Gray cells in HighLifeSuper

For discussion of other cellular automata.
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Coolberry
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Gray cells in HighLifeSuper

Post by Coolberry »

This topic is based on the The "Gray Cells" in LifeHistory viewtopic.php?f=11&t=390 topic. instead this topic is about grey cells HighLifeSuper. Here is how 1 gray cell turn a spark into a gilder

Code: Select all

x = 5, y = 5, rule = B36/S23Super
.A$A.A.F$A.A$2A!



And how shifting the gray cell upward can turn the spark into a block

Code: Select all

 x = 5, y = 4, rule = B36/S23Super
.A2.F$A.A$A.A$2A![code]
Last edited by Coolberry on August 24th, 2023, 5:05 pm, edited 1 time in total.
-Coolberry
a ten cell pattern that makes 12 gilders

Code: Select all

bo$b2o$2o2$3b2o$2b2o$3bo!


o!
hotdogPi
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Re: Gray cells in HighLifeSuper

Post by hotdogPi »

The top gray cell doesn't even do anything in either of the two patterns.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
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unname4798
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Re: Gray cells in [R]History/[R]Super

Post by unname4798 »

[R]History/[R]Super can be extended to outer-totalistic rules (like B3/S023):

Code: Select all

x = 8, y = 8, rule = B3/S023History
3.F3$4.A2.F$F2.A$3.3A2$4.F!
And non-totalistic ones (like B36n/S23):

Code: Select all

x = 12, y = 12, rule = B36n/S23History
2$8.2A$8.2A3$2.3A$5.A$5.A$5.A$.F!
Coolberry
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Re: Gray cells in HighLifeSuper

Post by Coolberry »

Here is some tinkering using the Replicator and gray cells

Code: Select all

x = 76, y = 41, rule = B36/S23Super
11$25.F18.F2$15.2F$5.F9.2F$7.3A8.3A$6.A10.A14.3A16.3A$6.A.F8.A.2F10.A
2.A15.A2.A$6.A10.A.2F9.A3.A14.A3.A$30.A2.A15.A2.A$30.3A16.3A5$58.F!

-Coolberry
a ten cell pattern that makes 12 gilders

Code: Select all

bo$b2o$2o2$3b2o$2b2o$3bo!


o!
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MEisSCAMMER
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Re: Gray cells in HighLifeSuper

Post by MEisSCAMMER »

T to glider:

Code: Select all

x = 14, y = 6, rule = B36/S23History
.F6.A$F6.3A$13.F2$6.F$7.F!
THE TRILOGY HAS BEEN COMPLETED
next: quadrilogy??? Is that even a word
Coolberry
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Re: Gray cells in HighLifeSuper

Post by Coolberry »

Some reactions with a slight difference from the T to G "Conduent"

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x = 203, y = 73, rule = B36/S23History
13$28.F$55.F$21.F6.A61.F$20.F6.3A25.A61.F33.F$33.F20.3A33.A3.F83.F$60.
F28.3A2.F22.A5.2F26.A$26.F67.F21.3A3.3F25.3A2.F22.A2.F$27.F25.F69.2F30.
F21.3A$54.F32.F$88.F60.F$115.F34.F27.F$116.F62.F!

Edit pi to t

Code: Select all

x = 10, y = 17, rule = B36/S23History
4.3F$5.2F7$3.A.A$3.A.A2.2F$3.3A2.F$F$2F3$5.F$6.F!

-Coolberry
a ten cell pattern that makes 12 gilders

Code: Select all

bo$b2o$2o2$3b2o$2b2o$3bo!


o!
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PHPBB12345
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Re: Gray cells in HighLifeSuper

Post by PHPBB12345 »

P312 gun:

Code: Select all

x = 12, y = 5, rule = B36/S23Super
F.F$8.3A$F.F4.A3.A$11.A$10.A!
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