Free Star (0345/2/10)

For discussion of other cellular automata.
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lukebradford
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Re: Free Star (0345/2/10)

Post by lukebradford »

A weird wave:

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x = 19, y = 34, rule = 0345/2/10
.2A$A2BA$B2CBA$C2DCBA$D2EDCBA$E2FEDCBA$F2GFEDCBA$G2HGFEA.A$H2IHGFB4A$
I2.IHD.C.A.A$4.IECB5A$4.G.FAD.B.A$2.I2GFE2CB5A$2.A2.I.G.E.C.A.A$.16A$
2.A.A.A.A.A.A.A.A$3.A.A.A.A.A.A.A.2A$3.A.A.A.A.A.A.A.2A$2.A.A.A.A.A.A
.A.A$.16A$2.A2.I.G.E.C.A.A$2.I2GFE2CB5A$4.G.FAD.B.A$4.IECB5A$I2.IHD.C
.A.A$H2IHGFB4A$G2HGFEA.A$F2GFEDCBA$E2FEDCBA$D2EDCBA$C2DCBA$B2CBA$A2BA
$.2A!
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praosylen
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Re: Free Star (0345/2/10)

Post by praosylen »

Weird predecessor to a breeder:

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x = 3, y = 3, rule = 0345/2/10
3A$A.A$3A!
former username: A for Awesome
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flipper77
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Re: Free Star (0345/2/10)

Post by flipper77 »

Double barreled 2c/3 gun:

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x = 8, y = 9, rule = 0345/2/10
2.BIEB$.AC2ACA$.B.2A.B$A.A2.A.A$.2A2.2A$A.A2.A.A$.B.2A.B$.AC2ACA$2.BI
EB!
c0b0p0
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Re: Free Star (0345/2/10)

Post by c0b0p0 »

Here is an interesting 7c/14 ship, resulting from a collision of the 2c/3 ship posted above with the normal c/2 ship.

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x = 12, y = 7, rule = 0345/2/10
IECBA$.IECB$HE2A.AIGECA$2GE2A2.IGECA$HE2A.AIGECA$.IECB$IECBA!
towerator
Posts: 328
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Re: Free Star (0345/2/10)

Post by towerator »

c0b0p0 wrote:Here is an interesting 7c/14 ship, resulting from a collision of the 2c/3 ship posted above with the normal c/2 ship.

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x = 12, y = 7, rule = 0345/2/10
IECBA$.IECB$HE2A.AIGECA$2GE2A2.IGECA$HE2A.AIGECA$.IECB$IECBA!
It's one of the 4 natural tagalongs this ship has. Here's some others, which seem to be close variations. 2 of them at least seem to be glider- and photon-constructible:

Code: Select all

x = 62, y = 51, rule = 0345/2/10
17$18.HFDBA$18.HFDB.HFDBA$18.IGECA.HFDB$17.IGECA.HFDBA6$17.IGECA$18.I
GECA$19.HFDB.HFDBA23.HFDBA$19.HFDBA.HFDB16.BA6.HFDB$24.HFDBA16.BA5.HF
DBA$44.BA6$19.HFDBA28.HFDBA$20.HFDB.HFDBA15.BA6.HFDB$20.HFDBA.HFDB15.
BA5.HFDBA$25.HFDBA14.BA$44.A!

Also: how about this naming system:
c ships: photons
C/2 ships: gliders
2C/3 ships: bats (which would be called "9-bat" and "13-bat" depending on their size)
This is game of life, this is game of life!
Loafin' ships eaten with a knife!
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BlinkerSpawn
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Re: Free Star (0345/2/10)

Post by BlinkerSpawn »

Interesting p160 gun:

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x = 25, y = 31, rule = 0345/2/10
4.A$3.ACA$3.CEC$3.EGE$3.GIG$3.I.I5$9.A4$12.A2$3.GFA$.IHEGF5.A$2.A.EG$
4AH$D2A.I$FGA4$23.A$22.ACA$22.CEC$22.EGE$22.GIG$22.I.I!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Dets65
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Re: Free Star (0345/2/10)

Post by Dets65 »

I haven't checked to see if this is found yet (probably is) but this rake has an extremely interesting (and useful) reaction that could probably be used to make an analog to Sliding Block Memory. I found this in 0345/2/7 but it works in this rule too.

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x = 11, y = 7, rule = 0345/2/10
5.A.BA$3.2A2BDB$2.B.A.FDF$3ACBACG2FH$3A2CEA2GIG$.A.B.2BF.2F$2.ABCDEFG
HI!
EDIT; It's already been discovered... Moving along. But in other news, I do have a new gun!

