Code: Select all
x = 3, y = 3, rule = B3-ck4t/S234twz
b2o$2o$o!Code: Select all
x = 3, y = 3, rule = B3-ck4t/S234twz
b2o$2o$o!This rule seems to be mildly explosive. You can verify this by drawing a large soup in Golly. Again, don't post a new thread for every new rule you find.Fixer_APX wrote: June 16th, 2023, 9:14 pm EMM:I suggest the viewer make an apgsearch. I will come back tomorrow.Code: Select all
x = 3, y = 3, rule = B3-ck4t/S234twz b2o$2o$o!
Code: Select all
x = 5, y = 5, rule = B3-ck4t/S234twz
b2o$2o$bo2bo$2b3o$3bo!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
Good luck waiting for this soup to settle. I don't really _know_ whether it grows forever or settles after some number of ticks, but it has population 53796 at T = 163776, population 77719 at T = 200257, population 100578 at T = 226174, and doesn't show any signs of settling.Fixer_APX wrote: June 17th, 2023, 1:15 pm Using hyperspeed, one makes the discovery that these are methuselahs that stabilize over 20K-30K gens later. :!:
Code: Select all
x = 56, y = 34, rule = B3-ck4t/S234twz
2ob2o3b6o5bo2b2ob3obo9bobobo5bo3b3o$ob4ob5o2b3o4bo2b4ob3obobobo2b2o3b
2obo2bob3o$bo4b2o2bo5bo3b3obo2bob4ob5o2bobo4bo4bobo$b4o5bo2b2o2b3obobo
2bobo2b4obobo2b2obo2bo6bo$b3obobob3o2bob2o2bob3ob2ob2o3bobo2bo5b5ob3ob
o$2obob2o2bob3ob2obo3bobob2ob2o5bo2bob5o3bob4o$o2b2o3b3obo2b3o3b2o3b3o
4bo3b2o2bobobo3bo2bo$3o2b4ob3ob2o3bo2b3o2b2o2b4ob3o2b2obo2b2ob3ob2o$ob
2o2b2o2bobo2b4obobo2b2o6b2ob4o4bo3b3o2bo$2o2b3o2bob5ob2obobob2o2bob2o
6b2ob3obo2bo$2bo4bo2b5obo3bo4b5o2bobo3bob2ob3ob7o$5b3obo5bo2bobo2b5o2b
4ob2o9b3o2bo$5bo3bobob6o2bob2ob2o4bo3bob7o2bo6b2o$bo2bobo2b2obob3ob2o
2b3ob2obob2o2b2obo4b2obobo2b3o$ob6o5bobobob2o2bo4b5ob2obobo8bob2o2b2o$
5bo2bo4bo3bo2bob3o6b4ob5obo2b2o3b2obobo$5b4o6b5o6bo2b2obob3o3bo2bobob
2o2b5o$bo3bob2ob4ob3ob3o3bo3b2ob3o2bobo2bo7bo3b2o$2bo3b4ob3o4bobo3b3o
5bob3o4bo3b3ob2ob4o$b2o3bobo5b4o3b3obo4b3o4b3obo2bo2b2o2bobobo$3ob2o3b
2o2bo2b2obobo2bo2b4o3bo2b5o2bob4obo3bo$o3b3obobo5bob4o2b4o3bo2bob4o3bo
bob2obo2bobo$2ob3o2b3ob2obo4b5o3bo3bo2bo2b2ob3o2b2o2b2ob2o$bo2b2o3bobo
b3o2b2o2b2ob4o3b3obobo4bob11o$2bob4obobo2b2o2bobo2b2obo3b2o2b2o2bob2o
2b2obobo2b2obo$bobobob2ob2o2bob5o2b2o2bob3obobobob2obob4o2bob3o$b3o3b
2o2b3obo4b2obo7bo2b2o3b3ob2o2b2o2b3o$2o2b2obo2b2o7b2o4bo2bob3o5b4o5b2o
2bo2b2o$2ob2ob7obo2b3ob3ob3o4b4o2b2obo2b2o2bo2b3o$bob3obob5o4b2ob4o6b
2o5bobo5bo2b3obobo$b3obo4b2ob3o5bo3b2o3b2ob2obo3b3obob6obo$2bobo2bobo
4bob2o2bobobobob4o3bobobo3bo2b6o3bo$bo6bobo2bob3o2b4o2b2o2b3ob3o2b2o3b
2ob2o2bob3o$b2o4bo2bo2bobo4bobo2bo2bobo4b3o4b2obob2o5bo!
Code: Select all
x = 16, y = 16, rule = B3-ck4t8/S234twz
2o6bobo2b3o$3o2bobo3bob2o$2b3obo3bo2b3o$2o2b8ob2o$2bo2b3o4b3o$2b2o3bob
obo2bo$obo3bob5obo$3bo4b2o2b2o$3bob2ob2o3bo$3o2b3ob2o3bo$obo5b5ob2o$ob
obo2bo2bobo2bo$ob8o3bobo$4bobobo3b3o$b2obo2bo2b2o$8o2b6o!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!