It doesn't support B0 rules. I'll have it ignore them.
Pattern viewer for forum threads
Re: Pattern viewer for forum threads
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
Re: Pattern viewer for forum threads
Sadly, this new loading screen appears to take far, far longer to get to the pattern than the prior approach, at least on my end. I don't know if it should be reverted, or if the renderer is to blame somehow, or something else entirely.rowett wrote: April 8th, 2023, 10:01 amDone, thanks.muzik wrote: April 7th, 2023, 5:47 pm Will the new algorithm be on by default for 5-state to 8-state Moore @TABLEs once it gets out of the development stage? If so, I'd recommend having the viewer appear immediately and implement a special loading message for the cases where it takes a while to load up.
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
Re: Pattern viewer for forum threads
Please post an example pattern. On my end the initializing time is similar to the non-loading-screen version.muzik wrote: April 9th, 2023, 9:18 am Sadly, this new loading screen appears to take far, far longer to get to the pattern than the prior approach, at least on my end. I don't know if it should be reverted, or if the renderer is to blame somehow, or something else entirely.
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
Re: Pattern viewer for forum threads
Let me know if this makes a difference.muzik wrote: April 9th, 2023, 9:18 am Sadly, this new loading screen appears to take far, far longer to get to the pattern than the prior approach, at least on my end. I don't know if it should be reverted, or if the renderer is to blame somehow, or something else entirely.
On my machine initializing incrementally takes 14.6 seconds. Doing it in one block takes 12.8 seconds. So the incremental version is only 14% slower.
Code: Select all
#C [[ FASTLOOKUP ]]
#C [[ SHOWTIMING STEP 64 ]]
x = 99, y = 369, rule = Rainbow-RuleTable
46.3G14$41.2A5.2A$41.2A5.2A2$45.2A$45.2A5$63.2A.2A$62.A5.A$62.A6.A2.
2A$62.3A3.A3.2A$67.A7$63.3G69$17.C$16.C.2C$20.C.C$20.C.C$3C12.C7.C$2.
C11.2C6.C43.2C$C14.C6.C43.C.2C$.C15.C47.C4.C$18.3C44.2C2.2C$18.C50.C$
65.C.C$54.2C8.C2.C$53.3C9.2C3$48.2C.2C$48.2C.3C$50.C2.C$51.2C.C$52.C.
C$52.2C5$6.3G5$75.3G22$57.G$57.G$57.G$64.3D$11.2F50.D3.D$14.D15.3G29.
D5.D13.3G$13.2D48.D3.D$14.D49.3D$11.2F13$68.3G16$14.2E4.2E$14.2E4.2E$
17.2E$13.2E.E2.E2.2E$13.2E2.2E3.2E13$16.G$16.G$16.G46$56.2G$56.2G$56.
2G$56.2G3$55.2G$54.G2.G$54.G2.G$54.G2.G$53.6G$53.6G$53.6G$53.6G$53.6G
$54.G2.G$54.4G$54.4G$54.4G$55.2G12$55.2G$55.2G$55.2G$55.2G4$73.2G.G.G
.2G14.3B$74.3G.3G$75.G.G.G$75.G3.G$73.G7.G$73.4G.4G$73.2G5.2G$73.9G$
64.4G7.5G$64.4G7.5G$77.G15$54.2G$54.2G$54.2G$54.2G13$63.4G$61.G.4G.G
8.4G$61.G.G2.G.G6.G.4G.G$61.3G2.3G6.G.G2.G.G$62.6G7.3G2.3G$63.4G9.6G$
77.4G8$78.G$77.G.G$80.G$76.G.2G$76.G2$52.2G$48.3G.4G$49.G.G3.G$49.2G
4.2G$48.2G4.3G$50.G3.3G$48.2G4.3G$49.2G4.2G$49.G.G3.G$48.3G.4G$52.2G
8.4G$62.4G10.4G$76.4G!