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x = 5, y = 8, rule = 0345/2/10
.GIH$3A.G$I3AF$H.A.E$G.A.D$F3AC$E.A.B$.DCBA!

As well as this beast, which I call the "Palace Gun". Was found during a failed attempt at constructing a large puffer.

Code: Select all

x = 17, y = 19, rule = 0345/2/10
.GFE9.EFG$H.A.D7.D.A.H$I3AG.EABAE.G3AI$DA.A.F.A.A.F.A.AD$C.2ADB5ABD2A
.C$.GA.H.A.A.A.H.AG$.I.A2.A.A.A2.A.I$.3A.7A.3A$.B.A.A.A.A.A.A.B$.C.A.
A.A.A.A.A.C$.D13AD$2.A.A.A.A.A.A.A$2.A.A.A.A.A.A.A$.D13AD$.C.A.A.A.A.
A.A.C$2.BAHGD.A.DGHAB$7.3C$7.3A$8.A!
A weird breeder;

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x = 38, y = 62, rule = 0345/2/10
9.IH$9.A.G$8.3AF$7.A.A.E$8.BCD$28.HFDBA$29.HFDB$28.HFDBA$8.BA$7.C.A$
7.D3A$7.E.A.I$8.FGH$24.HFDBA$25.HFDB$24.HFDBA$8.FED$7.G.A.C$7.H3AB$7.
I.A.A2$20.HFDBA$21.HFDB$20.HFDBA$9.IH$9.A.G25.I$8.3AF24.IH$7.A.A.E23.
IHG$8.BCD23.IHGF$16.HFDBA12.IHGFE$17.HFDB11.IHGFED$16.HFDBA10.IHGFEDC
$8.BA20.IHGFEDCB$7.C.A19.IHGFEDCBA$7.D3A17.IHGFEDCBA$7.E.A17.IHGFEDCB
A$8.F.F15.IHGFEDCBA$8.G.G2.HDBA8.IHGFEDCBA$8.HFHI2.HDB7.IHGFEDCBA$8.F
GI2.FDBA6.IHGFEDCBA$12.GFG7.IHGFEDCBA$9.A2.H8.IHGFEDCBA$8.3AF2G6.IHGF
EDCBA$9.A.FG6.IHGFEDCBA$11.F7.HGFEDCBA$11.FCA4.IGFEDCBA$8.A2.A2B3.IHF
EDCBA$10.ABCA2.IHGEDCBA$11.B3.IHGFDCBA$8.HIHBA3.GFECBA$8.AF.H3IGFEDBA
$8.FHI.A2.IEDCA$7.IFGIH3GEDCB$.2I2.2IHDEDA.2HGCBA$.2H2.2HGABGD3ECBA$.
2G2.2GFBDE.A2FEA$.2F2.2FEBCED3CA$.2E2.2ED.2A2.2DC$.2D2.2DC.AC4A$.2C2.
2CB.2A2.2BA$.2B2.2BA.6A$.2A2.2A2.2A2.2A!
Space stations from Star Wars are possible!

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x = 9, y = 18, rule = 0345/2/10
$2.G$.EFG$.CDBGI$B.AC.IAI$3A2G$2.AF.H2G$2.BE.EIH$.CBCFEAE$.BAD.2GF$4.
FD2C$5.AED$4.B3A$3.A.2CB$4.B2A$5.3A$5.2A!
A gun that shoots waves.

Code: Select all

x = 17, y = 14, rule = 0345/2/10
$4.2A$3.A2B3.HIAC$2.AB2C2.G.2ADF$.ABC2D.F.2A.AG$.ABCD.E.2A.2AC$5.E.2A
.2A.E$4.F.2A.2A.AB$4.G2A.2A.2A.A$4.EA.2A.A.2A$4.DB2A.4A.I$5.A.3A2.ED$
7.A.GF!
A gun that fires 3 types of spaceships.

Code: Select all

x = 8, y = 7, rule = 0345/2/10
3.CBA$.CD.A$B.4A.I$3A2.2A$G.2A.A.I$.H.3A$2.I.E!
I've also figured out that the signal circuitry that was discussed on the Star Wars thread could also work here. COULD. At least we now have a method to switch between gliders and electrons as a data source.

Code: Select all

x = 44, y = 30, rule = 0345/2/10
3$22.BA$7.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A2.A$6.36A$7.A2.A2.A2.A2.A11.
A2.A2.A2.A3$25.A2.A$24.6A$23.2A3.A$22.2A4.A$21.2A5.2A$22.A5.A$22.A5.A
$21.9A$22.A2.A2.A7$6.A17.A2.A2.A2.A2.A$5.33A$6.A2.A2.A2.A2.A2.A2.A2.A
2.A2.A2.A!
Last edited by Dets65 on January 28th, 2015, 10:12 am, edited 5 times in total.

