Testing Grounds
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Antonin Duda
- Posts: 171
- Joined: October 19th, 2023, 10:23 am
- Location: 404 not found
Re: Testing Grounds
Re: Testing Grounds
- lorem ipsum
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[list][list][list][list]a[/list][/list][/list][/list]Code: Select all
afsdfadf
- [list][list]
i'll stop.somebody wrote:nobody wrote:idk wrote:[/list][/list][/list][/list][/list][/list]
- [list][list][list][list][list][list]
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:)
Code: Select all
x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
- hotcrystal0
- Posts: 4646
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Testing Grounds
Code: Select all
x = 82, y = 8, rule = B3/S23
32bobo$o32bo25bo5bo7bo7bo$o31bobo24bo5bo7bo7bo$o5b2o27bo23bo5bo7bo2bo
4bo$3o5bob2ob2o5b3ob4o5b3ob3ob4o3b3o2b3o2b3o4bo2b3o2bobo3b3o$o2bo2b3o
2bobo7bo4bo5bo2bo2bo4bo4bo2bobo2bo2bo5bo2bo2bob2o3bo2bo$o2bobo2bobo3b
o6bo3bo6bo2bo2bo3bo5bo2bobo2bo2bo5bo2bo2bobobo2bo2bo$o2bo2b3o2b3o6b3o
b4o5b2o2b3ob4o3bo2bob3o3bo6bob3o2bo2bo2b3o!Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- haaaaaands
- Posts: 705
- Joined: September 7th, 2023, 7:22 am
- Location: on the deck of a lwss inside a b3s23 bottle
- Contact:
Re: Testing Grounds
hotcrystal0 wrote: November 20th, 2023, 8:08 pmCode: Select all
x = 82, y = 8, rule = B3/S23 32bobo$o32bo25bo5bo7bo7bo$o31bobo24bo5bo7bo7bo$o5b2o27bo23bo5bo7bo2bo 4bo$3o5bob2ob2o5b3ob4o5b3ob3ob4o3b3o2b3o2b3o4bo2b3o2bobo3b3o$o2bo2b3o 2bobo7bo4bo5bo2bo2bo4bo4bo2bobo2bo2bo5bo2bo2bob2o3bo2bo$o2bobo2bobo3b o6bo3bo6bo2bo2bo3bo5bo2bobo2bo2bo5bo2bo2bobobo2bo2bo$o2bo2b3o2b3o6b3o b4o5b2o2b3ob4o3bo2bob3o3bo6bob3o2bo2bo2b3o!
Code: Select all
x = 11, y = 5, rule = B3/S23
ob2o2bobo$obobobobo$obobob2o$obobobobo$ob2o2bobobo!my hands are typing words!
not quite as active anymore :/
- hotcrystal0
- Posts: 4646
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Testing Grounds
Code: Select all
#C [[ PASTEMODE COPY PASTET 43 PASTE o$b! 8 7 PASTET 45 PASTE o! 9 5 PASTET 52 PASTE b$o! 12 6 PASTE o! 11 8 PASTET 53 PASTE bob$boo$3b! 8 5 PASTET 57 PASTE b! 11 9 ]]
x = 16, y = 21, rule = B3/S23
5b2o$5bobo$7bo2b2o$6b2obobo$9bo$6b2obo$4bo2bob2o$4b2o$13b2o$12bo2bo$13b
2o8$2o$b2o$o!Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- HerscheltheHerschel
- Posts: 589
- Joined: September 4th, 2023, 5:23 am
Re: Testing Grounds
largetexttest aaaassadaimddjisfopfniydsgudfsgiuof
aaaassadaimddjisfopfniydsgudfsgiuof
aaaassadaimddjisfopfniydsgudfsgiuof
why doesn't the size tag work
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
NEW ACCOUNT: hth3
- hotcrystal0
- Posts: 4646
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Testing Grounds
Code: Select all
x = 0, y = 2763, rule = Factorio
!
