B01368/S01

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Saka
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B01368/S01

Post by Saka »

This rule has a lot of blobs that are actually... gliders...
I call this one the fat-man:

Code: Select all

x = 9, y = 15, rule = B01368/S01
2b5o$2b5o$2b5o$3b3o$9o$2b5o$b7o$b7o$b7o$b7o$b7o$b7o$3b3o$3b3o$3bobo!
here is a random looking blob that is actually a glider, I call this one the slime:

Code: Select all

x = 7, y = 6, rule = B01368/S01
bobo$b5o$b6o$7o$2b5o$3b2o!
A spinning oscillator I like to call the "SpinT"

Code: Select all

x = 4, y = 4, rule = B01368/S01
2bo$2bo$b3o$o!
ok you find the rest
jarring cyan
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Drelectron8
Posts: 154
Joined: March 5th, 2023, 4:54 am

Re: B01368/S01

Post by Drelectron8 »

Hello there, its been about 8 years by the time this post was posted. I have found 2 new oscillators.

Code: Select all

x = 4, y = 3, rule = B01368/S01
o2bo$bobo$b2o!
And

Code: Select all

x = 3, y = 5, rule = B01368/S01
obo$3o$bo$3o$obo!
There is also a spaceship:

Code: Select all

x = 4, y = 12, rule = B01368/S01
2bo$obo$4o$b3o$b2o$2b2o$2b2o$b2o$b3o$4o$obo$2bo!
and

Code: Select all

x = 7, y = 10, rule = B01368/S01
ob3o$b6o$7o$b6o$7o$7o$b6o$7o$b6o$ob3o!
Thanks!

Big edit:

Code: Select all

x = 149, y = 16, rule = B01368/S01
29bo6bo7bo7bo12bo17bo16bo13bo4bo7bo7bo$13b2o10bo7b5ob3ob4o2bob2o31bo7b
2o6b9o2bo8b3obobo8b2o4bo$9b7o2bo6b3o3bo2b20o4bobo3b2o2b3o3b7o3b4obob4o
3b8o2b7o4b8o2bo3b6o2bo$8b7obob2o3b6o4bo2bob19o3bob3o4b16o2b13o3bo2b10o
2b11o3b9ob3ob2o$bo5bobob6ob2obo2b5obo5b21o4bob3o3b14o4b5o2b6o6bo2b8ob
4o2b6o2b8o3bob4o$2bo3b2obob2ob3obo5b7obo3bob21o3b4obobo2b3ob2ob4o5b5o
4b3o6b3o2bo4bob3o3b3obo2bo4b4o6b2o$bob2ob4obo7bob38ob8o14bo3bo10bo8bo
bo8bobo10bo7bo7bo$obob6o10bob46o16b4o5b5o15bo5bo15bo7bo$obob6o10bob46o
16b4o5b5o15bo5bo15bo7bo$bob2ob4obo7bob38ob8o14bo3bo10bo8bobo8bobo10bo
7bo7bo$2bo3b2obob2ob3obo5b7obo3bob21o3b4obobo2b3ob2ob4o5b5o4b3o6b3o2b
o4bob3o3b3obo2bo4b4o6b2o$bo5bobob6ob2obo2b5obo5b21o4bob3o3b14o4b5o2b6o
6bo2b8ob4o2b6o2b8o3bob4o$8b7obob2o3b6o4bo2bob19o3bob3o4b16o2b13o3bo2b
10o2b11o3b9ob3ob2o$9b7o2bo6b3o3bo2b20o4bobo3b2o2b3o3b7o3b4obob4o3b8o2b
7o4b8o2bo3b6o2bo$13b2o10bo7b5ob3ob4o2bob2o31bo7b2o6b9o2bo8b3obobo8b2o
4bo$29bo6bo7bo7bo12bo17bo16bo13bo4bo7bo7bo!
Sorry to revive this rule post, but I found a c/6o in this rule as well, took quite a while to find it though.
Last edited by Drelectron8 on July 13th, 2024, 10:20 pm, edited 2 times in total.
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Sarah
Posts: 221
Joined: October 20th, 2020, 12:18 pm