Code: Select all

x = 4, y = 3, rule = B2i3-ckn4ajkryz5cer6-ak7e8/S02-cn3iknr4eijkny5nq6ek7e
b3o$3o$bo!
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Dets65
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Re: Free Star (0345/2/10)

Post by Dets65 »

lukebradford wrote:This is a very cool rule. Here's a pretty frightening puffer/breeder of ever-increasing complexity.

Code: Select all

x = 9, y = 13, rule = 0345/2/10
I2A4.GF$H.2A3.FE$G2A.GHFED$F.2A2IHDC$E2A.EFDCB$D.2A2GFBA$C2A.CDBA$B.
2A2ED$3A.ABA$2.2A2CB$2.A.2A$3.4A$4.2A!
Believe it or not, but when I tried it out, it spawned something pretty much the same as it was. Perhaps this is a replicator precursor? Probably not, since all of the other junk would destroy the proto-puffer (if that's a word).
EDIT; Sorry for the double-post, I'm new here.

Code: Select all

x = 4, y = 3, rule = B2i3-ckn4ajkryz5cer6-ak7e8/S02-cn3iknr4eijkny5nq6ek7e
b3o$3o$bo!
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BlinkerSpawn
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Re: Free Star (0345/2/10)

Post by BlinkerSpawn »

Some oscillators and guns I managed to make through experimentation.
Top: Arbitrary-period oscillators. Since this pattern works for all periods > 10 (just adjust spacing as shown) Free Star is essentially omniperiodic*.
Middle: Arbitrary-period guns for even periods > 10.
Bottom: Arbitrary-period guns for all periods > 32.

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x = 45, y = 129, rule = 0345/2/10
22.A$21.3A$22.A$22.A$22.2A$22.A$2.A2.A2.A3.HI2.ABCDE.A$.9A2HI2.ABCDEF
3A$2.A5.A2.I2.ABCDEFG.A$7.EF2GI2.ABCDEFG.H$7.DE2F9.2IH$7.CD2E11.IH$7.
BC2D12.I.4I4.2I4.2I$7.AB2C9.2A3.2I.2I2.3I3.3I$8.A2B9.2BA2.2I.2I3.2I4.
2I$9.2A9.2CBA.4I4.2I4.2I$7.I12.2DCB.2I6.2I4.2I$7.HI11.2EDC.2I6.2I4.2I
$8.H2I9.2FED.2I5.4I2.4I$8.H.GFEDCBA2.I2GFE$8.A.GFEDCBA2.I2.A5.A$7.3AF
EDCBA2.I2H9A$8.A.EDCBA2.IH3.A2.A2.A$8.A$7.2A$8.A$8.A$7.3A14.A$8.A14.
3A$24.A$24.A$24.2A$24.A$3.A2.A2.A3.HI3.ABCDE.A$2.9A2HI3.ABCDEF3A$3.A
5.A2.I3.ABCDEFG.A$8.EF2GI3.ABCDEFG.H$8.DE2F10.2IH$8.CD2E12.IH$8.BC2D
13.I$8.AB2C15.4I4.2I3.3I$9.A2B10.2A3.2I.2I2.3I2.2I.2I$10.2A10.2BA2.2I
.2I3.2I5.2I$22.2CBA.4I4.2I4.2I$8.I13.2DCB.2I6.2I3.2I$8.HI12.2EDC.2I6.
2I2.2I$9.H2I10.2FED.2I5.4I.5I$9.H.GFEDCBA3.I2GFE$9.A.GFEDCBA3.I2.A5.A
$8.3AFEDCBA3.I2H9A$9.A.EDCBA3.IH3.A2.A2.A$9.A$8.2A$9.A$9.A$8.3A$9.A4$
10.A7.A2.4I3.2I3.3I$9.3A2.AI.3A.2I.2I.3I2.2I.2I$10.A3.AI2.A2.2I.2I2.
2I2.2I.2I$10.A7.A2.4I3.2I2.2I.2I$9.3A5.3A.2I5.2I2.2I.2I$10.A7.A2.2I5.
2I2.2I.2I$21.2I4.4I2.3I4$10.A8.A2.4I3.2I3.3I$9.3A2.AI2.3A.2I.2I.3I2.
2I.2I$10.A3.AI3.A2.2I.2I2.2I5.2I$10.A8.A2.4I3.2I4.2I$9.3A6.3A.2I5.2I
3.2I$10.A8.A2.2I5.2I2.2I2.I$22.2I4.4I.5I4$10.A9.A2.4I3.2I5.2I$9.3A2.A
I3.3A.2I.2I.3I2.2I.2I$10.A3.AI4.A2.2I.2I2.2I2.2I.2I$10.A9.A2.4I3.2I2.
5I$9.3A7.3A.2I5.2I5.2I$10.A9.A2.2I5.2I5.2I$23.2I4.4I4.2I6$2.A2.A$.6A
21.4I3.3I3.3I$2.A2.A6.AI6.A7.2I.2I.2I.2I.2I.2I$12.AI5.3A6.2I.2I4.2I4.
2I$20.A7.4I3.3I3.3I$28.2I7.2I4.2I$5.A19.A2.2I4.2I.2I.2I.2I$4.3A17.3A.
2I5.3I3.3I$5.A6.A12.A6.A$11.3A17.3A$12.A19.A2$17.A$16.3A5.IA$17.A6.IA
6.A2.A$31.6A$32.A2.A4$.A2.A$6A22.4I3.3I5.2I$.A2.A6.AI7.A7.2I.2I.2I.2I
.2I.2I$11.AI6.3A6.2I.2I4.2I.2I.2I$20.A7.4I3.3I2.5I$28.2I7.2I4.2I$4.A
20.A2.2I4.2I.2I4.2I$3.3A18.3A.2I5.3I5.2I$4.A6.A13.A6.A$10.3A18.3A$11.
A20.A2$16.A$15.3A6.IA$16.A7.IA6.A2.A$31.6A$32.A2.A!
*In that p10 oscillators are already known and lower periods are physically impossible.
EDIT 3/22/2015: New gun works for all periods > 22, simply adjust spacing:

