscheltheHerschel » December 11th, 2023, 5:06 am
Antonin Duda wrote: December 11th, 2023, 4:58 am
what in the world
Code: Select all
x = 9, y = 13, rule = StateInvestigator
6.C7$C3$6.A$5.3A$7.2A!
it's a trans-bookend and wing.
I managed to find the way it forms:
Code: Select all
x = 6, y = 13, rule = B3/S23
bo$3o$o2bo$ob2o$b2o2$3b3o$3b3o2$3bobo2$2bob2o$2b2o!
A variant that produces a partial still life:
Code: Select all
x = 6, y = 12, rule = B3/S23
b2o$o2bo$ob2o$b2o2$3b3o$3b3o2$3bobo2$2bob2o$2b2o!
Another partial still life:
Code: Select all
x = 6, y = 12, rule = B3/S23
3o$o2bo$ob2o$b2o2$3b3o$3b3o2$3bobo2$2bob2o$2b2o!
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
NEW ACCOUNT: hth3
hotcrystal0
Posts: 4691 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
Quote
Login to like this post
Post
by hotcrystal0 » December 13th, 2023, 6:52 pm
This can’t be called a heisenburp, but it still is something.
Code: Select all
x = 16, y = 10, rule = StateInvestigator
.4A$A3.A$4.A$A2.A$10.E3.E$10.D3.EC$6.B.D.E$9.E.E$12.E$7.B!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
Entity Valkyrie 2
Posts: 2140 Joined: February 26th, 2019, 7:13 pm
Contact:
Quote
Login to like this post
Post
by Entity Valkyrie 2 » December 13th, 2023, 9:33 pm
hotcrystal0 wrote: December 13th, 2023, 6:52 pm
This can’t be called a heisenburp, but it still is something.
Code: Select all
x = 16, y = 10, rule = StateInvestigator
.4A$A3.A$4.A$A2.A$10.E3.E$10.D3.EC$6.B.D.E$9.E.E$12.E$7.B!
I would probably count that though; the LWSS is unaffected by this contraption (place another LWSS on top for comparison). However, a smaller LWSS heisenburp is possible with the 9-cell spark-to-glider.
b-engine wrote: December 8th, 2023, 6:06 pm
Related glider reflector and color changer:
Code: Select all
x = 45, y = 17, rule = StateInvestigator
B$EB27.B$ED10.E16.EB$ED.2A2.2A3.E16.ED9.E$.D2.A.2A4.E16.ED.2A2.2A2.E$
.EDE4.A21.D2.A.2A3.E$30.EDE4.A5$43.2A$42.2A$44.A$18.2A$17.2A$19.A!
Some of the cells are unnecessary:
Code: Select all
x = 45, y = 17, rule = StateInvestigator
B$EB27.B$ED27.EB$ED.2A2.2A3.E16.ED$.D2.A.2A21.ED.2A2.2A2.E$
.EDE4.A21.D2.A.2A$30.EDE4.A5$43.2A$42.2A$44.A$18.2A$17.2A$19.A!
Anyway, BF20H:
Code: Select all
x = 12, y = 8, rule = StateInvestigator
BDE$E2$9.A$.2A6.A$2.2A5.3A$.2A8.A$.A!
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
qqd
Posts: 637 Joined: September 10th, 2022, 4:24 pm
Location: In a superposition of multiple different locations.
Quote
Login to like this post
Post
by qqd » December 15th, 2023, 4:34 am
Weird p18:
Code: Select all
x = 7, y = 3, rule = B3/S23Investigator
.2A2.A$A2.2D.A$.2A2.A!
5 cell highway robber:
Code: Select all
x = 17, y = 26, rule = B3/S23Investigator
$.A$2.A$3A5$9.A$10.A$8.3A8$12.E4$16.D$16.C2$12.D.C!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
hotcrystal0
Posts: 4691 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
Quote
Login to like this post
Post
by hotcrystal0 » December 15th, 2023, 5:57 pm
Edit: my 1776th post!
qqd wrote: December 15th, 2023, 4:34 am
Weird p18:
Code: Select all
x = 7, y = 3, rule = B3/S23Investigator
.2A2.A$A2.2D.A$.2A2.A!
It’s known:
hotcrystal0 wrote: March 14th, 2021, 4:19 pm
p18 loaf flipper
Code: Select all
x = 7, y = 12, rule = StateInvestigator
5.A$4.A.A$3.A2.A$4.2A2$.A$A.A$A.A$.D$.D$A.A$.A!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:
Quote
Login to like this post
Post
by b-engine » December 16th, 2023, 6:09 am
P6 LW emulator:
Code: Select all
x = 10, y = 8, rule = B3/S23Investigator
3.A2.A2$3.A2.A$.A6.A2$C8HC$2.C4.C$4.2A!
