Thread For Your Unrecognised CA

For discussion of other cellular automata.
affamatodidio
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Re: Thread For Your Unrecognised CA

Post by affamatodidio »

Pi evolves to two 26c/306 spaceships.

Code: Select all

x = 5, y = 3, rule = B3-e4ce/S23-k
2bo$bobo$2ob2o!
Pi is a 7c/19 spaceship.

Code: Select all

x = 5, y = 3, rule = B3-ey4c/S23-r
2bo$2ob2o$2ob2o!
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hotcrystal0
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Re: Thread For Your Unrecognised CA

Post by hotcrystal0 »

azulavoir wrote: December 6th, 2023, 6:29 pm

Code: Select all

x = 11, y = 12, rule = B1357/S1357:T12,12
o3bobo3bo$obo3bobo$2bobo3bobo$o3bobo3bo$obo3bobo$2bobo3bobo$o3bobo3bo
$obo3bobo$2bobo3bobo$o3bobo3bo$obo3bobo$2bobo3bobo!
Another one:

Code: Select all

 x = 18, y = 18, rule = B1357/S1357:T18,18
ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2o
b2obo$ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2obo$ob2ob2o
b2ob2ob2obo$ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2obo$
ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2o
b2obo$ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2obo!
Edit:

Code: Select all

x = 18, y = 18, rule = B1357/S1357:T18,18
obo3bobo3bobo$bobo3bobo3bobo$2bobo3bobo3bobo$3bobo3bobo3bobo$o3bobo3b
obo3bo$bo3bobo3bobo3bo$obo3bobo3bobo$bobo3bobo3bobo$2bobo3bobo3bobo$3b
obo3bobo3bobo$o3bobo3bobo3bo$bo3bobo3bobo3bo$obo3bobo3bobo$bobo3bobo3b
obo$2bobo3bobo3bobo$3bobo3bobo3bobo$o3bobo3bobo3bo$bo3bobo3bobo3bo!
118 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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yujh
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Re: Thread For Your Unrecognised CA

Post by yujh »

how low can the density of a stable agar be? the lowest i got is 2/9:

Code: Select all

x = 18, y = 18, rule = B1357/S1357:T18,18
o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2bo$3bo5bo
5bo$o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2bo$3b
o5bo5bo$o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2b
o$3bo5bo5bo!
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confocaloid
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Re: Thread For Your Unrecognised CA

Post by confocaloid »

yujh wrote: December 6th, 2023, 9:24 pm how low can the density of a stable agar be? the lowest i got is 2/9:

Code: Select all

x = 18, y = 18, rule = B1357/S1357:T18,18
o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2bo$3bo5bo
5bo$o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2bo$3b
o5bo5bo$o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2b
o$3bo5bo5bo!
Another one:

Code: Select all

x = 18, y = 18, rule = B1357/S1357:T18,18
obo3bobo3bobo$obo3bobo3bobo2$3bobo3bobo3bobo$3bobo3bobo3bobo2$obo3bobo
3bobo$obo3bobo3bobo2$3bobo3bobo3bobo$3bobo3bobo3bobo2$obo3bobo3bobo$ob
o3bobo3bobo2$3bobo3bobo3bobo$3bobo3bobo3bobo!
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snowman
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Re: Thread For Your Unrecognised CA

Post by snowman »

affamatodidio wrote: December 6th, 2023, 11:24 am Pi evolves to two 26c/306 spaceships.

Code: Select all

x = 5, y = 3, rule = B3-e4ce/S23-k
2bo$bobo$2ob2o!
Adding´back S3k makes the pi evolve into a p312 gun:

Code: Select all

x = 3, y = 3, rule = B3-e4ce/S23
2o$b2o$2o!
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Period1GliderGun
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Re: Thread For Your Unrecognised CA

Post by Period1GliderGun »

snowman wrote: December 7th, 2023, 4:01 pm Adding´back S3k makes the pi evolve into a p312 gun:

Code: Select all

x = 3, y = 3, rule = B3-e4ce/S23
2o$b2o$2o!
And adding S4c5e6i makes it into...

Code: Select all

x = 3, y = 5, rule = B3-e4ce/S234c5e6i
2o$obo$2bo$obo$2o!
Currently on another planet.

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
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wirehead
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Re: Thread For Your Unrecognised CA

Post by wirehead »

yujh wrote: December 6th, 2023, 9:24 pm how low can the density of a stable agar be? the lowest i got is 2/9:

Code: Select all

x = 18, y = 18, rule = B1357/S1357:T18,18
o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2bo$3bo5bo
5bo$o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2bo$3b
o5bo5bo$o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2b
o$3bo5bo5bo!
You can go arbitrarily low, provided the rule has S0, with a random scattering of dots. Here is one with a density of 1/25:

Code: Select all

x = 20, y = 20, rule = B/S0:T20,20
o4bo4bo4bo4bo5$o4bo4bo4bo4bo5$o4bo4bo4bo4bo5$o4bo4bo4bo4bo5$o4bo4bo4bo4bo!
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Disaster16439
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Re: Thread For Your Unrecognised CA

Post by Disaster16439 »

wirehead wrote: December 7th, 2023, 4:19 pm
yujh wrote: December 6th, 2023, 9:24 pm how low can the density of a stable agar be? the lowest i got is 2/9:

Code: Select all

x = 18, y = 18, rule = B1357/S1357:T18,18
o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2bo$3bo5bo
5bo$o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2bo$3b
o5bo5bo$o5bo5bo$2bo2bo2bo2bo2bo2bo$3bo5bo5bo$o5bo5bo$bo2bo2bo2bo2bo2b
o$3bo5bo5bo!
You can go arbitrarily low, provided the rule has S0, with a random scattering of dots. Here is one with a density of 1/25:

Code: Select all

x = 20, y = 20, rule = B/S0:T20,20
o4bo4bo4bo4bo5$o4bo4bo4bo4bo5$o4bo4bo4bo4bo5$o4bo4bo4bo4bo5$o4bo4bo4bo4bo!
No, they mean in B1357/S1347
My 143rd post!
143=period of bandersnatch loop=11x13

Code: Select all

x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
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toroidalet
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Re: Thread For Your Unrecognised CA

