Thread For Your Useless Discoveries

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
Jormungant
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Re: Thread For Your Useless Discoveries

Post by Jormungant »

Kinda wierd boat keeper reaction, more like a "boat storage" since it makes space for a new boat by releasing the previous one as a glider.

Code: Select all

x = 845, y = 1025, rule = LifeHistory
147$589.A$590.A$588.3A179$768.2D$767.D.D$768.D5$769.2C$769.2C93$669.
2A$668.A.A$670.A5$671.3A$673.A$672.A3$657.A$657.2A$656.A.A19$639.3A$
641.A$640.A13$621.2A$620.A.A$622.A5$623.3A$625.A$624.A3$609.A$609.2A$
608.A.A19$591.3A$593.A$592.A13$573.2A$572.A.A$574.A5$575.3A$577.A$
576.A3$561.A$561.2A$560.A.A19$543.3A$545.A$544.A13$525.2A$524.A.A$
526.A5$527.3A$529.A$528.A3$513.A$513.2A$512.A.A19$495.3A$497.A$496.A
13$477.2A$476.A.A$478.A5$479.3A$481.A$480.A3$465.A$465.2A$464.A.A19$
447.3A$449.A$448.A13$429.2A$428.A.A$430.A5$431.3A$433.A$432.A3$417.A$
417.2A$416.A.A19$399.3A$401.A$400.A13$381.2A$380.A.A$382.A5$383.3A$
385.A$384.A3$369.A$369.2A$368.A.A19$351.3A$353.A$352.A13$333.2A$332.A
.A$334.A5$335.3A$337.A$336.A3$321.A$321.2A$320.A.A19$303.3A$305.A$
304.A13$285.2A$284.A.A$286.A5$287.3A$289.A$288.A3$273.A$273.2A$272.A.
A19$255.3A$257.A$256.A13$237.2A$236.A.A$238.A5$239.3A$241.A$240.A3$
225.A$225.2A$224.A.A19$207.3A$209.A$208.A13$189.2A$188.A.A$190.A5$
191.3A$193.A$192.A3$177.A$177.2A$176.A.A19$159.3A$161.A$160.A!

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bibunsekibun
Posts: 345
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Re: Thread For Your Useless Discoveries

Post by bibunsekibun »

Methuselah with 4th highest F/I, based on soup search results by Charity Engine

Code: Select all

x = 15, y = 18, rule = B3/S23
bo$obo$2o2$11b3o$10bo$10bo6$13b2o$14bo3$9bo$8b3o!
sorry I can only speak Japanese, English is made by machine translation
I'm a fan of methuselahs
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glider_rider
Posts: 196
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Re: Thread For Your Useless Discoveries

Post by glider_rider »

Funny transparent thing:

Code: Select all

x = 18, y = 19, rule = B3/S23
b2o$obo$2o2$8bo$8bo$8bo2$4b3o4$15b3o$5b3o6bo$13bo$13bo$13bo$7b2o5bo$7b
2o6b2o!
Nora Brown
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Entity Valkyrie 2
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Re: Thread For Your Useless Discoveries

Post by Entity Valkyrie 2 »

glider_rider wrote: May 11th, 2023, 10:31 pm Funny transparent thing:

Code: Select all

x = 18, y = 19, rule = B3/S23
b2o$obo$2o2$8bo$8bo$8bo2$4b3o4$15b3o$5b3o6bo$13bo$13bo$13bo$7b2o5bo$7b
2o6b2o!
Is that five transparent objects in one reaction... ?!
Last edited by Entity Valkyrie 2 on May 12th, 2023, 2:24 am, edited 1 time in total.
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johamwit
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Re: Thread For Your Useless Discoveries

Post by johamwit »

glider_rider wrote: May 11th, 2023, 10:31 pm Funny transparent thing:

Code: Select all

x = 18, y = 19, rule = B3/S23
b2o$obo$2o2$8bo$8bo$8bo2$4b3o4$15b3o$5b3o6bo$13bo$13bo$13bo$7b2o5bo$7b
2o6b2o!
The blinkers are rephased, so they're not fully "transparent"... :twisted:

Aside from that, all that is needed now is a suitable synth of the "catalyst", a phase-detection reaction of some kind, and you've got a Rube Goldberg memory cell device that truly deserves the thread's Hall of Fame :-)
Oh my God! -- it's full of search space!
ertice
Posts: 2
Joined: May 14th, 2023, 2:42 am

Re: Thread For Your Useless Discoveries

Post by ertice »

Something related to Herschels.