@RULE Rainbow-RuleTable
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var l=1
var h=2
var t=3
var u=4
var c=5
var w=6
var m=7
var a={0,1,2,3,4,5,6,7}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,l,l,l,0,0,0,0,0,l
0,l,l,0,l,0,0,0,0,l
0,l,l,0,0,l,0,0,0,l
0,l,l,0,0,0,l,0,0,l
0,l,l,0,0,0,0,l,0,l
0,l,l,0,0,0,0,0,l,l
0,l,0,l,0,l,0,0,0,l
0,l,0,l,0,0,l,0,0,l
0,l,0,0,l,0,l,0,0,l
0,0,l,0,l,0,l,0,0,l
l,l,l,0,0,0,0,0,0,l
l,l,0,l,0,0,0,0,0,l
l,l,0,0,l,0,0,0,0,l
l,l,0,0,0,l,0,0,0,l
l,0,l,0,l,0,0,0,0,l
l,0,l,0,0,l,0,0,0,l
l,0,l,0,0,0,l,0,0,l
l,l,l,l,0,0,0,0,0,l
l,l,l,0,l,0,0,0,0,l
l,l,l,0,0,l,0,0,0,l
l,l,l,0,0,0,l,0,0,l
l,l,l,0,0,0,0,l,0,l
l,l,l,0,0,0,0,0,l,l
l,l,0,l,0,l,0,0,0,l
l,l,0,l,0,0,l,0,0,l
l,l,0,0,l,0,l,0,0,l
l,0,l,0,l,0,l,0,0,l
#highlife
0,h,h,h,0,0,0,0,0,h
0,h,h,0,h,0,0,0,0,h
0,h,h,0,0,h,0,0,0,h
0,h,h,0,0,0,h,0,0,h
0,h,h,0,0,0,0,h,0,h
0,h,h,0,0,0,0,0,h,h
0,h,0,h,0,h,0,0,0,h
0,h,0,h,0,0,h,0,0,h
0,h,0,0,h,0,h,0,0,h
0,0,h,0,h,0,h,0,0,h
0,0,0,h,h,h,h,h,h,h
0,0,h,0,h,h,h,h,h,h
0,0,h,h,0,h,h,h,h,h
0,0,h,h,h,0,h,h,h,h
0,h,0,h,0,h,h,h,h,h
0,h,0,h,h,h,0,h,h,h
h,h,h,0,0,0,0,0,0,h
h,h,0,h,0,0,0,0,0,h
h,h,0,0,h,0,0,0,0,h
h,h,0,0,0,h,0,0,0,h
h,0,h,0,h,0,0,0,0,h
h,0,h,0,0,h,0,0,0,h
h,0,h,0,0,0,h,0,0,h
h,h,h,h,0,0,0,0,0,h
h,h,h,0,h,0,0,0,0,h
h,h,h,0,0,h,0,0,0,h
h,h,h,0,0,0,h,0,0,h
h,h,h,0,0,0,0,h,0,h
h,h,h,0,0,0,0,0,h,h
h,h,0,h,0,h,0,0,0,h
h,h,0,h,0,0,h,0,0,h
h,h,0,0,h,0,h,0,0,h
h,0,h,0,h,0,h,0,0,h
#tlife
0,t,t,t,0,0,0,0,0,t
0,t,t,0,t,0,0,0,0,t
0,t,t,0,0,t,0,0,0,t
0,t,t,0,0,0,t,0,0,t
0,t,t,0,0,0,0,t,0,t
0,t,t,0,0,0,0,0,t,t
0,t,0,t,0,t,0,0,0,t
0,t,0,t,0,0,t,0,0,t
0,t,0,0,t,0,t,0,0,t
0,0,t,0,t,0,t,0,0,t
t,t,t,0,0,0,0,0,0,t
t,t,0,t,0,0,0,0,0,t
t,t,0,0,t,0,0,0,0,t
t,0,t,0,t,0,0,0,0,t
t,0,t,0,0,t,0,0,0,t
t,0,t,0,0,0,t,0,0,t
t,t,t,t,0,0,0,0,0,t
t,t,t,0,t,0,0,0,0,t
t,t,t,0,0,t,0,0,0,t
t,t,t,0,0,0,t,0,0,t
t,t,t,0,0,0,0,t,0,t
t,t,t,0,0,0,0,0,t,t
t,t,0,t,0,t,0,0,0,t
t,t,0,t,0,0,t,0,0,t
t,t,0,0,t,0,t,0,0,t
t,0,t,0,t,0,t,0,0,t
t,t,t,t,0,0,t,0,0,t
#thighlife
0,u,u,u,0,0,0,0,0,u
0,u,u,0,u,0,0,0,0,u
0,u,u,0,0,u,0,0,0,u
0,u,u,0,0,0,u,0,0,u
0,u,u,0,0,0,0,u,0,u
0,u,u,0,0,0,0,0,u,u
0,u,0,u,0,u,0,0,0,u
0,u,0,u,0,0,u,0,0,u
0,u,0,0,u,0,u,0,0,u
0,0,u,0,u,0,u,0,0,u
0,0,0,u,u,u,u,u,u,u
0,0,u,0,u,u,u,u,u,u
0,0,u,u,0,u,u,u,u,u
0,0,u,u,u,0,u,u,u,u
0,u,0,u,0,u,u,u,u,u
0,u,0,u,u,u,0,u,u,u
u,u,u,0,0,0,0,0,0,u