@RULE Factorio
@COLORS
0 0 0 0
1 255 255 255
# This ruletable is automatically generated by CAViewer
# Note that is ruletable may not work properly in Golly as it is meant to be run by lifelib.
# If this ruletable operates in with a range 1 neighbourhood, switch neighbourhood:... with neighbourhood:Moore or any other appropriate neighbourhood to run it in Golly
@TABLE
n_states:2
neighborhood:[(0, 0), (-3, 0), (-2, 0), (-1, 0), (0, -3), (0, -2), (0, -1), (0, 1), (0, 2), (0, 3), (1, 0), (2, 0), (3, 0), (0, 0)]
symmetries:permute
var _any.0.0 = {0, 1}
var _any.1.0 = _any.0.0
var _any.2.0 = _any.0.0
var _any.3.0 = _any.0.0
var _any.4.0 = _any.0.0
var _any.5.0 = _any.0.0
var _any.6.0 = _any.0.0
var _any.7.0 = _any.0.0
var _any.8.0 = _any.0.0
var _any.9.0 = _any.0.0
var _any.10.0 = _any.0.0
var _any.11.0 = _any.0.0
0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1
1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1
1, _any.0.0, _any.1.0, _any.2.0, _any.3.0, _any.4.0, _any.5.0, _any.6.0, _any.7.0, _any.8.0, _any.9.0, _any.10.0, _any.11.0, 0Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!Re: Testing Grounds
Code: Select all
x = 29, y = 45, rule = B3/S23
6b2o$4bo4bo$10bo$4bo5bo$5b6o2$o2b2o$4b2o$b2o2b2o$5bob2o$4b2obobo$7bob
2o$4b2obobobo$7bobob2o$7bobobobo$7bobobob2o$6b2obobobobo$7bobobobob2o
$6b2obobobobobo5b6o$9bobobobobobob2o5bo$6b2obobobobobob2o7bo$9bobobob
obobob2o4bo$9bobobobob2o$9bobobobobobob2o4bo$6b2obobobobobob2o7bo$9bo
bobobobobob2o5bo$6b2obobobobobo5b6o$7bobobobob2o$6b2obobobobo$7bobobo
b2o$7bobobobo$7bobob2o$4b2obobobo$7bob2o$4b2obobo$5bob2o$b2o2b2o$4b2o
$o2b2o2$5b6o$4bo5bo$10bo$4bo4bo$6b2o!
[[ NOGUI NOSOURCE AUTOSTART ]]
Code: Select all
#C I am inactive currently.
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Testing Grounds
4aklb88gzw6a871
xs29_8e1lmz3lla252z056
Code: Select all
x = 110, y = 103, rule = B3-ek4-ejr5-cn678/S234c
50bo$49bobo$48bobobo$47bobobobo$46bobo3bobo$45bobo5bobo$44bobo7bobo$
43bobo9bobo$42bobo11bobo$41bobo13bobo$40bobo15bobo$39bobo17bobo$38bobo
19bobo$37bobo21bobo$36bobo23bobo$35bobo25bobo$34bobo27bobo$33bobo29bob
o$32bobo31bobo$31bobo33bobo$30bobo35bobo$29bobo37bobo$28bobo39bobo$27b
obo41bobo$26bobo43bobo$25bobo45bobo$24bobo47bobo$23bobo49bobo$22bobo
51bobo$21bobo53bobo$20bobo55bobo$19bobo57bobo$18bobo59bobo$17bobo61bob
o$16bobo63bobo$15bobo65bobo$14bobo67bobo$13bobo69bobo$12bobo71bobo$11b
obo73bobo$10bobo75bobo$9bobo77bobo$8bobo79bobo$7bobo39b2o2bobob3ob2o4b
o23bobo$8bobo38bob3o2bobo2bobo3bo24bobo$9bobo36bo2bo4b3ob2o2bobo26bobo
$10bobo35b3obobobo3b2ob2o29bobo$11bobo36bob6ob2o2bobobo27bobo$12bobo
33b2o2b2o3bob2ob3o31bobo$13bobo34bo5b3ob3o3b2o29bobo$14bobo31bob2o6bo