Code: Select all

x = 5, y = 11, rule = B3/S23
2bo$2b3o$2bobo$4bo6$2o$2o!
If we put two such patterns symmetrically the loaf cancels out:

Code: Select all

x = 16, y = 13, rule = B3/S23
3b2o$3b2o$13bo$13b3o$13bobo$15bo2$o$obo$3o$2bo$11b2o$11b2o!
To make it somewhat less useless I built a simple p700 oscillator:

Code: Select all

x = 118, y = 133, rule = B3/S23
90b2o3b2o$88b3obo2b2o$87bo4bo$87bo2b2ob4o$86b2obobobo2bo$87bobobobo$
87bobob2o$88bo2$101b2o$92b2o7bo$92b2o5bobo$99b2o7$89b2o$90bo$87b3o$87b
o$111bo$93b2o14b5o$60bo33bo13bo5bo$60b3o31bobo12b3o2bo$63bo31b2o15bob
2o$62b2o45b4o2bo$104b2o3bo3b2o$104b2o4b3o$51b2ob2o56bo$51b2obo57bob2o$
54bo56b2ob2o$54b3o4b2o$52b2o3bo3b2o$51bo2b4o45b2o$51b2obo15b2o31bo$52b
o2b3o12bobo31b3o$52bo5bo13bo28bo4bo$53b5o14b2o26bobo$55bo45bo2$99b5o$
98bo4bo12b2o$97bo2bo9b2o5bo$94bo2bob2o9bobob3o$10b2o81bobobo5bo8bobo$
10b2o82bo2bo4bobo7b2o$97b2o2bo2bo$2o100b2o$bo113b2o$bobo87bo23b2o$2b2o
87b3o$18b2o74bo$18b2o8b2o63b2o$28bo$2b2o22bobo$bobo22b2o6bo$bo30b3o$2o
29bo22b2o$31b2o21b2o$64bo$4b2o58b3o$4b2o58bobo15b2o$66bo15b2o2$34b2o
15bo$34b2o15bobo58b2o$51b3o58b2o$53bo$62b2o21b2o$62b2o22bo29b2o$83b3o
30bo$83bo6b2o22bobo$89bobo22b2o$89bo$23b2o63b2o8b2o$23bo74b2o$24b3o87b
2o$b2o23bo87bobo$b2o113bo$14b2o100b2o$13bo2bo2b2o$4b2o7bobo4bo2bo82b2o
$3bobo8bo5bobobo81b2o$b3obobo9b2obo2bo$o5b2o9bo2bo$2o12bo4bo$14b5o2$
16bo45bo$15bobo26b2o14b5o$11bo4bo28bo13bo5bo$11b3o31bobo12b3o2bo$14bo
31b2o15bob2o$13b2o45b4o2bo$55b2o3bo3b2o$55b2o4b3o$2b2ob2o56bo$2b2obo
57bob2o$5bo56b2ob2o$5b3o4b2o$3b2o3bo3b2o$2bo2b4o45b2o$2b2obo15b2o31bo$
3bo2b3o12bobo31b3o$3bo5bo13bo33bo$4b5o14b2o$6bo$30bo$28b3o$27bo$27b2o
7$17b2o$16bobo5b2o$16bo7b2o$15b2o2$29bo$25b2obobo$24bobobobo$21bo2bobo
bob2o$21b4ob2o2bo$25bo4bo$21b2o2bob3o$21b2o3b2o!
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Period1GliderGun
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Re: Thread For Your Useless Discoveries

Post by Period1GliderGun »

ertice wrote: May 15th, 2023, 9:43 am To make it somewhat less useless I built a simple p700 oscillator:

Code: Select all

x = 118, y = 133, rule = B3/S23
90b2o3b2o$88b3obo2b2o$87bo4bo$87bo2b2ob4o$86b2obobobo2bo$87bobobobo$
87bobob2o$88bo2$101b2o$92b2o7bo$92b2o5bobo$99b2o7$89b2o$90bo$87b3o$87b
o$111bo$93b2o14b5o$60bo33bo13bo5bo$60b3o31bobo12b3o2bo$63bo31b2o15bob
2o$62b2o45b4o2bo$104b2o3bo3b2o$104b2o4b3o$51b2ob2o56bo$51b2obo57bob2o$
54bo56b2ob2o$54b3o4b2o$52b2o3bo3b2o$51bo2b4o45b2o$51b2obo15b2o31bo$52b
o2b3o12bobo31b3o$52bo5bo13bo28bo4bo$53b5o14b2o26bobo$55bo45bo2$99b5o$
98bo4bo12b2o$97bo2bo9b2o5bo$94bo2bob2o9bobob3o$10b2o81bobobo5bo8bobo$
10b2o82bo2bo4bobo7b2o$97b2o2bo2bo$2o100b2o$bo113b2o$bobo87bo23b2o$2b2o
87b3o$18b2o74bo$18b2o8b2o63b2o$28bo$2b2o22bobo$bobo22b2o6bo$bo30b3o$2o
29bo22b2o$31b2o21b2o$64bo$4b2o58b3o$4b2o58bobo15b2o$66bo15b2o2$34b2o
15bo$34b2o15bobo58b2o$51b3o58b2o$53bo$62b2o21b2o$62b2o22bo29b2o$83b3o
30bo$83bo6b2o22bobo$89bobo22b2o$89bo$23b2o63b2o8b2o$23bo74b2o$24b3o87b
2o$b2o23bo87bobo$b2o113bo$14b2o100b2o$13bo2bo2b2o$4b2o7bobo4bo2bo82b2o
$3bobo8bo5bobobo81b2o$b3obobo9b2obo2bo$o5b2o9bo2bo$2o12bo4bo$14b5o2$
16bo45bo$15bobo26b2o14b5o$11bo4bo28bo13bo5bo$11b3o31bobo12b3o2bo$14bo
31b2o15bob2o$13b2o45b4o2bo$55b2o3bo3b2o$55b2o4b3o$2b2ob2o56bo$2b2obo
57bob2o$5bo56b2ob2o$5b3o4b2o$3b2o3bo3b2o$2bo2b4o45b2o$2b2obo15b2o31bo$
3bo2b3o12bobo31b3o$3bo5bo13bo33bo$4b5o14b2o$6bo$30bo$28b3o$27bo$27b2o
7$17b2o$16bobo5b2o$16bo7b2o$15b2o2$29bo$25b2obobo$24bobobobo$21bo2bobo
bob2o$21b4ob2o2bo$25bo4bo$21b2o2bob3o$21b2o3b2o!
Monomer:

Code: Select all

x = 67, y = 86, rule = B3/S23
10b2o$10b2o2$2o$bo$bobo$2b2o$18b2o$18b2o8b2o$28bo$2b2o22bobo$bobo22b2o
6bo$bo30b3o$2o29bo22b2o$31b2o21b2o2$4b2o$4b2o3$34b2o15bo8b2o$34b2o15b
obo6bobo$51b3o8bo$53bo8b2o7$23b2o$23bo$24b3o$b2o23bo$b2o$14b2o$13bo2b
o2b2o$4b2o7bobo4bo2bo$3bobo8bo5bobobo$b3obobo9b2obo2bo$o5b2o9bo2bo$2o
12bo4bo$14b5o2$16bo45bo$15bobo26b2o14b5o$11bo4bo28bo13bo5bo$11b3o31bo
bo12b3o2bo$14bo31b2o15bob2o$13b2o45b4o2bo$55b2o3bo3b2o$55b2o4b3o$2b2o
b2o56bo$2b2obo57bob2o$5bo56b2ob2o$5b3o4b2o$3b2o3bo3b2o$2bo2b4o45b2o$2b
2obo15b2o31bo$3bo2b3o12bobo31b3o$3bo5bo13bo33bo$4b5o14b2o$6bo$30bo$28b
3o$27bo$27b2o7$17b2o$16bobo5b2o$16bo7b2o$15b2o2$29bo$25b2obobo$24bobo
bobo$21bo2bobobob2o$21b4ob2o2bo$25bo4bo$21b2o2bob3o$21b2o3b2o!
Currently on another planet.

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
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rutabaga
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Re: Thread For Your Useless Discoveries

Post by rutabaga »

Code: Select all

x = 16, y = 16, rule = B3/S23
o2b4o3bob3o$o2bo2bo2b2ob3o$2o2bobob2obo$b3o2bo5bob2o$b5o2bob2o2bo$b5o
b8o$o4b2o2bo2bo$7o2bo4bo$3o2bo2bob3obo$ob2obo2b2obobo$4b2o7bobo$2o2bo
b2o2bobo$b3ob5ob3obo$3bo3bob2ob2obo$5o2bo4b2o$bo2bob2o3b3o!
8,618M (I think)

Code: Select all

x = 3, y = 3, rule = 2-a35-j8/2-ak34n5i78/3
.A$A.A$.A!
unadjustable p24150
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bibunsekibun
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Location: Japan

Re: Thread For Your Useless Discoveries

Post by bibunsekibun »

F/I≧250 methuselahs and I≦16 methuselahs dump

27134M, F/I=257.25

Code: Select all

x = 21, y = 23, rule = B3/S23
8b2o$9bo13$o18b2o$o17bobo$o18bo5$5b3o$5bo2bo!