Code: Select all

x = 61, y = 61, rule = 0345/2/10
57.A$56.3A$.A55.A$3A$.A50.A$51.3A$42.A9.A$5.A35.3A$4.3A35.A$5.A3$13.A
33.A$12.3A31.3A$13.A7.A25.A$20.3A$21.A17.A2.A$7.A9.A16.H3.6A$6.3A7.3A
14.A.A3.A2.A$7.A9.A14.4A$17.A15.A.H9.A$16.3A25.3A$17.A10.A16.A$27.3A$
28.A$18.2AH$17.H.A$18.3A16.A$19.A16.3A$37.A2$23.A$22.3A16.A$23.A16.3A
$41.A.H$40.H2A$32.A$31.3A$15.A16.A10.A$14.3A25.3A$15.A9.H.A15.A$25.4A
14.A9.A$18.A2.A3.A.A14.3A7.3A$17.6A3.H16.A9.A$18.A2.A17.A$38.3A$13.A
25.A7.A$12.3A31.3A$13.A33.A3$55.A$18.A35.3A$17.3A35.A$8.A9.A$7.3A$8.A
50.A$58.3A$3.A55.A$2.3A$3.A!
EDIT 3/24/2015: Guns now exist for all possible periods excluding 11, thanks to this design.

Code: Select all

x = 91, y = 52, rule = 0345/2/10
66.A8.A$15.A8.A40.3A6.3A$14.3A6.3A40.A8.A$15.A8.A4$77.A$13.A42.A16.A
2.3A2.A$9.A2.3A2.A15.A21.3A14.5A.5A$8.5A.5A13.3A21.A16.A2.3A2.A$9.A2.
3A2.A15.A22.A20.A$13.A19.A21.3A2.A16.A$13.A15.A2.3A19.2A.5A6.AI6.3A$
12.3A6.IA5.5A.2A12.A6.3A2.A6.AI8.A$13.A8.IA5.A2.3A6.A5.3A6.A10.AI$22.
IA9.A6.3A5.A7.A$33.A7.A13.3A$.A30.3A21.A32.A$3A30.A54.3A$.A12.2A59.2A
12.A$13.A2I44.I14.2IA$13.I15.I30.A2I14.I$27.2IA18.A12.2A$27.2A12.A5.
3A$9.A30.3A5.A32.A$8.3A30.A38.3A$.A7.A71.A7.A$3A6.A9.AI48.IA10.A6.3A$
.A6.3A2.A5.AI8.A30.A8.IA6.A2.3A6.A$7.2A.5A5.AI6.3A28.3A6.IA6.5A.2A$8.
3A2.A15.A30.A16.A2.3A$9.A19.A30.A20.A$9.A15.A2.3A2.A22.A2.3A2.A16.A$
8.3A13.5A.5A20.5A.5A14.3A$9.A15.A2.3A2.A22.A2.3A2.A16.A$29.A30.A3$41.
A6.A$40.3A4.3A$18.A8.A13.A6.A13.A8.A$17.3A6.3A32.3A6.3A$18.A8.A34.A8.
A2$15.4I3.2I3.3I29.4I3.2I5.2I$15.2I.2I.3I2.2I.2I28.2I.2I.3I2.2I.2I$
15.2I.2I2.2I5.2I28.2I.2I2.2I2.2I.2I$15.4I3.2I4.2I29.4I3.2I2.5I$15.2I
5.2I5.2I28.2I5.2I5.2I$15.2I5.2I2.2I.2I28.2I5.2I5.2I$15.2I4.4I2.3I29.
2I4.4I4.2I!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Alexey_Nigin
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Re: Free Star (0345/2/10)

