Life tag testing

For scripts to aid with computation or simulation in cellular automata.
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rowett
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Re: Life tag testing

Post by rowett »

Build 902 is now available on the lazyslug server

Fixes in this build:
  • fixed Oscillator detection issue
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Re: Life tag testing

Post by rowett »

Build 903 is now available on the lazyslug server

Fixes in this build:
  • remove symmetry for spaceship full period
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rowett
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Re: Life tag testing

Post by rowett »

Build 904 is now available on the lazyslug server

Fixes in this build:
  • handle Mod detection when multiple transformations are valid
  • fixed PCA rotor and stator calculation
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rowett
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Re: Life tag testing

Post by rowett »

Build 905 is now available on the lazyslug server

Fixes in this build:
  • fixed compound Mod transformations
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rowett
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Re: Life tag testing

Post by rowett »

Build 906 is now available on the lazyslug server

Fixes in this build:
  • fixed missing Mod transformation for [R]Super spaceships
  • ensure spaceship Mod calculation takes into account each generation bounding box size
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Re: Life tag testing

Post by rowett »

Build 907 is now available on the lazyslug server

Fixes in this build:
  • fixed switched Rot90 labels
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rowett
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Re: Life tag testing

Post by rowett »

Build 908 is now available on the lazyslug server

Fixes in this build:
  • fixed spaceship Mod transformations
  • fixed issue with grid growing during spaceship Mod calculation
  • fixed bounded box size with state 6 [R]History cells
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Re: Life tag testing

Post by rowett »

Build 909 is now available on the lazyslug server

Enhancements in this build:
  • maximum period for Strict Volatility calculations is now based on memory needed
Fixes in this build:
  • fixed issue with Identify and [R]History bounding box
  • fixed diagonal spaceship Mod
  • fixed Mod for alternating rules
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Re: Life tag testing

Post by rowett »

Build 910 is now available on the lazyslug server

Enhancements in this build:
  • increased maximum search generations for Identify
  • improved Identify for alternating rules
Fixes in this build:
  • fixed Strict Volatility for periods > 65535
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Re: Life tag testing

Post by rowett »

Build 911 is now available on the lazyslug server

Fixes in this build:
  • fixed an issue with KILLGLIDERS
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Re: Life tag testing

Post by rowett »

Build 912 is now available on the lazyslug server

Enhancements in this build:
  • added Density to Still Life statistics
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rowett
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Re: Life tag testing

Post by rowett »

Build 913 is now available on the lazyslug server

Enhancements in this build:
  • show Density as a value from 0 to 1
Fixes in this build:
  • only show current population for Still Life patterns that start not as a Still Life
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rowett
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Re: Life tag testing

Post by rowett »

Build 914 is now available on the lazyslug server

Enhancements in this build:
  • align T menu statistics at bottom of display when not all statistics are displayed
Fixes in this build:
  • add State 2 Rotor % to Cell Map Table and Help->Info->Identify
  • fixed bounding box for Still Life patterns
  • fixed population calculation for Super rules in Hex or von Neumann neighbourhoods with state 6 cells
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rowett
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Re: Life tag testing

Post by rowett »

Build 915 is now available on the lazyslug server

Fixes in this build:
  • fixed a potential crash when growing the grid
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rowett
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Re: Life tag testing

Post by rowett »

Build 916 is now available on the lazyslug server

Enhancements in this build:
  • added an extra digit to Density display
Fixes in this build:
  • fixed population calculation for [R]History state6 cells
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rowett
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Re: Life tag testing

Post by rowett »

Build 917 is now available on the lazyslug server

Fixes in this build:
  • performance improvement for computing rotor and stator for 2-state Life-like patterns
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rowett
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Re: Life tag testing

Post by rowett »

Build 918 is now available on the lazyslug server

Fixes in this build:
  • fixed population calculation (again) for [R]History state6 cells
  • fixed population calculation for [R]Super state6 cells
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rowett
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Re: Life tag testing

Post by rowett »

Build 919 is now available on the lazyslug server

Fixes in this build:
  • fixed issue with canonical Klein bounded grid string
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rowett
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Re: Life tag testing

Post by rowett »

Build 920 is now available on the lazyslug server

Fixes in this build:
  • fixed population count issue for HROT/LtL patterns with HISTORYSTATES
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rowett
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Re: Life tag testing

Post by rowett »

Build 921 is now available on the lazyslug server

Enhancements in this build:
  • Population Graph vertical axis scale now based on selected data types
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rowett
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Re: Life tag testing

Post by rowett »

Build 922 is now available on the lazyslug server

Enhancements in this build:
  • enable Density for Margolus Still Life
Fixes in this build:
  • fixed pattern size check
  • fixed issue with HROT multi-state bounding box for Identify
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rowett
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Joined: January 31st, 2013, 2:34 am
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Re: Life tag testing

Post by rowett »

Build 923 is now available on the lazyslug server

Enhancements in this build:
  • improved KILLGLIDERS when two or more gliders are diagonally aligned in the same direction
  • show Esc button if there are script errors
Fixes in this build:
  • only allow even shifts in bounded grids for Triangular rules
  • fixed an issue with HROT Custom Neighbourhoods with Triangular or Hexagonal neighbourhoods
  • update Population Graph if pattern edited at T=0
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rowett
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Re: Life tag testing

Post by rowett »

Build 924 is now available on the lazyslug server

Enhancements in this build:
  • regenerate Cell Period Map image on resize
Fixes in this build:
  • fixed some invalid patterns not generating "Show Pattern Error" message on forum
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rowett
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Posts: 4596
Joined: January 31st, 2013, 2:34 am
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Re: Life tag testing

Post by rowett »

Build 925 is now available on the lazyslug server

Enhancements in this build:
  • small performance improvement to Identify strict volatility calculation
  • Identify search time is now shown in Help->Info->Identify
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rowett
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Joined: January 31st, 2013, 2:34 am
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Re: Life tag testing

Post by rowett »

Build 926 is now available on the lazyslug server

Enhancements in this build:
  • further small performance improvement to Identify
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