16227M, F/I=255.3125

Code: Select all

x = 14, y = 27, rule = B3/S23
10bo$10bo$8b3o4$13bo$13bo$13bo11$2o$o3$10bo$9bo$7bobo$8bo!
24944M, F/I=279.5(3rd biggest F/I!)

Code: Select all

x = 17, y = 20, rule = B3/S23
15b2o$15bo3$13b2o$12b2o$13bo5$4b2o$4bo7$3o!
26686M, I=15

Code: Select all

x = 24, y = 7, rule = B3/S23
bo3bo$bo2b2o4b2o$o2b2o6bo2$22bo$22b2o$23bo!
27629M, I=14

Code: Select all

x = 27, y = 18, rule = B3/S23
14b2o$14bo5$26bo$25b2o$23b3o7$2bo$b2o$obo!
13283M, I=15, F/I=253.3̄

Code: Select all

x = 18, y = 8, rule = B3/S23
2o$o15bo$16b2o2$7b2o$8b2o$13bo2bo$13b3o!
27513M, I=15

Code: Select all

x = 14, y = 10, rule = B3/S23
2b3o$b2o8b2o$o10bo$2obo5$12bo$12b2o!
26689M, I=14

Code: Select all

x = 13, y = 17, rule = B3/S23
9bo$9bo$9bo10$3bo$4bo$3b2o6b2o$2obo8bo$bo!
26692M, I=13

Code: Select all

x = 12, y = 16, rule = B3/S23
9b3o$2o$o10bo$8b3o12$2b3o!
sorry I can only speak Japanese, English is made by machine translation
I'm a fan of methuselahs
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KtT
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Re: Thread For Your Useless Discoveries

Post by KtT »

The bi-gun can be destroyed completely by 4 gliders:

Code: Select all

x = 66, y = 43, rule = B3/S23
34bo$33bo$33b3o6$64bo$63bo$63b3o4$19bo$18b2o$17b2o$18b2o2b2o$46bo$46b
2o8b2o$47b2o7b2o$18b2o2b2o18b2o2b2o$8b2o7b2o$8b2o8b2o$19bo$42b2o2b2o$
47b2o$46b2o$46bo4$3o$2bo$bo6$30b3o$32bo$31bo!
bluemanofgrapes
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Location: Scotland

Re: Thread For Your Useless Discoveries

Post by bluemanofgrapes »

Clean LWSS + Glider seed:

Code: Select all

x = 23, y = 29, rule = B3/S23
b2o$b2o7$11bo2bo$11bo2bo$10bo4bo$8bo4bo2bo$2o11b3o$2o4b2o$10bo$6bo2bo
b2o$5bo5bo$4b3o$6b2o2bo$8bo2$2b2o$2b2o4$20b2o$20bobo$21bo!
Clean glider seed:

Code: Select all

x = 18, y = 11, rule = B3/S23
$7bo$5b2ob2o$8b5o$9bo2bo$9bo2bo$10b2o$16b2o$16b2o!
As time goes by, we are discovering more and more every year.
Guns 'n' Gliders:viewtopic.php?f=11&t=6005
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KtT
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Re: Thread For Your Useless Discoveries

Post by KtT »

The P92 I found can double the period of a glider stream that is a multiple of 46 but not 92 by deleting every second glider:

Code: Select all

x = 77, y = 46, rule = B3/S23
51b2o$51b2o$40bo$40b3o17b2o$43bo6b2o7bo2b2o11b2o$42b2o6b2o6b6o11b2o$60b
4o2$53bo$42bo5bo2b2obo$42bo5b5obo5b4o$42bo5b3o2bo4b6o11b2o$51b2o6bo2b
2o11b2o$44b3o4b2o7b2o8$43bo$41b2o$16bo25b2o$16bo2b2o$2o13bo5bo5b2o$2o
14bobo2b2o4b2o$16bo3b2o$18b3o2$18b3o$16bo3b2o$2o14bobo2b2o$2o13bo5bo$
16bo2b2o$16bo23b2o$39bobo15b2o$39bo17b2o$39b3o4$39b3o$30b2o7bo17b2o$30b
2o7bobo15b2o$40b2o!
Other one can make gliders "teleported":

Code: Select all

x = 66, y = 59, rule = B3/S23
40b2o$40bo$29bo$29b3o17b2o$32bo6b2o7bo2bo12b2o$31b2o6b2o7bo2b2o11b2o$
48bo2bo$50bo2$41b3o6bo$30b3o3b3ob2obo4bo2bo$39bo8bo2b2o11b2o$34bo5b2o
6bo2bo12b2o$34bo6bo7b2o$34bo2$b2o5b2o$b2o5b2o16$2obo3bob2o$o2bo3bo2bo
$b3o3b3o8$b2o$b2o4$21b2o$20bobo15b2o$19b2obo15b2o$20b2o$21bo2$21bo$20b
2o$11b2o6b2obo15b2o$11b2o7bobo15b2o$21b2o!
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qqd
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Location: In a superposition of multiple different locations.