Post by toroidalet »

It's barely an agar, but it can go as low as you want:

Code: Select all

x = 17, y = 17, rule = B1357/S1357:T18,18
2bo$2bo$2ob2ob2ob2ob2ob2o$2bo$2bo2$2bo$2bo2$2bo$2bo2$2bo$2bo2$2bo$2bo!
I suspect any stable agar in Replicator can be made by XORing copies of that dashed line:

Code: Select all

x = 85, y = 18, rule = B1357/S1357
o5bo5bo55bo5bo5bo$o2bo2bo2bo2bo2bo13b2ob2ob2ob2ob2ob2o23bo2bo2bo2bo2bo
2bo$3bo5bo5bo55bo5bo5bo$o5bo5bo55bo5bo5bo$o2bo2bo2bo2bo2bo12b2ob2ob2ob
2ob2ob2o22bo2bo2bo2bo2bo2bo$3bo5bo5bo55bo5bo5bo$o5bo5bo9bo45bo5bo5bo$o
2bo2bo2bo2bo2bo5b3o5b2ob2ob2ob2ob2ob2o23bo2bo2bo2bo2bo2bo$3bo5bo5bo6bo
29b4o15bo5bo5bo$o5bo5bo55bo5bo5bo$o2bo2bo2bo2bo2bo12b2ob2ob2ob2ob2ob2o
7b4o11bo2bo2bo2bo2bo2bo$3bo5bo5bo55bo5bo5bo$o5bo5bo55bo5bo5bo$o2bo2bo
2bo2bo2bo13b2ob2ob2ob2ob2ob2o23bo2bo2bo2bo2bo2bo$3bo5bo5bo55bo5bo5bo$o
5bo5bo55bo5bo5bo$o2bo2bo2bo2bo2bo12b2ob2ob2ob2ob2ob2o22bo2bo2bo2bo2bo
2bo$3bo5bo5bo55bo5bo5bo!
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snowman
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Re: Thread For Your Unrecognised CA

Post by snowman »

p192 gun in B35-j6/S23, which doesn't have the glider but does have a c/13 diagonal spaceship:

Code: Select all

x = 20, y = 20, rule = B35-j6/S23
2bo5bo$bobo3bobo$o9bo$5ob5o$obo5bobo5$15b3o$16bobo$15b2o2bo$16bobo$16b
o2$16bo$16bobo$15b2o2bo$16bobo$15b3o!
There's also a p114 oscillator which I couldn't turn into a gun.
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confocaloid
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Re: Thread For Your Unrecognised CA

Post by confocaloid »

affamatodidio wrote: December 6th, 2023, 11:24 am Pi is a 7c/19 spaceship.

Code: Select all

x = 5, y = 3, rule = B3-ey4c/S23-r
2bo$2ob2o$2ob2o!
p14, orthogonal 7c/19, 2c/7, 3c/6, 4c/8 x2, 8c/16 tub puffer

Code: Select all

x = 80, y = 36, rule = B3-ey4cw6e/S23-r4c6i8
22bo$2bo18bobo50b3o$2ob2o17bo29bo20bo3bo$2ob2o15bo3bo26b3o19bo4bo$20b
5o25b5o17b3o3bo$49b3ob3o15b2o5bo$71b2o13$3b2o$3b2o$3bobo45bo$4bo45b3o$
4bo18bo25b5o21b3o$22bobo23bo5bo19bo3bo$2b2o17bo3bo21b2o2bo2b2o18bo4bo$
2bobo17bo2bo20b3obobob3o22bo$3bo19b3o21b2o2bo2b2o18b2o3bo$48bo5bo18bo$
49b5o$50b3o$51bo2$51bo$50bobo$51bo!
snowman wrote: December 7th, 2023, 5:50 pm p192 gun in B35-j6/S23, which doesn't have the glider but does have a c/13 diagonal spaceship:

Code: Select all

x = 20, y = 20, rule = B35-j6/S23
2bo5bo$bobo3bobo$o9bo$5ob5o$obo5bobo5$15b3o$16bobo$15b2o2bo$16bobo$16b
o2$16bo$16bobo$15b2o2bo$16bobo$15b3o!
There's also a p114 oscillator which I couldn't turn into a gun.
p76, p12 x2, p10

Code: Select all

x = 56, y = 31, rule = B35-j6/S23
bo$obo$obo$bo$25bo$2o22b2o26b2o$2o21b3o25bobo$26b3o20b4ob2o$2o24bobo
21bo2bobo$2o24b3o24b2o$29b3o20b2o$bo27b2o22bo$obo26bo$obo$bo13$22bobo
5bobo$22bo2b5o2bo$22bo3b3o3bo$23b2ob3ob2o!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
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b-engine
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Re: Thread For Your Unrecognised CA

Post by b-engine »

Crossposting from miscellaneous discoveries in OCA:
b-engine wrote: December 9th, 2023, 4:59 am A long barge puffer pretty much like Corderpuffer (B-heptomino):

Code: Select all

x = 3, y = 4, rule = B35y7e/S23
3o$2bo$2bo$bo!
You can combine the puffers into many puffers. This is an example, also the dirtiest:

Code: Select all

x = 27, y = 27, rule = B35y7e/S23
3o$2bo$2bo$bo21$24b3o$23bo2bo$26bo!
Using the common puffer you can make tons of breeders. This is a simple example:

Code: Select all

x = 44, y = 37, rule = B35y7e/S23
3o$2bo$2bo$bo21$24b3o$23bo2bo$26bo8$41b3o$40bo2bo$43bo!
A strange way to corderize the puffer into 10c/20 backrake:

Code: Select all

x = 3, y = 9, rule = B35y7e/S23
3o$2bo$2bo$bo2$bo$2bo$2bo$3o!
Accidental still life:

Code: Select all

x = 16, y = 9, rule = B35y7e/S23
3o10b3o$2bo12bo$2bo12bo$bo12bo2$bo12bo$2bo12bo$2bo12bo$3o10b3o!
OTT for puffer:

Code: Select all

x = 23, y = 10, rule = B35y7e/S23
16bo$15bobo$14bobo$13bobo$3o11bo$2bo18bo$2bo17bobo$bo17bobo$18bobo$19b
o!

