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BokaBB
Posts: 2981 Joined: December 30th, 2019, 11:55 am
Location: Serbia
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by BokaBB » February 20th, 2023, 10:55 am
This is the exact same game as Blorpus (you can read the rules here:
viewtopic.php?f=12&t=5697 ), except the whole thing runs in an OCA rule and possibly with a different type of spaceship to use for destroying.
Lemme begin.
The first rule shall be 2×2 (B36/S125) and the first Blorpus will be this guy:
Code: Select all
x = 100, y = 107, rule = B36/S125
17$82bo$79bobo2$81b3o8$45bo$31bo14bo$27bo3bo32b2o$27bo35bo$64b2o2$47b
2o5$37bo$36bo$43b2o$71b2o2$74bo$31b2o41bo$48bo9bo13b2o$31b2o15bo10bo3$
60b2o$15bo31bobo$14bo10bo21bobo5bo$13bo12bo28bo$70bo$15bo22b2o30bo$15b
o52b2o$16b2o16b2o2$64bo$34b2o27bo$69b4o$49bobo17b4o$38b2o9bobo2$38b2o
8$18bo2b2o$19bo2$22b2o5bo$28bo5$23bo$23bo4$28b2o$30bo$30bo$28b2o!
The spaceship you're supposed to take it down with is in the upper left corner and NOT part of the Blorpus.
The initial population is 92.
I will let someone else to make the first move.
777
I CAN APGSEARCH NOW!
Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!
BokaBB
squareroot12621
Posts: 724 Joined: March 23rd, 2022, 4:53 pm
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by squareroot12621 » February 20th, 2023, 11:38 am
92 → 82:
Code: Select all
x = 76, y = 63, rule = B36/S125
32bo$18bo14bo$14bo3bo32b2o$14bo35bo$51b2o2$34b2o5$24bo$23bo$30b2o$58b
2o2$61bo$18b2o41bo$35bo9bo13b2o$18b2o15bo10bo3$47b2o$2bo31bobo$bo10bo
21bobo5bo$o12bo28bo$57bo$2bo22b2o30bo$2bo52b2o$3b2o16b2o2$51bo$21b2o27b
o$56b4o$36bobo17b4o$25b2o9bobo2$25b2o4$73b3o2$71bobo$74bo$5bo2b2o$6bo
2$9b2o5bo$15bo5$10bo$10bo4$15b2o$17bo$17bo$15b2o!
get_Snacked
Posts: 542 Joined: August 20th, 2022, 10:51 pm
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by get_Snacked » February 20th, 2023, 7:43 pm
82 -> 79
Code: Select all
x = 61, y = 63, rule = B36/S125
31bo$17bo14bo$13bo3bo32b2o$13bo35bo$50b2o2$33b2o5$23bo$22bo$29b2o$57b
2o2$60bo$17b2o41bo$34bo9bo13b2o$34bo10bo$8bo$7bo$46b2o$33bobo$5b2o26b
obo5bo$2o39bo2$2o22b2o2$20b2o2$50bo$20b2o27bo2$35bobo$24b2o9bobo16b2o
2$24b2o8$4bo2b2o$5bo2$8b2o5bo$14bo5$9bo$9bo4$14b2o$16bo$16bo$14b2o!
BokaBB
Posts: 2981 Joined: December 30th, 2019, 11:55 am
Location: Serbia
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by BokaBB » February 21st, 2023, 1:11 am
get_Snacked wrote: February 20th, 2023, 7:43 pm
82 -> 79
Code: Select all
x = 61, y = 63, rule = B36/S125
31bo$17bo14bo$13bo3bo32b2o$13bo35bo$50b2o2$33b2o5$23bo$22bo$29b2o$57b
2o2$60bo$17b2o41bo$34bo9bo13b2o$34bo10bo$8bo$7bo$46b2o$33bobo$5b2o26b
obo5bo$2o39bo2$2o22b2o2$20b2o2$50bo$20b2o27bo2$35bobo$24b2o9bobo16b2o
2$24b2o8$4bo2b2o$5bo2$8b2o5bo$14bo5$9bo$9bo4$14b2o$16bo$16bo$14b2o!