EDIT:
Extensions:
Code: Select all
x = 90, y = 21, rule = B3/S23Investigator
82.A$82.A$82.A6$18.A13.2A$3.A2.A9.A3.A9.A4.A$45.7A$3.A2.A9.A3.A9.A4.A
8.A7.A$.A6.A5.A7.A5.A8.A21.2A8.2A5.13A2$C8HC3.C9HC3.C10HC3.C11HC3.C12H
C3.C13HC$2.C4.C7.C5.C7.C6.C7.C7.C7.C8.C7.C9.C$4.2A40.5A$32.2A29.A2.A13.
A3.A$64.2A14.A3.A2$81.3A!
Entity Valkyrie 2
Posts: 2140 Joined: February 26th, 2019, 7:13 pm
Contact:
Quote
Login to like this post
Post
by Entity Valkyrie 2 » December 16th, 2023, 8:00 am
b-engine wrote: December 16th, 2023, 6:09 am
P6 LW emulator:
Code: Select all
x = 10, y = 8, rule = B3/S23Investigator
3.A2.A2$3.A2.A$.A6.A2$C8HC$2.C4.C$4.2A!
EDIT:
Extensions:
Code: Select all
x = 90, y = 21, rule = B3/S23Investigator
82.A$82.A$82.A6$18.A13.2A$3.A2.A9.A3.A9.A4.A$45.7A$3.A2.A9.A3.A9.A4.A
8.A7.A$.A6.A5.A7.A5.A8.A21.2A8.2A5.13A2$C8HC3.C9HC3.C10HC3.C11HC3.C12H
C3.C13HC$2.C4.C7.C5.C7.C6.C7.C7.C7.C8.C7.C9.C$4.2A40.5A$32.2A29.A2.A13.
A3.A$64.2A14.A3.A2$81.3A!
This is well known, in the form of lines of state 10 cells.
Code: Select all
x = 95, y = 1, rule = StateInvestigator
10J4.11J4.12J4.13J4.14J4.15J!
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:
Quote
Login to like this post
Post
by b-engine » December 16th, 2023, 9:02 am
Reduction of beehive push catalyst:
Code: Select all
x = 3, y = 9, rule = B3/S23Investigator
A.A$A.A$3A3$.A$A.A$A.A$EAE!
Entity Valkyrie 2
Posts: 2140 Joined: February 26th, 2019, 7:13 pm
Contact:
Quote
1
Login to like this post
Post
by Entity Valkyrie 2 » December 16th, 2023, 9:36 am
b-engine wrote: December 16th, 2023, 9:02 am
Reduction of beehive push catalyst:
Code: Select all
x = 3, y = 9, rule = B3/S23Investigator
A.A$A.A$3A3$.A$A.A$A.A$EAE!
Another reduction:
Code: Select all
x = 5, y = 8, rule = StateInvestigator
.A.A$.A.A$.3A3$2.A$RD.DR$.BE!
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
Para
Posts: 95 Joined: August 26th, 2023, 10:48 pm
Location: Somewhere
Quote
1
Login to like this post
Post
by Para » December 17th, 2023, 8:33 pm
HerscheltheHerschel wrote: December 8th, 2023, 8:46 am
7-cell LWSS-producing methuselah that I myself haven't ran until completion:
Code: Select all
x = 6, y = 3, rule = B3/S23Investigator
2.2D.D$2.2D$D2.D!
It lasts exactly 170,523 generations.
Code: Select all
x = 9, y = 19, rule = B3-qy4e5j6i/S2-cn3-k4i
3$3bo$2b3o2$3bo$4b2o4$3bo$2b2o!
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:
Quote
1
Login to like this post
Post
by b-engine » December 17th, 2023, 10:25 pm
P277122 Pseudorandomizer:
Code: Select all
x = 15, y = 15, rule = B3/S23Investigator
4.B2.B2.B$2.11B$.B6.A4.B$.B.3A.A5.B$2B2.A2.A5.2B$.B2.A8.B$.B2.A.A5.AB
$2B.2A4.2A2.2B$.B7.2A2.B$.B11.B$2B2.A8.2B$.B.A2.A6.B$.B11.B$2.11B$4.B
2.B2.B!
You can take a random state of a cell near the edge of blue cells.
TYCF
Posts: 542 Joined: August 7th, 2023, 3:44 am
Location: England, United Kingdom,
Quote
Login to like this post
Post
by TYCF » December 18th, 2023, 3:09 am
A p40 oscillator.