Re: Thread For Your Useless Discoveries

Post by qqd »

confocaloid wrote: January 26th, 2023, 8:14 am Jubjub ping-pong

Code: Select all

x = 148, y = 149, rule = B3/S23
17b2o$17bo2b2o$18bobo$5bo11b2o2bo$5b3o11bobo$8bo8b2obo$7b2o9bo$2b2o7bo
4bobo$3bo6bobo3b2o$3bobo4bo2bo$4b2o5b2o6$2b2o$2bo2b2o$3bob2o$bobo$obo
2b4o$o2b2o3bo5b2o$b2o2bo8bo$4b2o9b3o$17bo$28b2o$27bobo$27b2o12$37b2o$
36bobo$36b2o7$51b2o$50bobo$50b2o12$60b2o$59bobo$59b2o7$74b2o$73bobo$
73b2o12$83b2o$82bobo$82b2o7$97b2o$96bobo$96b2o12$106b2o$105bobo$105b2o
7$120b2o$119bobo$119b2o5$130bo$126bo3b3o9b2o$127bo5bo8bo2b2o$125b3o4b
2o5bo3b2o2bo$139b4o2bobo$144bobo$141b2obo$141b2o2bo$144b2o6$135b2o5b2o
$134bo2bo4bobo$130b2o3bobo6bo$129bobo4bo7b2o$129bo9b2o$127bob2o8bo$
126bobo11b3o$126bo2b2o11bo$127bobo$126b2o2bo$129b2o!
I think we should put a diagonal ship puffer for that.
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
Overweight spaceship
Posts: 10
Joined: June 7th, 2023, 7:34 am

Re: Thread For Your Useless Discoveries

Post by Overweight spaceship »

x = 8, y = 40, rule = B3/S23
2b03bo$bobobobo$2bo3bo$3b303$3b30$2bo3bo$bobobobo$2bo3bo$3b30
3$3b30$2b
03b0$bobobobo$obo3b20$bo9$2b2ob2o$2b03bo$3b303$3b30$2b03bo$3b
303$3b30
$2b03bo$bobobobo$2bo3bo!


Some spark coil alternants I found. From top down,
Connected tubs (rediscovered by me, originally tub-line-tub)
Bathtub
Other stabilisations of the line/spark coil
House
Long beehive
Connected tubs

Code: Select all

a
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Entity Valkyrie 2
Posts: 2107
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Re: Thread For Your Useless Discoveries

Post by Entity Valkyrie 2 »

Overweight spaceship wrote: June 8th, 2023, 12:29 am x = 8, y = 40, rule = B3/S23
2b03bo$bobobobo$2bo3bo$3b303$3b30$2bo3bo$bobobobo$2bo3bo$3b30
3$3b30$2b
03b0$bobobobo$obo3b20$bo9$2b2ob2o$2b03bo$3b303$3b30$2b03bo$3b
303$3b30
$2b03bo$bobobobo$2bo3bo!


Some spark coil alternants I found. From top down,
Connected tubs (rediscovered by me, originally tub-line-tub)
Bathtub
Other stabilisations of the line/spark coil
House
Long beehive
Connected tubs
Umm... I'm confused... This is what your pattern looks like...

Code: Select all

x = 8, y = 40, rule = B3/S23
2b03bo$bobobobo$2bo3bo$3b303$3b30$2bo3bo$bobobobo$2bo3bo$3b30
3$3b30$2b
03b0$bobobobo$obo3b20$bo9$2b2ob2o$2b03bo$3b303$3b30$2b03bo$3b
303$3b30
$2b03bo$bobobobo$2bo3bo!
Bx222 IS MY WORST ENEMY.

HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling

Creator of the rule StateInvestigator
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User avatar
qqd
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Re: Thread For Your Useless Discoveries

Post by qqd »

Game of Life Fun wrote: November 14th, 2022, 3:30 pm Glider, block and LWSS collision and everyone survives:

Code: Select all

x = 17, y = 21, rule = B3/S23
7b2o$7b2o11$2o$b2o$o2$15bo$14b3o$13b2obo$13b3o$14b2o!