Post by Alexey_Nigin »

I do not know how to describe it, so just have a look:

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x = 1000, y = 1000, rule = 0345/2/10
DECB$3A.A$C3A$B.A.I$.A.IA991$995.AI.A$995.I.A.B$996.3AC$995.A.3A$996.
BCED!
There are 10 types of people in the world: those who understand binary and those who don't.
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Kiran
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Re: Free Star (0345/2/10)

Post by Kiran »

Code: Select all

x = 52, y = 18, rule = 0345/2/10
48.AB$6.CAD.EA3.CB2.B2AB22.A2.AB$6.DC2EGE4.C4AB18.A3.B.BAHGE$.A.A.E.C
A.G3.2ACA.2C4.HA17.C2A.G.A$2AB2ACFEDF4.2B.BA2D3.H.I8.CA5.A.2DBC2.G$2A
2BDA2F.C3.GCDC.GHGEABAF.FECI.IDG.C.GHGB.BA.EFE.G$2.A.A.A.A.A.A.A.A.A.
A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2.50A$3.A$3.A$2.50A$2.A.A.A.A.A.A.A.A
.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A.A$2A2BDA2F.C3.GCDC.GHGEABAF.FECI.IDG
.C.GHGB.BA.EFE.G$2AB2ACFEDF4.2B.BA2D3.H.I8.CA5.A.2DBC2.G$.A.A.E.CA.G
3.2ACA.2C4.HA17.C2A.G.A$6.DC2EGE4.C4AB18.A3.B.BAHGE$6.CAD.EA3.CB2.B2A
B22.A2.AB$48.AB!
Here is another kind of breeder, optimised for smaller population.
If you can stabilize one half please post it.
Kiran Linsuain
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Alexey_Nigin
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Re: Free Star (0345/2/10)

Post by Alexey_Nigin »

Kiran wrote:

Code: Select all

RLE
Here is another kind of breeder, optimised for smaller population.
If you can stabilize one half please post it.
Like this?

Code: Select all

x = 31, y = 14, rule = 0345/2/10
14.BAC.DA3.BA$14.CB2DFD4.BA$11.A.D.BAHFH4.BA$9.4ABEDCEIHG.2A.A$9.3ACA
2EGB2I.FBCB4.A$10.A.A.A.A.A.A.A.A3.3A$.AB8.15A3.A$.AB10.A.A.A.A.A.A.A
3.A$28.3A$28A.A$28A.A$28.3A$.AB26.A$.AB!
There are 10 types of people in the world: those who understand binary and those who don't.
M. I. Wright
Posts: 411
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Re: Free Star (0345/2/10)

Post by M. I. Wright »

Two puffers made from doubling a spaceship that I'm calling the wasp (leftmost).

Code: Select all

x = 47, y = 27, rule = 0345/2/10
3.2A9.2A6.2A9.2A7.2A$3.2A9.2A6.2A9.2A7.2A$2.A2BA7.A2BA4.A2BA7.A2BA5.A
2BA$3.2A9.2A6.2A9.2A7.2A$2.C2DC7.C2DC4.C2DC7.C2DC5.C2DC$2.A2CA7.A2CA
4.A2CA7.A2CA5.A2CA$.AE2FEA5.AE2FEA2.AE2FEA5.AE2FEA3.AE2FEA$ABC2ECBA3.
ABC2ECB2.BC2ECBA3.ABC2ECA3.AC2ECBA$BCG2HGCB3.BCG2HGC2ACG2HGCB3.BCG2HG
C3.CG2HGCB$CDE2GEDC3.CDE2GEC2ACE2GEDC3.CDE2GED3CDE2GEDC$DEI2.IED3.DEI
2.IE2.EI2.IED3.DEI2.IED.DEI2.IED$EFG2IGFE3.EFG2IGF2AFG2IGFE3.EFG2IGED
.DEG2IGFE$FG4.GF3.FG4.G2AG4.GF3.FG4.G.A.G4.GF$GHI2.IHG3.GHI2.IG2AGI2.
IHG3.GHI2.IH3GHI2.IHG$HI4.IH3.HI4.I2.I4.IH3.HI4.IH.HI4.IH$I6.I3.I6.2A
6.I3.I5.IH.HI5.I$18.2A18.A$18.2A$17.B2.B$17.D2CD$16.C.2D.C16.A$16.AC
2DCA$17.F2CF$17.H2GH$16.G.2H.G$17.G2HG$18.2G!
Putting four of the double-line puffer together makes an eater thing (not sure what to call it)