u,u,0,u,0,0,0,0,0,u
u,u,0,0,u,0,0,0,0,u
u,0,u,0,u,0,0,0,0,u
u,0,u,0,0,u,0,0,0,u
u,0,u,0,0,0,u,0,0,u
u,u,u,u,0,0,0,0,0,u
u,u,u,0,u,0,0,0,0,u
u,u,u,0,0,u,0,0,0,u
u,u,u,0,0,0,u,0,0,u
u,u,u,0,0,0,0,u,0,u
u,u,u,0,0,0,0,0,u,u
u,u,0,u,0,u,0,0,0,u
u,u,0,u,0,0,u,0,0,u
u,u,0,0,u,0,u,0,0,u
u,0,u,0,u,0,u,0,0,u
u,u,u,u,0,0,u,0,0,u
#B2ce3ai/S23
0,c,0,c,0,0,0,0,0,c
0,0,c,0,c,0,0,0,0,c
0,c,c,c,0,0,0,0,0,c
0,0,c,c,c,0,0,0,0,c
c,c,c,0,0,0,0,0,0,c
c,c,0,c,0,0,0,0,0,c
c,c,0,0,c,0,0,0,0,c
c,c,0,0,0,c,0,0,0,c
c,0,c,0,c,0,0,0,0,c
c,0,c,0,0,c,0,0,0,c
c,0,c,0,0,0,c,0,0,c
c,c,c,c,0,0,0,0,0,c
c,c,c,0,c,0,0,0,0,c
c,c,c,0,0,c,0,0,0,c
c,c,c,0,0,0,c,0,0,c
c,c,c,0,0,0,0,c,0,c
c,c,c,0,0,0,0,0,c,c
c,c,0,c,0,c,0,0,0,c
c,c,0,c,0,0,c,0,0,c
c,c,0,0,c,0,c,0,0,c
c,0,c,0,c,0,c,0,0,c
#B2in3/S123a
0,w,0,0,0,w,0,0,0,w
0,0,w,0,0,0,w,0,0,w
0,w,w,w,0,0,0,0,0,w
0,w,w,0,w,0,0,0,0,w
0,w,w,0,0,w,0,0,0,w
0,w,w,0,0,0,w,0,0,w
0,w,w,0,0,0,0,w,0,w
0,w,w,0,0,0,0,0,w,w
0,w,0,w,0,w,0,0,0,w
0,w,0,w,0,0,w,0,0,w
0,w,0,0,w,0,w,0,0,w
0,0,w,0,w,0,w,0,0,w
w,w,0,0,0,0,0,0,0,w
w,0,w,0,0,0,0,0,0,w
w,w,w,0,0,0,0,0,0,w
w,w,0,w,0,0,0,0,0,w
w,w,0,0,w,0,0,0,0,w
w,w,0,0,0,w,0,0,0,w
w,0,w,0,w,0,0,0,0,w
w,0,w,0,0,w,0,0,0,w
w,0,w,0,0,0,w,0,0,w
w,w,w,w,0,0,0,0,0,w
#move
0,m,m,m,0,0,0,0,0,m
0,m,m,0,m,0,0,0,0,m
0,m,m,0,0,m,0,0,0,m
0,m,m,0,0,0,m,0,0,m
0,m,m,0,0,0,0,m,0,m
0,m,m,0,0,0,0,0,m,m
0,m,0,m,0,m,0,0,0,m
0,m,0,m,0,0,m,0,0,m
0,m,0,0,m,0,m,0,0,m
0,0,m,0,m,0,m,0,0,m
0,0,0,m,m,m,m,m,m,m
0,0,m,0,m,m,m,m,m,m
0,0,m,m,0,m,m,m,m,m
0,0,m,m,m,0,m,m,m,m
0,m,0,m,0,m,m,m,m,m
0,m,0,m,m,m,0,m,m,m
0,m,m,m,m,m,m,m,m,m
m,m,m,0,0,0,0,0,0,m
m,m,0,m,0,0,0,0,0,m
m,m,0,0,m,0,0,0,0,m
m,m,0,0,0,m,0,0,0,m
m,0,m,0,m,0,0,0,0,m
m,0,m,0,0,m,0,0,0,m
m,0,m,0,0,0,m,0,0,m
m,m,m,m,m,0,0,0,0,m
m,m,m,m,0,m,0,0,0,m
m,m,m,m,0,0,m,0,0,m
m,m,m,0,m,m,0,0,0,m
m,m,m,0,m,0,m,0,0,m
m,m,m,0,m,0,0,m,0,m
m,m,m,0,m,0,0,0,m,m
m,m,m,0,0,m,m,0,0,m
m,m,m,0,0,m,0,m,0,m
m,m,m,0,0,m,0,0,m,m
m,m,m,0,0,0,m,m,0,m
m,m,0,m,0,m,0,m,0,m
m,0,m,0,m,0,m,0,m,m
m,0,0,0,m,m,m,m,m,m
m,0,0,m,0,m,m,m,m,m
m,0,0,m,m,0,m,m,m,m
m,0,0,m,m,m,0,m,m,m
m,0,0,m,m,m,m,0,m,m
m,0,0,m,m,m,m,m,0,m
m,0,m,0,m,0,m,m,m,m
m,0,m,0,m,m,0,m,m,m
m,0,m,m,0,m,0,m,m,m
m,m,0,m,0,m,0,m,m,m
#death
a,b,d,e,f,g,i,j,k,0
@COLORS
0 0 0 0
1 0 255 0
2 255 255 0
3 0 0 255
4 63 255 255
5 255 0 0
6 255 0 127
7 255 255 255