Code: Select all

x = 56, y = 101, rule = B3/S23
46b2o$46b2o12$33b2o$33b2o12$20b2o$20b2o12$7b2o$7b2o11$2o$b2o$o2$15bo$
14b3o$13b2obo$13b3o$14b2o10$27b3o$27bo2bo$27bo$27bo$28bobo9$41bo$40b3o
$40bob2o$41b3o$41b2o10$53b3o$52bo2bo$55bo$55bo$52bobo!
I just realized that the glider is delayed by exactly 1 tick in the above reaction. This gave me an idea of making a 1-tick glider delayer, which could be useful for controlling glider timings very precisely. The general mechanism is displayed below (using xWSSes to avoid clearance issues):

Code: Select all

x = 28, y = 102, rule = B3/S23
5b2o$5b3o$4bob2o$4b3o$5bo4$5bobo$8bo$8bo$5bo2bo$6b3o5$8bobo$11bo$7bo3b
o$11bo$8bo2bo$9b3o27$21bo$21b3o$24bo$23b2o5$2b2o$3bo14b2o$3o15b2o$o10$
11b3o$13bo$12bo2$25b3o$24bo2bo$27bo$27bo$24bobo10$11b3o$11bo2bo$11bo$
11bo3bo$11bo$12bobo4$8b3o$8bo2bo$8bo$8bo$9bobo!
When the glider is present, as shown above, your reaction produces a 1-tick delayed glider, moving the block in the process. Then the LWSS participating in the reaction gets destroyed by an eater 1, and 4 of the remaining xWSSes restore the block to its original position. The remaining LWSS is destroyed by another eater 1, and its purpose is to clean up the reaction if the glider is absent:

Code: Select all

x = 28, y = 102, rule = B3/S23
5b2o$5b3o$4bob2o$4b3o$5bo4$5bobo$8bo$8bo$5bo2bo$6b3o5$8bobo$11bo$7bo3b
o$11bo$8bo2bo$9b3o27$21bo$21b3o$24bo$23b2o5$2b2o$3bo14b2o$3o15b2o$o10$
11b2o$13bo$12bo2$25b3o$24bo2bo$27bo$27bo$24bobo10$11b3o$11bo2bo$11bo$
11bo3bo$11bo$12bobo4$8b3o$8bo2bo$8bo$8bo$9bobo!
On their own, the 4 xWSSes that restore the block when the glider moves it in the previous reaction, now just create a single blinker (they also react with the block but leave it unaffected). The final LWSS cleans up this blinker. Overall, this mechanism will only work with periods that are multiple of 2 (because of the blinker), but what does it matter when you can adjust glider timings to anything at all. Just put some guns (of any period of your choosing) to fire these 6 xWSSes at the reaction site, and you're done. (This is why we use xWSSes instead of gliders, as guns tend to be much closer to the reaction site, probably not giving enough room for the input glider to enter.)

Long story short, this reaction is definitely not completely useless.
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
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KtT
Posts: 602
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Re: Thread For Your Useless Discoveries

Post by KtT »

Two GPSE based puffers that leave LWSS:

Code: Select all

x = 1309, y = 101, rule = B3/S23
78b3o1161b3o$78bo2bo1160bobo$81bo1160bobo$78b2o1162bo4b2o$77bobo1161b
3o3b2o$78bo2b3o1163bo$79b2o2bo8b3o1148b4o9b2o$79bo3bo10bo1149b2o10b2o
bo$80bobo7b2o1152bo10bo3bo$82bo7b2o2bo1159bo2b2o$79bo2bo7bobobo1150bo
9b3o$79bo10b3o1150bobo$91b2o1149b4o$78b2o2bo1159b3o$79b3o1162bo4$1275b
2o$111b2o1150b2o10b2o$111b2o1150b2o$98b2o1162b2o$1263bobo$101bo1162b2o
$98b2obo$100bo$1283b2o$119b2o1162b2o$119b2o2$1255b2o$91b2o1162b2o$91b
2o1056b2o3b4o$1144b3obo2bo6bo$5b2o3b4o1134bo2bo2b5o$3obo2bo6bo1133bo2b
o$4bo2bo2b5o1135bo128b2o$4bo2bo107b2o1030bobo128bo2bo8b2o$6bo107bo2bo
8b2o1020bo129bo2bo8bobo$3bobo108bo2bo8bobo1150b2o10bo$4bo110b2o10bo$1269b
o13bo$105bo13bo1148bobo11bobo$104bobo10b2ob2o1137bo8bo2bo9bo2bo$93bob
o8bo2bo8bo4bo1136b4o7b2o10bobo$92bo12b2o8bo1037b3o19b2o80bo2b2o19b3o$
92bo6bo16bo3bo1032b3o19b2o80bo4bo$9b3o19b2o58bo8bo16b3o1032bo37b2o65b
2obob2o$9b3o19b2o59b6obo1052bo36bobo69b4o$8bo37b2o45bo1059bo4bo30bo4b
2o65b4o$8bo36bobo1106bo35b3o3bo63b5o42b2o$9bo4bo30bo4b2o43bo47b2o1046b
o4bo62b2o2bo43b2o$10bo35b3o3bo41b3o46b2o1012bo34b2ob2o63b3o$47bo4bo41b
o3b2o1066bo26b2o66bo$13bo34b2ob2o43bo2bo1061bobobobo128bo$22bo26b2o45b
3o33bo1032bob2o126bobo$17bobobobo107bobo1031bo116bo12b2o$21bob2o93bo12b
2o1028bo3bo115bobo$21bo95bobo1042bobo22b2o92b2o$17bo3bo95b2o1067bo2bo
$18bobo22b2o1142bobo$42bo2bo1142bo$43bobo$44bo2$1163b2o20b2o$1163b2o$
19b2o20b2o$19b2o1160b2o$1181b3o$37b2o1143bo$37b3o1148b2o12b2o$38bo1148b
obo11bobo$44b2o12b2o1111b2o14b2o13bo$43bobo11bobo1111b2o14b2o$27b2o14b
2o13bo$27b2o14b2o4$1182b2o$1182bobo$38b2o1143bo$38bobo$39bo$1200b2o$1199b
obo$56b2o1142bo$55bobo$56bo8$1195b2o$1195b2o$51b2o$51b2o!
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KtT
Posts: 602
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Re: Thread For Your Useless Discoveries

Post by KtT »

Twin bees shuttle spark + 2G → clock +junk:

Code: Select all

x = 15, y = 18, rule = B3/S23
b3o$bobo$o3bo$o3bo2$b3o2$5bobo$5b2o$6bo6$12b3o$12bo$13bo!
The junk can be deleted by a glider:

Code: Select all

x = 22, y = 18, rule = B3/S23
8b3o$8bobo$2o5bo3bo$b2o4bo3bo$o$8b3o2$12bobo$12b2o$13bo6$19b3o$19bo$20b
o!
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Period1GliderGun
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Re: Thread For Your Useless Discoveries

Post by Period1GliderGun »

KtT wrote: June 16th, 2023, 10:08 am Twin bees shuttle spark + 2G → clock +junk:

Code: Select all

x = 15, y = 18, rule = B3/S23
b3o$bobo$o3bo$o3bo2$b3o2$5bobo$5b2o$6bo6$12b3o$12bo$13bo!
The junk can be deleted by a glider:

Code: Select all

x = 22, y = 18, rule = B3/S23
8b3o$8bobo$2o5bo3bo$b2o4bo3bo$o$8b3o2$12bobo$12b2o$13bo6$19b3o$19bo$20b
o!
... so now we can construct a p46 clock gun using the twin bees shuttle.
Currently on another planet.

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
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qqd
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Re: Thread For Your Useless Discoveries

Post by qqd »

So close to a second bandersnatch (without the beehive and eater, the boat would be restored, but a traffic light destroys it again):

Code: Select all

x = 26, y = 20, rule = B3/S23
5bo$5b3o$8bo$7b2o$25bo$23b3o$22bo$22b2o2$2o$2o10b2o5b2o$12bobo3bo2bo$
13bo5b2o4$12b2o$2b3o7bo$4bo8b3o$3bo11bo!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.
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hotcrystal0
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Re: Thread For Your Useless Discoveries

Post by hotcrystal0 »

A small P3 found with WLS as part of an attempt to reduce the large P3 in the new P51 honey farm hassler(It’s rotor was completely disconnected from the rest of the oscillator)

Code: Select all

x = 12, y = 12, rule = B3/S23
bo4b2o$2o2b3obo$2o3b2obo$bob2o3bobo$2bo2b3obobo$3b2o2bobobo$2bobo2bob
2o$o4bobo$o3b2obo$bo4bo$6bobo$7b2o!
Edit: Look closely. The two halves of its rotor only interact to suppress a birth in the middle.