3b2o2bo31bobo$15bobo31bobo4bo2b2obo3bo32bobo$16bobo29bobobo3b4o4bobo
33bobo$17bobo28bo3b3ob5ob2obobo33bobo$18bobo31bob6o4bo37bobo$19bobo27b
2obo5bo2bo3b2o36bobo$20bobo28b2o3b2o2b3o41bobo$bo19bobo24b2obobob5ob4o
bo38bobo$2bo19bobo28bobo3bobo2bobo39bobo$3o20bobo24bobobobo4bobobo41bo
bo$24bobo21bo4bo3bobo2b3obo39bobo$25bobo20b2o2bo2bo2bob4o41bobo$26bobo
75bobo$27bobo73bobo$28bobo71bobo$29bobo69bobo$30bobo67bobo$31bobo65bob
o$32bobo63bobo$33bobo61bobo$34bobo59bobo$35bobo57bobo$36bobo55bobo$37b
obo53bobo$38bobo51bobo$39bobo49bobo$40bobo47bobo$41bobo45bobo$42bobo
43bobo$43bobo41bobo$44bobo39bobo$45bobo37bobo$46bobo35bobo$47bobo33bob
o$48bobo31bobo$49bobo29bobo$50bobo27bobo$51bobo25bobo$52bobo23bobo$53b
obo21bobo$54bobo19bobo$55bobo17bobo$56bobo15bobo$57bobo13bobo$58bobo
11bobo$59bobo9bobo$60bobo7bobo$61bobo5bobo$62bobo3bobo$63bobobobo$64bo
bobo$65bobo$66bo!
xs13_31e86246
354cgs26
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\b
TYCF wrote: December 24th, 2023, 3:46 amCode: Select all
x = 29, y = 45, rule = B3/S23 6b2o$4bo4bo$10bo$4bo5bo$5b6o2$o2b2o$4b2o$b2o2b2o$5bob2o$4b2obobo$7bob 2o$4b2obobobo$7bobob2o$7bobobobo$7bobobob2o$6b2obobobobo$7bobobobob2o $6b2obobobobobo5b6o$9bobobobobobob2o5bo$6b2obobobobobob2o7bo$9bobobob obobob2o4bo$9bobobobob2o$9bobobobobobob2o4bo$6b2obobobobobob2o7bo$9bo bobobobobob2o5bo$6b2obobobobobo5b6o$7bobobobob2o$6b2obobobobo$7bobobo b2o$7bobobobo$7bobob2o$4b2obobobo$7bob2o$4b2obobo$5bob2o$b2o2b2o$4b2o $o2b2o2$5b6o$4bo5bo$10bo$4bo4bo$6b2o! [[ NOGUI NOSOURCE AUTOSTART ]]
- a
- [list]a[list]a[list][list]a
- a
hey i had stuff on my clipboard
Code: Select all
x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
Code: Select all
#C I am inactive currently.
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
- hotcrystal0
- Posts: 4646
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Testing Grounds
Ее(it's a Cyrillic ye and not a normal E)
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- hotcrystal0
- Posts: 4646
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Testing Grounds
Code: Select all
#C [[ THUMBNAIL THUMBSIZE 4 ]] test
obo$bob$2obo!Code: Select all
#C [[ THUMBNAIL THUMBSIZE 4 ]] test
obo$bob$2obo!Code: Select all
x = NaN, y = NaN, rule = StateInvestigator
TEST!Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!Re: Testing Grounds
Contribute to CheckerLife!
Oppose KOSA now, save the internet!
The Sandboxer Sandbox (Discord server)
RIP Unname New Web
Re: Testing Grounds
Code: Select all
#C I am inactive currently.
x = 5, y = 3, rule = B3/S23
obobo$2ob2o$obobo!
Code: Select all
x = 5, y = 4, rule = B35/S234i8
2bo$bobo$2ob2o$5o!