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
Re: Pattern viewer for forum threads
Fast Lookup now supports @TABLE hexagonal neighbourhood rules.
Original:
Fast Lookup:
Original:
Code: Select all
#C [[ STEP 64 ]]
x = 11, y = 11, rule = HexLoops:T300
6B$B2AG.AB$BA4BGB$BAB3.B.B$BAB4.BAB$BAB5.BGB$.BAB4.B.B$2.BAB3.BAB$3.B
A4BDB$4.B4AEB$5.6B!
Code: Select all
#C [[ STEP 64 FASTLOOKUP ]]
x = 11, y = 11, rule = HexLoops:T300
6B$B2AG.AB$BA4BGB$BAB3.B.B$BAB4.BAB$BAB5.BGB$.BAB4.B.B$2.BAB3.BAB$3.B
A4BDB$4.B4AEB$5.6B!
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
Re: Pattern viewer for forum threads
The new Fast Lookup algo which accelerates a large subset of @TABLE and @TREE rules appears to be working well. I'll give it a few more days to see if any reports of bad behaviour arrive. After which I'll enable it in LifeViewer by default.
Specifically it accelerates:
I ran a survey of the LifeWik Rule namespace. As of the time of posting there are 1510 valid rules.
Rules by algo:
Specifically it accelerates:
- Moore neighbourhood @TABLE or @TREE rules with up to 8 states
- von Neumann neighbourhood @TABLE or @TREE rules with up to 32 states
- Hexagonal neighbourhood @TABLE rules with up to 8 states
I ran a survey of the LifeWik Rule namespace. As of the time of posting there are 1510 valid rules.
Rules by algo:
- @TREE 869 (57%)
- @TABLE 641 (43%)
- Moore 1203 (80%)
- von Neumann 260 (17%)
- Hexagonal 34 (2%)
- One Dimensional 13 (1%)
- Moore 904 / 1203 (75%)
- von Neumann 229 / 260 (88%)
- Hexagonal 28 / 34 (82%)
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
Re: Pattern viewer for forum threads
Could Plane bounded grids with odd sizes be permitted for triangular rules and Margolus rules? To my knowledge, the odd restriction is so that bounded grids with connected edges connect up properly without unwanted behaviour. Since planes don't have any connections whatsoever, this restriction is unnecessary.
Also, could the bounded grid restrictions for general-range rules be made a bit less strict than Golly's? Patterns like the following used to work just fine in LifeViewer but can no longer be run:
The velocity for this spaceship is too long and therefore the unsimplified speed cannot be displayed in full:
Build 993 in /previous appears to be misnamed and is listed in the wrong position.