How did you get this? You didn't show the collision.
777
I CAN APGSEARCH NOW!
Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!
BokaBB
PHPBB12345
Posts: 1150 Joined: August 5th, 2015, 11:55 pm
Contact:
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by PHPBB12345 » February 21st, 2023, 2:50 pm
BokaBB wrote: February 21st, 2023, 1:11 am
get_Snacked wrote: February 20th, 2023, 7:43 pm
82 -> 79
Code: Select all
x = 61, y = 63, rule = B36/S125
31bo$17bo14bo$13bo3bo32b2o$13bo35bo$50b2o2$33b2o5$23bo$22bo$29b2o$57b
2o2$60bo$17b2o41bo$34bo9bo13b2o$34bo10bo$8bo$7bo$46b2o$33bobo$5b2o26b
obo5bo$2o39bo2$2o22b2o2$20b2o2$50bo$20b2o27bo2$35bobo$24b2o9bobo16b2o
2$24b2o8$4bo2b2o$5bo2$8b2o5bo$14bo5$9bo$9bo4$14b2o$16bo$16bo$14b2o!
How did you get this? You didn't show the collision.
Code: Select all
x = 85, y = 81, rule = B36/S125
bo$2bobo2$3o15$55bo$41bo14bo$37bo3bo32b2o$37bo35bo$74b2o2$57b2o5$47bo$
46bo$53b2o$81b2o2$84bo$41b2o41bo$58bo9bo13b2o$41b2o15bo10bo3$70b2o$25b
o31bobo$24bo10bo21bobo5bo$23bo12bo28bo2$25bo22b2o$25bo$26b2o16b2o2$74b
o$44b2o27bo2$59bobo$48b2o9bobo16b2o2$48b2o8$28bo2b2o$29bo2$32b2o5bo$
38bo5$33bo$33bo4$38b2o$40bo$40bo$38b2o!
get_Snacked
Posts: 542 Joined: August 20th, 2022, 10:51 pm
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by get_Snacked » February 21st, 2023, 9:22 pm
BokaBB wrote: February 21st, 2023, 1:11 am
get_Snacked wrote: February 20th, 2023, 7:43 pm
82 -> 79
Code: Select all
x = 61, y = 63, rule = B36/S125
31bo$17bo14bo$13bo3bo32b2o$13bo35bo$50b2o2$33b2o5$23bo$22bo$29b2o$57b
2o2$60bo$17b2o41bo$34bo9bo13b2o$34bo10bo$8bo$7bo$46b2o$33bobo$5b2o26b
obo5bo$2o39bo2$2o22b2o2$20b2o2$50bo$20b2o27bo2$35bobo$24b2o9bobo16b2o
2$24b2o8$4bo2b2o$5bo2$8b2o5bo$14bo5$9bo$9bo4$14b2o$16bo$16bo$14b2o!
How did you get this? You didn't show the collision.
my bad! gosh
dang it, i always forget to show the collision!
by the way, could we be able to change the rule midway through if all objects including the spaceship still work?
rutabaga
Posts: 677 Joined: January 12th, 2023, 8:18 pm
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by rutabaga » February 23rd, 2023, 10:39 am
Code: Select all
x = 62, y = 63, rule = B36/S125
32bo$18bo14bo$14bo3bo32b2o$14bo35bo$51b2o2$34b2o5$24bo$23bo$30b2o$58b
2o2$61bo$18b2o41bo$35bo9bo13b2o$18b2o15bo10bo3$47b2o$2bo31bobo$bo10bo
21bobo5bo$o12bo28bo2$2bo22b2o$2bo$3b2o16b2o2$51bo$21b2o27bo2$36bobo$25b
2o9bobo16b2o2$25b2o8$5bo2b2o$6bo2$9b2o5bo20bo$15bo20b3o$35b2o$36bo$37b
o2$10bo$10bo4$15b2o$17bo$17bo$15b2o!