Code: Select all

 x = 60, y = 12, rule = StateInvestigator
27.2A20.A4.2A$.A4.2A18.A2.A18.2A2.3A.A$2A2.3A.A17.A.2A18.2A3.2A.A$2A3.
2A.A8.O8.EA2.2A17.A.2A3.A.A$.A.2A3.2A7.O10.2A2.A6.5O6.A2.3A.A.A$.EA2.
3A2.A4.5O7.A.A2.A18.2A2.A.A.A$3.2A3.2A7.O7.A4.A.A.2A3.5O6.A.A2.A.2A$6.
2A9.O7.A3.2A.A.A13.A4.A.A$7.A18.A4.A2.A13.A3.2A.A$5.A25.A.A15.A4.A$5.
2A25.A21.A.A$55.2A!
134 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
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Re: Thread For Your Useless Discoveries

Post by hotcrystal0 »

To go with the useless P3: A fountain variant with the exact same minimum population as the normal fountain, but is thinner. Found by me playing around with WLS and trying to find a 15-wide P4 dot sparker.

Code: Select all

x = 15, y = 17, rule = B3/S23
7bo2$bob2o5b2obo$obo4bo4bobo$bo3b2ob2o3bo2$3bobo3bobo$5b2ob2o$4bobobo
bo$2bobobobobobo$2bo3bobo3bo$bo3b2ob2o3bo$2b2o7b2o$4b7o$4bo5bo$7b3o$7b
o!
Edit: Two more useless fountain variants:

Code: Select all

x = 44, y = 27, rule = B3/S23
10bo22bo2$7bo5bo15b2o5b2o$2bob3o3bo3b3obo8b2o4bo4b2o$5bo2b2ob2o2bo15b
2ob2o$bo3bo9bo3bo7bobo7bobo$2b3ob2obobob2ob3o8bo2bobobobo2bo$3b2o4bob
o4b2o8b5obobob5o$8bo3bo13bo4bobobo4bo$2bo4bo5bo4bo7bob2obo3bob2obo$2b
3o11b3o7bobo2b2ob2o2bobo$b2obo11bob2o10bo5bo$3o15b3o5bobob7obobo$6bob
o3bobo11bob2o7b2obo$4b5o3b5o9bo4b5o4bo$4bo5bo5bo9b5o2bo2b5o$3b2ob9ob2o
9bo2bo5bo2bo$6bo7bo10bo3bo7bo3bo$6bo2b3o2bo15b3ob3o$3bobo2bo3bo2bobo7b
2o5bobo5b2o$4bo2b2obob2o2bo$8bobobo14bobo7bobo$28bo9bo$23b2obobob2o3b
2obobob2o$23bob2obo9bob2obo$28bobo5bobo$28b2o7b2o!
134 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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hotcrystal0
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Re: Thread For Your Useless Discoveries

Post by hotcrystal0 »

I know I’m multiposting, but useless transparent block:

Code: Select all

 x = 10, y = 10, rule = LifeHistory
5.A.A$5.A.A$2.A.A$4.2A$4.2A$4.2A.3A$5.2A.2A2$2C6.A$2C4.3A!
134 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
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Period1GliderGun
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Joined: March 9th, 2022, 1:50 am
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Contact:

Re: Thread For Your Useless Discoveries

Post by Period1GliderGun »

Stvpid glider to block:

Code: Select all

x = 16, y = 21, rule = B3/S23
13b2o$5bo7bo$5b3o6bo$8bo4b2o$7b2o6$2o$2o10b2o$12bobo$13bo4$12b2o$2b3o
7bo$4bo8b3o$3bo11bo!
It has a repeat time of 37, so a p41 might be possible if there was some way to turn the block into a glider.
Currently on another planet.

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]
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confocaloid
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Joined: February 8th, 2022, 3:15 pm
Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms

Re: Thread For Your Useless Discoveries

Post by confocaloid »

Period1GliderGun wrote: June 29th, 2023, 3:37 pm Stvpid glider to block:

Code: Select all

x = 16, y = 21, rule = B3/S23
13b2o$5bo7bo$5b3o6bo$8bo4b2o$7b2o6$2o$2o10b2o$12bobo$13bo4$12b2o$2b3o
7bo$4bo8b3o$3bo11bo!
It has a repeat time of 37, so a p41 might be possible if there was some way to turn the block into a glider.
It's not that useless, and a variant was posted in the thread for SL factories:
M. I. Wright wrote: September 6th, 2015, 12:27 pm G->block:

Code: Select all

x = 18, y = 21, rule = LifeHistory
2.A11.E$2.3A8.E$5.A7.3E$4.2A4$4.A$3.A.A$4.2A10.2A$16.2A$2D$2D4$9.2A$
3.2A4.A$3.A6.3A$4.3A5.A$6.A!
Here's an example use, but there should be many different construction puzzles where it works.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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