Code: Select all
x = 2, y = 2, rule = R1,C2,S,B1,NL:P29,29
o$bo!Code: Select all
x = 1, y = 1, rule = R1,C2,S2-3,B3:T20,1
o!Code: Select all
x = 50, y = 79, rule = B2in3-cekn4eikz5ry6ci/S2aek3-ace4it5-jqy6i7c
4o$obob2o4bo$obobo$b3o59$46b3o$45bo2bo$45bo3bo$49bo$47b2o$45b2o8$44bo$
44bob3o$44bo2bo$44b3o!Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
Re: Pattern viewer for forum threads
No. It's related to pattern placement.muzik wrote: April 13th, 2023, 4:56 am Could Plane bounded grids with odd sizes be permitted for triangular rules and Margolus rules?
No. The algo doesn't support it and the fact that some worked fine was luck. Plus it's not a good idea to make things that would not be interoperable between the tools where possible.muzik wrote: April 13th, 2023, 4:56 am Also, could the bounded grid restrictions for general-range rules be made a bit less strict than Golly's? Patterns like the following used to work just fine in LifeViewer but can no longer be run
The unsimplified speed is also shown in full at the top.muzik wrote: April 13th, 2023, 4:56 am The velocity for this spaceship is too long and therefore the unsimplified speed cannot be displayed in full
Corrected, thanks.muzik wrote: April 13th, 2023, 4:56 am Build 993 in /previous appears to be misnamed and is listed in the wrong position.
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
Re: Pattern viewer for forum threads
Something appears to have broken about PASTE commands in build 2^10, since the second and third demos in this section have all eight viewers displaying "New pattern", the four vertical cases don't paste any cells at all unlike the previous build, and things like Select All don't result in all cells being selected even though they render: https://conwaylife.com/wiki/LifeViewer/ ... rn_editing
Also, is there a way to force LifeViewer to run patterns that would otherwise be invalid? I want to experiment with odd bounded grid sizes for triangular and Margolus rules to test a few hypotheses I have regarding edge connections.
Also, is there a way to force LifeViewer to run patterns that would otherwise be invalid? I want to experiment with odd bounded grid sizes for triangular and Margolus rules to test a few hypotheses I have regarding edge connections.
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
Re: Pattern viewer for forum threads
It was unrelated to PASTE but fixed in build 2^10+1, thanks.muzik wrote: April 13th, 2023, 7:16 am Something appears to have broken about PASTE commands in build 2^10
No. That would be a LifeViewer Pro feature and it's really really expensive.muzik wrote: April 13th, 2023, 7:16 am Also, is there a way to force LifeViewer to run patterns that would otherwise be invalid?
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
Re: Pattern viewer for forum threads
Fast Lookup is now on by default for supported @TABLE and @TREE rules.
The [[ FASTLOOKUP ]] script command has been deprecated and will now be silently ignored.
Initializing the algorithm will take a few seconds for @TABLE rules with 5 to 8 states. The initialization takes place in the background and LifeViewer is fully functional while it is happening. Once initialized the algo will be automatically switched on. You can be running the pattern while this happens.
The [[ FASTLOOKUP ]] script command has been deprecated and will now be silently ignored.
Initializing the algorithm will take a few seconds for @TABLE rules with 5 to 8 states. The initialization takes place in the background and LifeViewer is fully functional while it is happening. Once initialized the algo will be automatically switched on. You can be running the pattern while this happens.
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
Re: Pattern viewer for forum threads
Identify now displays the generations at which the minimum and maximum population and minimum and maximum bounding box were found for Oscillators and Spaceships.
Open the pattern below and select Settings->Pattern->Identify (hotkey F6). Once finished select Help->Info->Identify and see the T Min/Max entries.
Example spaceship:
Example output from Help->Info->Identify:
Open the pattern below and select Settings->Pattern->Identify (hotkey F6). Once finished select Help->Info->Identify and see the T Min/Max entries.
Example spaceship:
Code: Select all
x = 6, y = 4, rule = B3/S23
2b3o$b5o$2ob3o$b2o!
Code: Select all
Type Spaceship
Cells 11 | 15 | 13
T Min/Max 11 @ T9 | 15 @ T10
Bounding 6 x 5 = 30
T Min/Max 6 x 4 = 24 @ T10 | 6 x 5 = 30 @ T9
Direction Orthogonal
Period 4
Mod 2 (FlipY)
Slope 0
Speed c/2 | 2c/4
Heat 12 | 18 | 15
Generation 8 and 12
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
- squareroot12621
- Posts: 706
- Joined: March 23rd, 2022, 4:53 pm
Re: Pattern viewer for forum threads
A minor thing: Could the Tn's be reduced modulo Mod, and the bounding boxes be rotated and/or flipped according to the flip/rotation direction?
