CA 'Board' Game [Game]

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Cyclotrons
Posts: 132
Joined: January 26th, 2021, 12:19 am

CA 'Board' Game [Game]

Post by Cyclotrons »

Rules:
The board starts in this configuration:

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
!
(the rulefile is here)

Each turn, a player posts a RLE that is the last RLE from their opponent (or the above RLE if no cells have yet been placed) advanced by one generation, but with a single added cell of their own color. You may not alter the RLE in any other way. You may also pass your turn by adding no cells and leaving it unchanged.

Blue plays first move.

The game continues until either no more moves are possible or a player forfeits. At the end of a game, the winner will have more cells on the board.

Example game:
P1:

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
6$5.A!
P2:

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
6$5.A$9.B!
P1:

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
6$5.A$5.A3.B!
P2:

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
6$5.A$5.A3.B3.B!
P1:

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
6$5.A$5.A3.B3.B$5.A!
P2:

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
6$5.A$5.A3.B3.2B$5.A!
P1:

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
6$5.A$5.A3.B3.2B$5.2A!
P2:

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
6$5.A$5.2A2.B3.2B$5.2A7.B!
P1: I forfeit.
I wrote a stdin script that generates random soups of a provided number of a given spaceship. It works for all (non-B0) spaceships in the INT rulespace!
A Multistate INT notation + script.
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unname4798
Posts: 2570
Joined: July 15th, 2023, 10:27 am
Location: Near ConwayLife servers

Re: Wafers [Game]

Post by unname4798 »

Cyclotrons wrote: September 17th, 2023, 8:08 am Rules:
The board starts in this configuration:

Code: Select all

x = 19, y = 19, rule = Wafers:P19,19
!
(the rulefile is here)

Each turn, a player posts a RLE that is the last RLE from their opponent (or the above RLE if no cells have yet been placed) advanced by one generation, but with a single added cell of their own color. You may not alter the RLE in any other way. You may also pass your turn by adding no cells and leaving it unchanged.

Blue plays first move.

The game continues until either no more moves are possible or a player forfeits. At the end of a game, the winner will have more cells on the board.
P1:

Code: Select all

x = 19, y = 19, rule = Wafers:T19,19
9$9.A!
Cyclotrons
Posts: 132
Joined: January 26th, 2021, 12:19 am

Re: Wafers [Game]

Post by Cyclotrons »

unname4798 wrote: September 17th, 2023, 11:26 am

Code: Select all

x = 19, y = 19, rule = Wafers:T19,19
9$9.A!

Code: Select all

x = 19, y = 19, rule = Wafers:T19,19
4$4.B5$9.A!
Selection behavior on bounded grids is fixed, thankfully.
I wrote a stdin script that generates random soups of a provided number of a given spaceship. It works for all (non-B0) spaceships in the INT rulespace!
A Multistate INT notation + script.
User avatar
Entity Valkyrie 2
Posts: 2140
Joined: February 26th, 2019, 7:13 pm
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Re: CA 'Board' Game [Game]

Post by Entity Valkyrie 2 »

Just wondering if you could play Go with this?
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Cyclotrons
Posts: 132
Joined: January 26th, 2021, 12:19 am

Re: CA 'Board' Game [Game]

Post by Cyclotrons »

Entity Valkyrie 2 wrote: September 19th, 2023, 12:27 am Just wondering if you could play Go with this?
Not with this rule, no. It may theoretically be possible to construct a ruletable that could emulate it, though.
I wrote a stdin script that generates random soups of a provided number of a given spaceship. It works for all (non-B0) spaceships in the INT rulespace!
A Multistate INT notation + script.
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