Re: Testing Grounds
Code: Select all
#[code]
x = 3, y = 3, rule = B3/S23
bob$2bo$3o!
Code: Select all
#[pattern]
x = 3, y = 3, rule = B3/S23
bob$2bo$3o!
Code: Select all
#[code]
import golly
print("do nothing")
Code: Select all
#[pattern]
import golly
print("do nothing")
The only difference between the tags is that when you quote the posts, you see which tag they are using. Therefore, it's sort of a private decision about which tag to use.
Therefore, there's no point in telling people to use pattern tags instead of code tags, for it changes nothing for the people reading the posts:
confocaloid wrote: May 8th, 2024, 1:15 am Finally, according to the current forum rules, the recommended way to share patterns is to use the "pattern" tags.
I'm making a poll. please contribute.
First gun i constructed:
Code: Select all
x = 69, y = 69, rule = B3-n/S1e2-a3-e4e
2$32b3o$32bobo$32bobo$32b3o27$63b4o$b4o58bo2bo$bo2bo23bo4b2o28b4o$b4o
21bobo$28bo21$35bo$34b3o6$33b3o$33bobo$33bobo$33b3o!
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Testing Grounds
I think there's no point in telling people to avoid mentioning the currently recommended way of sharing patterns. Which is to use the "pattern" tags, which can be inserted using a clearly visible button.iddi01 wrote: May 9th, 2024, 8:57 am[...]
The only difference between the tags is that when you quote the posts, you see which tag they are using. Therefore, it's sort of a private decision about which tag to use.
Therefore, there's no point in telling people to use pattern tags instead of code tags, for it changes nothing for the people reading the posts:confocaloid wrote: May 8th, 2024, 1:15 am Finally, according to the current forum rules, the recommended way to share patterns is to use the "pattern" tags.
Whether or not that "works the same way" is an implementation detail, which may change in future. The important part is clarity. There's a dedicated button which says "pattern", and the tags themselves also say "pattern". That's very helpful. No need to pretend that there's no difference between claiming that patterns are "just code" and acknowledging patterns as a special type of shareable plain-text data.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
-
Citation needed
- Posts: 698
- Joined: April 1st, 2021, 1:03 am
Re: Testing Grounds
Code: Select all
x = 4, y = 3, rule = LifeSuper
.3o$o$o!
[[ GPS 10 ]]
[[ T 1 X 5 Y 5 Z 5 THEME LifeHistory ]]
[[ T 11 X 15 Y 15 Z 8 "New pattern" THEME Book ]]
[[ T 21 "Empty pattern" ]]Code: Select all
x rule = ColourisedLife27s
.ABC$D$E!-
Citation needed
- Posts: 698
- Joined: April 1st, 2021, 1:03 am
Re: Testing Grounds
It was originally for celebrating the anniversary of Lifeline, and there will certainly be a number of Lifeline-related entries.confocaloid wrote: October 27th, 2024, 1:40 pm
I guess my "complaint" about that page is that, despite the name "Encyclopedia of numbers", it fails to be about numbers.
-
Citation needed
- Posts: 698
- Joined: April 1st, 2021, 1:03 am
Re: Testing Grounds
Code: Select all
36o$35o$34o$33o$32o$31o!- hotcrystal0
- Posts: 4646
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Testing Grounds
Code: Select all
x = 0, y = 0, rule = Early-CataProp3-test
A!
@RULE Early-CataProp3-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
# Birth
0,1,0,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,0,1,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,1,0,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,0,1,1,0,1
0,1,1,0,1,1,1,0,1,1
1,1,1,1,0,1,1,1,0,2
# Survival
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,1,1,1,0,0,0,1
# Death
1,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
0 0 0 0
1 0 255 0
2 255 255 255
@ICONS
circles
Code: Select all
x rule = B3/S23
!Code: Select all
x = 6, y = 3, rule = Early-CataProp3-test
B3.A$3.3A$4.A!