Code: Select all

x = 127, y = 112, rule = B35y7e/S23
120bo$119bobo$118bobo$117bobo$118bo$125bo$124bobo$123bobo$122bobo$123b
o99$3o$2bo$2bo$bo!
Over-unity reaction:

Code: Select all

x = 3, y = 25, rule = B35y7e/S23
bo$2bo$2bo$3o18$3o$2bo$2bo$bo!
I think some reaction of spaceship may also suitable for clean puffers.
EDIT:
Backrake from puffer:

Code: Select all

x = 49, y = 50, rule = B35y7e/S23
3o$2bo$2bo$bo21$24b3o$23bo2bo$26bo20$46b3o$48bo$48bo$47bo!
Reaction:

Code: Select all

x = 3, y = 7, rule = B35y7e/S23
obo$b2o$bo2$bo$bo$bo!
2-engine quadratic growth (assume that the backrake is counted as 1 engine):

Code: Select all

x = 21, y = 3, rule = B35y7e/S23
o7bo11bo$o2bobo2bo8bo2bo$3o3b3o9b3o!
Accidental 2c/6 spaceship:

Code: Select all

x = 5, y = 7, rule = B35y7e/S23
3bo$o2b2o$4o2$4o$o2b2o$3bo!
Reaction:

Code: Select all

x = 3, y = 55, rule = B35y7e/S23
bo$2bo$2bo$3o48$3o$2bo$2bo$bo!
EDIT 2:
2-engine backrake breeder:

Code: Select all

x = 21, y = 13, rule = B35y7e/S23
20bo$17bo2bo$18b3o8$ob2o$3o$bo!
Another breeders:

Code: Select all

x = 18, y = 15, rule = B35y7e/S23
17bo$14bo2bo$15b3o10$ob2o$3o$bo!

Code: Select all

x = 20, y = 13, rule = B35y7e/S23
19bo$16bo2bo$17b3o8$ob2o$o2bo$3o!
2c/6o ship catalysis:

Code: Select all

x = 9, y = 21, rule = B35y7e/S23
bo$2bo$3o5$7bo$4bo2b2o$4b4o2$4b4o$4bo2b2o$7bo5$3o$2bo$bo!
10c/20o:

Code: Select all

x = 11, y = 27, rule = B35y7e/S23
b5o$o4bo$5bo$o3bo$2bo5$8b3o$10bo$10bo$9bo2$9bo$10bo$10bo$8b3o5$2bo$o3b
o$5bo$o4bo$b5o!
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snowman
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Re: Thread For Your Unrecognised CA

Post by snowman »

Sorry for my frequency of posts, but here's a rule in which the most common interesting objects require S8 to function:

Code: Select all

x = 3, y = 2, rule = B2-a3/S12-a8
obo$obo!

Code: Select all

x = 6, y = 6, rule = B2-a3/S12-a8
3bo$o2b3o$5bo$5bo$o2b3o$3bo!
The spaceship also goes from a large smiley face to a small smiley face in 1 generation.

I engineered a small very cool pattern in this rule that resembles the growing Snowflakes bumper:

Code: Select all

x = 42, y = 8, rule = B2-a3/S12-a8
o40bo$o40bo$25bobo$11bo16bobo$11bo16bobo$25bobo$o40bo$o40bo!
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confocaloid
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Re: Thread For Your Unrecognised CA

Post by confocaloid »

"Negative growth" (yl1130_1_-108)

Code: Select all

#C https://catagolue.hatsya.com/object/yl1130_1_-108_49852c6d09166f7c679e2ec57a8dcc60/b2-a3s12-a8
x = 16, y = 16, rule = B2-a3/S12-a8
boobbobobbobbbob$
oooooobbooooobbb$
oobooobbbobbobob$
bboboobobooobobb$
bbbbobbooooboooo$
oboobooobbobbbbb$
ooooooobbobooboo$
obbooboobboooobb$
boboobbooooboooo$
bbooobboobbboobo$
obobbbbobbooooob$
bboobooobobobbob$
ooboooboobbbbobo$
bbboobobbobboboo$
bbboooboobbbbbbb$
obbbbboobbobbbbb!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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b-engine
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Re: Thread For Your Unrecognised CA

Post by b-engine »

2G puffer:

Code: Select all

x = 9, y = 15, rule = B35y7e/S23
2bo$obo$b2o10$6b3o$6bo$7bo!
1G seed of puffer:

Code: Select all

x = 21, y = 19, rule = B35y7e/S23
2o$obo$bo14$18b3o$18bo$19bo!
Puffer splitter:

Code: Select all

x = 27, y = 22, rule = B35y7e/S23
2o$obo$bo16$24b3o$24bo$24bo$25bo!
MWSS-out-of-blue reaction:

Code: Select all

x = 25, y = 22, rule = B35y7e/S23
2o$obo$bo16$22b3o$22bo$22bo$23bo!
Puffer splitter (again):

Code: Select all

x = 8, y = 27, rule = B35y7e/S23
2o$obo$bo21$5b3o$5bo$5bo$6bo!
EDIT:
A clean puffer splitter:

Code: Select all

x = 11, y = 34, rule = B35y7e/S23
2o$obo$b2o28$8b3o$8bo$8bo$9bo!
A perfect breeder:

Code: Select all

x = 16, y = 25, rule = B35y7e/S23
14bo$13b3o$12b2obo19$3o$o$o$bo!
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snowman
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Re: Thread For Your Unrecognised CA

Post by snowman »

B3/S2-c3-e4i has a common p72 RRO - Here's a p72 gun that shoots orthogonal spaceships:

Code: Select all

x = 12, y = 29, rule = B3/S2-c3-e4i
b2o3b3o$2o6bo$b2o4b2o8$8bobo$6bo3bo$6b2o3bo$7b5o2$7b5o$6b2o3bo$6bo3bo$
8bobo8$b2o4b2o$2o6bo$b2o3b3o!
Haycat2009
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Re: Thread For Your Unrecognised CA

Post by Haycat2009 »