82 --> 76 anyway
Code: Select all
x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
hotcrystal0
Posts: 4692 Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am
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by hotcrystal0 » July 6th, 2023, 8:14 pm
76 to 70
Code: Select all
x = 84, y = 71, rule = B36/S125
79b2o$82b2o$79bo$80bobo5$32bo$18bo14bo$14bo3bo32b2o$14bo35bo$51b2o2$34b
2o5$24bo$23bo$30b2o$58b2o2$61bo$18b2o41bo$35bo9bo13b2o$18b2o15bo10bo3$
47b2o$2bo31bobo$bo10bo21bobo5bo$o12bo28bo2$2bo$2bo$3b2o2$51bo$50bo2$37b
o$36bo18b2o4$31b2o2$31b2o4$5bo2b2o9bo$6bo12bo2$9b2o5bo$15bo5$10bo$10b
o4$15b2o$17bo$17bo$15b2o!
There's a lot you can do by just reassembling known components.
89 days until New York's age verification law goes into effect.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
breaker's glider gun
Posts: 730 Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]
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by breaker's glider gun » July 12th, 2023, 7:27 pm
70 --> 66
Code: Select all
x = 74, y = 63, rule = B36/S125
32bo$18bo14bo$14bo3bo32b2o$14bo35bo$51b2o2$34b2o5$24bo$23bo45b2o$30b2o
40b2o$69bo$70bobo2$18b2o$35bo9bo$18b2o15bo10bo3$47b2o$2bo31bobo$bo10b
o21bobo5bo$o12bo28bo2$2bo$2bo$3b2o2$51bo$50bo2$37bo$36bo18b2o4$31b2o2$
31b2o4$5bo2b2o9bo$6bo12bo2$9b2o5bo$15bo5$10bo$10bo4$15b2o$17bo$17bo$15b
2o!
. . .
Give me a suggestion of something
interesting to draw
here!
squareroot12621
Posts: 724 Joined: March 23rd, 2022, 4:53 pm
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by squareroot12621 » July 12th, 2023, 7:37 pm
66 → 60:
Code: Select all
x = 72, y = 63, rule = B36/S125
32bo$18bo14bo$14bo3bo32b2o$14bo35bo$51b2o2$34b2o5$24bo$23bo43b2o$30b2o
38b2o$67bo$68bobo2$18b2o$35bo9bo$18b2o15bo10bo3$47b2o$2bo31bobo$bo10b
o21bobo5bo$o12bo28bo2$2bo$2bo$3b2o5$37bo$36bo4$31b2o2$31b2o4$5bo2b2o9b
o$6bo12bo2$9b2o5bo$15bo5$10bo$10bo4$15b2o$17bo$17bo$15b2o!
breaker's glider gun
Posts: 730 Joined: May 23rd, 2021, 10:26 am
Location: the inside of a stuffed anaconda or maybe [click to not expand]
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by breaker's glider gun » July 13th, 2023, 5:59 pm
60 --> 56
Code: Select all
x = 68, y = 56, rule = B36/S125
32bo30b2o$18bo14bo32b2o$14bo3bo32b2o10bo$14bo35bo13bobo$51b2o2$34b2o5$
24bo$23bo$30b2o4$18b2o$35bo9bo$18b2o15bo10bo3$47b2o$2bo31bobo$bo10bo21b
obo5bo$o12bo28bo2$2bo$2bo$3b2o5$37bo$36bo4$31b2o2$31b2o4$5bo2b2o9bo$6b
o12bo2$9b2o5bo$15bo5$10bo$10bo!
. . .
Give me a suggestion of something
interesting to draw
here!