Code: Select all

x = 40, y = 28, rule = 0345/2/10
3.2A6.2A6.2A6.2A6.2A$2.4A4.4A4.4A4.4A4.4A$3.2A6.2A6.2A6.2A6.2A$2.B2CB
4.B2CB4.B2CB4.B2CB4.B2CB$2.A2BA4.A2BA4.A2BA4.A2BA4.A2BA$2.D2ED4.D2ED
4.D2ED4.D2ED4.D2ED$.AB2DBA2.AB2DBA2.AB2DBA2.AB2DBA2.AB2DBA$ABF2GFB.AB
F2GFB2ABF2GFB2ABF2GFBA.BF2GFBA$BCD2FDC.BCD2FDC2BCD2FDC2BCD2FDCB.CD2FD
CB$CDH2IHD2ADH2IHDCADH2IHD2CDH2IHD2ADH2IHDC$DEF2HFD2ADF2HFEDADF2HFE2D
EF2HFD2ADF2HFED$EF4.F.EF4.F2EF4.F2EF4.FE.F4.FE$FGH2.HG2AGH2.HGFAGH2.H
G2FGH2.HG2AGH2.HGF$GH4.H2AH4.HGAH4.H2GH4.H2AH4.HG$HI4.H2AH4.IHAH4.I2H
I4.H2AH4.IH$I7.I6.2I6.2I6.I7.I$6.4A4.4A4.4A4.4A$7.2A6.2A6.2A6.2A$6.4A
4.4A4.4A4.4A$6.C2AC4.C2AC4.C2AC4.C2AC$6.E2DE4.E2DE4.E2DE4.E2DE$5.D.2E
.D2.D.2E.D2.D.2E.D2.D.2E.D$5.AD2EDA2.AD2EDA2.AD2EDA2.AD2EDA$6.G2DG4.G
2DG4.G2DG4.G2DG$6.I2HI4.I2HI4.I2HI4.I2HI$5.H.2I.H2.H.2I.H2.H.2I.H2.H.
2I.H$5.AH2IHA2.AH2IHA2.AH2IHA2.AH2IHA$7.2H6.2H6.2H6.2H!
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Saka
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Re: Free Star (0345/2/10)

Post by Saka »

The ultimate fractal maker:

Code: Select all

x = 2, y = 2, rule = 0345/2/10
2A$2A!
It's just a block!
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Saka
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Re: Free Star (0345/2/10)

Post by Saka »

Some stuff:
A fast rake:

Code: Select all

x = 14, y = 21, rule = 0345/2/10
4.H4.H$4.H4.H$ABCDFH2.HFDCBA$ABCDF4.FDCBA$4.DF2.FD$4.D4.D$3.ABD2.DBA$
2.I.B4.B.I$2.HIAB2.BAIH$2.GH.4I.HG$2.FGIA2.AIGF$2.EFH4GHFE$2.DEGA2HAG
ED$2.CDF4EFDC$2.BCEA2FAECB$2.ABD4CDBA$3.AC.2D.CA$4.B4AB$4.A.2B.A$5.4A
$6.2A!
A growing rake that fires out big and small spaceships

Code: Select all

x = 12, y = 49, rule = 0345/2/10
3.BCEFHGCA$.2ABEBGF2ECA$ABCDCBIHGCA$ABCDCI.I$2.2A$HG2.I$GH.H2.C$2.IEF
D2C$3.GDE.A$CBH.AC$BC.DCDI$2.DAEAHA$2.EDCD2G$AICF.BG$2HE3AD$.HA.A.CA$
.E3A.2B$AD.A2.B$2C3A$.CA.A$2.3A$3.A2.A$3.2A$.A2.A$3.2A$3.A2.A$3.2A$.A
2.A$3.2A$3.A2.A$3.2A$.A2.A$3.2A$3.A2.A$3.2A$.A2.A$3.2A$3.A2.A$2.H2A$.
A.IA$2.H2AF$3.AG.A$2.D2AF$.A.EA$2.D2AB$3.AC.A$2.3AB$3.2A$3.2A!
A double "wavemaker"