For example, with your MWSS example:
For example, with your MWSS example:
Code: Select all
Type Spaceship
Cells 11 | 15 | 13
T Min/Max 11 @ T1 | 15 @ T0
Bounding 6 x 5 = 30
T Min/Max 6 x 4 = 24 @ T0 | 6 x 5 = 30 @ T1
Direction Orthogonal
Period 4
Mod 2 (FlipY)
Slope 0
Speed c/2 | 2c/4
Heat 12 | 18 | 15
Generation 8 and 12Re: Pattern viewer for forum threads
Selections behave oddly at the edges of grids in the general range algorithm:
I'm wondering if it'd be possible to forbid the selection rectangle from extending into the three spaces at the edge (for range 1, or however many spaces for higher ranges) in the first place, since none of that region can be modified at all. It also raises possible issues: if you make a selection that includes those three spaces, random fill it, then flip it, you end up losing a bunch of cells. Making that region not selectable would get rid of that issue as well.
Code: Select all
x = 2, y = 2, rule = B/S01234V
2o$2o!
[[ GRID MAXGRIDSIZE 9 X -256 ]]Code: Select all
x = 2, y = 2, rule = R1,C2,S0-4,B,NN
2o$2o!
[[ GRID MAXGRIDSIZE 9 X -256 ]]Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
Re: Pattern viewer for forum threads
There's probably some residual fixes needing done to the hexagonal grid regarding coordinates, drawing and selecting cells and label positions. Try panning with the following pattern:
Compare:
Is there any way to trigger this effect intentionally? Parallax labels (kind of like what happens with layers and the star effect) sounds like a fun mechanic for,scripting.
Code: Select all
x = 1, y = 1, rule = B/S0123HT
o!
[[ GRID LABEL 2 0 32 "word" ]]Code: Select all
x = 1, y = 1, rule = B/S0123LE
o!
[[ GRID LABEL 2 0 32 "word" ]]Code: Select all
x = 1, y = 1, rule = B/S01234V
o!
[[ GRID LABEL 2 0 32 "word" ]]Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
- PHPBB12345
- Posts: 1150
- Joined: August 5th, 2015, 11:55 pm
- Contact:
Re: Pattern viewer for forum threads
Suggestion: LifeViewer supports [R]Investigator and [R]Func
- confocaloid
- Posts: 6697
- Joined: February 8th, 2022, 3:15 pm
- Location: learn to protect yourself against stray gliders and sparks and self-destruct mechanisms
Re: Pattern viewer for forum threads
^^ there is a Python script to generate a ruletable for [R]Investigator v3 where [R] is a two-state isotropic cellular automaton with Moore neighbourhood. I already created several rule tables using this script (here). A few example patterns link, link, link, link,
Last edited by confocaloid on May 7th, 2025, 1:14 pm, edited 1 time in total.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
- PHPBB12345
- Posts: 1150
- Joined: August 5th, 2015, 11:55 pm
- Contact:
Re: Pattern viewer for forum threads
Here is implementation of [R]Investigator:
Code: Select all
var deathforcer = (1 << 2) | (1 << 3) | (1 << 6) | (1 << 7) | (1 << 14) | (1 << 16);
var birthforcer = (1 << 8) | (1 << 9) | (1 << 12) | (1 << 13) | (1 << 14);
var requirestate1 = (1 << 15) | (1 << 16);
var treatifdead = (1 << 1) | (1 << 2) | (1 << 4) | (1 << 6) | (1 << 8) | (1 << 10) | (1 << 12) | (1 << 15) | (1 << 16) | (1 << 17) | (1 << 19);
var treatifalive = treatifdead ^ ((1 << 17) | (1 << 18) | (1 << 19) | (1 << 20));
var nextstate = [2, 3, 4, 5, 7, 6, 8, 9, 11, 10, 13, 12, 14, 15, 16, 17, 18, 20, 19];
function updatefunc (nw, n, ne, w, c, e, sw, s, se) {
if (c >= 2) return nextstate[c - 2];
var flags = (1 << nw) | (1 << n) | (1 << ne) | (1 << w) | (1 << e) | (1 << sw) | (1 << s) | (1 << se);
if (flags & (c ? deathforcer : birthforcer)) return 1 - c;
if (!c && (flags & requirestate1) && !(flags & 2)) return 0;
var treat = c ? treatifalive : treatifdead;
return lookuptable[
(((treat >> nw) & 1) << 8) |
(((treat >> n) & 1) << 7) |
(((treat >> ne) & 1) << 6) |
(((treat >> w) & 1) << 5) |
(c << 4) |
(((treat >> e) & 1) << 3) |
(((treat >> sw) & 1) << 2) |
(((treat >> s) & 1) << 1) |
((treat >> se) & 1)];
}Re: Pattern viewer for forum threads
Thanks, I'll take a look.