@RULE Early-CataProp3-test
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var b = {0,1}
# Birth
0,1,0,1,0,0,0,0,0,1
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,0,1,1,0,0,1
0,1,0,1,0,1,0,1,0,1
0,1,1,1,0,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,1,1,0,1,1,0,1
0,1,1,0,1,1,1,0,1,1
b,1,1,1,0,1,1,1,0,2
# Survival
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,0,1,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,1,1,1,0,0,0,1
# Death
b,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
0 0 0 0
1 0 255 0
2 255 255 255
@ICONS
circles
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- hotcrystal0
- Posts: 4646
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Testing Grounds
Code: Select all
x = 0, y = 0, rule = test_rule
!
@RULE test_rule
@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3,4}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var b = {1,2,4}
var b1 = b
var b2 = b
var b3 = b
var c = {0,3}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var d = {1,2}
var d1 = d
var d2 = d
var d3 = d
# Birth
0,b1,b2,b3,c,c1,c2,c3,c4,1
0,b1,b2,c,b3,c1,c2,c3,c4,1
0,b1,b2,c,c1,b3,c2,c3,c4,2
0,b1,b2,c,c1,c2,b3,c3,c4,1
0,b1,b2,c,c1,c2,c3,b3,c4,1
0,b1,b2,c,c1,c2,c3,c4,b3,1
0,b1,c,b2,c1,b3,c2,c3,c4,1
0,b1,c,b2,c1,c2,b3,c3,c4,1
0,b1,c,c1,b2,c2,b3,c3,c4,1
0,c,b1,c1,b2,c2,b3,c3,c4,1
0,2,0,2,0,0,0,0,0,3
# Survival
d,b1,b2,c,c1,c2,c3,c4,c5,1
d,b1,c,b2,c1,c2,c3,c4,c5,1
d,b1,c,c1,b2,c2,c3,c4,c5,1
d,b1,c,c1,c2,b2,c3,c4,c5,1
d,c,b1,c1,b2,c2,c3,c4,c5,1
d,c,b1,c1,c2,c3,b2,c4,c5,1
d,b1,b2,b3,c,c1,c2,c3,c4,1
d,b1,b2,c,b3,c1,c2,c3,c4,1
d,b1,b2,c,c1,b3,c2,c3,c4,1
d,b1,b2,c,c1,c2,b3,c4,c5,1
d,b1,b2,c,c1,c2,c3,b3,c4,1
d,b1,b2,c,c1,c2,c3,c4,b3,1
d,b1,c,b2,c1,b3,c2,c3,c4,1
d,b1,c,b2,c1,c2,b3,c3,c4,1
d,b1,c,c1,b2,c2,b3,c3,c4,1
1,c,b1,c1,b2,c2,b3,c3,c4,1
2,c,b1,c1,b2,c2,b3,c3,c4,4
# Death
d,a,a1,a2,a3,a4,a5,a6,a7,0
3,d,0,d1,a,0,0,0,0,0
4,d,d1,d2,d3,a,a1,0,0,1
4,4,4,4,4,a,a1,a2,a3,0
@COLORS
0 0 0 0
1 0 255 0
2 0 127 0
3 96 96 96
4 254 254 254
@ICONS
circlesCode: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!-
Citation needed
- Posts: 698
- Joined: April 1st, 2021, 1:03 am
Re: Testing Grounds
Code: Select all
7647058823529411 cent quatre vingt deux
---------------- = ----------------------
9411764705882352 deux cent vingt quatre- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Testing Grounds
Code: Select all
7647058823529411 1326
---------------- = ----
9411764705882352 1632
Code: Select all
102, 114, 201, 1002, 1020, 1140, 1605, 1632, 1833, 1947, 2001, 2010, 2061, 2319, 3204, 3465, 3528, 3579, 4032, 5016, 5298, 5607, 6102, 6114, 9657, ...
Citation needed wrote: December 20th, 2024, 12:30 am ColorfulGalaxy found a peculiar equation.Code: Select all
7647058823529411 cent quatre vingt deux ---------------- = ---------------------- 9411764705882352 deux cent vingt quatre
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.