Code: Select all

x = 12, y = 9, rule = 0345/2/10
8.EDC$7.F.A$3.FGHGC3AC$2.D.A.A2.A.D$.EF6AFE$D.A2.A.A.D$C3ACGHGF$2.A.F
$.CDE!
A quad wavemaker

Code: Select all

x = 12, y = 12, rule = 0345/2/10
3.2A$2.ACDC2.2A$.ACE.A.CECA$.AEF4AFECA$2.CA2.A.A.DA$3.4A.2AC$.C2A.4A$
AD.A.A2.AC$ACEF4AFEA$.ACEC.A.ECA$2.2A2.CDCA$7.2A!
A spaceship with a sidecar:

Code: Select all

x = 15, y = 7, rule = 0345/2/10
4.IHGFEDCBA$4.2F.F2B.B.A$I3.EI2GAE2C3A$.I.IGEFECAB4A$2.2HF.2DB$5.IHGF
EDCBA$5.IHGFEDCBA!
jarring cyan
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Saka
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Re: Free Star (0345/2/10)

Post by Saka »

This crazy p4(?) c spaceship:

Code: Select all

x = 45, y = 16, rule = 0345/2/10
36.ABCDEFGHI$3.A.CBEDGFIHA.CBEDGFIHA.CBEDGFIH2.ABCDEFGHI$.2ABADAFAHA.
A.A.A.A.A.A.A.A.CAEAGAIBADCFEHG.I$.26ABCDEFGHI$29.A.3C.3G$2.ABCDEFGHI
15.ABCDEFGHI$2.A.B.D.F.H14.A.A.C.E.G.I$2ABADCFEHG.I12.3ACBEDGFIH$2ABA
DCFEHG.I12.3ACBEDGFIH$2.A.B.D.F.H14.A.A.C.E.G.I$2.ABCDEFGHI15.ABCDEFG
HI$29.A.3C.3G$.26ABCDEFGHI$.2ABADAFAHA.A.A.A.A.A.A.A.A.CAEAGAIBADCFEH
G.I$3.A.CBEDGFIHA.CBEDGFIHA.CBEDGFIH2.ABCDEFGHI$36.ABCDEFGHI!
four-barrel gun, two barrels in the same direction

Code: Select all

x = 11, y = 12, rule = 0345/2/10
I2.C.A.C2.I$HI2.B.B2.IH$GH2I.A.2IHG$FG2H3.2HGF$EF2G3.2GFE$DE2F3.2FED$
CD2E3.2EDC$BC2DH.H2DCB$ABC.FHF.CBA$2.ABDFDBA$3.ABDBA$4.ABA!
Strange dot puffer

Code: Select all

x = 15, y = 14, rule = 0345/2/10
3.IHGFEDCBA$4.IHGFEDCBA.I$4.IHGFEDCBA$3.IHGFEDCBA$2IHG2EDC2A$2HG.2DC$
A.G.A.C$.IHGFEDCBA$2.IHGFEDCBA$3.IHGFEDCBA$4.IHGFEDCBA$5.IHGFEDCBA$6.
IHGFEDCBA$6.IHGFEDCBA!
interesting wave maker with less waves in one direction:

Code: Select all

x = 15, y = 16, rule = 0345/2/10
A7.2HFEDCB$3.CD3.2IFEDCB$3.A.E4.H$.C3AFHABHB$.D.A.A.A.CBCBA$2.EFA.3AI
D.A$3.H.A.2A.E3AI$3.4A2.A2.A.H$HI.B.2A.2A.A.G$HI.HCI.2A.2AC$2FH2BDE2.
2A.B$2E2.C.A.2A$2D2.B3A.CB$2C2.A.A.G$2B4.IH$2A!
jarring cyan
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Saka
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Re: Free Star (0345/2/10)

Post by Saka »

This pattern is crazy cool:

Code: Select all

x = 14, y = 6, rule = 0345/2/10
EFHG6.GHFE$B2A.F4.F.2AB$H3AE4.E3AH$G.A8.A.G$.FE8.EF$5.A2.A!
Things found:

Code: Select all

x = 8, y = 13, rule = 0345/2/10
ABA2.ABA$BDB2.BDB$DFD2.DFD$FHF2AFHF$H.H2AH.H$3.2A$2.4A$2.C2EC$ABE2DEB
A$BDG2IGDB$DFI2HIFD$FH4.HF$H6.H!