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
Re: Pattern viewer for forum threads
Aside from performance, how can I be sure that the new fast lookup algorithm is currently active?
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
Re: Pattern viewer for forum threads
Help->Info->Pattern->Typemuzik wrote: April 20th, 2023, 3:47 pm Aside from performance, how can I be sure that the new fast lookup algorithm is currently active?
LifeViewer https://lazyslug.com/lifeviewer LifeViewer Pro https://lazyslug.com/lifeviewer/pro
Re: Pattern viewer for forum threads
This is probably another one of those ultra minor visual bugs, but if we Select All and change the zoom level for this, it reveals that the selection rectangle appears to over-reach in the two negative directions causing it to overlap the boundary, while failing to reach the boundary in the two positive directions:
Rotating the camera exactly 90 or 270 degrees produces slightly different effects, and 180 degrees gives much the same.
Even more subtle is the following thing: if we start a selection at the bottom left right against the edge of the grid, and drag that selection to the top right such that it remains one cell thick, the amount that the selection intersects the out of bounds cells appears to change as we increase the width. This might be some sort of precision loss issue. I'm not sure. It definitely doesn't seem worth investing much time into.
Code: Select all
x = 7, y = 7, rule = W0:P7
o6$6bo!Even more subtle is the following thing: if we start a selection at the bottom left right against the edge of the grid, and drag that selection to the top right such that it remains one cell thick, the amount that the selection intersects the out of bounds cells appears to change as we increase the width. This might be some sort of precision loss issue. I'm not sure. It definitely doesn't seem worth investing much time into.
Code: Select all
x = 2, y = 2, rule = W0
2o$2o!
[[ MAXGRIDSIZE 9 X -256 ANGLE 61.28372 ]]Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
Re: Pattern viewer for forum threads
This pattern is identified as being FlipY in [R]History but FlipYOrRot180 in [R]Super, despite being functionally identical:
Something to point out: if the T menu is open, it overlaps the Identify output table to an extent. This isn't a massive problem since it only overlaps part of one of the titles, but might become more significant if more results for objects are computed and displayed in future.
Code: Select all
x = 3, y = 2, rule = B3/S23History
2AF$A.F!Code: Select all
x = 3, y = 2, rule = B3/S23Super
2AF$A.F!Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
-
GUYTU6J
- Posts: 2200
- Joined: August 5th, 2016, 10:27 am
- Location: 拆哪!I repeat, CHINA! (a.k.a. 种花家)
- Contact:
Re: Pattern viewer for forum threads
If I recall correctly, this scriptless tall torus pattern used to be zoomed out and wholly in view upon initial launch (after fixing the old bug of course). But now it zooms in around origin. Has there recently been any change to how torus patterns are displayed by default?GUYTU6J wrote: February 3rd, 2017, 9:25 pm There is a bug with lifeviewer when displaying this kind of pattern in a torus...
For comparison, I see no apparent difference between how this scriptless wide torus pattern is rendered in my memory and in current effect. Same for this huge torus pattern. I would prefer a zoomed-out full view of bounded patterns for it giving an obvious idea about the size of bounded grid.
熠熠种花 - Glimmering Garden
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
- squareroot12621
- Posts: 706
- Joined: March 23rd, 2022, 4:53 pm
Re: Pattern viewer for forum threads
Autofit doesn't seem to work for spaceships moving significantly faster than c.
- Open the quoted code block.
- Select the part of the spaceship that has been replaced by a soup.
- Fill the area with cells. (This can be done by clearing the area and then inverting its cells.)
- Enable Autofit.
- Run the pattern.
- Observe the position of the bug.
- The expected position should be in the middle of the viewer. However, it appears near the top.