Re: B01368/S01

Post by Sarah »

block p2 oscillator

Code: Select all

x = 2, y = 2, rule = B01368/S01
2o$2o!
block p2 oscillator

Code: Select all

x = 3, y = 3, rule = B01368/S01
3o$3o$3o!
block p6 oscillator

Code: Select all

x = 5, y = 5, rule = B01368/S01
5o$5o$5o$5o$5o!
block that turns into a p2 oscillator

Code: Select all

x = 6, y = 6, rule = B01368/S01
6o$6o$6o$6o$6o$6o!
block that turns into a p3 oscillator

Code: Select all

x = 7, y = 7, rule = B01368/S01
7o$7o$7o$7o$7o$7o$7o!
odd and even blocks

Code: Select all

x = 124, y = 33, rule = B01368/S01
81b7o12b8o$80b9o10b10o$51b5o10b6o8b9o10b10o$50b7o8b8o7b9o10b10o$bo6b2o
10b3o15b4o8b7o8b8o7b9o10b10o$3o4b4o8b5o13b6o7b7o8b8o7b9o10b10o$bo5b4o
8b5o13b6o7b7o8b8o7b9o10b10o$8b2o9b5o13b6o7b7o8b8o7b9o10b10o$20b3o14b6o
8b5o9b8o8b7o11b10o$38b4o24b6o28b8o14$95b9o10b10o$95b9o10b10o$65b7o8b8o
7b9o10b10o$65b7o8b8o7b9o10b10o$8b2o5b3o4b4o8b5o13b6o7b7o8b8o7b9o10b10o
$8b2o5b3o4b4o8b5o13b6o7b7o8b8o7b9o10b10o$15b3o4b4o8b5o13b6o7b7o8b8o7b
9o10b10o$22b4o8b5o13b6o7b7o8b8o7b9o10b10o$34b5o13b6o7b7o8b8o7b9o10b10o
$52b6o22b8o26b10o!
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C_R_116
Posts: 864
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Re: B01368/S01

Post by C_R_116 »

P10 Inverted Oscillator, I don't know how to stabilize the area yet.

Code: Select all

x = 54, y = 54, rule = B01368/S01
54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$
54o$54o$54o$54o$54o$23o3b2o3b23o$22o10b22o$22o10b22o$22o10b22o$23o8b
23o$23o8b23o$22o10b22o$22o10b22o$22o10b22o$23o3b2o3b23o$54o$54o$54o$
54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$
54o$54o!
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C_R_116
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Location: At my home doing other random stuff.

Re: B01368/S01

Post by C_R_116 »

Another inverted Oscillator (P22):

Code: Select all

x = 60, y = 53, rule = B01368/S01
60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$
60o$60o$60o$60o$60o$26ob6ob26o$24o5b2o5b24o$24o12b24o$24o12b24o$25o10b
25o$24o12b24o$24o12b24o$24o5b2o5b24o$26ob6ob26o$60o$60o$60o$60o$60o$
60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o!
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FWKnightship
Posts: 1746
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: B01368/S01

Post by FWKnightship »

C_R_116 wrote: March 24th, 2023, 1:52 pm P10 Inverted Oscillator, I don't know how to stabilize the area yet.

Code: Select all

x = 54, y = 54, rule = B01368/S01
54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$
54o$54o$54o$54o$54o$23o3b2o3b23o$22o10b22o$22o10b22o$22o10b22o$23o8b
23o$23o8b23o$22o10b22o$22o10b22o$22o10b22o$23o3b2o3b23o$54o$54o$54o$
54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$54o$
54o$54o!
C_R_116 wrote: March 25th, 2023, 3:39 pm Another inverted Oscillator (P22):

Code: Select all

x = 60, y = 53, rule = B01368/S01
60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$
60o$60o$60o$60o$60o$26ob6ob26o$24o5b2o5b24o$24o12b24o$24o12b24o$25o10b
25o$24o12b24o$24o12b24o$24o5b2o5b24o$26ob6ob26o$60o$60o$60o$60o$60o$
60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o$60o!

Code: Select all

x = 25, y = 8, rule = B01368/S01
o2b2o2bo$b6o$b6o8b3ob2ob3o$8o7b10o$8o7b3ob2ob3o$b6o$b6o$o2b2o2bo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
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