Code: Select all

x = 6, y = 12, rule = 0345/2/10
2.2A$2.2A$2A2B2A$B.2A.B$CB2DBC$D.2C.D$ED2FDE$F.2E.F$GF2HFG$H.2G.H$IH
2.HI$2.2I!

Code: Select all

x = 15, y = 18, rule = 0345/2/10
5.IEGF$6.2AI$5.B2AC$5.AFHGFEDCBA$6.2EGFEDCBA$5.D.A.ED$5.C3AGD$5.B.A.H
DA$6.I.A.GA$6.H3AB$.HGF.G2.A.C$I.A3.2ABD$.6A.E$A.2A2.A.F3.A$.BCAE3AG$
4.D.3A$5.CAH!

Code: Select all

x = 18, y = 18, rule = 0345/2/10
7.C2.C$5.C.4A.C$4.D.2A2.2A.D$.ABCE2A.2A.2AECBA$ABCDF.2A2.2A.FDCBA$ABC
DH2A.2A.2AHDCBA$3.FI.2A2.2A.IF$2.2FH2A.2A.2AH2F$.CBGC.2A2.2A.CGBC$D.A
2.2A.2A.2A2.A.D$E4A.2A2.2A.4AE$F.2A.2A.2A.2A.2A.F$.GHF2.2A2.2A2.FHG$
4.E2A.2A.2AE$6.2A2.2A$5.EFD2CDFE$8.2B$8.2A!

Code: Select all

x = 8, y = 17, rule = 0345/2/10
3.2A$2A.2A.2A$2B.2A.2B$2C.2A.2C$2D.2A.2D$2E.2A.2E$2F.2B.2F$2GB2AB2G$
2HA2DA2H$2I4C2I$2.D2FD$2.F2EF$2.E2HE$2.4G$2.H2.H$3.2I$2.I2.I!

Code: Select all

x = 21, y = 22, rule = 0345/2/10
8.HI2.IH$7.G.4A.G$5.A2.2A2.2A2.A$3.I.4A.2A.4A.I$3.H2A2.2A2.2A2.2AH$2.
G2.A.2A.2A.2A.A2.G$.F.3A2.2A2.2A2.3A.F$.E2A.4A.2A.4A.2AE$3.A4.2A2.2A
4.A$.I7A.2A.7AI$.H.A.A3.A2.A3.A.A.H$3.I4.6A4.I$9.A2.A$9.I2.I$10.2H$9.
I2GI$2.H.H5.2F5.H.H$2.FHF5.2E5.FHF$2.DFD5.2D5.DFD$2.BDB5.2C5.BDB$2.AB
A5.2B5.ABA$10.2A!
And more but there's too much
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Aieou
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Re: Free Star (0345/2/10)

Post by Aieou »

A small puffer:

Code: Select all

x = 19, y = 8, rule = 0345/2/10
.GFE$HAE2.HGB2.A$IFEF2GDC6A$GH3.HID.ADCB2A$8.DGDG.C.C.A$7.I2FHE2BD4A$
.A3.A.H.AHDFADAB2A$7.HIFGDEBC.A!
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BlinkerSpawn
Posts: 1993
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Location: Getting a snacker from R-Bee's

Re: Free Star (0345/2/10)

Post by BlinkerSpawn »

Aieou wrote:A small puffer:

Code: Select all

rle
Very easy to make:

Code: Select all

x = 18, y = 11, rule = 0345/2/10
16.A$15.3A$4.IHGFEDCBA3.A$4.IHGFEDCBA6$IHGFEDCBA$IHGFEDCBA!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
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Saka
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Re: Free Star (0345/2/10)

Post by Saka »

"Dot Runner"

Code: Select all

x = 12, y = 49, rule = 0345/2/10
7.2A$6.4A$7.2A$6.B2CB$2A4.A2BA$2BA3.D2ED$2CB2.AB2DBA$2DC.ABF2GFBA$2ED
2.BD2FDCB$2FE.BDH2IHDC$2GFDCEF2HFED$2HGCEF4.FE$2IHDEFH2.HGF$2.I2.H4.H
G$3.2HI4.IH$3.AI6.I8$3.A7$6.2A$3.BA.2A$3.AB.2BA$4.4A$6.ADC$5.EC2B$6.
2FEA$4.4EA$4.F.GHG$4.IG3F$3.I.A2.I$3.HIGFGH$3.DHDF$3.BDB$3.ABA3.I$8.I
A3$5.A!
jarring cyan
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