B3/S2-i34cw has many periodic natural objects.
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b-engine
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Re: Thread For Your Unrecognised CA

Post by b-engine »

Puffer 2 as spaceship:

Code: Select all

x = 18, y = 5, rule = B35y7e/S23
3o11b3o$o2bo10bo2bo$o6b3o4bo$o5bo2bo4bo$bo8bo4bo!
A very common constellation of 2 long barges can turn a b-heptomino into 4:

Code: Select all

x = 42, y = 22, rule = B35y7e/S23
38bo$37bobo$38bobo$39bobo$40bo$33bo$32bobo$33bobo$34bobo$35bo10$b3o$o
2bo$3bo!
This produces 2 LWSSes, or infinity if the debris didn't affect the LWSSes:

Code: Select all

x = 323, y = 65, rule = B35y7e/S23
319b3o$319bo2bo$319bo41$31bo$30b2o$29b2o$30b2o16$3o$o2bo$o!
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Re: Thread For Your Unrecognised CA

Post by Naszvadi »

snowman wrote: December 12th, 2023, 4:47 pm B3/S2-c3-e4i has a common p72 RRO - Here's a p72 gun that shoots orthogonal spaceships:

Code: Select all

x = 12, y = 29, rule = B3/S2-c3-e4i
b2o3b3o$2o6bo$b2o4b2o8$8bobo$6bo3bo$6b2o3bo$7b5o2$7b5o$6b2o3bo$6bo3bo$
8bobo8$b2o4b2o$2o6bo$b2o3b3o!
Here is a glider gun:

Code: Select all

#C [[ MAXGRIDSIZE 9 ]]
x = 178, y = 168, rule = B3/S2-c3-e4i
13bo25bo110bo25bo$12b3o23b3o108b3o23b3o$12bobo23bobo108bobo23bobo4$12b
o10b2o3b2o10bo108bo10b2o3b2o10bo$12bobo9b2ob2o9bobo108bobo9b2ob2o9bobo
$12b3o7bo2bobo2bo7b3o108b3o7bo2bobo2bo7b3o$25bobo134bobo$22b2obobob2o
128b2obobob2o$24b2ob2o132b2ob2o49$b3o134b3o$o3bo132bo3bo$2ob2o132b2ob
2o6$3o134b3o$o2b2o132bo2b2o$b3o134b3o$2bo136bo41$26bo$26bo$26bo23$26bo
$26bo$26bo17$24b2ob2o132b2ob2o$22b2obobob2o128b2obobob2o$25bobo134bobo
$12b3o7bo2bobo2bo7b3o108b3o7bo2bobo2bo7b3o$12bobo9b2ob2o9bobo108bobo9b
2ob2o9bobo$12bo10b2o3b2o10bo108bo10b2o3b2o10bo4$12bobo23bobo108bobo23b
obo$12b3o23b3o108b3o23b3o$13bo25bo110bo25bo!
User avatar
snowman
Posts: 82
Joined: March 4th, 2023, 3:27 am

Re: Thread For Your Unrecognised CA

Post by snowman »

Naszvadi wrote: December 13th, 2023, 4:17 am Here is a glider gun:
Neat! Two of the orthogonal guns can be replaced with this eater:

Code: Select all

x = 32, y = 9, rule = B3/S2-c3-e4i
b2o$2ob2o22b2o$bo2bo23bo$2b3o22b2ob2o$30bo$2b3o22b2ob2o$bo2bo23bo$2ob
2o22b2o$b2o!
User avatar
snowman
Posts: 82
Joined: March 4th, 2023, 3:27 am

Re: Thread For Your Unrecognised CA

Post by snowman »

Slide gun using a naturally occurring RRG:

Code: Select all

x = 40, y = 37, rule = B2i34n/S2-i3-a4in
3b2o$3bobo$5bo$2o2bo$o2bo$b2o$9b2o$8bo2bo$7bo2b2o$6bo$6bobo$7b2o$37b2o
$37bobo$38b2o14$21bo$19bo2bo$18b2ob2o$20bo$13b2o$13bobo$14b2o20b2o$35b
obo$35b2o!
EDIT: In a related rule, a neat p62 flipping gun:

Code: Select all

x = 4, y = 6, rule = B2i3/S2-i3-a4in7e
bobo$4o$o$4o$o2bo$3o!
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FWKnightship
Posts: 1752
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Re: Thread For Your Unrecognised CA

Post by FWKnightship »

I Made a 3-state rule named SoManyShips2:
SoManyShips2.rule
(29.51 KiB) Downloaded 89 times
Oscillators
This rule has a P104 OMOS, which is also a failed replicator:

Code: Select all

x = 4, y = 3, rule = SoManyShips2
B2.B$.2B$B2.B!
Another failed replicator oscillator, P166:

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x = 14, y = 14, rule = SoManyShips2
13.B3$5.A$4.A.A$3.A$4.A2.A$6.A2.A$10.A$7.A.A$8.A3$B!
B2c margolus oscs:

Code: Select all

x = 46, y = 19, rule = SoManyShips2
29.B.B.B.B.B2$27.B11.B2$25.B3.B.B.B.B.B3.B2$25.B3.B.B.B.B.B3.B$9.B.B.
B$21.B.B3.B11.B3.B.B$B.B4.B7.B$21.B.B3.B11.B3.B.B$9.B.B.B$25.B3.B.B.B
.B.B3.B2$25.B3.B.B.B.B.B3.B2$27.B11.B2$29.B.B.B.B.B!
P2, P3, P4, P12, P18:

Code: Select all

x = 57, y = 24, rule = SoManyShips2
B10.2A$A11.A12.3A10.2A$2.A9.BA10.A3.A7.A4.A$13.B10.A3.A24.B.B$13.AB9.
A3.A6.A6.A9.BA.AB$14.A10.3A7.A6.A$14.2A36.BA.AB$36.A4.A11.B.B$38.2A4$
12.B.2B$10.2BA6$14.2A$14.2A$10.2BA$14.2A$14.2A!
This rule has a 4c/9 true replicator, so replicator shuttles can be made:

Code: Select all

x = 31, y = 21, rule = SoManyShips2
13.3A$13.A.A$13.A.A$13.3A9$2.B3.B$2.2B.2B$2B.ABA.2B18.B.B$.BA.A.AB18.
BA.AB$2.BA.AB$.BA.A.AB5.3A10.BA.AB$2B.ABA.2B4.A.A11.B.B$2.2B.2B6.A.A$
2.B3.B6.3A!
Non-adjustable spaceships
It has 2 3-cell spaceships, state 2 version of the small c/4d in B2ce/S1, and a c/19d:

Code: Select all

x = 15, y = 3, rule = SoManyShips2
.B11.B$B11.B$B13.B!
7 4-cell spaceships: a 2c/66d, 2 c/2s, a 2c/4, a 2c/6, 2 c/6s:

Code: Select all

x = 51, y = 4, rule = SoManyShips2
.B8.A5.B.B5.B6.B8.A8.A$B.B6.ABA5.B5.B.B6.B15.3A$17.A13.B7.A.A$2.B21.A
6.B8.A!
15 5-cell spaceships: the gilder(has a state 2 cell in 2 of its 4 phases), a c/5d, a 2c/18d, a (2,1)c/5, 4 c/2s, a 2c/4, a 4c/15, a 8c/30, a 4c/30, a 6c/47, a c/15, and a 6c/126:

Code: Select all

x = 139, y = 7, rule = SoManyShips2
3A7.A6.2A9.A9.B5.B.B5.B.B5.A6.A10.B9.B.B9.2A8.B10.A15.B$A8.A.A5.A9.AB
A7.B.B5.B7.B5.ABA4.ABA8.B.B9.B11.A17.A3.A$.B6.A10.A7.A10.A6.A6.2B44.A
.B9.B26.B$9.A10.B15.B8.A13.A7.B21.B30.B.B13.B.B$78.B10.A20.B26.B$109.
B.B$78.B!
17 6-cell spaceships: 2 c/4ds, a 4c/16d, a 3c/38d, a c/2, a 3c/6, a 5c/13, a c/3, a 5c/16, a 4c/15, a 2c/8, a 7c/30, a 3c/13, a 2c/14, a 2c/22, a 3c/40, as well as a 3c/29:

Code: Select all

x = 187, y = 6, rule = SoManyShips2
3A6.2A7.A8.B2A10.B8.2A8.B10.3A7.ABA7.A10.2A6.B.B8.B.B9.A11.B.B4.B.B
11.B10.B.B5.B.B$A7.2A7.ABA7.A.BA8.B.B6.4A6.B.B9.2BA8.B7.3A10.A7.B10.B
23.B6.B12.B11.B7.B$.B.B6.AB8.A19.A39.B.B16.A2.B7.B9.B.B8.A.A31.A$19.A
18.B3.B16.B29.A.A8.A9.B10.B$58.B.B49.B54.B$131.3A30.B.B!
Some larger spaceships: c/3d, 2c/8d, 2c/17d, 3c/36d, c/35d SMOS, (4,2)c/25, c/2, 3c/7, 4c/12, 4c/14, 5c/20, 5c/56, 6c/170:

Code: Select all

x = 157, y = 11, rule = SoManyShips2
3.A7.A11.2A2.B8.BAB12.BAB9.A.A12.4A7.2A10.B10.B9.A14.B17.A$.BA7.2A11.
A2.A26.B9.A14.A2BA6.4A8.B.B8.B.B7.ABA30.B.B$.A.A5.2A26.B25.A2.A20.A4.
A6.B3.B8.A8.A.A12.B.B$A.2A20.A.A6.B4.B25.3A21.4A9.B9.A.A23.B16.3A$14.
AB7.B9.A.B52.4A20.B6.A5.A10.A.A16.A$13.A19.B2.B9.B65.B$13.B32.A90.A$
46.2B$69.2A41.A$71.B29.A$71.2A!
Replicator-based spaceships: 4c/36d, 8c/18, 6c/16:

Code: Select all

x = 67, y = 37, rule = SoManyShips2
11.A25.2A18.B$10.A.A23.4A16.B.B$9.A47.B7.B$ABA7.A2.A23.2B25.B.B$B.BA
8.A2.A21.2B$AB.B12.A18.2A2.2A16.B$.ABA9.A.A21.2B17.B.B5.B.B$14.A22.2B
18.B7.B$43.4A$21.B14.4A3.A2.A$21.A15.2A4.4A$8.ABA9.2AB$8.B.BA47.2B2.A
$8.AB.B48.2A.A$9.ABA$44.2B19.A2$43.B2.B2$44.2B$38.B$39.B$36.A2B$37.3A
$36.A.3A2.4A$36.4A3.A2.A$37.2A4.4A5$44.A$36.B7.B$36.B5.A2B$35.B.A5.2A
B$37.2A2.A.2A$42.A!
And a 6c/120:

Code: Select all

x = 14, y = 9, rule = SoManyShips2
11.ABA$12.A$12.A$B.B8.ABA$.B$.B$B.B$6.2A$6.2A!
Extensible c/2:

Code: Select all

x = 3, y = 15, rule = SoManyShips2
.A$ABA2$A.A2$.B2$B.B3$A.A2$.B2$B.B!
Adjustable spaceships
This rule supports Movingstrings spaceships, as well as some reactions:

Code: Select all

x = 102, y = 14, rule = SoManyShips2
3A3.4A3.5A3.6A3.7A3.17A3.2A.A3.A.3A4.3A11.3A$3B3.4B3.5B3.6B3.7B3.17B
3.10A2B4.3B11.3B$60.5BA6B$64.3B32.3A$99.3B8$79.4A10.6A$79.4B10.6B!

Code: Select all

x = 102, y = 13, rule = MAPARH+/wMT//8BEf7/AxP//wER/v8DE///AREAAAMTAAABEf7/AxP//wER/v8DE///AREAAAMTAAABEQAAAxMAAA
3o3b4o3b5o3b6o3b7o3b17o3b2obo3bob3o4b3o11b3o$60b10o$65bo$99b3o9$79b4o
10b6o!
Unfortunately, not all Movingstrings patterns works:

Code: Select all

x = 12, y = 13, rule = SoManyShips2
3A$3B$9.3A$9.3B8$3.6A$3.6B!