Code: Select all
x = 15, y = 15, rule = StateInvestigator
4.D2.D2.D$2.11B$.B11.B$.B2.4A5.B$DB.A2.2A5.BD$.B.A6.2A.B$.B.2A5.2A.B$
DB.2A8.BD$.B10.AB$.B10.AB$DB3.2A5.ABD$.B3.2A5.AB$.B6.4A.B$2.11B$4.D2.
D2.D!
Code: Select all
#C I am inactive currently.
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
Entity Valkyrie 2
Posts: 2140 Joined: February 26th, 2019, 7:13 pm
Contact:
Quote
1
Login to like this post
Post
by Entity Valkyrie 2 » December 18th, 2023, 4:22 am
b-engine wrote: December 17th, 2023, 10:25 pm
P277122 Pseudorandomizer:
Code: Select all
x = 15, y = 15, rule = B3/S23Investigator
4.B2.B2.B$2.11B$.B6.A4.B$.B.3A.A5.B$2B2.A2.A5.2B$.B2.A8.B$.B2.A.A5.AB
$2B.2A4.2A2.2B$.B7.2A2.B$.B11.B$2B2.A8.2B$.B.A2.A6.B$.B11.B$2.11B$4.B
2.B2.B!
You can take a random state of a cell near the edge of blue cells.
What do you mean “take a random state”? The interior isn’t accessible from the corners, since the cell next to that has 4 live neighbors.
Bx222 IS MY WORST ENEMY.
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule
StateInvestigator
Please click
here for my own pages (and oscillator stamp collections)
b-engine
Posts: 3762 Joined: October 26th, 2023, 4:11 am
Location: Somewhere on where Earth At
Contact:
Quote
1
Login to like this post
Post
by b-engine » December 18th, 2023, 4:28 am
Entity Valkyrie 2 wrote: December 18th, 2023, 4:22 am
What do you mean “take a random state”? The interior isn’t accessible from the corners, since the cell next to that has 4 live neighbors.
I mean, by manually. A pseudorandom value can been obtained by observing a cell on the area marked by red region:
Code: Select all
x = 15, y = 15, rule = B3/S23Super
4.I2.I2.I$2.11I$.I6.A4.I$.I.3CDC4D.I$2I.DA2.A3.D.2I$.I.DA6.D.I$.I.DA.
A4.DAI$2I.CA4.2AD.2I$.I.D5.2AD.I$.I.D7.D.I$2I.DA6.D.2I$.I.C2DC5D.I$.I
11.I$2.11I$4.I2.I2.I!
EDIT:
You can also observe pseudorandom value of the cells in the purple or cyan region, however they're less randomized:
Code: Select all
x = 15, y = 15, rule = B3/S23Super
4.I2.I2.I$2.11I$.I6LK4LI$.IL3CDC4DLI$2ILDG2HG3HDL2I$.ILDG6HDLI$.ILDGH
G4HDKI$2ILCG4H2GDL2I$.ILD5H2GDLI$.ILD7HDLI$2ILDG6HDL2I$.ILC2DC5DLI$.I
11LI$2.11I$4.I2.I2.I!
hotcrystal0
Posts: 4691 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
Quote
Login to like this post
Post
by hotcrystal0 » December 18th, 2023, 5:59 pm
b-engine wrote: December 18th, 2023, 4:28 am
Entity Valkyrie 2 wrote: December 18th, 2023, 4:22 am
What do you mean “take a random state”? The interior isn’t accessible from the corners, since the cell next to that has 4 live neighbors.
I mean, by manually. A pseudorandom value can been obtained by observing a cell on the area marked by red region:
Code: Select all
x = 15, y = 15, rule = B3/S23Super
4.I2.I2.I$2.11I$.I6.A4.I$.I.3CDC4D.I$2I.DA2.A3.D.2I$.I.DA6.D.I$.I.DA.
A4.DAI$2I.CA4.2AD.2I$.I.D5.2AD.I$.I.D7.D.I$2I.DA6.D.2I$.I.C2DC5D.I$.I
11.I$2.11I$4.I2.I2.I!
EDIT:
You can also observe pseudorandom value of the cells in the purple or cyan region, however they're less randomized:
Code: Select all
x = 15, y = 15, rule = B3/S23Super
4.I2.I2.I$2.11I$.I6LK4LI$.IL3CDC4DLI$2ILDG2HG3HDL2I$.ILDG6HDLI$.ILDGH
G4HDKI$2ILCG4H2GDL2I$.ILD5H2GDLI$.ILD7HDLI$2ILDG6HDL2I$.ILC2DC5DLI$.I
11LI$2.11I$4.I2.I2.I!
How exactly would you define it as pseudorandom?
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!