This might be because the code takes an average of the last few generations' centers and puts the camera at that spot. This fix might work (though it probably won't):muzik wrote: October 7th, 2017, 9:51 am Feed a bug soup to turn it:Code: Select all
x = 138, y = 124, rule = R100,C0,M1,S5612..9776,B5612..7585,NN 34b16o38b16o$31b30o16b30o$28b82o$26b86o$25b88o$23b92o$22b94o$20b98o$ 19b100o$18b102o$17b104o$16b106o$15b108o$14b110o$13b112o$12b114o$11b 116o$11b116o$10b118o$9b120o$8b122o$8b122o$7b124o$7b124o$6b93o2bo2bo2b 7obob15o$5b93obo5b9ob3ob14o$5b93obo3bo2b4o2bo2b2o2b14o$4b93obobo2b2o7b 2o2bob16o$4b93o3bo3b6o3b2obo2b15o$3b94o2b3o4b2ob2ob4ob18o$3b94o4b4o2bo 5b3o2bob15o$3b95ob2obo10b2obob17o$2b95o2bob2o2bo2bobob3obo3b16o$2b96o 2b4ob2o2bo4bo3bob16o$2b97obo3b3obobo4b21o$b99obo2b2o3bo2bo4b2ob17o$b 97o2bob2ob3o4b2o2bobob17o$b97o2b4o2b5o4bob20o$b96obob2o2b2obobob2o2b2o b19o$98obob4o2b4o2b2ob22o$98o2b8o2b4o3b2ob18o$97ob4o2bo2bo2bobobo2bo2b 18o$66o6b26o2b2o2bob2o2bo4b2o2b19o$61o16b21obo3bo2b4o8bob18o$58o22b17o 2bo3b3obo2bobo4bob19o$55o28b14ob4ob6ob4obo2bob18o$53o32b13obo2bo3b2ob 2obo6b19o$52o34b11ob2ob4o3bo2bo2bobo2b19o$50o38b10obo2b3obob2o3b2ob22o $49o40b8ob3ob5ob2o3b2ob2o2b18o$49o40b8ob3obobo3bo2bobob3o2b18o$b48o40b 8ob3o2b4obobo2b2obob19o$b47o42b7o3b4o2b2o6b2o4b17o$b47o42b9ob4o5bob2o 2b2ob19o$b46o44b9ob2ob3ob2obo2b3ob19o$b46o44b6ob3o4bobob2o2b4o2b18o$2b 45o44b6ob3ob4o2bobob3o2b19o$2b45o44b6o6bo6b3o2b2ob18o$2b45o44b6obo2b2o 2b2o2bob2o4b2ob16o$3b43o46b6o2b2o3bo3bo2bo2b2o2b16o$3b43o46b5o4bobo5bo b2o2b2ob17o$3b43o46b6o4bobo5b2ob2o3bob15o$4b42o46b5obo2bob3o4bo3b4o2b 14o$4b42o46b7obob2ob3o2bo4b19o$5b41o46b5o2bo3bobo7bo4b15o$5b41o46b12o 4b3o2b4o2b14o$5b41o46b5ob3o5b4o3b3o4b13o$6b40o46b5o2b2o4bo2bobobob3obo b12o$6b40o46b5ob7o2b2o4b3obob13o$6b40o46b5o5b2o2bo2bo6bo3b12o$7b39o46b 8o2b3o4bob2o2b2o2b12o$7b39o46b6ob2o2b4o2b4ob2o2b13o$7b39o46b5ob2obobob 2o3bob6ob12o$8b38o46b7obo2b2ob4ob2ob4ob11o$8b38o46b6obob8ob5obobob10o$ 9b37o46b5ob3o5b2obob2ob2o4b9o$9b37o46b6ob3ob4o3bo2b16o$9b37o46b5obo2b 2o2b3obo2bo2bob12o$10b36o46b5o4bo2bo4bo3b2ob2ob9o$10b36o46b6o4b3obo2b 3o2bo3bob8o$10b36o46b5ob2o2b2o7b2ob4o2b8o$11b35o46b6ob2ob3o2bob2ob4obo b8o$11b35o46b35o$11b35o46b35o$12b34o46b34o$12b34o46b34o$12b34o46b34o$ 12b34o46b34o$13b33o46b33o$13b33o46b33o$13b33o46b33o$13b33o46b33o$14b 32o46b32o$14b32o46b32o$14b32o46b32o$14b32o46b32o$15b31o46b31o$15b31o 46b31o$15b31o46b31o$16b30o46b30o$16b30o46b30o$16b30o46b30o$17b29o46b 29o$17b29o46b29o$17b29o46b29o$18b29o44b29o$18b33o36b33o$19b37o26b37o$ 19b100o$20b98o$21b96o$21b96o$22b94o$23b92o$24b90o$26b86o$28b82o$30b78o $33b72o$37b64o$41b56o$46b46o$52b34o$58b22o!
- Apply the camera-smoothing function normally.
- If the camera consistently lags behind the center of the pattern (the last 10 times, it was over 7% of the screen away), add the average "lag" to the camera position.