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x = 12, y = 12, rule = MAPARH+/wMT//8BEf7/AxP//wER/v8DE///AREAAAMTAAABEf7/AxP//wER/v8DE///AREAAAMTAAABEQAAAxMAAA
3o2$9b3o9$3b6o!
It can also simulate this kinds of spaceships from B2c3a6ac7e/S1e2cik3ejnr4i:

Code: Select all

x = 41, y = 36, rule = SoManyShips2
.A8.A7.BAB8.A9.A$A.A6.A.A6.B.B7.A.A7.A.A$B.B6.B.B6.3B7.B.B7.3B$B.B6.B
.B6.B.B7.3B7.BAB$B.B6.B.B6.B.B7.BAB7.B.B$B.B6.B.B6.B.B7.B.B7.BAB$B.B
6.B.B6.3B7.BAB7.3B$B.B6.B.B6.BAB7.B.B7.B.B$3B6.B.B6.B.B7.BAB7.3B$BAB
6.3B6.BAB7.B.B7.BAB$3B6.BAB6.3B7.BAB7.B.B$B.B6.3B6.B.B7.B.B7.BAB$B.B
6.B.B6.B.B7.BAB7.3B$B.B6.B.B6.B.B7.B.B7.B.B$B.B6.B.B6.B.B7.BAB7.3B$B.
B6.B.B6.B.B7.B.B7.BAB$B.B6.B.B6.3B7.BAB7.3B$B.B6.B.B6.BAB7.3B7.B.B$B.
B6.B.B6.B.B7.B.B7.B.B$B.B6.B.B6.BAB7.B.B7.B.B$ABA6.B.B6.B.B7.B.B7.B.B
$9.ABA6.BAB7.B.B7.B.B$18.B.B7.B.B7.3B$18.BAB7.B.B7.BAB$18.B.B7.ABA7.B
.B$18.BAB17.BAB$18.3B17.B.B$18.B.B17.BAB$18.B.B17.B.B$18.B.B17.BAB$
18.B.B17.B.B$18.B.B17.BAB$18.B.B17.3B$18.B.B17.B.B$18.B.B17.B.B$18.AB
A17.ABA!

Code: Select all

x = 41, y = 37, rule = B2c3a6ac7e/S1e2cik3ejnr4i
bo8bo7bobo8bo9bo$obo6bobo6bobo7bobo7bobo$obo6bobo6b3o7bobo7b3o$obo6bob
o6bobo7b3o7bobo$obo6bobo6bobo7bobo7bobo$obo6bobo6bobo7bobo7bobo$obo6bo
bo6b3o7bobo7b3o$obo6bobo6bobo7bobo7bobo$3o6bobo6bobo7bobo7b3o$obo6b3o
6bobo7bobo7bobo$3o6bobo6b3o7bobo7bobo$obo6b3o6bobo7bobo7bobo$obo6bobo
6bobo7bobo7b3o$obo6bobo6bobo7bobo7bobo$obo6bobo6bobo7bobo7b3o$obo6bobo
6bobo7bobo7bobo$obo6bobo6b3o7bobo7b3o$obo6bobo6bobo7b3o7bobo$obo6bobo
6bobo7bobo7bobo$obo6bobo6bobo7bobo7bobo$obo6bobo6bobo7bobo7bobo$o8bobo
6bobo7bobo7bobo$9bo8bobo7bobo7b3o$18bobo7bobo7bobo$18bobo7bobo7bobo$
18bobo7bo9bobo$18b3o17bobo$18bobo17bobo$18bobo17bobo$18bobo17bobo$18bo
bo17bobo$18bobo17bobo$18bobo17b3o$18bobo17bobo$18bobo17bobo$18bobo17bo
bo$18bo21bo!
Using the diagonal failedrep oscillator, we can make another type of adjustable spaceships:

Code: Select all

x = 303, y = 113, rule = SoManyShips2
34.A$33.A.A$32.A$33.A2.A$35.A2.A$39.A12.B$36.A.A13.B$37.A$42.A6.2B.B$
41.A.A$40.A$41.A2.A12.B.2A$43.A2.A10.B2.A$47.A7.2B$44.A.A12.2B$45.A9.
A2.B$55.2A.B3$63.B.2B$25.A$25.2A36.B$23.5A35.B$22.A2.A$22.A2.A159.3A$
20.5A159.A2.A$21.2A161.A2.A$22.A161.3A4$93.3A$93.A.BA80.3A$96.A79.A2.
A$95.2A79.A2.A$87.2B87.3A$91.B$90.A$86.B.BA$83.B3.B.B2.B$.2A80.B2.B.B
3.B206.A$2A84.AB.B208.2A$A3.B80.A211.AB.2A$4.AB78.B214.BA$2.BA83.2B
69.2A139.A$3.B3.A71.2A$6.2A71.A76.A.A2.A$5.2A72.AB.A73.A2.A.A130.A$
80.3A208.AB$158.2A130.2A.BA$292.2A$97.AB193.A$54.B42.3A66.2A$55.BA38.
2AB.AB$54.B40.BA.B2A63.A.A2.A$96.3A65.A2.A.A$97.BA$166.2A$286.B$89.AB
194.B.A$89.3A194.B$87.2AB.AB$87.BA.B2A$88.3A210.2A$89.BA210.2A$300.A$
296.2B.B$296.B.A$297.A.B$296.B.2B$295.A$293.2A$68.ABA222.2A$68.B.BA$
68.AB.B$69.ABA5$76.ABA$76.B.BA$76.AB.B$77.ABA193.2A$273.A.B$274.2B.B$
277.B.B$275.2BA$278.A2B$276.B.B$278.B.2B$280.B.A$56.BABA221.2A$56.A3B
$56.3BA$56.ABAB$44.A$44.B$43.B.B2$48.BABA$48.A3B$48.3BA$48.ABAB209.2A
$262.A$258.B.B$258.2B$257.4B$255.4B$256.2B$255.B.B$253.A$253.2A!
This rule also has adjustable slope spaceships:

Code: Select all

x = 62, y = 106, rule = SoManyShips2
15.A$14.AB$15.A$20.2A$.2A17.2A$.2A3$5.A$4.ABA10$6.A$5.AB15.ABA$6.A16.
A$19.2A$2.2A15.2A$2.2A17$15.A$14.AB$15.A$57.2A$.2A54.2A$.2A3$5.A$4.AB
A10$6.A52.ABA$5.AB53.A$6.A$56.2A$2.2A52.2A$2.2A32$.2A$.2A4$3.ABA$4.A$
2A$2A!
A domino can act as a splitter of this small c/2, so I think an orthogonoid is possible:

Code: Select all

#C Sadly, its repeat time (44) is a bit too large.
x = 36, y = 34, rule = SoManyShips2
2B12.2B18.2B10$18.A$17.ABA21$18.A$17.ABA!
Linear growths
Wickstretcher, c/2, c/3 and c/6:

Code: Select all

x = 24, y = 8, rule = SoManyShips2
.A8.A.A9.A$ABA7.3A8.3A$10.3B$.B$.B9.B10.B$.B9.B10.B$.B9.B10.B$.B9.B
10.B!
We can put two p104 OMOSes together to make GMOSes:

Code: Select all

x = 141, y = 25, rule = SoManyShips2
ABA49.ABA$BAB50.A5$BAB8.ABA$ABA9.A106.ABA$120.B$120.B$119.ABA2$53.A$
52.ABA2$130.ABA$12.A118.A$11.ABA49.ABA73.A$63.BAB73.BA$139.A2$131.A$
130.ABA$63.BAB$63.ABA!
P36 glider gun:

Code: Select all

x = 69, y = 10, rule = SoManyShips2
2.A.A$2.3B$A5BA29.A$.2B.2B19.A9.B3A26.B.B$A5BA16.ABABA7.BA27.BA.AB$2.
3B18.A.B.A8.A$2.A.A18.A.B.A15.3A6.B11.BA.AB$23.ABABA15.A.A4.B3.B10.B.
B$25.A17.A.A4.B3.B$43.3A6.B!
Some puffers:

Code: Select all

x = 431, y = 44, rule = SoManyShips2
6.3A$5.2A2.B$6.A.AB$5.2A2BAB$7.A$7.A.A.B$8.AB2.A$11.2A$8.A2.2A$A.A4.
2A.A$A$A2.A$.3A19$76.A.A$16.A34.A.A22.A337.B$14.3A6.A.A25.A24.A2.A34.
B18.B.B14.B.B18.B.B4.B234.B.B12.B$15.A.A5.A27.A2.A22.3A33.B.B4.B13.B
5.B10.B19.3B3.B.B90.B.B139.B3.B10.B.B$14.AB7.A2.A17.3A5.3A58.B.B3.B.B
11.3B3.B.B8.A.A4.B13.3B79.B.B4.B9.3B75.B.B62.B.B5.B4.B3.B$14.2A2.B5.
3A17.3A22.2A.2A38.A.B.A15.AB.BA19.B.B12.BAB4.B74.B.B3.B.B8.3B76.B64.B
5.B.B4.B.B$16.A3.A24.A22.2A.BA.A38.B.B4.B12.ABA4.B30.B.B3.B.B73.A.A
14.BAB4.B70.3B4.B64.B.B5.B$16.B3A24.B2.A.A19.4A41.B4.B.B10.B3.B2.B.B
15.B14.B80.B.B4.B9.B.B3.B.B68.AB.BA2.B.B55.A.A.A4.B$18.A.2A22.B27.B.B
38.B.B17.B.B14.B.B3.B.B13.B80.B.B3.B.B9.B76.ABA62.A.A4.B.B3.A.A.A$20.
A.A22.A.A2BA23.2A58.B16.A19.ABA80.B16.B5.B69.B3.B3.B71.A.A$16.2A.B.A
23.2A2.2A19.3A.A75.B.B17.B3.B95.ABA3.B.B69.B.B3.B.B$16.3A.B24.3A23.A.
A77.B20.B96.B3.B75.B64.B$151.B119.B156.B!
Also, unlike SoManyShips, this rule is not explosive, and apgsearchable, so I will apgsearch it later.
EDIT: Changed the rule file to @TREE format.
Last edited by FWKnightship on March 18th, 2024, 7:04 am, edited 1 time in total.
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
Naszvadi
Posts: 1467
Joined: May 7th, 2016, 8:53 am
Contact:

Re: Thread For Your Unrecognised CA

Post by Naszvadi »

snowman wrote: December 14th, 2023, 3:22 pm ...

EDIT: In a related rule, a neat p62 flipping gun:

Code: Select all

x = 4, y = 6, rule = B2i3/S2-i3-a4in7e
bobo$4o$o$4o$o2bo$3o!
Statorless oscillator, rot180 symmetry, period is 62:

Code: Select all

x = 75, y = 24, rule = B2i3/S2-i3-a4in7e
33bo$29b2o2bo25bo$28bo4b2o23b3o$27b2o2bobo23bo3b2o$28b2o2b2o23bo3b2o$
29b3o25bo3b3o$58b2o2b2o2$2bo$3o25bo41b2o$b3o23b3o39b5o$2bo23bo3b2o37bo
4bo$2b3o21bo3b2o37b3o2bo$4bo21bo3b3o37bo2b2o$2b3o22b2o2b2o38b2o3$39b2o
$38b5o25b2o2bo$38bo4bo23b2o2bob2o$38b3o2bo30bo$39bo2b2o24bo5bo$40b2o
27b5o$71bo!
[APPEND#1]
Glider gun:

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x = 109, y = 196, rule = B2i3/S2-i3-a4in7e
73b3o$71b2o2b2o29b2o$71bobo2b2o25b3ob2o$70b2o4bo26b2ob2o$71bo2b2o28b2o
$49b3o19bo32b2o$49bo2bo$49bo2bo41b2o$44b2o4b2o43bo$42b2obo$40b2o3b2o$
40bo3b3o$40bo4bo$41b3o$36b3o$36bo2bo$35bo3bo$35bo3bo$34bo2bo$34b5o$36b
2o3$31b3o$31bo2bo$31bo2bo$32b2o4$52b3o$50bo4bo$49b3o3bo41bo$49b2o3b2o
40b3o$50bob2o41b2o2bo$44b2o4b2o45b3o$43bo2bo$43bo2bo17bo$44b3o15b2o$
63b2o$65bobo$65b2o$66bo7$71b3o$71bo2bo$70bo3bo$70bo3bo$47bobo19bo2bo$
47b3o19b5o$48bob2o19b2o$49b2o$50b2o$66b3o$66bo2bo$66bo2bo$67b2o2$97bo$
96b3o$87b3o6bob2o$85bo4bo$84b3o3bo$33bo50b2o3b2o$31b2o52bob2o$32b2o45b
2o4b2o$34bobo41bo2bo$34b2o42bo2bo$35bo43b3o11$16bobo$16b3o$17bob2o$18b
2o$19b2o$93bo$92bo2bo$91bo4bo$90bo5bo$95b2o$91bo2bo$92b3o2$89bobo$89bo
$6b2o81bo$2o3bo8bo72bo3bo$bo5bo5b3o18bo$2b5o6b3o17b3o53bo$4b3o26bobo
50bo2bo$36b2o49b3o$37b2o$32bo3b3o$33bo$39bobo3bo29b2o$45b2o28bobo$40b
2o4b2o27bob2o$45b2o29b2o$76bo3$17bo$18bo$16b3o14$33bo$31bobo$32b2o13$
48bo$49bo$47b3o14$64bo$62bobo$63b2o13$79bo$80bo$78b3o14$95bo$93bobo$
94b2o!
TYCF
Posts: 542
Joined: August 7th, 2023, 3:44 am
Location: England, United Kingdom,

Re: Thread For Your Unrecognised CA

Post by TYCF »

This rule contains two common spaceships: a 2c/28 diagonal and a c/3 orthogonal.

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x = 5, y = 4, rule = B3-enqr4eqr5678/S2aei3ae45-ejkq6ci7e
obo$b4o$ob3o$o2bo!

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x = 5, y = 4, rule = B3-enqr4eqr5678/S2aei3ae45-ejkq6ci7e
obobo$b3o$5o$2bo!
Some oscillators and still lifes.

Code: Select all

x = 116, y = 8, rule = B3-enqr4eqr5678/S2aei3ae45-ejkq6ci7e
74b2o$74b2o$56b2o3b2o9b2o18b2o9b2o9b2o$56b2o3b2o9b2o18b2o9b2o9b2o$4o36b
2o4bo7b2o7b2o5b2o9b2o2b2o3b2o2b2o5b2o2b2o5b2o$o2bo4bobo11bo11bo5b2o4b
3o5b2o7b2o5b2o9b2o2b2o3b2o2b2o5b2o2b2o5b2o$o2bo4b3o3bob2o4bo4b2o3b3o3b
2o5b3o4b2o7b2o5b2o9b2o2b2o7b2o5b2o9b2o2b2o$4o5bo4b2obo4bo4b2o3bo5b2o7b
o4b2o7b2o5b2o9b2o2b2o7b2o5b2o9b2o2b2o!

 
Fuses.

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x = 77, y = 85, rule = B3-enqr4eqr5678/S2aei3ae45-ejkq6ci7e
3o$ob2o$3o$bob2o$3b2o$5b2o$5b2o$7b2o$7b2o$9b2o$9b2o$11b2o$11b2o$13b2o
$13b2o$15b2o$15b2o$17b2o$17b2o$19b2o$19b2o$21b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o$21b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o$23b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$23b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$69b2o2b2o$69b2o2b2o$
71b2o2b2o$71b2o2b2o$73b2o$73b2o$71b2o2b2o$71b2o2b2o$73b2o$73b2o$71b2o
2b2o$71b2o2b2o$73b2o$73b2o$71b2o2b2o$71b2o2b2o$73b2o$73b2o$71b2o2b2o$
71b2o2b2o$73b2o$73b2o$71b2o2b2o$71b2o2b2o$73b2o$73b2o$71b2o2b2o$71b2o
2b2o$73b2o$73b2o$71b2o2b2o$71b2o2b2o$73b2o$73b2o$71b2o2b2o$71b2o2b2o$
73b2o$73b2o$71b2o2b2o$71b2o2b2o$73b2o$73b2o$71b2o2b2o$71b2o2b2o$73b2o
$73b2o$71b2o2b2o$71b2o2b2o$73b2o$73b2o$71b2o2b2o$71b2o2b2o$73b2o$73b2o
$71b2o2b2o$71b2o2b2o$73b2o$73b2o$71b2o2b2o$71b2o2b2o!
In the related rule B3-enqr4eqr5678/S2aei3ae45-ejkq6ci7e8, there are strange wickstretcher-like infinite growth:

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x = 1, y = 4, rule = B3-enqr4eqr5678/S2aei3ae45-ejkq6ci7e8
o$o$o$o!
Last edited by TYCF on December 17th, 2023, 4:38 pm, edited 2 times in total.

Code: Select all

#C I am inactive currently.
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!

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x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
User avatar
confocaloid
Posts: 6697
Joined: February 8th, 2022, 3:15 pm
Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: Thread For Your Unrecognised CA

Post by confocaloid »

TYCF wrote: December 17th, 2023, 3:00 pm This rule contains two common spaceships: a c/22 diagonal and a c/3 orthogonal.

Code: Select all

x = 5, y = 4, rule = B3-enqr4eqr5678/S2aei3ae45-ejkq6ci7e
obo$b4o$ob3o$o2bo!

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x = 5, y = 4, rule = B3-enqr4eqr5678/S2aei3ae45-ejkq6ci7e
obobo$b3o$5o$2bo!
[...]
The diagonal spaceship is 2c/28, not c/22.
p17 oscillator:

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x = 6, y = 6, rule = B3-enqr4eqr5678/S2aei3ae45-ejkq6ci7e
2bo$b3o$3obo$bob3o$2b3o$3bo!
p12 oscillator:

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x = 5, y = 5, rule = B3-enqr4eqr5678/S2aei3ae45-ejkq6ci7e
b4o$ob3o$b4o$ob3o$b4o!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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